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Weight of Justice

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Posted by: Quarktastic.1027

Quarktastic.1027

let me try this again

http://wiki.guildwars2.com/wiki/Weight_of_Justice

No weight of justice does not reflect projectiles, but if they were to have cast refraction and the bubble persists while you are doing your attacks then you will hurt yourself.

If you are trying to imply that it is bugged and your team mate is causing your own projectiles to reflect back and hit you then this I have never experienced.

I only experience this phenomenon when a guardian uses Weight of Justice. The monster sinks, and I get blasted by my own projectiles. Also, according to the description, refraction absorbs projectiles and grants retaliation. None of the times this has happened has the boss gained retaliation. And my projectiles were reflected, not absorbed.

Unless of course, every underwater boss reflects projectiles, and just happen to sink when they do it.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Guildwars Urban Exploration.

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Posted by: Quarktastic.1027

Quarktastic.1027

After two days of trying, I give up. I cannot replicate what the OP did. Y’all must be cheating because I have determined it to be impossible.

It is the top of the sharkmaw jump puzzle. Specifically it is the hallways where the javelins poke through the walls and knock you down (just before the dark room)

As for getting up there. It involves 1 jump which is obscenely challenging. Basically you have to jump, snag on a piece of terrain, and then jump again all within about 1/4th of a second.

Then there’s a jump after that which is basically the same thing, but the first jump is away from the wall, and the second is back towards it.

They’re some of the most challenging jumps ive done, and if I hadnt known it was possible I wouldnt have thought to try it.

After taking a quick look at the screenshots, I figured out which wall you were jumping up and over, but I just couldn’t replicate it.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Guildwars Urban Exploration.

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Posted by: Quarktastic.1027

Quarktastic.1027

After two days of trying, I give up. I cannot replicate what the OP did. Y’all must be cheating because I have determined it to be impossible.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Weight of Justice

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Posted by: Quarktastic.1027

Quarktastic.1027

You didn’t read my post at all did you?

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Guildwars Urban Exploration.

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Posted by: Quarktastic.1027

Quarktastic.1027

Aight that took me a few minutes. But I believe I have found the location the OP did. It gets dark as you move closer to the mossy structure.

EDIT: added dark picture.

It seems like that mossy structure is the ceiling of sharkmaw caverns. I’ve combed all over the vista looking for a way up there, but i can’t find one.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Weight of Justice

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Posted by: Quarktastic.1027

Quarktastic.1027

Does this skill cause enemies to reflect projectiles?

While playing my ranger, whenever a guardian uses this skill on an enemy, my speargun projectiles get reflected back at me. I almost killed myself with Feeding Frenzy against the jellyfish boss in the underwater fractal. I don’t recall that boss reflecting projectiles on his own. It seems to happen in every single instance of a guardian using that skill.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Guildwars Urban Exploration.

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Posted by: Quarktastic.1027

Quarktastic.1027

I find it difficult to believe you got there through nothing but jumping. every time I think I’ve found a path that leads outside the map I’m met with a big fat invisible wall. I understand that the developers don’t want exploits to pop up, but breaking boundaries is something that I thoroughly enjoy.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Dual Active Pet Trait

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Posted by: Quarktastic.1027

Quarktastic.1027

So, lets leave the negativity of the woes of our class behind for a moment and focus on something that could be cool.

I think this would be an epic trait for a Grandmaster Beastmastery Trait. It would allow you to have both pets active at the same time (of course the controls might have to change a bit; then again maybe that’s one of the downsides to balance the trait is that f2’s and stuff would be pet controlled instead of player controlled).

Anyways, rather than purely discussing viability (as it would most likely never be added to the game lol); How would YOU make this if it were up to you to design such a spec?

OR, we could work on fixing the inherent problems with pets. Like pets not attacking while moving. Or pets only tracking in straight lines. Or pets not being able to climb over obstacles or follow us over small ledges. Or that problem where pets stand in the fire.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Asura necks are way too narrow.

in Asura

Posted by: Quarktastic.1027

Quarktastic.1027

I was always more bothered by the asura ears. For a race that takes such pride in their ears, there is certainly a lack of decent looking ears among the asura. Although, my problem is mostly with a lot of ear types (on males more than females) clipping with shoulder armor and helms…and those weird ear spikes…what’s up with that?

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Mid Level Build, What Now?

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Posted by: Quarktastic.1027

Quarktastic.1027

Taking marksmanship to 20 to pick up piercing arrows isn’t a bad start, though I personally dislike the marksmanship tree. If you intend to continue using signets, I would consider replacing steady focus with signet mastery. Taking beast mastery to 15 to pick up loud whistle will increase your quickness uptime by a significant margin. It will also make your pets a little tougher.

Other than that, just experiment. I still reset my traits every now and then, so I can try out new builds.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

The dream pet can happen :) Sort of >.<

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Posted by: Quarktastic.1027

Quarktastic.1027

Ogre Pet Whistle = consumable
Ogre pet can aid for 5 min. If killed or 5 min passes, u can “whistle” a new pet, as long as u have more whistles.

I’m not sure if it was a bug, but I found a vendor for these in Iron Marches and used one. The black bear it summoned lived for far longer than 5 minutes.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

PvE Condition Build (Critique)

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Posted by: Quarktastic.1027

Quarktastic.1027

Long-bow is useless for condition.

Condition build is mediocore in PVE

You’re just jealous because your precious berserker build has terrible survivability compared to our condition builds.

what Sleepy said, in my conditions build I use Shortbow/Axe+Torch and swap the Axe with a sword when killing mobs that have reflect projectiles like some in the Jade sea fractal.

This. Although sometimes I use a greatsword to kill those pesky jade shards.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Multiple Traps

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Posted by: Quarktastic.1027

Quarktastic.1027

It was a bug. By changing your traits, you could potentially put down 2 (or more) of the same trap. You’re not supposed to be able to put down more than one of a given trap at a time. The skill wasn’t designed that way.

For instance, since spike trap doesn’t expire until it’s triggered, one could potentially stack dozens of them on top of one another. Leading to a very quick death for anything unlucky enough to step on that spot.

You can’t do that anymore now that things are working as intended. Traps are still useful, and that bug was rather impractical for normal play anyway.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

T3 cultural gear bugs? [merged threads]

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Posted by: Quarktastic.1027

Quarktastic.1027

So I’d hate to bump this 3 pages in, but after spending 20g on the shoulder armor and having it obscured by the chest, it’s extremely disappointing. Though, I think I figured out what the issue is.

I’ve seen the epaulets both showing and hidden from a few asura and it seems to be a matter of which gender your asura is. On males, the epaulets are worked into the chest armor but yet on females it isn’t. Equipping the actual epaulets themselves has no effect either way.

I’m really hoping this can get fixed soon. My outfit feels so incomplete without them, especially after how long it took to buy them.

This is quite interesting. I don’t think the heavy epaulets are integrated into or hidden by the chest plate. But I do have an issue with them. The floating crystals hang way out in space almost as if they don’t belong there.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Rejecting Hypothesis - Skipping Mobs

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Posted by: Quarktastic.1027

Quarktastic.1027

At the point I saw you were wearing mf gear I ignored everything else and reminded myself why I’m glad I never run pugs anymore.

This. Gods bless the guilds. But I’ll take note and make sure not to stumble upon the op in case I need a pug.

So. How’s the weather up there on your throne?

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

"Master of Death" achievement challenge

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Posted by: Quarktastic.1027

Quarktastic.1027

Me jumping from the council level to the bottom of Rata Sum without hitting anything on the way down.

I would really like to know where you have to jump from to take 9 million damage though.

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Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Cutest Asura Contest

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Posted by: Quarktastic.1027

Quarktastic.1027

Cute is overrated.

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Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Optimizing dmg & survivability in PvE(fotm)

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Posted by: Quarktastic.1027

Quarktastic.1027

Ty for the update Dahkeus, usually people aren’t only skeptical they simply won’t hear me out.
Sadly I have to concur with you regarding Rangers being very “unhelpful” towards to rest of the team apart from healing spring and warhorn/pets we don’t have many ways of helping the team so my team is asking me more and more often to bring my ele and I can’t blame them

Traps provide more team support than people think. Spike trap provides a 1 second immobilize, and 5 second cripple (traited), frost trap provides an AoE chill as well as a frost field. Viper’s nest provides a long lasting AoE poison. Flame trap provides a 3 second fire field on a 12 second cooldown.

Stacking poison on a boss that heals brings more to the table than simply hitting it until it dies. Keeping multiple trash mobs slowed for long periods makes them easier to kite and kill. Flame trap is arguably the worst trap for support, since all it really does is damage, and the combo field it creates only lasts 3 seconds.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

30g for Eagle/Scholar Runes + a Sigil?

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Posted by: Quarktastic.1027

Quarktastic.1027

like you mentioned, Runes of Scholar is craftable by players and I am fine with the price, it’s all about supply and demand. If the sellers took the time to gather materials to make them, why shouldn’t they make a profit?

No no no, that’s not what I was saying. There is very little profit to be made if any for making the runes yourself. The materials aren’t gatherable, they’re extremely scarce, which is why the price is so high. I’ve never gotten a charged lodestone and I play daily. Let alone 6. I’m not sure if I’ve ever gotten a T6 rare mat aside from putrid essence.

OP you should go to the Mists and test these runes out for free on the training dummies. You’ll be surprised at which ones kill faster and which ones make no difference. For example, you might get 1% more damage with a 24g set vs a 5g set. But in most cases your last attack on the enemy goes way more damage than their remaining health. This means you still kill them in 30 seconds with 20 attacks, the 1% was just wasted.

There are other runes that are more specialist runes that are really good too, like Rune of Grenth, which is cheap as heck, but with a player who uses a lot of chill, it’s like giving your whole team quickness frequently. Foods & sigils can bolster specialist rune sets and give you a valuable role in group play, as well as make solo play more interesting.

Another alternative is to use a set of offense/defense mix runes and put all offense on your armor and weapon stats. Every class can do with some Vitality and/or Toughness, so instead of putting that on your armor pieces, put it on the runes, and use Berserker’s armor, weapons and Ruby Jewellery.

Valid points, but you don’t understand the OP’s way of thinking. In his mind, anything that doesn’t directly contribute to dealing “MOAR DAMAGE” is a useless gimmick that should never be considered under any circumstances.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Game Update Notes – December 3, 2012

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Posted by: Quarktastic.1027

Quarktastic.1027

I think there’s an extra point incorrectly labelled under thieves to do with whirling axes being able to be canceled by other skills.

No, that’s correct. When Thieves steal from Warriors they gain an ability called Whirling Axe.

Thieves actually use steal?

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Optimizing dmg & survivability in PvE(fotm)

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Posted by: Quarktastic.1027

Quarktastic.1027

In other words, the only survivability you have is your traited signet of stone. Your real survivability likely comes from the 2 guardians you constantly run with. Also, you don’t have a stun breaker. I would look into picking up lightning reflexes instead of signet of the wild. Signet of renewal is also a stun breaker, though with a longer cooldown.

Ofcourse my survivability comes from my team, there’s no point in trying to do everything yourself when you can get a lot more survivability from your team.
Ele gives weakness/blind/protection aswell its not just the guardians that add surv and the mesmer copies his boons to others to give us all boons for long periods of time.

I can’t recall for what part I’d need a stunbreaker though, going over all bosses quickly I can’t remember what boss stuns.
The only reason I run sig of stone is to survive corruption If I screw up.

The legendary archdiviner in cliffside has a very long stun every time he picks up his hammer. A stun breaker isn’t strictly necessary, but signet of renewal is still worlds better than signet of the wild.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

What pet do you want to get for Wintersday?

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Posted by: Quarktastic.1027

Quarktastic.1027

Give me a groundling. That’s right, I said it, you all know you want one, especially a scavenger.

A graveling?

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

What pet do you want to get for Wintersday?

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Posted by: Quarktastic.1027

Quarktastic.1027

I’ve said it before and I’ll say it again. Griffons. Freaking griffons.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Range of Player from the Trap

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Posted by: Quarktastic.1027

Quarktastic.1027

I’ve been using traited traps for a long time. and I have never once encountered this issue.

Edit: Spike trap also doesn’t have a timer. I’ve dropped a spike trap in Lion’s Arch only to have it still be there 10 minutes later.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

(edited by Quarktastic.1027)

Optimizing dmg & survivability in PvE(fotm)

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Posted by: Quarktastic.1027

Quarktastic.1027

On my ranger I run full berserker gear+divinity runes traited 30/25/0/0/15
iv ix xi (I switch ix for vii most of the time) outmarksmanship i v skirmishing vi beastmaster sb+a/wh and stalker+jaguar pet. Utilities are healing spring, signet of stone, signet of the wild and QZ my elite is RaO.
On my mes I run full berserker gear + scholar runes traited 30/30/0/0/10 although I feel it needs more tweaking. iii x xi, iv ii xi, iii
On my ele I run a rampager set based around giving might and dropping blind/weakness on the foes 20/0/20/0/30 iv v, iv vii, i v xii

Our team usually consists of one mes, 2guardians one thief and me.

In other words, the only survivability you have is your traited signet of stone. Your real survivability likely comes from the 2 guardians you constantly run with. Also, you don’t have a stun breaker. I would look into picking up lightning reflexes instead of signet of the wild. Signet of renewal is also a stun breaker, though with a longer cooldown.

I can’t comment on your other characters because I don’t play those classes.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Why is there a Gift of Ascension

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Posted by: Quarktastic.1027

Quarktastic.1027

The gift of ascension already has a use.

http://wiki.guildwars2.com/wiki/Prototype_Fractal_Capacitor_

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

@ 1H sword Melee Rangers ....Game Mechanics

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Posted by: Quarktastic.1027

Quarktastic.1027

I leave auto attack on, and dodge with skills 2, 3, and 4. Using a sword+dagger gives you access to 3 evade skills on relatively short cooldowns. Learn to use them to your advantage.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Optimizing dmg & survivability in PvE(fotm)

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Posted by: Quarktastic.1027

Quarktastic.1027

Next, I do NOT believe rangers (and most other classes) should build around toughness or vitality for survivability. Imo it’s better to go with traits (giving protection/vigor/..) or utility skills, if you’re looking to increase survivability.

Then you and I share VERY different views on survivability vs. damage. Protection is nice, but can’t be kept up constantly. Toughness on the other hand, is permanent, passive damage reduction. Combined with protection, it can increase survivability even more.

Some builds, like a ranger running a trap spec, can’t build for survivability using utilities and traits, because those utilities and traits are used offensively. Without my 1500+ toughness, I would likely die a lot more than I already do. You might say it’s a L2P issue, and in some cases, you’d be right. But in the face of enemies with persistent, and sometimes impossible to dodge attacks, it becomes more about numbers than learning to play.

Take the Eye of Zaithan. It’s “locked on eye laser of doom” stays locked on to you even if you dodge it successfully. Not only that, but you can dodge twice and it will still deal enough damage to down you. Built for toughness and some vitality, I can just barely survive it if I dodge twice. Now you can dive out of it’s line of sight, but you won’t always reach cover in time. You can interrupt it, but not when it has 10+ stacks of defiant. Having that extra safety net of toughness/vitality goes a long way in keeping you alive during a longer fight.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

high crit + low crit damage = sadface

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

So in other words, everything that isn’t power, precision, and critical damage is a useless gimmick. Glad you cleared that up for me.

Now if you’ll excuse me, I have to go kill a few “glass cannon” thieves.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

State of the Ranger

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Posted by: Quarktastic.1027

Quarktastic.1027

First of all, Protect me gives you 6 sec of invulnerability and when specced has a 46 sec recharge. You don’t need a signet to save your pet all you need to do is switch your pet… And if they reduced the cooldown it would actually help your master bond build. So… Idk what you’re arguing here?

“Protect Me!” has two stipulations. One: your pet needs to be alive. Two: your pet needs to be within 600 range of you. In addition to this, using “Protect Me!” to absorb a big hit will likely down your pet, preventing you from getting the full 6 seconds of immunity. A traited Signet of Stone is vastly superior. Though, that doesn’t mean you can’t use both skills at the same time.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Theorycraft: PvP:how they want us to play it

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Posted by: Quarktastic.1027

Quarktastic.1027

but healing spring requires you to stay in the spring. while it provides a water combo field, it doesn’t really help put conditions on people considering crossfire requires a flanking for full damage.

not moving is generally death, for my playstyle. which relies on dodge to avoid damage, and troll ungent/fern hound for about 10k hp regen over 8 sec.

I don’t know what you’ve been feeding that hound, but my fern hound does not generate enough regeneration to heal 2k hp in 8 seconds. I only get about 120 hp per second from my fern hound’s regen.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Saving Pet Names

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Posted by: Quarktastic.1027

Quarktastic.1027

Anet says it’s a memory space issue. But why can’t the names be stored locally? Storing the names clientside would eliminate that pesky memory issue.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Twice Daily Daily?

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Posted by: Quarktastic.1027

Quarktastic.1027

Dailies reset at 5PM PST.

4PM PST

5PM PST is a PST player

4PM PST

5PM PDT

Daylight savings time is over in the US.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Piercing arrows

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Posted by: Quarktastic.1027

Quarktastic.1027

i used to use piercing arrows, until it got me thinking why should i forgo a trait when i can get it from the axe. I now use shortbow/axe-warhorn combination. The axe can do better, but as a support role its pretty good. And if there is two enemy, it will bounce back to the first aimed enemy. So effectively, the axes total damage can be very high.

I had the same thought. I was already using an axe and torch as my secondary weapon set, and I felt that taking extra time to line up my targets wasn’t worth the effort. So now an axe+torch with a superior sigil of fire, and ranged traps satisfy all my AoE needs.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Piercing arrows

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Posted by: Quarktastic.1027

Quarktastic.1027

Let’s break this down: Each hit of an axe does roughly half the damage of a single bow attack (before you take into account traits). This means:

- If you have two targets not lined up, the axe will do more damage.
– If you have two targets lined up, the bow will more damage. (axe hits target 1 twice and target 2 once, bow hits each target once for twice as much damage per hit).

– If you have 3 targets not lined up, the axe will do more damage.
– If 2 of the 3 targets are lined up, the bow will do more damage (3 axe hits vs 2 bow hits of 2x damage of axe).

So, I’ll admit that if you’re not flanking, the shortbow damage isn’t twice as much, but it’s still close. Yes, you may not always be able to hit as many targets as you would with an axe when you only have a few mobs, but it’s easy to always hit at least 2, which means at worst, you’re doing roughly equal damage.

And yes, if you only have 3 mobs, you won’t likely land every hit on all 3, but you can hit at least 2 frequently and 3 occaisionally. And if you have more than 3? This is pretty common and the more targets you have, the easier it is to pierce.

Look, just go out to the mists and do some damage tests, then try piercing arrows and actually make an effort to line up your shots. There may be a handful of situations where the axe may edge you ahead a bit more than a bow, but that’s why we can weapon swap. However, for the vast majority of situations, you will be better off with a piercing bow because it does so much more damage per hit, can apply more conditions, and has no limit to number of targets that can be hit.

I have nothing against axes and until they come out with a better 1h weapon, I’ll be using one for my second weapon swap to access a good offhand, but they’re not strong enough to be a primary weapon, even in most AoE situations.

I don’t know where you’re getting your damage numbers, but Ricochet actually deals MORE damage per hit than Crossfire.

Here’s some proof using steady weapons in the mists.

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Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Bullets vs Arrows

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Posted by: Quarktastic.1027

Quarktastic.1027

So?I was asking why someone will choose an weapon that shoot Arrows instead of one with bullets?What are arrows doing better than bullets?

Bows are much simpler to maintain than guns, ammunition for bows is much easier to make, and bows don’t make nearly as much noise as guns. This makes the bow a perfect survivalist’s weapon.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Piercing arrows

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Posted by: Quarktastic.1027

Quarktastic.1027

Great wall of text

I don’t need to tag mobs in Orr because I don’t follow the mindless zerg. But when I do want to tag mobs, I use barrage, and traps.

As for:

as soon as you’re down to a single target fight, you’re at a very distinct disadvantage with the axe.

This is when you switch to your shortbow. Or can we not switch weapons anymore?

When there are more than 3 targets, your bow can hit every one that is lined up while your axe will only hit 3.

And how often do you see more than 3 enemies lined up perfectly? How often do they stay that way?

This is before we even take into account that you can apply bleeding, cripple, stun and poison while continuing to AoE with your shortbow.

Poison Volley pierces even without Piercing Arrows. And let’s not forget that the axe lets you equip an offhand. If you equip a torch, you get a PBAoE burn and DoT, as well as a ranged single target burn. Burning deals roughly the same DPS as 6 stacks of bleeding.

You can go on all day about the advantages of Piercing Arrows and how much the axe sucks as a primary weapon choice, but I personally find the extra 10 points in beast mastery and 10 points in wilderness survival to be much more effective than that single trait.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Piercing arrows

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Posted by: Quarktastic.1027

Quarktastic.1027

This trait is a must for any PvE build that uses a bow.

Yes, you won’t be able to get the pierce effect in every fight, but once you pierce even with 2 enemies, you are doubling your dps. There is no other talent that comes close to increasing your dps that much.

Your utility abilities on a bow also suddenly become AoE utility abilities. AoE stun, AoE cripple, etc.

By investing in marks, you’re also getting a boost to your power, which is your biggest dps stat.

There is simply no reason to pass it up if you’re doing any PvE.

Your points would have more validity if the ranger didn’t have any weapons with built in AoE attacks, but we do, so it kind of negates the point of Piercing Arrows. It’s a nice trait if you want to use both bows, but I find that the shortbow and longbow don’t play well together.

I recently dropped all my points from Marksmanship, in favor of higher Wilderness Survival and Beast Mastery. I don’t miss Piercing Arrows at all.

The shortbow is by far the highest damage weapon that a ranger has. The only way you can compete with this damage is to use something like the 1h sword with a torch offhand and that still only compares in an ideal situation where you’re able to stick on your target with the problematic rooting main attack and where you’re not attacking a target that already has a full duration of burning applied.

You can also tag a lot more mobs with piercing arrows than with a melee cleave weapon. Instead of chasing around mobs and having to have them grouped up, you can pivot at your position and unleash without any down time. When mobs are spread out, you can simply use Poison Volley.

So, yes, you can pick up a melee weapon for the cleave, but you’ll be doing significantly less damage and will need a bigger investment in survival talents. If you’re rolling with a tanky build, then that’s fine, but if you’re going for a damage dealing role, nothing compares to a short bow build with piercing arrows.

You’re forgetting the mainhand axe can also hit 3 targets, and they don’t have to be lined up. In addition, if you’re only attacking two targets, Ricochet will actually deal more damage than crossfire, since it will hit one of the targets twice.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Medium armors are terrible. :(

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Sylvari cultural armor is a joke, especially for females. Which leaves much to be desired when looking for a decent medium armor set.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

My thoughts on Ranger balance

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Am I the only one who seems to think that the “+range+r” should slightly excel in ranged damage and be slightly disadvantaged in melee damage over other professions? I can’t be the only one, right?

@Quark: since when does any pet active skill (let alone the ones that /do/ deal direct damage) come close to any of the warrior burst skills?

We’ve been over this before.

http://dictionary.reference.com/browse/ranger?s=t

Point number 5. A person who ranges or roves.

As for my previous post, I was commenting on a suggestion posted by the topic creator. Perhaps you should take the time to actually read his posts.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

(edited by Quarktastic.1027)

My thoughts on Ranger balance

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

I think that all “balance suggestions” made by players are terrible. Most players aren’t game designers, and don’t know the first thing about properly balancing a class.

Doesn’t stop everyone else from adding their two cents.

As for your suggestions, they would make the ranger abhorrently overpowered. This is usually what happens when people try to offer suggestions on how to fix or balance their favorite class.

Are you a dev then? You’re on the ranger subforum so I can, like you, assume you fancy the ranger.

Edit: I see you only mentioned bringing bow damage up to par with warrior weapon damage. This would completely invalidate the ranger’s other weapons.

No, I meant a general weapons buff overall, which includes the bow, that the ranger might be in the top tier of ranged damage.

But yes, this includes the melee weapons as well.

I suggest a huge pet nerf in damage output to offset that, making the ranger much less dependent on the pet for DPS.

However as to not make pets completely useless in a PVP/Dungeon avenue, I would give all pets a huge buff in their durability overall with a devastating one trick pony move in their F2 skills that the ranger could utilize that would act as an offset to this, be it an incredible buff or attack, condition, what have you.

It can be a fun and unique thing per animal like it is now.

The recharge of these super F2 skills would be very significant so that they couldn’t be abused.

I do like the ranger, but I don’t want to play an overpowered class. What you’re suggesting in terms of pets is basically taking the warrior’s adrenaline burst skill and putting it on an AI teammate that can die.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Greatsword for conditions

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

As much as I want to like the greatsword, I just can’t. It’s like trying to cut a tree down with a frozen tuna. The weapon just doesn’t have any bite. I also feel like rangers need a blast finisher. Drakes are supposed to have one, but since they never use the skill it’s tied to, it may as well not exist.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

20 slot boxes?

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

Well, I’d prefer a normal 20-slot box. :P

I’d prefer a normal box too. It seems that you can’t use the “compact” feature on these fractal boxes. The items inside don’t move when you compact your inventory.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Ranged and melee together with ranger

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

I dislike the ranger’s melee options. I would dislike the sword a lot less if you didn’t get rooted every time you choose to use the auto attack. But the only time I’ll ever use a melee weapon is when I’m forced to face enemies that reflect projectiles. Like those blasted jade shards in the solid ocean fractal. They are immune to ranged weapons entirely.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Ranger's need a unique starter items too.

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Rangers get pets. You choose a starter pet instead of a starter item.

Honestly, the lack of a unique starter item never bothered me. Some of the items aren’t even unique. Like the engineer’s monocle or the thief’s hood.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Ranger armor build for FOTM

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

If your problem is primarily with agony, then agony resistance is your only option to mitigate it.

For what it’s worth, I haven’t gotten past level 7 in the fractals, so I’ve never experienced agony. But I run a condition build with a mix of Knight’s armor, Rabid armor, and Carrion accessories. Also the karka shell earring I got from the ancient karka event.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

My thoughts on Ranger balance

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

I think that all “balance suggestions” made by players are terrible. Most players aren’t game designers, and don’t know the first thing about properly balancing a class.

As for your suggestions, they would make the ranger abhorrently overpowered. This is usually what happens when people try to offer suggestions on how to fix or balance their favorite class.

Edit: I see you only mentioned bringing bow damage up to par with warrior weapon damage. This would completely invalidate the ranger’s other weapons.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

(edited by Quarktastic.1027)

Piercing arrows

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

This trait is a must for any PvE build that uses a bow.

Yes, you won’t be able to get the pierce effect in every fight, but once you pierce even with 2 enemies, you are doubling your dps. There is no other talent that comes close to increasing your dps that much.

Your utility abilities on a bow also suddenly become AoE utility abilities. AoE stun, AoE cripple, etc.

By investing in marks, you’re also getting a boost to your power, which is your biggest dps stat.

There is simply no reason to pass it up if you’re doing any PvE.

Your points would have more validity if the ranger didn’t have any weapons with built in AoE attacks, but we do, so it kind of negates the point of Piercing Arrows. It’s a nice trait if you want to use both bows, but I find that the shortbow and longbow don’t play well together.

I recently dropped all my points from Marksmanship, in favor of higher Wilderness Survival and Beast Mastery. I don’t miss Piercing Arrows at all.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

20 slot boxes?

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

Now, I know you can obtain 20 slot boxes from the new dungeon. They are all 20 slots, and each is progressively more expensive than the last. Do they differ at all in function? Is it more efficient to simply buy the cheapest one?

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Change to Class Mechanic: Non-Permanent Pets

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

I don’t really agree with any of the proposed “fixes” to our class mechanic. I feel like pets should have never been a class mechanic in the first place. Pets always get relegated to using monster AI, which is always dumber than a sack of bricks. And to some extent, all classes and races get their very own “pets,” which really aren’t that much different from ranger pets in terms of functionality. The only difference being, ranger pets don’t have a time limit, and we can (partially) control what they do.

I would have liked to see rangers get a more unique class mechanic…perhaps spirits or traps, with pets functioning more like necromancer minions or summoned elementals. But the damage is done, and it’s likely that we’ll be stuck with our special needs pets for a long time to come.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690