-BnooMaGoo.5690
-BnooMaGoo.5690
The definition of an exploit could start a big discussion (https://forum-en.gw2archive.eu/forum/game/dungeons/So-about-lupicus/first).
Either way, ANet’s not focusing on dungeons right now, especially because of HoT. What I suggest you do is not join LFGs with people who want to do the exploit.
Avoiding mechanics by standing in a singular area isn’t an exploit, it’s possible bad dungeon design (for example the cage room in the newer flame and frost fractal…sorry I can’t remember the name of the dungeon it’s late). In that fight there are areas in which you can avoid almost the entire fight mechanic, that’s an example of poor dungeon mechanic design.
Standing on a rock/ledge/platform while the boss attempts to hit you from below (yes there are some bosses that still have abilities that hit you), is a problem with pathing and the boss not resetting when it can’t reach the target. This is exploiting a bug.
Kiting and using geometry (running AROUND pillars and such) is a perfectly valid tactic.
Standing outside a stationary boss’s range is not an exploit, the boss “should” reset after an extended period of time, but is not. This is an example of poor boss implementation, and not an exploit.
Using terrain to block/dodge boss mechanics is also considered a valid tactic (standing behind a pillar when a boss charges).
At this point we are getting very nitpicky at each individual boss and each mechanic in question. I’m sure most of you are aware of what is an exploit and what is a mechanic/tactic. We are working on fixing these “Safe Spots”, but it’s going to take some time to get it done, and will probably happen over time. (Sorry I am not going to go into particulars for fights/changes)
I’ll be very clear here:
If a GM finds a player that is using a “Safe Spot”, that player will be moved out of the safe spot and warned (via in-game text). If they are caught again, that account will be temporarily suspended.If a GM finds a player that is using a “Safe Spot” and selling the dungeon run, that account will be temporarily suspended without warning.
https://forum-en.gw2archive.eu/forum/game/dungeons/Safespots-and-Exploits/page/2#post4338224
I’ve never heard of nor seen anyone get suspended for using “safe spots”.
Honestly, the only reason I kill Frost from that ledge is because he’s a friggen boring boss. It’s more fun to just hop up on the ledge and afk auto attack than it is to kill Frost the legit way.
I think that says something about the design of that particular boss.
-BnooMaGoo.5690
The rock dog only has about 7000 health, and lives for 30 seconds (assuming it doesn’t die before then).
Runes of the golemancer are at least useful in some situations, since the golem has that epic AoE knockback.
-BnooMaGoo.5690
The Greatsword 4 blocking skill works good. It blocks ranged attacks and melee attacks alike. Infact if it blocks more then one ranged attack you can choose whether or not to activate throwing your greatsword.
The block has worked since before the living story existed.
United Rangers we stand!
You can use the crippling throw portion of the skill at any time, regardless of whether or not it blocks anything.
-BnooMaGoo.5690
Yeah that’s it, you probably just need to tame them all again, or at least, the ones you want to have.
This just helps reinforce the notion that rangers are “the afterthought profession”.
-BnooMaGoo.5690
GW1 held quite the normal look, with no special items.
http://wiki.guildwars.com/wiki/Raiment_of_the_Lich
http://wiki.guildwars.com/wiki/Chaos_Gloves
….yeah.
-BnooMaGoo.5690
Bad troll is bad, check other thread where he claim dragonhunter is weak
In PvE (which is the focus of the original post), the dragonhunter does feel weaker than the vanilla guardian.
I don’t see dragonhunter specs becoming meta, or being used in general (for PvE).
-BnooMaGoo.5690
dragonhunter auto-attack isn’t going to be very good, I think it only cripples IF it bounces, not all the time. That’s a worse condition than flanking on Ranger shortbow.
It also only bounces once, and only if the second enemy is behind your initial target.
The only DH longbow skills I thought were well done are the symbol of energy and the ward.
-BnooMaGoo.5690
They don’t even give beta rangers two pets?
GG Anet.
-BnooMaGoo.5690
Every class that requires skill to be played well will be hated by pugs.
I like it that way.
Roll a warrior.
I don’t understand this way of thinking. If one person is playing <insert any profession except ranger> and another person is playing a ranger, and they’re both equally skilled, the person playing the <not ranger> will outperform the person playing the ranger.
In other words, all professions require skill to be played well, even warriors.
Edit: found a more recent video.
Will out-perform? Evidence based on thin air I like to call jibber jabber. Especially when rangers got a spot in meta in all 3 game modes. But keep on the QQ, it’s so funny to look at how hard some people fail even in this game.
Oh- also, soloing arah shows player skill, not class. A warrior in a group situation can be played from a brainless kid and be awesome even in speedruns. Record runs a bit different situation, but record runs are pointless and affect the 1% of the GW population.
Find me a video of a ranger soloing arah P2 in 21 minutes. Because I looked, and couldn’t find one.
Also, there is no spot for rangers in the current PvE meta.
-BnooMaGoo.5690
Many people I know have maxed out their luck… just because you haven’t yet does not mean nobody should be allowed to use the luck for other things. Most of my luck came from opening the over 300k ToT bags trying to get the mini ghost wolf and from Wintersday gifts. If I prefer to forge/sell/salavage my items that I get, that is my choice. It is also my choice to save them and take up the bag space in the hope for a use some day. If I could give them to a guildie to bring up their luck, I would but since I cant, it would be nice if there was some other outlet for it.
I am tired of hearing “I don’t have it so why should others” in this place. Just because someone else only opened 4k ToT bags to get their mini ghost wolf did not stop me from trying to get it. If you don’t have maxed luck yet, how about trying to get it instead of complaining about those who did.
Trash them and move on.
I must have trashed enough bloodstone dust to rebuild lions arch with bloodstone bricks. if my luck was maxed, I would look at luck essences the same way I look at bloodstone dust.
-BnooMaGoo.5690
I do not agree. As I explained multiple times, original weapons combinations are better then supposed ones.
Hammer+Shiro and Hammer+Ventari are both better then Hammer+Jalis (come on, hammers rotating on close distance and taunt chain on a ranged weapon), while Staff+Jalis is the best tanking combination. Also Sword+Mallyx is under elite upkeep is the highest dps probably.
So what happens if you were stuck without a weapon swap, and wanted to run a hybrid spec? You’d be able to swap legends, but not weapons, so you’d be stuck with a potentially undesirable weapon for one legend.
Edit: also, with only a legend swap, and limited utility skills, the revenant actually had fewer available skills than the engineer and elementalist, which it was supposed to emulate by not having a weapon swap.
-BnooMaGoo.5690
Log into the character and make sure they have nothing equipped, and have a completely empty inventory.
It technically shouldn’t have anything to do with your issue, but you never know.
-BnooMaGoo.5690
Huh, a quick list for you:
Trait’s aren’t give you stat points anymore
Burn stacks in intensity
Burn builds are almost equal to the power builds
No more two-handed mastery
Cons are ground targeted by baseline
Loads of traits got merged (shout, meditation, consecration, etc… there are many)
Shield is still subparI hate:
Shield
Signet elite cast time
Glacial heart position in the trait treeI love:
Basically the rest of the changes! Some things need balancing (multiple-burn abilities, D/D eles and mesmers) but I’m happy with the changes 90+%… 9/10 balance patch
I personally hate ground target consecrations being baseline. As for the signet elite, I think the cast time is fine (same cast time as light of deliverance). What I don’t think is fine, is the fact that, like light of deliverance, the skill cannot be cast while moving. It was passable when the skill was part of the tome, due to having permanent protection and other skills to help get the cast to go through.
-BnooMaGoo.5690
When running around in general PvE, I always use the GS. Being able to 1-shot mobs with Maul is amazingly fun and effective while gathering mats etc and Swoop is well, awesome. Usually have S/WH in the swap but only for the mobility (practice switch leaping all the time) as Maul is just where it’s all happening for burst.
In open world stuff, I agree, GS is great. In high level fractals, I find that main hand sword doesn’t provide enough defense/mobility to reliably melee enemies, so I switch to a GS/LB build.
Dungeons is where the main hand sword shines.
-BnooMaGoo.5690
Single F1 should order your pet to attack, but intelligently avoid red circles (nothing like ordering your pet to attack and watching it walk right through every red circle to get to the target.
Double F1 should order it to attack at all costs, including standing in a red circle until it dies.
Single F3 should order your pet to dodge/evade/whatever.
Double F3 should order your pet to come back.
I get the feeling they’re trying to avoid double-clicks and double-presses in this game though.
Double clicks/press are problematic with lags.
This is true, especially with things like world bosses and WvW zergs. Skill lag gets so bad during events like Tequatl that if I want to do anything but auto attack, I have to mash my skill buttons until they fire.
-BnooMaGoo.5690
A while ago I decided I wanted the Fractal Axe and Hammer.
Since then I have made the Juggernaut and Frostfang… and not had a single fractal weapon skin drop. Did fractal 20something with pugs, and a rifle-using signet warrior (no, really) got the fractal axe, after being ressed for the umpteenth time…
Its RNGuildWars 2: Success is Random.
Those are the only two fractal weapon skins I’ve gotten so far. Though I plan to run more scale 50s in the future.
-BnooMaGoo.5690
Every class that requires skill to be played well will be hated by pugs.
I like it that way.
Roll a warrior.
I don’t understand this way of thinking. If one person is playing <insert any profession except ranger> and another person is playing a ranger, and they’re both equally skilled, the person playing the <not ranger> will outperform the person playing the ranger.
In other words, all professions require skill to be played well, even warriors.
Edit: found a more recent video.
-BnooMaGoo.5690
(edited by Quarktastic.1027)
About the popups. That’s called selective blindness. I usually look at the messages in the popups, but when you are crafting and such the many messages became tedious and normal people tend to do this. However the reasons why i would move the torch that way instead double click into the rare they aren’t important for the core of this problem. Let’s call it fate.
It takes the average human less than one second to read the line “are you sure you wish to destroy <insert item name>?” Even if you think you’re not paying attention, if you’re looking at the message, your brain is reading it.
Maybe I’m just not normal.
Yes—your brain is reading it, but more often than not (and this applies to you, whether or not you think it does) it is not listening to your prefrontal cortex as much as it is listening to the rest of your brain. That means you’re more likely to do something you’ve done many times and committed to “muscle memory” (not really but not important) than you are to do something you would rather do upon reflection—e.g., clicking “yes” to a destroy prompt, since usually you don’t accidentally try to destroy something important, and therefore you almost always click “yes.”
Source: basic BCS experimentalist stuff 101
I’ve never accidentally destroyed anything, so I have that going for me at least.
-BnooMaGoo.5690
I’d rather they just give pets halfway decent AI and let them dodge on their own. Anet has proven that they can make enemies that are at least somewhat smarter than rocks.
-BnooMaGoo.5690
About the popups. That’s called selective blindness. I usually look at the messages in the popups, but when you are crafting and such the many messages became tedious and normal people tend to do this. However the reasons why i would move the torch that way instead double click into the rare they aren’t important for the core of this problem. Let’s call it fate.
It takes the average human less than one second to read the line “are you sure you wish to destroy <insert item name>?” Even if you think you’re not paying attention, if you’re looking at the message, your brain is reading it.
Maybe I’m just not normal.
-BnooMaGoo.5690
I don’t do much (any) WvW anymore, so I can’t comment there.
But as for PvE: There’s this
It’s essentially the same spec I run, and it’s perfectly viable with the longbow instead of the sword/axe. Though I would personally run predator’s onslaught over remorseless when using the longbow. In zergs, lead the wind could be taken into consideration for the piercing effect.
-BnooMaGoo.5690
I thought the living story achievements were well done. I also thought the dry top and silverwastes achievements were also well done, though I did end up looking up a guide to nab the rest of those golden lost badges. (I found 15 on my own before giving up)
The achievements I don’t like, are the repetitive grinding ones, like the slayer and weapon master achievements. Less of that, and more thoughtfully challenging achievements should be the way to go.
As for attaching rewards to achievements, I like it. Challenging yourself for the sake of challenge is fine, but it’s much more gratifying when there’s a reward at the end.
-BnooMaGoo.5690
So you attempted to equip a different weapon by dragging and dropping your equipped torch, but you didn’t drag it far enough and you clicked the “are you sure you wish to destroy this” popup?
I have a suggestion for you: Double click the weapon you want to equip.
Also, pay more attention to warning messages.
-BnooMaGoo.5690
With weapons tailored to specific legends, and being stuck with a single weapon but two legends, made the class feel less finished that it should have felt.
-BnooMaGoo.5690
There is nothing fun about this fight. I’ve been rolling it way too often lately. It’s gotten to the point that every time I think about playing fractals I expect to roll this fight.
I rarely die on this fight. It’s just that for some reason it’s really annoying and exhausting.
I feel like the imbued shaman is worse, though that may be because I’ve had more groups fail at the shaman than Mai Trin.
I love Imbued Shaman and I cannot remember the last time I had a group wipe on it. The secret is necromancer dominates that fight.
I’ve never had a group above scale 30 that didn’t wipe at least once on the shaman. And how does a necromancer dominate that fight?
-BnooMaGoo.5690
Signet of Stamina active says it removes all conditions, but actually only removes 12. With the introduction of Slow, there are 13 conditions in the game.
When are you going to have all 13 conditions on you at once? (and still be alive)
-BnooMaGoo.5690
Out of morbid curiosity what names are you guys trying to get?
Sylvari don’t have surnames.. Getting a lore correct name (something Gaelic or Celtic) is really hard for them.
For Norn, Charr or Human it’s much easier.
Scarlet had one.
/thread
Lorewise, many sylvari have surnames of their own choosing. Asura are the ones who very rarely take a surname, though many of them have various titles.
-BnooMaGoo.5690
And if you use your block defensively, do you stand in melee range to the enemy?
The urban battleground is a good example.
Ascalonian warriors have extremely powerful gap closers, and are usually mixed in with archers and/or mages, who are perfectly capable of downing you in 2 hits with their autoattacks.
It’s especially fun to block an ascalonian mage’s firestorm only to get rushed by an ascalonian warrior and instadowned by the residual AoE. Also, the boss of that particular fractal is another example. If you attempt to block his fiery rush with counterattack, he will trigger the kick, evade it, and down you all at once.
Regardless, I don’t care if the counter portion of the skill gets altered, so long as the block duration and the cooldown remain the same.
-BnooMaGoo.5690
There is nothing fun about this fight. I’ve been rolling it way too often lately. It’s gotten to the point that every time I think about playing fractals I expect to roll this fight.
I rarely die on this fight. It’s just that for some reason it’s really annoying and exhausting.
I feel like the imbued shaman is worse, though that may be because I’ve had more groups fail at the shaman than Mai Trin.
-BnooMaGoo.5690
Gods. the exageration here is REAL. Do you think your the only ones that reflect or something?
No, that’s not what Ithamir is saying. He’s saying that reflects are the only way for Mesmers to bring relevant DPS to Fractals.
Brazil even says that reflects on Lupicus are all he uses Mesmer for: http://www.dtguilds.com/forum/page/1/m/6563292/viewthread/12497837-dnt-mesmer-build-specialization-update
The general argument that “you don’t need to be 100% optimal in GW2” obviously doesn’t apply to Fractals, since the whole point of them is to offer hardcore content. So Anet has a responsibility to not lock out entire classes from their hardcore content.
You still don’t have to be 100% optimal to run scale 49/50 fractals though.
I’ve done several scale 49s with a not very optimal group (one of them still doesn’t have enough AR to survive a double agony stack) and they were the smoothest runs I’ve ever had at that scale.
-BnooMaGoo.5690
I don’t care if it’s better in PvE. You don’t die in PvE if your block goes off randomly.
You and I must not be playing the same PvE.
Get out of the SW zerg and into some scale 50 fractals.
-BnooMaGoo.5690
I think the OP and xuse need to stop acting like special snowflakes. You are not entitled to other peoples’ character names because you were three years late to the party or have the imagination of a rock.
Deal with it.
I +1’d this comment so hard my mouse button broke.
Now I need to buy a new mouse.
-BnooMaGoo.5690
So to the people saying they are happy that they can do it faster, how would you feel about higher levels increasing the number of shards required to complete it? We could argue later over where to increase it but just the act of increasing it until eventually ending up with 1(kind of predetermined scale because always reroll for swamp) and then 3 random shards? I ask this because some people enjoy the randomness that went along with not knowing which fractal you would get next. There is already quick content for people that want it: dungeons. But if they want to make fractals more like dungeons to make it more accessible that is understandable. But there are still dungeons that take a good chunk of time and are difficult: arah p4. So i don’t think it is too much to ask to keep some fractals long and difficult.
I for one don’t like the randomness. It just adds another layer of “what if” to my daily fractal pugs. I find getting volcanic on the second or third fractal is pretty much a guaranteed failure for the majority of pugs at scale 40+, because despite having the requisite AR and such, no one seems to know how to fight the imbued shaman.
-BnooMaGoo.5690
And? Do you think I don’t know that? I have literally just responded with one example where being out of melee range isn’t possible.
I addressed that in my response.
It’s better than the revenant block in PvE.
-BnooMaGoo.5690
Duelist’s Preparation on the Rev OH sword has no secondary effect like Counterattack, which blocks all attacks for 3s (50% longer than revenant) and also attack back anyone in melee range for good damage and knock them back 300.
If you do not want the KB animation to happen, you have to get out of melee range, or use Crippling Throw before the animation begins.
Rev gets a 2nd skill on OH #4 that is like crippling throw, but immobilises 3 targets.
The animation could be a little more fluid, but the amount of people I have interrupted and crit for 5k+ with counterattack means I want it to stay as is really. I just love it, especially with intelligence sigil.
It is pretty hard to get out of melee range if you’re blocking and a Mesmer is using Phantasmal Berserker on you.
And your argumentation that the Revenant can block only half as long as the Ranger can is irrelevant when you look at the quantity of blocks the Revenant gets. The Ranger has exactly one block.
If you happen to be out of melee range, counterattack will block everything for the entire duration of the skill. Obviously, it’s not terribly useful against an intelligent opponent (they will bait your counterattack and down you while you’re rooted). But in PvE it’s amazing.
-BnooMaGoo.5690
Greatsword is less DPS than 1h sword. It’s not up for debate.
What’s of concern here is whether you can pull 1h sword off, or if you start dying with it you’d be better off with Greatsword. There are some fights, like Archdiviner/Molten Duo/Mossman/some of Arah where you want the reliability of Greatsword if you’re not familiar with the fight.
Either way you’re there for Spotter and Spirits. If you want an even more forgiving spec, look at condi ranger from DnT.
The more I look at that condi ranger build, the more boring it looks. At first, I avoided switching because I didn’t want to craft a set of sinister armor/weapons only to find out I hated the playstyle. I’m glad I didn’t TBH.
And honestly, if I’m pugging high level fractals, LB/GS all the way.
-BnooMaGoo.5690
You love it. Deep down inside, you know you do.
But yeah, I’m not thrilled with condi ranger being the best. I’m hoping HoT isn’t too bad with pushing the condi builds and that zerk is still a great alternative. I would really love if they buffed the remorseless specs somehow.
They can buff it by making remorseless a major, making steady focus take the place of pets having opening strike and making that baseline.
Or better yet, remorseless should be godkitten ed baseline. Opening strike shouldn’t remain garbage without a GM trait, it should function in PvE and continued engagements like any other class traits do.
But as usual we gotta pay in grandmasters or utilities for what other classes get baked in or at lesser costs/merged.
I don’t even know why steady focus is based on full endurance instead of spent endurance like the warrior. Steady focus just creates bad habits where you don’t want to dodge to keep your damage modifier whereas the warrior version rewards you for using dodge.
Steady Focus and Light on Your Feet are even contradictory traits.
I think steady focus is designed to force you to use those weapon evades.
-BnooMaGoo.5690
I am sad about the static fractal shards
i liked the randomness of what i was getting. Now it will just be a swamp somewhere between 1-20 a swamp somewhere between 20-50 and then a swamp after 50. And maybe that rotating achievement if the reward is even worth it.
If current boss fractals are also added to the list of choices, than the molten duo would probably be faster even than the swamp.
-BnooMaGoo.5690
Seems like a problem for the 1% of the 1%.
Then again, that’s what you get for dumping tons of gold into maxing out your luck when you knew full well that luck essences had no other use.
-BnooMaGoo.5690
GS – S/A remorseless is perfectly viable for pve.
Can obviously run Predator’s Onslaught, ranger runes etc. instead. The Remorseless build is just a fun build to play around with if you like using greatsword.
Greatsword works with predator’s onslaught as well, with a stun/daze and a cripple.
Besides that, most pugs will spam some sort of impairing condition on enemies anyway.
-BnooMaGoo.5690
Will reflect still defend you, at least, from projectiles?
Ventari Revenants will be rolling in their graves at this… and, yes, in the grave if reflecting gets gutted.
Ventari tablet can only absorb and not reflect projectiles : http://wiki.guildwars2.com/wiki/Protective_Solace
The instability will most likely prevent projectile destruction skills from working as well. The main purpose of projectile reflect in fractals isn’t to kill enemies faster, but to defend your party from those projectiles.
While enemy projectiles deal tons of damage when reflected back, the fact that they aren’t dealing that damage to your party is what I feel Anet was trying to focus on with this instability.
Essentially, I picture the instability making all projectiles unblockable.
-BnooMaGoo.5690
All it is is number of attacks per 10 seconds or 30 seconds, normalized to 1 second. I left out the gory details, but it’s pretty much the same as what you’re doing to to calculate damage during a skill rotation. You take that damage and divide by the rotation’s length in seconds, and you get DPS. I just took the number of attacks during that rotation, divided by the length in seconds, and got atk/sec.
Your math is wrong. Don’t calculate on paper. Just try PRACTICE.
Practice show me that IF i take off ALL sigils that trigger Bleed and leave ONLY SE as bleed trigger and i did NOT used Splitblade at all, then i can keep up 1900-3400 Bleed/tick in FOTM on bosses, and i specially used Hawk(not cat) to not apply aditional bleed from any skills.
So, it CAN’T be 300dps trait as you have sayed… So 300DPS and 2600Averge DPS is a bit differen nubmer. and if add Splitblade ti these rotation, then it will become only MORE powerful.
And about pet’s Bleed. Why noone counting it?
Allmost all say, that noneed to count pet’s bleed… it has no base condition damaga etc…
Why you count so?You have to count, that pet will have 95% of time 22-25 stacks of might.
Because anecdotal evidence always beats hard data…..always.
-BnooMaGoo.5690
Gods. the exageration here is REAL. Do you think your the only ones that reflect or something? Every class except necro and revenant says high -.-.
Rev has the highest reflect uptime of any profession, aside from perhaps engi. That ventari tablet bubble thing is absurd.
-BnooMaGoo.5690
Suggestion:
Use a different class for those levels then, and don’t drag your team down. (Heck, you still have timewarp)
Everyone know’s different levels/situations require different tactics/setups/approaches, etc. So why bring a knife to a gun fight? When you can bring an .50 cal.
Adapt and overcome.
I’ll be bringing my ranger. Because I can’t be bothered to roll a new profession just for fractals.
Feel free to rage at me.
You’re calling me out cause I said use a better class for the Occasion/Mistlock cause you can roll mesmer on a different mistlock that doesn’t screw it over for the most part?
Besides, highly unlikely we’ll meet in fracts anyway. Have fun getting carried by some other team.
Delicious delicious rage.
mmmmmmmmm
-BnooMaGoo.5690
…then the vigil megaleser went 100-0 in a second… and the whole event failed…
Elite and Champion Boomers are probably the case, since they’re the only Risen from the mob that can quickly blow a large dent on the Megalaser, especially if they spawn and run just as the phase changes. It’s usually the result of no one watching and aggroing the spawn areas during the burn phase.
Before, it was the Veteran Risen Abomination that can instant-kill the Megalaser by charging while stacking Frenzy effect. They were demoted to normal rank to fix that issue.
With enough scaling, even a normal risen abomination can put a huge dent in the megalaser if it’s not killed fast enough.
-BnooMaGoo.5690
i used them both and i dont have any in bank so i guess i gotta contact support
Did you transmute a new skin over them after you used them? (assuming you used them both before the wardrobe system).
If you did, they’re lost forever. Happened to me with Mad Memories. I have Mad Memories: Complete Edition, which I transmuted over the original.
-BnooMaGoo.5690
That math is suspect as all hell.
Solandri has always been pretty good when it comes to the maths.
He is right about the food buff though. Losing 40% of your condition duration is a huge loss in longer fights.
Reliance on expensive food buffs is one of the reasons why I haven’t switched from my zerker/scholar build. The others being: I’m too cheap to regear my whole character, and, I still prefer the playstyle of the ranger’s power based weapons.
-BnooMaGoo.5690
Every skill that “rules” over your mobility has been nerfed as well as buffed.
All these skills have a base travel value that cannot be modified by Swiftness or traits, but can’t be hindered by cripple and chill, either.It’s a tweak they made for all the classes. Not just Ranger.
He’s talking about the fact that the range of all our offhand skills got increased, except for stalker’s strike.
-BnooMaGoo.5690
Suggestion:
Use a different class for those levels then, and don’t drag your team down. (Heck, you still have timewarp)
Everyone know’s different levels/situations require different tactics/setups/approaches, etc. So why bring a knife to a gun fight? When you can bring an .50 cal.
Adapt and overcome.
I’ll be bringing my ranger. Because I can’t be bothered to roll a new profession just for fractals.
Feel free to rage at me.
-BnooMaGoo.5690