Showing Posts For Razor.6392:

Leavers

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Posted by: Razor.6392

Razor.6392

I take that this suggestion is for the upcoming solo queue thing? Because right now it doesn’t even matter.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Suggestion to Balance Ele for Spvp

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Posted by: Razor.6392

Razor.6392

Rofl, so you want to nerf EVERYTHING while buffing the worthless traits? Don’t quit your day job.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

New Elementalist Weapons

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Posted by: Razor.6392

Razor.6392

whip ty .

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Fighting Melee Mesmers. (Balance Issue)

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Posted by: Razor.6392

Razor.6392

So pet necros/Guardians with spirit weapons/Engi’s with turrets/Rangers with pets/Ele’s with pets/mesmers/thieves with thieves guild all don’t fit well with this game? I just pointed out over half the classes that have some form of a summoning ability.

Really dude, stop. It’s getting sad.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

New Elementalists: Use ALL the attunements!

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Posted by: Razor.6392

Razor.6392

Probably trying to impress you because he thought you’re a gurl gamer? (reading from other post it turns out that’s the case)

It would be more understandable that way, not any less lame though lol.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Signet of restoration, why?

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Posted by: Razor.6392

Razor.6392

It is sad that you need so many points in earth to get it to work. Written in Stone is mandatory, imho.

An improvement would be to remove the Written in Stone trait, making the passive effects work all the time, that way more diverse builds would be possible, and you only have to invest 10 points in earth for lower CD. If they also moved it to the fire tree, it would be interesting.

But hey, just wishful thinking on my side.

I never really use signets, because I lose a LOT of mobility by using signets, and not stun breaking/condition removing cantrips. You simply die way too fast by using signets, which require 30 earth (you definitely want the passive effects on heal, condition removal etc.), making you WANT to have at least 20 water for the healing, thereby forcing you into a very weak offensive build, which in my oppinion isn’t any fun. Currently I feel that you need at least 10 points in arcane, and then you already spent most points on primarily defensive trees. Must be tough to be a dev, opening up for new builds without making certain combinations too strong..

Good luck, Jon & Jon.

Actually, there would be no reason NOT to take the signet everytime lol, it would be OP.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

New Elementalists: Use ALL the attunements!

in Elementalist

Posted by: Razor.6392

Razor.6392

What’s wrong with power / prec … and crit damage? (not cnd dmg that’s worthless)

Glass ele ftw!

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Signet of restoration, why?

in Elementalist

Posted by: Razor.6392

Razor.6392

@Tei: If you have 10 ppl CCing you, then it won’t matter if you have glyph or signet. What you do is get the hell out of there. Either that or you get CCed to death that you won’t even be able to do anything.

If you go really small scale 1v1/2/3 it’s really only a limited amount of CC that a class has.
Ele is a mobile class, and I’m constantly moving, it’s not that easy to get CC:ed, especially if you go against melee classes. And you have a lot of vigor regen (at least my build does).
You also take only one situation into account (CC in pvp) as if it would be crucial to which heal skill should be used.

I already said that, the skill is dependent on situation, build, gear, weapon set even and playstyle. I think my arguments have been pretty fair, yet you and OP refuse to recognize signet as a viable option.

I can say I’ve played ele both with glyph and signet and I’ve settled down with the signet, at least for now. I have learned how to play my spec and I’m not afraid to go down to 25%-50% health, while utilizing water attunement and timing with other skills. I know when I won’t be able to out stand any longer and need to get away. If you prefer a safe instant heal, that’s fine. Both has their procs and cons. However you both seem not want to recognize the procs from the signet. If I still haven’t convinced you that it’s a viable heal, then I don’t think I can say anything else that will.

I’m not saying it’s not viable lol, it’s just that for the amount of signet users (pretty much every ele in spvp) it makes it seem like glyph was ridiculously bad in comparison, when it’s just as good, if not better in certain builds.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Signet of restoration, why?

in Elementalist

Posted by: Razor.6392

Razor.6392

Actually you can get passive effect from dodge if you have evasive arcana, since it also cast a skill. now it’s only each 10th second, but still.

as for the rest, same can be said about glyph. channeling glyph heal is pretty easy to spot and can be easely interrupted. I do this a lot to spvp eles who use the glyph to heal up. now it’s only pvp situation, but still.

and also, if you get disabled for for 3-4 sec, you miss out maybe 600-800 of passive healing, while if you interrupt the glyph you miss out 5500 of active heal.

It is not exactly the same. For the signet, every single crowd control used on you while the passive is up will decrease your overall healing. The glyph gives enemies a mere second long window to interrupt. The same logic applies to poison. The bulk of the glyph heal happens in 1 second. If poison isn’t on you at that exact moment, the healing reduction doesn’t matter regarding the glyph. Every single time you’re poisoned while using a skill decreases the healing from the signet.

I’m just going to say that in my experience most enemies don’t watch for my glyph to interrupt it. I think most people don’t think that way because eles have other heals to fall back on. They probably think it’s better to save cc’s for a burst combo or something. If someone interrupts my heal on purpose, I’m fighting someone competent. Anybody can make the signet less effective with completely random interrupts. I’d rather use the heal that is countered by thought, timing and skill as opposed to using a skill on cooldown. Plus, you’re not really missing out on a 5500 heal, the heal is simply being delayed. You only completely miss it when you die before you have the chance to activate it again. If you use the glyph sooner rather than later, you can mitigate the effects of being interrupted and potentially use it at a time your enemy wasn’t prepared for. Also, I’ve only been talking about this from a pvp (I consider wvw to be pvp) perspective.

Couldn’t have said it better myself.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Signet of restoration, why?

in Elementalist

Posted by: Razor.6392

Razor.6392

If you’re being stunned, generally harassed or have to go on the defensive for any reason, your healing from the signet passive is going to be reduced.

This, I can’t believe I forgot to bring it up.

You cannot proc heals while dodging, while dazed, stunned, etc.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Signet of restoration, why?

in Elementalist

Posted by: Razor.6392

Razor.6392

1. It’s not “only” the autoattacks that are fast casting. Ring of Fire, Frozen Burst, Frost Aura, Shock Aura, Ride the Lightning, Updraft, Magnetic Grasp…ALL have a 1/2 sec cast time or less…add in the autoattacks from Fire/Air/Water…And you’ll notice that half of our skills have a very fast cast time.

2. With my spec, the passive of the signet heals for 280 per cast. The glyph heals for 5,479 over 25 seconds. That means, per second, the glyph heals for about 219 hp. If you add in the regen I get from the water glyph heal, it comes out to 346 per second. Which is still easily outhealed from the Signet passive.

3. Since a lot of D/D builds run either 0/10/0/30/30 or 0/0/10/30/30, it’d be gimping their builds by dropping either earth, or zephyr’s boon, in order to get 5 seconds off of a glyph heal. These builds have PERMA swiftness, and have no need for any other sources of it.

I’ve tried all 3 healing spells as D/D, and the signet just makes me much more sustainable. Ether renewal is nice…but that’s 3 seconds I’m not dealing damage to my enemy. The fact that I can passively heal and not have to worry about another skill is golden.

Sure, they can have a 1/2 second cast, but their windup takes even longer than that.

The distance you travel in RTL
The fire and ice breath channels
Updraft wastes like 1.5 seconds going backwards

Matter of fact is, that even on the best ideal circumstances, you are NOT healing every 1/2 seconds or every 1 second, using the signet passive.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Signet of restoration, why?

in Elementalist

Posted by: Razor.6392

Razor.6392

And to all those saying that the signet + soothing aura + evasive arcana water dodge provides you with so much healing per second… why not try the same but this time with glyph? You don’t have to change your spec.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Good Players Say How - Bad Players Say Why

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Posted by: Razor.6392

Razor.6392

Or you could not give them reasons for them to say ‘why?’

I mean, if you’ve supposedly come across so many of the why guys, one would assume that by now you would have already learned how to play something so simple as hotjoin pvp.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Signet of restoration, why?

in Elementalist

Posted by: Razor.6392

Razor.6392

The passive effect from the signet and the healing skills from attunement in d/d are most time enough for me to heal. I rarely use the signet for active effect, only when water #2 and 5# is on cd and my hp is running too dangerously low. But then I have 800-ish in healing power. Even when I equip staff it is rarely I find the need to heal with signet.

So you would take the passive effect over reliable heals?

I don’t get it, I see other classes healing abilities (necro’s 5k + 700 per condition, mesmer’s 5k + 700 per illusion) and I fail to see how 3.3k + 200 per spell is even on par with those.

If I have a 16k health pool, I would rather take the glyph, using it as soon as I hit 10-11k health, instead of taking the signet, and waiting until I have 1k hp or around that to use it.

Because the sooner I use the glyph, the faster it will be off cooldown again!

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

(edited by Razor.6392)

Math On SPvP Titles Inside

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Posted by: Razor.6392

Razor.6392

In my opinion, they should do two easy things:

1. Change the title names for the most advanced ranks. Sharing titles with the HoM rewards is silly, and a bad idea.

2. Implement a few new titles for actual valuable accomplishments. Atm most of the titles only prove how much you have played compared to others (except the tourney ones).

I’m happy with my r30 avenger title but I’m not sure I would be happy of unlocking “mist walker” or “ascendant”

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Signet of restoration, why?

in Elementalist

Posted by: Razor.6392

Razor.6392

To me it’s nothing more than a noob trap, it amazes me to see how many use it.

Don’t get me wrong, if you get 30 points in earth then sure, it becomes so much better, but no one does that normally.

Why do I think that it’s bad?

1. Situational
The only fast casting elementalist skills are those from D/D, but even then, that’s only the autoattacks. Every other spell usually has a normal cast time or is some sort of channel.

2. The passive and activation heal are ridiculously low.
Healing 200-270 per spell cast is really not a lot, it really amazes me how some staff elementalists can use this signet sometimes. On top of 3300-3600 activation heal… I find it very lackluster. Not to mention the 25 seconds cooldown that cannot be reduced unless you spend 20 points in the earth trait line.

3. Isn’t the glyph much more versatile?
Even if the signet has some advantages in some cases, I still find the glyph to be much better. It’s cooldown can be reduced with only 10 points in the air trait line, it has a much bigger heal (even better if you do it in the water attunement for free 2k+ regen), and it can be useful to get other free boons on demand (ie: swiftness).

The proper use of the signet is waiting until the very end to use it, to ‘abuse’ the 200ish heal per spell cast. But wouldn’t it be the same to take the glyph and use it as soon as you’re down 5k hp, so you can have it back again when you need it? 2 active heals vs. 1, 5500 hp x2 (plus 4k regen if used in water attunement) vs 3300 hp plus 220ish per spell cast, in the span of 40 seconds.

Opinions?

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

SPvP needs a real game impact.

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Posted by: Razor.6392

Razor.6392

A reward would be nice. Sadly most of the usual laurel rewards are pve-oriented. Which is perfectly fine for people like me but there are many out there that play pvp exclusively, making that kind of rewards useless.

Maybe new titles to buy from? Or exclusive cosmetic accessories (usable both in pvp and pve) that really stand out in your character’s armor (capes, effects while walking, etc)

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Fighting Melee Mesmers. (Balance Issue)

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Posted by: Razor.6392

Razor.6392

Finding the real one is a learn to play issue period end of story.

However shatter is OP atm. Its not so much the shatter that’s op but that all the utility skills that summon clones have such strong defensive properties its makes mesmers extremely hard to lock down while still allowing them full access to dps. The other thing is shatter has nearly no risk and the basic shatter builds have such strong defenses in the form of invulnerability and stuns that its makes for a mixture of skills that are simply too strong when combined.

http://wiki.guildwars2.com/wiki/Blurred_Frenzy
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Deceptive_Evasion
http://wiki.guildwars2.com/wiki/Mirror_Images
http://wiki.guildwars2.com/wiki/Decoy

would be the main list of culprits. Plus some of the traits in the shatter line.

Should all these skills be nerfed? No. However some of them should be looked at. These counter skills are simply too offensive in the nature of a shatter build. Closing the gap on a mesmer more often then not means certain death.

There needs to be some analysis of risk vs reward given the shear amount of DPS burst a shatter build has.

Finding the real one is never a problem, that is usually the scapegoat for mesmer users who claim that we need to L2P (lol).

The problem is actually killing a ‘good’ mesmer (those with epic faceroll skills).

Chaos storm, decoy, blink, the GS knockback, point and click 2 seconds stun, the one hand sword snare + blurred frenzy (+shatter in your face), the condition spam, the effing phantasms (I know they can be killed but they will at least get one attack rotation before you do) and the rest of the army of clones that spawn every second.

It’s just too much to overcome, too much counterplay to kill just one guy and too much tricks at their avail. It’s not fun to face a mesmer, it never is.

Low risk, high reward in a nutshell.

Also his illusionary rogue in their downed state can crit for 5.3k, name ONE downed skill that does even half of that damage in one go, it’s truly ridiculous.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Fighting Melee Mesmers. (Balance Issue)

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Posted by: Razor.6392

Razor.6392

No other class requires such an extensive amount of counterplay in order to stand a chance against them.

Mesmers really need to be reworked or deleted. There’s no other way around it. Extremely unfun class to face.

I would say Thief are ALOT worse thanks to the game mechanic that is Stealth and the Culling issue. I play a Mesmer alt and i dont have that much trouble fighting them, i know what to look out for and know the most important skills and know that AoE is deadly against them

Not alot you can do against a Perma-stealthing Thief that can kill you before the culling effect ends showing you where they are. Just a few hits before they show and unless you are a bunker you are either dead or near enough there

At least it’s a technical issue that will get eventually fixed.

Mesmers don’t need bugs to be overpowered.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

I don't like water combat

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Posted by: Razor.6392

Razor.6392

I don’t understand why the revives are so slow underwater, and why you can’t stomp underwater.

It’s already hard to get someone to stand still while downed, and even if you manage to do it, you heal him for 100 hp every time…

On top of the classes imbalance (thief shadow assault, guardian sword / hammer combo, rangers as a whole, etc), it’s just not fun.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Facepalm moments in PvP.

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Posted by: Razor.6392

Razor.6392

When someone feels like escaping from me in hotjoin with really low hp… usually in the Temple of the silent storm stairs near gate, or in battle of khylo at the trebuchet.

Then they fall, and die. Giving me an instant kill without having to stomp lol.

Sometimes it happens to me too, gotta love using ride the lightning down a ledge or going downstairs (temple of the silent storm mid buff) with low hp and somehow dying.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

elementalist

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Posted by: Razor.6392

Razor.6392

ITT thieves complaining.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Fighting Melee Mesmers. (Balance Issue)

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Posted by: Razor.6392

Razor.6392

No other class requires such an extensive amount of counterplay in order to stand a chance against them.

Mesmers really need to be reworked or deleted. There’s no other way around it. Extremely unfun class to face.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Mesmer Downstate #2....

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Posted by: Razor.6392

Razor.6392

So let me get this straight, you’re complaining about one of the most broken downstate abilities and want it buffed?

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.