Ele & thief main (full ascended)
Down with the braindead faceroll classes.
Give cape backpieces as a reward.
Let us use them in PvE
who wouldn’t love a cape?
never had that much of a problem with eles really…they are just annoying
and guardians also
…b-but annoying = op, don’t you know?!
My list on classes skill floor ceiling Combos
(Skill Floor in Order from Lowest to Highest):
1. Thief
2. Guard (any spec)
3. Warrior
4. Necro
5. Ranger
6. Mesmer
7. Ele
8. EngiSkill Ceiling
1. Thief
2. Warrior
3. Guard
4. Ele (sorry once you get attunement swap down there isn’t much more that goes into it)
5. Necro
6. Ranger (Dat amazing pet management is unbeatable)
7. Mesmer (Learning the class mechanics is great… Knowing how to use them ALL to your advantage. Most never get here.)
8. Engi (By far the hardest pvp class to master but oh man can they handle business)
I disagree. The tricks you can pull off as a thief are several, and all of them involve close range combat while being a complete glass cannon.
Mesmer skill floor / ceiling are rather forgiving, for how much advantages that class has.
high skill floor: elementalist, I’d say this is the most accurate example for not-so-high skill ceiling. Basically once you learn how to use elementalist (once you overcome the high skill floor) you are golden. There’s little to improve once you reach that point (doesn’t mean it’s easy to get there).
But would you say the ele has a lower skill ceiling than a warrior? Personally as a player of both I feel that the warrior’s skill ceiling is almost lower than the ele’s skill floor.
I wouldn’t compare them individually.
pleaseeeee devs give us duelingggggggggggg
15 points for neutralizing a node
5 points for finishing the capture
5 points awarded once you spend 30 seconds guarding a node (and another 5 points every 15 seconds)
that’s all we need.
(if that’s what you mean :P)
(edited by Razor.6392)
Ya
low skill floor: thief, but they also have a high skill ceiling.
high skill floor: elementalist, I’d say this is the most accurate example for not-so-high skill ceiling. Basically once you learn how to use elementalist (once you overcome the high skill floor) you are golden. There’s little to improve once you reach that point (doesn’t mean it’s easy to get there).
@Thunderbrew and jque
Thanks for the input. That’s nice DPS output.
I hit 115% with food -_-
I think they will kill eles and so spvp will lose yet another player.
focus is worthless pve and subpar pvp.
a single target chill, knockdown, projectile denying swirly thing, invuln and daze aren’t that good for pve.
100% utility skills that do extremely low damage (I fail to see how it outdamages d/d, arheundel) :|
So is it safe to say that instead of ruining the only viable ele trait trees we should get the other trait trees on par and make them appealing… Then maybe look at toning those currently (OP) trait trees down?
Yes. More viable builds pl0x. Fire Trait Tree is HORRIBLE. All I see there is burn here burn there. -_-
After which would ele’s be okay if the healing and boon stacking got somewhat toned down? I have fought a bunker ele as a bunker mesmer build and it was an even match… Put a bunker ele against a bunker guardian and see if its an even match… If one bunker class cannot beat but does not lose to another bunker class then it is viable… IMO and not OP
I agree but people are not really mad that ele’s can bunker..
They are mad they can run away.
Yeah, QQ usually derails like that. Reminds me of some popular MOBA these days…
Like, when X is too good in the laning phase but the QQers end up focusing their attention on X’s teamfight capabilities (when that trait has always been X’s forte). Some people just want to nerf everything.
Tradeoffs dude, remember that word.
Rieselle’s post explains it quite simple for slowpokes like you, op. If there was a class that was identical to the other one, the only difference being that A class does aoe damage on their spells and B class has the exact same spells, but they’re single target damage.
Of course A class would be better.
But you can’t really compare 2 classes equally in this game while ignoring their advantages, specific setting viability, tradeoffs, weaknesses, etc.
It’s easy to say: “amg my class X build does less aoe while theirs do aoe in every single ability!!” It’s like saying that warriors are stronger than my ele because their base stats are much higher. It’s a ridiculously stupid comparison. You can’t simply ignore entire kits to arbitrarily compare one aspect of the professions.
I haven’t played all the classes (Still missing guardian) but I can safely say that ele is the most fun of them all. It never gets old.
These two (jportell and Arheundel) are just forum trolls defending their classes in their current obscene state even if it means destruction of the game itself.
I would not pay attention to them.
Ele’s are op because of that bunker-ish spec, not because of their damage or mobility (those are just the icing on top, address the root of the issue, don’t destroy everything).
But people like you want to DESTROY the balance of the game by nerfing every single aspect of a class. From mobility to survivability (that build IS getting nerfs I’m sure) and now damage.
Don’t quit your day job, you are not good at all when it comes to proposing balance changes.
And the fact that you main a thief makes this whole argument completely and absolutely hilarious in more ways than you can imagine. From what I read you’re a good thief but your constant QQ obviously says otherwise
Get wrecked by eles, op.
Don’t you see how pathetic is your thread? Such a fully fleshed out argument on why classes other than thief should be nerfed. Call it balance or whatever you want, I’ll say that this game is balanced around some classes having aoe, and some lacking it (in their respective builds).
What are the tradeoffs (remember that word bro) for d/d ele’s dps? low hp, low base damage, somewhat ok burst.
Thieves get the best burst in the game (it doesn’t need a major build up like mesmer’s, I can’t believe I’m defending mesmers at this point), while pressing a single button. And you dare complain about aoe classes?
Thief d/d (because even warriors with GS do aoe damage) might lack aoe, but they get a compensation in the rest of their kit. Thief is supposed to be a quick single target damage burster, but the way I see it, you want every aoe class to do similar damage in a single target setting as if every class role was the same.
Spoilers: they’re not the same.
(edited by Razor.6392)
Name “mesmers op” and without fail that newbie will pop up.
Anyway, OP, edit your original post and include the fact that you’re a thief, it’s a major comedy factor that you’re overlooking so many readers are missing out.
So is this how it is now? Ele’s not only are hard to kill thanks to that one effing build, now they also do too much aoe damage, they have too much mobility, too much everything. So obviously, the thief players wants to pretty much delete them.
You say that this also goes for shatter mesmers, yeah sure buddy. One doesn’t have to be a genius to realize that 95% of the abilities that a D/D ele has, are AoE. So wtf are you suggesting? Stop with the bs please
People like the op are sickening tbh. Contribute nothing to a valuable discussion by subtly posting their QQ claims in a polite manner. Real clever bro, I’ll troll you back by posting a subtle thief QQ thread shortly, they’re too op, I can counter them apparently but I’ll still raise my voice to cry like the little kitten I am.
why do staff players need 0/10/0/30/30? You think that you will survive if you get caught? No matter how much bonus HP or cond removal you have, you will die. If you wanna be supportive then run aurashare. In my opinion staff players should just do damage, there are better weapon choices for bunkers out there.
Complete waste of traits and damage.
I use all 3.
Random list of weapon choices for specific encounters:
-Legendary svanir shaman @ fractals: S/D (dragon tooth can hit him when he’s at the top, cool stuff)
-Swamp @ fractals: Staff.
-Ascalon’s urban battleground @ fractals: Staff 24/7. Either s/d or staff for final boss.
-CoF p2: D/D. (staff for crossing the magma fields and the magg’s defense part. S/D for the final boss + glyph of storms switch / ice bow)
-CoF p1: D/D. (staff for the flame acolyte part, equip lightning flash for the bouncing rocks part, s/d for the brazier part, and either d/d or s/d for the final boss)
As you can see, I change my weps and utility stats depending on the situation. It should become obvious as you play ele more and more.
agreed with the op. especially in the duel (open world pve or anywhere) and custom arenas part.
So all I read ITT is: Kill elementalists, indirectly buff thieves, keep mesmers the way they are.
A big f* to the op
Ele is OP clearly the only people defending the Ele’s are the Ele players themselves.
Lets see why:
In a Fight
- DPS’s with air and fire, can last for ages due to tons of condition removal, healing on weapon skills, and OP high armor
- Someone is downed, they go in mistform and do their finishing move, which makes the downed person doomed and unable to hit the Ele.
- If the fight goes bad, they mistform and run a fair distance, heal up with weapon skills, go to air and use healing skill + gain swiftness, and take off down the road with RTL and just reset the fight.Overpowered, they just wear you down unable to be killed.
Need a massive healing/armor nerf.
Not sure if troll, but I’ll try to keep my sanity and reply in a polite way.
1. DPS? Other classes can do it better. It’s not an issue nor what’s being QQ’d about on eles.
2. LOTS of classes can do this: Engineer, thieves to some extent (stealth or blindness), warriors and guardians with stability, rangers…
3. So ele’s have escape capabilities. Better nerf them I guess? Thieves and mesmers can escape as much without being so predictable, and stealth still has no counter (unlike RtL), but I guess that’s fine.
It’s the kitten bunker build what’s making everyone QQ. They are really hard to kill so in your frustration you jump to conclusions and blame the entire kit instead of focusing on the root of the problem.
“Oh an ele tanked my entire team, cured all conditions, healed a boatload AND escaped with ride the lightning… NERF RTL PLZ, NERF HEAL, NERF THEIR AOE, NERF THEIR CC, NERF THEIR DAMAGE… NERF EVERYTHING ABOUT THEM!!!!11”
^ That’s how stupid you sound
(edited by Razor.6392)
Then add something else in place, but in the normal monthly achievs.
must lure people to spvp
what about 0/20/0/20/30 ele, what tier is that? ;D
All I read in this section is: PVT and 0/10/0/30/30
can’t you guys think of your own builds? I understand that it’s a decent build but it gets annoying to see so many people that follow it like sheep
Happens to me when attacking while moving sideways and holding right click.
Fix: don’t do that.
Ok, as soon as I saw this dumb thread title
I wanted to contribute with this:
Whoever wants to make a “tier list” from league of legends thread in gw2 is seriously kitten since there are builds and teambuilds, no tiers for single classes alone. This random bullshlt is making me mad. This is build wars not league of legends, which has xxx heroes instead of 8. Jesus.
Stop it.
/thread plz.
Another one of those that thinks that LoL started the big trends or something.
aahh…
It was all… acceptable until I read your RtL changes.
RtL is not broken. Don’t give in to the QQers.
Ele’s are supposed to be mobile. Other classes have fool proof escapes and NO ONE SAYS ANYTHING. Why? Because they aren’t as hard to kill.
^ From there one can conclude that the people that complain about ele, do it because of that one effing build. RtL is just the cherry on top of it all.
As an ele/necro, here is how I would rate it.
Based on 1v1 based, Ele, ranger and mesmer are at the top obviously. Thieves have good burst however you have to be quite good to be effective, but once you are….it’s difficult to play when the other team has a good thief. If there are two that are very good and well synchronised, well you just lose. Crazy, but true.
Warriors and Engis both have strong builds, and Necro has incredible team fight capabilities, but don’t excel at multiple aspects of the game. They are lower on the tier list, however are still good classes and IMO are close to balanced. Engis burst is a little strong, however can be easily balanced if out of hand.
So, IMO.
1) Ele
2) Ranger
3) Guardian
4) Mesmer
5) Thief
5) Engi
6) Necro
6) WarriorAnd necro and warrior are definitely not weak classes. Which just goes to show…balance is really close O.o
If the burst is toned down a bit and ele sustain is brought down a bit…hopefully then anet can focus on making more builds viable without disrupting what appears to be a balanced meta!
Since when is ele’s burst a problem…? unless you meant other classes
Making a tier list based on classes is plain stupid without considering builds. The strength of a class changes immensely depending on what type of build it is running. For example, ele is only top tier due to 0-10-0-30-30 w/ toughness amulet, mistform + variations of it.
A proper tier list would be something like this (my opinion):
Tier 1 +/- variations:
0-10-0-30-30 d/d, s/d Ele
0-30-30-5-5 trap Ranger
Any guardian that isn’t running something like glass cannon condition dmg
20-20-0-0-30 Shatter mesmer or phantasm mesmer w/ portal, illu of life, time warpTier 2 +/- variations:
Every other mesmer (i.e bunker)
0-10-0-30-30 staff ele
25-30-0-0-15 Burst Thief
30-30-10-0-0 Staff+S/d well or condition Necro w/ res signet
30-10-0-30-0 HGH Engi / Bomb Kit EngiTier 3 +/- variations:
Bunker Ranger or SB ranger w/ 2 signets + stunbreak
20-30-0-0-20 100b Warrior
30-30-10-0-0 Staff+s/d well or condition necro w/o res signet
0-30-20-0-20 terror necro
100nades Engi / bunker engi
Attrition thiefTier 4:
Everything elseI think i’ve gotten most of what I usually see
Yay my glass d/d ele is not there!
If only they nerfed the things that made eles “op” instead of touching the general aspects that affect every build… but I bet they’ll destroy everything.
I just got 1 shot by 3 walls of text.
oh god tier lists have made it here!
anyway, like the above poster I’ll just list the hardest class for me to deal with as an elementalist.
1. Mesmer (king OP)
2. Ranger
3. Other ele’s (provided that they’re good)
4. Guardian
5. Thief (good ones)
6. Engineer
7. Necromancer
8. Warrior (easiest and most predictable matchup)
open world roam in glass cannon is a bad idea. in general glass cannon ele is a bad idea . We have the best boon building of all classes , it’s pretty easy to build 10+ stacks of might while having perma fury. So putting pts into damage crit chance really isn’t all that efficient. The fastest way to kill mobs in open world is to kill a lot of them in 1 pull. Defense will help you more imo.
You can play any class as a glass cannon as long as you know what you’re doing.
Can’t think of a build for yourself? :|
They QQ because of RtL.
I guess that if any of those classes had RtL, they’d be gamebreakingly op.
It’s just you.
About the server browser though, either the refresh button is broken, or 15/16 servers are a lie.
The worst part is that when a server is full, it doesn’t tell me right away that it is, instead, it waits for 20-30 seconds until a room opens until it finally says it’s full. And in those 20-30 seconds I can’t even choose a different server…
Not sure if anyone else gets this?
OP not complaining about eles? da hell?
Roll a thief and learn what they do, they’re very easy to counter (the average hotjoin ones at least).
Protips:
1. Click them, check if they have Basilisk venom ready (it’s their elite and it immobilizes you for 1.5s on their next attack, it has a greenish tail icon. If they fail that attack, it gets wasted)
2. Shocking aura, arcane shield, updraft, earthquake and mistform are your friends. The more of those you have up and ready to use, the least chances you have to lose to a thief.
3. Most of their stealth skills last 3 seconds only. The only one (afaik) that lasts more than that is Shadow refuge (it’s a huge circle with a house icon on top of it. It grants up to 11 (not sure) seconds of stealth to the thief and his allies, the longer they remain there), anyway, whenever a thief goes stealth and is NOT severely injured, you can expect him to charge at you before their stealth fades, so just dodge roll or preemptively activate arcane shield / use aoe spells in place (water 3, earthquake, ring of fire).
Oh and their heal also grants them stealth. The animation obvious once you figure it out.
Basilisk venom also has a 1 second cast time, it looks like their heal animation but does not grant stealth.
And lastly, thieves’ F1 is a skill called steal. They get a random (i think) spell whenever they use it and it’s also a gap closer (900 range, the same range of lightning flash) so don’t be fooled when you see a thief from afar, they have many ways to jump at you easily.
(edited by Razor.6392)
i’m going to give you this tidbit of info… USE A DAZE OR STUN ON THE PET, it shuts them up instantly and makes them easy pickings, i know i’ve gotten into so many downed ranger vs ranger battles underwater, won every one of them because i’d wait until after they use their lightning flash before using Lick Wounds and then daze their pet so he can’t heal them… so many “Wtf how u outheal? hax!!”
I’ve had my pet be dazed, knocked back, sunk, etc and still had it come back to keep on ressing, at least underwater.
this is underwater, you gotta daze or stun the pet, pulls, knock backs, launches etc WILL NOT STOP HIM.
Ele’s don’t have stuns nor dazes underwater on demand, what do?
(air 5 won’t work)
In fact, I don’t think many classes have stuns or dazes underwater…
Yes you do, Lightning Cage + Air Bubble, do you play underwater?
1 – air bubble won’t stop the pet res, as sink doesn’t either.
2 – lightning cage only stuns if something enters the area, not on something already in the area.
^
.
I agree that using rank is cool but this isn’t the tone. Is it that big of an issue? I mean re-read your post. You’re calling ANet out for the lack of emotes… really?
Don’t use any lol, I keep my winged set helmet hidden because it clips with the cultural shoulderpads.
I instaleave games where I get autobalanced. Screw that.
The best upgraded fractals back piece is a must, I’d say.
I love these looks and have used them for months, the only thing that might change are the boots: this is my ele
Nice, I too use 0/25/0/15/30
Elementalist is one of the most complex professions to play in this game, regardless of what anyone tells you.
I won’t write a wall of text, just gonna give you some very accurate pointers:
-Elementalist is a beast 1v1, even when running glass. (this is in D/d)
-Learning what other classes do can take you a while. I suggest you to learn through experience or read their skill sets / watch some videos
-As D/D: The only valid utility skills that exist for you are → Mist form, arcane shield, arcane wave, armor of earth or lightning flash. (Mist form is a MUST have in any build imo). Don’t use signets, conjures, or glyphs (glyph of elemental power can be good, but still outclassed by others)
-Having 0 points in the arcana trait line is a very bad idea.
-De-activate the “Autotargeting” option in the Combat/movement options, so you can use Ride the lightning (air #4) to escape.
It’ll take you time to learn elementalist, but it’s a very versatile and rewarding class to play (for now). So keep at it and you’ll get better.
I don’t think you can learn much at hotjoin pvp though, my advice is that you should keep learning the class… but in PvE.
Quote: “3 seconds stun is a lot, and a wall that blocks pathing can be very overpowered.”
You mean just like Guardians wall & bubbles?
Quote: "Since you cannot dodge through the edges without getting the stun, static field does exactly what you want it to: lock an opponent in place. "
You can, I`ve regularly dodged though static fields in WvWs, although whether meant to be able to/a bug I`ve no idea.
I believe those guardian bubbles are point blank aoe’s. Meaning that you cannot cast them from the 1200 range that the staff has.
D/D does more sustained dmg on top of the already epic burst.
S/D has some nice burst, but that’s about it (DT + phoenix), all the other hard hitting skills are also available in D/D (churning, fire grab).
S/D autoattacks are generally underwhelming, I only use S/D when I wanna stack lots of might for my group or when I need the range or when the boss likes to move around too much (making D/D too unsafe and staff worthless because the boss won’t sit in my aoe), Air 1 fixes it.
My opinion is that ele would have been nerfed even quicker if they were released like that.
3 seconds stun is a lot, and a wall that blocks pathing can be very overpowered.
Now, the way they dealt with those skills was terrible though, I’m sure there were ways to fix them without making them completely useless. Seeing the Gale, shatterstone and unsteady ground changes, it makes me wonder what was the logic behind turning them from great all the way to trash, without stopping at “balanced” or “still useful”.
I thought ele had the lowest base hp and were extremely squishy?
Eles can only be tanky due to that one effing build, kill the build and let the QQ stop already.
Yeah that sucks, mesmers are op.
I have like 900 matches… rank 31 lol
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