Showing Posts For Razor.6392:

Lag issues in Latin America

in Account & Technical Support

Posted by: Razor.6392

Razor.6392

Hello Xxxxxx.

I have read through that entire thread and so far, every single person posting there has the exact same issue. You can clearly see this if you click on their attached ping plotter reports. They are all suffering from extreme amounts of packet loss which again, isn’t coming from the Guild Wars 2 servers. It’s right there in each screen shot of the program, yours included.

In your ping plotter report, not one single “hop” with the exception of the first is free of packet loss. On several of these, you have upwards of 96% packet loss. That means if you sent 100 packets of data, 4 made it to the server intact… 4 packets, out of 100. There is no way the server can maintain your connection when 4/100 packets are making it intact. To put this into perspective, imagine you had to turn in a 100 page essay but only showed up with 4 pages. Would you consider that complete? I wouldn’t and I believe if you think logically about this, you wouldn’t either.

As for why this is not affecting other games or your general Internet connection, that’s actually very easy to answer. Each server you connect to gives you a different route. Meaning if you connect to game A, you are connecting to a different geographical region than game B, not to mention different code, routes and servers. So for example, you can not compare connecting to say Google.com with connecting to Guild Wars 2 because they are hosted in different locations, use different code and route the data to and from the server differently. Thus, comparing game connections from server A (Let’s say World of Warcraft) to game B (Guild Wars 2) are in no way the same. Yes, they both use the Internet to connection but beyond that, the method in which they connect are very different.

Thus, it’s more than possible for you to only have issues connecting to Guild Wars 2 because you do not connect through these “hops” when you connect to say, World of Warcraft. If you are not connecting through these specific hops, you are not getting the same amount of packet loss and thus, are not going to experience the same issues, if any at all.

I hope this makes sense but if I can further explain, please let me know.

While I appreciate the quick answers I have received from support, they have been far from being helpful.

It’s not the servers, it’s the routing. LA players had the same problems a while back with League of legends.

Just close this thread since it’s obviously on our end

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Lag issues in Latin America

in Account & Technical Support

Posted by: Razor.6392

Razor.6392

Good to know that I’m not alone in this. It’s been unplayable at nights for a month or two, but now it’s unplayable even in the mornings! Only at 1 AM central I get no lag whatsoever…

To those that are thinking of sending a ticket, I already did, with both traceroute and pingplotter results, and I was told that it’s on my end (ISP).

After seeing this thread I really doubt that it’s on our end…

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

How long until warrior nerfs?

in Elementalist

Posted by: Razor.6392

Razor.6392

I think everyone is missing the point here…

IT WAS NEVER ABOUT SUSTAIN OR BUNKER-LIKE ABILITIES, IT WAS NEVER ABOUT HOW BROKEN AND UNKILLABLE ELES WERE. THE QQ WAS ALWAYS ABOUT RTL AND RTL ONLY, AS IF THAT WAS THE SINGLE MOST GAMEBREAKING ASPECT ABOUT THE BUNKER BUILDS.

And it got nerfed. Because the mindless (saving some adjectives) players only have eyes for things that deny them kills.

So now it only makes sense that the warriors get nerfed. kitten all your excuses or attempts at logic, they are too mobile, they deserve the nerfs.

Right?

Actually, no… I read about RTL, the recharge rate is halved if it hits something, making the recharge the same as warrior greatsword’s rush.

Then why you have a higher recharge time when it doesn’t? simple, yours isn’t affected by any slows… do you know how annoying it is when someone chills me or cripples me? I get far less mobile during that time, making my “running” skills not strong enough to make any gaps, or even worse, to CLOSE IN that gap…

in return, eles are useless for 2 seconds if they get immobilized.

You do realize that can happen to warriors too?
<ins>besides, never had of “cancel” just cancel it and use your other moves to deal damage while you are stuck.</ins>

Edit: turns out that I can’t cancel rush or whirlwind even with esc and sheathing, oops XD. the first part still stands though – you can ask to gain the normal 20 cooldown if you get immobilized while using it, instead of asking a warrior’s mobility nerf :O
And turns out underline text doesn’t work, go figure.

that will never happen though…

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Suggestions for improving/fixing eles

in Elementalist

Posted by: Razor.6392

Razor.6392

lingering elements would not be able to stay as a 15 point trait if it was “fixed”.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

How long until warrior nerfs?

in Elementalist

Posted by: Razor.6392

Razor.6392

I think everyone is missing the point here…

IT WAS NEVER ABOUT SUSTAIN OR BUNKER-LIKE ABILITIES, IT WAS NEVER ABOUT HOW BROKEN AND UNKILLABLE ELES WERE. THE QQ WAS ALWAYS ABOUT RTL AND RTL ONLY, AS IF THAT WAS THE SINGLE MOST GAMEBREAKING ASPECT ABOUT THE BUNKER BUILDS.

And it got nerfed. Because the mindless (saving some adjectives) players only have eyes for things that deny them kills.

So now it only makes sense that the warriors get nerfed. kitten all your excuses or attempts at logic, they are too mobile, they deserve the nerfs.

Right?

Actually, no… I read about RTL, the recharge rate is halved if it hits something, making the recharge the same as warrior greatsword’s rush.

Then why you have a higher recharge time when it doesn’t? simple, yours isn’t affected by any slows… do you know how annoying it is when someone chills me or cripples me? I get far less mobile during that time, making my “running” skills not strong enough to make any gaps, or even worse, to CLOSE IN that gap…

in return, eles are useless for 2 seconds if they get immobilized.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

How long until warrior nerfs?

in Elementalist

Posted by: Razor.6392

Razor.6392

I think everyone is missing the point here…

IT WAS NEVER ABOUT SUSTAIN OR BUNKER-LIKE ABILITIES, IT WAS NEVER ABOUT HOW BROKEN AND UNKILLABLE ELES WERE. THE QQ WAS ALWAYS ABOUT RTL AND RTL ONLY, AS IF THAT WAS THE SINGLE MOST GAMEBREAKING ASPECT ABOUT THE BUNKER BUILDS.

And it got nerfed. Because the mindless (saving some adjectives) players only have eyes for things that deny them kills.

So now it only makes sense that the warriors get nerfed. kitten all your excuses or attempts at logic, they are too mobile, they deserve the nerfs.

Right?

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

How long until warrior nerfs?

in Elementalist

Posted by: Razor.6392

Razor.6392

Badly structured argument by OP.

It’s almost laughable that an ele would complain about a warrior he can’t catch.

I mean if my enemy would run away I’d say cheers for me since I sent him away and couldn’t manage to fight toe-to-toe with me.

But noooooooooooo!

Someone just had to satisfy their need to pound that hunk of armor.

This thread might get locked down since it’s not even putting out a constructive, worthy discussion, which is good.

Ikr? but that didn’t stop pretty much everyone from complaining about RtL being “op”, instead of complaining about the healing, the boons or other traits unique to bunker builds.

Nope, all of those were fine, better nerf mobility and cripple eles as a whole!

If only logic worked on those feeble minds a few months back, we would still have RtL on a 20 seconds cooldown with the range at 1200.

By the way, this was a sarcastic thread in case you still haven’t noticed yet….

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

S-D/D Elementalist HP numbers?

in Elementalist

Posted by: Razor.6392

Razor.6392

I run d/f, using the projectile and normal invuln together with my high dps to balance my squishyness.

tbh I’ve thought of getting some more valks / cavalier armors… but unless it’s a massive swap it won’t do anything. 50-80 more toughness barely makes a difference.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

(edited by Razor.6392)

S-D/D Elementalist HP numbers?

in Elementalist

Posted by: Razor.6392

Razor.6392

14k hp 1k toughness

I’m suicidal but I like BIG numbers.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

New to Staff for WvWvW

in Elementalist

Posted by: Razor.6392

Razor.6392

staff flowchart

1. got a group of 20 people or more?
no – find one
yes – proceed to #2
2. see enemies?
no- keep searching
yes – DROP ALL THE AOES
3. did you kill them?
no – MORE AOES
yes – back to #2

you forgot the variable x = do enemies see you?
no – proceed with caution and hopefully luck
yes – congratulations you’re dead

but you are in a group of 20 or more people from your server

that’s some brave enemy, to go 1v20 just to reach you while ignoring that you have those cantrips

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

New to Staff for WvWvW

in Elementalist

Posted by: Razor.6392

Razor.6392

staff flowchart

1. got a group of 20 people or more?
no – find one
yes – proceed to #2
2. see enemies?
no- keep searching
yes – DROP ALL THE AOES
3. did you kill them?
no – MORE AOES
yes – back to #2

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

How to kill necro?

in Elementalist

Posted by: Razor.6392

Razor.6392

ether renewal helps.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Neko's Comp. Guide to the Dungeon Ele

in Elementalist

Posted by: Razor.6392

Razor.6392

Looks like OP is ignoring my correction on comet. Oh well.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

How long until warrior nerfs?

in Elementalist

Posted by: Razor.6392

Razor.6392

Try this as an ele, more then likely you`ll just get 1-2 stuns & die
That & the speed/gap he creates is waaaay more then RTL/Staff 4 gives you…

http://www.youtube.com/watch?feature=player_detailpage&v=anDVv6CvFTY#t=663s

^

exactly my point.

in a more serious note though… what the frack? why is a warrior allowed to do that? ele’s mobility was destroyed and it wasn’t nearly as good as that. I understand that they were also unkillable but what was the problem there? the fact that they were mobile? or the fact that they were unkillable?

ANet decided to nerf the mobility, while leaving that abomination in the link above.

logic.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Neko's Comp. Guide to the Dungeon Ele

in Elementalist

Posted by: Razor.6392

Razor.6392

comet is not a knockdown btw.

its a daze.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

How long until warrior nerfs?

in Elementalist

Posted by: Razor.6392

Razor.6392

PvE – They’re amazing. Why would you want a nerf when they can’t kill you in PvE.

PvP – Is this a joke? Warriors are the worst class in PvP. Go look at the PvP forum and the topic that says “Tier List” and 99% of the posts say warriors are the worst PvP class. So easily predictable.

?

idc lol they are too mobile that’s unfun

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

How long until warrior nerfs?

in Elementalist

Posted by: Razor.6392

Razor.6392

….said nobody in the mists, ever.

dafaq does it matter? they’re too mobile, they run away and I can’t kill them and that makes me mad!

nerf pls

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

How long until warrior nerfs?

in Elementalist

Posted by: Razor.6392

Razor.6392

1h sword #2
Greatsword rush and whirlwind

ANet, I hope you put those on a 40 seconds cooldown if they don’t hit a target.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

jack of all traits worst at everything.

in Elementalist

Posted by: Razor.6392

Razor.6392

Being able to do needless stuff doesn’t make Car B better, it actually makes it objectively worse, because cars are supposed to drive, stay on the road, and brake.

What part of the elementalist’s arsenal is needless? Is it the damage? The combo fields? Perhaps it’s the group support? Or maybe the crowd control?

Here’s an idea, if you want to be King of X and you hate the idea of being the Jack-of-all_Trades, perhaps you should choose a class that better suits your playstyle? To use your car analogy, if you want a fast car or something that can haul a boat or something to haul the kids to soccer practice, then don’t buy a mid-sized sedan and complain that it doesn’t do what you want it to do.

Most professions are capable at being good to excellent at any role you might desire. Elementalists lack that flexibility, because the balance between survivability and capability is so precarious that we are frozen into mediocrity. Why can I build for damage, or tankiness or support with any other profession in the game, becoming excellent at my focused role and still maintain respectable performance in the off focus capabilities, while with elementalist I have to sacrifice off focus capabilities entirely to just be ok at my focused role?

That’s the issue here. Jack of all trades, master of none implies competence at those trades, while sacrificing true mastery of any. With elementlist, the balanced approach makes us poor at all trades and the best we can do when pushing an area of focus is to be OK at that focus, while becoming horrible at everything else.

I’d be fine even if we had to work a little harder to reach peak levels of capability, but, unfortunately, we have to work really hard just to reach average levels of capability, which is an important symptom of the profession’s problems.

implying that you sacrifice boons when you go full damage?

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Y U no projectile block?

in Elementalist

Posted by: Razor.6392

Razor.6392

SInce when Air 2 becomes AOE Blind???

except it is.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

jack of all traits worst at everything.

in Elementalist

Posted by: Razor.6392

Razor.6392

-Ranged aoe damage

That would probably go to Necromancers.
(But I agree with the other one!)

Nope. Wells are ground cast unless traited for it.

Also, no necro goes crit damage(?)

necros can hit for 28k dmg

each of my meteors hit for 4k damage on top of lava font and other aoes.

I guess wells / life siphon is spammable now?

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

jack of all traits worst at everything.

in Elementalist

Posted by: Razor.6392

Razor.6392

-Ranged aoe damage

That would probably go to Necromancers.
(But I agree with the other one!)

Nope. Wells are ground cast unless traited for it.

Also, no necro goes crit damage(?)

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

jack of all traits worst at everything.

in Elementalist

Posted by: Razor.6392

Razor.6392

U guys are all wrong.. There is one thing we are REALLY excel at. Guess what?

-Ranged aoe damage
-Combo fields

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Dungeons-damage, support, or survivability?

in Elementalist

Posted by: Razor.6392

Razor.6392

full zerk damage.

whether you’re using clerics, berserker or apothecary, you can still provide boons, so that’s your support.

the survivability comes depending on how good you are at dodging and timing your defensive utilities / weapon skills.

if you go supportive or survivability, you would be giving up on damage.

basically… as a full damage ele you can still fulfill the other two (surv and support) to some extent. however, as a support or survivability ele you would necessarily give up all of your damage. Also, many classes can support and survive better (also giving up on damage)

so that’s the difference between all 3 specs.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

(edited by Razor.6392)

D/D 0/30/0/10/30 Too Much Fun :)

in Elementalist

Posted by: Razor.6392

Razor.6392

I run this setup, but with d/f.

It’s a lot of fun indeed, sadly I had to take off fresh air since it was messing up my rotation and I just couldn’t do without the 20% cooldown reduction.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Leave focus alone :)

in Elementalist

Posted by: Razor.6392

Razor.6392

Drop that whole 1% silliness. If you think you’re special for using offhand focus, I have a newsflash for you Walter Cronkite, you’re not. Plenty of eles have been using focus for months and that’s the way it is. Does it need improvements? I think so.

Burst, condi, whatever; focus has quite a few useful skills, mainly the air and earth ones.

Earth – Best of OH Focus
Obsidian Flesh – perfect the way it is. Pseudo godmode
Magnetic Wave – also fine the way it is.

Air
Swirling Winds – large aoe projectile destroyer, it was so awesome catching 5 enemy treb shots with 1 swirl, but i can see how that’s a bit overpowered.
Maybe make a small light field in the eye of the swirl.
Gale – decent for single target bursting, but the cool down is way too long, try to compare it to Updraft and you’ll see there is no comparison. Needs a rework, maybe just a numbers shuffle (ala range/cooldown).

Water
Freezing Gust – rather weak soft CC, dismal range, single target. Looks cool on large PvE bosses. This skill needs to be 5s chill or 3s chill with some Torment stacks. Torment if cast on dazed target, idk, needs improvement.
Comet – Not very good imo. Bugged too because it shows me a red aoe ring when i cast it, not sure what that’s all about. I’d really like this skill to be an instant cast ground targeted skill so that you could use it while channeling other things (like glyphs), of course it would need some sort of delay b4 damage(ala Shatterstone/Dragon’s Tooth).

Fire – Worst of OH Focus
Flamewall – totally laughable skill, fire field and that’s about it. Almost a Napalm cookie cutter skill, way to similar. Though i believe Napalm may be a projectile, not that it matters much.
Fire Shield – joke skill on a 40s cooldown. I mean come on, it’s not even an aura! It’s a shield that doesn’t do any shielding! Aegis would be counterproductive because the apparent goal of this “shield” is to get attacked and gain might/burn enemies, but if you let that happen you die shortly after it ends.

Solution #1 for Fire = Combine these two skills. Let Flamewall cast Fire Shield on up to five allies when they pass through! Then there’s a whole new weapon skill to create and balance!

Solution #2 for Fire = Let Flamewall cast retaliation on allies that pass through. Then for Fire shield… hmmm.. so lame… idk I guess 33% reduction damage or um Aegis/Protection/Retaliation when it ends?? Swap the abysmal Might stacking portion for Retaliation. Not really sure how to make this skill decent.

Recap and End

I’ve played with focus for a long time. It’s at an ok spot right now between air and earth but when you compare it to dagger it will always come out the lesser offhand. Unlike other classes foci, the ele’s has no trait that corresponds, I’m interested to see if that will ever be changed.

Maybe these ideas will be seen and considered, plz don’t leave the focus alone.

Cheers to all you focused elementalists!

Comet is good. It’s a targeted daze that will hit nearby enemies in a small aoe.

The skills that need work are:
Flame wall – I never use this ability.
Fire aura – It’s not a worthless skill, but compared to other auras it is rather lack luster.
Freezing gust – No damage, ridiculously low chill duration and long cooldown.
Gale – The only aspect in which Gale wins over Updraft is the range. Everything else is notably worse.

Fix these, and focus will be a very popular weapon choice

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Y U no projectile block?

in Elementalist

Posted by: Razor.6392

Razor.6392

Yes, elementalists can make life easier in the harpy fractal for all of 6 seconds that the swirling winds last. About the fire auto attacking with the staff, it’s the only viable skill with decent dps that can be done. Sure you can F1 2 3 5 F2 2 4 F3 2 F4 2 to deal more damage than an autoattack fire ball except for the fact that, it takes ~5 seconds to cast that sequence and you’ll be stuck in earth autoattacking for 4 more seconds until you can switch back to fire. Also, in the harpy fractal, if they are underneath the platform, Air 1 2 and Earth 1 won’t even hit the harpy because they’ll be obstructed leaving the small aoe from fireball and the skills from fire staff the most viable damage output while underneath a harpy for staff. Yes the elementalist could switch and spam dragon’s tooth with a scepter, but I’m giving you the reason why they’re in fire if they only have a staff.

Why are you defending bad eles? even with staff they could at least cast earth 3 and air 2 to aoe blind them…

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Y U no projectile block?

in Elementalist

Posted by: Razor.6392

Razor.6392

Wow the posts from the pve staffer are gone… I’m sad.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Leave focus alone :)

in Elementalist

Posted by: Razor.6392

Razor.6392

If only 1% of players use a weapon, dont you think that they might be a problem with that weapon?

Remember guild wars 2 is a global game, this isn’t the United states where the 99% doesn’t matter.

Or maybe they just don’t know how good it is yet…?

I only want Gale cd to be reduced to 40 seconds from 50, then I’ll seriously be happy.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Challenging all burst eles from sor and jq

in Elementalist

Posted by: Razor.6392

Razor.6392

I’ve faced you a couple times… survived long enough once until earthquake came back up. There’s just no way to predict that kind of burst, or to last long enough until your cantrips are wasted one by one.

Now that air is available every 5 seconds to you despite the lack of any attunement recharge rate trait points… I can only assume that it’s nearly impossible to do anything with this glass build.

Welp, waiting for nerfs!

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

What the F-Fresh Air ?

in Elementalist

Posted by: Razor.6392

Razor.6392

It’ll get nerfed. I tried using it on dagger but it’s not that effective.

I’m used to my attunement recharge rates and switching to air every time it refreshes (I know it’s not exactly necessary, but it’s one more thing to pay attention to) can be a pain in the butt.

Also, I can’t give up Zephyr’s boon (lack of swiftness is THAT annoying, and bolt to the heart isn’t worth it), arcane lightning (new addition to my traits) and aeromancer alacrity (need to have gale on 40 seconds cd or I mad)

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Ty Anet

in Elementalist

Posted by: Razor.6392

Razor.6392

Glad you’re enjoying it!

Pls dev can you decrease the cooldown in Focus – Air #5 ability?

Gale currently has 50 seconds cooldown, while updraft has 40 seconds.

Updraft is an aoe knockback, provides swiftness, has lower cooldown and is also a free dodge. While the only thing going for Gale is the fact that it’s ranged.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Fresh Air burst build for pvp

in Elementalist

Posted by: Razor.6392

Razor.6392

Also keep in mind Fresh air doesn’t have cd atm (there’s no 5 secs cd) so that should be fixed soon and I know this because I crit on every attack.. as soon as I change, my first attack on another attunement keeps bringing back air att. It’s broken.

I dunno, I mean the swaps for me are happening 1 second before my LS comes off cooldown, so I don’t see it. But this new trait makes putting pressure on targets a whole lot easier with those swaps.

There is a cooldown.

As soon as you crit in another attunement, air will become available again instantly. But if you try to do it again within those 5 seconds it won’t be available.

1. air
2. switch to fire and crit
3. air becomes available
4. switch to air and burst
5. switch out again to earth this time and crit
6. air is in cooldown for another 2 seconds or so

The first refresh will be instant, but no more refreshes will be possible until the 5s ICD is done.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

I don't usually do this but...

in Elementalist

Posted by: Razor.6392

Razor.6392

I tried S/D again. I just can’t get used to it.

Such a clunky, unresponsive and slow weapon set…

The sad part is that I knew how to do it, but just became too accustomed to dagger main hand.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Turns out the notes were real

in Elementalist

Posted by: Razor.6392

Razor.6392

Don’t forget that it triggers the arcana minor trait on each attunement swap… so you basically get an extra 2.5 seconds of fury every 5 seconds.

Yup. If you go Fresh Air, you can skip out on getting Zephyr’s Boon, which means that you can get a more offensive air trait instead.

Yup, that’s what I did.

Bit of a shame that the best thing I can get is Bolt to the heart… I wish I could get the air cooldown reduction instead.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Turns out the notes were real

in Elementalist

Posted by: Razor.6392

Razor.6392

The loss of stun breaker from Cleansing Fire to Glyph of Elemental Power is a puzzler.

Cleansing Fire least made some sense. I used it for defense and only when stunned or many conditions.

Glyph of Elementals I had been using whenever entering battle, but now I get to keep it in reserve in case I am stunned? It is now a defensive skill? So, I get stunned, pop it, and go into air, water, and earth attunement for defensive conditions, skills, toughness and healing? Maybe that is what it was for all along but I didn’t know until they just made it crystal clear. Likely as not, it won’t be off cooldown when I really need to use it.

GoEP always worked on the attunement you were on when you activated it

Meaning that, if you activated it on earth, you would get the cripple proc for the entire 30 seconds (even if you switched to other attunements)

And now that the glyph is instant… unless they changed the way it works, it doesn’t really allow you much of a condition choice. If I happen to be in the fire attun. when I get knocked down, I guess I better enjoy some burning chance because I’d be forced to use it!

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Turns out the notes were real

in Elementalist

Posted by: Razor.6392

Razor.6392

Air attunement -> pew pew -> switch fire -> crit -> oh look, I can switch to air again

that’s what it means

Thanks, that’s what I kind of thought. So the 10sec cooldown or 7 seconds? can’t recall of the top of my head would be null once you get a crit? Interesting..

You can basically go into air every 5 seconds if you have a half decent crit rate. I was just testing it out. It’s actually really awesome, but sadly only really useful for scepter.

Also works for dagger, so you can spam your awesome autoattack again.

Don’t forget that it triggers the arcana minor trait on each attunement swap… so you basically get an extra 2.5 seconds of fury every 5 seconds.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Turns out the notes were real

in Elementalist

Posted by: Razor.6392

Razor.6392

If arcane shield is a stun breaker now, does that mean that the trait Final shielding also works as one?

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Turns out the notes were real

in Elementalist

Posted by: Razor.6392

Razor.6392

Lol dat stealth buff.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Turns out the notes were real

in Elementalist

Posted by: Razor.6392

Razor.6392

I cannot understand how anyone could think of giving a stun breaker to GoEP.

I have a hard time believing that any of the game balance designers even PLAY this game.

Don’t get me wrong though, some changes are welcome, but still boggles my mind how some balance decisions can make it to live when they don’t make any kitten sense.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

I don't usually do this but...

in Elementalist

Posted by: Razor.6392

Razor.6392

Hi Llobo, I’m glad you enjoy our duels! I always have a blast whenever I roam with my ele in wvw and encounter great players! You guess not being glassy and difficult to see asura animation right but the rest is wrong bud. I posted my armor and stats on another thread so that part is not unknown. That combo rotation you stated I only use it if you were getting away to get closer to you but not necessarily to get to melee distance.

If you were playing an ele and we are 1v1 for the first time, I like to start off with water/earth 1 skill to see how bunker your ele is . If it hits and based on the numbers I see, I follow up with switching to earth or fire. (excluding all thieves….. with them I use the same 2 starting rotations, [earth 1 or 2, air, air 2, blast] or [earth 4+lightning flash, air, air 2,] = down because they are all too squishy).

RTL, FGS + Lightning Flash to get away from zerg or when I am outnumbered is correct too. For the past 3 weeks I have been using FGS within combat too. specially against a very bunker players (armor 3000+) or 1v2 bunkers/2v4 or something similar. The results are quite amazing. I love this elite. I’ll tell you more about it ingame! we’ll keep in touch, Later!

You say your’e an asura on BG right? A few days ago I was commanding a small group hitting one of BG’s towers and there was this little ele S/D asura hitting me pretty kitten hard while I was on a ram and ive got about 2.8k armor. Do you happen to have a legendary or some shiny scepter? I couldn’t get a close look at the guy as he kept hitting me, then hopping into the tower, but it hurt a bit. If that was you, then kudos. your build does hurt, would take some 8-10k off me easy since I was on a ram and couldn’t dodge.

I’m on SoR and would LOVE to duel you so I can see what you’re rocking. I’ve been trying to figure out a build of my own for S/D that has a great burst and good survivability and would like a comparison.

Edit – I think I’ve figured out your build from the stats you’ve shown in another thread, save what gear you are using. That’s eluding me a bit, as your health and armor shouldn’t ( according to the build calculator I’m using) be possible with that much crit chance and crit damage. I’m 1k health short and 400 armor short as well as 8% crit chance short too. I’l still fool around, but I think I’ve got most of it, and no I haven’t used a single piece of valkyrie like you said. It doesn’t seem like the stat allocation should be possible, though I can see that it is. Do you use ascended gear? or non-ascended? I’ll PM you a build that I’ve been working on, do you mind giving some comments on it?

Though I would still love a duel.

Hi Raif, I saw your pm and replied to you. Yesss it is one of my horrible habits….. going straight for the commander in a enemy zerg, even if the commander is all the way at the back i try to go around most of the zerg and get him… that’s how I get myself kill most of the time and texting while i am in battle lol. Even thought I am a solo and small group roamer, I tend to help my server as much as I can with constantly taking/defending camps, stalling enemies, telling our commander where the enemy zerg is heading and in your case trying to destroy rams to reduce the dmg towards our gate or killing enemy commanders xD. I have the legendary scepter. I was working on getting the legendary dagger since I obtained its precursors but it is just too much work to do over again that I won’t do for now.. I do have full ascended trinkets and pm you back the mix I run. Absolutely lets have fun duels, I roam at night after 9pm est most of the time, if you find me pm me in game and we’ll coordinate a time for the duels.

Why won’t you reply to my post? perhaps I’m really close to guessing your build?

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Confirmed changes for Elementalist inside!

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Posted by: Razor.6392

Razor.6392

source:
Air Magic

Master Trait “Arcane Lightning” has been changed to: Gain 10% more critical hit damage for 15 seconds when you use an arcane skill. Does not stack.
Grandmaster Trait “Tempest Defense” reads as: Surround yourself with a Shocking Aura when disabled (fear, stun, daze, knockback, knockdown, launch, float, or sink). This effect can only trigger once every 60 seconds. Deal 20% more damage to stunned or knocked-down foes.
The Grandmaster Trait “Grounded” has been replaced with a new Trait “Fresh Air” which does: Recharge Air attunement on a critical hit (5-second cooldown).

Wow those air traits! even more massive bursts, can’t wait!

How can you not wait? you’re gonna get nerfed lol.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Focus Love

in Elementalist

Posted by: Razor.6392

Razor.6392

if you think about it fire aura is the only one that doesn’t make sense. sure it gives a very minor burn and can be used to stack might but name 1 ele who can jumps forward to get HIT MULTIPLE TIMES thats like the exact opposite of any other aura
earth= reflect
water= slow
air= daze

Aura’s are shields, who came up with a hair brain skill to throw our squishy kitten into the line of fire for a small boost we will likely waste laying on the ground.

Dagger main hand usually does that.

Namely, burning speed.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Lighting Flash No Longer a Stun-Breaker...?

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Posted by: Razor.6392

Razor.6392

Not all Teleport skills break stun. Look at this list: http://wiki.guildwars2.com/wiki/Teleport

Utility skills do IIRC.

(as in, those at the right of your healing ability)

It’ll still be a great skill to use offensively.

Except it was never used offensively for anything other than churning earth -_-

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Lighting Flash No Longer a Stun-Breaker...?

in Elementalist

Posted by: Razor.6392

Razor.6392

It’s terrible lol, it’s not consistent with every other utility blink in the game.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

I don't usually do this but...

in Elementalist

Posted by: Razor.6392

Razor.6392

0/30/10/20/10 (or maybe even 0 in arcana, if that was the case then the points would be in water… maybe in fire)

ether renewal, arcane blast, lightning flash, ? (I could swear that you use the auto armor of earth from traits)

sigil of crit chance stacking into flat crit chance
sigil of air (or sigil of energy)

scholar runes

ascended valkyrie trinkets (those with some hp on them while keeping the crit dmg)
cavalier / valk armors

how close? I still can’t believe the 5000 damage hits on air #2. That thing has 1k base damage at best with no might stacks… how can it crit to 5000?

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

(edited by Razor.6392)

Predictions (if notes are real)

in Elementalist

Posted by: Razor.6392

Razor.6392

See what you guys don’t get is the tale of poor Razor who’s been upset ever since they started nerfing RTL. See Razor used to run a D/D Zerker build and when he got into trouble he’d just RTL out of danger. But then they nerfed it and ever since he hasn’t been able to pull it off and everything has been doom and gloom.

Poor, poor Razor

So after reading this I took a look. His suggestions where to pretty much nerf every single thing that has to do with 0/10/0/30/30 build. Zephyr’s boon moved to a master trait, cantrips give 250 healing power for 10 secs o.O rofl, earth’s embrace moved to a master trait heh? water trait line changed all around, base healing for all water skills reduced by 300, trident increased recharge to 25 heh.

This dude knows nothing about balance his motto seems to be [This build is op I don’t run it I don’t care so lets nerf every single aspect that has to do with that one build.]

Then I saw another post from him where he says plese Anet don’t nerf RTL we need to make gradual steps in balance rofl.

Gotta love the forum prophets that are smarter than everyone else.

Knows nothing about balance… you are such an inferior being, I won’t waste my time with you.

Just a thought so you can feel stupid: If a certain spec is causing a class to be overpowered, would you rather remove what makes said spec OP? Or would you nerf stuff that most other builds also use?

I know common sense is really hard to come across teenagers like you, but you could at least try

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

(edited by Razor.6392)

Predictions (if notes are real)

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Posted by: Razor.6392

Razor.6392

Smh .

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Predictions (if notes are real)

in Elementalist

Posted by: Razor.6392

Razor.6392

See what you guys don’t get is the tale of poor Razor who’s been upset ever since they started nerfing RTL. See Razor used to run a D/D Zerker build and when he got into trouble he’d just RTL out of danger. But then they nerfed it and ever since he hasn’t been able to pull it off and everything has been doom and gloom.

Poor, poor Razor

Actually… I’ve been really enjoying the focus. It’s arguably better than off hand dagger by a long shot now that RtL is useless to get away from anything.

Why are you still mad about the times I’d shut your face in embarrassment months ago? It’s not hard to use logic. You should try it sometime.

Those notes can’t be real. There are just so many flaws with it that I doubt Anet would implement all of those changes at once…..knowing how cautions anet is with patch notes with each profession whether it is a buff or a nerf.

Dunno, seems pretty ANetish to me. Something that I would expect from them.

It seems that your build will stop being unique soon, now that people will toy with scepter, even you will have to adapt.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Predictions (if notes are real)

in Elementalist

Posted by: Razor.6392

Razor.6392

1. Scepter burst will be gamebreaking and nerfed the next patch. (https://forum-en.gw2archive.eu/forum/professions/elementalist/I-don-t-usually-do-this-but <—- this but twice as bad)

2. No one will use GoEP or cleansing fire.

3. No one will use focus still.

4. Main hand glass dagger will cease to exist (glass build? -> scepter)

5. Fire trait line will still be worthless.

So basically, a survivability nerf to every build on top of faceroll zero counterplay instagib scepter builds everywhere. At least we’ll have more variety now.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.