Showing Posts For Razor.6392:

Most effective gold farming atm?

in Guild Wars 2 Discussion

Posted by: Razor.6392

Razor.6392

Iron ore farming. But price is dropping fast. Kind of like ori/wood farm in orr. But you look for rich iron node instead.

There’s also the SE champ box farming. Require a coordinate group though. Just run through the dungeon till you kill the 3 champ robot and skip the boss and reset the dungeon. It is kind of like cof path 1 farm. You get 5 champ box + a bunch of blue/green/yellow and high chance of core and lodestone. You really need a good group to do it though so you can do it in 4-5 minutes.

There is also the linen farming. Best to do with lvl appropriate characters so you can avoid getting silk instead. But there are rumors Anet ban players for farming in some locations since people’ll purposely don’t complete event to farm linen.

Or you can go back to the orr harvesting.

Alright, know any locations for rich iron? I found one in kessex so far. (I can guest anywhere)

http://www.reddit.com/r/Guildwars2/comments/1xffs0/permanent_rich_ore_locations_30_final_version/

PS: you can send me gold as thanks ;p

Ty good sir, sadly I’m poor. I don’t even have ascended armors.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Most effective gold farming atm?

in Guild Wars 2 Discussion

Posted by: Razor.6392

Razor.6392

Iron ore farming. But price is dropping fast. Kind of like ori/wood farm in orr. But you look for rich iron node instead.

There’s also the SE champ box farming. Require a coordinate group though. Just run through the dungeon till you kill the 3 champ robot and skip the boss and reset the dungeon. It is kind of like cof path 1 farm. You get 5 champ box + a bunch of blue/green/yellow and high chance of core and lodestone. You really need a good group to do it though so you can do it in 4-5 minutes.

There is also the linen farming. Best to do with lvl appropriate characters so you can avoid getting silk instead. But there are rumors Anet ban players for farming in some locations since people’ll purposely don’t complete event to farm linen.

Or you can go back to the orr harvesting.

Alright, know any locations for rich iron? I found one in kessex so far. (I can guest anywhere)

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

[PvX] Defiant Stance Activation Time

in Profession Balance

Posted by: Razor.6392

Razor.6392

Your change is inconsistent with the game. No heal ability has 0 cast time.

That, and warriors absolutely don’t need any more buffs, not even in a million years.

I agree but on the flip side, no stance has a cast time except this one.

The fact that it’s a heal overrides whatever type of skill it might be.

Glyph of elemental power doesn’t have a cast time anymore, but it’s a glyph, just like one of ele’s heals.

Thieves’ signets don’t have a cast time, but their heal (signet of malice) does.

I’m sure there are more examples like those.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Most effective gold farming atm?

in Guild Wars 2 Discussion

Posted by: Razor.6392

Razor.6392

I’m back at trying to get full ascended armors (don’t even know why because I rarely wvw) so I would appreciate if you guys could tell me the best plays to farm gold in pve!

I’m aware of most (dung, mining, etc) but I’ve been gone for like 3 months so maybe there’s a new way that I don’t know about yet.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

[PvP] Mesmer Moa Skill = Death Sentence

in Profession Balance

Posted by: Razor.6392

Razor.6392

Oh gosh please. I wish there was a way to filter out the least skilled players from posting on this specific forum section.

You’re basically saying that a 180ish seconds cooldown ELITE skill shouldn’t kill you if you have 2 people currently attacking you? I don’t even play mesmer and I infact hate them, but that’s just nonsense. Not to mention that most good mesmers run cloak on pvp.

I have a mesmer, I sympathize for mesmers, I would like mesmers to be buffed in order to become viable again BUT an elite skill with 180 seconds that has a very high change of KILLING you while you cannot do basically anything to coutner that is very very not fun to play against.

Still, I don’t think it should be changed too much. Maybe revert the #5 nerf.

The skill doesn’t have a high change of killing you unless you were already at very low hp to begin with. Or if more than 1 person is hitting you.

Counters? You can dodge the cast or blind the mesmer.

Get that? A single dodge will put a 180 secs elite on cooldown.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

[PvX] Defiant Stance Activation Time

in Profession Balance

Posted by: Razor.6392

Razor.6392

Your change is inconsistent with the game. No heal ability has 0 cast time.

That, and warriors absolutely don’t need any more buffs, not even in a million years.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

[PvP] Ele Balance: Revealing Flames

in Profession Balance

Posted by: Razor.6392

Razor.6392

Even if they deleted every other class but mesmer and thief, I would still NEVER put 30 points in fire.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Starting up gw2 takes me 40 seconds.

in Account & Technical Support

Posted by: Razor.6392

Razor.6392

Nothing big, this is my only problem with the game because everything else runs fine.

Still, after some months of having this it’s finally time to find a possible solution!

When it happens:
Right after pressing Play from the launcher, I get a black screen that lasts 35-45 seconds, only after that my characters will appear (Can’t minimize or do anything for as long as it lasts).

Specs:
4gb ram
320 gb hdd (48 left)
ati radeon hd 4670
core2duo e6600 2.4
1368×768 resolution
windows 7 ultimate

This didn’t happen back then around Q3 2013, even when I had less ram (used to have 2gb).

Any help will be appreciated.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

[PvX] Defiant Stance Activation Time

in Profession Balance

Posted by: Razor.6392

Razor.6392

Yesssss yesssssssssss buff warriors! They’re so UP atm man.

Let them be the one and only class with an instant healing ability!

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

[PvP] Mesmer Moa Skill = Death Sentence

in Profession Balance

Posted by: Razor.6392

Razor.6392

No I’m not “basically” saying that. I AM saying that a skill that leaves you 100% defenceless for a number of seconds is overpowered (see the suggestions I made). I don’t think you know what “good” mesmers run considering you don’t play mesmer?

These forums have become such a joke. Is it just a reflex now whenever a bad player dies they run straight to the forums to complain before figuring out how not to die.

Moa does not leave you “%100 defenseless”, infact its defenses are probably better than most classes in the game, #5 is a evade combined with a sprint that will get you halfway across the map, dodge rolling in moa form will also sprint you. You also have weakness on #4 and cripple on #2.

You should never die in moa unless you get chain immobilized by 2+ players, in which case you would have probably died anyway.

PS. No good mesmers run moa. So im assuming this complaining stems from hotjoin. In which case you need to just ‘Get Good’.

Inb4 he asks you if you play mesmer, because the only way to know a good mesmer is if you’re a mesmer yourself!

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

If I had to make 5 balance changes...

in Profession Balance

Posted by: Razor.6392

Razor.6392

Okay people. I can beat mesmers, in fact I do it quite often (even champion illusionists). That doesn’t mean that their class isn’t flawed from a design standpoint!

And yes I’ve lost horribly to some mesmers as well with no chance of retaliation whatsoever (talking about fair duels, not getting caught by surprise with one of their low cooldown combos of doom). Then there’s those condi mesmer that I’ve fought in wvw… just plain disgusting.

I can see where you’re coming from though, I realize these are only 1v1’s and that their actual power in zergs (most if not all of the wvw playstyle in this game) or spvp isn’t that great. But you also can’t deny that the frustration caused by mesmer fights and the effort needed to outplay a good one are both probably the highest in the game when compared to other classes.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

[PvP] Mesmer Moa Skill = Death Sentence

in Profession Balance

Posted by: Razor.6392

Razor.6392

You’re basically saying that a 180ish seconds cooldown ELITE skill shouldn’t kill you if you have 2 people currently attacking you? I don’t even play mesmer and I infact hate them, but that’s just nonsense. Not to mention that most good mesmers run cloak on pvp.

If this is logic that would mean that if anet implemented a 360ish seconds cd ELITE skill, it should instakill you. It also means that you currently have no problems with a skill that provides no way to avoid getting ganked. Removes your utility skills and disables jumping.

I hope you get MOA’d in the duel and get wanded down before you can do anything but peck.

He specifically mentioned being attacked by TWO people at once when moa’d.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

[PvP] Engineers 'decent place'

in Profession Balance

Posted by: Razor.6392

Razor.6392

Make it so their toolkit block doesn’t hold capture points.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

If I had to make 5 balance changes...

in Profession Balance

Posted by: Razor.6392

Razor.6392

Wrong on so many levels…no to all of those, ESPECIALLY Shadow Refuge. For Lyssa’s sake man, SR has so many counters it isn’t even funny! You have to stay in the AoE THE ENTIRE TIME it’s out to get the stealth. If you leave it at any time, you get revealed. Meaning enemies can and will use AoEs on you, Fear, Push, Pull, and Knockback to kill the thief inside or force them out and into the open with reveal. It’s way too easy to take out a thief just due to seeing the refuge. If you’re having problems with this skill, there is no kind way to say this…but please, for the love of Ascalon, LEARN TO PLAY!

Obviously plays thief.

Listen fella, the counters that you list aren’t available on demand for every class out there, so it’s pointless to list them as the definite solution because that simply doesn’t work in every case.

And lol what? wrong in all of those? So according to your pathetic noob kitten , healing signet of all things is fine? Why do I even bother with all of these losers…

Let me show all the counters each class has.

Ranger: Spike Trap, Flame Trap, Viper’s Nest, Bonfire, Barrage, Entangle, Storm Spirit -> Call Lightning

Elementalist: Lava Font, Gust, Eruption, Shockwave, Shatterstone, Drake’s Breath, Ring of Fire, Fire Garb, Cone of Cold, Updraft, Ring of Earth, Earthquake, Churning Earth, Comet, Arcane Wave, Glyph of Storms, Tornado

Engineer: Blunderbuss, Jump Shot, Blow Torch, Magnetic Shield -> Magnetic Inversion, any bomb/grenade/flamethrower skill, Throw Mine, Fumigate, Acid Bomb, Box of Nails, Elixir X

Guardian: Symbol of Wrath, Binding Blade -> Pull, Mighty Blow, Ring of Warding (don’t suggest this unless you have a helper AoEing the spot), Wave of Wrath, Symbol of Swiftness, Symbol of Faith, Smite, Shield of Judgement, Shield of Absorption, Zealot’s Flame, Cleansing Flame, Purging Flames, Sanctuary, Smite Condition, Tome of Wrath

Mesmer: Mind Stab, Illusionary Wave, Chaos Storm, Temporal Curtain -> Into the Void, The Prestige

Necromancer: Doom, Life Transfer, all staff marks, Unholy Feast, Grasping Dead, Enfeebling Blood, Locust Swarm, Corrosive Poison Cloud, Well of Suffering, Plague, Lich Form

Warrior: Whirlwind Attack, Earthshaker, Hammer Shock, Combustive Shot, Arcing Arrow, Cyclone Axe, Whirling Axe, Tremor, Stomp, Fear Me!, Rampage

Thief: Clusterbomb, Choking Gas, Caltrops, Dagger Storm, Exploding Venom Sack, Skull Fear, Whirling Axe

Looking at this, the only ones who should be having any kind of problems with dealing with opponents in Shadow Refuge should be thieves and mesmers. But considering most mesmers take either focus on offhand (due to Temporal Curtain providing one of the only sources of Swiftness) or Greatsword, they’re already prepared to counter thieves most of the time. A thief versus thief battle…that usually depends on their builds.

Dude I’m not saying that refuge should be deleted, just moved to elite so calm down.

All of what you’ve listed is 1v1 / last resort SR usage counters. There are more uses to SR than those… way more.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

If I had to make 5 balance changes...

in Profession Balance

Posted by: Razor.6392

Razor.6392

Wrong on so many levels…no to all of those, ESPECIALLY Shadow Refuge. For Lyssa’s sake man, SR has so many counters it isn’t even funny! You have to stay in the AoE THE ENTIRE TIME it’s out to get the stealth. If you leave it at any time, you get revealed. Meaning enemies can and will use AoEs on you, Fear, Push, Pull, and Knockback to kill the thief inside or force them out and into the open with reveal. It’s way too easy to take out a thief just due to seeing the refuge. If you’re having problems with this skill, there is no kind way to say this…but please, for the love of Ascalon, LEARN TO PLAY!

Obviously plays thief.

Listen fella, the counters that you list aren’t available on demand for every class out there, so it’s pointless to list them as the definite solution because that simply doesn’t work in every case.

And lol what? wrong in all of those? So according to your pathetic noob kitten , healing signet of all things is fine? Why do I even bother with all of these losers…

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Inquiry: What's Next after Ascended?

in Guild Wars 2 Discussion

Posted by: Razor.6392

Razor.6392

Legen…

wait for it

DARY ARMORS! can’t wait!

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Slaying potions bugfix

in Guild Wars 2 Discussion

Posted by: Razor.6392

Razor.6392

Wow…. I always used those potions to be “safer” in dungeons and more efficient.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

If I had to make 5 balance changes...

in Profession Balance

Posted by: Razor.6392

Razor.6392

I would agree with you about the Mesmer if you weren’t completely wrong (funny how that works). That you say they have stun breaks on their weapons tells me you haven’t played one and don’t know a thing about them. Your problem is obvious even if you can’t see it. You’re unable to identify any particular mesmer build, thus you have no idea what to do when you come up against it. No doubt just spamming attacks and rotations on your ele isn’t working for you.

Simple solution: You need more practice.

Do you know how staff 2 works?

Perhaps you are the one who needs more practice, you don’t even know how your basic skills work bro.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

(edited by Razor.6392)

If I had to make 5 balance changes...

in Profession Balance

Posted by: Razor.6392

Razor.6392

1. It’s good but Elite… really?
I usually just drop AoE on it…

2. Dunno too much about Warriors.

3. I don’t get everyone’s beef with this trait.
Many Necros say it’s useless, doesn’t fit the theme and should be replaced with something useful while many non-Necros complain that it’s op.
Personally I think it’s alright. Anet is moving it into Life Blast it would seem.
Seems like an odd change but okay.
Personally I’d rather have them double it’s duration and make Doom inflict it instead.
Doom has 20sec cooldown so removing the Burning would mean no more fire for 20 seconds, and not removing it would be a bad idea.

4. I don’t see why, many seem to regard Eles as easy pray as is.

5. Mesmers are very tricky to fight against, but the general idea is you wanna ignore Illusions and destroy the Phantasms.
The Phantasms do a truckton of damage, whereas Illusions only do so when shattered.
I do hate having to fight them, but I think it’s more due to my lack of skill what it comes to Mesmers than them being broken.
You really need to play one at least for a while to understand how to fight against one.

Looks like you’ve never fought a condition mesmer or whatever that build is called.

I normally don’t have issues against mesmers. My aoe can get rid of most of the trash they spam, but still that doesn’t mean they aren’t terribly designed.

Anyway I love how thieves get all mad about this change. Shadow refuge outclasses every single thief utility and is pretty much a must have in every case.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

If I had to make 5 balance changes...

in Profession Balance

Posted by: Razor.6392

Razor.6392

Obvious thief players lol.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

If I had to make 5 balance changes...

in Profession Balance

Posted by: Razor.6392

Razor.6392

Those would be the following:

1. Thieves’ Shadow refuge is now a elite skill with 150 seconds cooldown.
2. Warrior’s healing signet nerfed to absolute oblivion.
3. Necro’s dhuumfire deleted.
4. Ele’s Blinding flash (scepter 3) cooldown increased to 15 from 10.
5. Mesmer’s flawed design completely reworked.

Obviously they would be buffed back in other areas in most cases.

Why do I feel that these need nerfs?

1. Shadow refuge doesn’t make sense as a normal utility skill. It brings too much to the board in terms of utility, offense and defense. Resets fights, provide healing, cancel stomps, allow easy revives, etc. It simply allows thieves to get away with a lot of things that they shouldn’t in the first place.
>>Make the stealth stack faster as an elite and increase the healing, maybe make it give protection too. It’s an ability that absolutely takes no skill or judgment on when to use at any time and has to go.

2. Off the top of my head, other 2 classes have signet abilities that provide healing under a certain circumstance. Elementalists have to cast abilities and thieves have to hit things. Warriors in the other hand don’t need to do anything, they get healed anyway. Not to mention that on top of warriors’ already high toughness and armor, the effective HP they regen is actually much higher when compared to thieves, eles, or any class with heal (oh warriors can also get regen on top of it!).
Just grossly overpowered. This skill needs to go right away.
>>Perhaps make the passive heal scale on adrenaline or something. Give it at least a condition needed for it to proc that way, just like eles and thieves do.

3. Necros have access to every single DoT condition in the game on top of cripple, chill, vulnerability, immobilize, weakness and the rare fear. I’ve never been aware of necros balance that much, all I knew is that they were subpar and then suddenly top tier. Surely dhuumfire wasn’t the cause I hope? I’ve read that they’re reworking it to put it on life blast, I hope that’s the case.
>>No buffs.

4. I love eles, but this is too much. The scepter, fresh air burst build lacks counterplay. Most if not all classes have a way of predicting enemy skill usage. You can dodge a mesmer’s berserker or a warrior’s bull’s rush, you can even somewhat predict a stealthed thief backstab attack to some point. Scepter eles however have a ridiculous and instant skill rotation (on a 5 seconds cooldown!) that makes it hard to predict appropiately, add in a spammable blind to reduce your counterplay chances even lower.
>>Give blinding flash some damage to compensate. I know it’s useful to blind mobs in pve without entering combat but it’s either that or nothing.

5. Mesmers… ahh mesmers. I feel sorry for the “skilled” mesmer players but here’s the truth: Your class is fundamentally broken. Before you say it, I don’t have a problem recognizing who’s the ‘real’ clone or dodging their most obvious skills. The issue here is that fighting them is just a pain. You gotta pay attention to over 5 different things at all times while fighting them, and it’s just one player. They can slowly whittle you down by being persistent, because the never ending stream of spammy clones and phantasms will surely outlast you in the long run. Add the myriad of stealth choices that they have for more frustrating gameplay and disengages at will (those are stun breakers too! all while their clones are mashing you with conditions).
In closing mesmers are the most obnoxious class in the game with very limited counterplay options especially in their condition builds. Destroying their clones is pointless because they generate more with ease due to traits / weapon skills, and because doing so also gets you swimming in conditions. Not destroying them still gets you spammed with conditions due to their autoattacks and now also with the constant risk of a shatter combo (not to mention that not all classes have enough aoe damage to get rid of them, namely necros, rangers and thieves), basically every second you spend getting rid of the clones, is 1 extra second that the real mesmer gets to fire free shots at you with no retaliation. Phantasms and their cooldowns that start as soon as they’re casted instead of starting when they’re destroyed. Built in stun breakers in weapon skills… sigh. A terribly designed class with an overloaded kit in terms of defense, offense and utility.

I hope they get nerfed.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

(edited by Razor.6392)

[All Profs][All Modes] Autoattacks!

in Profession Balance

Posted by: Razor.6392

Razor.6392

Scepter ele autoattacks are probably the worst in the entire game. But that’s ok because scepter is broken.

I’d suggest nerfing scepter’s air attunement at the expense of buffing its autos (especially fire)

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

[PvP] Mesmer Moa Skill = Death Sentence

in Profession Balance

Posted by: Razor.6392

Razor.6392

Oh gosh please. I wish there was a way to filter out the least skilled players from posting on this specific forum section.

You’re basically saying that a 180ish seconds cooldown ELITE skill shouldn’t kill you if you have 2 people currently attacking you? I don’t even play mesmer and I infact hate them, but that’s just nonsense. Not to mention that most good mesmers run cloak on pvp.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

[PvX]Change how Chill interacts with Ele

in Profession Balance

Posted by: Razor.6392

Razor.6392

I agree Chill is OP.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Elementalist Changes - No Choice But Cantrips

in Profession Balance

Posted by: Razor.6392

Razor.6392

Just turn all the other utilities into cantrips so we can safely say that every utility skill is good.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Stacking & Zerging

in Guild Wars 2 Discussion

Posted by: Razor.6392

Razor.6392

So many clueless people here, I’m out.

I know that stacking is the most effective strat because of the way this game works, but it’s a cheap and stupid playstyle with no real negative tradeoffs.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Stacking & Zerging

in Guild Wars 2 Discussion

Posted by: Razor.6392

Razor.6392

I’m not saying that stacking is a terrible strategy, for the not so gifted in reading comprehension.

I’m saying that it’s a lame strategy.

I’m not saying that stacking should be avoided because it’s “noob”.

I’m saying that it should be discarded altogether, nerfed to hell or buff the monsters with actual mechanics to prevent this from happening.

It should be a skillful thing to dodge a difficult boss while staying in range of party members to benefit from boons and heals, instead we get “lol just sit in this spot and mash buttons, dodge every now and then while mindlessly getting all buffs” kind of encounters. Sure people are gonna bring up the 2-3 fights where stacking is disadvantageous to try to “counter” my point, but it’s fine, I’m used to it. Fishing isolated cases in a sea of stacked encounters, you got me there.

People are misunderstanding me. I’m aware that stacking is the most effective way of dealing with pve right now. But is it satisfying, or even interesting? Is it challenging (not saying that normal pve is that challenging as a whole) in the slightest?

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Stacking & Zerging

in Guild Wars 2 Discussion

Posted by: Razor.6392

Razor.6392

Razor, I just want to say that since you know how the game was intended to be played (thus you must be a dev) I’m sorry for ever doubting you.

Also: poor Spartans in 300…. They weren’t living life as it was intended.

Can you seriously say that the devs created this game with the intention of having every. single. dungeon. and pve content to be done by stacking in one spot without moving?

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Stacking & Zerging

in Guild Wars 2 Discussion

Posted by: Razor.6392

Razor.6392

“You all have to play the game how I want you to guys!” No thanks.

You don’t like stacking or gear checks? Heres a novel idea, run in one of the multitude of groups which doesn’t use stacking or gear checks or even better ceate your own.

I like how I’m being put in the casual boat now. I have ascended everything pretty much.

I’m not complaining because I’m a casual being left out or because I don’t have a large guild, I’m complaining because I consider these 2 playstyles to be ridiculously boring and flawed. Stacking trivializes pve, turns it even duller and takes away any interactions between mobs and players.

Read below to see why zerging in wvw is also silly.

That’s precisely the issue.
STACK or kick.
LFG warrior only 6000+AP or kick
EVERYONE on commander.

Tactical planning? Multitasking?
The mixer boss in AC? AoE poison rings from spider? YEAH STACK. OR KICK.

What’s the point of defending a location? It’s not like anyone will come attack it because they’re in the choochoo-karma-train.
And it’s not like you’re going to defend it when the choochoo arrives and just DPSs the door down.

I guess the point is pretty clear, the game would be a lot more interesting if there were a few players sieging a location against a few other players and asking for reinforcements contrasted to two choo-choo trains consisting of people frying their #1 key mindlessly following a commander which idiotically goes from camp to camp (WHICH OBVIOUSLY CAN’T BE FLIPPED BY A SQUAD OF 3) not for the sake of playing wvw but for the sake of earning karma.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Stacking & Zerging

in Guild Wars 2 Discussion

Posted by: Razor.6392

Razor.6392

Whats the problem with stacking.
You just stand on the same spot instead of standing spread out or yet better run around in pintless circles like headless chickens.
Geez, some people seem to be very envy of people making good gold with proper speed clearing.

There’s so many braindead speed-clearing bads in this thread it’s astounding.

God forbid you actually play the game the way you’re supposed to. And in case this paints me as a casual, speed-clearing hater I’ll go on ahead and say that you’re wrong. All I dislike is simply the playstyle that everyone is undertaking when doing pve.

I play from headstart, back then it was better. Now everyone yells “STACK!!”, as an evident sign of their lack of braincells.


I like a lot the idea of pve cleaving attacks and wvw rewards (WXP, gold, karma) being split even more (or boosted for fewer players). They’re better than mine and I’m not afraid to admit it.

Just recognize, please, that it doesn’t make sense from a logical stand point to have a group of 5 brave warriors stacking in 1 spot killing everything. I’m not a lore guy or a roleplayer, but it still irks me to see how the universally accepted strat is to mindlessly stack.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

(edited by Razor.6392)

Stacking & Zerging

in Guild Wars 2 Discussion

Posted by: Razor.6392

Razor.6392

It never stops amazing me how some people think they can force their narrow view of how game play should function on everyone.

Stacking in a corner has been a valid combat strategy in MMO’s since the dawn of time. Smart use of your surroundings in combat has allways been a huge part of combat.

It’s also clear you have no idea about support functions in GW2.

I never said they weren’t, read properly please.

I said they were skill-less strategy that reduced any strategy and game knowledge to baby levels of understanding.

If that’s a good and satisfying design / playstyle for you then I don’t even know what to say.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Stacking & Zerging

in Guild Wars 2 Discussion

Posted by: Razor.6392

Razor.6392

“Doing so makes it easy to abuse boon stacking, heals, combo fields " Support mechanics are abused when they are used as they are intended? what?

Used as intended? So ANet’s initial idea was to have everyone stand in a corner for the entire fight duration, letting monsters get free hits on the group while they faceroll combo fields, heals and all sorts of broken spells in those encounters? (ex: whirlwind type of attacks, dark combo fields for perma blinds).

If that was the “used as intended” design philosophy then I regret buying this game.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Stacking & Zerging

in Guild Wars 2 Discussion

Posted by: Razor.6392

Razor.6392

Something needs to be done. These 2 brainless strategies take the fun and any possibility of a challenge out of the game.

Quick explanation.

Stacking: Commonly done in PvE. The act of having your entire group or even your open world bunch stand in one place (preferably against terrain) during an entire encounter against enemy npcs.
Doing so makes it easy to abuse boon stacking, heals, combo fields and even evade some mechanics that would only be performed at range. It is not only boring and takes away the already minimal challenge that pve provides, it’s also anticlimactic and pathetic.

Fixes:
1. Make enemy npcs stack boons by default when they are at 150 range from each other or lower. (Might, Retaliation and Protection every 2 seconds)

2. In the case of isolated of bosses, give them potent point-blank aoe’s to ALL of them. I’m talking about 5k dps at the very least if you choose to stand in their pbaoe.



Zerging: A silly strategy consisting in literally putting dozens of people together with a common objective, reducing the risk of failure significantly while hiding any possible lack of individual skill for the most part. Because it’s no longer a bunch of players together, it’s an entity of its own instead, a button mashing FX-overload cluster where higher numbers usually win.

It’s not exclusive to WvW, people also do it in PvE. But I don’t think anything can be done in PvE unless Arenanet somehow develops the tech to have bosses only use certain devastating skills if a player threshold is reached, or to have its npcs damage switch on the fly as more players join up (no, adds barely help).

Anyway,

WvW fixes:

1. Add diminishing returns on structures and enemy server npcs if there are more than X players bunched up together.

2. Have an additional kind of Outmanned buff, available when you’re against ridiculous odds in a certain range. The buff would be proportional to the enemy:ally player ratio in the field nearby. (This buff would add bonus % damage reduction). It gets dispelled as soon as you leave the zone.

I know these ideas need work and are probably very primitive, but seriously something needs to be done. Change the way in which this game is played, right now people just abuse whats easiest (as it always has been) to get an edge on others and that’s okay, but these specific strats are just not fun. I’m sure some others playstyles would develop if these 2 were to be destroyed.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

(edited by Razor.6392)

Edge of the mists impressions?

in Guild Wars 2 Discussion

Posted by: Razor.6392

Razor.6392

Yeah zergs are pretty pathetic. But I mean the fortress gates and other npcs basically need a zerg otherwise you can’t succeed. It should be the other way around where more people = less damage to structures or enemy champions, that way people would be encouraged to run in small groups.

Do people really enjoy those kind of fights? I’m tired of encountering lone losers that simply try to ignore me as I attack them so they can catch up wherever their zerg is. It’s really sad. They ignore the pvp portion and try to pve (take structures) 24/7 in a pvp map.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Edge of the mists impressions?

in Guild Wars 2 Discussion

Posted by: Razor.6392

Razor.6392

I’ve been gone for a while from gw2, and after a long update proportional to how long I haven’t played, I found this new content thing: the edge of the mists.

I thought it was a fractal patch, but I was wrong.

What do you guys think so far? I must say that I absolutely love maps done in this fashion. Guild wars 2 could use more fantasy-based and unrealistic environments, especially when most of the action always takes place in generic green forests.

I hope we get more maps like this in the future.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

How to win every pvp match

in Elementalist

Posted by: Razor.6392

Razor.6392

Lol gold farming? Tell me how much you make in 1 hour please.

Um, with birthday booster I’d get…

Maybe around 5g per hour. Which is pretty good because I’m actually having fun instead of rolling face in pve lol.

edit: and raising my pvp rank of course.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

(edited by Razor.6392)

How to win every pvp match

in Elementalist

Posted by: Razor.6392

Razor.6392

that’s exactly what i want to do with my life
be a gw2 pvp winner

Hey, its pretty decent gold farming.

And I also get to improve my rank for free while avoiding mindless repetitive pve events.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

How to win every pvp match

in Elementalist

Posted by: Razor.6392

Razor.6392

In hotjoin!

Join the team that doesn’t have that low rank (staff) ele.

It seriously works

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

1106 suggestions pre-patch, 0 were ok.

in Elementalist

Posted by: Razor.6392

Razor.6392

Just reduce Gale cooldown to 40 from 50 (Focus air #5)

I’ll be happy then.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Where is the damage?

in Elementalist

Posted by: Razor.6392

Razor.6392

warrior, ranger, engi, thief = press 1 button to do damage.

mesmer, necro, guardian = press maybe 4 buttons

ele = use all the buttons on different attunements for meh damage!

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Lag since patch

in Account & Technical Support

Posted by: Razor.6392

Razor.6392

Impossible to play. The only time I don’t lag is past 11 pm and really early on.

Only in gw2.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

So I tried an alt... hahahahaha

in Elementalist

Posted by: Razor.6392

Razor.6392

Back to ele: Ele is not in that bad a spot right now. Engineers are probably still worse off.

LOL wow.

I stopped reading there. Do people really think that engis are in a worse spot than eles?

Ele is at the bottom, maybe tied with ranger. Every other class is better and has a defined role, if not multiple ones.

Ele is outclassed at everything.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Coming back to ele after 1 year

in Elementalist

Posted by: Razor.6392

Razor.6392

Bad timing.

10 in water is garbage right now, they moved cleansing wave to a master trait.

Tbh, an equally skilled necro / engi should have 0 issues defeating an ele. ele can only win by massively outplaying his opponents and having 0 mistakes.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Other ways to get ascended gear?

in Guild Wars 2 Discussion

Posted by: Razor.6392

Razor.6392

oh yeah weapon boxes

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Other ways to get ascended gear?

in Guild Wars 2 Discussion

Posted by: Razor.6392

Razor.6392

trading post for some mats? eventually you’ll have to craft it all yourself though.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Ele isn't useless. It's powerfull.

in PvP

Posted by: Razor.6392

Razor.6392

OP is obviously a hotjoin hero.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Diamond Skin is already useless in pvp

in Elementalist

Posted by: Razor.6392

Razor.6392

Why are people surprised? This trait was poorly thought out, it was clear from 200 miles away.

It scales with vitality, on the light class with the lowest HP pool. If you want to have a high hp pool you’ll almost do no damage, making the trait useless anyway.

And lol 300 condition damage, a complimentary offensive stat on elementalists. Please, stop building condition ele, how do you even apply more than THREE (being generous) conditions at once?

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Spectator Mode Temporarily Disabled

in PvP

Posted by: Razor.6392

Razor.6392

every game is a 10 vs 10…

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Yet Another Idea To "Fix" The Ele

in Elementalist

Posted by: Razor.6392

Razor.6392

Unnerfed RTL would make fresh air scepter builds kittenedly OP though, and would push focus back to garbage tier.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Am I the only one seeing 10v10s?

in PvP

Posted by: Razor.6392

Razor.6392

I’m spamming pvp because it’s good money. 55s per match and fairly entertaining too.

Birthday booster op, I’m glad I saved it.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.