Showing Posts For Reclusiarh.2674:

Mountable supply yak in WvWvW

in Suggestions

Posted by: Reclusiarh.2674

Reclusiarh.2674

To cut the story short (nobody likes walking story) I would like to be able to mount the supply yak in WvWvW maps only, and have a ride, with the option of auto-pilot.

When mounted the player can use range weapons and enemy players can only target the rider and not the beast, so you have to knock off the rider first.

I imagine some nice animation of the rider landing on his butt to go along this idea.

This wouldn’t break any game balance, since you walk with the speed of the beast, you are limited of the auto-piloted course and you are limited to your range weapons only.

In the future if this gets implemented, I imagine upgrades that you buy with the badges like: speed buffs, cosmetic stuff for the yak or even a different mount, like those beasts used by the Pact forces in Orr.

Guild wars should be war between orders, because orders are guilds too.

How powerful are individual Norn in lore?

in Norn

Posted by: Reclusiarh.2674

Reclusiarh.2674

An asura warrior will beat a Norn elemntalist into the dust bin in melee……… even if the Norn changes in a bear. Here’s your lore.

Guild wars should be war between orders, because orders are guilds too.

A small dilemma...

in Norn

Posted by: Reclusiarh.2674

Reclusiarh.2674

Ranger is more in the line of rural backgrounds of Norns than Engi, but both will be medium armor, so no real difference in the looks.

Guild wars should be war between orders, because orders are guilds too.

JUST HIT LVL 30 NORN MESMER!!!

in Norn

Posted by: Reclusiarh.2674

Reclusiarh.2674

For a mesmer I would suggest Bear form, since you charge the enemy from afar and knock him down. Then you can change back and do your mesmer tricks on him.

Guild wars should be war between orders, because orders are guilds too.

WvW is to much walking

in WvW

Posted by: Reclusiarh.2674

Reclusiarh.2674

Why not ride a supply yak and get yourself comfortably to the front.

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Would-you-ride-a-yak-if-possible

Guild wars should be war between orders, because orders are guilds too.

Guild System Improvements

in Suggestions

Posted by: Reclusiarh.2674

Reclusiarh.2674

I want orders ( vigil and co.) organized as guilds with all the upgrades that go along.

Guild wars should be war between orders, because orders are guilds too.

Would you ride a yak, if possible?

in WvW

Posted by: Reclusiarh.2674

Reclusiarh.2674

Great ideas, so far!
Maybe the yak should be invulnerable when someone is on top, and you have to knock back the rider off the yak first.

I imagine some nice animation of the rider landing on his butt.

Guild wars should be war between orders, because orders are guilds too.

Tier 3 medium armor...

in Norn

Posted by: Reclusiarh.2674

Reclusiarh.2674

The helmet is perffect style for Norns. Will definitely get it somewhere in the future.

Guild wars should be war between orders, because orders are guilds too.

Why do Norn males look so stupid?

in Norn

Posted by: Reclusiarh.2674

Reclusiarh.2674

My Norn doesn’t, actually he looks like me..ten years ago.

Guild wars should be war between orders, because orders are guilds too.

The only Norn Elite that can attack and move is the Snow Leopard.

in Norn

Posted by: Reclusiarh.2674

Reclusiarh.2674

Snow leopard form saved me from dying in PVE and WWW. I transform, then go stealth 2 times( invisibility), which is enough to escape to safer place.
You should change the title to this , OP.

Oh, did I mention that you can steal/open chests from bosses while in stealth?

This form should be renamed into Thief Leopard.

Guild wars should be war between orders, because orders are guilds too.

Addicted to Norns...

in Norn

Posted by: Reclusiarh.2674

Reclusiarh.2674

If you want your character to look like a real man or a real woman, than Norn is the only option available. Humans all look like teenagers.

Guild wars should be war between orders, because orders are guilds too.

lets talk about the dance, shall we?

in Norn

Posted by: Reclusiarh.2674

Reclusiarh.2674

Techno Viking for the win!

( just in case people forgot about it: http://www.youtube.com/watch?v=-fvLs5KXWYI)

Guild wars should be war between orders, because orders are guilds too.

Question about Norn Elite Animal Transformation

in Norn

Posted by: Reclusiarh.2674

Reclusiarh.2674

I believe you can see the stats changed in the hero screen.

Guild wars should be war between orders, because orders are guilds too.

Capes?

in Guild Wars 2 Discussion

Posted by: Reclusiarh.2674

Reclusiarh.2674

Actually I was thinking of them, they just slipped from my mind in the last second.

Guild wars should be war between orders, because orders are guilds too.

Would you ride a yak, if possible?

in WvW

Posted by: Reclusiarh.2674

Reclusiarh.2674

To cut the story short (nobody likes walking story) I would like to be able to mount the supply yak and have a ride, with the option of auto-pilot.

What’s your take on this?

Guild wars should be war between orders, because orders are guilds too.

Capes?

in Guild Wars 2 Discussion

Posted by: Reclusiarh.2674

Reclusiarh.2674

back pieces ideas:

fur( Norns use them all the time),
trophy racks
feather cloaks
books
back packs

Guild wars should be war between orders, because orders are guilds too.

Undead is Dead

in Guild Wars 2 Discussion

Posted by: Reclusiarh.2674

Reclusiarh.2674

Jormag has followers, who are not dead, just corrupted or just fanatics like Sons of Svanir.

Guild wars should be war between orders, because orders are guilds too.

Random group finder aka RGF

in Suggestions

Posted by: Reclusiarh.2674

Reclusiarh.2674

Aye, this is greatly needed. No need to invent rocket science here. Just copy paste the system from WAR – Warhammer age of reckoning. The party system they have there is superb.

Guild wars should be war between orders, because orders are guilds too.

Endgame: reverse the story.

in Suggestions

Posted by: Reclusiarh.2674

Reclusiarh.2674

If they wanted Carebear: Carealot, they screwed up and added WvWvW and sPvP.

They really need to start thinking outside the box at this point. It’s been 2 months, and people are begging for something to do.

You really don’t see how, by having Wv3 and sPvP instanced away from the normal PvE world that they’re preserving the PvE experience for people who don’t want to get ganked?

Plus, that’s not what OP is suggesting.

What I’m suggesting is a hybrid mechanic, a two fold kind:

1.PVE, you do missions for the dark side, assassinate an NPC, take over the camp, sabotage a Pact objective.
You can choose to do the mission undercover, so you are not flagged as an enemy or you can in certain moment unflag, but then you risk to be beaten by the Npc mob and other players alike. It’s your choice how you accomplish the mission.
2.PVP, is limited to certain zones, “hotspots”, usually around the bases of the dark side force, and will be marked clearly on the map with red border.
So that every player is warned in advance not to enter those zones, if you don’t want to get ganked. I imagine that some would probably try anyway to challenge themselves.
Those who are / were playing Warhammer age of reckoning are already familiar with the RvR zones: realm vs REalm.

So 95% of the world zones would remain pvp free.
Also choosing a dark side with one character, wouldn’t define other characters. Freedom of choosing sides stays with each character.

Guild wars should be war between orders, because orders are guilds too.

Endgame: reverse the story.

in Suggestions

Posted by: Reclusiarh.2674

Reclusiarh.2674

I’m not opposed to the idea, I think stuff like that is always fun. Howeverrrr, and I’m only going to touch on this little bit of info here: Anet doesn’t want a rift in the community.

Even in GW1, some people went a little overboard with the Kurzick/Luxon factions. I imagine that played a fairly significant role in deciding against having factions that might pit the players against each other.

I wasn’t aware of this situation in GW1. And it is a valid argument, therefore the concept should be carefully adopted, so that the community gets only what the community wants.

Guild wars should be war between orders, because orders are guilds too.

Make them Account Bound!

in Suggestions

Posted by: Reclusiarh.2674

Reclusiarh.2674

As I said in other thread, story wise , you can’t be a member of 2 different orders in the same time.

Guild wars should be war between orders, because orders are guilds too.

Orders and their armors

in Guild Wars 2 Discussion

Posted by: Reclusiarh.2674

Reclusiarh.2674

I think not, and it makes sense. Vigil would never associate themselves with other two orders.

Guild wars should be war between orders, because orders are guilds too.

Mounts [Merged]

in Suggestions

Posted by: Reclusiarh.2674

Reclusiarh.2674

Sorry didn’t bother reading 10 pages, so here’s my idea:

allow mounts in www.
Why:
1. In the longer term players will get bored of running the same path from the keep to the towers to defend the zone for the 10000x time.

Solution: Allow the yaks to be mounted, the same animals that carry provisions. It could be done in such a way they would go by themselves so no personal action would be required from the player. You just pop yourself on the yak, and it will happily trot to the end location.

why? Because guarding the yak with provisions is too boring, nobody is doing it, so it’s a lost mission.

With being mounted at least, in the meantime you can check the TP, read map chat, etc.

Guild wars should be war between orders, because orders are guilds too.

Endgame: reverse the story.

in Suggestions

Posted by: Reclusiarh.2674

Reclusiarh.2674

We see many players complaining how there is no “endgame”. While for many this isn’t a valid theme, there is still a substantial amount of doubt dispersed among the community, wheter GW2 is a serious MMORPG or just an excuse for it.

Anyway here is my plan how to make GW2 a truly inspiring title on the MMO scene.

We all know that in GW2 you are a hero called to fulfill a destiny of saving the world from evil. Ok, this definitely isn’t original, but the game is done great, still a taste of shallow story remains. Where is the plot, conspiracy of dubious characters in the heart of the mighty empire, broken promises and so on, which all has now become a standard level of story telling in the genre of (dark) fantasy? I presume that at least half of the population of the people who bought the game and play are not just kids anymore, who would probably easily be satisfied with such a simple storytelling as in GW2.

Anyway, let’s go on with the concept: (it has allready be presented in the general discussion, but not here.)

Allow players to fight for the other side.

How it works:

Upon finishing the personal story and having leveled to 80, you unlock a special mode. In GW1 it was called Hard mode. In GW2 it can be called :

The path of corruption.

What does that mode do:
1. On the map it is being reveled a secret location
2. Once you get there you join a secret Order of the Dragon
3. You get missions from the NPc stationed there.

In those missions you are now doing the opposite than the rest of the world: you are no longer trying to save the world from the dragons, but are instead trying to help the dragons to conquer the world.
You were a hero at the beginning but now you have changed your mind, now you are an antihero, fighting for the bad guys.

If Anet would adopt this idea, the whole new world of possibilites would open for the endgame:

New classes
New armor sets
New perspective of PVP in the PVE zones: think fortress sieging in PVE
New missions objectives: assasinations
New WWW mechanic: Bad guys versus god guys.

and then we can truly talk about Guild WARS.

Guild wars should be war between orders, because orders are guilds too.

How long gameplay does GW2 ensures?

in Guild Wars 2 Discussion

Posted by: Reclusiarh.2674

Reclusiarh.2674

If you are an average player( regarding available playtime, not skill), then probably when you are finished with all those goals, and have leveled up at least 3 characters to their max level, Anet will probably allready have an expansion ready for you.

I was playing GW1 and I even couldn’t finish all the content of all the expansions before GW2 was out. That’s why I started GW2 right from the release; to be able to finish most of the main content before the expansion hits the stores.

Guild wars should be war between orders, because orders are guilds too.

Lack of enemy variety in the later (southern) maps

in Guild Wars 2 Discussion

Posted by: Reclusiarh.2674

Reclusiarh.2674

I agree there are way too many risen humanoids ( charrs, humans, norns, etc.) especially the ones that haven’t been phisically changed, only repainted with green and brown collours.
I like how they changed other humanoids to really look like zombies, especially the sylvari-like( have to check wiki on those), and animals, who are very detailed in appearence. To have a good look of them, you must get killed by them, and then observe their appearence.
Some of them are quite unique, like the risen knights, who also appear in other maps, but very rarely.
So basically almost every creature that you see in previous zones appear therein their risen form, minus those that are speciffic to the corrupted zones ( kodans). So there is vareity, basically we are seeing upgraded creatures, which is a good idea.

For some reason some creatures don’t appear in Orr at all. For example I haven’t yet met trolls in Orr, but maybe others have?

Then we have underwater mobs, and there are too may, especially humanoids are way over the roof, and they look exactly the same as those on land. This is a serious flaw in design, everybody knows that drowned corpses look very different.

So, my suggestion/wish would be to make new drowned risen, with bloated corpses, rotten flesh, tentacles, fish eyes etc. and remove the silly underwater humanoid mobs.

But I also wish Anet would add some creatures unique to Orr. There are so many good examples from single player sci-fi survival games of horrific abominations that would fit perfectly well in Orr.

Give us some creatures that you would rather just flee away in terror, then face them and die of horrible death.

And also , no flying monsters in Orr?

Guild wars should be war between orders, because orders are guilds too.

(edited by Reclusiarh.2674)

Opinions about pvp

in Guild Wars 2 Discussion

Posted by: Reclusiarh.2674

Reclusiarh.2674

Personally I miss a deeper reasoning in PVP. in WAR my previous game we were fighting Order versus Chaos. Sounds logical.

Here blue team competes vs Red team vs Green team. How lame is that. This is not soccer, Anet, it’s supposed to be war.

I wrote a thread about this issue, but got very few reactions, also read my sig

Guild wars should be war between orders, because orders are guilds too.

GW2 Is Stunningly Beautiful

in Guild Wars 2 Discussion

Posted by: Reclusiarh.2674

Reclusiarh.2674

Not only is it beautifull, but it’s also very original, I haven’t seen anything like Orr before, only maybe in some sci-fi SP games like Halo.

Orr looks like Fallout on steroids.
I wish the music was more on par with the scenery,

Donn’t know maybe some slow gothic-metal-ambient.

Guild wars should be war between orders, because orders are guilds too.

Which weapon would you rather see..

in Warrior

Posted by: Reclusiarh.2674

Reclusiarh.2674

“……That sounds more like a Necro in heavy armor except for the weapons..”

Not quite, he would be melee fighter, except utility skills would be mix of casting and banners, shouts. Think of a warrior with poisoned weapons and banners and shouts that hurt enemy.

Guild wars should be war between orders, because orders are guilds too.

Which weapon would you rather see..

in Warrior

Posted by: Reclusiarh.2674

Reclusiarh.2674

I was thinking in the line of warrior caster, but only with negative boons on the enemy. A sort of a negative guardian, so not healing and support but poison, fear, negative boons on enemy from the banners, which would work as trophy racks. With only a few weapon choice: halberd, great axe, flail, mace, spiked chains. Definitely no swords and daggers, probably no shields either.

Guild wars should be war between orders, because orders are guilds too.

Which weapon would you rather see..

in Warrior

Posted by: Reclusiarh.2674

Reclusiarh.2674

A halberd is definitely a must, but I would rather reserve this and other weapons for another soldier class, lets rather talk about that.

Guild wars should be war between orders, because orders are guilds too.

Addressing the Warrior's "Hundred Blades" immobility issue: a proposal

in Warrior

Posted by: Reclusiarh.2674

Reclusiarh.2674

I would like to be able to Hb, dodge and continue to HB. Maybe as a GM trait or elite skill, which are quite plain right now, tbh.

Guild wars should be war between orders, because orders are guilds too.

Main Hand Shield.

in Warrior

Posted by: Reclusiarh.2674

Reclusiarh.2674

Shield throwing and then see heads falling. Love it. Make it happen. Now.

Guild wars should be war between orders, because orders are guilds too.

Mace + Shield/Hammer Def Build

in Warrior

Posted by: Reclusiarh.2674

Reclusiarh.2674

Shield gives you a lot of survivability if you put traits in defense to GM.

This is my traits build: http://en.gw2skills.net/editor/

with sure footed you get longer shield stance, which will be enough to recharge your heal skills and with missile deflection you are even safer.

edit: hm you can’t see my build, but at least you can try your own. ;/

Guild wars should be war between orders, because orders are guilds too.

Which armor is this?

in Warrior

Posted by: Reclusiarh.2674

Reclusiarh.2674

Most of it , chest helm and sp are lower level karma set, you can buy them in Orr. Shoulder pads are very nice looking but don’t exist in L80. Boots are HoM skins, maybe gauntlets too, not sure.

Guild wars should be war between orders, because orders are guilds too.

How useful are shields for warriors? PvE

in Warrior

Posted by: Reclusiarh.2674

Reclusiarh.2674

For leveling they are the best option either with axe, sword or mace combination. The shield will save you many deaths if you use it properly. Use shield bash to close in and stun, especially good for casters or ranged. shield stance can be specced in traits to last longer and use it either to block several attacks at the same time and then use stomp to clear those enemies or you block the heavy attacks. I use it most of the time in PVE, dungeons and www. However sometimes a different situation requires different approach. In groups you can switch to more dps with gs, hammers, dual axe. Also when you level up and go to lower zones, you will switch more often to more dps or speed. I my self love the combo of axe/shield, because the fight looks so iconic and plain kitten.

Guild wars should be war between orders, because orders are guilds too.

Valentines in Divinity's Reach and Christmas in Hoelbrak

in Guild Wars 2 Discussion

Posted by: Reclusiarh.2674

Reclusiarh.2674

Just place randomly a Rich vein of xy material/ore in them and they will populate very quickly

Guild wars should be war between orders, because orders are guilds too.

Valentines in Divinity's Reach and Christmas in Hoelbrak

in Guild Wars 2 Discussion

Posted by: Reclusiarh.2674

Reclusiarh.2674

As you said they are empty, so it would be probably the waste on resources. I go very rarely to Hoelbrak, and when I do there are 2-3 people there.

Guild wars should be war between orders, because orders are guilds too.

When all your friends stop playing..

in Guild Wars 2 Discussion

Posted by: Reclusiarh.2674

Reclusiarh.2674

How about some1 starts a guild for the those who feel lonely in the game and name it Lonely hearts club guild.

Guild wars should be war between orders, because orders are guilds too.

Endgame: The real concept, of. (opinion)

in Guild Wars 2 Discussion

Posted by: Reclusiarh.2674

Reclusiarh.2674

. ………Where the hell is Guild vs Guild? This is GUILD WARS. TDM needs to be implemented asap and other game modes such as Capture the Leader or CTF. How about Party vs Party in the open environment. WvW is a zerg fest injected with “PvE” elements that I want no part of.

For a name like “GUILD WARS” they left out much of the GUILD and the WARS. …….

My thought exactly. And have you noticed how they actually eliminated the word war from the pvp content? Now they are constantly using phrase eSport. /facepalm hard and smah the keybord with my head

I mean I respect all kinds of sports, but I’m here to smash some head and spill some blood of the enemy fighter…..ups sorry I meant to say I’m here to score points and win over the opposite team in a fair sports match. /facepalm again.

Read my sig and consider it again Anet. War matters.

Guild wars should be war between orders, because orders are guilds too.

Endgame: The real concept, of. (opinion)

in Guild Wars 2 Discussion

Posted by: Reclusiarh.2674

Reclusiarh.2674

I was playing Warhammer Age of Reckoning / WAR in between GW1 and GW2. So…….What is this wow every1 is talking about?

Guild wars should be war between orders, because orders are guilds too.

Endgame: The real concept, of. (opinion)

in Guild Wars 2 Discussion

Posted by: Reclusiarh.2674

Reclusiarh.2674

What is funny is that after reaching L80, you still get levels, it’s just that the game doesn’t tell you that. You are progressing without knowing.

Guild wars should be war between orders, because orders are guilds too.

Where are all the decent looking hammers ?

in Guild Wars 2 Discussion

Posted by: Reclusiarh.2674

Reclusiarh.2674

Hammers: you can 3D view them,

http://www.gw2db.com/items/weapons/hammers

Guild wars should be war between orders, because orders are guilds too.

(edited by Reclusiarh.2674)

Where are all the decent looking hammers ?

in Guild Wars 2 Discussion

Posted by: Reclusiarh.2674

Reclusiarh.2674

Vigil hammer looks decent to me. Not funky but still cool.

Guild wars should be war between orders, because orders are guilds too.

Endgame: The real concept, of. (opinion)

in Guild Wars 2 Discussion

Posted by: Reclusiarh.2674

Reclusiarh.2674

I like how Anet designed the game of GW2, I support the game and I think there are still more pros then cons, especially without the sub, but I’m also of the opinion, that endgame is lacking something extra.

Yes, they have improved the drop rate in lower zones for L80s, and the scaling system works fair enough,I know because I go there regularly to farm mats, still, more should be done, more thought should be invested in the simple question: What do I do, when I level up.

Right now, to be honest, sometimes I think Disneyland must have produced this game. I’m over 40s so this is not appealing to me. Pirates of the Caribean islands are fun, but throw in the game also some unlucky twists of fate, some blood and devious conspiracy. A chance to be on the wrong side, a chance to make the wrong decision only so, that later you get the chance to repent for the past deeds.

I proposed in my thread a simple solution: The game only begins when you finish the game.

How: You go over to the opposite side and you have to work against the former allies, with only the help of the few followers. You switch to the dark side. I named this dark side Order of the Dragon,but to others this dark side can be anything else, as long its on another level of difficulty and a challenge, worthy of my time when I’m L80.

I know this isn’t the concept of the designers from Anet, they want this game to appeal to the widest audience including kids, and such approach would probably anger the strong and vocal minority of some parents, but sooner or later this game will have to grow up, because the players, who will also grow up will demand it.

Say whatever you will, but a true endgame will come, sooner or later, or the competition will take over the player base. And then good bye good business.

Guild wars should be war between orders, because orders are guilds too.

(edited by Reclusiarh.2674)

Endgame lacking challenge? Play the other side.

in Guild Wars 2 Discussion

Posted by: Reclusiarh.2674

Reclusiarh.2674

In spirit, I’m totally with you, Reclusiarh.

But the devs here have given a very strong stance that our characters absolutely must be the very cleanest of Boy Scout types (minus the homophobic/pedophilia aspects).

It’s just how they made it, as an axiomatic principle. You can dress like a pirate, but you’re always beholden to the man.

Amen.

Still, one can hope. :/

Guild wars should be war between orders, because orders are guilds too.

Name each expansion pack for GW2

in Guild Wars 2 Discussion

Posted by: Reclusiarh.2674

Reclusiarh.2674

Path of corruption, …….go figure

Guild wars should be war between orders, because orders are guilds too.

IGN with new details on non-Halloween themed updates

in Halloween Event

Posted by: Reclusiarh.2674

Reclusiarh.2674

I’m glad they listened to my idea some time ago, here is the quote from my post:

“………………… when the map is overtaken by the mobs like the dredge, then a strong unique boss/monster appears in the central fortress and a massive call to arms is sent to all players in the bordering maps, who then have to start an invasion of sort to liberate the affected map, and finally kill the boss/monster. Of course the loot from the boss/monster/dragon should be the carrot to attract even the most spoiled/bored players. The retake should present a significant challenge: mobs, several veterans and some champions should perform on the highest level of AI………..”

https://forum-en.gw2archive.eu/forum/game/gw2/It-is-to-my-great-chagrin-that-I-state-The-World-is-Static/first#post403600

:), good job Anet.

Guild wars should be war between orders, because orders are guilds too.

IGN with new details on non-Halloween themed updates

in Halloween Event

Posted by: Reclusiarh.2674

Reclusiarh.2674

DE = dynamic event

Guild wars should be war between orders, because orders are guilds too.

Endgame lacking challenge? Play the other side.

in Guild Wars 2 Discussion

Posted by: Reclusiarh.2674

Reclusiarh.2674

They won’t even let my thief be like a normal thief. I get coerced right away into selling out the gang and working as a snitch for Captain Logan.

And on my 3rd character now, no matter which choices I make, I get stuck as personal assistant to a flaming Veggie Tale Trahearne.

That bothers me as well. It was the same reason, that got me pondering. My Norn character for example, doesn’t have the chance to even think if he might rather join the Sons of Svanir, you know those bad guys who worship dragon power. But orders are orders and since he is a warrior he has to obey the rank, right?

Maybe the whole issue here might be, that this game has 12+ rating, so basically it’s meant for kids. (by heart of course. )

Which makes my argument even stronger, Anet has to give us at least one expansion, which would be more mature in nature, like for 18+ audience.

Guild wars should be war between orders, because orders are guilds too.

(edited by Reclusiarh.2674)