Today was a nice start for SFR.
OSC has grabbed 95% of germany, though I have to say they spend a lot of money in siege.
We prolly smashed 200g worth of siege today :P
Makes me wonder why people don’t just transfer here?
We’re a medium pop server with very good guilds and skilled players, if we had numbers… oh god.
There is no such thing as GW2 or classes being “focused on PvP” or “based on PvP”.
You play how you want.
Seriously name a class that is useless in pve or pvp.
If you have at least 3 chars and want to get all exotic sets with them (for all builds), do all dungeons etc you have more than 2000 hours of just PvE for you (5h/day for a year), and then PvP.
One word for that article: sensationalism.
Who cares about bots, it’s not like they can do anything to me; anet will deal with them in time.
Yeah, People attempting to gank you is just one of the things that makes the server more interesting / challenging. I’d imagine there would also be balanced group fights, guild battles, dueling, but all in a persistent world where it could happen at any given time instead of something generic <zergs here guys> marked on the map. DAoC PvP servers were great for this.
Some of us actually like the sense of danger, and not feeling safe, having to be on guard.
Go level in WvW if that’s your cup of tea.
Anet does not want to mix the pve world with the wvw and the pvp ones – plus they are a lot against any griefing in PvE.
This is simply not going to happen: there are plenty of gank games out there, no need for another really.
There is no such thing as world pvp. It’s called ganking.
Here is how I got it:
Head -> Starting hood
Chest/hands -> Duelist exotic lvl 70+
Shoulders → Jofast shoulders from Jofast karma NPC in Cursed
Legs -> Stentor Leggings (due to knives), north of the Strait of Devastation isle on the left
Boots -> Noble boots
It’s about 1g and half + 1000karma for all.
I dream of an Assassin Creed guild one day…
So no Heart Seeker spammers coming here to complain about what was done to their Heart Seeker in the last updated?
I guess they were busy spamming the skill so they have no time to check what was done to it.
What changed to HS?
I see the same damage, same tiers, same range, same init cost, same activation.
It seems to me you’re a bit paranoid sir.
You do realize that while doing it you’re still vulnerable to melee and AoE damage right?
It’s not OP, you will be killed by anyone who’s not so bad to not know what the skill does.
You’re playing at low ranks, aka with bads.
Get better, get in higher ranks.
If you play with that mindset you won’t enjoy GW2. You will quit at 80.
This is because you’re playing GW2 as a traditional MMO.
It’s like playing chess with tic-tac-toe rules.
Do yourself a favore, either quit traditional MMOs for a while and go play some single player games to see how a game actually looks, or play them until you puke.
Then, play GW2.
Apparently this charr cub outside Black Citadel is wearing an Altair-like costume and his name is “Assassin”.
The Vistas (aka synchronizations), jumping puzzles, AC clothes for humans, AC clothes for “Assassin” charr cub… Just say it Anet, you love AC too
For now I’m sticking to D/D and SB.
D/D allows me to jump in, take one down and run back, I feel like a special assassin on a stealthy hit mission.
SB is just the best ranged option for sieges, there is just no other choice sadly – but it’s fun enough.
Karl, you’ve taken thief a bit too literally it seems
The fix is welcome just remember to fix sneak shot please.
I’d rather have more dungeon quests if anything.
I don’t miss normal quests in the least, just the thought of it gives me chills.
Do we get any evidence or we’ll just have to speculate on a random post that could be made up completely?
If this was true why this “unnamed artist” comes with this now, two months after release?
@Genev
That’s ridiculous you think I’m going to take that seriously; there is no such excuse as “we lost on purpose because we’re preparing for fryday” come on.
3 hours of BT+germans trying very hard 2vs1 us yet we’re still on top.
Don’t try so hard to make it seem you’re not bad in the forums, show it in game.
“I thought we had already established that SFR’s primetime starts when the other servers log off.”
Our prime time is usually 20:00 to 02:00.
When we login at 20:00 everything is blue (no big deal, germans are pushovers), then we grab everything and hold it till 2am or so infact right now (21:27) we’re at 275 points while BT is 155.
That’s saying a lot, considering that when we login you have fully upgraded the entire map so we actually fight the worst possible situation.
At 2am we go to sleep and poor germans have their little moment of glory for 3 hours, struggle to recap their lands and perhaps hold the SM a bit, then you login and cap everything easily until 20:00 again.
The fact a mid pop server can cap a fully upgraded map vs 2 servers at once is a great indicator of our ability.
I just wish we had a daylight guild to deal with you when we’re in real life.
I see two ways to resolve this:
1) give a ¼s stun on first hit, remove evade or the boon removal
2) instead of “running around” the enemy, make it shadowstep behind
They said they’re gonna add more to the home instance at some point.
Serious answer: Awesomeness. Awesomity. Awesorth!
Non-serious answer: but your cake sux bcuz it has no infinite tradmill/inspect/world ganking/raids.
I prefer 2x accuracy.
Here is my situation.
526 hours here, but at least 100 are from workplace (medic, need something to do while no patients).
I do body building 6 hours / week too.
Weekdays: Nobody is around so I sit home with my gf to play GW2 until midnight or so, then we -aehm- “eat fruit” together and go to sleep.
Saturday: morning we eat fruit, afternoon GW2, evening/night with friends.
Sunday: Wake up, eat fruit, breakfast GW2 GW2 GW2 GW2 GW2, eat fruit, lunch, GW2 GW2 GW2 GW2 GW2, eat fruit, dinner, GW2 GW2 GW2 GW2 GW2, eat fruit, sleep.
Lots of fruit (yummy!), lots of GW2, little sociality.
(edited by Red Falcon.8257)
“For instance, in GW2 a Warrior has 72 skills, all of them being useful.”
Good one.
Name those useless skills then.
The only one I can name is Rampage.
You are also forgetting that you are locked into presets with the weapon skills. You don’t actually build a character in GW2, you work within the limited presets provided.
In GW1 prophecies for instance all axe warriors had the same skillbars too, it’s no different than having a preset.
At least GW2 lets you use two weapons, which means double the skills.
And you can still freely choose your utilities, heal and elites just like GW1.
As Draylore pointed out, it’s not a game for people who only see a continuation of the game when they are chasing better stats in PvE.
It’s simply not a game for those people.
For the others there is my list above with 20 things to do that should keep you hooked for 2000 hours (5 hours / day for one year).
There is a lot of endgame content in GW2, here is a list:
1. Dungeons (33 different quests)
There is no reason to “grind them at nauseum” like you said, this is not WoW.
The game actually rewards you a lot more for doing different dungeons rather than repeating. You do this for money (I doubt you have 3 sets of exotics and all exotic weapons/runes etc), and for fun.
2. Raid bosses.
There are more than a dozen of raid bosses around the world, some of which are terribly hard (GL doing elemental or centaur with 5 people), and according to devs they should be more rewarding now (or on next patch, can’t remember).
3. Crafting
Allows you to create your own gear and make money.
4. DEs.
There are thousands of very entertaining DE chains, many of which are group-based and rewarding.
5. Boss hunting.
Champs should have better loot now (or next patch, lol), very entertaining and rewarding.
6. Crafting.
Some like to become a crafter/merchant and make their own things.
7. WvW.
This alone is worth years of fun if you are into it, it really depends if you like Nina Tirith-style battles and mass PvP in general.
8. sPvP.
Hotjoin, free tournaments, paid tournaments – it can be really entertaining, I don’t like it due to the point-capping system which I’m not into but is a lot of people’s cup of tea.
9. Legendaries.
There are a lot of very cool weapons with unikittenfects to collect.
10. Exploration.
World completion, enjoying the world’s atmosphere,
11. Enjoy Tyria.
Nothing prevents you to go back in the maps and enjoy content again while being downscaled – I ensure you events are still going to get you killed.
12. Node hunting.
There are tons of nodes around which spawn in different places so you have an excuse to explore again and hunt for them.
13. Underwater.
There is a lot of underwater combat and exploration to do, many hidden caves, events and more.
14. Achievements & Titles
There are many titles and achievements to chase – some quite hard or time-consuming – that can keep you busy for a long while if you’re a completionist player.
15. Personal stories.
All races and orders have unique stories that are very interesting (up until Trahearne pops out of nowhere and takes over), you might want to check them.
16. Professions.
I was never an altoholic, yet GW2 made me make 3 classes up to 80 and enjoying all of them; there is even chance I’m going to make more chars.
All professions have at least 3-8 “sub-profession” to them; for instance a Thief can be played assassin style with backstab build, pirate style with sword/pistol, duelist style with sword/dagger, pistoleer with dual pistols, green arrow style with shortbow, dodgy bleeder with blossom or again shadow bleeder style with P/D.
Don’t understimate the sheer amount of content and depth professions have.
17. Skins.
I don’t need to explain this one.
18. Jumping Puzzles
Self-explanatory.
19. Mystic Forge Gambling
Self-explanatory.
20. Minigames
Keg Brawl, Halloween.
And that is for each of your characters.
Enjoy.
(edited by Red Falcon.8257)
Skill pool.
I did a bit of calculations and GW2 has more skills than GW1 Prophecies.
For instance, in GW2 a Warrior has 72 skills, all of them being useful.
In GW1 Prophecies, a Warrior has 59 skills – if we remove the skill that are useless in 99% of the game it’s down to 50 at least. Then we have maybe 10-15 viable secondary class skills.
In GW1 a Warrior can use 8 skills while in combat, 1 of which is usually res so they are actually 7 most of the time.
In GW2 a Warrior can use 17 skills while in combat, more than twice.
Combat.
The majority of GW1 fans who were not satisfied with GW2 seem to be deeming combat as the main reason.
They want point-and-click movement, auto-stick-to-target, etc.
While in GW1 the only skill involved was using those 8 skills, GW2 raised the skillcap by requiring players to be skillful with positioning and movement as well as using 2x to 3x the amount of active skills.
I believe they were aware that some people couldn’t keep up with this, but in 2012 it’s a necessary change to have your movement and positioning playing a major role.
It looks like a split between who hates the port costs and those who want them as is. In the end, anet has to make a business choice. The people who are unhappy with ports are the ones that they are going to loose money on. You see, unhappy people are not going to give anet their money through gem store purchases, they are going to stop playing the game. That means no buying expansions either. On the other hand, if they lower the costs, I dont really think the other group will be that unhappy.
This.
I personally won’t quit or anything over this, but lately I’m sitting in WvW more and more because I’m actually free to do all I want without being constantly charged with fees.
I only get charged with repairs IF I lose, which is perfectly acceptable – but being charged for 30s because I wanted to check Tyria a bit is a bit over the top for me.
In PvE really I loved to go around the map to help friends, do various DEs from FG to CS, dungeons, etc… but WP costs make me feel uncomfortable.
If this needs to be about money then make a cash shop item that removes WP fees for 1 character.
I’m going to buy it immediately, and it’s going to be a great gem sink as everyone will try to get it.
Guys really, stop this already.
We know you’re used to get stat-chasing as a long-term time sink from traditional MMOs but Anet made it a point to not have this.
They will not delude 99.9% of their playerbase, going against everything they said just because some people was so used to this obsolete mechanic that they can’t see beyond it in a MMO.
Every type of MMO has a few concepts and rules unique to it, call them fundaments.
No stat-treadmill is a pillar of GW2 and is here for the long run.
If you feel you need a long gear-treadmill that gives advantages over other players just realize it will never happen here so perhaps you might want to go back playing MMOs that work this way.
SFR player here (OSC). Here is my review.
I would like to say today was incredible.
Both the germans and BT va us in EB, yet we managed to hold our ground and keep our zone.
Admittedly, BT was by far the largest threat – Germans are only a semi-worry when they outman us 5 to 1.
I have videos of me and another 4 friends who not only pushed a 25 man zerg back but we actually got their main keep as well; they are good cannon fodders but they should work on their individual skills.
BT has more quality players while -also- having larger numbers.
Of course we have issues with this, but I have to say I’m very happy because for once – for the first time in time – I felt in danger.
Being 2on1’d by a quality mass plus a mass of cannon fodders was a real challenge.
Thank you to all who partecipated this.
I’m not expecting SFR to hold against this situation for long tho.
Our main problem is numbers; we have very skilled players but very few ones compared to you – and this is not the 300 movie.
Another worthy note: SFR has many Italians and us Italians are sadly widely known for blaming defeats or hard situations on cheatings of some sort.
This behavior has mainly spread from football and politics, now sadly my people applies it to every situation.
Please do not take those blames too seriously: we know everyone has culling etc.
Let’s try to keep this funny and engaging guys.
I’ve just done these bosses a few times and they seem to have a complete anti-melee shield.
If you stay into their range you’re doing down every few seconds, no matter the amount of optimal dodging and CD usage.
This creates some flaws:
1) The fight becomes a root-n-cripple kitefest.
It’s not really the most entertaining of the fights when only ranged is allowed.
2) Melee users will be forced into full ranged for the entire duration of the fight; this means they’re doing sub-par DPS compared to better ranged archetypes (ranger, engi, etc).
These bosses are not hard or anthing, just boring because the whole fight is a root-kite-cripple gimmick that I personally find boring.
This is especially true for Butcher as he’s the “final boss” so you’d expect some adrenaline and tactic requirement.
That’s all
Thanks Robert for working on this.
Hopefully Champions/World Bosses will also yield better loot at some point.
Eh, bot furballs.
WTB GTAoE bot report skill.
All I’ve gathered from this thread so far is,
Pro-Gear Treadmill people are saying, “I wanna grind and get better gear! I don’t care if they come out with even raids where everyone can do them, and the gear you get is cosmetic. I don’t care if those are challenging. I don’t care if they add more things to do in the game. All i want is a gear treadmill, so I can feel relevant!”
Anti-Gear Treadmill People: “We don’t want this because we like the game how it is! It’s nice to finally have a game where we’re not forced to do a gear treadmill every content patch and expansion! We want to be able to enjoy the content that ArenaNet makes, instead of feeling obligated to grind and gear up in order to SEE content. We’ll see it if we want to!”
I’m curious if any of these “gear treadmill” people would enjoy raiding if there wasn’t a gear treadmill involved, and it was purely for the challenge, fun, and cosmetic gear? Something tells me, no.
GW was always about trying to complete hard content with the least amount of people.
I fail to see a challenge in gathering a zerg and rolling mobs with tons of health and damage.
I also don’t see how needing more people would somehow improve the content; it would just make everything more chaotic, more laggy, more gimmicky.
I can definitely see more challenging dungeons as an important addition, I just cannot see a reason of why having 10-20-50 people inside a dungeon would make anything good.
I read an article that stated only a tiny percentage of wow players actually like raids, it was something like 2-4%.
That says a lot of what the silent majority of MMO gamers thinks of zergy dungeons.
If anything, they should make the world bosses harder to a point they require 50 people or so – but even there the vocal minority wouldn’t consider them raids, but just zergs – because they can’t see beyond the traditional MMO format.
So far I'm not satisfied with Warrior damage. Does anyone have any advice?
in Warrior
Posted by: Red Falcon.8257
I have 80 Warrior and Thief, full exotics, 6billion kills blahblahblah.
Warrior is already the highest damage class on par with Thief.
The difference is Thief applies such damage in a shorter time span due to being fragile, while Warrior’s burst require more time due to the class being quite tanky (on the right build of course, hope you’re not one of those shouty Wammos).
Btw, HB is probably the worst way to deal damage.
Even when frenzied, any decent player will stunbreak out; that’s why you see zero HB warriors in non-noob sPvP/tPvP.
HB is really only good in WvW where you can hop into a zerg and get a few downed, or have a Guardian combo a pull followed by HB.
I’m sorry for the amount of smack you’re getting OP, congratulations.
I believe these kind of comment should be infracted.
You did this without the HoM skin exploit, obviously you’re not meant to farm unlimited APs that way.
I’d like to see what would happen if waypoints in dungeons were removed.
This forum would go from “blah, no challenge!” to “amagad Anet wtfu doing dung sux they 2 hard! fix dis!”.
Reality is that gamers will never be happy.
I agree the PvE lacks challenge, Persus, but you cannot possibly claim it lacks content.
No game ever launched with 33 different dungeon paths, thousands of DEs and sub-DE chains, mini dungeons, jumping puzzled, achievements, etc.
Difficulty still needs to be fixed, but we know for a fact Anet can create really hard places.
Then again, the real skill challenge is PvP, not PvE.
Until they create a very advanced AI it’s impossible to create difficulty that is not dictated by math (high health, high damage, etc).
GW2 already went up a bunch of stairs in the way you require skill in PvE by adding places where you need to actively dodge/block and move, but it’s still as far as AI coding can get for now.
It’s already been proven mathematically to be a nerf, quit making troll threads pretending you’re a thief etc etc.
It’s not like Anet is going to buy into this, they did all the math as well.
As a general rule, avoid asking for traditional MMO features in GW2.
The playerbase does not want them, Anet does not want them.
If you suggest something make sure it is reasonable within the manifesto of GW2, aka no treadmills, inspect, world pvp or other traditional MMO garbage we don’t want.
I agree with this.
This problem makes me a lot less willing to visit Tyria @ 80.
I really don’t get people who think here is no grind in this game. True comparedto other games the level grind is not huge. There’s a gear gring, a karma grind, a crafting/gathering grind and a gold grind.
Grind means doing the same things over and over with little or no reward. They upped the grind by adding DR. It’s the feeling of progression and moving towards something that is rewarding. That is what makes it fun.
Let’s say you went to a psychic that was never wrong. You asked the psychic to tell you about getting rich (you are currently 20 years old and dirt poor) The psychic tells you that you will remain dirt poor until you 100th birthday, then you will win the lottery for 500 million.
Would you be happy? I mean sure it’s good news you’ d live to be 100 and get uber rich too. However, its just too far away and you will have to go through too much to get to it. You not only want to get there, but have fun along the way.
Same with GW2 grind. Sure you could beat your head against the wall to get enough karma and gold to reach your goals. It wouldn’t be fun though. If you don’t feel progression and a sense of movement = no fun.
As a matter of fact, I have 450 hours in, 3 lvl 80s on full exotics and I have yet to do the same thing twice on any of my charaters.
Grind is definitely not there, at least not for your needs.
But many basic feature people have come to expect were in other games at release or soon afterwards, where we are now. Instead we get fluff for Halloween, which will be long forgotten in a few weeks, instead of features that shoudl’ve already been implemented.
You don’t get it.
We did not want those features. Anet did not want those features.
The game was made for people who hated traditional MMOs and their mechanics – especially those mentioned.
If you’re looking for a game with traditional MMO mechanics GW2 is not that game – it’s actually an anti-traditional MMO.
Next time you better read what you’re buying before buying it.
Anet has been yelling GW2 was made for those who are done forever with traditional MMO mechanics since months before release.
Seeing as you mention traditional MMO features as upsides, then you’re not the audience of this game – and it’s completely pointless that you list traditional features because we do not want them in GW2.
It continues to happen and now it also crashes the game.
WvW is getting unplayable to me when a lot of people are around due to this bug.
Have you guys been at home sick when they were teaching basic math in school?
Base damage = Mug 2k → CnD 2k → BS 10k.
With pre-nerf AS = Mug 2k → CnD 2k → BS 15k = 19k
With post-nerf AS = Mug 2.15k → CnD 2.15k, →BS 11k = 16k
It’s a 3k nerf to a burst we can only do when steal is up (every 45/40s).
Not to mention most classes can easily counter this.
Ele = Arcane Shield / Final shielding block backstab → burst down to 6k.
Grd = Passive Aegis / Protection → burst down to 6k.
War = Endure Pain / Defy Pain → burst down to 4.5k.
Rng = SoStone / Guard me → burst down to 4.5k.
Mes = Decoy → burst down to 5k.
Eng = Protection / Invis → burst down to 5k.
Thf = Shadowsteap → Burst down to 5k.
Nec = olololol I got 12 health pools who cares
Everyone = dodge
Too bad for you baddies that Anet isn’t Blizzard.
They do math properly before fixing skills, and they don’t nerf things when every single class can counter them.
Toughness by far.
You get roughly 30% damage reduction with just knight’s armor, it’s like having passive protection.
2mb connection, never had lag.
Improve your internet.