I’ve been thinking about this for a bit now, here is some food for thought and discussion for both users and Anet.
Anet has been creating outstanding, deep, fun and impressive content.
GW2’s content is of excellent quality and detailed, immersive deep, especially the recent jaw-dropping additions.
There is no doubt that content and its quality is the greatest selling point of the game, and the greatest focus so far.
Character customization was purposely limited, tho.
They knew how difficult it was to manage and balance a deep character system in GW1, so they went with a more “controlled” but action-y character system this time.
Our weapons have less mods, no profession combos, limited/unmovable attack skills, less utilities, less elites, less variety, less mechanics.
They wanted everything to be easily controllable and adjustable quickly, because more depth means harder balancing and management – something they couldn’t afford at release.
And this is a smart decision when launching a new game.
While this leads to a more easily controlled gameplay and works for now, it also undermines the long-term longevity of the game as character customization is a central part of any RPG.
Progression doesn’t work in the form of +stats +levels: no one knows this better than Anet who based a whole game on another kind of progression: more skills, more mods, more traits, more customization, more character depth.
Even the most dedicated players can get tired of their static characters; regardless if the world is huge and incredible, characters play a big part in the scheme.
After the release of the other chunk of quality content that Chris anticipated, including PvE/WvW/sPvP stuff, we should have far enough quality content for the vanilla game.
So I’m left with one question in my mind.
Will, at that point, the developers focus continue to be on the world and its content or will they start focusing on our characters and their depth?
(edited by Red Falcon.8257)
Very subjective, but thanks for pretending to have some unique knowledge of the class that other people (or I guess this is just aimed at me) lack.
I’m sorry it sounded that way, I had to put that sentence because there used to be a common habit here to say Thief has no support so I wanted to premise that statement is false before explaining to the OP how supporting works for Thieves.
If you have a group that is constantly failing because of attacks that blind could have avoided, you have a bad group. Blind doesn’t work on skills that wipe groups – it prevents baddies from getting knocked around when they forget to evade. Again, I must not have “mastered” the class like you have.
Let’s be honest: no group or person is immune to single-target spike damage.
Even the best gamer in the world dies.
You may not be aware of it yet but when you go very deep into fract even normal mobs can two-shot a player, and they outlast any and every endurance bar and CD.
They -will- hit players, even the best players, even through all their CDs and dodges.
Blind prevents said damage, prevents death and therefore wipes.
From a mathematical perspective, dying means the damage taken (the one you couldn’t possibly avoid) surpassed your health pool and healing – and blind does a great job at increasing the longevity of team’s healthbar.
We could assume every average Joe around here is a dragon at gaming but the reality is that the large majority is not and you will need to blind mobs to succeed with them.
I agree, this is a great support skill – one of my utility skills 75% of the time. Unfortunately, since we only have 3 utility slots, nobody would run three skills that all offer stealth to the group. Technically you could, but you would be kittening your damage, making yourself a glorified medic.
You need to look at the greater scheme.
That team member you saved with stealth increases the DPS of the team a lot more than any self-DPS-increasing skills we have – having him die so you can deal more DPS is actually kittening the overall DPS of the entire team.
There needs to be at least one team member than makes sure everyone stays alive and DPSing, or, in case no one wanted the role everyone should sacrifice a portion of their offensive utilities to keep the team alive.
Again, people will die no matter what.
You can decide to deal 5% more overall DPS in the dungeon, or guarantee 100% DPS of the next person.
This doesn’t mean one cannot go full selfish specced; support can come from all team, a part of the team or even one member – but it needs to be there.
But you must play S/P on whatever boss this is. Melee might not really a good option for many different fractal bosses.
Flanking Strike is S/D. :p
Some bosses have protection or stack might/regen, removing those is well worth the swap as it greatly increase DPS against that boss (assuming no one else can strip boons that is).
Examples, the champ Ettin or Dredge have Protection which you can strip: this increase DPS of all your team by 33%.
Easiest way to down yourself, although I liked your idea about putting yourself in front of your team to block ranged attacks. However, good luck finding a boss encounter where all of your team will stand in the same location, allowing you to “block attacks”. Most bosses will punish people for stacking.
Once you master Dagger Storm it’s pretty much impossible to die during it.
As long as you’re making sure meleers are hit and thus crippled, and staying just far enough to not get hit, you will not die while DSing.
If things get dangerous or AoE appear on your feet you can dodge in your desired direction to stop DS while retaining Stability.
The trick is, rather, knowing when not to DS.
The 3 main situations you will not want to use it are when:
1. Unblockable ranged attacks are present (this was obvious).
2. Meleers have a leap/gap-closing skill (think the greatsword leapers on Charr fractal end boss hill); you can still waste their leap and start whirling after, tho.
3. Zones with heavy movement impairing applications or after being heavily impaired.
As for projectile blocking.
Picture an empty room with a lightbulb and one hand trying to block the most light coming from it: the closer the hand is to the lightbulb, the larger the zone with no light is.
When you stay in melee range with a ranged mob, you’re blocking a much wider degree of his visual, then of course it’s up to your members to position themselves.
Most times it gets the job done, try it yourself.
Smoke Screens works the same way, the closer to mobs the wider the protection angle.
I had a couple weeks to form an opinion on this, trying to weigh both stances.
This is my stance so far:
I believe a progression is needed for PvE, otherwise I discovered I won’t go through new content for long.
I would go through it only to get rare skins I’d like, if there were any, but that is hardly the case because most new items Anet creates are far from my tastes.
Progression should instead be an enhancement on what we already gained, not a replacement.
For instance, I would like to enchant my skills like in L2, or cap/gain new elites or skills.
I would like to improve my current gear without replacing it (enchantments, refinements).
I would like to empower my traits or unlock more of them.
My final judgement is that new tiers is bad for GW2, but letting us improve and customize what we have is extremely important.
I want to see a system that allows you to customize skills, stats and traits to a larger degree and a lot more choice.
We don’t need +1 power, we need a more free stat system where all stats combos exist and/or “mods” can add the stats I want.
Weapons had 3 mods in GW1, now you can stick only 1 sigil on them: in the next patch make it so we can “infuse” a slot into our current weapon by doing the new content, then one more again in the next.
ADD customization, don’t be lazy and just add stats.
Thief is one of the best team support characters, if not the best.
It may not be immediately clear, tho, you need to learn the character first. People who say otherwise are very far from mastering this class.
Here are our main tools of support:
Premise
Blind is like Aegis, negates one full hit. Turning any amount of damage to zero is the strongest form of support.
Stealth, once mastered, turns the tides and saves wipes.
Shadow Refuge
Very tide-turning skill with 3 purposes:
1) 3k AoE heal + life leech.
2) Stealth rez.
3) Anti-aggro purposes.
This is probably one of the best support skills around for team support.
Smoke Screen
Again very tide-turning:
1) Can be placed on top of a static mob(or more) to nullify his damage for 7s.
2) Can be used to protect your team from ranged damage.
3) Projectile/whirl finishers spread blind, thus protecting from damage even more.
4) Blast finisher stealth, for stealth rez and aggro control.
Cooldown is very low too.
Blinding Powder
Tide-turning, low CD.
1) Can be used to spread blind.
2) Stealth rez.
Black Powder
1) Placed on mob(s), negates his damage.
2) It’s a smoke field like Smoke Screen; can spread blind and be blasted for stealth rez.
Headshot
1) Cheap init cost. Can interrupt mob healing or specific attacks.
2) Can plow through defiant stacks.
AoE weakness
Choking gas+2x Cluster bomb to obtain effect.
Very strong area debuff to greatly decrease the damage of whole packs of mobs.
Flanking Strike
Boon removal against bosses who have dangerous boons.
Signet of Agility
Condition removal and Endurance refiller for all team.
Needle trap / Tripwire
Although situational, these traps are greatly understimated.
Immobilizing a melee mob makes it deal zero damage.
Knocking down a ranged mob makes it deal zero damage.
Knockdown also interrupts skills.
Dagger Storm
The closest thing to “tanking” in GW2.
A Thief jumping first into a mass of 20 mobs and using this will draw all attention, deal a ton of damage, reflect all ranged damage – while the team can finish them.
You can also place yourself between mobs/bosses and your team, protecting them and yourself from ranged damage while also dealing damage.
Once you learn to apply all this correctly you will improve any team’s survivability and longevity by a very large amount and turn the tides of encounters.
(edited by Red Falcon.8257)
What was the combo used?
Reading the post from Chris Whiteside, with all the emphasys on continuing to create content similar to fractals, it seems a large amount of people really appreciate this expansion so they will continue to build similar content.
As for the handful of people protesting in the forums, go ahead and make your lawsuits (sad really), ask refunds or whatever.
Threatening to do it in the forums has zero crediblity.
I was never able to enjoy sword.
DPS is similar to daggers, but daggers get poison (anti-heal), weakness 3s if traited, and endurance regen, plus they are faster and more likely to proc stuff.
Sword can AoE sure, but SB does it better and deals AoE poison/weakness/bleed on top of it.
Skill 2 is a useless, terribly dumbed down version of shadowstep.
Pistol whip is a joke now, and Flanking strike is even worse.
Stealth skill? 8k backstab vs low damage + 1.5s daze. Self-explanatory.
PvP-wise no decent player will get overwhelmed by sword Thief, and PvE-wise daggers can kill single targets faster and SB can AoE better.
Meh, I really wanted to love sword but it’s even worse than Warrior’s sword for me.
The story is so easy that the thought of walking back to battle is the only thing that prevents me from watching some tv series on the other PCs, and instead look at what I’m doing.
If I could throw myself at enemies from nearby checkpoints it would be very disappointing; if it was for me, death in story would mean wipe and reset.
But maybe for someone it’s hard so you can have checkpoints if you want.
Yes, thank you Anet for taking care of bots and gold sellers.
I really hate to see them in all MMOs, so I appreciate your anti-bot mission is being successful.
I dislike crafting so I’m going to get Ascended only by drops or badges or tokens.
Seriously, I hear you need like 50 globs 250 powerful blood etc, don’t wanna spend that money.
Whiteside said they adding more fotm style dungeons. Something is showing them that they are successful?
This.
FOTM system is great, rewarding, fun and gives dungeon a longevity they don’t have in any other game.
If they’re adding more content following this mechanic it means a large majority of players loved this absolutely.
Sure, 100 people in a forum can be more noisy than 1 million in the game, but I’m sure Anet has their ways of knowing the satisfaction of their playerbase.
I don’t care what the doomsayers say, they are wrong.
The game isn’t dead, isn’t dying, isn’t killed or being killed or nothing. Nothing of all this.
Servers are full and many, GW2 is a success, but it will never be every single gamer’s cup of tea.
The law of evolution says evolve or die, so I say adapt to GW2 and it’s path or quit; there isn’t much chance of Anet accepting the complaints of a 1% while the 99% is happy.
UO 1 year
DaoC 1 year
Lineage II 4 years
GW1 8 years
WoW 1 month
insert every other MMO on market 1 minute to 1 hour before disgusted uninstall
Mostly happy with GW2, it’s leagues above anything on the market.
For me Thief is the funniest class of all.
WoW Rogue isn’t reflex-based as our Thief, it’s more of a stunlocker/build-CP-and-unload class which honestly I find boring.
Try another class, maybe you’ll find what you like.
PvP isn’t balanced around WvW.
Thief nerfs apply to sPvP, in WvW nerfs are not applied.
Furthermore, at least 5 classes can deal 16k and even 20k with 3 skills / 2 seconds.
If they were to balance WvW then what about Warriors 1shotting 3-5 people from 1500 range? That’s triple the damage a Thief can do, and on a 8-10s CD instead of long CD.
Definitely very build dependent. SoA is one of the more powerful thief utilities when synergized, whereas SoS has almost nothing going for it except long-distance convenience, and actually works worse with traits/gear instead of better.
Matter of opinion and playstyle.
For me, SoA is one of the most useless skills.
Not worth the slot for me when I can have much, much better, tide-turning skills such as Shadow Refuge, Smoke Screen and Blinding Powder.
Those can prevent thousands of damage, reset aggro, safe rez and lead to great combo finishers all in one.
These are unique things only Thieves can do, while condition removal can and will overlap with others’.
I expect any decent player to be able to take care of own’s conditions, and where it isn’t enough a lot of other classes can remove better without sacrificing an utility slot.
2 dodges + vigor are well enough for any player who carefully manages endurance correctly.
Even SoS is better because AoE blinding can prevent thousands of damage.
I’ve done all dungeons several times in all modes, got to lvl 12 in Fract, never ever needed or felt the need of SoA.
Sure, to each his own playstyle, of course.
I agree, there should be more constructive feedback and people should learn to adapt to things.
Games aren’t create to please you, but to please a lot of others too, and what others like might not be what you like.
I’m very happy with fractals and I hope the same system will be extended to old dungeons as well.
I never played old dungeons after 4/4 because they’re the same, there is no challenge/reward increase.
It would be awesome if all dungeons had difficulties and consecutive paths to unlock them.
Keep up the great work Anet.
The whole thread assumes Engi is the only class that can keep 20 stacks of might, which is obviously not true.
Warriors and Eles can do the same, actually Warrior should currently be the highest DPS class.
Assassin’s Singet – 7/10
Infiltrator’s Singet – 4/10
Singet of Agility – 3/10
Singet of Shadows – 8/10
Spider Venom – 3/10
Skale Venom – 6/10 (only w/ venom share and in pve group content, else 3/10)
Ice Drake Venom 3/10
Devourer Venom 6/10 (only w/ venom share and in pve group content, else 3/10)
Tripwire – 3/10
Needle Trap – 3/10
Shadow Trap – 4/10
Ambush – 5/10
Roll for Initiative – 8/10
Blinding Powder – 8/10
Shadowstep – 9/10
Scorpion Wire – 7/10
Shadow Refuge – 10/10
Caltrops – 6/10
Haste – 7/10
Smoke Screen – 9/10
I believe they put a stealth cap to 15s max stealth time.
My Thief is very welcome in any group.
Smoke Screen, alone is worth the team slot; makes mobs useless for 7s if placed on them, or protects your team from ranged fire while applying blinds constantly.
Shadow Refuge is one of the best group PvE skills.
Headshot consumes Defiant like there is no tomorrow.
Black Powder, perma useless static mobs.
Dagger storm on massed mobs can turn a wipe into a win.
Venom Share? don’t even get me started.
Let alone, underwater. We can evadetank for long, long times.
You must not play a Thief like a “ololol spam dps I’m WoW rogue olol” thing.
It’s a master of deception, blinds and control.
It’s a great support class, but it requires learning to play to be such.
I do not want to be the team’s drop booster, being forced to spec or use tools just so they get good loots.
I want to keep being the awesome high-DPS team supporter I am.
If anything, they should make traps better.
I bought Audi A3 when it was worth twice than it is now.
2 months and half ago, Exotic weps were worth a dozen of gold, look at them now.
That’s just how the market works.
Anet cannot evolve the game basing on what would happen on the market, they must look at what’s best for the game in the long run.
And having precursors costing 100+ gold on top of the mega grind required to get the other mats was clearly not the best for the game.
Swamp can be frustrating due to RNG wall closing, but it’s also very fun once you know how to play it.
I believe Anet actually reads all feedbacks, but they don’t to reply to every single one of them or people would believe all their threads deserve an official answer.
If I was a dev I would do the same to be honest.
I played pretty much every dungeon of MMOs and single players in my 20 years of gaming, but nothing comes close to Fractals, for me.
It’s exciting, varied, entertaining.
It makes you coordinate with people and stay on your toes.
The graphics are outstanding, detailed, and immersive.
Lots of “action game” content, very rewarding (finally!), interesting and somehow it never gets boring.
I would really like to see more “fractals” on top of the current ones we have in the future!
Two suggestions:
- Less walls closing on swamp perhaps, so it’s less RNG-based. Replace with more traps if anything, hehe.
- The snow fractal, the one with harpies, and Jellyfish could use more difficulty, they are really too easy even on harder difficulties.
I even dare saying grawl could use a slight buff too, at least pre-shaman.
To whoever was in charge of this: you had a lot of imagination and good taste with the puzzles/action mechanics.
Thanks for making this. Demand Colin a wage rise! :p
I think thief is in a balanced position in PvP now, but maybe somewhat weaker than it should in PvE.
@Frye
All glass cannons except Necros can total 12k+ dmg in 3 skills / 2-3sec.
Glass Eles totals 12k with Burning speed → Fire grab → Arcane Wave.
Glass Ranger hits for 12-15k in 2.5s with frenzied Rapid Fire.
Glass Warrior hits for 20k frenzy-bull-HB, 15k Killshot, 8-10k Volley.
Glass Mesmer hits for 18k with shatter.
Glass Engi totals 15-20k with that grenade combo thing.
I believe there are ups and cons for this.
If Ascended gear didn’t have more stats, no one would have bothered with it.
You wouldn’t have bothered with Exotic if Rare had max stats.
But if Ascended has more stats it leads to complaints.
Honestly, I don’t mind a little treadmill, it keeps me busy.
As long as it’s Exotic→Ascended(max)→Legendary(max) as they said, it’s a good trade.
I still think Ascended stats should be PvE-only tho; that would make every complaint pointless as you don’t really need Exotic or Ascended to do PvE, but it gives advantages in WvW.
GW2 -needs- multi-guilding.
You need a proper WvW guild to do WvW properly.
You need a PvE guild to find plenty of good DE/Dungeon teams.
You need a sPvP guild to setup a good tPvP team.
Let’s be real here, those guild saying “we do everything” in /map are terrible at “everything”.
That ad really sounds like NPC’s “I have everything you need”, yeah, right.
Autorun + shadowstep = moonwalk
That’s no such thing as “griefing” in a PvP zone.
Thief is fine, it’s just the best noobstomper and therefore it gets the hate from those.
If they’re gonna nerf damage they better come up with a major defense buff because if a Thief can’t kill and dies in 3 hits then what’s the point of playing one?
Especially when you can burst 40k dmg with a tanky Warrior.
If there is grind, then the game is a grindfest.
If there is no grind, then there is no progression.
You say the game punishes you too hard, I can find 100k people here who think the exact opposite.
GW2 isn’t a panacea really. You like it, you play it. You don’t like it, you don’t play it.
Just like every other game out there.
I for one never needed to “grind”.
I do things I like to get money; WvW and dungeons, mostly.
The problem is when you want something faster than you should obtain it, and therefore start repeating things fast – and come to the realization that GW2 does not reward that behavior.
The game rewards doing different things without having gold earning in your head all the time.
You do funny things, you slowly build money.
I got 3g by just WvWing today.
Yesterday, I got 4g by just doing cursed shore events. Doing, not farming.
Gold advice: Try to play the game for fun and stop your mind from getting stuck like a broken record on mind trips like gold and whatnot.
Have fun, slowly build what you need or want.
Don’t get obsessed over things you want or need.
Have fun.
Global cooldown is probably the worst mechanic ever invented in gaming.
It completely removes user reflexes and forces him to 1 skill per GCD.
Yeah let’s throw reaction timing down the drain… no.
Anet said they don’t want to do away with the current CD system btw, so don’t even waste time suggesting it.
@Zsymon
I can argue the same for the Thief.
Thief burst is also very easy to spot and to avoid.
It’s harder to backstab a good player than it is to cheese him in 1.5s with bullHB or call out his CDs/dodges then immob-killshot-volley.
It’s easy to counter both if you are any good – if you aren’t, complaining in the forums won’t do any good to your skills.
Mesmers can easily deal 20k burst by shattering 4 clones.
Warriors can easily 22k burst from 1200 range with rifle, then bull+HB you for another 20k.
Yet everyone is onto Thieves.
Here are some facts.
I have 40k damage burst on my Warrior (evidence below), while having twice the health, lots more armor and invulnerabilities.
But I like the Thief more than my Warrior because I need to actually look at what I’m doing or die.
I need to position correctly to hit the back.
I need to manage revealed.
I need to stealth timely.
I need to manage stealth bugs (not a feature ok, but still requires management).
I need to aim and time Cluster correctly if I’m ranged.
I need to stealth teammates at the right time.
I need to throw slow DD correctly on runners to not miss.
I need to land the short-ranged CnD or get mauled.
I need to manage initiative, etc.
To be a good thief you need to be dedicated to all those things I mentioned, and more.
Regardless of what people say, Thief requires a nice degree of skill to be good with.
On my Warrior…
I deal 22k damage to all people in a line in 2-3 seconds from 1200 range.
I deal 20k AoE damage in 1.5s while also knocking the target down during the whole.
This while having twice my Thief’s health, a lot more armor, 8 sec invul.
The “hardest” thing I need to do is calling out CDs/dodges so they can’t avoid these burst combos.
And should I die (after Endure Pain, Defy pain and 20k health have been fully depleted), I knockdown the enemy right before he finishes me, vengeance back up before he finishes me again, gib him and live again.
I have permaswiftness (better than 25%, doesn’t take an utility slot), I have permafury.
It isn’t nearly as hard and enjoyable as playing a Thief.
I stopped playing my Thief due to all the hate and the fact it will be nerfed unnecessarily to shut complainers, while Warrior will not.
November 15th for me will be the day I see if Anet is great at balancing and tweak things basing on evidence and math, or going the Blizzard way and nerf-on-complaint to shut complainers.
PS: The damage in the combat log is dealt with a yellow rifle.
I didn’t even bother on the exotic as the damage is super high with this 10 silver skritt shinie, I’d feel bad to be even more OP.
(edited by Red Falcon.8257)
Hey all
This is just a update. There seems to be a new surge of interest back in WvW from SFR. Not sure if people transferred or not, but if this server is still medium pop, please look at transferring over. Que times are still very short and PvP is still very good and organised by the larger more established guilds.
Skill level remains high. Still winning the Outmanned fights alot of the time!!
Yup, player skills and guild coordiantion are very high here, we just need guilds to come here and give us some numbers when we’re not online to win 1vs2s.
Ways to avoid walking:
- don’t die.
- have a guild or team who can rez you.
It’s very good design that you can push back your opponents to waypoints, that way you can advance.
If we could use many spawns it would be too faceroll.
And Engis deal 20k burst AoE with nades.
And Warrior deal 20k burst with Killshot+Volley.
The list goes on…
Simply put, the game isn’t balanced around WvW, nor around 1v1, and will never be.
You can’t balance a class around what damage it does with 25 stacks of power, 25 might, orbs, guild buffs…
/thread
For the same reasons all other MMOs have a crowd of negative people in their forums.
If classes were to be balanced around videos of said class rolling 20k bursts in WvW against sidekicked people, Anet would have to nerf all classes’ damage by 20%.
I have a video of Engi bursting people for 30k aoe damage in 1 sec.
AMAGAZ engi opee nurf.
I have a video of Warrior hitting 15k killshot + 12k volley in 2 sec.
UMGGGGG OP NURF WURIUR.
Get real people, both Anet and players know those videos are people with orb buffs on glass cannon builds hitting lowbies.
You’re not getting anywhere with this.
Epic awesomesauce of greatness.
Exposed Weakness (10%) -> only on a conditioned target, pretty much all classes have this.
Dagger Training (5%) Pistol Mastery (5%) -> standard of all classes cept they get 10%
First Strikes (10%) – only when initiative is over 6, aka never after 2s into a fight
Executioner (20%) -> I don’t think anyone uses this instead of Hidden Killer, failing to crit a backstab is a much bigger fail than anything on a thief.
So in reality it’s 15% on the first 2 hits, then only 5% real damage bonus for the rest of the fight, or 15% IF target has a condition AND only on a full Deadly Arts build.
Pretty much the same as other classes have.
PS: GS Warrior has 22% unconditional damage bonus from 2 low-tier traits in the same line, permanently, plus 10% on conditioned targets.
On non-conditioned targets it’s 5% vs 22%.
On conditioned target it’s 15% vs 32%.
Amagadz wuriur owahpowahreed nurfzzzz XDDD
(edited by Red Falcon.8257)
Here is your answer OP.
This is actually clearly explained in the game – almost everything is.
Perhaps, if you want lore reasons when you are requested to do things you should actually read what NPCs say.
For instance, the Skritts killing/helping.
It’s made clear (especially if you read Skritt/Asura lore) that Skritts are split into a group that is focused on getting along with all races and estabilish in Tyria in a peaceful (somewhat, they still steal) manner, and another group who is basically what you in real life would call “looters/rogues/bandits”.
Centaurs are for the most part forced by their new king to fight humans (Tamini and Harathi cents are lesser tribes forced by modnir), but they do not really want to do so – infact some are not hostile.
Just like in real life you’re going to befriend and help an American and punch another American in the face until he eats his teeths for different reasons, so you do in game.
Just because some peopel are your friends in life it doesn’t mean all humans are.
You help those who live by peace and fight those who attack anyone they want.
Would you not, in your life?
Wouldn’t it make you a hero to save a good person’s life and kill an assassin?
It’s quite hard to master a thief, against any decent opponent as a Thief you will have to split the second, trick, fake, improvise and more – or you’ll go down in 3 hits after he blocked your burst.
Beside burst spec you can also go with condition spec or stunlock spec.
Condition = damage over time, more mobility/trickery.
Stunlock = constant dazes, stone, immob, interrupts.
You can play thief in many different ways btw, it’s not just how you deal damage but also the cohesion and results of your traits and utilities.
@Weave
It’s time to stop with this “anet infracts posts they don’t like” bull.
A lot of fanboy posts get infracted too, it’s just a matter of reading the rules.
Reposting a thread even though there is another on the same subject – which is even a sticky – is against the rule.
Moderators really only apply forum rules literally. They don’t care for the context.
Like-wise, there are a ton of huge walls of tears around that were not infracted, which proves this point.
You can cry or be a fanboy as long as you word it within the forum rules.
I don’t blame people for loving EB more, it’s just a more entertaining map.
Home borderlands are boring.
+1 to Anet for Operation bot destruction.
A company can’t really do much better than hiring a full team just to ban bots.
I salute you Anet.
2 German Server vs. 1 EU server. No Comment ;D. Riverside is dead. All ppl change Server ;(.
No Respect for Dead Time camper. Sry in German is dead Time 2:00 hour. And FU, Rise, OSC and so are rly active.
Riverside is chilling in Eternal. All server can holding the Borderland´s. This suck´s. I w8 1 Week an than bye bye Sea.
None of that relates to reality even remotely. Like, not even from double a treb’s range.
OSC fields a hundred of voice coord skilled players and germans have plenty of coordinated guilds (although they are very defensive), nothing is “dead” here.
This afternoon I’ve seen tons of siege from germans and big 50 men armies on their side.
Once again we have 2 servers against us.
Our main problem is we have excellent attack guilds but non-factor guilds players rarely care to defend and upgrade: they chase kills randomly and go after nodes/vistas… meh.
Germany’s main issue is lack of quality troops, due to this issue always need 3-4 times our numbers to give a good fight.
It’s basically attack & skill vs defense & numbers, I’m excited to see the outcome of this.