Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin
infact a zerk ranger with 1500 range is a very powerful group utility, i knew a guild that ran 5 zerk rangers at the side (pierce arrouws would hurt teammates if at the back of group) of their zerg for high dps and feedback was the main counter and they avoided feedback easily, so imagine how easy wouldbe with colour coding.
prysin thats a very good idea however what would you do about mesmers or thieves hiding inside after a pushback, wouldnt they keep the event active?
It is not hard to do.
Public event. in a radius around the camp (same as taking it over area), one that covers the tower and keep areas.
Now add in the tagging system of enemy players. Do enough damage to tag and you get credit for the event.
Will this lead to more people camping out in towers waiting on an attack? YES… good then we get scouts at the same time! Its not a hard system to implement they already have the foundations down with the defend timer now.
thats what already happens and no one does it, why? incentive is the answer but i just had a quick thought, what if it scaled the reward depending on how much you did during that defense, repairs/movement/kills/seigedamage/damage/healing/boonproduction
to all the ppl that say that coloring the dome would just be a big flag to not shoot at it…remember confusion? when you had it al nice little icon was on the bottom of your screen saying DON’T SHOOT YOU WILL HURT YOUR SELF…but ppl complained that this was OP and impossible to counter, and guess what, it got nerfed because ppl couldn’t control them self’s to stop shooting for 3 sec or take off auto attack
So, if ppl keep complaining it will get changed just like confusion, cause anet play’s to the simple minded zerglings and these zerglings will continue to shoot at the dome no matter the color change cause there simple mindedcool another ranger rage xD tbh this is the first complaint ive seen, feedback is already a huge skill with the gigantic dome sticking in your face, youre given the thought “hmm is this friendly or hostile” so you are given the oppurtunity to fire and test it dealing maybe 500-2k dmg to yourself, dont be ridiculous its nothing like confusion, as skill that can damage 5k per ACTION over a 15sec time slot, imo its still a little overpowered with perplexity currently in but im sidetracking, Feedback working as intended
lol my goal of the post wasnt to say something wasnt working as intended, but that anet will cater to many of the simple minded ppl that want to put as little effort as possible into playing this game, i know that confusion needed the nerf but so bad as it only worked on your action, but anet bombed its dmg, and now that the simpleminded ppl want this change to make playing less risky and easier anet will see the cry and and if there track record serves, do it
also that simpleminded zerglings are just dumb and want things easy as possible
well my apologies, i just saw ranger and must of gone into blind rage xD, its usually rangers tbh complaing as they run projectile heavy dps and get miffed when they come across a counter, confusion was a good nerf, i ran a confusion build as well and it was a well deserved reduction.
as for anet picking up on this, i cant really see it happening, its such a ludicrous request and this is the first complaint for feedback ive seen and frankly most mesmers dont normally run feeback
to all the ppl that say that coloring the dome would just be a big flag to not shoot at it…remember confusion? when you had it al nice little icon was on the bottom of your screen saying DON’T SHOOT YOU WILL HURT YOUR SELF…but ppl complained that this was OP and impossible to counter, and guess what, it got nerfed because ppl couldn’t control them self’s to stop shooting for 3 sec or take off auto attack
So, if ppl keep complaining it will get changed just like confusion, cause anet play’s to the simple minded zerglings and these zerglings will continue to shoot at the dome no matter the color change cause there simple minded
cool another ranger rage xD tbh this is the first complaint ive seen, feedback is already a huge skill with the gigantic dome sticking in your face, youre given the thought “hmm is this friendly or hostile” so you are given the oppurtunity to fire and test it dealing maybe 500-2k dmg to yourself, dont be ridiculous its nothing like confusion, as skill that can damage 5k per ACTION over a 15sec time slot, imo its still a little overpowered with perplexity currently in but im sidetracking, Feedback working as intended
I don’t have a problem with needing to target for the clone skill either since it’s a clone skill. and if it can’t blink you there then It won’t like the blink skill and laugh at the player for being dumb lol I just think anet should be easily able to just copy the warrior leap skill onto the clones and replace that unique crazy fast run and pathing complicated stuff
i agree, i never understood why it was called “illusionary leap” its 100% immitating the #2 skill from warrior sword “savage leap” so why the weird animation???
Hi guys,
Ive come to the realisation over time that capturing keeps for rewards is starting to seem counter productive, i wouldn’t completely reccomend removing rewards from capturing, however i do believe that shifting 60-80% of the rewards over to defending your towers and keeps, players are always going to be driven by incentive, (the majority) so by shifting the rewards you give incentive to 1) take points if you dont have them and 2) defend the points you already have.
i was going to place in suggestions however it isnt a suggestion, it has a huge flaw that i need help with,
i prefer the idea of defending first them capturing, (its how its always worked in real life) however players are, as ive said before driven by incentive and this would encourage players just to camp in one point to keep reeping the rewards, how would it be improved more than whats already in place as places dont always get attacked.
maybe giving the mesmers the option to use it and blink without targetting would make them a tad too fast for what they are but thats my mind getting excited, maybe it could be the sollution for offering OOC speed
well thing is they seemed to design it as a unique skill the super fast running an pathing and all, if they just scrap this and put it on warrior leap, I think it will make it not so complicated. basically I think they chose to be unique with it and decided to code something complicated where they coulda chose something else
Ah, I realized why they didn’t do it that way. The warrior leap skill can be used to traverse terrain. You can jump from ledge to ledge or things like that using a true leap. Allowing the clone to leap like that would produce problems because teleport skills do some sort of odd pathing check to make sure you can teleport there. If you targeted something that the clone could leap to but not path to, you’d end up having problems all the time with actually swapping to the target.
im sorry pyro but youre shooting his idea down with complete nonsense, we arent going to remove blink because you cant blink to the other side of a gap,
I honestly beleive the perfect fix is to make the clone leap just like savage leap on the warrior, phantasm and clones are made to mimic other classes yet this one doesnt mimic anything at all, if it leaped it would fix terrain and you should then be able to use it without having to target something, even if the clone leaps over a gap it will do this, lets say you then try to teleport to that point, whats wrong with it doing what blink currently does?? blinking you to the edge of the gap.
its a shame really because i came from runescape where is very very difficult to hit endgame so i always found i had something to do, i found training very fun, GW2 needs some sort of progression/training, the WVW ranks were a very good step in the right direction but its pvp only :C wheres the pve version
im actually suprised i liked this idea, it sounds like a very intelligent way to mix pve with pvp, very impressed
it may be white gold, however im not 100%
We had a lot of last night on EB. I guess enemys that got killed didn’t know what hit them when a bunch of upscaled pink asuras raged across the map
This is just brilliant xD ill keep an eye out
they arent stupid, the krait are a very intelligent race and theyre making it out like theyre morons being manipulated -_- way to go for obliterating gw1 lore and my favourite race ty anet
LOL!
Their whole entire race is being constantly manipulated by their corrupt power hungry priesthood. It wouldn’t be all that shocking if Scarlet made a deal with them, and they changed their holy “script” to make the rest of the Krait fall in line. Since the Krait are raised to be religious fanatics, and to never question their holy “script”; that’s all it would take to get them on their side.
they have a long history of cutting their nose off to spite their face, i predicted that some mesmer had brainwashed them, but it is literally impossible following original lore for them to do it out of their own free will, Unless they’re stating with this LS that theyre becoming less sure of their religion and have become to be desperate due to the oral nature of their religion
she wanted to love at least once in her life :C scarlet stop please youre hurting me xD very good touch, second time the PS made me upset, first time was sieran dieing :’C she was definitly the best story path, you really felt like it was a needful sacrafice, tybalts seemed a bit out of the blue tbh and i didnt appreciate the comedic character in a story that was already short on seriousness
that wouldnt be epic enough for lazarus tbh, this is a guy who split himslef up inside hosts to survive xD it would be next to impossible to stop him, i want this mursatt to be the ultimate villian i love the mursatt and there story
i thought to myself, the writers must have a bloody good reason to making the xenophobic krait side with the nightmare court, but they didnt, never would they taint them selves or side with another race, even to re-incarnate a prophet, they arent stupid, the krait are a very intelligent race and theyre making it out like theyre morons being manipulated -_- way to go for obliterating gw1 lore and my favourite race ty anet
Huh… been playing WvW since before launch and haven’t noticed an issue with feedback yet. Probably the only problem I have with it is that it doesn’t reflect siege as well.
Oh would that be fun… incoming treb fire! Stand back… I got this.
lmao i nearly died once running towards ballista shouting “hold my beer” brandishing temp curtain and feedback, my guild were in tears xD, seemed i learnt the hard way :P
well excuse me for trying to be a bit silly in my posts for entertainment, but fine ill be serious, Feedback would simply loose 80-90% of its dps output due to enemies being able over time to condition there eyes to avoid it, feedback is a very large dome and is already easy to spot, i honestly agree on temporal curtain or the wall of reflection for the guardian, but feedback would be more well suited to not have this feature, while it is used for projectile shutdown on an enemy zerg, its main use is aoe damage, on good used towards initial charge on a zerg it can hit anything between 40-60k dmg more depending on whether the zerg is a pug or a guild, if you make this skill change colour for the mesmer, they would loose there option for high aoe dps and tagging, this is why im against it specifically for this skill, i understand that it may be frustrating to have your projectiles thrown back in your face from the skill but if you carry on when feedback is already so clearly visible then it is down to the casters fault,
what are your thoughts on temporal curtain? changing the colour of this skill wouldn’t solve your issue you’re describing.
you really find it that difficult to level to 80? -_-
“Mesmers are magical duelists who wield deception as a weapon.” I dont know how to explain how narrow minded that statement is …. this is still lore and not game mechanics
it’s not so much lore as the driving concept behind the profession, on which the game mechanics are built.
tell me about it, i dont think this guy gets it, give the warrior some fireball spell come on pleeeaaaaase i dont care about lore bla bla bla xD
still… you got lawyered xD and no, they wont change it, they dont need to dumb down thskills anymore than they are, red circles are more than in enough imho, (which feedback already has) so good day sir
oh and to completley destroy you in debate id like to qoute the website with a link aswell
Mesmers are magical duelists who wield deception as a weapon.
https://www.guildwars2.com/en-gb/the-game/professions/mesmer/
BOOOOOOOM!!!
Make the colour too obvious and they’ll all dodge out of it and the spell will be rendered ineffective.
please read my comment 5 posts above this one, why this isnt the case.
oh and yeah it is the case, changing the colours would condition the players mind (as a skilled ranger) to roll as soon as they see that colour in front of them, Rendering the skill (thats only really stopping 3 out of 8 classes) …. Useless in a large group, albeit id still be able to use it for small scale but id rather switch to decoy as temperal curtain would do the job for small scale, tell me, should the colour of the phantasmal warden and curtain change colour aswell? as i can imagin that is way more fitting to your complaints,
if you were talking about curtain id understand as it sits stealthily under the players >:D
(edited by RedCobra.7693)
if you make it clearly visible that a feedback is an enemy one then it would be too easily avoided and would render the skill completely useless
Yeah right, like every other spell in this game is completely useless, because its marked as an enemy spell ? I dont think so. Necro wells, Necro Marks, Elementalist aoes, Mesmer Nullfields, Guardian Symbols, etc… are all marked enemy spells. You want to know why they are not useless ? Because their effects work immediately, just like feedback.
a) Players have a reaction time before they even notice that they have to stop, feedback is instantaneous our brains and the servers are not.
b) Projectiles that are already launched cant be stopped and WILL be reflected no matter what, channeled skills that fire projectiles need to be canceled.
c) It can deny certain positions and forces enemy to stop their attacks and move away if they want to continue attacking, since your position in relation to the enemy doesnt matter inside the bubble because everything will be reflected regardless.
d) It protects friendly players inside the bubble and players behind it in a straight line to the enemy, since the projectiles dont fly over the bubble and also affect ranged enemys outside the bubble.
Again, the intention and mechanic of the bubble is not to “trick” you into firing in it. If the enemy ceased his attacks or you reflected an initial burst because of its instantaneous nature, the skill served its purpose.
You are just scared of this suggestion because your main is a “Reflection Tank Mesmer” (you spelled reflection wrong btw in your signature) and dont even know what its used for. Imagine your own zerg/group doesnt even have a mesmer fighting with them and the enemy mesmers use a feedback bubble …. it will be still super effective although your own team didnt get “tricked” by it because they know they dont have a mesmer in the group.
If you are solo-roaming and using your Feedback bubble … do you think the enemy keeps attacking because he thinks “oh there must have come another solo roaming mesmer to my aid, and placed the feedback bubble on me i just should keep on attacking”. Absolutely not, it happens because he already spammed those attacks and didnt realize what he did for a brief moment until he dodges out of the bubble.
mesmers are there for deception, skillwise and lorewise
Still no, they are not. The only “skills” that are intended to deceive you are CLONES. And i dont know how much more clearer i can explain to you that lore =/= gamemechanics, its such a fundamental, basic and simple concept.
a) get used to it, thats part of the skill of the game use your reactions to counter a skill, exact reason they added evades, quit qq’ing
b) yep, looks like youve learnt the basic priciples of reflection, a skill that is home to the mesmer, a class that has been nerfed again and again, of course it reflects projectile in flight -_- its on a 40 sec cooldown
c)only really effective against 3 classes out of 8 for this, engi staff ele and ranger. woah OP much
d) yep this only protects your friends from main damage from 3 of the 8 classes, stop the pressess, changing the colour will change this
oh and no my group dont roll ranged heavy classes due to feedback lol and im pretty sure theyre smarting enough to notice after the first reflect that its an enemies
now please read this bit:
the whole point of of me not wanting to change the colour is that the enemy HAS to fire at it at least once to discover if it is an enemies if they arent smart enough to look at the ground just like nullfield
oh and nice xD i didnt even notice i spelt it wrong, well typo but thanks
no, it sounds like to me that youve had a badtime with feedback as a ranger, come back when youve played both classes enough, im sitting on 300hours for my ranger and just hit 1000 for my mesmer so i can easily say, following your suggestion would render the mesmer even more useless in group fights as they already are, its taken me ages to create a powerful build for groups, it would be extremely easy to spot a different coloured feedback and waaay too easy to counter
while i agree its very effective for area persuasion (not denial) its main use comes from dealing dmg to pug zergs.
aspirine it would be nice to meet you in game. I can assure you there are a lot of good players on dzagonur. actually most of the time our players think it is quite safe to jump into a bigger group of enemies (not talking about the zergs,because yeah ours are bigger and there’s no skill in that) and wipe them and most of the time it becomes true.well players I talk to in teamspeak who know what they are doing think that anyway but i guess it’s easy to find a lot of players that don’t use TS and are new to wvw and get farmed by some of your groups that know what to do(those must be those easy kills you are referring to). I’m not trying to insult because i’m sure there must be a lot of good players on your server but your general coordination and your builds are really lacking something. I play GS/Bow with almost full berserker armor and jewelry+melandru and I should not be allowed to run in front of our zerg and still survive the whole battle right beetween you guys!And believe me I would not do that against Drakkar or RoF because i’d be dead within the first 2 seconds my endure pain wears off
We lack coordination because WvW was (and is) so bad for us. (unless it’s Vabbi and WSR at least for the moment)
Not everyone can be dedicated to something so fruitless.
WvW isn’t fair enough for us to prepare enough players in terms of build, knowledge and skill.On a side note, if you want skilled players, try our roaming groups (not all though). They kill most of the roaming groups of other servers from my experience running with some.
you got it, me vel and ash from jd aswell took down 7 dzagonur in an even fight below the ruins, got ganked and nearly died by two thieves but due to them not being so prepared for roaming builds only did about 18k dmg between them :P
The only people who really have the a problem wight the runes are the same ppl who call thieves OP and the same people who can’t simply dodge a slow warrior hammer attack.
What this guy said. I had a problem with thieves and perplexity runes until I figured out how to counter them.
youre joking right? to counter you have to go full condition removal to ensure your actions arent penalised, just try and do that on a mesmer, like i said im not one to normally complain but no ICD is a freaking joke, it needs a 10sec cool down at leaast
Can someone answer me on why rytlocks holds onto this and doesnt give it to queens jenna so she can enter ascalon with it and put all those foefire ghosts to rest, its hurting my brain, is rytlock an absolute moron, not only that eir had broken the counter part Magdaer and sent it off to be reforged, so why not end it once and far all, rytlocks people are dieing and he’s sat there behind his pretty little desk holding onto his pretty sword that he doesnt even use, he doesnt deserve to be a leader in my eyes :C
I read somewhere that it was because of the ghost threat that the 3 legions are united.
They united forces to keep Ascalon from falling from “Charr claws”.So… if Rytlock ended the curse, the reason why char are getting along will cease to be, therefore the alliance will break and every charr will again mind their own affairs.
In my point of view, that same curse is the reason of charr current success and Rytlock knows it.
Rytlock might be the new Khan-ur or is planning to be… but thats a whole new debate.
seems to me that eventually though the legions will find out about this myth and want to put it to test, its that that worries me, that it hasnt been put to test, just like when that seraph captain wanted jennahs blood, couldnt she just of shown him that it wont work by giving some of her blood i mean seriously, but no instead they brutally slaughter him xD
ive got hardly any problem with the runes to be honest, ive got quite good at countering them, the difficulty and my mean reason in being against them is that there is no ICD making it impossible to wait out the confusion to get your burst, being a shatter mes, 5 stack of confusion can kill me due to completing about 10-15 actions in 1 burst its obsurd
ive been loving the roaming ive been doing, dzagonur really seem to care about there team-mates, its pretty tough to down you guys when you res so fast xD tbh ive never come across such teamwork between pugs its impressive, keep up the goodwork dzagonur
aaaaaaand i just realised you meant spvp not wvw, my apologies ;P phew, you got me scared for a second there.
while it still seems a good idea, (thank you for focusing on the irrelevant part of my counter argument with a straw-man technique, you speak like a true politician) if you make it clearly visible that a feedback is an enemy one then it would be too easily avoided and would render the skill completely useless, a big red dome appears and its instantly telling you to stop firing, its a huge nerf to reflection, which is already difficult to maintain due to the fact you take retal damage -_-
try a boon production build with signet of inspiration, should be stealth all that better in pve
youd be better off with more defensive runes or maybe even runes of speed =, you should be running null field as a commander anyway, so with glamour reduction in adept inspiration conditions shouldnt be too much of a problem.
i wont repeat others but i can add,
1. yes its supposed to be like that, i cant find the posts but its already been mentioned that this is intended due to rendering the clone production useless if you are “revealed”
2. if youre using a zerk build give travellers runes a try, if a defensive one then try runes of speed, theyre both very expensive but they are extremely useful and provide stats that arent useless, cough centaur cough.
you used to be able to use blurred frenzy to avoid retal but they changed it to evade instead of invulnerable, so as a frontline mesmer im forced to use distortion as the health loss from retal will force me to retreat out of the enemy zerg.
It’s funny because I hear everyone rave about how good Mesmers are when it comes to fighting other players so I was pretty excited seeing as how my main is a Mesmer. I usually only do PVP with my charr warrior.
Needless to say, mesmers in pvp were kind of a disappointment to me. I love the class, but I feel like they deal terrible damage. They’re good as escaping and survivability in general, but when it came to inflicting damage, the output was mediocre compared to my warrior.
Any tips?
god this post hurts me so much xD, mesmers have the best burst on the game on a 16-20 sec cooldown with stealths. have a look at some shatter builds, max out zerk gear and you can burst down a tank guard in 1 burst.
the problem with this is youre probably referencing struggle with someone who had perplexity and that can be applied too fast and too powerful, condition removal wont help you against one of those, you need to burst them down and avoid unnecessary actions
ITS SUPPOSED TO TRICK YOU!!!
Thats the biggest bullkitten ive heard so far ….
mesmer lore =/= mesmer gamemechanics
Please explain to me why my character is able to distinguish every other enemy spell from friendly spells, including other mesmer spells like nullfield by the red outline(which clearly should “trick me” because mesmers, right ?! ).
And i don’t think it would be a mesmers intention to trick his own entire team, leading them to cease attacks in order not to hurt their own team. Furthermore if you want to give me that logical lore bullkitten how does a purple reflection bubble differentiate between friend or foe ? How are friendly characters immune to the effects and how does a spell know which person to hurt or not to buff?
The gamemechanics are based on functionality not on lore and realism.
Im not sure but i think Time Warp doesnt have an indication either, which would be helpful to know since it buffs people with quickness and generates an etheral combofield.
cough, enemy feedbacks have a red outline -_- “You are not ready” (sensei voice)
no but seriously get your facts right before you start mouthing off, work as a team so they know when youre placing down your FB and TW or its going to confuse them, and yes mesmers are there for deception, skillwise and lorewise
respect for not using perplexity
Lol
ty yeah i prefer move fast and perplexity are so strong…they need to be nerf…
tell me about it, people know they are clearly OverPowered and are something that anet put in by accident, its just that im a very enthusiastic duelist so perplexity is just shameful to me.
name me one situation where spear melee would come out on top against another class
the reason why its not equal is because you burst with the spear then its all on a long cooldown, where as the tridents dps comes with no CD, its consistent, a power build with a spear does less “DPS” than a trident over say 1 minute.
is that definite though? i cant confirm it from my desk but i think ive said something more than 3 times before.
Also guild recruitment spammers. It doesn’t stop them but it does stop them filling up the whole bar.
As for how long until you can chat again as far as I can tell it varies depending on a number of factors. How similar your messages are definitely affects it (for example saying ‘thanks’ over and over will get you blocked sooner and for longer than switching it up with ‘ty’ or ‘thank you’ every so often).
It also seems to be affected by how many other people are talking. If chat is fairly busy you have to be literally spamming to get blocked, if it’s quiet you can say 2 things, 10 minutes apart, and that might set it off.
I’m not sure what else might be involved, those are just my observations.
well sometimes it also seems random, i pulled out my brrom and said “sweep” 3 times and got supressed xD anet doesnt like roleplay i guess
You know the power damage of any skill in the game scales the same? It’s a multiplicative system without base damage…
You don’t have to become angry just because you seem not to understand what I’m talking about. I say a Condition build binds you to the trident, a Power build doesn’t. You can go high dps melee or medium ranged. You can make use of sigil of battle and you can “ignore” your cd’s with swapping. And you also won’t deal less damage with the trident.
but you literally just said in your last post that you could use the spear with the con build WTF? and i meant comparative to each other, due to spear having a higher base power it scales better, you just said it yourself, its a multiplicative system -_- so if the tridents power is 10 and spear is 20 and the multiplier is 5 then spear will get 80 extra damage where the trident will only get 40 extra damage, are you starting to understand the word scaling? ill say it again, spear scales better than trident with power. and i apologise for getting angry but usually im all for opinion and debate over weps it promotes improvement but in this case youre simply wrong the moment you stop using trident you loose dps with a condi build, and the only reason i switch to trident with my power build is because my burst is on cooldown and id be stupid to go in for melee range with a spear, and hey the bleeds are OP so why not use them, in my opinion the trident needs nerfing.
Lemme explain: It’s a strong condition weapon compared to other condition weapons. But it’s as useful if you are running power, just that you can make use of the spear too, or the phantasms, or vulnerability.
1. applies bleeds (condition) and gives you vigor and swiftness (boon). I get boons too as power build, there is no difference there.
2. blind does get affected by condition duration wich is in dominon -> power. Condition damage has no effect.
3. Retalation is power based but the clone is condition due the bleed but again -> boons.
4. Stacks confusion wich lasts just long enough for one attack -> 500 normal damage and 2000 confusion? Now as Power build its just reversed: 2000 normal and 500 confusion. Just examples, not real numbers. It’s about to send a message
5. Its broken. It works for the cc but it says 6x damage: “high number”. However it deals just once damage and that damage is approximately 1/6 of the “high number”. -> bugA dps of 2k is weak. Power builds make 4k in general, about 6k in dungeons (no passive damage included (TW, vulnerability etc).
You would forget about “the crappy spear” ? That spear that deals 6k with 2? about 1.5k DpS with 1? Cleave (3 enemies)?? It also has a phantasm with a 1.5k~ dps aswell blink.
the trident does not scale the same as the spear with power and im going to leave you with this because i feel like im speaking to a wall, and im sorry for this but this is fact, if you are using the spear with your condition build to do your main source of damage you are a complete and utter moron (figuratively speaking). FACT
wuuuut, 1710 permanent stacks is freaking huge o.0 i dont understand how its lacking, do you mean you want more sources from the wep? i can agree i only spawn the phantasms to shatter before getting my clones up buuut
1. applies bleeds and gives you vigor and swiftness (condition)
2. applies blind (condition)
3. gives retalitation to you and does power (support)
4. it stacks confusion (condition)
5. its not broken its a CC (support)
i dont see how this is a power wep, if i was running a condition wep i wouldnt even waste my time with the spear apart from spear #5 for the CC then id start stacking bleeds, 1710 tick perma uptime is soooo freaking overpowered i dont know where to start, necros cant do that, warriors cant do that, and engis cant do that? explain how its not a power ful condi wep, or do you want things like poison and torment? im confused now
well tbh its the texture they use, if they did use the texture that can be coloured originally it means they have to change it, and due to the politics inside a company this kind of update would take from an idea months to go through :C so i cant see them doing it, im just disappointed they didnt think of this originally when they were supposed to think about it.
loading 2 volcanus’ with different flame colours would require 2 different models, its going to get heavy in zergs tbh, however i see no problem on having this option on some weapons, other weapons like the mystic weps already have counterparts not all weps in GW1 were dyeable. i would be quite tough looking at it to add this feature to the game, they’d have to completely rework the models for each weapon to correlate with the dye system
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