I’m generally against any significant changes to existing skins or animations.
If I don’t like a skin as it is, I don’t have to get it. If I do like a skin, and I get it, but it’s changed to where I don’t like it anymore, then I feel betrayed, like something has been taken away from me. This is especially true with legendary weapons, which are such a huge investment to obtain.
I’d rather just have titles as they are. My main usually wears “Emissary of the Mad King,” but I don’t want to have to switch to “Golden” all the time to play most efficiently, just because Emissary of the Mad King “negates sugar rush condition,” or some such thing.
Kinda a neat balance, really. I have a Ticket that I haven’t spent yet, because I haven’t seen a skin that really catches my fancy more than my current ones, but if I didn’t, I could afford to cough up 50-100g for a skin I really liked. It would be more expensive than my usual skins, but that still reachable.
I…don’t really understand this thread.
It’s one thing to say, “That’s your opinion, but I don’t feel that way,” when someone complains/praises something, but if you’re not talking about anything specific, what’s the point?
Lets say HoT sold 2mil copies which is fair imo, that means off HoT alone Anet made 120 mil thats not including the $79.99 version or the $100 version that I bought. Where did that money go?! Clearly not into the game since its been months without any new content.
That seems a little misleading. You might be able to estimate a minimum total income from HoT, but without knowing its development costs, that doesn’t give us the actual profit. $120million is a big number, but it’s not a particularly useful one here, without more context.
I don’t raid or PvP, so I haven’t had a lot of new stuff going on besides HoT, and I’m eagerly looking forward to whatever we get next, but it doesn’t help to throw around numbers without necessary context.
For what it’s worth, Elementalists and Engineers only have one underwater weapon, too.
That might seem like a strange comparison, since Eles/Engies don’t have weapon swap, but neither did Revenants until developers added it in response to player feedback during beta. At that point, I imagine it was too late to add five new weapon skills from scratch.
That’s not to say aquatic combat is alive and kicking, but it does explain what’s going on with the Revenant a little. Just like other classes have to fall back on utility skills that might not fit their build underwater, the Revenant falls back on stances that don’t fit their build. It’s one of the same old problems aquatic combat has already had, just with a little extra confusion from the way Revenants do skills.
I think the sense of accomplishment, prestige, best-available stats, and switchable stats make legendaries desirable enough. I’m happy that players can spend (what, 50g?) on an ascended weapon and be on-par with a 2000g weapon.
I mean, it’s not like legendaries aren’t in demand because they’re not nice enough. They’re in high demand as it is, without an extra 1% stat advantage.
Please give some specific examples of problematic in-game experiences you’ve had. Without those, it’s hard to discuss the problem, because most of use seem to be having a different experience from you.
Not trying to shut you down or anything, but I want to understand where you’re coming from.
Okay so, may I bring this back to my earlier post as an example?
If you were to say, Murder my family.
Does that mean I am simply too sensitive? And that I should block you and go about my day?I know everybody thinks I am making a big deal out of this, but these are all simply metaphors for the problem I am trying to put across.
No, you absolutely may not go back to that example. It’s outrageous.
I believe that cyber-bullying is a serious problem, but I wouldn’t compare real-life bullying to an actual murder. You’re giving us the impression that you have no sense of proportion, so without any specific examples of the problem, we’re left thinking you’re exaggerating the problem in general.
What are some specific examples of problem behavior you’ve had to deal with?
I’ve spent a lot of my gold on Endless Tonics. Wintersday, Halloween, Elementals, Karka, and Silverwastes Mordrem tonics are all very affordable, so it’s easy to amass a good collection however you want.
Then there are high-priced Endless Mystery (Beast/Plants/Furniture) tonics, and the always-great Endless Mystery Quaggan tonic. There are also old Town Clothes tonics floating around at various prices. The Infinite Toxic Krait tonic is the single best thing I ever spent gold on, including my ascended gear.
I haven’t yet dropped the money for Infinite Molten Beserker (60g,) Infinite Aetherized Tonic (140g,) or, good heavens, the Batwing tonic. (429g!) I hate you, Nightfury, for making it so expensive. ;_;
Guyss, guyss! You have got to come ssee thiss wall!
Besst wall, 10/10, would sstare for hourss~
Soon we’ll be rid of those harpies once and for all.
Someone should probably give Eda a head’s up.
People still have tribal armor/destroyer scythe or other previous pvp armor. Removing it would mean they couldn’t change the skin or lose it forever.
Not necessarily. They could just hide them unless you have that skin unlocked. I don’t have any examples off-hand, but I believe there are some skins that already do that.
Ah, I see. Thanks for clearing that up.
More snide remarks on the forums will beat both of them, I think.
Ding ding ding ding!
We have a winner! \o/
Please don’t. I’m ambivalent about capes generally, but I don’t think flying with capes like Superman would look very good in this game.
I understand the appeal, but I, personally, don’t think it would be a good fit.
Basically what FogLeg said. Just because HoT added new zones, with new masteries tied to those zones, doesn’t mean it couldn’t add new exclusive features to old zones. It’s not like you’re being constantly beaten over the head with special new invisible mobs that need Nuhoch Stealth Detection, or NPCs that require language masteries, in Central Tyria.
Fractal-frequenters may strongly disagree at this point, and I’m not sure they’re entirely wrong. I haven’t gotten back into Fractals since HoT launched, however, so I can’t say how acceptable/unacceptable the experience is for Core-only players.
I haven’t done dungeons since HoT launched, but I was doing a lot of them previously to get the Dungeon Master title pre-HoT. I don’t know if dungeon culture has settled down now that the great rewards have moved to Fractals and Raids, but I found it very helpful to say “Casual/newbies welcome! Not a speed run!” or something along those lines in my LFG postings.
I did get some low-skill players, but a lot were people like me, decent players who worry about finding a friendly group, and some were dungeon experts who wanted to help out. It makes dungeons much more enjoyable when no one is going to yell at you for not stacking, or not having DPS gear, or whatever. Some parts are more of a struggle than they would be with speedrunners, but the struggle is memorable, too.
Level 500 crafting isn’t cheap, but it’s probably less than 180 gold for a discipline even if you buy most raw materials on the trading post. That isn’t quite so much compared to the hundreds of gold a precursor costs, or the 1k~2k gold a legendary costs to make generally.
When/If they implement Jeweler 500, I hope they find something novel to do with it, like letting people craft things similar to Oontz’s necklaces. Just making the items you can get from Laurel vendors and elsewhere would seem pretty lame to me, after they’ve been available for so long already.
Of course, the recipes would probably be so insanely expensive (scribe, Winter’s Presence) that it would be hard to craft much. People love aesthetics, though, so there would probably still be interest.
Forge-swapping rings/amulets/accessories would be nice. I know more than a few people have picked up duplicates without realizing what “unique” means with regards to ascended gear, and it’s lame to get a super-rare drop you don’t really like, but can’t sell.
Titles couldn’t be much longer and still fit on one line. I fooled around with the page HTML/CSS to make some example images, which helps show how full you could pack a line.
Since the forum doesn’t use a monospace font, some titles are going to require more space than others, and you have to consider leaving enough room for a lock icon. The forum seems to be extra cautious about trying to keep titles displayable, but as a designer, I have to be sympathetic to the problem.
Either way, it’s unlikely to change, since Anet no longer has a relationship with the person(s) responsible for the forum software. (Unfortunately!)
I really need to ask: if you don’t like playing the game why do you need spirit shards?
That’s just what I was wondering.
Anyway, as far as I know, there’s no good way to buy your way into Spirit Shards. They can drop from champ bags, PvP rewards, dailies, etc. (full list) but gold/gems won’t really help you get them.
There are 3 rapier type skins in game that I know of. What stops you from putting one of those skins on Bolt?
Correct me if I am wrong, but if you reskin a legendary don’t you forefeit all the cool visual affects, which is what I thought legendary weapons were all about, since they have the same stats as ascended weapons?!
Correct, you’d lose the special effects. A legendary rapier might be neat, and might make a good contrast with Bolt, which is a fairly wide and elaborate sword blade. Might be a little tricky to design, since the blade is so thin, but there are possibilities there.
True, Fire Elemental does take a long time to start. It’s not uncommon that I’ll be at FE and bail before it shows up so I can get into a good Tequatl map, and if you die and waypoint, you may not make it back in time. It could probably use an adjustment.
I’m generally okay with where FE and Wurm are at right now. I think Jungle Wurm in particular has a good balance of pre-events, fight time, and fight mechanics. (It’s still easy, but it’s a boss in a starter zone that gets piled on by 80s.)
Behemoth takes longer, but that’s less to do with its health and more to do with the portal mechanic that makes it invulnerable. The fight takes longer, but I can’t say I love it. The spawns scale up to being almost unkillable, so there’s not a lot to do if you hand around the portals, and it’s not a lot of fun to run out to portals, run back to head, run out to portals, repeat.
Yes, please!
I’ll close categories as I scroll down, which is of limited usefulness, then I’ll switch to another crafting tab and they’ll all reset. Same thing if I try to trim things down by unchecking lower rarities. It’s not the end of the world, but it is a nuisance.
Eh, we have Lovestruck weapons, the Wedding Attire outfit, and the Bouquet of Roses. I expect they’ll do a little sale / return-to-shop involving those items. They could add a little something, but I’m not expecting much, and okay with it either way.
Nothing against Valentine’s Day, but it’s not something to make a whole festival over, especially a week after Lunar New Year.
If it were selleable the price would be horrid. Just the drinks would cost about 600 gold.
That wouldn’t be much of a rise. Masterful Toast already costs 522~545 gold (5.22~5.45 silver, times 10,000,) and the price during Wintersday was pretty consistently over 700g, and well over 600g.
Cool as the skin is, that’s too rich for my blood~
While I’d prefer a second weapon set that I could swap to out of combat, this is still a great improvement. Hooray!
Glad you pointed this out, Danikat, or it could have been months before I noticed it. o_o
There are systems in place to prevent people from being rewarded for events they didn’t participate in, such as requiring people to tag enemies, timing out participation, etc. It doesn’t force everyone to pull equal weight, but, generally, you can’t just show up, go AFK while others take care of you, and then get a reward for it.
It’s not a perfect system, but it’s something that has to be tweaked carefully. As an example, a while back they made the system more aggressive about disqualifying you for event participation, and I remember having trouble if I got knocked off a ledge in Verdant Brink or had to respawn, and was suddenly out of range for the event. If it’s too lax, some people will get rewarded without much effort, but you want to be generous to the people who are trying to participate as well.
Hah! That makes for a fun mystery!
Could it have been a Ghostly Mail Courier? There’s also a parrot mail courier that you can unlock, but the Ghostly one looks like a pirate, at least in the icon.
Edit: It doesn’t look like Ghostly Mail Courier can drop from Black Lion Chests. There goes my guess!
(edited by Redenaz.8631)
As for the visual noise, I’m not sure why it’s not a slider, but presumbly with the way the game is coded that’s simply either won’t work or will take too much time to implement, so they did what they could.
Did they over nerf some affects? What percentage of people even notice or care? I didn’t see thousands or even hundreds of posts complaining about the nerf. But I’m absolutely positive I’ve seen a lot more complaints about the issue they’re trying to fix.
https://forum-en.gw2archive.eu/forum/game/gw2/Visual-nerfs-Merged
I haven’t counted the for/against ratio of this 870-post thread, but it wasn’t my impression that the people in it where generally pleased.
If they told me, “We’d like to do a visual effects intensity slider, but it’s technically unfeasible, so we erred on the side of people seeing more clearly,” I would understand. I might disagree and be unhappy, but I’d understand. I’m usually pretty generous about accepting what can and can’t be done, but I think it’s assuming too much to assume this option isn’t reasonable.
whoot, thats the best thing of the dreamer. i love to annoy other peoples with rainbowponies and that awesome pew pew pew sound. everyone hates it when im showing up and directly starts moaning, its great
Thanks for your post.
Dev this is exactly why this option should appear.
Because this bow sound is so obnoxious some players use it to irritate others & others respond not so nicely.A vicious loop is born
I rarely spend time with anyone using The Dreamer (as a matter of chance, not as a specific choice,) so I find it more funny than annoying. This post, however, makes me rethink whether it’s worth the annoyance it does cause.
I hate it when sounds, animations, etc. get changed in any significant way, but in this case…
Interesting as this could be, the amount of game content that would be destroyed or massively changed by something this big is too much, I’d say.
I like a good time-travel story as much as the next person, but I’d rather focus on the Elder Dragons than to make GW2 a time-travel story centered on the Searing. There are always more interesting stories to tell than resources will allow.
It bears pointing out that the problem is bound to look especially ridiculous on a thin, naked human, rather than a stockier character in heavy armor.
While the second placement is a little extreme, I’m not sure the second is a big improvement. Both hammers are nuts, and I’m not sure there is a placement that wouldn’t be extreme.
/shrug
Interesting as the idea of reclaiming Orr is from a lore standpoint, I don’t want to see it actually happen. I like the Orr maps as they are, so while I wouldn’t be opposed to anything happening down there, I’d hate to see them paved over for a new map.
I’d rather see that effort / development time directed elsewhere, either in making new content or adding interesting new features to existing maps, without steamrolling them.
They were all available, because I have them all without having paid to unlock them. I can only assume that while you remembered to log in for most of the releases, you must have missed the last two.
I try to do them on off-hours when I can avoid it. It’s too much hassle to get into Winter Wonderland anytime near reset. e__e
…That’s why I said “Unless ranged is the ONLY thing being played.”
Is ranged the ONLY thing being played? Even with elementalists, it seems like D/D is the more popular aggressive build, with staff being better for PvE/WvW.
Melee skills hit for a whole lot more than ranged skills. You really need to check the math on that.
Right thats why elementalist and mesmer are never seen on pvp, oh wait.
…If melee hits for more damage, but ranged strategies are still being played, wouldn’t that suggest the balance is pretty reasonable? (Unless ranged is the ONLY thing being played. I don’t PvP.)
Again, I don’t PvP, but I’ve yet to read a PvE class guide that said “You might as well stick with ranged, you’ll do the same damage.” More frequently I hear people say that melee is too good, because there’s not enough risk in the risk-reward equation, thanks to damage negation.
For a lot of people, yeah. (Some people, myself included, aren’t particularly keen on gore.)
Implementing something like that, however, would be very expensive. I’ve seen that a couple of times in turn-based RPGs, but there’s a reason (or multiple reasons) why it’s rare in games like this, or in games in general.
Ah-hah! Thanks!
What are people using for the snowball transformation? I’ve seen people using it, but haven’t figured out if there’s a new tonic or what.
Pretty neat!
I’m glad that something is being done about it, but without a good source of drinks after Wintersday ends, I’m not sure it changes anything.
I can get a present a day from the home instance tree, but one drink a day for 10,000 drinks hardly seems useful.
The LFG tool really needs an overhaul for HoT. There’s just too much happening in the general tab.
https://forum-en.gw2archive.eu/forum/game/gw2/Option-Reset-Bug
It’s a known bug that happens whenever you log out/in, whether it’s for a new build or because you’re done for a session. It’s being worked on, so hopefully it’ll be fixed soon!
I’ve used them occasionally, and I occasionally see them. I think they’re a pretty decent reward, although they certainly wear off by the time you start getting down to your fourth, fifth, etc. choice.
I’m not keen on changing things long after they’ve been released. Could they be better? Maybe, but I don’t think it’s worth rocking the boat for people who already like the way they are.
I would rather have farmers doing higher-end content, like Silverwastes or HoT zones, than running a train in Queensdale. Some people liked it, and that’s fair, but it could be pretty toxic to new players, and it was incredibly boring.
It put people in Queensdale, but it’s not like they were a bunch of spread out players doing all the events and helping newbies. What do we want the train in there for, exactly?
https://forum-en.gw2archive.eu/forum/game/gw2/Option-Reset-Bug
You probably had your camera settings reset. You can correct them now, but there’s a good chance they’ll be reset next time you log in. They’re aware of the problem, and working on a fix for it.