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I have to ask – why people who do nothing but mindlessly zerging and farming bags getting rewards AND loot, but people who spending all their time saving civilians for 1200+ count gets nothing for their job?
We need some form of requirements to be eligible for reward, like get 7+ NPC revived/encouraged per event stage. No revives – no reward.
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You guys are just mad that engis are finally worth taking serious.
With build for avoiding actual fight against player and fighting against circles instead? Sure, serious skilled PvP as is.
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And this right here is why these patchnotes are obviously fake.
We have to hope about that, because if not – it will be pointless to play anyone except engi.
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As for the banners, in their current state they are basically invincible engineer healing turrets that also provide significant other stat bonuses.
Do you understand difference between grandmaster talent in support line and baseline ability? I guess you don’t.
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anything is more fun than skyhammer…
Skyhammer is pretty fun without engineers and cannon fights.
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I see more engi than warriors now o_O
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This ignorance really blows my mind. >.>
The travelspeed may be no issue in PvP. It is indeed an issue in WvW. So if you wont contribute more than “lol WvW suxs”, I would kindly ask you to leave this thread.
I’m playing organized WvW since first BWE. And warrior landspeed was never an issue to anyone except bad gankers, who usually went mad about OH NO MY KILL RUN AWAY NERFNERF.
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Skyhammer is ok. We just need to nerf stealth pulls (cannot break plate in stealth, cannot pull/knock in stealth) and make hammer dodgable. Oh, and nerf decap engi.
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Flash news, noone cares about your PvP assesssments.
So PvE-r talking about speed? Lol, ask devs for WP ban then.
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Pvp is about capping nodes and getting to your teammates as quickly as possible to make a 2v2 into a 2v3 so winning the fight.
Try to make this “awesome” build for sPvP and see how it works.
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This tread is about the time, the warrior needs to get from A to B, not about your sense of effective combat.
Flash news – PvP IS about combat, and no one cares about speed if you are useless. Oh, with one exception – bad wvw gankers.
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So,
Greatsword #5 should require a target.
Sword #2 has doubled cooldown if no enemy is targeted.
And we’re all happy.
Who is “we”? 0.5 unskilled wvw gankers?
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1st, I’d actually like to see some damage data.
2nd, warrior weapons are largely fine. Now look at Guardian scepter 1/2, sword auto attack 3 along with sword 2 damage and sword 3, staff 2, hammer auto attack 3 taking two years to cast, hammer 2 not tracking on the X-Axis, hammer 5 requiring you to stop running, focus/shield 5 and the warding spells on staff/hammer having INSANE cooldown timers, shield 5 not actually blocking projectiles, torch 5 not clearing condis on the caster…I mean come on =P
Will trade warrior 1-5 from hammer to guardian 1-5 any time.
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Call it a higher risk/reward bunker.
Oh boy, here we go. Plz show me other bunker who can run to capped node, decap it and cap it for himself.
Protip: you can’t. Other bunker can only contest it without decap and die after reinforcements will arrive (or even better, enemy will ignore him. Point still capped, enemy bunker not participating in fights/point defense – awesome!).
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Quality over quantity. Being able to field 40+ does not impress anyone.
This list is based of of gvg. 15v15 or 20v20
GvG must reflect real ability to manage guild zerg in field, not small group of chosen individuals from roster. 20 ppl barely can manage real blob, 15 will likely be roflstomped. I always was for 25 ppl as standard format for GvG (for T1 it’s more like 30-40, but 25 is good solid raid size for good wvw guild).
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Whirling Axe shouldn’t be looked at for damage but a whirl finisher and an amazing adrenaline builder.
No damage, no CC, no protection, but most useless finisher in game and adrenaline builder. Yes, very useful.
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Also, imo if guild cannot field force enough for fight blobs alone – this guild not earned place above guilds who can.
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Venture out of T1 once in awhile, you might learn something.
I remember league and constant roflstomping low-tier guilds by high tier guilds. You want to tell me that everything is different now?
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TW 16, Choo 9 and lol-who-is-that guilds are littered the top. What kind of survey is this?
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And still no answers from devs. Guess Player vs Point deemed as perfectly normal playstyle.
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Why don’t we nerf the OP auto attack instead? It’s an auto attack. Look at Ele’s auto attack.
Because axe don’t have any valuable 1-5 abilities except AA chain?
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Hey guys, recently I was on the SPvP Update podcast (http://www.twitch.tv/mistpedia/c/3714253) where we had several discussions about how to improve things within GW2. One of the things that we all collectively agreed on was the change of Soloque to a structure similar to RA where you’re grouped up with 4 other individuals and you’re tasked with winning 25 games. Every 5 wins you get a reward chest (Suggestion; Gold, Black lion keys, rank boosters, finishers etc) and at the end you get a nice big reward chest, (suggestions; A full Armour set, a Legendary weapon, Dragon Finisher with 25 uses, A finisher that says 25 on the flag and you can emote it with /twentyfive , a minipet of svanir and chieftain that’s sellable on the trading post etc) but if you lose any time in that ride to 25 wins, you get kicked out and you have to queue up again. This resets your wins and you get grouped with another random set of people to start the race again.
I believe the continuous match-ups I got in RA in GW1 were the things that kept me playing. I could play for hours on end in GW1 but in GW2 I tend to get cold feet after winning 3 matches, especially if they were tough.
I believe a structure like RA would keep players in the game a lot longer and could help build community considering you get to stay with people you win with till you lose.
Tell me your thoughts and make sure to watch the SPvP Update, plenty of good suggestions there. T’was quite fun to be a part of it.
Lets assume what we are not playing in prime time (5m waiting) and match will be ~10m average. This is 15min per match. Lets assume that we are average players with 50% winrate.
So for 25 wins we need 50 matches, 50*15/60=12.5 hours.
Sorry, but 12h+ of playing is TOO much.
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Another finisher that completely clutters the screen, yay?
Not as bad as the frekking wurm tho(disable it for spvp please?)
This. Wtb option “Enable basic and rank finishers only”
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When I stated “button mashing” I was referring to the effort that an decap engi has to put forth to accomplish something when compared to another profession’s meta builds.
Decap engi is for the most part ft/bomb/tk. Some people use rifle some people use pistol shield for the extra blind. There are a ton of skills that you have to cycle through to avoid damage. It is a troll build for sure but does that take more or less skill than a spirit ranger or a hambow or any other meta build? Who is to say?
Decap engi can be countered by a.) rotating or b.) sending a bunker with a ton of stability to ruin his cc party. I am sure there are other direct counters as well.
Let me guess, how much bunkers have ton of stability in standard build? Oh, thats right, zero.
And what bunker can bunk AND decap in same time? Oh, thats right, one. Engi.
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Give Air Blast weakness, some damage and 0.5s cast time with animation (white smoke venting from sides)
Give Overcharged Shot more damage and less selfknockback distance, casttime to 0.5 and add animation from warrior killshot.
Engi fixed.
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Oh, sorry, wrong tab. If mod will read it, plz move it to sPvP subforum.
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It’s simple: allow votekick team member while countdown to match is going (before final 10s countdown), with replacement from current Q.
Because of naked d/d eles with nick Kill Me In One Shot (seriously, I saw him yesterday), trolls, intentional afkers (“lol I hate Skyham, I’m AFK now, bb”), etc.
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So, what advantages we can get in “competitive pvp mode” by choosing right race?
1. Body block, hiding behind bigger player models to freecast ANYTHING without being seen. Your enemy have no idea what are you doing right now.
2. Animations. In the game where we don’t get castbars because we are supposed to build our counterplay by reading enemy animations – you can legally cheat and make asura.
3. Target selection. Have fun with clicking between minions/pets/turrets/clones/NPC/large player models. Oh, you trying to tab target? Too bad, here’s your pets/minions/clones/…
WHY we still have such legal exploits in pvp, 1.5+ years after release?
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decap warrior
What. Warrior decap CC abilities are… well, “pretty bad” is close enough.
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1. You and the devs are living in denial. Adrenal Health combined with Cleansing Ire and Dogged March provide more than enough healing and sustain to do the same as or more than Healing Signet.
Character selection screen→create warrior→HoTM→build without→tPvP→YouTube→link here.
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Well how about you have to…i don’t know, bring abilities which cleanse conditions like say…everyone else!
Prove it by yourself. Make warrior, don’t take HS and CI, go to tPvP and show us vids.
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stealth is not a damage avoidance mechanic at all; it’s simply a deception.
Wrong. You completely avoid all AI damage (pets, turrets, clones, NPC) and damage/harmful effects from skills with target requirements.
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Oh they do play it actually. They just all play warriors. and thanks to mobile strikes as well as the ridiculous amount of condition removal they have with cleansing ire and the passive immunity to cc they can trait for, immobilize doesn’t exist for them. I’ve seen lots of people with Anet tags in game, and have yet to see one that isn’t an asuran warrior.
This is wonderful. You managed to write post with lie in EVERY sentence.
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Read the earlier posts, it’s pointed there how 20 points Defense is a complete package deal for Warriors thus becoming a mandatory requirement (along with 15 in Discipline) for every decent warrior build.
15 in Discipline is not mandatory at all. Examples: typical sPvP meta condispike/banner (0-10-20-30-10) and one of standard wvw guild melee train builds (0-0-30-30-10, also can be used as sPvP pure bunker).
Fast Hands is very good trait, but you can live without it.
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Which it is. Where would you rather put it? It’s not as good as Cleansing Ire to be put on Master Trait unless you’d like to suggest moving Cleansing Ire to GM trait.
Adept is already overloaded with traits. It’s perfectly fine as 15 minor Def trait.
If anything should be changed – it must be grandmaster Strength and Arms talents (and/or 25 minor traits from those lines). Any reliable way to fight with condispam as zerker will end 20+ in def line from being mandatory for all possible pvp builds (and minor regen from AH/adrenaline gain from CI is not that good for zerker builds anyway), since Strength/Arms + Discipline lines have much better synergy for damage builds.
Currently you have no alternative at all – you must take CI even with zerker amulet and glass build or you WILL be shut down immediately by any competent condi user.
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Move Adrenal Health to Major Adept Tier. It’s too good just to be a Minor trait.
No, it will be weaker version of Backpack Regenerator.
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There IS counter play to the CC, it’s just not a simple dodge the CC when it’s telegraphed, it’s more about positioning yourself and anticipating when the CC will come, usually at critical moments such as before a burst or a defensive move.
This reminds me “just dodge anticipate fear lel” from terror necros right after their ascension to meta.
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(edited by Rednik.3809)
With hammer you can kick people out of the map. I see no problem for warrior on this map
Emm, are you sure that you’re talking about warrior and not guardian? I can’t even remember last time when I’ve seen someone killed with warrior hammer knockback.
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Sorry i just had to laugh at the people saying there are better bunkers than warriors. It’s simply not true. I have a bunker guardian and warrior, and even without the protection and aegis that the guardian has, the warrior outperforms the guardian by miles. Its not even close. Warrior has a ridiculous amount of sustain without speccing for it. And if you DO actually spec for it you absolutely cannot die unless you have a whole zerg beating on you. Your damage will be pretty insane too as a condition bunker warrior. You can out dps damage specs of other classes while also being tankier than the tankiest specs of other classes. Yeah, warrior is balanced LOL!
You never played sPvP seriously, right?
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I think the real issue is that currently Warriors are currently rewarded far more than other professions for not specializing.
Because warrior in current state cannot outperform specialized classes. Roamer? Thief and mesmer are better. Bunker? Guardian laughing at you. Condi? Lol, not even close to necro and engi. Ranged damage? What is that? PvE damage? Only as banner/shoutbot, sorry, staff ele damage is WAY higher.
All you can do best is spec to some good mediocre meta build and run with group. Bunker, hambow, condispike, zerk, killshot rifle – they all rely on having teammates nearby to be effective.
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Nice try dude:
http://gw2skills.net/editor/?fIAQBLEDX8AFDAQKAILA
if engis,thiefs and necros have an extra Skyhammer build. Warrior can has it as well. This template let you space for your normal build and you have 40sec stability and a trait that gives you even more stability.
Skyhammer builds are revolving around ability to kill people with CC, stability cannot win fights by itself. And both warrior useful skyham CC are in utilities.
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This is where weapons, trait selection, gear, consumables, and class mechanics come into play…..
Edit: forgot utilities, elites, rune and sigil selection.
Because gear, consumables, runes and sigils are warrior exclusive. Right.
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We are talking about engineer being able to decap and needing 2 people to counter as the problem (which I don’t really see is a problem). Refer to OP.
You don’t see a problem in forcing your team fighting 3v4?
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So you’re equating hours played to being good?
All it shows is you have alot of time on your hands and favour playing the easiest class out of your sig.
It’s called “experience”. Btw, wouldn’t you mind to show us your screenshot?
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The fact that you called Longbow ‘meh’ in WvW pretty much sums up what sort of player you are.
Yes, I’m pretty clueless and unexperienced player, I know.
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I wouldn’t call longbow meh in WvW. Pin down alone…
Main longbow strength is ticking firefield on point. In wvw you can just run out from it, because there is no circle for cap/decap.
Rifle isn’t bad in ZvZ, 1 shotting players while being hidden in a group works. It’s rubbish in PvE and sPvP though…
Only for one-trick pony glass build, sniping careless pugs. You cannot kill frontline with it, and you are pretty useless for anything outside of occasional shots from max distance. Simple respec to frontline hammer will give you much more kills and synergy with your team.
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longbow
Good for sPvP, meh in WvW, meh for non-condition or non-zerker builds. Only really useful things are skill 5 and skill F1 (only with 20 pts in def line).
rifle
Lol.
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Because of conditions. You can play as non-bunker against power builds, but spammable conditions will melt you down very quickly.
Either conditions must be toned down or every power build must be buffed with strong anti-condition tools.
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Stop talking about nothing just cause ppl lack in experience. First decap engi is hard to play when you play against skilled ppl, even in a 1v1, you know, not just ppl that talk when they’re mad. You have to pay attention, you have just to defend, no damage. So what are we talking about? Decap Engineer hasn’t got stability normally , no break stun, 1 false step and you’re f. You have to evade the warning skills, you know, you have to know well who is in front if you. Not like you that just randomly talking. Play an engineer over 1k games and after that say: “it’s easy”. this is a Roled game, and one of the parts in pvp for an eng is this. Automated response(90s cd) could be as useful as useless. For sure against someone of you would be always useful, but those that know how’s working, Just stomp at 25% hp, go in 5 sec cd and the eng is at wp.
Usually when I play war or whatever against engineers, they’ve got like 5sec of pain.
How can you critic what you cant unerstand, never play with eng and talking. Quit.
Oh, here is another “everyone in this thread are unexperienced and need l2p” skilled decap engi.
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