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No, things would just be changed/balanced accordingly to not having downed state. Why is it such a hard concept to understand, that with the removal, some other things would change a bit too to compensate.
Anet, plz change all game mechanics, rebalance all professions, healing, damage mitigation, HP, burst, defensive cooldowns, traits, PvE encounters, etc.! It’s not that hard and Ron is such a good and adequate guy, his personal gameplay totally deserves what amount of work!
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Same, bought recipe and now i know golem tonic instead of griffon one. GG.
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Downstate promote deeper team tactics and grants a barrier against nobrain focus unload.
Only ones who crying about that is duel heroes and bads who wants to press T to win.
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Ascended armor is crafted one. So we can assume that visual design is only matter of personal taste of armorsmith who created recipe, not something predefined. I never heard anything special about Orrian armor.
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Assuming that every warrior equips with new healing skill.
You hit = their HP full, You don’t hit = their HP full, You wait/run = they hit you.
I’ll take standard melee train composed with guards/wars 1 to 1 + ranged support and wreck this laughable parody in ~30-40sec. Warriors cannot sustain themselves without external help.
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It will be the same in a Charr vs Asuran battle. The Charr general will simply move his highly mobile tanks away from these stationary lasers before his assault. He can also dig underground (stealing a page from the Dredge) and then emerge to assault these lasers. He can sent special forces behind enemy lines to assault power grids. There are just too many things he can do to render these lasers useless.
“Rate of Fire” and “deployability” are the greatest flaws of these Asuran lasers.
You know why lasers are still considered as pretty bad weapon IRL? Because if you want to make laser useless, you don’t need all those things from your post. You just need some good smoke/aerosol source.
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Will it be a video of people still crying “Heal Signet OP!!!!”??
It will be a video with warrior using OP Kill Shot against people who crying about OP Heal Signet.
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The video has been up on our forums for a day longer than it has been here. The decision to post it here was pushed by the community as a whole.
Anyone else get the feeling that bg likes to think of themselves something along the lines of this???
Hm, topic with congratulations to blackgate, made by players of blackgate, with video about blackgate, published because of vote between blackgate players on blackgate forum, and full of posts made by blackgate players?
Yes, I think that your idea have some rational point.
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Meh, it’s not a fact per se. It’s an argument based on thematic assumptions. You assume Ascalonians are inherently expansionistic based on the fact they are…human…I guess. And that they settled a geographical basin that was formerly owned by another race.
One extremely good reason not to push further and further is simply because they didn’t have the manpower for it. They were fighting a two-front war. Perhaps, hypothetically speaking, hundreds of years down the line when Ascalon would have been overcrowded, then yes…they might have tried to settle more land. But it certainly wasn’t a reality at the time, where is the evidence of this?
Also, a land settlement would most likely be between two different civilized peoples. The Charr back then were anything but. They were the orcs of Tyria. How odd would it have been in Tolkiens books if Gondor humans and Mordor orcs sat down at a bargaining table in Osgiliath and negotiated land claims and realm boundries. It wouldn’t have made any sense at all with the plot.
The purpose of my previous posts was to show another side of history. History is usually written by victors, and almost never depict them in bad light, but if we have some examples from similar events, we eventually can see a lot of things that was not even mentioned in official version of events.
IRL history teaches us very simple idea – war is always ugly. Things like genocide, mass murders of civilians, ethnic cleansing, executions of PoW was common in our history (yet usually out of picture in public reports). If you’re not warlike and brutal – you will be conquered and subjugated by someone else, it was a historical “natural selection” among nations and states. And since ascalonians was a members of human race, I’m pretty sure that they are not exception.
So, in my eyes, all this history with ascalonian conquest and facts like complete, total disappearance of native population, blind, burning hate from charr invaders, etc., and official human version with suspiciously little information about their conquest, and loud cries about savages who burn kingdom into the ashes for no reason, just because they are so cruel and evil – I see here at least attempts to hide and distort some ugly moments of ascalonian history.
Tl;dr – Whole history about first human-charr wars was pretty black-and-white story. I don’t believe to black-and-white stories.
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(edited by Rednik.3809)
You can finally become uguuuu kawaii, and this time Rytlock-senpai will notice you!
P.S. But this is only good new face imo.
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RNG instead of player skill is BAD AND NOT FUN. Dependency from other players push this issue even further.
Please, consider reverting exploding presents and wind to the state of first version of puzzle.
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I’m VERY disappointed with a new jump puzzle. Rapidly exploding boxes is not fun at all.
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Settle war – war for land for settlement.
Also, exact timelines for wall building are irrelevant to topic anyway. We still have the fact – Ascalonian expansion to the north is real, and there is no reason to believe that the settlers would not try to push further and further.
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Humanity has therefore have better claim to Ascalon south of the ruins of the Wall as compared to the Charr or any recognised race in Tyria.
Humans have same claim for Ascalon as everyone else who lived here before. They were foreign invaders who seized the land by right of the strongest.
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Rednik
Dude, you really need to playthrough Prophecies, or at least read over the GW wiki. I’m not making this up.
For one thing, the Wall was started in 898 AE. Ascalon was established by the humans @100 AE. That’s 8 centuries. Let’s say it took 70 years to complete, that means it only stood for 200 years before the Searing Cauldron toppled it. First 8 centuries without a wall, last 2 centuries with it…how is that the first border??
It was built specifically to counter the reemergence of Charr aggression in the north during the 3rd and final guild war between Ascalon, Kryta, and Orr. Ascalon apparently didn’t like the idea of dealing with the other two human nations as well as the Charr, so they designed it to protect the bulk of the population in case of a Charr assault. Heck, even the old capital, Drascir, was north of the wall. As I said, you can simply read about it if you want.
Nope. Wall was built before Third Guild War and for centuries ago before charr invasion.
http://wiki.guildwars.com/wiki/Timeline
898 AE The Great Northern Wall is erected.
1013 AE The Third Guild War begin in Tyria.
1020 AE Surmia is founded.
Also, again.
http://wiki.guildwars.com/wiki/Great_Northern_Wall
“The Wall was erected to protect the bulk of the Ascalon kingdom. However, over time the Ascalonians began expanding north beyond the Wall,establishing cities not protected by the Wall, including Surmia, Nolani, and Drascir, which became the capital”
Ascalonian expansion to the north is a fact, not some speculation. And there was zero reasons for them not to expand even further. If the charr invasion would not have happened, then we would have next “settle war” in a few centuries.
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You’re acting like the Charr had settlements in Ascalon, there’s no evidence of that. Most likely it was simply hunting grounds for them, but we really down’t know.
You cannot have hunting grounds of such size of you don’t have a transport of modern era. You have to live here.
No one tried to coexist because I’m sure neither side wanted to.
Ofc you don’t need to coexist if you are able to take anything you want and simply wipe everyone who lived here before. Especially if they are not even from your species. They are savage mindless beasts after all, such beings can’t have any rights to own this land, especially if we come to settle here.
The Charr of old are not like the steampunky imperial Charr of today, they were primitive beasts who were superior fighters. That Charr Hide armor existed because no one, including the game designers mind you, viewed the Charr as anything but beasts. Oh, and it didn’t help that they usually burned alive their prisoners at the stake, if they didn’t kitten them first.
And here is another proof of their savagery. Unmotivated aggression, hatred, cruelty. Not like they are experienced something like that in past from humans during colonization, it’s just their savage nature.
The Great Northern Wall divides Ascalon in half, it doesn’t encompass it. After the humans and gods pushed the Charr out way back in the day, the humans probably didn’t have enough people to settle all of it and started in the south. You see, the Ascalon Basin is basically a huge circle, Ascalon City sits pretty much in the middle of it. So when they said “expanding north of the wall” they were still in Ascalon. For instance, Duke Gaban’s Estate in the Bonus Mission Pack quest with Gwen is considered to be on the northern boundaries of Ascalon. There’s a lovely map HERE where you can see the wall from a satellite view.
Great Northern Wall was FIRST border. But when the population has grown enough, why not expand further? There is a lot of nice land to the north. Okay, we taken all Ascalon.
Now let’s imagine that some centuries passed, and the war did not happen. What do we have? Our population has grown even more. We have the desert in the south, the mountains (already populated) in the west, who knows what lies to the east, and … lands in the north. Good lands, with a good climate, and there is no one who could pretend for them, except for primitive savages. Well, we know what to do, right?
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(edited by Rednik.3809)
Charr? Peace? Trade? What madness is this!? I’m guessing you don’t know the Charr all that well, especially the primitive Charr.
And my point is proven right here. The primitive Charr, during the time humans were first conquering Ascalon, were united by the Khan-Ur. He was able to united all the independent warbands together, and he was the only thing keeping them together in the end. Because without him, they would be ripping each other apart in power struggles.
See history of our world colonization. In any tribal society you can find groups who hate others so much that they are willing to cooperate with foreigners. Savagery and aggressiveness in this case do not matter, even very primitive tribes are familiar with the concept of alliance.
The primitive Charr hated humanity simply because they challenged their power and dominance. This hatred is intensified when they lost their war to the humans, and they had to surrender Ascalon and flee north. After that, they were preparing a counterstike by burning everything in their retreat, but then the Khan-Ur got assassinated. I’m sure you can make an guess at who was behind that.
Again, you seems to not understand tribal mentality. There is no such conception as “our nation” for them. To develop and adopt the idea of the nation – you must create a state first. Until that one tribe does not care what happens on the lands of another tribe. All those talks about “they hate us because they are savage, not because we killed them all and took their land” looks like usual propaganda of colonial era.
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Pact may not have support of Arcane Council (btw I don’t think what Council decisions are something significant for asuran society anyway, but this is my opinion), but Pact have money, and money can hire golemancers. And yet not doing that. I see several possible reasons:
1. Golemancers are all patriotic and don’t want to work with foreigners (are you kidding me?).
2. Golems are too expensive. But if this is so expensive, how can you build big golem army for charr-asura war?
3. Good golemancers are rare and they are too expensive to hire/don’t want to work with foreigners. Combined 1 and 2.
4. Golems are just plain bad soldiers.
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Rednik
What Erukk said, and also…
Since when did Ascalonians try/want to eradicate the Charr.
Zero charr presence in Ascalon. Absolute zero. You gonna tell me that all charr tribes just left their lands? Nobody tried to stay and coexist? Nobody tried to trade? It was a pretty common thing in IRL history.
Charr was NOT united until rise of Flame Shamans, so there was no one who could ban tribe leaders\families\individuals to do so. And yet we didn’t see anything, and even more so, we see HATE, blind hate to humanity. What was the reason for such hatred? Just war, which in general, is a common thing for the primitive tribes and is not something special? Or something else, something that they experienced during the first war, something that caused them to forget any idea of coexistence? Was the Charr Hide armor something new, or manufacturers simply remembered the old days?
Once the gods settled them in Ascalon, there’s never a mention anywhere of them going further into Charr territory. Nor did they want to, they weren’t genocidal. Not to mention, the actual Guild Wars kept them busy anyway.
http://wiki.guildwars.com/wiki/Great_Northern_Wall
“However, over time the Ascalonians began expanding north beyond the Wall, establishing cities not protected by the Wall, including Surmia, Nolani, and Drascir, which became the capital”
I find it rather odd you claim Ascalonians as warmongerers…I seem to recall the Charr nearly wiping humans off the face of the Tyrian continent. And why? Aside from possible influence from Abaddon, it seems to be simply because the humans gave them their first real loss in a fight and they wanted every one of them dead because of it. Or they just like killing stuph. Probably both.
Someone wiped you from one piece of land, settled on those lands, and now expanding further, further into YOUR direction. What will they do to you this time, “bring civilization by the name of our Gods” again?
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(edited by Rednik.3809)
How I would imagine an asura responding to this argument:
“Silly bookah. That’s what golems are for!”
Now, whether golems are superior to regular infantry, inferior, or a matter of comparing apples to oranges is up to debate, but you can’t say that asura being poorly suited to act as cannon fodder (which is basically what you’re saying there) is a decisive shortfall when the asura have purpose-built artificial cannon fodder.
Golems was proven as unreliable by Orr campaign (even as “inferior”), otherwise they would have been used as soldiers. No sane commander will send his troops to the death (remember usual causalities during Pact operations?) if they can be replaced by expendable golems.
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Oh joy, I get to pour gas on the fire again.
Ascalon was never Charr homeland, let’s not get that rumor started. They occupied it at the time the gods brought the humans there, but their homeland is farther north.
First, we have no information about Ascalon in ancient times. Only information we have is “charr kicked out someone from Ascalon once”, but nothing about original owner of those lands. Ascalon still can be charr homeland.
Second, facts mentioned above still cannot be justification for human aggression. Humans was 100% foreign invaders who simply come and grab new lands for themselves.
Third, Ascalon Kingdom was only first step. Humans not stopped, but continue to advance further to north, and even if charr homeland was not conquered before, now it was very clear next target. And with good old genocide as method of land cleansing. Have you seen charr reservations in GW1 Ascalon? Enclaves? Embassies? Separate friendly tribes? Any sign of trade? IRL history says hello.
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Ugh. This topic is pointless.
Asura don’t have any army. No foot soldiers (except golems, which are pretty unreliable for military purposes, even Pact not using them), no command chain, terrible industry (Standardization? Central control and regulation? What is that?), totally shattered society, almost zero experienced officers, no military tradition at all. Only bunch of self-entitled scientists, some small specops groups (mainly Inquest ones) and numerous weapon prototypes with god-know-what-and-how-much potential issues.
I can’t even imagine asuran platoon defending in trenches for days under artillery barrage, or charging on enemy while your friends falling left and right near you, or volunteering together for guaranteed death to allow others retreat/make maneuver. Charr, human, norn, sylvari – yes, but not asura.
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(edited by Rednik.3809)
Just give us option to enable standard player model in PvP (human or norn) and bam, problem solved.
P.S. Standard player equipment will be appreciated too, especially when PvP legendary skins will be here. There is a tons of flashy particle spam already, and additional effects from legendaries won’t help with that.
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Warrior.
/15char
Such helpful comment.
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Fixed you. And yes, I was there and actually listened to you cry on comms all through Season 1.
Oh, I shattered your dream. I’m so sorry about that.
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Warriors obviously needed more invincibility skills! 8+ seconds of total immunity wasn’t enough.
If you managed to die in 8 sec against warrior with 30 points in defense line, I would recommend you to try PvE.
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BG doubleteamed JQ with help from SoR the first week without any help from Za Drots at all.
Fixed you. And yes, I was there and actually listened commander communications.
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Dang, saw the title of this thread and was hopeful of a real buff coming so I can finally kill those annoying mesmers, but it’s just a cry thief who probably hasn’t figured the stealth thing out yet.
He called it “hard mode”. Next stage will be “ultrahard mode” – naked and in 0-0-0-0-0 build, with lvl 1 daggers. With such build you automatically get a privilege to QQ without restrictions and claim everyone and everything as mega-OP.
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Ok so first off I have played a warrior since head start so this isn’t a qq thread about getting face rolled by a warrior. These are some changes I think would make warriors a bit less op in wvw.
Great sword 3 should become a point blank Aoe spin attack. Damage may or may not need adjusted
Great sword 5 either have the range decreased or be completely changed. Perhaps a overhead cleve?
Hammer 3 should have its range decreased slightly or make the cone smaller
Hammer 4 should have a slightly longer cd
Axe should have a 10% damage nerf acrossed the board
Mobile strikes needs to be changed. Longer internal cd maybe.
And because I know someone will bring it up I will go over my thought on heal Sig
Heal Sig doesn’t need a change for the fact it can be countered with conditions. Disregarding solider runes that r not the warriors fault,they have 4 conditions removeals. 1 is a heal skill 2 are a traited weapon skill. Only one (shake it off) is an actuall utility skill
Ok so first off I have played a warrior since first beta and those changes are complete nonsense. Thank you for your attention.
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This topic made my day.
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Condition damage on a hammertrain.. LMAO
Poison on a hammertrain LMAO.
The only condition that sticks on a train is the downed condition everyone is in after it passed..Rip WvW ..
Looks like you know a lot about hammer trains.
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This is IRL military practice btw. All those armored bikinis are fictional.
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Hm… it sounds to me like “litter” is being used there as synonymous with sibling.
Cubs from one litter → siblings.
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HOTJOIN is getting gold? Lol this will be good.
I think I like the idea. People farming rank is a medium priority for Anet, people farming gold can cost them money. I’m assuming hotjoin farmers have seen the end of their days…
So you are assuming what cutting rewards for basic and most popular sPvP mode and patting tPvP players (0.01% of total GW2 players) is good for game health? Wow.
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Losing tPvP match will be more profitable than hotjoin win?
Gratz, you just created new skyhammer farm.
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Mind linking the litters bit because I’ve only seen mention of single child births, such as The Legions of the Charr blog post (on gw2w), not litters.
Found it today. Turosa Heartsister, NPC in Bane (Black Citadel arena), dialog about her warband.
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/me looking at 6 80 lvl alts
Yeah, someone will levelup one or may be even TWO characters to 80 with skyhammer glory, such a big deal. Oh my.
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I don’t understand “PvP gear shows your skill!” thing at all.
PvP gear have nothing to do with skill. Tournament gear (and champion titles) can be farmed even if you are absolutely terrible player, it’s just matter of time and patience. Same with rank gear (and i don’t even mention skyhammer farm).
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Friendly reminder – levelup will heal you to full. Please, disable activation of those items in PvP and WvW to prevent heal exploits before patch will go on live servers.
Thank you for attention.
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HS is the worst. Its just Fire and Forget. The same thing that should be done to the developer that comes up with these horrible brainless changes.
Tell us alternative warrior heal skill for current meta.
Protip: you can’t. They all cannot give any reasonable sustain without survival instruments from other professions.
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1/10. You not even trying.
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WTB client switch to all-human/norn male models with starter gear.
/thread
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Signet Passive: Increases healing power stat by Z.
Ehm… guys, we give you healing power increase, but only if you not using healing?
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With 3 conditions removed every 7.something seconds and 510ish passive regen that is not shearable
Can you share that cheat code on unlimited adrenaline and free access in any build to 20pts in defense and 30 in discipline lines? I want to be cheater too.
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ask yourself these questions:
would you use any other healskills besides of the signet, would you activate the signet to heal yourself?
my answers are no and no….becouse the amount of the passive heal is such high
More like because other heals are too bad to give any good sustain in current meta, especially condition meta.
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War > dd ele pre nerf.
More hp armor
More dps
More cc and immo. (DD ele has 2 cc 1 immo, hambow Warr for instance has at least 3 cc 2 immo)
More mobile.
Longer blocking invul vs shocking aura no ele uses arcane shield then
Ele only outshines Warr on healing and teleport.
Both are kinda spammy, Warr is more forgiving and less buttons.
Double ele teams was tPvP standard, some teams tried even triple ele comps. Now can you show me numerous double war tPvP teams, pretty please?
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Am I? No. Are you?
His argument included absolutely no elements of gameplay whatsoever. I merely took that to its extreme (and logical) conclusion. This was meant to highlight its ridiculousness- which, evidently, you missed.
His arguments is as good (if not better) as 99% of posts made by “professional tPvP players”:
“lel cheese OP builds” (ofc w/o any discussions about alternative builds)
“omg <ability name> so broken, here is my awesome idea – nerf it to the ground!” (ofc not a single phrase about how build can be played without this ability)
“<classname> killed me 100500 times, crazy OP nerf plz nao” (ofc our great professional player never gonna tell us his build and never give more information about his fights).
At least he is honest about himself and his game and not pretending to be Greatest Expert Of PvP Community Ever With Mad Skillz And 1000+ Years Of Experience.
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Imagine taking a class, putting it in sPvP and going AFK to make tea. If I came back at the end of the game, and it had died, then your “argument” would qualify this as balanced – even if, most of the time, I would live.
Are you high or something?
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I’m not talking about ele in the past, I’m talking about now.
If you compare zerker ele with zerker warrior – yes, they are pretty close, live while cooldowns are up.
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