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we all see stream with 50 + blob iron in border in our prime, that’s why we moved
Our online is hardly overlapping 50ppl in primes, with usually 25-35 ppl on commander, rarely 40, especially after Wrex’s departure due to health problems (which is happened week before your transfer). Can i see that stream with 50 guild blob?
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Same goes to you.
1st. There were no post of ZD’s guild leader in any of the threads within that forum.
2nd. Noone informed us that Iron or any other SEA EU guild on SOR has no presence in 6 hours window we play.
1. Goha, SFR, ZD guild thread.
2. 1+ year on EU and you still don’t know primetime for britain guilds?
Next troll, please.
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Same goes to you.
May i see conformation to your words? Links? Screenshots? Logs? Anything?
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I don’t think ZD’s is looking for your respect, they came to fight IRON and sadly IRON is deciding not to show up in force.
ZD’s was contracted by BG, that was conformed by their guild leader. And ZD’s was informed (before transfer) about 4h difference between our primetimes. Stop writing nonsense.
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no its nice in wvw and bashing around dredge, honestly its great for jumping puzzles too. i’m kidding about me wanting my entropy removed, but think of the people who got Juggernaut, how do they feel when they take it up? the feeling of loss that its never as great as it once were, the sorrow over the long journey of getting a legendary and BAMN!!! Nerf bat (shoulda gotten twilight eah)
funny how of the few people that i fought when i was using a hammer in hot join they can dodge my backbreaker/earthshaker(oh Heresy!!! thous skills come out faster than instant cast shout!!! how did the people u mentioned possibly did it?? musta be hax)
to be honest i find earth shaker Nerf was fair but nerfing staggering blow is a bit lame
Heh. I have 2 ascended Entropy. And will finish Predator soon, just for aesthetics.
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Hammer was never useful outside of sPvP. You made a mistake the second you thought otherwise.
Oh boy, here we go.
Protip: only small part of GW2 population playing sPvP/soloQ/tPvP. And hammers are pretty popular here.
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Introduce deathmath and you will see 5 thief comp.
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Yes, SOR is doing themselves a disservice right now with this pathetic showing. Potential transfers should definitely take note.
+1 to that. All guilds who looking for PvD and bandwagon, plz take note, we don’t have a warchest and unable to pay you 10k per guild. Go to BG.
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If you ever read about ZDs transfer, you would know they sent scouts to multiple servers, and they liked the fact we didn’t have late sea/early eu ques, so they transferred to bg.
Lol. If I did not know the truth from guys who arranged the transfer, I would probably even believe you.
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Well Played BG, you guys win, unless JQ can stop you, well played I must say =) As for SOR keep fighting til the end!
Isn’kitten bit early to throw up the white flag?
We still have nothing to cover your russian slot. Or ZDs planning to stop PvD? Don’s think so.
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Well, I just did the Kessex Hill Story Instance on all professions (level 80).
My Warrior is ridiculously overpowered compared to ALL other professions.
Almost the survivability of my “Bunker Guardian”, but more than double the damage.
Hint: you not spec into glass cannon in PvE – you do it wrong. Only class that can be good as non-glass in PvE is boon-duration capped guardian.
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it’s 2 hours different… i dont see anything wrong with it. I have been in both Russia and Uk and now im in Us
3h difference from Moscow while UK is on summer time, 4h difference now. Yes, i’m from Russia.
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To IRON, you guys are a fun fight, and the even fights (rare as they may be) have been stellar. That being said, these guys doing PvF are making your guild look horrible. I know you said that they don’t speak for IRON, but they speak as a part of IRON, and letting them spew into the forums is really damaging to your reputation across all T1 (including your own server). Your guild, but I suggest doing something about it. Looking forward to a renewed SoR this friday.
Well, we all waiting Wrex with her Sharp Club of Discipline. Or it will be Sharp Stick?
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Condispam engi and necro will be next in list. It feels like all condi builds need to be toned down a lot, too much damage for stacking a single stat.
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And this build ain’t even the strongest. hammer+lb even stronger.
With zero mobility. If you manage to fail escape from hambow – you better go play some pve.
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Condition dmg+big armor and HP regen and you kill everything, if you use undead runes you have 1050+condition dmg and 4000 arnor, in wvwvw will have 32k hp and 2000 condition dmg.
Condi dmg with mace+shield and GS? Oh my, it’s really crazy op.
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- Conditions resistance is too strong.
I really want to see fix for warhorn/guardian shouts double conversion reverted, and more so, i would like to see such abilities given to all classes.
Condition builds are way too powerful now.
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What ? Every 3 autoattack you are in immobil.For you every 3 autoattack chain(+-4.5 sec).F 1H sword 3 sec imobil 10sec CD,Savage Leap 1 sec immobil 8 sec CD, Throw Bolas 4sec immobil 20 sec CD, with of hand axe Throw Axe 1 sec immobil 10sec CD or Stun with shield.
Next weapon set Bow: Pin Down 3sec imobil 25 sec CD or greatesword Bladetrail 2 sec immobil 15 sec CD.
Let’s make a bet. We going to sPvP, you will make a warrior, and show me continuous (30s of autoattacking will be ok) autoattack chain with EVERY 3rd autoattack immob. If you will be able to do immobilize with every 3-rd strike, i’ll give you 100g. If not, you will give me 100g. Deal?
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Immobilized on 1 sec in spvp and 2 sec in WvWvW every 3 autoattack because Leg Specialist is broken,OP passive HP regen and 4200 armors in spvp and 4500+ in wvwvw.
Stopped reading after that. Ppl like you should be banned from forum with reason “crazy fat trolling and zero knowledge about class”
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This is viable tactic. Adapt.
Yes, this phrase comes from a man who spent 1h+ yesterday assaulting garry under constant banner resses.Lol 1 hour t1 banner rez WORKING AS INTENDED! That’s fun! Everyone loves the skill lag banner rez minigame!! Weeeeeeeeeee
500+ kills per assault – imo worth it.
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Warrior don’t have stealth, teleports, pulls, valuable ranged damage (if you take any ranged weapon, you have no mobility anymore) or 4 skill bars. Only thing that he have for gap-closing and/or escape – mobility skills.
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It’s useless in WvW outside of roaming, and you want to make it even more useless? No.
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So why did they increased the cooldown on Ride the Lightning by 166% and reduced the range by 350? Clearly they were too mobile, but it doesn’t even come close to the mobility of warriors nowadays.
Because good ele was able to win 1 vs 3, on top on mobility keeping constantly almost every boon in the game, mashing damage abilities non-stop, and healing to full every few seconds?
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Mobile build = pathetic damage build. Same situation as perma stealth thief, you can do it, but all that you can in this build – annoy someone. If you managed to lost fight to GS+1h sword+warhorn warrior, you better go PVE.
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Someone in full ascended with guard leech and applied fortitude will have a very large stats advantage over you if you meet him one on one. That’s the direction this game is going.
It’s minor advantage. Coordination and good commanding >>>>> ascended.
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You don’t need any ascended to be in wvw guild. You need to be able buy/craft gear for guild builds, but all those builds are made for exotic items. Ascended is only nice upgrade, not requirement.
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Change it for sPvP, since for WvW and PVE it’s balanced.
-5 sec from CD, +50% heal on activate, -1/3 regen.
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This is viable tactic. Adapt.
Yes, this phrase comes from a man who spent 1h+ yesterday assaulting garry under constant banner resses.
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Change to sPvP only (since it’s ok for PvE and WvW).
Nerf regen by 1/3, buff heal on use by 50% and shave 5sec from CD. Bam, balanced.You can already have healing signets cd 16secs by picking up the trait signet mastery. So you want the cd to be around 12-13 secs then? That would be overpowered.
Healing signet active must be changed into small, but pretty short-CD heal, because currently you have zero reasons to activate it, active heal just plain laughable. If you just nerf regen, signet will become absolutely useless as is was before buff.
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If you have queue window pop, you can teleport with it even in combat. But i don’t see any exploit in that.
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Change to sPvP only (since it’s ok for PvE and WvW).
Nerf regen by 1/3, buff heal on use by 50% and shave 5sec from CD. Bam, balanced.
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So… nerf Furious Speed, Unsuspecting Foe, Dogged March, Adrenal Health, Quick Breathing, Signet Mastery, all because “i want to!”, and in return we got 1 sec retal, +50% shout radius and (this is clearly a winner) 2 more stacks of might on revive . Lol, just lol.
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Someone from SoR who has probably never done anything in a group smaller than 20 trying to talk about game mechanics and competency. I don’t know what is more telling, how little you know about warriors considering it is your main, or how little you know about guardians despite how much you try to compare the two.
Oh, i hurt feelings of your guild commander and brave forum warrior rushed to help? I’m sorry, dude, i was so mean.
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He can do it by various reasons, but only indirectly, because Iron and Ash will be really angry if they find out.
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You gotta leap out of it with Hammer 2, and the range on ES is twice as far. Plus 7 and 3/4 seconds isn’t a cooldown, its a joke.
Blast finisher happens in starting point of jump. Flash news.
Yea, kinda hard to run GS with Hammer when you are running staff like 90% of the Guards
1-3 guardians with GS+staff. Try to watch some GvG, if you want to pretend to be a competent.
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Still can only get one blast finsher per guard per water field
On movement, without wasting ANY meaningful CD. If group don’t move far – up to 2 blasts. Try to think about it.
basically the only way for a Guard to get their rings on meaningful targets without Judge’s Intervention
Try to do it on “bomb” command, while enemy already clumped. You will see something new. Also 1-3 guardians with GS can do interesting things (called “pull”) with sword 5.
Yes, just under 50k kills…like I said, I’m not a zergling. I’ve never been on a tier 1 server and don’t run with 30+ with my staff out.
It’s called “not having experience of large organized battles but still pretending to know something about it”.
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Low blast finisher increases mid-combat/non-coordinated water field finishers. But people calling out “Water field in 3 seconds” will allow warriors to hit the water field easy enough. Geyser/healing turret are the only ones that require some coordination, healing rain has a 6 second duration, so even if you are a kitten warrior odds are you can hit the water field with ES.
So you know something. Now – movement, healing rain rotation+short blast CD on guard hammer + heal shouts + book rotation = guess what?
Static field can’t hit more than it can pulse, lol and RoW/LoW don’t have an aoe cap. And I was JI/Ringing and JI/Rooting around this time last year, so yes I have seen it applied correctly and yes its clunky as hell unless you combine it with JI.
So you still not seen it applied correctly.
My guild doesn’t do GvG, we just roam fighting coordinated and uncoordinated groups and don’t like two groups running straight at eachother. We flank and position to increase our small man’s effectiveness. It says your guild is 2 and 2 with GvG so thats good I guess, but judging by your severe lack of class mechanic knowledge you are either not in the main GvG group or the others have to Greg Jennings you.
So you don’t have experience in any decent-scale coordinated guild fights, but still trying to tell me about game mechanic. Awesome. And screenshot with guardian(!) with less than 50k kills (!!). I have more with warrior, lol.
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You have got to be kidding. You realize that Hammer 2 on Guard is a ghetto version of ES right?
Learn what can be done with blast finisher on extreme short cooldown, then come here again.
You can apply weakness, AOE snare, knock downs…a Guard can apply ring of warding but it is like Hammer 4 on warriors ‘clunky’ Only it takes longer to cast than the old Hammer 4. And if the enemy zerg is stacked properly then they can exploit the hell out of the static field, and it pulses every second. So thats a max of 20 players.
So you never seen RoW and static field applied correctly. Right.
Listen dude, if you don’t know how mechanics work don’t speak. You barely understand how to avoid blind (zerker stance, or swap weapons) and warrior mechanics and you especially don’t understand other classes mechanics. And that ‘standard melee train’ you’re talking about would be alright with 2 Guard/1 warrior, but way more effective with 3…trust me. I’ve ran 3 hammer warriors and 1 support engie. We fought a 15 man that spawn rushed us at ruins for about 20 minutes. Why were we able to do this? Healing signet and stun spam, and if I really had a problem with blind spam I swapped to sword shield to ensure Cleansing Ire. All of this wasn’t a problem since I can weapon swap every 5 seconds, lol.
WvW. 3 warriors. Zerker stance. Engie. Healing signet. Shield.
Just lol, what the heck i’m reading here? Can i see your wvw achievements and gvg stats of your guild plz? This is beyond ridiculous.
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You really think that 2 seconds worth of stun every 8 seconds on one move is balanced don’t you? Awww you’re precious, lol.
You know that class have best stun for wvw zerg, who can wipe blob with one button? Ele. Up to 50ppl stunned in 1 hit, chain static on pug group = guaranteed gg. Warrior hammer F1 have 5 ppl cap, can be blinded (frontline, yo) and usually melee train collision means stability on target (if target is unorganized pugs or don’t know about stability – they deserve their fate), so it’s perfectly balanced. Btw, melee train standard is 2 hammer guardians to 1 hammer warriors, because only really good thing in hammer warrior is F1 (and shouts+banner), guardian hammer 2 alone is >>>>>>>>> warrior hammer 2-5.
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Zerker stance bro, zerker stance. Plus Cleansing Ire. Or maybe don’t fight in black powder? I dunno, these suggestions might help u vs blind.
Hint – i not talking about sPvP. You know, 8 sec immunity with 1min CD in 2-3 min fight against tons of necros is… little pointless.
So you’d want a 6 second stun on a still really strong ability, and a 4 second aoe stun?
I can’t tell if you’re trolling or whats wrong with gaming today…
Sure, you want double cooldown on already balanced abilities, i want double effect in return. It’s called balance.
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It is already balanced, if not underpowered. If you have troubles with one of slowest and most telegraphed weapon in whole game – you really need rethink your game. Hammer is not mace with instant skullcrack.
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Whos with me?! =D
I am with u, but for compesate:
-Skull crack last 4sec without sigil, and does +20% dmg
-Eartshaker stun last 3sec without sigil and does+20% dmg
-Evi is insta cast, 450 rane and does +30% dmg
-Kill shot casttime reduced to 1/2sc, +30% dmg
-Flurry casttime reduced to 1sec, stack 25 bleeds and it power damage is buffed by 100%, invul while casting, immo last 7sec
-Combu shot last 12seconds, also applies blind, dmg increased by 50%
-Arcing slide dmg buffed by 100%, when enemy is under hp buffed by another 100%, casttime reduced to 1/2
Whos with me?
Nope. CD x 2, so we must have effects x2 (double stun time, double damage, double condi duration, etc), and since it’s now long cooldown, built-in blind immunity. After those changes i’m ok with double CD.
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Hammer, the weapon with very slow dodgeable animations and not much mobility
You must not WvW. What percentage of warriors in a zerg use hammer? Enough said.
What percentage of guardians, eles and necros in zerg use staff? Anet, plz nerf staff, so much ppl use it, crazy OP.
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There are no problems with the info that is given.
The class is a 10 in all areas, there is no drawback to playing. It is undoubtedly the most overpowered class in the game right now, and quite possibly since this game has started.
To try and refute this is futile, and shows lack of understanding regarding PVP.
10 in all, eh? Show me plz top tPvP teams with warrior bunkers. Or some top setup with mandatory 2+ warriors. We all seen 2+ ele or 2+ necro teams when they were on top of OP list. So, where is almighty warrior teams?
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New Earthshaker- Does an 2 second AoE Daze + cripple.
To compensate for the nerf, Unsuspecting Foe gives 50% more crit to Stunned and Dazed foes.
Get off with your “awesome” sPvP ideas from my WvW balance. TYVM.
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Shout build is terrible. You give up on nearly 50% damage to get a little 2k heal per shout.
Yet your role in organized raid require shout heals. This is really good sustain and condi clearing instrument. Damage is not your problem.
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warriors destroy the game. if anything that should be complained about there’s nothing but OP warriors. nobody likes them at all.
Thats why tPvP meta is all about warriors, 2+ warriors in team is absolutely required, right? True story, bro.
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if by “lose” you meant the warrior flying 1800+ units so it out of range of all class’s attacks then no longer hit him then running off into the sunset OOC full healing then yes a lot people have “lose” that must be what you meant.
read next time and you may understand why Savage Leap needs to be fixed.
By lose i meant lose. You know, fighting, pew-pew, smash, and someone dying. But looks like your whine is all about “Baaw, i cannot gank people who run away from me, fix it, baaaaaaaw!”.
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