Beastgate | Faerie Law
Currently residing on SBI
There’s no ‘rightful ranking’. It’s the hand you were dealt and you have to deal with it.
Otherwise, just organise rewards based on your glicko rating?
I can’t imagine what it must be like to be on a tier 1 server, but I’d sure as heck like the opportunity to face them for a week, even if it means we get face-rolled.
You guys might have fun, but we won’t. Even versing T2 servers, I spent the majority of my week running EoTM karma trains and doing PvE kitten
Love the skyrim reference. Nice picture!
Not sure if the double teaming is server wide,
Its not server wide, there is no alliance this week.
Lol. Good joke.
On BG, remove ZN, EE, TMD, WM. Add SUPR, KS, REV, SG, RR, NOC
We should get biweekly achievements in tandem with living story. Weekly is a bit much.
They should be randomized as well similar to the monthly achievements.
Don’t know about NA , but on EU1 gold, if you’re not on TS while following commander, you’re basically a rallybot.
Even in PUG vs. PUG ( or militia ) fights, those not on TS are usually on the losing side.
I’ve seen militia zerg wars in NA, most of them consist of 2 large clusters shooting pew pew lasers at each other. Sure, you don’t need TS for that, the commander has all the time if the world to retype the Webster dictionary in /sayRunning with TS in EU gold as a Militia is mandatory, since every engage half-decent commanders call out regroups, water fields, aggressive statics and focus bombs…not to mention dictate movement of the zerg constantly.
Promoting a healthy Team Speak culture not only helps your server win engagements but also brings community cohesion.
It’s same in NA T1. The difference between a group in TS and a group not in TS is huge. No matter how good a commander is, if s/he can’t match numbers against enemy players in teamspeak, s/he’ll lose every single engagement.
Correct. You need a chinese social security number to register/buy the game. It’s not hard to fake one, but nonetheless, there are restrictions in playing the GW2 version, financial barrier not included.
They were both tied and Blackgate isn’t present… I guess they are fighting each other normally, and the loser of this week will get the win in the next 2v1 against BG next week. So they can untie again last week, without BG presence…
/Two coppers
Nah, my friends on TC have basically kept me in the loop on what their server is doing since most of them disagree with it. TC is getting the win this week so JQ can get the win next week, if no backstabbing takes place. The win trade goes on without BG in the picture. It’s basically made this entire tournament a farce.
Bottom line, if there is a disparity in player numbers and this bothers you, PLAY MORE.
This is a joke right? When your server went up against T2 servers, you just thought: ‘they should play more’? You didn’t think one second that your server might have 3x their population?
PPT might have many problems, but hard capping PPT gain is not the answer.
Things are still quite competitive on NA T1, from what I can see. JQ made several strong attempts to take our keeps during night time (often with near-simultaneous assaults), but we managed to fight them off.
But yeah, we’re not seeing the multi-hundred queues we saw at the start anymore. I’m guessing that population is down now that most people have completed the meta, or they’ve gone back to EotM.
NA T1 is a joke right now. TC is getting the win this week and JQ is getting the win next week. The win trading has gone on for nearly the entire season
Anyway, I’m not feeling burnt out as I’m not playing more than I normally would. Yeah, I put in some overtime the first couple of weeks, but having put in hours of overtime in S1 and knowing how burnt out you can get, I deliberately dialled my play time back
I don’t think VOIP is a bad thing…
But the “Be on VOIP or GTFO of WvW” attitude we see from some commanders is ridiculous…
It is not ridiculous. Most players not on TS are usually rallybots that are best left at home. That doesn’t apply to ALL players but it is a general sentiment that has been reinforced by experience. Knowing where a commander is turning, going, dodging, etc is not only useful but for out numbered zerg busting situations a decided advantage. A zerg without voice comms is at a tremendous disadvantage to one that has it and uses it.
I would point out that a player doesn’t have to engage in the voice chat, but listening is usually a very easy thing to do. I often mute everyone but the commander and simply listen mainly because I find chatter distracting.
I did not know this. Do you manually have to mute people one at a time?
That is one of the biggest reason I don’t enter TS. Too much useless distracting banter.
Commander: Inc in 10 seconds. Might up
User 1 : OMG you should see my cat. He’s attacking my toes! lol !
Commander: Push through …push push push
User 2 : too cute. I have 3 cats. I used to have 4 but one ran away
Commander: Waterfields on me !!
User 3: I hate cats. dogs ruleThat or the commander that sounds like he just got out of middle school and his voice is still changing
You know what happens to those 3 users if I’m pugmanding? /kick :P
Would be nice BUT! EU will get wrecked by NA coverage. The vast majority of Oceanic/SEA players play on NA servers so playing against EU during these hours will be PvDoor against EU servers
Also China would out coverage everyone with their 1000man queue
No, I have no idea of how difficult it is… I do it many times and I have no problem… And really, the commander have to say when people should dodge in your tier?
Sure. If the commander wants to hold the position and soak some damage before dodging, then yes, he’ll tell you to hold your dodges and wait for his call. If everyone was dodging left and right, your zerg will get melted pretty quick.
Nah Wads. The majority of BG is just happy for a decent fight. Finally we’ve gotten one. Season 3 will see us come back stronger and it may take a 3vs1 to beat us next time. ;p
Stop being arrogant, its not a 2v1 base on the tournament, its just killing BG because they are BG. If it was (X)vsBGvsJQ or (X)vsBGvsTC it will still be X & TC/JQ vs BG cause nobody wants a kitteny BGer to be anywhere near T1 when season ends. Be humble next season at least.
And it’s posts like these that makes us laugh. Seriously? Humble? It’s a competition. Get used to it. Blackgate has a lot of server pride and we’re not going to be “humble” just cause some forum troll tells us to.
Look to your own server and see what the 2v1 has done to it.
The BG on SoS conspiracy is because the owner of the former SoS community site (former member of BG council) had posted a warchest on that site and he claims it’s all going to bring a “large guild over from BG.”
We figure either the money doesn’t exist, or it’s going to a legendary.
Of course , anyone on BG who is in talks with this individual (on the off chance he really is planning this) is encouraged to look up the legit site listed here on the forums and get the full story before they step in it.
Barron’s actions are questionable by all involved. I’m pretty sure no one took it seriously
After a few days of thought, I’ve come to the conclusion that an organised 2v1 is beneficial to WvW regardless of tier or server it’s targeted against. The only problem is if it goes on for longer than 2 matchups. It causes bigger fluctuations in glicko which allows for more varied matchups, as well as allowing servers to execute different strategies for different situations. Not having a server dominate a tier is a good thing and can only mean the slow balancing of servers, starting from the top. It just needs a lot of trust between servers in regards to stacking. We’re not there yet, but it seems to be within reach
Snip
If you’re in an 80 man blob, teamspeak is essentially useless. The less numbers you have, the more important each person’s skills are as well as combo fields and buff timing. That’s why the best guilds and best commanders all run on teamspeak. I can give you an example.
Thursday night on BGBL, BG lacked a commander in teamspeak and OPED (TC guild, they’re pretty good) sat outside of garrison farming pugs while SG (JQ guild) was on the other side pressuring NE tower and N/S east Garrison. When a commander in teamspeak tagged up and rallied people to the tag, both guilds were pushed off after about an hour of fighting. It was only possible due to people who joined the teamspeak channel or else the farming would’ve continued, as a commander without followers is ultimately useless.
Examples like this are plentiful and shows the importance of teamspeak and voice comms. The fact that it disconnects you is a pity, as teamspeak barely uses any bandwidth at all (about 1/10th the bandwidth GW2 uses).
WvW definitely has the best sub-community within GW2, however, Season tournaments brings out the worst in us.
Reading some of the old gw2guru matchup threads just highlights how nice our community used to be. It’s progressively gotten worse, but still a lot better than other sections within the gw2 community.
Oh definitely. It’s also one of the best tools to grow your server’s WvW community.
I think BG’s teamspeak peaked at around 950 people in season 1 and around 600 in season 2. Even at the lowest points of activity, we still have over 100 people online, if only just to chat with each other and have fun, even if they’re not in-game
It will be interesting to see how strong a performance BG’s secret team of alt accounts on SoS puts in during next week’s matchup.
Where do people come up with these wacky conspiracies from?
This is the build I use for zerg staff ele
http://gw2skills.net/editor/?fFQQFAWnMIShD25AWOArEGIEIIvtcNMooYdJA-T1BEwAGuAAMV+Va/h26Aap+DgHAwWlgAA-wAlso, I’ve been running a slightly different trait build recently
http://gw2skills.net/editor/?fFQQFAWnMIShD25AWOArEGQAQInNZ1QBKPfcaA-T1BEwAGuAAMV+Va/h26Aap+DgHAwWlgAA-wIt has incredible survivability and does great damage. It’s mostly zerk gear but with soldier armor and divinity runes for health and sustain. Still a very power based build that does a ton of damage – up to 10k crits with the meteornado combo
That’s exactly what I run but not with zerk. Also why does the Meteor Shower and Tornado work together? Is there some hidden ability?
Meteor shower continues to deal damage after you’ve finished channeling it (you can start casting a second spell before the channel ends). Tornado boosts your stats by heaps (mainly Power and providing Stability while giving Knockback on 5 opponents in your AoE). Combine the two, and you start doing a ton of damage
Staff Elementalists are the biggest AoE damage dealers and Static Field is the best AoE “hard” control skill in the game while Frozen Ground is the best “soft” control skill, reason being that those skills aren’t bound by the AoE cap. You also provide water fields on short cooldown while also having the ability to remove 8 conditions every 15 seconds with Ether Renewal (I take arcane brilliance for the blast finisher if I’m running with a zerg busting group as they also carry a lot of AoE condi clear, but Ether Renewal in large pug zergs as they’re really bad at clearing condi).
(edited by Reverence.6915)
A lot of Chinese WvW guilds that raided on NA servers are raiding in EoTM on the Chinese servers because that queue goes for 24+ hours lol
I’ve been watching my ping pretty closely with Resource Monitor
On PvE maps like Gendarran Fields, I get 200-250 ping, which is pretty normal for me when I’m connecting to NA servers (I get 160-240 on NA LoL servers).
When I’m in WvW, I get 400-500 ping, spiking to 800 ping in large fights.
Something is wrong here
Has anyone considered that the system may be intentionally unfair to encourage more server transfers?
Eventually the transfers will stop and the people will simply stop logging in.
… It’s a huge aid to warriors and necros mainly. Neither of those two classes have much condi clear and get wrecked quite easily by a condi bomb….].
Necro has a huge amount of condi clear, a lot of our core mechanics are based around clearing and transferring conditions. Lemongrass is a problem for us when an enemy zerg runs it though since we’re mostly just tagging everything with conditions with very little direct damage… so i definitely suggest you guys use compote, Lemongrass will just make you fat…
Necros have Well of Power (50 sec cooldown), Plague Signet (60 sec cooldown) and Consume Conditions (25 sec cooldown) with 1 condi removal when entering death shroud (6 seconds traited) and 3 condi removal on a kill. Compare this with Guardian and Ele condi removal, and you’ll see how limited this is, especially when necros rarely take Well of Power (Well of Corruption and Well of Darkness are way better) and Plague Signet (honestly, who takes that?). I also prefer taking Staff Mastery over condi removal on Death Shroud because well, 20% cooldown reduction is huge.
Again, this is for zerg fights. For solo fights, I could see the use of Plague Signet, though Signet of Spite would be the more preferred signet to take.
Then again, Lemongrass is a zerg food, so in a zerg situation, Lemongrass would be the preferred food for my Necro.
I just cannot see how it has a substantial effect compared to other foods on on a large group fight particularly one involving a zerg busting group. Clearly others see a benefit but I think it may be a placebo type effect. They think it works so they keep using it. No question Lemongrass is a extremely effective when condition stack removal isn’t plentiful but in a zerg…. condi stack removal generally out strips conditions ability to run its duration making Lemongrass at least partially ineffective.
It’s a huge aid to warriors and necros mainly. Neither of those two classes have much condi clear and get wrecked quite easily by a condi bomb. You lose a huge chunk of damage if a few of those got taken out early in the fight. It’s fairly useful for a guardian for its vitality bonus, but not as important. Backline generally have their own food to use – my ele uses power/precision food.
It’s still new. Give it a few months to settle down :p
This is the build I use for zerg staff ele
http://gw2skills.net/editor/?fFQQFAWnMIShD25AWOArEGIEIIvtcNMooYdJA-T1BEwAGuAAMV+Va/h26Aap+DgHAwWlgAA-w
Also, I’ve been running a slightly different trait build recently
http://gw2skills.net/editor/?fFQQFAWnMIShD25AWOArEGQAQInNZ1QBKPfcaA-T1BEwAGuAAMV+Va/h26Aap+DgHAwWlgAA-w
It has incredible survivability and does great damage. It’s mostly zerk gear but with soldier armor and divinity runes for health and sustain. Still a very power based build that does a ton of damage – up to 10k crits with the meteornado combo
(edited by Reverence.6915)
Why are people only now getting an understanding of the point system? Last week Far Shiverpeaks realized they could actually lose and not get penalized points-wise just to skip a match with Gandara. Most other servers that are tied for second place knew of this from the beginning and didn’t withstand unfair PPT wars every second week ^^
So was there a concerted effort to lose? And if so, was there any controversy within the server because of that? This kind of thing can really damage a server — which is why no one should be put into a situation where the incentive is to lose.
Tanking scores is incredibly easy and doesn’t have to be at the expense of casuals. All you need to do is to allow some structure to be capped by the enemy servers for tick, and karma train them. You aren’t getting points, your casuals get loot, open field fights still go on and everyone is happy
personally i think a 2vs1 ruins the spirit and integrity of the game
2v1 is good tactics to flip structures and such. A T3 keep is near impossible to take if it’s defended in T1. Even if you bring 20 omega golems. As such. It’s smart for the third server to come help.
A 2v1 organised to secure ladder positions is less good tactics and more good politics, but incredibly boring for a huge chunk of the population in all 3 servers
Best server to play on in EU is clearly Underworld
There is not really an issue here regarding whether it would be better or worse for “SoS” to lose 2 matches to enhance finish position. It will not happen.
Like many non T1 servers, SoS is made up of a mix of playstyles who, from my limited 4000 odd play hrs spent mostly in WvW, appear to do whatever they wish.
For myself, IMHO, even if we had a war council decision to try and tank, the normal diehards would be out flipping camps, taking twrs and trying to scout/defend.
It is how we enjoy the game. It may be best to leave matchup score manipulation theories to our Glicko betters..
Dubain/Elkirin/Elkaen/5 more….
pretty much if you don’t play to win, its a manipulation of the system. Its just how it is. If you lose playing to win, then whatever. But no one showing up for 4-5 days ina week its just bad for WvW.
Not necessarily. What SoS did in the JQ/BG/SoS matchup was to find open field fights and let their structures get capped by whoever. With the way PPT is calculated, it’s very easy to tank a match even if you’re queuing 4 maps 24/7
BG’s council btw, is just that, a council. Guilds coming together to discuss stuff that’s relevant to the server, and to vote on stuff. It’s not this dictatorship style parliament thing. What SoS has there is basically how BG’s council works. Guilds can choose whether or not to follow the majority vote anyway.
snip
I’ve read some of your other posts and they seem fine and logically reasoned but as soon as the topic comes to BG and it’s tier 1 competitors or other servers that comment on BG you just become unreasonable. You become emotional and say things that are unnecessary and silly which no one outside BG believes.
You have your perspective and I have mine. I have been part of BG since launch and been part of the WvW community for a long time now. I’ve seen BG rise, fall and rise again to T1 and watched the WvW community grow bitter and toxic towards BG as we became more successful, deserved or otherwise (mostly otherwise but some deserved).
BG’s received similar hate for years now, so I guess I’m kind of used to it. I always reply with my perspective on matters concerning BG, trying to keep things as unbiased as possible (it’s impossible to be completely impartial). Whether you believe it or not is up to you.
I kinda like this idea, but I’m afraid that the gameplay would be pretty boring without things flipping as much as it is right now.
Flipping things isn’t what keeps WvW interesting, or else EoTM wouldn’t be the massive failure it is. It’s the attacking and defending part that keeps WvW interesting.
And might I ask what’s so different about your keep that enemy shouldn’t have it? It’s just another structure on map and its position makes it harder for them to defend. That’s it. Keeps are meant to be capped and defended.
What next, they can’t cap it at all or maybe even shouldn’t touch close towers in EB?
It’s not that they shouldn’t be able to take it, but it should be hard to take it. It’s way too easy to karma train structures these days with basically everyone having maxed siege might and ram/catapult mastery. Defending while outnumbered is extremely tough and, if certain suggestions are put in place, will make WvW far more competitive for lower ranked (or double teamed) servers.
(edited by Reverence.6915)
1. We look for guilds to transfer to our server, yes. Looking at the recruitment forum, so do many other servers. We also assist in transfer fees, just like many other servers. This is a non-issue.
2. This certainly got out of hand during and after season 1. If people are still upset at comments made 6 months ago though…
3. See no.2. Also, besides W1,2 and 4 this season, we hadn’t won a couple of months, so this is disingenuous.There’s no infighting in Blackgate. In fact, our core has never been stronger. We have varying opinions on how to deal with the 2v1, but every guild in our council have high spirits and still greatly enjoy wvw.
1. You bought and bribed guilds and have been doing it for a long time. Completely paying for guilds to transfer over + get enough money to get guild upgrades started. You can spin it how you want… people on the forums and in the server communities all know this.
2. The bragging and claiming dominance because of “skill” has been raging from BG for months and until they got double teams never seemed to stop. Of course this is not everyone in BG just its vocal members that BG paid to join the server.
3. BG tanked… and admitted to it in order to convince more guilds to join. The leadership did this before last season as well so… again spin as you want to… we know better.
No infighting? Maybe not with the hardcrew group in BG… but your MASSIVE fairweather community that you bought… its crying on every forum, everyday.
1. Bribed? How can we bribe anyone to come to Blackgate? We asked guild leaders if they were interested in transferring to BG and, if yes, then we assist with transfer fees. Not unlike what both JQ and SoR did pre-season 1 (JQ got MERC & TKG, SoR got RISE from BG). We don’t give any gold beyond that, but on occasion are known to help with guild influence with guild missions and such if requested. You can ask guilds that have transferred to BG since Season 1 to now (ZDs, COIN, NV come to mind).
2. Every server does this. It’s what every t1 matchup thread ever is made of since, well, a long time ago. “You blobbed harder. No u. No u.” If you don’t believe me, just go look at the matchup threads 2-3 weeks before Season 1 started and in particular, the gloating of both JQ and SOR posters dismissing BG as a server about to implode. You again see this from both JQ and TC posters calling for BG’s implosion. We don’t see them as representatives of their servers though, so there’s that.
3. We’ve never tanked to recruit more guilds. We’ve never admitted this. You’ll never find a post from BG leadership admitting this. You’ll find plenty of posts from SoR and JQ about it though – those who were bitter about season 1 results.
The only week we intentionally sat out so far this year was the week prior to S2, as we were trying to get the 30 or 40 players from NV and SUPR into our server before the season started to avoid them getting locked out of WvW, though a few didn’t make it before s2 started anyway due to our server’s full status at that time.
Feel free to ask any more questions about BG’s actions in PM as this is terribly off topic. I’ll try answer it from BG’s perspective as truthfully as possible.
Back on topic: There should be a mechanic that allows the “home” keeps and structures to be taken more easily than the enemy servers, as well as costing less supply to upgrade than enemy server’s structures. There needs to be a way for undermanned servers, if they want to play for points, to play each structure tick for tick even if they don’t have the numbers to fight enemy zergs open field.
Also, superior siege should be disabled outside your third of the map, making it harder to attack and easier to defend.
(edited by Reverence.6915)
It would be a better system if instead of points for win, your total points gained that week was tallied up and given a score out of 100 based on who you’re up against (similar to glicko), with it added up at the end of the tournament to give a final standings, rewarding lower ranked servers who played hard against higher ranked servers, and not shafting higher ranked servers altogether like this season.
It’s cute that WvW players dump on PvE players.
WvW is not a skilled playfield. It’s about mob mentality at best. The side that makes the blob do the most wins. EotM is about using that format to make the most out of the available rewards. WvWers are watered down PvE players any day of the week.
sPvP players are laughing at you guys making the distinction. Anet is laughing at the sPvP players who represent 1 percent of their paycheck.
Who wins?
WvW breeds a toxic environment in some cases, but it’s certainly not in all cases. In my server, the WvW community is far nicer than the PvE community, who get elitist in the extreme and extremely upset when their champ train gets derailed. The sPvP community is a bit hard to get into due to a perceived exclusivity requiring you to have a certain skill level before you’re considered an sPvPer.
Also, the WvW and sPvP meta are very different. Just take a 1v1 in wvw and spvp. The WvW players would probably invest more heavily in conditions and bunker builds while the spvp players would probably invest more heavily in high burst damage (just as an example). Both aren’t inferior to each other, it’s just a different meta due to different mechanics.
So where are we supposed to go to PvP? I don’t want to damage my team, but I want to learn how to play in WvW before I reach maximum level, and I really don’t like PvE.
Why don’t u start in like mmzz PvP ? collect some lvl thingy books, Do some karmatraining in eotm to get to lvl 80 as fast as possible :-) Uplvld in WvW is so annoying and can make a difference in win or lose… Small example : 10 vs 10 7of them go downed but they hit u ! u go dead they respawn and probably whipe the winning team.
Calling anyone a noob or whatever is just not done, Think it’s better to explain why ( even if it is 100x times ) to get a better understanding cause if u don’t know why they are raging u can’t chance a thing
Going into WvW is fine if you’re not 80. Get into your server’s voice comms (whether it be teamspeak, mumble, ventrilo or whatever your server uses) and ask questions. Every server will have people that are more than willing to help new players out. Most will bend over backwards to help you get started.
That’s my experience anyway. I entered into WvW as a level 60something elementalist my first time and did just fine from then on
The best way to learn WvW is to play WvW.
EoTM isn’t World vs World. It’s Colour vs Colour. There’s no benefit to defending in EoTM as you get way more rewards in capping structures than defending – the difference is astronomical. The difference is far smaller in WvW and the importance of defending for points far more pronounced.
(edited by Reverence.6915)
It was already demonstrated to be a bad thing when trading wins was more beneficial than playing for first :p
BUT! It does give an element of politics and tactics this season, which is a change from the usual, welcome or not
If you can’t retake your home-keep before they manage to build a WP (which takes several HOURS) I would say the issue lies with the server rather than the game. And if you are unable to retake it, you should at least be fully able to stop supplies from coming in.
In a situation where you’re sufficiently outnumbered, you won’t be able to do this. Even on servers that aren’t outnumbered but simply in a low tier, it’s hard to spread enough people across 4 maps to keep things paper or upgrade it, giving the server who owns it overnight for North Americans to upgrade and hold it easier
Number 2 will never happen, especially seeing as though they just removed the ability to see the commander “buff” icon on enemy players.
Never understood why they did that. No one ever complained about their commander buff being visible. It had also made protecting the commander even more important as he would be a high value target.
It was a T1 thing where commanders were specifically targeted and focused to the point where they would no longer pin up.
Eh, doesn’t make a difference as it’s really easy to tell who’s commanding. Just look for the guy constantly at the front of the pack
Compote just doesn’t cut it in large ZvZ fights anymore. The condition meta makes it impossible for compote to give enough sustain through a fight.
I actually am starting to use saffron bread for large ZvZ fights, simply because you can’t get 100% stability uptime and there’s a ton of hard CC used in these fights.
Well it seem like server unofficial alliances and match manipulation is the way forward. Well done anet now not only you can buy guild you can buy server as well. As if the unbalance is not bad enough. I will wait and see how people will react when unofficial alliances and match manipulation happen on their server. Only by then people will see the problem it create.
It won’t happen outside of T1 in NA. It has to have the agreement and cooperation of all major and minor guilds on 2 servers. I think in any other instance, such a meta may have never been created at all.
Actually, alliances and match manipulation happen all the time. Not all of them are as consistent or long-lasting as the JQ/TC alliance. But servers in the past have definitely made alliances and manipulated points. The most notable example in recent memory was the YB/EBay alliance last season.
To address blur’s point, it won’t be a problem. Anet has already given the passive okay on this. And it’s unlikely to be maintained offseason, when there’s no motivation to manipulate matches.
The YB and EBay alliance I would say, is similar to the BG/SoR alliance in S1, where we focused down JQ. I’m pretty sure YB and EBay weren’t protecting each other’s structures if they were in danger of being flipped by SBI and karma training SBI’d structures by having 2 map zergs inside a keep and waiting for RI cool down to swap caps
Well it seem like server unofficial alliances and match manipulation is the way forward. Well done anet now not only you can buy guild you can buy server as well. As if the unbalance is not bad enough. I will wait and see how people will react when unofficial alliances and match manipulation happen on their server. Only by then people will see the problem it create.
It won’t happen outside of T1 in NA. It has to have the agreement and cooperation of all major and minor guilds on 2 servers. I think in any other instance, such a meta may have never been created at all.
The problem isn’t so much BG getting double teamed, but the reason behind it. There’s not enough motivation from the other two T1 servers to play for first, since it’s actually more beneficial to trade wins.
Blame the system
Doing this 2v1 increases dramatically the chances of both servers getting the first place overall than playing for first in each week. 50% of chance.
If they played for first each week, they would finish in third and fifth. 0% of chance. Both servers are playing for first, but in a way smarter method.And to be honest, both JQ and TC doesn’t care that much about the win for themselves. 2v1ing BG has a bunch of other reasons.
Your first point: exactly. The reward system of this season encourages this.
Your last point: other reasons such as..? If it’s any reason other than to win, it’s a petty one. Claiming BG’s forum warriors ticking them off making us deserve a 2v1 is childish at best, considering JQ and TC’s own posturing on the community run site. Claiming BG has superior coverage is also baseless propaganda (first week of seasons, all 3 had more or less full maps until Tuesday – at least BG lost queues then. Before that, BG hadn’t won a matchup in months, well before season 2 was announced).
It is interesting you put it that way, considering the top two ranked servers going into league teamed up on the third server after the third won their first match in over 2 months.
This is just being disingenuous, as the first week proved BG was always going to have better coverage through new transfers and PvX players coming back for the season.
That’s bs. All 3 t1 servers had 24/7 queues over the weekend. Coverage had little to no impact that week because all the PvE achieve hunters were out in force from every time zone. In fact, TC’s queues were more or less comparable to BG’s queues except during a couple of hours at the end of Oceanic and start of SEA, though a queue is still a queue, regardless of the number. Don’t know about JQ as I have no friends your server but I assume no different there, except with JQ’s queues dropping off during EU.
The problem isn’t so much BG getting double teamed, but the reason behind it. There’s not enough motivation from the other two T1 servers to play for first, since it’s actually more beneficial to trade wins.
Blame the system
What server are you from? Underworld?
You know what? Whatever happened to Orb of Power? It seemed like a good concept. I remembered the thrill of attacking a keep to take a server’s orb and then escorting the player with the orb back to our territory. Was quite tense. Then you’d have enemy team trying to take it or stop us from taking it back.
Although, it did kinda suck of the enemy had all 3 orbs…
Flyhacking let you simply teleport it away. :/
I wonder if they considered the alternate solution of removing the hacks?
There’s no such thing as “removing the hacks”. People will find an exploit in the code no matter what you do. That’s why Security IT specialists even exist.
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