Beastgate | Faerie Law
Currently residing on SBI
My ele takes 5-6k backstabs. That means 3 CnD-BStab combo to kill me if I’m standing still.
But warriors are broken OP but if 10 people couldn’t take him down, that’s a l2p issue
There a simple answer to fix this all. STOP ALL STACKING TO THE TIER 1 SERVERS!!! If some of these guilds transfer to around t2-t4 we could have a much better match-up between these tiers. The coverage’s would be a lot closer so that if a server went up or down it wouldn’t be a huge gap in coverage.
Coverage isn’t about NA population. Due to limited populations playing this game, people playing outside NA can only get the same WvW experience as NA players in the first two tiers. Really only in Tier1
TC had the biggest NA population in T1 but couldn’t win because of a lack of coverage, despite being a full server.
(edited by Reverence.6915)
I’d say farm dungeons a bit to get the gold>gems to transfer off rather than waiting. It’ll save you a lot of grief.
A 1 up 1 down system would see BG rotate out more often than TC, just by last month’s results and as such, would affect(positively or negatively) us more than you. It would also make population adjustments rather painful.
I’m not really that upset about the 2v1, made over 300g during the last 2 T1 matchups in s2 and made BG stronger as a community because of it, which is part of the reason we’re still getting tons of transfers(individuals as well as guilds) even though we have mostly come 3rd in the matchup.
I wouldn’t have a problem with BG rotating more than TC. I would just like to face different servers every once in awhile.
I said you were salty about the 2v1 because every time TC is mentioned, either on this forum or the other (maybe both), you bring up the 2v1. And I figured you guys were coming in 3rd because you simply weren’t trying? TC has never had a larger population than BG.
The 2v1 changed T1 dynamics and directly resulted in what’s going on now and is relevant to this discussion from the point of view of TC. A lot of players on TC left specifically due to the 2v1, many of whom landed on BG, resulting in the current climate in T1 of TC and BG dodging (or farming if the numbers are there) JQ map blobs and fighting each other, resulting in a continuing(soft) 2v1 on BG and the perception that TC is still stronger than BG
Double points for taking a structure belonging to 1st place? That’d be a pretty good incentive
Also, the 1u/1d system would royally screw T2 and T3 over since the gulf between T2 and T3 is huge, resulting in one sided matchups every week.
TC is readjusting to post-season stress, you guys are fine. If anything, you need to stay in Tier 1 to not implode. Historically, as soon as a T1 server falls into T2, it implodes. I’m not talking about rotating in and out of T2, but actually falling.
By the way, I attribute the cause of TC’s problems is the 2v1 on BG during S2. The split in opinion in the TC community over the 2v1 basically crippled it post-season. It will take time to heal the wounds and bring up new leadership within the server.
I know you’re still salty over the 2v1 but I don’t think that’s the problem. Facing the same servers over and over again is making us lose population. We had a drop in numbers after season 1 too because people were bored of facing SoS and FA over and over again. Your server might be used to it because you’ve been stuck with JQ forever but most of us on TC are used to a mixture of T1 and T2 matches. Although I agree, falling down into T2 permanently would be bad for TC. Would rather a one up, one down system.
A 1 up 1 down system would see BG rotate out more often than TC, just by last month’s results and as such, would affect(positively or negatively) us more than you. It would also make population adjustments rather painful.
I’m not really that upset about the 2v1, made over 300g during the last 2 T1 matchups in s2 and made BG stronger as a community because of it, which is part of the reason we’re still getting tons of transfers(individuals as well as guilds) even though we have mostly come 3rd in the matchup.
TC is readjusting to post-season stress, you guys are fine. If anything, you need to stay in Tier 1 to not implode. Historically, as soon as a T1 server falls into T2, it implodes. I’m not talking about rotating in and out of T2, but actually falling.
By the way, I attribute the cause of TC’s problems is the 2v1 on BG during S2. The split in opinion in the TC community over the 2v1 basically crippled it post-season. It will take time to heal the wounds and bring up new leadership within the server.
From what I saw on the forums, the Underworld community had massive schism and the majority of English speaking guilds left followed by Polish(?) guilds or something, so yeah, you’re gonna have to transfer I’m afraid. In the meantime, you can always get your wvw fix in edge of the mists
I love how the options op presents are negative.
Also love people saying how they rather get killed a lot and have “fun” as if thats any true, and lastly I love the remarks of some people on how they roam solo to duel.Guess what, as far as WvW is concerned, thats very useless, second only to afk on WP.
Not to mention you’ll almost always gonna find yourself outnumbered.WvW is won by either joining the big group, or supporting the big group with supplies, building/refreshing siege, snipe dolly/camps, scout and report the enemy zerg location, etc.
Roaming around looking for duels adds nothing, those 5 stomps you might pull out an hour are neglectable.
Right now is not so bad because of the low % of players, but when you have 100+ queue…So for those that do solo duel you may get off your high horse of delusional superior skill, if anything engaging multiple targets in a big fight can be much more demanding since there’s A LOT more going on.
Even the times I spend an hour siegeing up say Bay ALONE are more productive for the server than duels.I do not agree the only other option to zerging is solo roaming or looking for duels, there is plenty of area between, and roaming and dueling are often not the same activity.
From a PPT perspective, what is more effective for your server? 1 group of 50 or, let’s say, two groups of 15, a group of 10 and 2 groups of 5. I submit the later for most situations (PPT-wise).
From a “fights perspective”, doesn’t your individual impact increase as group size decreases? I find the combat system is at it’s best when in a group of 5, but each to their own.
Finally, from the comments it seems there is a broad swath of people who like the low stress, low accountability environment of the zerg. That’s fine and it is fun to run around the map as a big server group, but it’s not optimum for either the objective of winning the weekly match-up or encountering difficult fights to improve guild skill and coordination.
There’s not even enough space on the map for 2 groups of 15, 1 of 10 and 2 of 5. The group of 50 will just go around roflstomping the smaller groups. A 45 man group plus 5 people sitting in towers for ACs or door trebs > 50 people spread out into 5 groups. The people in towers will delay long enough for the zerg to show up and stomp the smaller groups and collect bags.
If the maps were three times as large, you would have a point.
BG used the ‘5 groups of 10’ very effectively during S2 while we were double teamed. Though it meant we couldn’t upgrade any structure since we couldn’t hold them, it did mean that we could take anything we wanted on the map since we were hitting 5 different objectives at once
Why aren’t you taking double endure pain? Cleansing Ire doesn’t even come CLOSE to how useful endure pain is! Now to mention the signets; where is fury stamina and might? If you’re not putting a minimum of 6 signets on your bar you’re not playing warrior right and are a casual.
Nice troll
Edit: I’d take Mobile Strikes over Sharpened Axes so immobilises don’t screw you over so much. I’d also rethink axe mastery and maybe replace that with Leg Specialist for more soft CC
(edited by Reverence.6915)
SoS has no SEA queues
I’d be very surprised if you could. The only server able to do that right now is JQ
I remember for the past , oh say, since launch the t2 servers would hardcore and I mean severely make fun of t1 for queues. They would say enjoy sitting and waiting etc with blobs etc. Im sure most people know.
Id love to see a screenshot of T2 NA Prime queues if there are any because as most of the people here can tell you, t1 is no longer queued almost anytime besides reset.
Maybe if a few guild groups decide to group on 1 map itll have a short queue, but the only reason they all group to one BL is because the other BL has literally 0 people and they just get outnumbered. So they would split up but because of the lack of people, they queue 1 borderland to ensure they can help each other. However, its never a huge queue.
So has t2 NA queues finally be longer than t1 NA queue? if so or even if its semi close, or even if they have the same numbers during NA, doesnt this make them the ultimate hypocrits
Short answer is no.
T2 has always been intentional. T2 servers are run by guild groups who only play the game to fight other guild groups. They only care enough about PPT to stay in the tier where there are fights, which is and always has been T2.
T1 on the other hand are servers run mostly by pugs who care only for PPT. And since they are in T1, other pugs also join it because they think PPT actually matters and it is ‘the best servers, cus ppt’ which is hilarious in its own right. So in the end of the week, you’ll have massive blobs of pugs running around these T1 maps. And since other puppies join the server they get a lot of coverage as well, something T2 servers do not have to the same extend.
And then you also have T1 guilds, which is really just a group of puppies under the same tag who then start to talk as if they can actually fight lol, as if they wouldn’t get one pushed by any t2 guild.
T2 is not a coincidence, it’s a server mentality. Look at mag for instance, that server will never leave t2. If there is any chance mag will go up to T1, they will literally open all their towers and keeps for you just to sit in open field and watch you karma train it all day.
People in T1 and T2 play the game for very different reasons. T1 is nothing but ppt puppies and T2 are guilds who just want to fight other guilds.
But then of course you have the puppy T1 guilds who actually think they are good at the game, which is the best comedy material to have been produced in guild wars
And yet, I wonder how they didn’t one pushed the T1 server’s they fought in S2 to the point that the massive mindless and skilless blobs would just rage quit in face of T2 guild’s mighty, leaving them with a free path to the glorious victory.
Nine weeks, and seens that godlike gvg skills wasn’t enough to make the blob’s rage quit after the 105th consecutive defeat…
Let’s be fair, 50vs20 is always going to be very one sided
Yeah, it is. 20 people from t2 can easily take on 50 from any t1 server. The seasons are hands down when we get the most bags. We farm your pug and guilds groups alike as if it was edge of the mists.
But of course we lose all our stuff when we log off.
… Right… Pretty sure you weren’t in the same matchup I was in then, since mag zergs, while tough, did get wiped pretty regularly, as did SoS zergs. Other than that, I seem to recall empty borderlands and lots of T2 guild tags in EoTM.
I remember for the past , oh say, since launch the t2 servers would hardcore and I mean severely make fun of t1 for queues. They would say enjoy sitting and waiting etc with blobs etc. Im sure most people know.
Id love to see a screenshot of T2 NA Prime queues if there are any because as most of the people here can tell you, t1 is no longer queued almost anytime besides reset.
Maybe if a few guild groups decide to group on 1 map itll have a short queue, but the only reason they all group to one BL is because the other BL has literally 0 people and they just get outnumbered. So they would split up but because of the lack of people, they queue 1 borderland to ensure they can help each other. However, its never a huge queue.
So has t2 NA queues finally be longer than t1 NA queue? if so or even if its semi close, or even if they have the same numbers during NA, doesnt this make them the ultimate hypocrits
Short answer is no.
T2 has always been intentional. T2 servers are run by guild groups who only play the game to fight other guild groups. They only care enough about PPT to stay in the tier where there are fights, which is and always has been T2.
T1 on the other hand are servers run mostly by pugs who care only for PPT. And since they are in T1, other pugs also join it because they think PPT actually matters and it is ‘the best servers, cus ppt’ which is hilarious in its own right. So in the end of the week, you’ll have massive blobs of pugs running around these T1 maps. And since other puppies join the server they get a lot of coverage as well, something T2 servers do not have to the same extend.
And then you also have T1 guilds, which is really just a group of puppies under the same tag who then start to talk as if they can actually fight lol, as if they wouldn’t get one pushed by any t2 guild.
T2 is not a coincidence, it’s a server mentality. Look at mag for instance, that server will never leave t2. If there is any chance mag will go up to T1, they will literally open all their towers and keeps for you just to sit in open field and watch you karma train it all day.
People in T1 and T2 play the game for very different reasons. T1 is nothing but ppt puppies and T2 are guilds who just want to fight other guilds.
But then of course you have the puppy T1 guilds who actually think they are good at the game, which is the best comedy material to have been produced in guild wars
And yet, I wonder how they didn’t one pushed the T1 server’s they fought in S2 to the point that the massive mindless and skilless blobs would just rage quit in face of T2 guild’s mighty, leaving them with a free path to the glorious victory.
Nine weeks, and seens that godlike gvg skills wasn’t enough to make the blob’s rage quit after the 105th consecutive defeat…
Let’s be fair, 50vs20 is always going to be very one sided
Nearly all the GvG guilds in T2 came from T1 as a way of getting away from the map blobbing mentality that is so prevalent here. NS, Agg, Di, TE, APeX, EK etc. I don’t blame them, since they are after a different style of play, but don’t think T1 has ‘less skilled players’ just because we don’t play the same way you do. I only met very few roamers that could be considered ‘good’ from T2, but that’s because there’s less emphasis on that style of play in that tier, most of the good roamers are in T1 because there’s a heavy emphasis on havoc and roaming teams to support the zergs
I think a lot of people forget that unlike BG and JQ who have been in Tier 1 for quite some time, TC was in Tier 2 for a very long time and is “new” to Tier 1 in comparison to the other 2 servers. So we know what Tier 1 and 2 is like before the tragic mess Anet made with the new matchmaking system.
There is still a lot of GvG that goes down in tier one as well as PPT fights. We almost never have map Q’s on TC unless were talking about reset night (which there around 30 person wait timers on all maps) or if we are responding to one of JQ’s typical blob tactics.
I will say that I miss Tier 2 and would love to push my realm to lose on purpose if only to drop us back down for a week or two. If JQ wasn’t Tier 1 I would gladly stay and fight it out with BG, but JQ has made Tier 1 pretty unbearable.
Actually, TC was Tier 4 way back when. We just slowly and steadily fought our way up to the top through sheer persistence, rather than by buying lots of guilds or being a popular bandwagon server.
BG also climbed to the top from T4, just a bit quicker due to DEYS alliance and later, a few SoS guilds that pushed us into T1, much like how SoR guilds cemented your place in T1. There was also the fact that Tier 1~Tier 3 was pretty balanced back then compared to now so it was a lot easier for us to rise compared to when TC made the jump.
I’m crafting my ascended celestial set for my ele and the time gating is killing me. It needs a serious revision. Perhaps instead of time gating, replace it with RNG.
This thread is about celestial exotic, not ascended. Ascended time gate is not going anywhere and nobody here is saying it should.
The only real time gating on ascended crafting celestial is the charged quartz. Everything else can be purchased for gold.
Faerie Law is looking for WvW players on Blackgate server.
We are a non-100% rep WvW guild that most often raids between 7:30pm to 11:30pm Australian Eastern (with a small presence during EU and NA as well). We run both public and private raids and switch between playing for PPT and fights as needed.
Our only requirement is that you have access to Teamspeak!
Contact me in-game: Reverence.6915
Forums: faerielaw.enjin.com
p.s. contact me for scrims as well, 5v5 and 10v10
(edited by Reverence.6915)
I’m crafting my ascended celestial set for my ele and the time gating is killing me. It needs a serious revision. Perhaps instead of time gating, replace it with RNG.
Aussie/NZ/Malaysian/SG/Indonesian/ player? Inquire with us about joining!
ZvZ fights man. ZvZ fights. The loot bags for both sides make it very lucrative.
You know, I have no sympathy for someone who just wants their map completion and get out, without having ever interacted with their server’s WvW community or even bothered to join the teamspeak/mumble server.
The system requirements for China gw2 is a LOT LOT LOT higher (recommended GTX 780 or equivalent, i7 CPU, 8GB RAM) than what was advertised for NA/EU GW2. I assume 3/4 people playing NA wouldn’t be able to run China GW2, especially with all those laptop “gamers”. Because of this, our devs can’t add kitten that would be too CPU intensive like a decent mini map that shows enemies
Honestly, it really doesn’t matter. There’s no shame for moving for the sake of your guild and many, MANY guilds do that.
Nope, basically all of EoTM was designed to be taken by a large group.
I beg you to differ… I’ve 3-mannned most objectives on EotM. The only objective that I wasn’t able to capture with 3 people is Workshop. (And the Observatory because I never had time to finish it, but I’m sure I can)
Now to solo somenthing, I really doubt it’s possible as the NPCs on EotM are much harder than the ones on regular WvW. You “easily” solo a Tower Lord on a borderland, but I doubt you can solo a Tower Lord on EotM.
Just because you can, doesn’t mean it’s designed for it, just as you can solo dungeons designed for 5 man teams. BL and EBG towers seem designed for 5-10 man groups to take while EoTM towers seem designed for 25-35 people to take.
Haha, I get it, I’ll stick with the zerg
On another note, what’s a good build for a zerking Guardian?All PVT (soldier), all PTH (cleric) or mix of both
Isn’t the latest fad to use VTH?
A mix of Nomad and Soldier is ok, pure Nomad is plain awful.
There’s not much point of getting more than 5-600 healing power
The people who only play 1 game mode will inevitably get burnt out and bored. Just saying.
Of course, player attrition wouldn’t be this bad with better dev support, but even so, WvW is a pretty small facet of GW2. I’ve always thought of WvW as the thing you do to measure your skills learned in sPvP against others with the stuff you earned in PvE.
Haha, I get it, I’ll stick with the zerg
On another note, what’s a good build for a zerking Guardian?
All PVT (soldier), all PTH (cleric) or mix of both
Cool, I’ll do that.
But just out of curiosity, while I was there I was completely alone. Could have I captured it by myself? And how?
Nope, basically all of EoTM was designed to be taken by a large group.
Looking for havoc groups in T1? Contact me ingame
Any one who hasn’t played in T1 since the end of S2 has no clue of what they are talking about.
Well, it kinda goes by logic. He plays on FA, which is a tier 2 server, and is complaining about how zerg it is due it having too much people, what would one expect from a tier which each server have more people than FA?
Well, my personal experience with t2 server roamers is that they aren’t roamers. Mag ‘roamers’ run in groups of 10-15, DB don’t have roamers to speak of most of the day, SoS have some small havoc sized groups that run at the sight of more than 1 tag. If that’s what he’s experiencing on FA then no wonder he wants out.
There’s a lot of room for roamers and havoc groups on T1. In weeks where the score is close, they make the difference of winning or losing. There’s also roaming for a purpose since fights are guaranteed, which makes it all the more rewarding.
BG always has a few roamers out regardless of the time of day, so try JQ or TC. Dodging zergs all the time might be a bit hard to get used to but it soon becomes part of the fun
Only issue is when the roamers start to congregate when there’s fights, which gets annoying, but that’s due to lack of roamers on JQ and TC really.
Faerie Law is looking for Oceanic – SEA WvW players on Blackgate server.
We’re currently a small guild that runs havoc or supports larger guilds 6 nights a week roughly between 6pm and 12am AEST with 1 day rest for guild missions and miscellaneous PvE activities. Outside of raiding hours, we sPvP or run PvE activities
Requirements:
We don’t have any level or gearing requirements, as long as you’re able to play your class well and look to improve your skills and teamwork all the time.
Contact me in-game: Reverence.6915 for interview
Forum: faerielaw.enjin.com
(edited by Reverence.6915)
Looking for a guild mosty active and doing guild missions and wvw close to my time GMT+8.. i only have one character and its a thief both berserker and a cheese build condi with perplexity runes
Contact me in-game, I can help you out
It’s not always intentional. I was in a duel with a person from JQ and part way though, I d/ced
Is Ice Bow new meta for ele? Or are the people noobs using it? Whats the skill rotation if so?’
Ice bow is nice for doing some good aoe damage to a clumped group of people, especially when a zerg is stuck on a wall or in a tunnel. You drop the bow, press 3, press 4, then switch back to your normal weapon.
Its THE best tagging weapon ingame. Imagine a Meteor shower that is extremely small and fast. Allowing you to tag compact groups without any real effort invested, nor risk.
The risk is it’s only 900 range, has a 2.5 second channel time, will deal a ton of retal damage to the user, and takes up a slot that could be used for a survivability skill.
uhm dunno if this is a bug, but i do not take retal damage from it more then one hit… Dunno why.
I killed myself with retal today ( I don’t know how to ele) using ice bow, so I think it’s a bug. Unless, on the very off chance, your enemy didn’t have much retal.
It’s very hard to kill yourself with retal if you’re in water attunement. You can also cancel the skill to heal up.
Competitive open world pvp with pve elements.
It’s a fantastic game mode tbh
Server sided lag. Yaks run back to the camp if there’s no keep to go to after a tower, but the client shows it as walking. You end up seeing teleportation effects.
A few months back, a dev mentioned that Quaggans were modelled after the Manatee
If you are standing in the middle of the camp, you are doing it wrong. (North camp is an exception on the BL)
No it’s not, you kite them behind the supply depot hut to cleave them down.
It’s a terrible skill to take in a pug zerg, but a great dps boost if you got a good guild group.
I’ve been getting disconnected very frequently from GW2 despite my internet working fine. I’ve taken a screenshot of the error message I get when I disconnect. Any help in rectifying this would be appreciated.
Although I use wifi, my internet doesn’t disconnect while GW2 does. I’m still on Teamspeak, Skype, Steam still installs/updates, the youtube video still loads etc etc.
They gave pvpers reward tracks so they would at least get something…. wvw already gets rewards.
You spend about the same amount of gold in wvw as you earn, making it near impossible to gear properly without PvEing
Anyone record this? Would love to see it since it happened while I was asleep
Eh, pugmanding is tough but it’s what keeps the server running. Pugmanders gotta have a thick skin and real passion for leading in WvW, even when there’s nothing going on. Just gotta deal with it
I’m assuming you’re on a lower tier server then if you’re talking those kind of numbers., since “zerg busting” guilds in T1 are generally 20-25 player groups fighting against 50+.
The 5 man team my guild runs for havocing is 2 mesmer, 1 thief, 1 guard, 1 necro OR 2 guard, 1 mesmer, 1 thief, 1 ele
The issue with warrior is, once a warrior is on low hp, it’s very hard for them to get their health back up, essentially removing them from the fight. Ele and guards can continually heal up with very short cooldown heals and thieves and mesmers can stealth away to heal and reposition.
What are you usually up against in terms of numbers?
I’d actually replace the ele with a power mesmer and guardian instead of a warrior
anet should just remove conditions from the game or at least make conditions as rubbish as they are in pve.
That’s not a good solution either as it just removes build diversity.
If I’m on my staff ele, I’m not going anywhere near a roamer and have to take time to regear and retrait. Any other class and I’ll engage just cause I enjoy that stuff. Even against full bs condi builds. That doesn’t mean that most people aren’t interested in small scale fights in wvw since it’s mostly about guild/pug zerg fights
No. Balanced matchups are far FAR better than varied one sided matchups
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