Beastgate | Faerie Law
Currently residing on SBI
I don’t think this can be fixed without completely reworking the transfers and world system. People who want to play wvw will want to be on a winning team. That means there will probably always be a few tier one teams playing each other over and over.
People who want to play on a winning team is better off transferring to a low tier server as any significant population changes can have a larger effect on wins and losses. Just take ET as an example.
People transfer to T1 for more people to play with, not more wins
Every server did this.
I’d just say uncouple cities from megaservers so we can go to LA, DR etc to yell for help and recruit for WvW specific guilds from a wider pool of players
It’s unfortunate that you feel like moving off T1 but I completely understand. The post-season lull has brought out some of the worst zergs I’ve ever seen and it seems that havoc squads are gone.
That said, being an oceanic player, there’s no place BUT T1, for decent fights at least. If you’re an NA player, moving down to silver league might be a viable option. Not for me though
You already can do raids. It’s called: join a hardcore WvW guild for PvP raids.
As for PvE, it’s pointless with AI mechanics in this game. Until they can simulate player behaviour in AI, it’ll remain as spam 1 and dodge red circles. There’s very few exceptions to this rule.
I would love to see a Liadri style boss permanently added to the game though
Why? How was this even a problem lol….T1 zergs couldn’t render 60 people crossing the bridge at once?
You could take down all the siege in the tower from under the bridge area
No, You couldnt take all of it, just most of it. So now lets try to figure out how they will “fix” Mendons. (Since it has the same problem)
No, you could take out all of it, including ontop of the supply depot and in the lord’s room. Some spots required AC mastery, but there’s no spot you can’t reach
Mendons would require indestructible walls surrounding the lord’s room I think, or make the entrance to the tower bigger. There’s a spot on top of the supply depot you can’t reach I believe.
Why? How was this even a problem lol….T1 zergs couldn’t render 60 people crossing the bridge at once?
You could take down all the siege in the tower from under the bridge area
Well, at least it’ll be harder ACing down the siege inside
Delete bottom 8ish servers, free transfers for those affected. It’s a win, win.
Delete top 6-9 servers, free transfer for those affected. It’s a win,win.
I see a lot of posts from low tier servers saying they don’t want to deal with large battles in higher tiers. From my experience visiting several servers over EU and NA, it’s only when you get to tier 4 that you get even medium sized battles frequently. That means that merging the bottom few servers will only bolster WvW participation as more people in WvW only makes more people want to participate. Those who want to roam alone are in the minority by a large percent.
The real problem with low tier servers though, is the “fair weather” problem. Many servers (ET included prior to transfers – my experience on ET for a week a few months back showed me a large population of 50+ on EBG every night but no one working together) have a LOT of players that simply don’t show up if the matchup isn’t in their favour. This makes unbalanced matchups even more lopsided and simply snowballs from there.
White swords need to stay. Creating distractions will be a lot harder without them.
Stay away from guild raids as an uplevel. Stick with pug raids. Stay ranged.
Or just stay out of WvW. Easiest solution.
You are one of the passive / aggressive bullies.
You need empathy and a heart.
I’m a pugmander. I deal with those players each and every night. Most of them get frustrated at dying repeatedly and leave WvW because it’s not fun when you die so often like that. Those that dont die are usually experienced players who don’t need babysitting.
Being new to the game is fine, but complaining when people give good advice (albeit in a mean way) doesn’t get sympathy from me
I also started WvW as an uplevel and got told to ckuf off. Live and learn.
Bump! Looking for Necromancers
/15char
Stay away from guild raids as an uplevel. Stick with pug raids. Stay ranged.
Or just stay out of WvW. Easiest solution.
T1 roaming is really dead only during NA from my experience. Other time zone players regularly solo or duo roam, along with small parties as well.
At least you don’t have to run around for 1/2hr looking for action
If you play from North America, don’t come to Blackgate. Our competitors could use more people.
WvW is a gold sink, not a gold maker. Good luck where ever you go
A lot of people go to EoTM to level up alts or just relax outside of raiding hours.
I think WvW suffers from too many fairweathers and not enough dedicated players, causing population shifts depending on the matchup making it very hard to get an even matchup. Probably the main attraction of T1 tbh. It might be stale, but at least you always have people to play with and against, which is better than tumbleweeds rolling through the maps
Consider ETA or HIRE on TC I’d say
It makes a difference in score, but is only rewarding when there’s other people playing bloodlust with and against you. Great for solo roamers looking for fights, if people gave a kitten
In the past, there were guilds that claimed they could do it. Have they all moved on or decayed or was that never really true?
I played on BG during the golden days of GW2, and I personally never seen one.
Several guilds were capable of it. On BG, it was KnT and ND, AoI on reset. TC had CERN. JQ had SF, SG, WvW, old school FoO and ATM. None of them can do that now and some of them are no longer around.
Ok, here’s how a zerg can use time bomb
Omni-blob of 80 people parked outside your gate. Let time bomb go off. Rush inside and overwhelm any defenders. Repeat on next gate.
Booby trapped doors. Most zergs already don’t rush in when gates go down, as hiding behind the wall next to the gate unseen is an extremely common tactic. Will fail most of the time anyway. It’ll hinder some karma trainers, but they’re mostly in EoTM already. Doesn’t add much to actual WvW gameplay, but I’m not against it.
Not sure about removal of white swords. Everything else sounds great. The extra communication is fantastic
Join us in our resurgence
I want to know where the myth of queues on T1 keeps getting perpetrated from. It’s bizarre.
Someone post a screenshot of the T1 queue’s tonight. I want to see a 2k queue does the number fit?
Lol, not even close. No server can queue 2k even across all maps.
I think the max BG had was 350, first hour of season 2
I’m honestly surprised TC and JQ didn’t team up to take on BG again during Weeks 1 and 4.
That would only solidify BG’s position as dominant server even more
It was way more fun fighting TC. TC and JG have a great relationship and enjoy sparring with each other. If you want fun fights then come to either of the two. If you want to be a type of toxic bully that get’s twisted pleasure out of dominating other human beings, then go to BG.
And this is why people don’t want to go to JQ
I’m honestly surprised TC and JQ didn’t team up to take on BG again during Weeks 1 and 4.
That would only solidify BG’s position as dominant server even more
The last thing BG needs is more people. So unless you like waiting in queues every night, pick JQ or TC.
What queues? Reset queues?
It’s even harder for pugmanders playing outside of NA prime. I tend to be able to rally a decent size zerg for OCX prime (in comparison to our competition), but that usually peaks at around 25 people before dropping off when SEA starts as guilds start their raids. When other people try without a guild group behind them, they’re lucky to rally 10 players.
People like familiarity. If you tag up constantly, then people will recognise your tag and follow you.
T’is true, and maybe that’s one way new commanders can get involved but it also is on the zerg to accept the tag and help if the tag needs it and not to simply criticize. As a human race, we’re very good at criticism however that’s not doing anyone any favors when trying to get new commanders to become veteran commanders. Constructive criticism sure but simply saying “Commander fail” or “Noob Commander” isn’t going to get anywhere and it won’t save the veteran commanders form burning out. It is very much a team effort but yes, tagging up on a frequent basis does make people remember you.
Commanders need to have a thick skin, regardless of who you’re commanding. I’ve been commanding on Blackgate for nearly a year now and still get whispers of ‘Worst commander ever’ and ‘you suck tag down tishhead’ etc. Getting wiped as a pug group will instantly shrink your zerg by half, so you also need to consider that and avoid fights where necessary if it means preserving your zerg. Some people get bored of that and will leave but it’s the lesser evil for a pugmander
(edited by Reverence.6915)
You’re assuming zergs are mindless. This is a pretty bad asumption to make.
It’s even harder for pugmanders playing outside of NA prime. I tend to be able to rally a decent size zerg for OCX prime (in comparison to our competition), but that usually peaks at around 25 people before dropping off when SEA starts as guilds start their raids. When other people try without a guild group behind them, they’re lucky to rally 10 players.
People like familiarity. If you tag up constantly, then people will recognise your tag and follow you.
I think what would balance LB ranger out is to change that knockback into a daze/stun and increase the cooldown slightly. Other aspects of the ranger is fine. It’s just annoying when you gap close and they can push you back like 600 range or something with no wind up animation
Zerg fights-wise, pug zergs are even easier to wipe than before, since Rangers still have 0 utility to bring to a zerg comp. Roaming-wise, well, it’s just the next cheese spec. As if PU mesmers and bunker condi nade engis weren’t bad enough
I would recommend observing the T2 NA matchup this week and decide between FA and YB. Good luck where ever you go
I would still suggest TC or JQ but seeing as you’re not after Tier 1, T2 should fit well. Populations have dropped off there quite a bit so it should be better for a guild your size
Bump
Interested? Message me today
Supply management and Map control go hand in hand. If you want to control that map, you need to control all supply routes on that map first. Want to take that T3, sieged up to the hilt, defended, way pointed keep? Better start by draining the supply access that server has first.
BG waypointed SMC a few times this tournament(twice when I was commanding) simply cause we had people camping our camps making sure yaks get through to our towers, after which SMC gets full of supply and the upgrades kick off. Many many times I called out in teamspeak to other commanders to try drain that SMC supply but we always had more than we could use. We don’t even aim to upgrade SMC as its just a huge sign saying ‘HEY HIT ME’ but having 1000/1000 supply in SMC just… Yeah…
Add multiple scoring categories.
Right now, regardless of how well a server plays, if they’re outnumbered, they have no way of fighting, holding or gaining PPT. This is a huge demoralising factor. Instead of having only PPT as a measuring system on how well you do, introduce different categories such as:
- which server got the most kills
- which server killed the most yaks
- which server flipped the most camps
- which server is holding SMC the longest
Etc etc.. Most of this stuff is already tracked by the game, so make it more visible. If a server is fighting hopelessly outnumbered at all times of the day, instead of trying to win PPT and failing, they can aim to be the best server in areas other than PPT, such as yak kills and camp flips.
Suggestion 2:
Make the borderlands ruins more like sPvP nodes and give them PPT when you’re outnumbered.
Basically what I mean by this is that the cap doesn’t decay. When you have the outnumbered buff on that map, any capped nodes by your server start to provide 1-5 point(s) per tick depending on your position in the matchup (5 points for third place server per node, 1 point for leading server). This makes outmanned buff far more useful and can stem the tide a bit during off hours, or maybe make certain servers’ off hours stronger, depending on the server. It also allows 1 person to cap bloodlust if no one is countering, increasing small scale fights for ruins and bloodlust.
This means that even if a server is ticking 600 PPT, a server can still tick 75 points just from bloodlust alone, not counting stomps.
(and BG is one of the primary contributors to this problem)
Yeah this is nitpicking… but this simply isn’t true. The last time we got a guild from a lower tier over to BG was [Munt]. Right now we’re getting a few T2 OCX/SEA guilds from SoS. Before that, you’ll have to go all the way back to Season 1 for BG to have absorbed any guilds from the lower tiers (and before season 1, you’ll have to go back to the end of the free transfers era for any mass transfers to BG). In fact, you’ll find that both JQ and TC have absorbed far more guilds than BG has in the past year, and that the T2 servers have absorbed even more than T1 servers ever did in the past year with the T2 GvG scene. Going back to Season 2, HoD recieved more transfers than BG did for season 1, for comparison (BG’s main recruits were mostly Europeans, 2 guilds totaling around 60-70 people, which won us the coverage war, shout out to ZDs and COIN). Most transfers to BG have been individuals who were looking for a different/better/more populated WvW server or experience, something that no one on any server can control.
Still, I agree with the rest of your post. Especially the fact that 1 or 2 large guilds affect a server in a huge way.
I hope this gets dev notice. This is dangerously close to pay-to-win. It’s buying power with gems – no matter how small that amount of power may be. They need to be disabled
I personally think there needs to be a greater incentive to play WvW. Currently, your server/guild’s WvW performance has very little impact on your gameplay. If we could increase the impact on gameplay in PvE, I think there should be a greater participation rate from PvE players and guilds looking to maximise their PvE experience as well. This should include increased XP and Karma gain (and maybe gold?) for guilds who perform certain tasks regularly in WvW (similar to a daily achievement thing, but for guilds) such as claiming X amount of structures/camps with active buffs running, or having X amount of players repping the guild perform capture or defense events. Bring back crafting/harvesting bonuses for open world players as well and increase the bonuses.
Weekly bonus chests are a good thing but needs to incentivise people who aren’t on winning servers to participate as well, so instead of a winning server getting 3 bonus chests etc, change it to challenges in WvW, a checklist of achievements that will give more bonus chests the more you complete. Yes, this will bring out achievement hunters, but since the vast majority of players play on servers that can’t queue 4 maps, some pain felt on the higher populated servers seems well worth it, especially if the achievements are well designed in order for the achievement hunters to actively help out the server.
Yes, some of these suggestions might further incentivise stacking. The thing is though, we already have 5 full servers. Players in Very High and High servers are the ones that will benefit. Players in Sea of Sorrows and Dragonbrand (especially Dragonbrand) will also benefit immensely from an infusion of players looking to increase their EXP/Karma gain for alt leveling or other such factors as they aren’t massively populated in WvW compared to the Tier 1 servers.
The reason I think more so than anything, more incentive needs to be placed on playing WvW is because WvW will always have population imbalances. A guild deciding to raid 2 hours longer than they normally do will create a massive imbalance. A server deciding to push hard and have players playing longer than they normally do will create a massive imbalance. Rather than fixing population imbalances that will always exist (because the population caps on the maps are really low in comparison to the number of people playing the game), just increase the number of players playing the game, which will reshuffle the servers and create new equilibrium. Lower populated WvW servers will keep their quiet WvW experience and the people who want more people to play with/against will still have that.
Yes, this is definitely the thing we were looking for!
Hey Guys,
Just a quick note to let you know I’m not dead
I took a day off to celebrate a birthday for a special little dude in my life. Now I’m back and waaaaaay behind!
I’ve had some thoughts based on some feedback you guys have given on the proposal I posted. I’m going to try to get caught up on this thread then see how we can adjust things to cover some concerns.
John
Basically, take the responses as a whole. There is a lot of disagreement on what the ideal WvW situation should be and some suggestions put forward will outright kill WvW as we know it.
No idea. I also don’t see the point of trebbing from there when there are plenty of places to treb SMC from (Red keep, Durious, QL, Wildcreek)
Checking OP’s post history, it appears he’s from Gandara so he’s talking about EU.
Fair enough. Gandara was EU’s S2 destination for easy reward bandwagoning so it’s not surprising when things get tough, fairweather flee to EoTM while other servers take their revenge. Just look at NA’s Henge of Denravi. Gandara’s done well to rise so high after season 2. Just outlast this season and build up the server’s tenacity
Tier 1 isn’t the problem. If people transfer to T1 servers it is because they are seeking the sort of 24/7 competitive WvW slugfest that the game was advertised to be from the start.
The problem is that the overall WvW population has dwindled to the point where the action in other tiers is just a shadow of what it once was.
The sad state of the game.
They’ll be fighting the same T1 server for an eternity and win blowouts vs t2 during tournaments. Staleness will kick in and quit the game/gamemode forever. GG
We’ve already been fighting the same servers for months on end. Here’s the thing. The matchup isn’t stale. Red tags are the same no matter what server/guild you’re fighting. Some will be better and some worse. The mechanics don’t change when you fight a different server. A balanced(ish) matchup will always be more interesting than a blowout matchup.
I just really doubt it’s a coordinated 2v1. 2v1 out of convenience and easy champ bags, sure, but fully coordinated, 3 weeks in a row from different servers?
What? It’s rather unlikely you’re getting 2v1’d and more likely you’re just outnumbered
I’m curious what the T1 servers consider a large scale fight since a lot of people said they are worried they will lose large scale battles. To me anything over 30v30 qualifies as large scale.
30v30 would be medium scale in T1. Truely large scale would be 60+ vs 60+ vs 60+ in a single area. kitten good fights those
The problem is stale matchups. Besides for the complete joke of a matchup this week because of the tournament, how many months has it been since you fought someone that wasn’t JQ and TC?
Here’s the thing. The matchups aren’t stale. One red tag replaced by another doesn’t make a difference. What would make the matchup stale is if a lesser populated server got matched up with us and couldn’t/wouldn’t show up to fight. It seems you want ‘diverse’ but balanced matchups, but with WvW being set up so that you’re essentially anonymous to the other server besides some different letters, what difference does it make?
The difference is in the diversity of various playstyles which are largely influenced by server culture. Your server has exactly one playstyle, and this is not a problem we experience with many other servers.
We already experience every single play style possible in T1 due to a diverse population. Again, not really an issue for us
My idea to fix population in WvW:
- Don’t touch servers, no need to merge.
- Reduce tiers to only two:
- Tier 1 will be as it is right now, the top 3 servers.
- Tier 2 will be temporally merged servers as it is in EotM map.
- Every week, the 3rd place of T1 will go to T2, and the best performing in T2 will go to T1.
- If the queue is too big in T2, a new instance could be created, etc. (there are multiple solutions to this problem)
Just to be clear, you’re advocating leaving T1 alone, with 3 servers… and merging all the rest to the second “tier” where they fight it out in multi-instance EotM style matchups???
I need to make sure that I’m actually reading that right…
I believe he’s just making fun of the people who are calling for kitten be broken up and spread out and pointing out how absurd that is
The problem is stale matchups. Besides for the complete joke of a matchup this week because of the tournament, how many months has it been since you fought someone that wasn’t JQ and TC?
Here’s the thing. The matchups aren’t stale. One red tag replaced by another doesn’t make a difference. What would make the matchup stale is if a lesser populated server got matched up with us and couldn’t/wouldn’t show up to fight. It seems you want ‘diverse’ but balanced matchups, but with WvW being set up so that you’re essentially anonymous to the other server besides some different letters, what difference does it make?
Stop rewarding the zerglings the most in world vs world. The path of least resistance…
sigh
oPP zerg too stronk
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