I didn’t hear a voice, either, but a lot of sounds haven’t been loading in my game lately.
As for theories on who the voice is, one of the possibilities might be E. We only know it was the Master of Peace there in the lair, but nothing said that he went alone. I doubt it’s Glint, as she clearly died a few years before the main story started. They also made it pretty clear that the dead stay dead (outside of necromancy, and that’s just for minions).
Oh. I don’t go on Twitter, so that explains why I didn’t see it. I guess he’s hiding his red eyes?
I, too, feel this battle was clever, and not quite as annoying as all the previous chapter end bosses. The mechanics for the fight were introduced throughout the chapter, including how to beat the sub bosses just before the mechanics were introduced. Now, I personally disliked the second boss battle, but that might’ve been because I was a ranger using a bow primarily.
In every other boss battle, there might’ve been specific mechanics for the fight, but they frequently bugged out or were difficult in other ways. The battle with Aerin, for instance, was highly aspect related, but due to the time out, lag could be an issue. The mordrem battle by Fort Salma bugged out if you died, since Marjory and Kasmeer went back inside the fort. The battle in Duke Barradin’s tomb was long, and the Ascalonian healers could easily reset the battle. The Shadow of the Dragon was also long and difficult, involving lots of dodging, but at least that fight was based off previous battles. This battle, at least, was more puzzle-based, and could be brute-forced if need be.
Guild Wars 3 confirmed! Or is “Cantha confirmed” the more accurate joke to make here?
In any case, where is this blindfolded Rytlock people are talking about? I don’t remember seeing it anywhere. In fact, all we got on the Rytlock front is that no one’s seen him since he jumped in the portal, as far as I recall.
I don’t know if they’ve been translated or not, but they look to be written in New Krytan, so it should be easy to do.
1) I don’t follow PVP closely, but I believe the answer is no, unless a format has been made for that.
2) Not yet, but there are still talks for that,
3) Apparently, GW2 info has been made public, and players are free to make their own apps. I know I’ve seen some on the android app shop, and I’d bet there are some on Apple’s as well. They should all be free, so shop around to find one you like.
The most recent change was the September feature patch. Finding the notes on that should be pretty easy. Not sure how long “a while” is, so check out the April feature patch if you didn’t see that, too. Otherwise, Episode 2-5 of the living story is coming out in November, so grab episode 2-4 now if you haven’t already.
The original “Charr week” articles mentioned a design choice for the charr females. One of the designers refused to give them just one pair of breasts; it’d either be 6 teats, just like cats, or flat-chested as they are now. It’s clear which one won out. As for the scrap draped across the chest in the shape of a bra, it might just be part of the uniform, since all charr are raised in the military tradition.
The sylvari directly take their form from humans, and inherit their dichotomy. The gender of the sylvari has absolutely no affect on them, as demonstrated in their culture and their high concentration same-sex pairings. I don’t think one form of partnership is more common than the other, and if you truly examined a sylvari’s breast, you’d find it functionless, as full of muscly tissue as the triceps or the thigh.
As for the asura, I associate them as a goblinoid race. I haven’t done extensive research into this field of fantasy, but I don’t ever really seeing them classified as mammalian. It’s not discussed in the game, but I wouldn’t be surprised in the least if there is an asura hatchery somewhere in Rata Sum where asuran children are left until they are hatched and then sent to school. It could also explain why there never seems to be a parent-child bond between asura and progeny as we see in human or even norn culture.
I have a better suggestion: More skimpy armor for male. Less skimpy armor for female.
It’s a win-win.
I’m in favour of this. Reverse sexism FTW!
The thing about the elder dragons is that they are very territorial. Zhaitan mostly stays in Orr, Krakatorrik has the Crystal Desert and the Ascalonian Brand, Jormag sticks to the Far Shiverpeaks, Primordus stays in the Tyrian Depths, and Mordremoth lays claim to Maguuma. Now yes, the icebrood are travelling down the Shiverpeaks a bit, but they never leave the mountain range. Primordus’s destroyers only emerge in places where the earth has cracked and lava risen up. Zhaitan’s minion are probably the most travelled, but even then, they stick close to the water’s edge or some of the territory very close to Orr. Krytan lands are have almost no dragon influence at all, with just the odd patch cropping up here and there.
So why has no dragon attacked the tree before? Because it’s Mordremoth’s turf, and the other dragons don’t see the point of attacking it. Jormag only chased the norn from their original home; he’s not chasing them down. I doubt Kralkatorrik even noticed the charr fighting in Ascalon, let alone the human separatists. And the ocean dragon… aside from strong ocean currents and tales of wrecked ships, we don’t know what she’s been doing.
GW2 is very disjointed from the GW1 story line, which is a bit understandable as “roughly 200 years” has passed. If you want to hunt down the lore yourself, just talk to any and all NPCs and one will usually drop a nugget of information about this or that.
As far as engineers go, I’d go and check out the profession page on the main (or the wiki as stated above). They don’t really talk about the origins of the professions, like they sort of did in GW1, but it’s safe to assume that because of all the tech the asura brought, and the charr’s war engines evolving, people were able to figure out how to use these things on a small scale.
This might just be too obvious for most, but… are you trying to unlock the chapter from a level 80 character? Or are you sure you haven’t just unlocked it already? Since it’s been around since late August, you might’ve clicked the green star in the lower-right corner and dismissed the following screen without really thinking about it. If you have, it’s already unlocked but only for your level 80 characters.
Funny thing is my wife and I watdhed the Bill and Ted movies (again) last night. These out of sequence plot elements work fine there.
There’s a difference between designing your series to be viewed anachronistically (ie. non-linear order) and a story designed to be serial. The personal story was written to be serial, and it did a fine job at launch. The problem here is that when they changed the story to be done all in one burst, there’s a lot of other things they forgot to change to better fit this change. That’s without even commenting on one whole chapter being cut out. Mainly, though, people are complaining that it breaks the logic of the game that should have been there from the start.
Then again, my mesmer didn’t even finish her Chapter 3 until she was level 42, and already received mail for both AC and CM. That part of the argument isn’t really valid. I probably would’ve preferred somehow making the personal story a bit more incremental rather than shoving all three or four parts together at the end of the cluster. Not sure that was a practical option, though.
I’d like to think that, after the War in Kryta, my PC finally settled down, started a family, and was thus the ancestor of my GW2 human (who, oddly enough, is not my main). The PCs were really dragged around by the nose, and no place was really safe, chasing after the next horror to destroy the world. It’d be nice if there was a happy ending waiting there, with a bit of peace before dragons disrupt everything.
Fun fact, bring a Ranger.
Even if you get downed, pet will rezz you anyway
Not so fun fact having to play thru it all again on ranger to unlock chieves ,
There are plenty of people who are level 80 and rangers who you could invite into the instance, too. Plus, the other classes aren’t totally helpless in this instance.
What I think would be a good tip is that you don’t need to dodge that huge attack that hits everywhere. Time it right, and I believe you can jump to avoid getting hit.
Jennah does tend to be the designated Damsel in Distress. If she’s involved in a story, she’s almost always trying to be killed, kidnapped, or both. I’m not sure we’ve ever seen her attack anyone, and I wonder if she has any offensive magic spells, but she does have some powerful defensive mesmer spells. Her defense of Ebonhawke in Edge of Destiny does show pretty well how powerful her magic can be.
For a lot of players it’s also taking them outside their comfort zone.
I thought that was part of the point of GW2. They changed the rules from what has become convention in MMOs and decided to make something different. If they aren’t comfortable fighting underwater, they need to actually try it more! The rest of the comments, though, I don’t really have a response to.
I found the NPCs back in GW1 who were mesmers tended to be the more charming ones. (Gwen may not have been the most pleasant, but Kieran wore her down.) Norgu was an actor and was very affable, if not necessarily the most attractive. I’m sure there’s something alluring about the mesmer arts, and that naturally draws others to them, whether it be romantic or otherwise.
Well, talking an alt through the personal story would give them the items, and as the items are account-bound, that’s one way to get them. The other is to finish the chapter to unlock replaying it, then talking to the “biconic” (I hate that term) to get the respective item.
First off, can people stop picking on Vayne for misspelling “Zaishan”? The first correction was enough, it didn’t need to be done by every person.
In no particular order:
(my opinion)
- Non-rectangle zones
Well, even in GW1, the zones were rectangles, but they were better disguised rectangles. A jagged edge in here, a rounded corner there. Take a close look at the borders of the zones, and you’ll know they’re pretty close to rectangles in nearly every case.
- Assassins
- Mesmers
Assassins were a very acquired skill back then, as I recall. Needing to have a lead-offhand-dual strike combo was far more annoying than even the warrior’s weapon/adrenaline requirements (which were a smaller pain, but still an issue). I’d rather have the thief. As for mesmers, they morphed into something else entirely. I kind of liked their old, mostly interrupt style, but I can live with illusions aplenty.
As for the menagerie, it isn’t so much that it’d only cater to rangers, but rangers now essentially have their menagerie wandering around in their back pocket. You dumped them in the menagerie because you could only have one at a time, and didn’t necessarily want to have to retrain it from level 5 back up to level 20. It was kind of cool how they grew with experience, though.
The main thing I miss about GW1 was all those hidden outposts out there. There were so many hidden outposts, and initially they were the only way to buy some of the prophesy skills. I know there’s still hidden still in GW2, but it’s not quite the same thing.
The Scrying Pool, like much of the Eye of the North, seems to have taken heavy damage. You can swim in it, which wasn’t possible in GW1, and I think the water level is higher. The merchant who sells the HoM rewards is even standing on a lily-pad in the scrying pool. All of this suggests it’s not active right now. What happened is never explained, and unlikely to be since it’s just a location to allow GW1 rewards to be carried forth to GW2. Sadly, I don’t think we’ll be getting much more info about this place unless we get to explore the lands around the outside of it.
But as we know, the Mists are vast and could have any number of creatures in them, be they beasts or other sentient creatures. Maybe Rytlock is having tea with the Mist tengu.
As for the creature fighting the centaur, I think that looks like an owlbear.
Just add champ/world boss event, i.e Blood Witch of Kessex Hills
I’ve never seen people help to kill the Blood Witch. I don’t know if that’ll help enough.
Underwater combat is definitely different from land combat. There’s a third dimension, for one thing. The downed state still allows you to be mobile. The weapon skills are totally different, and much more limited than land combat. Much of what Stooperdale said above applies, too. For a while, elementalists didn’t even have an underwater elite skill.
It’s definitely different, and an enjoyable twist to the old theme (with no breath meter!) but may not be perfected, necessarily. I do kind of wish there were more watery areas just to test out the underwater fighting stuff, but there’s also an extremely limited number of skills to use underwater, in both weapon choice (only 3 total, and at least one is locked to every class) and utility skills (so many no-water skills…).
Amoxtli says that she’s from the Michotl tribe in Metrica Province; all the Michotl hylek are blue-skinned. Her original green colour was no doubt a mistake that was simply corrected.
You got it backwards. Amoxtli was originally blue, but she recently got turned green. We don’t know why….
Some environmental weapons count as using the hammer, I hear. For instance, one heart quest out in Blazeridge Steppes (I think) has you transform into a Raven-beast to beat up grawl. Each of those skills apparently count as a hammer kill.
Not to mention that Demmi is Caudecus’s daughter, so he’ll probably claim the throne first.
Your mother’s IQ is so low, she didn’t know the volume of a sphere was four-thirds pi r cubed.
Your mother’s IQ is so low, the graph displaying her score hit Primordus on the head.
Your mother’s IQ is so low, she thought the Synergetics department were full of criminals.
Investigator? Quester? Crusader? I’m pretty sure these are all people who go out to seek something. Otherwise, I might suggest opening a thesaurus and picking the longest word there for “seeker”.
I’m pretty sure Zojja is electively bald. It’s been a while since I’ve had access to character creation, but I think there isn’t an option for bald asura females. Nevertheless, asura are often bald, perhaps for the same reason black men tend to shave their heads: it doesn’t look bad, and managing the hair is hard.
I don’t really see any console being able to handle GW2 at this moment, and the simple reason is not enough buttons. OK, maybe the playstation controller has 10 buttons to control each individual skill, but they aren’t laid out in a logical pattern for the 5 by 5 grid the skills are laid out in, and all the various menus… An 11th button would need to be reserved for the map, a 12th button should be saved for calling and called targets, and another for dodging… Add up all the “minimal” things required, and I just don’t see a console at this time handling GW2. And that’s ignoring all the technological and political (ie. rules regarding policies) issues people have brought up.
Why not a heavy armor wearing mage (primarily melee-mid range) that is offensively focused, thematically (compared to guardians which are defense/support focused)?
Well, maybe I’m traditional about this but magic users to me are light armored.
Obviously, Anet could make anyone wear anything just to break the mold but I’ll just not like it as much (won’t stop me making one to try though).
Pure magic users, maybe, but there’s a long list of various classes that integrate magic into a close-up fighting style. The guardians are very much a protective class, mostly trying to mitigate damage and AoE healing, which the classic paladin class tends to do in one way or another.
I will admit, like many others have pointed out, the warrior and guardian have covered most of the traditional soldier-type class tropes. Warrior is basically “guy with weapon” and shouts that can make him much stronger, while guardian does much of the magic-in-armor fighting that is standard for them.
I have a loose idea for this class to be one that can take allies’ damage for them, or reduce the amount of damage they take in for a while. For instance, give them a shout “Just a flesh wound!” which gives regeneration to himself an allies for 2-4 seconds, say. Or perhaps a block skill that would heal her up instead of wound her. Still in an incubation stage, but maybe others will think up something creative.
This may just be the language barrier, but I’m not sure I understand what you mean by “curiosa”. It initially made me think of “curios”, items of great mystery, but I don’t think you want a new collection set that has to do with lore like that.
A quick search on wikipedia uncovered first a Canadian concert held in Toronto in 2004. Pretty sure you don’t mean that. Then I noticed the disambiguous line saying that it can be items of erotica… Definitely hope you don’t mean that.
If you’re suggesting bits of intrigue or mystery from foreign lands or storylines discontinued from GW1, I’d be in favour of that. I was a bit disappointed when I saw the Durmand Priory intro show Ogden Stonehealer, but then never have him involved in the Order’s story. In fact, he only appeared in the norn order selection story, and then fast forward to Arah. The rest of the dwarves, we know, are off fighting underground, but couldn’t we have learned more about what he’s still doing here?
The Zephyrites do kind of hint at Glint, since it was her scale remnants that made the Aspect crystals possible. They seem to worship her as Krytans worship the Six, but we still don’t know much about them. Perhaps as the Living Story progresses, more about Glint will be tossed out. The Order of Whispers might also leak work from Elona or the Crystal Desert, if we ever get back to Kralkatorrik. Cantha, though, will probably be cut off for a long time.
This raises an issue that I want to touch on tangentially. In Ascalon, we have the Separatists, humans who want to keep Ascalonian land, and Renegades, charr who don’t want to give up the human-charr war. Now, I know I’ve seen humans of both gender becoming Separatists (basically indistinguishable from bandits or pirates), but are the Renegades solely male? I’ve gotten better at recognising female charr, but I’m not perfect, and I may have just not noticed, but are there any female Renegades? I don’t recall seeing any.
Faolain’s motives also aren’t entirely clear, outside of wanting Caithe. We know the Nightmare Court is all about freeing the sylvari from Ventari’s “oppressive rules” to find their own path, and Mordremoth may or may not be involved in some way, but we just don’t know what’s going to happen. Honestly, I don’t expect to see Faolain again unless Caithe gets more involved in the plot somehow.
Rytlock believed that Sohothin is the cure to Magdaer’s curse. Clearly we know something went wrong. I don’t think we can rule out its importance yet, just that fixing Magdaer isn’t as easy as it was first believed.
That’s not Chauncey von Snuffles III, that’s Chauncey von Snuffles II (sometimes called Chauncey Jr.). I can understand the confused, but Chauncey the 3rd does NOT smoke a pipe!
That is such an unlucky turn of events, I also had trouble on that part but managed to find a map where they were completing instead of failing it.
I haven’t even touched part 2 yet. I don’t really want to, to be honest.
Well, if it’s any comfort, it’s entirely instanced, much more like the first two episodes were rather than episode 3.
Hopefully, Season 1 will be integrated into the story journal soon in some fashion. This won’t be an easy task, because of the way it was set up. I know Rox and Braham’s introductory story could easily be introduced, since they were largely in instanced areas. It just might not make sense since the Molten Alliance isn’t ravaging Wayfarer Foothills and Diessa Plateau. Marjory and Kasmeer will be a little harder, as they were (primarily) introduced during Dragon Bash, investigating the murder of a council member. However, it might mean I could move my Marjory Journal out of my bank just so I don’t lose that introductory cut scene.
I didn’t play through a lot of Season 2, so I will admit, Taimi’s introduction still has me confused. For now, I just kind of shrug and accept their presence, and let the story unfold from there.
As for the summary of season 1, the one on the wiki is pretty good, linked above by Turamarth. Also, the article on Scarlet Briar touches on many of the points as well. They aren’t perfect, but it’ll do for now.
This is kind of odd… Maybe she changed tribes? Or perhaps some Inquest asura is messing with dyes and hit her with green dye. The whole “colour of the hylek depicts their tribe” is really confusing with me, and that one heart quest in Brisban furthers confuses it as the red frogs dyed blue stop being hostile.
I found it !
Is there any confirmation that it isn’t some kind of metaphor ?
It’s not a metaphor at all, it’s a simile. “…like falling from a great height” I’ll assume it’s not literal falling, but it’s not always easy, either.
I’ll be the first Charr to admit the Searing was a big mistake. But it’s not our fault; we got tricked into blowing up Ascalon by Vizier Khilbron—a human. Of course, he also tricked you all into blowing up Orr all on your own, so I guess you need to wipe yourselves out too.
Actually, the tale goes that it was Khilbron himself who unleashed the Cataclysm. As an Orrian descendent (my forefather left to help Ascalon with the charr problem before even the Searing), it is a shame on my cultural heritage, but one we will have to bear the brunt of.
As for Adelbern, he was a bit of a fanatic. I still can’t believe he stayed behind when even the drinking water had turned to sludge and the farm land was burnt to a crisp. Maybe if he went with Rurik over the Shiverpeaks, not only would his son still be alive, but human-charr relationship would’ve been healed decades ago.
sigh and I started a poorly worded version of this thread
let me add my “Me Too” to this
Next time, check the existing threads before making a new one? :p Hey, it happens. At least you didn’t intentionally make another thread to complain about a subject already brought up.
well, Hoelbrak does have Keg Toss… kind of. I know it’s a different instance, and the demo matches played there don’t really count, but it’s something. I’m also waiting on the other mini-events that were promised for a while. The other day, I ran into an NPC in Divinity’s Reach promoting the archery range, but Minister Caudecus (gods, I hate that man) has booked a party there since 1325 AU! The Polymock arena in Rata Sum still doesn’t have a working gate to it. And I still have no idea what activity the Grove would provide to people…
Militia doesn’t really work as a class, since a militia is just ordinary people conscripted into fighting to protect the city. Similarly, the lionguard just protects Lion’s Arch, just like the Wolfborn are the norn “police”. But that’s more quibbling over a name, which isn’t helpful at this point.
Some of these ideas are good, and we don’t really need to worry about lore until the mechanics base is decided. Sure, GW1 makes for a good place to start, but most of those classes have already been brought over in some form and leaves little else to draw from. I really liked kitten’s idea of the samurai having stances affect the weapon skills, but then the warrior already has stance skills…
One other thing I was trying to consider when bringing this all together was using the weapons that are currently used by only 2 professions: mace, hammer, both bows, and rifles. It’s a bit of an eclectic mess, all over the place and not really focused. I considered making it a range-heavy class, like a sniper, but there’s 2 problems with that.
- Why would a class that primarily fights from afar need heavy armor?
- The engineer pretty much only has ranged weapons, at least in the base set.
I like all the creative ideas. It’s interesting to see where people’s heads are at. I bet even a dev is lurking the corner, quietly keeping some of the ideas they had for soldier classes quiet, just in case they decide to release it in a future patch.
The hooves are a material component required by my female Elementalist to cast a speed boost spell and say “I can outrun a Centaur!”
As soon as a spell is added that improves hearing, she’ll search out those Inquest ears and say “I can out-listen an Asura!”
Please don’t ask what she would say if she was required to go out and collect a piece of Skritt.
Actually, it’s all human females who “can outrun a centaur”, and maybe even the males. (Been a while since I heard their swiftness quote.)
At least hooves don’t just come off centaurs. Any hoofed animal, like the dolyaks, deer, and goats drop them, too. Maybe they make for a decent hoof stew?
I’m pretty sure this topic has been brought up a few times, but I wasn’t reading the forums them, and I just can’t get the forum search function to work the way I want it to. So, maybe a new batch of brainstorming will generate something.
As it is well known, there are 8 different classes with 3 levels of armor: heavy, medium and light. We have 3 light (scholar) classes and 3 medium (adventurer) classes, but only 2 soldier (heavy) classes. It feels slightly unbalanced. For one thing, I feel like heavy armor doesn’t sell as well on the trading post as the other two armor levels do. So I’d like to come up with a very loose idea for a third soldier class, but coming up with a name, skills or mechanics for it isn’t that easy.
One idea I had on the mechanics side of things is that I noticed the elementalist only had access to the trident underwater, and the engineer only used a harpoon gun. If we’re truly following a pattern, the soldier class would be restricted underwater to just a spear. However, part of the reason those two classes only have one underwater weapon is they don’t have access to weapon swapping, because they have so many other skills through their unique mechanics. I’d like to do that for the new soldier class… and I got stuck.
So! Anyone have any creative ideas? What would be good weapons for a front-liner who can’t swap out weapons? Would he be using mostly melee weapons? Would she instead have a bunch of ranged weapons? Perhaps a mix of both? Would he have any sort of magic like the scholars and the guardian? Would she be more ability based like the adventurer classes and the warrior? What would be your ideal 3rd soldier class?
I don’t really like the thought of prestige classes in GW2. It can work in some systems, but Guild Wars was never set up that way. There’s already so many different ways to build each class, with different focuses in each of them. I don’t know if there’s anything out there that can’t already be done just by introducing new skills, weapons or traits. What, would the prestige class have higher stats? Would it have access to these new, “better” skills/traits? It kind of feels like making more vertical progression rather than horizontal that ArenaNet seems to be striving for, especially for PvP combat. If they were so much better, players would feel obligated to get them, rather than a fun bonus. I’m not saying the idea isn’t good, just not for this game, I feel.
Plus, what would a charr even ride?
The charr’s beast of burden seems to be the marmox, if I remember correctly. Norn, naturally, would right dolyaks. Humans would probably ride horses, not that I’ve seen many of those; maybe that’s part of why the centaurs are always warring with humans. Sylvari would probably just have a new plant creature grown, much like the fern hounds are. The asura, though… I can’t think of an appropriate creature for them. A skritt, maybe? (j/k don’t take my shinies, skritt!)
People always seem to worry about their poor English skills. So long as the meaning is clear, the rest really doesn’t matter. (But I should probably point out the apostrophe goes between the n and t [n’t], just so you know.)
As far as mounts go, I don’t think they’d ever be integrated in. For one thing, we don’t really need them with waypoints to teleport us all around the world. For another, the different races are built so differently that it’d be hard to make a standard mount for any one race, and making different mounts for each race seems against their principles.
Flying mounts, I think, are especially out due to all the jumping puzzles. If you can suddenly fly over the puzzle, it’s no longer makes a challenge. Also, the way the different map zones are laid out, they’d have to change how zone travel works. So really, there’s not much mounts can do that waypoints and running can’t already do.