If we generally talk about race concept or just race, personaly I would enjoy centaurs. I’m very curious with fitting all armor to them: the most about their horse parts. If we are about race like in a topic imo no need, especially if close to braded we have yoko’s undeads – good opportunity for playable race. Races already in game have nice potential as playable. Honestly idk what about to think about this concept ;] so I told about everything beside.
I think the centaurs can work, but it would require all new skins for lower armor. Head, shoulder, hand/arm and chest armor should all be fine as is, but the “leg” armor would have to be draped over the haunch body and shoes would work in sets of four, assuming they’d be more covered than mere horseshoes.
I think the tengu could be an interesting race, and we still know relatively little about them. Aside from a few traders near the walls of their territory, and the one blacksmith who appears in one part of the personal story, they are really isolationist. Then again, the races do trade with them, so I guess they aren’t hated.
What’s the obsession over SAB? I hardly ever see anyone using the weapons or titles from that place, so I doubt more than a very few spent enough time in there to be bothered getting them. I personally did though, and it was a mixed experience, one I’m in the end glad I don’t have to go through again.
Doing the new storymode and getting achivements from it and Dry Top, collecting coins etc., had a SAB light feeling to it. If it’s just for the old-school graphics, then this game probably isn’t the right one to be playing.
I can’t speak for everyone, but I enjoyed SAB despite earning any of the titles (at least, any of the real ones. I think I have Baby’s First Adventure, or something like that). And it’s not just the graphics or the silliness; the level design and different skill set was pretty fun, and hearing about all the various secret areas scattered throughout the worlds. It’s definitely GW2 in mini (in a And Now For Something Completely Different way) and since it’s already built, it would be nice if it was just unlocked for the first two worlds. Ideally, though, SAB will come back once not only W3 is finished, but W4 as well…
The thing about charr families is that the cub is taken from the parents at a very young age, probably as soon as they are weaned, and placed into warbands. I wouldn’t be surprised if some charr didn’t even know they were related to each other. We also know that parental bonds are weak through the Vigil storyline, where Almorra basically has us kill Ajax who is her own son. While she mourns, she understands it had to be done. This doesn’t mean blood ties aren’t important at all, just that it’s not as strong as human bonds.
We do know Rytlock and Rox have some kind of bond, more than just legionnaire and soldier, but I don’t think we know definitely how they knew each other before. Sadly, with Rytlock off Mistwalking, he won’t be talking any time soon and Rox doesn’t seem to be volunteering.
So he went back in time to 1985, too? Wow…
I have mixed feelings about the Dry Top jumping mechanics. I enjoyed the Labyrinth Cliffs and the aspect crystals there, in part because they lasted for a really long time and few to no enemies in the area. Come this new area, and the crystals are broken where they both have a time limit and limited use counter, and there are a bunch of baddies everywhere whether there is a sandstorm or not. Now, I don’t mind the aspect crystals being weaker, but I think one or the other limiter would’ve been enough (either limited tries, or unlimited in a time limit); together it feels a bit heavy-handed. As for the very start of the zone, I sometimes have a bit of trouble with it. I kind of wish there was a shortcut from the Brisban portal to Prosperity for those who had already done the “aspect tutorial” besides waypointing (what can I say, I’m cheap). I guess at least that last bit is just a personal complaint, minor and doesn’t need any attention but it’d still be nice!
Now, having the different tiers and plateaus in Dry Top definitely makes for a more unique landscape than the snowy mountains of the Shiverpeaks, the verdant greens of Kryta of the Maguuma Jungle, or the sandy brown of Ascalon, and I wouldn’t mind a few of those in the next Maguuma Wastes map, but I still wouldn’t mind a lot of “flat” areas, just to run around through, leaping boundlessly.
Oh, and yes, the story. I’m definitely getting hooked, and each one of the visions just generates more questions than answers. I kind of wished there was a sylvari in the group just to even out the whole 5 races thing, but I guess the whole “Modremoth is corrupting sylvari” theme is why they’ve held out so far. Maybe Canach will be joining the group once he’s done… whatever it is he’s doing.
First off, and I have to say this… you Jelle?
OK, puns out of the system. Down to brass tacks. I don’t know what to think about the Eye of the North itself as a building. When you teleport to it through the HoM stone, the place looks badly damaged, as if it had been under attack or something. That would certainly explain all the ghosts that now inhabit it. I could certainly believe the gods built it, even going as far as to say the scrying pool is theirs, but I don’t think it ever gave an indication that it was a two-way device. The gods weren’t about to telephone in through the scrying pool, and I don’t think we could ever talk to the images and have them heard by the other side. It was like a magic mirror or crystal ball, merely a divining tool.
Again on the building, we see the ruins of Arah and at least part of that was caused by the Cataclysm, sinking the continent and then raising it up again. EotN, on the other hand, looked pristine when we come upon it, and probably not just because the Ebon Vanguard claimed it as their base. It makes me more inclined to think it was a recent construction, or else, as I said, it was under assault by an enemy far worse than the charr. I think it’s partial destruction intrigues me more than its original purpose.
I suppose the pirate sylvari could be classified as Soundless without the soundless vibe? The Soundless, as I recall, just want to live in peace and not have the tree’s influence in their ear/head all the time. The pirates, similarly, are playing by their own code, not goodie-two-shoes like most sylvari, but not quite so dark as the Nightmare Court. After all, they only really kill us because we’re invading their territory (or it simulates them beating us up, and the waypoint fee doubles as what they stole from our body). But we just give them death in return…
Never mind. I’m overthinking this, Sylvari just like pirating for pirating sake, and aren’t nightmarish in their memories (but the Court probably loves them all the same). Hmm, are the Court and pirates ever on the same map?
Just to quickly touch on the other races…
Ogres: Not too surprised we don’t see more of them. They are explicitly only on the eastern edge of Ascalon, generally in the mountains. Outside of map completion or racial sympathy (from only 2 of the 5 major races), there’s almost never an occasion to meet with them. They don’t seem to stray, either.
Grawl: These guys seem similarly confined to the Shiverpeaks, but at least they have been seen other places. I haven’t played their racial sympathy event yet, so I don’t really know their good. As one charr put it, “they’re savage, mean and fanatical”. Build a totem to it, and they’ll probably worship it. Seems far too weak-willed for my liking.
Hylek: These guys seem to be in a prime position to do something. They seem to be the best alchemists in the realm, and at least 2 of the 6 tribes are friendly. There’s even Amoxtli in Dry Top, who has joined the Priory. I could almost seem them as a playable race, although getting armor for those guys would be… difficult to say the least.
Skritt: These guys are probably the most inconsistent of the bunch. Sometimes, these guys are friendly, sometimes they’re hostile; sometimes they are both in the same map! We know they can be intelligent, but singled out, they can be quite dumb. Probably the only consistent thing we know about their motivations is they like shinies, and will hoard anything they think might be useful. What a bunch of pack rats.
Quaggan: The one thing really missing from these guys is a hostile faction. Every other race, of the 4 mentioned above and the 5 playable ones, has one branch that is hostile and ready to attack outsiders. I understand that quaggan are generally considered peaceful, but we also know they can get enraged and become bad mother-puppies. I’d like to see one village somewhere of quaggan who are nothing but raged quaggans, perhaps out of control and attacking us on sight.
Female charr aren’t a case of visual redesign. However, charr shoulder spikes are.
That’s only a redesign in so far as fashion evolves. I’m pretty sure humans would think old Ascalonian armor was 250 years out of date, too.
If Glint’s egg(s) are still out there, we don’t know what they’ll do. Perhaps they will have a genetic prevention against Kralkatorrik’s corruption from Glint, perhaps they will be his loyal lieutenants and try to make mini-Brands all over the continent, perhaps they will be regular drayks (spelling intentional to indicate they are dragons, but not like the ED) who have shiny scales. The better question will be that if each beam of light was an egg, how did they get scattered all across Tyria when Glint kept all her eggs close in her lair?
I got a screen shot of Apatia when I was taking a close up of my guardian. I’ll post it in honor of her memory. I never did get back to finding her after the battle. Perhaps I won’t finish the story, and she will always be lost.
Well, if you ever continue playing on that character, you can finish the thread. Sadly, after that, Apatia would disappear forever. I know because my necromancer chose the peer fear and after the patch, I was still able to play “Shell Shock”, which I had unlocked pre-patch. I’m glad I actually get to play it out, since it is the last fear I have yet to see played out, and I want to know more about how Syska works. (She was never good enough for Chakotay…)
There’s no point revealing a secret lore based identity for Anise if that identity isn’t actually mentioned in the game lore. Livia is hardly mentioned in GW2.
Actually, has she been mentioned at all anywhere? I know there’s an entry for her in the GW2 wiki, but mostly it’s a copy of the GW1 page, with maybe a mention of her from Sea of Sorrows.
Some people are tossing that theory around, but personally, I think she’s just the head of a very good spy network and plays her hand close to her chest. Livia might be out there somewhere, and we just haven’t found her. Too bad, though; we really could’ve used her necromantic powers while dealing with the undead dragon. Ah, well.
The personal story wasn’t level locked at all before, it just had recommended levels. They changed it in the last feature patch because a lot of new players seemed confused that they couldn’t play straight through the episode arc in one go. Now they can. Like it or lump it, but I don’t think that’s changing back any time soon.
Waypoints work the exact same way as the magic map does in Guild Wars 1, except you need to pay a nominal fee to the asura instead of free transportation to certain outposts.
I’m pretty sure that, if you talk to the appropriate NPC once the instance encounter is completed, they’ll give you the necessary item. I haven’t tested it. I do know it’s easy enough to get a new seed just by running around the Field of Ruin.
I don’t see it on the wiki page for it, so maybe not. Can you post a couple screenshots of where it appears and possibly what you saw? It would probably speed up the translation process.
I highly doubt this castle will become a dungeon. If you look on the map you will see the castle is quite small. It would probably be a 5 second dungeon where you just walk in kill a boss and walk out.
It’s bigger on the inside…
Listen, lost artifacts sittin’ in hidden vaults is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical fashion accessory.
And I suppose you’d scoff at me if some watery tart waved a scimitar at me and said I was the king of the Shiverpeaks. Because that actually happened. Except they didn’t so much wave the sword at me as try to stab me with it, and the “watery tart” was a krait. It was screaming something, and I’m pretty sure I rule Droknar’s Forge now.
Would Jennah and the Shining Blade even know who the heir is?
If Jennah doesn’t know who the heir is, then there’s a problem. I mean, if she does have a child, then she would probably have remembered it. I think the locket is there more in case the ruler dies and the usual line got disrupted. Let’s also not forget that Salma was hidden away in the Temple of the Ages for years, and was even more of a footnote until the War in Kryta started.
The big thing about the living story is that they need a reason for players to be motivated to stick with the game, and log on regularly instead of just coming back every so often. And so, they made it so that the living story was indeed free, but only if you logged in when it was “live”. To perpetuate their TV show analogy: if you didn’t tune in and record the episode on your VCR (wow, old school!), DVR or whatever, you’ll have to buy the DVD collection released once the next episode is released. I think it’s fair, charging for the episodes after the release date. I don’t necessarily like it myself, but this is a game company and they need to make money somehow without a subscription fee, so I think it’s a decent compromise.
You know what, I’m going to make you an offer that might alleviate at least a little of your annoyance. If you merely wanted to view the previous chapters of the game, I’d be willing to run through them with one of my characters with you so that you can experience the story. I don’t think you’d necessarily get the bonuses from it (I haven’t tested this yet), but it’d at least catch you up. Maybe after you watch them, you can decide if you’d want to pay for the past chapters, or if the quick replay was enough. If you’re interested, send me a PM on the forums, and we can arrange a way to meet up.
I don’t mind the quaggan, and they were actually the first race I chose to help in my various personal story progressions. They are progressing nicely into gaining a spine, and the angry quaggan are certainly less cute than they are in passive form. I was definitely surprised when they showed up in Orr and helped me. They do tend to get everywhere, though, and seem to be the new mascots of the game after the charr plushies. Maybe we just need to find more skritt and hylek and grawl to be civilized. I kind of miss the hylek hanging out in Lion’s Arch’s sewers, even if they were mostly decoration. Why couldn’t it have been a drunk hylek that hung out in Prosperity than a quaggan lush?
So, the main excuse for not bring back sab was that it don’t fits on the LS narrative, but says this to me anet : We all made a supah important summit with all leaders, got attacked by a furious dragon and pale tree is almost dying.
OK, lets just go collect some treasures around for 3 months while we decide what to do next. Does this fits in your narrative Anet?
I highly doubt development schedules are reflected in lore, much less any delays in content delivery. So I guess you’re argument is fallacious?
NO Blude, this is just me, talking that they sense of “Narrative” into a non- living mmo is very, very wrong. I could talk about any other thinsgs, such wxw that is really far from fit into the narrative of a living world. Neither does we take months between a drastical attack to then start making some steps to retail. And the worse of all : A couple bunch of ppl returning to a destroyed city, and just being stationary there. Not rebuild, not fix anything, not even clear the place. Just dispose their goodies for sale.
They excuse of “Such thing don’t fits in narrative” is nothing more than a mere excuse, and this is what I’m showing on here.
I’m with Blude here, your argument is foundationless, you’re arguing from a narrative or lore perspective (i.e. what makes and does not make sense lore wise) in order to comment on development schedules.
I very rarely see the community saying good things about Anet. It’s always just the bad stuff.
A bad sample there. Some nice comments get made but unfortunately unhappy people are a lot more motivated to get themselves heard, and more willing to go through the effort of stoking the flames. A happy person won’t start 10 threads on the same topic or spam the same comment wherever they can.
I’d like to start by saying I really like fallacious things. I find it extremely pleasurable and… I have just been informed that it means something other than what I was just thinking. Never mind.
Anyway, if there are people flaming negative comments on the forums (fora?), should we who actually appreciate some of the actions start 10 threads a day about what we like? It’s tempting, but I just don’t want to be “that guy”.
Now I’m not dismissing the possible connection between the Sylvari and Mordy (we simply don’t know at this point).
In the fight at Concordia a lone Nightmare Hound (“Thorn Wolf” technically 2 of them but they each come in different waves) was one of the enemies you had to defeat alongside the Mordrem wolves.
That seals it as a connection between the Nightmare Court and Mordremoth for me.
if Mordy can corrupt Sylvari why not Nightmare Hounds, they’re kinda the same species, actually technically speaking since both are born from the Pale Tree…
Actually, I think the proper term would be that sylvan hounds and sylvari are the same genus, while the nightmare hounds are the same species as regular sylvan hounds. I admit, I don’t know how genetics work in Tyria, but since they both come from the tree, they’re probably genetically related. However, the hounds actually start kind of like babies and grow up, which is extremely odd if compared to the sylvari who emerge at maturity like Athena from Zeus’s forehead.
Well, therein lies the problem. Guild Wars 1 was much better set-up for storytelling like that because the explorable zones were all instances. It was easier to have two copies of the same zone in different states since you never ran into people in the field. Here, you will encounter people out in the world, but that means you both have to be perceiving the same map. It would be much more complicated having to track who wants to enter the undead-infested Orr and who wants to enter the semi-purged Orr.
I think we might just have to settle with informed information that Orr is getting clensed. Just like how a few people stayed behind in Prosperity despite it being a ghost town after vines destroyed it all, or the Human-Charr peace treaty, it has to stay permanent for story reasons.
Sadly, I don’t think short of changing the area of Orr can the idea of it being cleansed be properly conveyed to the player base. After all, it’s a land that’s been filled with undead for… well, 250 years actually. Way back in GW1, southern Kryta would have a couple attacks of Orrian undead. So all the dead that could’ve been gathered from this densely populated land, plus all the troops who died trying to even just stem this tide means that killing the undead could last for years if not decades. And does cleansing Orr mean just clearing out the dragon corruption, or does it include removing all the coral and such from the land?
Honestly, I think the best solution is adding a fourth Orr map, one just past the map of Arah. You can see there is still a small corner of Orr raised but currently inaccessible. I figure this is the place you can have something to show the post-Zhaitan landscape, even if it’s just a small, stable settlement.
Ethereal (adj):
1.light, airy, or tenuous
2.extremely delicate or refined
3.heavenly or celestial
4.of or pertaining to the upper regions of space.
Basically, it’s perceptible, but not necessarily tangible; it’s there, but not there. Although personally, I interpreted the Avatar as a very special sylvari spawned specifically to be the voice of the Tree and interact with non-sylvari. As such, damage to the tree is reflected on the avatar, although the reverse would not necessarily be true. It would make far more sense than the Avatar not being “real”. As such, I’d still have to concede that most of the complaints still hold true.
It might be even sooner, like October 1st. It hasn’t been very clear when the updates will be.
First off, I apologise if this has already been brought up. I just can’t dig through the posts for the past week to find mention of it, and the search function on the forum never seems to work for me.
Anyway, I’m a huge packrat so I want to unlock all the back pieces for the crafting professions for the skins if no other reason, and I was looking at the simple jeweler’s tools recipe, and I was surprised to find it was asking for bronze ingots instead of copper ingots. It seemed strange, especially since I had just crafted the chef backpiece, and the tools for that one required food items. It seemed really weird that it would require materials made through other crafting disciplines instead of its own. Is this a bug? Intentional? Anyone brought this up, noticed yet or even care (besides me)?
“Why hasn’t [ArenaNet] told anyone?” This is one of the things about the living story. They just sneak in an NPC here and there, letting the story appear and let people like you to hunt them down to disseminate the bread crumbs. This has pretty much been their policy even before the living story. Even from the start of the game, they directly told the bare minimum of the story. Imagine you’re playing the game from scratch: who is Zhaitan? Why is he such trouble? (although Chapter 3 answers that a little) Are there other dragons? The breadcrumbs are there, but sprinkled throughout the world, either letting the world tell the story or having to hunt out the NPCs that tell you about these things.
Is this the best idea? I don’t know. It is definitely taking a risk, and that’s a lot of what makes GW2 what it is. Aside from the personal story, there’s not really any quests. No need for a healer, because people can generally heal themselves. Instead of telling you where new NPCs appear, they just sneak them in unless they are utility like the collection NPC in Lion’s Arch. I mean, there’s even a “birthday vendor” NPC there, and I don’t remember ever seeing or hearing of her before! But I do think your statement here should be a signal to ALL the players complaining about how the game is evolving is that maybe they should explore more and find out what really HAS changed rather than assuming nothing has.
Have they potentially been moved to other Heart vendors? I haven’t checked, but while completing the new Hearts in Caledon and Plains of Ashford last night, I noticed that the new Heart vendors are selling rewards that previously used to be available at other vendors. So it’s possible the rewards are still available, but now they’re acquired from other Heart vendors.
I think it would be silly to remove the Apples from Eda though. She has an APPLE ORCHARD.
What’s more silly is she doesn’t sell her apple pie recipe any more. Not sure who does, or if it is even available still.
I just don’t understand why the Pact Commander didn’t confiscate Taimi’s device on the grounds that it was directly related to combatting a dragon and on the grounds that there was nothing Phlunt could do about it.
Then WE could have added the stipulation “now that you know it works, show up to the conference and I may let you look at how it works”.
When dealing with Asura, you must be aggressive in your negotiations. They do not respect passivity.
I think it’s an element of asuran law. Taimi is still considered a minor, so it is fully within Phlunt’s jurisdiction to confiscate any and all of her inventions until she comes of age. Actually, this might make for a really interesting asuran lawyer NPC who can explain what rights progeny do and don’t have.
I think trying to bribe… blackmail? wait, I got it – use the device as leverage over Phlunt would just make him more hostile in the end. For one thing, he’s not the friendliest asura out there (but not the most hostile, at least!) and we do need to convince him so in that respect, he has the upper hand. Also, I think you’re confusing asura for norn. Norn only respect someone who displays great strength, whether that be physical, mental, or in spirit. Asura, meanwhile, think they are the smartest person in the room, generally, even among their own kind and most DEFINITELY when dealing with other races. So it’s not about taking a hard line with him, but thinking 2 moves ahead. If you outsmart an asura, you have his attention.
I just realized that Phlunt, and quite possibly many asura, can be seen akin to Sheldon Cooper from The Big Bang Theory. Now yes, you may want to throttle the guy, but he does have some (very few) redeeming qualities about him. (For one thing, Phlunt isn’t Inquest… probably.) Just provide him with a scenario he can’t weasel out of or force him to make the choice you want, and you’ll get it in the end. In fact, the best way of persuading him would be to make it seem like he came up with the idea, and then he’d happily comply. The trouble is getting to that stage isn’t always easy.
I think I recall comments like this back near launch, how people wanted to capture the landscape without the character being seen, and the closest they came up with was having the character /sleep then zooming in as close as possible. ArenaNet has said that they don’t want to make a first-person view because they feel seeing the character is important, but I guess there are other ways to deal with the issue.
Random thoughts:
*I do know there is a way to remove the UI, but I don’t know how off-hand.
*Perhaps one day, an inventor can come up with some kind of camera to take photographs. It could be a fun device you just pull out and take random snapshots of the world. It could even have a scavenger hunt element to it, like photograph certain landmarks, or the different enemies. That would certainly be a way to re-introduce the information books from the betas: a photo of the bandits will give a lore-dump on their motives.
*I have to admit, while the landscape is very pretty there, I’m not exactly certain what you’re trying to capture in that specific screenshot. It might be artistic; I admit I don’t truly appreciate some of the photographic art out there.
I have no response to any of the complaints except the anti-grinding part. In the manifesto, the “anti-grinding” was really in regards to leveling or progressing the story. Now, with the recent feature pack, the story progression has slowed down a little. However, leveling up is still pretty much a straight line, in part because stuff like harvesting nodes or reviving allies gives XP relative to your level. I don’t need to grind to get better equipment, or to reach level 80; there’s always something I can do before going on to the next level zone. The skin grinding, collection grinding, etc is all optional. There are numerous ways to get exotic level 80 equipment if you don’t care about skins. The story still unlocks with your level. Crafting is a bit of a grind and always has been, but at least I never had to make 1500 basic daggers before I can make a fine one, filling my inventory with essentially vendor trash.
So, yes, there is possible grinding in the game, and there seems to be more and more of it each patch, but there’s usually some part of the game you can find that’ll still keep you entertained. Just try and hang in there until October with the Hallowe’en event, and soon after that, November 4th arrives and maybe, just maybe, the new map will have something that perks your interest.
Well, I do think there might be a bit of weight to the theory that east Asia was upset over Cantha since it kind of blended all the cultures together, and that might have upset each country in their own distinct way. There may not be any paper (or electronic) evidence to this effect, but it’s one of the more credible assumptions one could make.
So…Asia and Africa are specific cultural themes, while Europe/Murica is universal? What kind of EGO is that?
As someone who lives in Africa I’m more bothered by the implication that Africa has a theme at all. It’s a continent people, big place lot of variety.
Also as I’ve previously said, this is not a fact this is people making stuff up.
Sadly, to most North Americans, Africa is this one, anomalous blob of similar cultures, and they are rarely seen distinctly, aside from perhaps the odd Egyptian theme. That is probably our fault, but I have no idea how to take steps to correct this.
I would like to see Elona return one day, though. For one thing, it is clearly far closer to Tyria than Cantha is, just a short trip across the desert. For another, I really, really liked the Vabbi landscape. The floating fountains, the middle-eastern decor, that theatre. Plus, we owe Palawa Joko a good sock to his undead jaw. I bet he’d have helped kill Zhaitan, so long as he wasn’t a champion himself. (Then again, after Glint, anything is possible.)
It is getting rebuilt slowly with each patch. The OP is just not looking hard enough!
It’s true! That one pile of rubble is 2 pixels lower than it was after the last patch!
I believe during an interview about the break someone said mid-season break doesnt mean middle of the season. We could have a few mid-season breaks within the season.
My thoughts as well, although I’d always assumed mid was derived from middle.
It does, but it doesn’t mean the dead center. I think in this case, mid would be better from *mid*st. I certainly hope it doesn’t mean we’re only getting 4 more chapters this season due to their short length. Then again, they aren’t really that much longer than the personal story chapters now that I think about it… Still, I’d like to think there’s more to the season, especially considering how long season 1 was. (Will there be a season 3? Or only when another major format change occurs?)
Well, then, you shouldn’t have a problem. Now both your warrior and guardian have the recipe unlocked, and can be used as soon as they have enough of the skill. (And you should still be able to see it even if it’s for a higher level.) I don’t know if you’re still upset about it, but at least you’ve found the root of the problem and shouldn’t have it again. And more on the positive side, it’s a cautionary tale for others who might be similarly confused.
I’m just curious: after you bought and used the first copy, did it say in the store that “You have already unlocked this recipe!”? I know it does that for other recipes, like the inscriptions from the master crafters or the ones from karma vendors. Even if I have a scroll in my bank, it’ll tell me it’s unlocked so long as I’m on the right character. If it didn’t say that, after using the first let alone the second, means that there must be a bug somewhere.
- Rox is a char and a gladium. Gladiums end up outside of the chain of command, so the ‘living story’-group are the only friends she has. But whenever the story the story needs Rythlock (who is at the top of the chain of commands) she suddenly is his best friend?
It’s a long time ago, but as I recall, we first met Rox after she had met with Rytlock. Clearly, the two had some kind of relation before this started. Whether it’s friendship, kinship (sire/cub or siblings in different fahrars?) or something else, the two were always close. Besides, Rytlock never was one to do things the traditional way. I mean, he was hanging out with Logan back when the war between their people still raged. That’s odd.
- I’m playing a human necromancer who saved the queens life. Why does someone who never had any dealings with the queen have a better chance of getting her to the summit?
Because, sadly, not everyone is playing a human character who met Jennah. As an asura, I’d rather try to convince the Arcane Council myself, but instead Taimi does it via Zojja. It’s just easier from a scripting position.
As for Trahearne, we do learn a little more about him in the sylvari path, but that’s not necessarily enough considering he’s in the Personal Story for nearly half it. Plus, what we do learn from him isn’t that detailed.
Of course, if you haven’t destroyed the catalysts to develop the seed, it becomes easier on the same account.
Who the heir is isn’t commonly known, but the Order of Whispers at least know. There’s a mention – somewhere, coming from an OoW agent – affirming that there is an heir, but that if Queen Jennah dies “we lose the treaty”.
Whether this is because the heir is against the treaty, or because the heir is a minor and will be subjected to a regency period (with Caudecus being the likely regent) is unclear.
I believe that, no matter who the heir is, the treaty would be lost because it was Jennah herself who initiated the truce, in part because she returned the Claw of Khan-Ur. If Jennah died, the charr might not be as willing to deal with the replacement.
As for who the heir might be, if it’s not a direct descendent, I believe it was mentioned that one of Ebonhawke’s soldiers is of Doric’s line. I assume the throne would go to him, if the ministry didn’t just abolish the throne altogether, much like what the White Mantle tried to do. Say…
See the purple stars on the map? That’s your fast-forward button. When you replay a chapter, you can skip to any achievement-filled instance without having to do the entire story. (Doing the story is an option, though, if you wanted to view the vision in Omadd’s machine while under a potion…)
I also want to chime in on the whole vision thing.
1) The only reason our character claims that vision is the Eternal Alchemy because we know Scarlet claimed she saw it upon emerging. We don’t know exactly what that was, or if we would see something different if the modifications there. Not to mention that just because the Eternal Alchemy is real doesn’t make the other faiths any less real. I mean, the gods physically lived in Orr for years before their eventual withdrawal.
2) Nothing says that the Pale Tree is the center of Tyria. When we’re swimming in that other world, the first thing we see is the Pale Tree’s logo. And then we fall into it, showing the orbs orbiting the center one. I don’t feel like the center orb is the Tree, and I have no idea what the link is between falling into the logo and the seven orbs. Honestly, the Tree might be important, but I don’t think it’s the only one that can fend off against the dragons.
Looking at the GW1 map again, Mamnoon Lagoon is too far north for the portal from Brisban. More likely, it’s either Aurora Glade or Ettin’s Back.
Thank you for all the comments and thoughts, everyone. I really appreciate the warm welcome and your feedback on what you’d like to see. I’ll also say that many of your comments mirror discussions that we’re already having here.
It’s about how to make Trahearne more popular with the non-sylvari demographic isn’kitten I told them, it’s not going to work.
Cat ears do not belong on a sylvari.
True. Sylvari really are more dog people.
Anyway, welcome and it’s good to see that the many comments in this thread haven’t scared you off yet! Instead of giving advice, I’ll try trusting in your better judgement in how to steer the story. Sometimes, a little faith is all it needs.
I am disappointed that there will be no dragon songs, though. I could see Jormag in a top hat doing a kick line to “Hello, my baby”.
While it is all certainly an… interesting proposal, and not entirely bad, I agree that there’s no real reason why they would interact with the other races. The Branded we’ve seen already, which are pretty much the basic type of this race, seem mindless beyond destroying any non-branded creature. There’s been no evidence of any of the dragons being able to speak, and even if they could, or did so by sending a humanoid emissary, Kralkatorrik seems far too powerful to fear 5 puny races. Nowhere in this write-up does it propose exactly how or why they would be permitted or tolerated in Lion’s Arch, let alone the three orders who are dedicated to taking down the head of the race.
Besides, short of a hive-mind, it smacks a bit too much of the Borg. At least in the Voyager years, where they tried to redeem Seven of Nine. Once a great enemy, led by a queen, seeking perfection… and they’d probably have enhanced abilities beyond their core race. (That also seemed a bit vague. Would they look like corrupted humans and charr, or twisted into something else entirely?) The human-charr tension is fractured enough as it is, and Jennah’s idea to return the Claw to broker peace is pretty radical as it is, but more believable than this.
I think the centaurs out in the Maguuma Wastes would make for a pretty good “reluctantly accepted” race, seeing how they raid on the Krytan countryside. Or if there’s a krait diffection, since the quaggan would refuse to talk to them. Not a dragon minion race, though. At least, not yet.
Rox doesn’t have an official new warband. She may be acting independently, but she’s still a gladium, and Delaqua Investigations (if I can group the major NPCs of this season under that title, I prefer it to the nicknames given so far) is only an ersatz warband. Plus, when it is deeply ingrained that you grew up in a military culture, it’s hard to break certain instincts like saluting Smodur at his arrival.
I know that loot drops in the personal story instances, but those aren’t replayable. The fact that the instances are replayable might be why they decided not to make drops in instances, and perhaps to discourage people from farming in the instances. I feel that loot shouldn’t drop from the bosses in the chapters, but perhaps they will reconsider giving drops from the non-champion mobs that spawn.
I’m pretty sure Evennia’s dead. Livia is the only “mortal” who could possibly have lived for the 250 year span. Revealing the lore is done at the pace they feel ready and in the method they choose, so while we might want more, we have to respect their storytelling choices, at least in this respect. I do feel the crown, while it being fractured felt manufactured, added a bit, as it revealed that the sword(s) alone are not enough to fix the ghosts, but the exact ritual was clearly off. Either it lacked the wielder having the proper blood, or perhaps the sword that ignited the Foefire is the one that needs to extinguish it. Perhaps even both.
To be fair, I haven’t figured out the logic behind the grawl or ogres aggressiveness, either. I suppose the more southern the ogre tribe, the more likely they are to attack, but that’s hardly logical. The grawl, I guess, is purely based on what their latest totem is, but I start to wonder if the various tribes talk to each other.
As for the skritt, I suppose I can understand why they are so inconsistent. After all, a single skritt can barely function on its own, while a small patch of skritt might rival asuran wisdom. It also depends on what the skritt are trying to salvage. One group of skritt in Metrica Province has them stealing golem parts from the Inquest (which we like), while another is gathering up chaotic waste and stuffing it all together (which we try to convince them not to do). However, when the skritt are trying to steal from our camps, or if their burrowing interferes with local business like that mine in Lornar’s Pass, then we have to kill them. I suppose it all comes down to what the skritt are trying to do.
I’d complain about the fact that he died about a month and a half ago, but I’m more upset that the video is geolocked.