I had absolutely no problem when I was first going through the game getting level appropriate gear. Crafting, while it can be helpful, is not absolutely necessary. The crafting is a bit different than in most games, though, as – with the exception of foods – I never had to craft the same item 50 times just to get to the next tier. Well, that’s not entirely true. I crafted a bunch of spear heads and markers, for instance, but the final products were unique. The grind to find the crafting materials isn’t that complicated, either. Grabbing the ores across the world (or salvaging it from appropriate gear), cutting the trees and harvesting the food is one of the fun parts of world exploration.
For the first character, you can either go by without any crafting, or dabble a little bit to see what it’s like. Crafting also gives you bonus XP, which can help you advance, but do it early if you want to entirely avoid grinding vendor junk.
My guess is that this is an oversight left over from when LA was under attack, though I missed that event, so I don’t really know. It does seem rather odd, though. Then again, I am not fond of the whole contested waypoint thing. What does it add to the game, except frustration?
Nope, this broken waypoint, and several other broken waypoints, are from July’s living story chapters where vines attacked the waypoint system and broke some of them. Taimi protected the waypoints from further attacks, but the ones that did break have remained broken ever since. There are two broken waypoints by Fort Concordia, and a broken waypoint in the Durmand Priory camp in Bribane Wildlands.
Are we going to have a real dual-wield skill?
in Guild Wars 2: Heart of Thorns
Posted by: Rognik.2579
I suppose they could do auto attack chain, as in – first #1 would be an attack from main hand, second #1 skill use would be an offhand weapon use, and the third would be a double strike. This would however be a problem if one would equip something like a shield or torch or warhorn in the offhand so I’d say it’s a fat chance. Unless Revenant can’t equip anything else in his offhand than a dagger/sword/mace/axe…
I don’t think these are really a problem. A shield offhand means a shield bash, which can be a painful smack across the face; with a warhorn, it could be a deafening blast, dazing the foe; torches could either be a fiery smack or even some mystical fire attack. What’s probably more of a problem is programming it so that the chain attack will consistently check the offhand weapon and making certain the animations for these chains look OK. So I don’t see it happening, sadly, despite it being a cool idea.
It has been confirmed that the revenant will get its own specialization, too. Since we are barely familiar with the base mechanics of the profession, though, we can’t even begin to speculate what the specialization will be.
Does Trahearne ever show up in the persistent world or only in the story? There are many characters that I think they can’t kill off because they exist in the persistent world or as part of personal story stuff.
I don’t think this is true. Lots of the personal story characters can be killed off, because they aren’t in the permanent world. Just look at the mentors: they only existed in the personal story, and they died at Claw Island. (sorry, new people, if you didn’t know this) I’m pretty sure HoT will clearly be going on after Living Story, Season 2, and thus Trahearne and all of Destiny’s Edge could be killed off. Will they is another question, one that seems doubtful.
Hard to come up with a good scheme to resolve the issue for all terrain types. Maybe some kind of orange + black-colored circle using stripe-patterned indicators for incoming enemy effects? I don’t think making it a different solid color would help at all, especially since terrains/textures can and will change and it subsequently may cause limitations in the future as well.
High contrast patterns would help a lot. It wouldn’t need to be something terribly obvious to people seeing a full spectrum of color, just alternating white and black ticks in a pattern. Maybe one distinct pattern for hostiles, another for friendlies. It could be semi-transparent even, it just needs to have enough contrast to be seen.
In situations like WvW/huge zergs, I often wish AoE indicators could also indicate which profession they belong to. With effect LoD turned off (which is necessary in WvW even on very good machines) I have no idea whether a circle is a warrior’s combustive shot or a ranger’s healing spring. Obviously, a profession indicator wouldn’t tell me exactly what kind of field it is, but I could make a more educated guess, and everyone should be familiar with the profession icons. Just for friendly fields I mean, hostiles can keep their anonymity.
Well, with ranger’s Healing Spring, there’s a small fountain that springs up in the center. For necromancer wells, its profession icons appear in the center. I’m not sure if this is what you mean by LoD but there are the indicators. Also, if it’s a friendly field, does it matter which profession it comes from? Your pal’s warrior skills will never hurt while the enemies always will. Plus, how will you tell the difference between a ranger’s barrage shot and healing spring; two circle skills from the same ally, but with very different effects.
Although on that subject, I just realized that ground-targeted skills are also a problem to colourblind people, with green being valid and red being invalid. It could be really hard to tell if it’s out of range or not on any landscape, and I don’t think this can be passed off as “just learn the distance”. I’m not colourblind, been playing since launch, and I still have no idea what “Range: 600” means.
Pure speculation and completely wrong.
First of all, know the difference between instancing and server. Even before the megaserver, maps could fill up and result in multiple map instances.
The game will put you into the fullest map that still has space available. So the game knows beforehand what instance it will place players who attempt to go there via waypoint.
First off, back before megaservers, contested waypoints were server based and thus could be displayed on the overhead map. If you got thrown into an overflow map, that was an unforseen result and there was little that could be done to correct this.
Second, it’s not conjecture because they said when megaservers were being introduced, they could no longer reliably predict if the instance will be contested or not and so they’d be turning it off universally. Thus, any statement about how waypoints worked before becomes completely invalid and irrelevent. Source: https://www.guildwars2.com/en/news/the-megaserver-system-world-bosses-and-events/
I think telling the difference from armor type is a big issue as well. Maybe some little symbol in the corner of each item.. like M for masterwork L for legendary, ect..
The colour band around the items is a new option, one that can be turned off, and as people said, hovering over the item will say what the rarity is. This is a minor complaint, one not quite important enough just to help colourblindness. (Besides, I doubt the green masterworks will be confused with the orange exotics, and the ascended gear is a pink and so much harder to get.)
The thin red lines on green grass, though, I can see as being a problem. Not quite sure what change would be appropriate here, though.
300% magic find is pretty high as it is, so I don’t know why the cap should be raised. I suppose they could add some other use for luck to the game, as I know at least one recipe requires a 100 luck mote.
in the trailer you see Rytlock wacking some mob with a staff ..
but what good would that be . I mean staffs are used for casting not hitting.
although hitting things with a stick could be fun i’m hoping it is a polearm XD.
but then again Anet said they won’t be adding new weapons. So what do you guys think?WTF is a polearm isnt that just a effing staff please people stop calling the big stick a polearm its assing
A polearm is a staff with a blade at the end. That’s not quite what’s in the video, but that’s beside the point.
My only comment on the staff weapons is that so far they have only been used to cast spells in the game, and it would be a shock if revenants become the first class to start whacking people with them. Just to cause trouble, though, I’m thinking it’s a mace. :p
No it would be to obvious, i KNEW Vizier Khilbron was a baddie the moment i spotted him…
That’s because every vizier in fiction is an evil traitor. I welcome someone presenting contradictory information to this.
I’m praying this is not trolling…
I don’t see any of the past collections being changed in the expansion. For one thing, there aren’t that many cultures in the jungle (I imagine). Those that are probably aren’t mass-producing commemorative spoons. Second, if new spoons are suddenly added for this collection, that’ll mean you need more spoons to complete the collection, which some people have already finished. Admittedly, map completion has been changed a few times, but rarely on a scale that matters. Even when the map did change, the new additions aren’t needed to gain map completion. So what incentive will there be for most players to collect these new spoons?
If collecting is your thing, they did promise lots of new collections, so your itch’ll be scratched. If you just want new spoons to collect, I’m afraid that probably won’t be the case.
plus he has Caledbog and is the closest first born to the pale tree(guessing as he was chosen to be her champion), if anything id say hes the one least likely to get corrupted.
That’s the beauty of it, it would show that no sylvari is really safe from Mordremoth’s reach. The hero that saved Tyria from Zhaitan only to serve another dragon now – it’s tragic and beautiful. It would be kind of a plot twist that I honestly missed in GW2’s personal story and something I really enjoyed in GW1, such as Vizier Khilbron turning out to be Undead Lich.
It’s a possibility, but then they’d have to find a new leader for the Pact, and most people won’t want that responsibility, or will argue because they’d be biased to a faction. kind of like this forum As interesting as this story might be, I doubt Trahearne will turn. Besides, who says we need to end his story so soon?
You don’t really lose your level with the mastery system, as nearly everyone said. And in low level zones, you can’t tell what anyone’s level is unless you’re in a party with them. So it really doesn’t change much, except to say you’ve entered Mastery mode. I just hope there is a small indication that it indeed is your mastery level and not just character level, by either putting an M in front (ie. M5), putting it in a different colour (but having level change colour relative to your strength makes this a problem), or if it’s just a second line below where it says 80 or something similar.
Not sure I get why some people really feel like the Living Story needed to be “be there to get it free or pay for it if you miss it” when they always could have just made it an actual free update.
I think we all agree we’d prefer if the content was free, and that there was never a charge for it. There was even initial backlash over the suggestion that there be a charge. Most of us understand, however, that these are peoples’ livelihoods. They need to get paid to do this, but a cash shop isn’t quite enough to compensate for this. So they put a bit of a price to get the back episodes. We don’t necessarily like it, but it’s not so bad relative to that could have been.
Real life can sometimes throw curveballs such as having to go out of state for a couple weeks/month with no real access to an online video game, so I can definitely understand how easy it could be to miss out on updates. Its not a big price to pay for them, but it still seems unnecessary to me to make them gated behind gems if you weren’t there during the window. Its not like its just costumes/skins etc. its story and lore that will lead to the next game.
We can also be sympathetic to RL interfering with being able to log in, but a line has to be drawn somewhere. Every has a story, but if ArenaNet made an exception even once, then they’d be flooded with dozens, hundreds, THOUSANDS of requests along the same vein asking for the chapters to be unlocked. It sucks, and some might call it unfair, but someone is going to be unhappy no matter what is done.
I may sound quite ignorant on this, but which colours are causing such problems? To my knowledge, white and red are not ever confused, and those are the most important ones. I can see the green friendly versus the red snarlies might be a problem, but the fact that the snarlies attack you while the green do not should be a hint which ones you need to hit.
Now that I say all that, I do recall a few instances where the enemy names are in green until a certain point and then they turn red, but in those cases they usually say something to indicate they are about to attack. When they do swap, they pause for about a second before taking that action. Is that delay not long enough to know you need to attack them then?
Note: Please don’t read into my language as being sarcastic or nasty. I genuinely don’t see the colour choices being confusing enough that a colourblind mode is needed, but if a good example or two is presented, I can definitely change my position.
Without reading too much of this thread, I’ll echo my cry of “no”. I like being safe in the knowledge that other players cannot sneak up on me when I’m in the base world, and that we’re all on the same side. If I want to go attacking other people, there’s WvW or PvP for that. And with map completion being a thing in this game, I don’t want to have to run through an area where others are tempted to attack me to complete the map, or risk dangers like that.
Now, I have no problem with people opting into a PvP area somewhere in the open world, so long as other people running through aren’t accidentally caught up in the crossfire. I don’t quite understand why we’d need it, though. Leave it for activities, like Southsun crab tossing or Keg Tossing. I might be in the minority here, but I don’t want dueling requests because I’m certain I will get endless requests to duel I would have to decline.
The living world content was only promised to be free for the first two weeks of its release, as advertised on the relevant page of the main site. They also mentioned that it would cost gems after this initial window. It’s a similar pattern to how Season 1 functioned, where the stages lasted for 2-4 weeks and then vanished forever.
I think the season pass idea wouldn’t be a bad thing, but I don’t think it would be any better than the current format. Presumably the active players would be given temporary season passes, or it stays free until the next chapter is released. So when would this pass be sold? At the start of the season for those predicting missing an update, or only after the fact? Really, as much as I hate to say it, people really need to stop getting their noses out of joint over this fact.
I did this solo on my ranger. If I recall correctly, I was using my longbow for the fight. I used the point blank shot to knock down the mender, repeatedly knocked the guy down and tried to kill him as quick as I could before switching back to hitting the statue. In fact, I’m pretty sure you need to at least have one long ranged weapon to do it solo or else you’d be fighting an uphill battle.
There’s a couple of threads about this in the General Discussion, if you want other opinions. Suffice it to say, few people are happy about the change.
The big thing is we don’t know much about Malyck’s origin, beyond that of his pod. We can definitely assume there is a tree out there that spawned him, since he’s definitely not from our tree. We don’t know where the tree is, if Malyck found it, or what happened to him after parting ways after being saved from the Nightmare court. For all we know, he has been corrupted and will be a champion to defeat in Heart of Thorns. On the other hand, he might’ve escaped Mordremoth’s grasp by some means we don’t know.
I think it’s safe to say we’ll learn more about the sylvari in the expansion, even if we don’t learn more about a second (or more) tree(s). Hopefully, the Avatar will have recovered somewhat to either give us some enlightenment, or the elder sylvari can advise us on their workings.
All 5 races are humanoid to some degree or another, the charr probably the least so. So at least in how clothes hang on the body, they will all do so more or less the same, perhaps only varying on scale. I don’t know what all makes it “human-centric” except that there aren’t many vine-based clothing for sylvari, or magitech clothing for asura.
As for why it doesn’t have a PoI, I believe those that do generally have story importance, at least in the cities and most of the core maps. Thus, the inn has no PoI because the human personal story never takes you near there. I realize this is not a hard and fast rule, but generally, it’s true.
No mesmer can use 1000+ clones like Kasmeer or 3+ time warps at the same time like Kasmeer.
Its life.
You also forgot that she could also make teleporters to areas from long range. Then again, Kasmeer is in this Mesmer Collective group. She probably got special training from them.
Perhaps this is a case of “caveat emptor”? You know there’s no way to reliably tell what the status of their event is, and if it’s low, perhaps you should try helping to raise. OR, it’s possible they were at 80%, forgot they posted on LFG, already wrapped around on the event chain and then you joined in.
My point is, you can’t just go by what someone says. I don’t know why you’re only joining 80% completed Silverwaste maps, but if you’re just trying to cut the line and get to the boss fight, then maybe you deserve the occasional trick.
He’s so fancy, he’s wherever an important event in time is happening. Did you know he was there when the Lich was defeated?
Yes. Moot is a very serious legendary. As is Quip. And Meteorologicus. And the chicken focus. Very very serious indeed.
Just to be fair, my guardian is currently running around with Ambrosia equipped. Having a mug of ale as a focus is pretty silly, but is also what most would consider “manly”. Not that a woman couldn’t wield a frothy mug just as well.
Only thing I could suggest is just not queuing up your skills. If you feel it’s a problem, go a bit slower in the skills you activate.
And the advantage of having them be outfits instead of tonics is that you could at least dye them a different colour, instead of having the same black-and-red outfit everyone else wears. It gives it a slight personal touch.
I can tell you that 4 minor runes/sigils will indeed give you a major one, but it’s at a low probability. I think the same rules apply for 4 majors to a superior.
What I would like to see changed, though, are the crests. They have stats at about the same level as runes, but you can’t even really give them away. As for throwing them into the forge, you can only throw in 4 of the same level and get another crest spit out in return. If they could be used in anything else, even salvaged for cloth scraps, I think it would be a benefit. At least for those items.
Yes, he says the letters D.R., thus validating a lot of RP! Now I just need to find an NPC calling it “the Reach.”
I’m pretty sure some have. Maybe Marjory or Kasmeer in a living world instance? I definitely don’t know exactly when it happened, though, so I have no idea how to look it up.
Mace is also a heavy-only weapon, for the record.
Of course, if you really want to talk about overused weapons, you missed the most popular one: 6 out of 8 professions use the spear, while trident and harpoon gun are at 4 each.
All teasing aside, you do have to admit that the short sword (as opposed to the greatsword/ long sword) is the classic and typical weapon for a fantasy setting. You see it all the time, and it’s hard to picture a game set in that atmosphere without seeing it a lot. I agree that some of the weapons, like the rifle or the bows, are underutilized, but we’ll see if that changes with the specializations. However, there doesn’t need to be a balance in everything. I can imagine the nightmare it would be if every class could equip every weapon, with each having unique skills. It’s probably hard enough as it is to balance the game.
Role-player is too old a word, with too many ideas attached to it to really be useful for this kind of conversation.
I think a new word is needed to differentiate us.
Care to elaborate on this? I don’t feel you really defined your style of roleplaying in that post. Perhaps with an example to help illustrate it.
Me, I usually don’t role play on MMOs. Partly because there are just too many people running around who don’t give a flying fish about it or will actively try to disrupt it. I have seen roleplayers around various corners of the maps, but the times I ever tried to join in, I usually felt excluded, either through being ignored or one player actively tell me (in character) to get lost. Not quite the reaction I would expect, normally, but there you go.
… so it’s not a mad dash from the far swampy corner to Umber?
I think this here is your problem. My main is a ranger, and I charmed a wolf some time while I was finishing up my map completion. What I didn’t do was run there immediately, but just came across the den as I was running around actually doing PvP content. And I’m not even one of those people who hop onto a “zerg”, running from tower to tower.
Of course, there is the 3rd skill on longbow that gives you stealth for a bit. Maybe that’ll help you get close to a pup long enough to smuggle him away.
Edit:
If you’re a PvE-only player, why do you want a pet that’s distinguishing feature is its AoE Fear? Fear is extremely useful in PvP, but is almost always counter-productive in PvE.
Why? It’s Pokemon syndrome: gotta catch them all.
OR raise a crafting profession to 500, build your own, do it slightly less than it takes in laurels.
I’m not entirely certain on this, but the way WvW points work is that there is a global pool of points. Every time I go onto a new character, I have the same number of world “mastery” points, if you will, but I can distribute them however I want. Now, if this system is comparable to how PvE mastery points will work, once you have earned a certain amount of mastery points, the new alts can spend the points on different things. Like character Human can devote the first few points to gliding while character Norn can dedicate points to mordrem fighting.
I am a Zombari.
Human brains, pls.
You mean the asura brains aren’t tastier?
The light cyan blue is already taken by the guardian, so I doubt that’ll be the revenant’s theme colour. The promo image does seem to promote the blood-red colour, but even that is mere speculation. Honestly, I have no idea what colour it’ll be, but it’ll be different from the 8 professions we already have. I’m kind of surprised no one is speculating on its icon.
Quarterstaff is a melee weapon so any guessing about what a staff would do needs to take that into account.
Quarterstaff, yes, but every GW class so far has used the staff magically. At this point, we have no reason to assume that it’ll be used to club people over the head. Honestly, as much fun as speculating on what new stuff will be, sometimes it’s just better to sit back and wait, no matter how impatient you might be getting.
Can you imagine if shops said that, sorry you after wait 2 hours to buy that tv.
Maybe not a TV, but I do know some stores will say, “We don’t currently have it in stock, but we’ll deliver it to you in 5-7 business days” or something similar like that.
Content should revolve around the players and they should be able to trigger it whenever they want.
Isn’t there a guild upgrade that’ll let you start world events like Tequatl and the Jungle Worm whenever you want? Sounds to me like there’s a mechanic for just what you wanted.
There is one part of Orr that is still unmapped, just past Arah and south of Fort Trinity. If you really want to prove that the land has been cleansed in some way, I would make a city there, or some basic settlement. Maybe there would be events like risen still trying to tear the structures down, despite everything else. Maybe it’ll be locked to all who haven’t finished the personal story, or even in one of the expansions. It’s an idea, though, and one that doesn’t ruin Schrodinger’s Cat nature of the land itself.
Do you have only the one character? If so, I’d make all three. Spread them out over the different races, so you can experience the various stories (and get the achievements for each chapter). Which class people demand most, though, I can’t say. That’s not the kind of circles I run in.
I’m probably a bit late to this conversation, but there is one fact that most of you seem to be overlooking as far as corruption goes. While it is true Zhaitan was the most visible of the dragons to corrupt beings, it was not the only one. There are branded charr and humans all along the Brand. There are icebrood norn in the Northern Shiverpeaks. Strangely, the asura seem to have avoided all but Zhaitan’s corruption, but then again, he called upon any fleshy corpse he could find, and Primordus made his minions out of claylava.
Now, am I distrustful of all sylvari? No, if they are willing to serve the cause of destroying the dragons, I welcome their help. However, you take the lead. Good. Stay where I can see you…
Killeen’s grave is actually on an off-shoot on the Brand, not on the Brand itself. If they had tried to bury her while still in the Brand, all the branded creatures would try to kill the party. So if it’s corrupting anything, it’s only corrupting formerly pure land.
It is a bit strange how powerful her death is relative to many other sylvari deaths we’ve seen. No idea how she could grow a tree, and call animals to lurk around her, how the seed turrets protect her grave. Maybe those came afterwards, by other sylvari paying respects to a sister?
It’s definitely a female charr. You can tell by the face. Kalla would make sense, but I can’t confirm that at this point in time.
Honestly, we don’t know much about specializations beyond that they get one weapon, new skills and abilities. I imagine when they fight underwater, they will be using the same weapons as their base class (unless an above water and underwater weapon is being added), but they will use whatever underwater weapons they have with whatever underwater skills are equipped.
They never said that there would never be a paid expansion. They tried the living story as an experiment, and clearly something more was needed. People tend to grab onto one off-hand comment and interpret things as much more than they were.
I actually have a feeling it will tie into the whole “Sylvari belong to Mordremoth” thing. All players are temporarily transformed into Sylvari and randomly start seeing strange hallucinations and ominous phrases.
Except for sylvari characters. They will become humans.
While I do think the LS chapter last boss is pretty hard, or just too long in the case of Aerin, I don’t think any of them are too hard. They definitely are different from the personal story, as well as much of the open world content. Each one requires more than just classic hit-it-until-it-dies strategy. It isn’t entirely a puzzle game, but you do need to think a little about it. Plus, if you ever need help, it never hurts to ask on the forum or maybe your guildmates.