What if colored-names are associated with what lvl mastery you are at? #HYPE
that would probably get in the way of clarity. “if it’s friendly, it’s green, if it’s in your party, it’s blue, if it’s a guildie, it’s light yellow. everything else needs to die”.
I’m sort of with you there (although you missed the other-player-not-in-party-or-guild teal). I’m not against new name colours to depict some new status, like maybe a purple name is a legendary monster wandering around, but I don’t see a good way of depicting character names different colours in masteries without making it more confusing rather than less.
wait so how many players per team?
Only 5, just like every other PvP competition. At least, nothing’s been demonstrated to the contrary.
I only skimmed the article, but I did notice one thing: they seem to be only deploying one stronghold map. I don’t PvP myself, and this wasn’t about to change my mind, but I was still sort of expecting more than one. Maybe they’re just going to be spacing them out evenly, seeing how people respond to this one before giving others for people to try.
You have to fall a bit because otherwise you don’t have enough wind to deploy the glider. Plus, it allows them to control where you can or cannot get to. Maybe you’re just missing that ledge you need for a vista; well, now you know to keep looking for a slightly higher ledge that will get you there. Or maybe the dev’s character didn’t have enough mastery of gliders to properly deploy them.
Well, even looking at the small section of the map they unveiled, and I already saw a variation in path. I have no idea how hard it’d be to get “thick wings” if that is what is needed to get that first mastery point demonstrated, but on that mesa next to the bouncing mushroom was a place of mastery power that looked identical, so it would offer a different path. I feel confident people will start coming out with an “optimal path” to unlock masteries, but hopefully, whether you unlock wings first or mushrooms first, they should both get you progressed as much in the new content.
And it’s this mindset that keeps the meta where it is. Maybe the monsters of Maguuma will change this a bit.
as i said, anet didnt do kitten about this for 2.5 years now. so it’s not likely that this is going to change at all.
maybe they manage to solve the condition problem, so that at least those kinds of builds and sinister stats would become sort of viable[/quote]
Ordinarily, I’d agree with that. However, it is an expansion we’re getting, and that means a lot of things can change. We’re getting monsters that’ll be too tough to defeat unless we tear off their outer bark; perhaps conditions such as poison or bleeding will work better on these creatures, especially after the bark is torn. Situations like that turn raw damage or DPS into something that just isn’t as viable, and may change the meta. Maybe I’m dreaming here, but I’d rather be an optimist than a pessimist.
It’s unclear how they will be presenting the story cutscenes in the upcoming plot. In fact, we don’t even know if there will be a linear story like the Personal Story or Living World chapters. There probably will be, given the franchise’s history, but I’m just pointing that out.
I doubt the “talking heads” format used in the Personal Story, where it’s two characters facing each other and making the odd gesture, will be making a come back. As far as I recall, it’s been around since the beta weekends, except back then it was labelled as a work in progress and… never really progressed further.
During the Living World, the characters tended to talk more while in the general world, and significant moments had close up video, like anything involving Belinda after the first chapter. I think this is more likely to happen, except that means our character will be mute again. I don’t know if people prefer having a voice to the character or rather imagining their own voice(s), but I found it at least a little interesting.
The Living World style cut scenes seem more likely for the format, but it’s also possible there will be a new format they have/are currently working on, that’ll blow all our socks off when it’s revealed.
Big wind-up attacks from enemies you’re supposed to dodge place a big glowing marker on the ground that both makes it obvious the attack is coming, and shows you where it’ll hit.
Enemies can dodge sometimes, just like the player.
The first one has been introduced through most of the Living Story. I think I first noticed it during the Queen’s Jubilee, when the watchworks simulated enemies out in the world. It could have happened before that, I just didn’t notice it sooner.
The second one isn’t new at all. I’ve seen baddies dodge a few times out in the world, but it’s not that common. I think you need to be in at least a 40 level zone before baddies consider dodging. There also needs to be a certain amount of self-preservation involved, too. Pirates, for instance, are more likely to dodge than Branded, for instance.
Otherwise, that does all seem to be new. I’m glad at least a few people noticed that there was new information, even if it was highly restricted and minimalistic.
Actually, when I hear “unlocking a waypoint”, I think more like the format they used for missions in Factions and Nightfall. For those unfamiliar with GW1, missions in GW1 were specific plot-driven instances that would be the forefather to the Personal Story. However, because of the design of original Tyria, it was possible for players to be “run” to zones of higher levels then they should be in, since all that was needed was for one player to reach the border “portal” for the entire party to be moved, even if they had died. Thus, it would be possible to be run from, say, Ascalon City down to Droknar’s Forge (the “capital city” of the southern shiverpeaks, about 3 or 4 chapters later) without doing the missions in between and thus have a level 2 character in a zone where only level 20 characters should have been.
To counteract this (or at least, I assume so; didn’t hear the interviews of the time), missions were unlocked only through main storyline quests, rather than being run to a zone they shouldn’t be at. As such, it was possible to be in a mission hub outpost, but not even realize it because the player hadn’t yet unlocked the mission. They could still map travel there, but they might think it was just an ordinary outpost.
I imagine the waypoints will be similar to this. Upon entering the zone, there will be one waypoint near the start of the zone, so that players who die won’t have to leave the map. Beyond that, though, they would need to complete certain events or personal instances before the waypoint is even seen. Honestly, the idea of a krewe of asura rushing into an area and establishing a new waypoint amuses me to know end, and we might learn even more about how one is established.
We did learn a little bit that wasn’t discussed. Like pointed out above, we learned there are various types of mushrooms we can’t bounce on, not just using them to bounce to higher heights. Gaining mastery points also seems to be similar to channel skill points, at least from the ones we saw on the stream; there will probably be other types later, like defeating a certain boss. We also learned that hang gliding will be activated by the jump button, while I almost expected it to be another interact (or ‘f’) skill. Yes, I would’ve preferred to learn how gaining and increasing mastery tracks, but seeing even a little bit of the mastery system at work gives people a better idea of how they work, even if all it did was whet people’s appetite for more.
Anything that isn’t zerker/DPS isn’t viable and a waste of money.
And it’s this mindset that keeps the meta where it is. Maybe the monsters of Maguuma will change this a bit.
I just came back after a year off and i am thinking about buying the chapters. as i am a bit afraid they might be retired at some point. If i buy them, can i do them with all my characters, or do i have to buy them per character(which would be a “hell no”)?
I don’t know why they’d be retired, so I wouldn’t rush it if money is tight. In any case, good news. Once you buy the chapters once, they’re unlocked for all of your characters.
Dwarves are not extinct. They just changed to another form and “melded into stone” to battle Primordus.
Indeed, and they all went deep underground. Aside from Ogden, most haven’t been seen since the change. I think it’s safe to say we’ll meet at least one dwarf when we go to fight Primordus, but don’t expect too many. When we go down there, it’ll probably be because they started losing. Horribly.
In Edge of Destiny, when Hoelbrak comes under attack by Jormag’s minion, those are Icebrood, (some even showing signs of violent death) not Sons of Svanir whom I liken more with sect fanatics than actual “minions” under the control of a greater entity.
Sons do undergo physical corruption though so eventually they are similar to Branded or Risen. Not sure if they keep their free-will throughout the process.
if you played mass effect i consider it to be like indoctrination.
They initially join for their own reasons, then slowly lose themselves as they become more dragon miniony. Eventually, all that’s left of them is what the dragon wants them to keep (desire for power, etc).
To that end, they must first join willingly because then they will not be aware of the indoctrination process as it occurs, so they won’t fight it. Everything they want to happen is happening, they just don’t realise the dragon is slowly becoming the voice in their head that tells them what they want.
Except that the Sons of Svanir basicly start out as worshippers of Dragon. Indoctrinated people in the ME series are usually people who start out wanting to stop the reapers, but are either manipulated to think that they can only stop them in a way that eventually (and unwittingly) aids them, or that they cant be stopped and should be placated instead. Scarlet’s madness was closer to the ME indoctrination than either the syvlari at the ending cutscene of S2, or any sons of svanir.
Sons of Svanir start out as ‘maybe not so bad but there are certainly issues here and there’ people. Like the bunch of teenagers marching around on the streets with “hail satan” t-shirts. Thats just not right, but they arent hurting anyone here and now.Jormag’s influence in a whole feels a lot like the classic devil’s scheme. It makes the case that it has power. That power is better than some moral restrictions. That you should do whatever you want if it actively expresses your power. That as long as you reach out for more power, it will reward you with more power. And finally it tells you how to get more power: become like itself, through itself. And then you are more an icebrood than a son of svanir. But at that point, its better for you anyway. Sons of svanir are just norn with a chip on their shoulders. Icebrood are the champions of the Dragon!
what i meant was basically what you said, that they keep getting promised more power and more power, to the point they stop thinking becoming an icebrood is a bad thing in any way, where those thoughts are actually indoctrination by the dragon. Then eventually all solidarity thoughts fade away and worshipping the dragon and doing everything for the dragon seems completely normal, like they came to that conclusion all on their own.
I’m sure there are iceDragonDudes that started as people who figured if they only dabbled a little in dragon magic, they could become stronger without losing themselves, then later changed their minds as they became indoctrinated and finally ended up as a fully fledged minion.
Like, thinking if you have just a little bit of heroin, you can enjoy the benefits without any of the downsides.
The one problem with this chain of thought is an event that, I believe, takes place in Lornar’s Pass. A Son of Svanir first causes trouble for his ex-girlfriend (or something like that), and then runs off to join the Svanirs full time. If you follow him from the one quest to the next, you’ll see the Svanir shaman perform the ritual on him. Just before the start of the ritual, the Son of Svanir expresses some doubt to embracing Dragon’s power. Defeating the shaman has him return to the homestead and express regret over ever joining the cult. So Jormag’s corruption is a little less subtle than all that, and closer to a cult.
As far as sylvari themselves, they definitely do sleep, although I haven’t heard of them dreaming. They might, none have ever talked about it. Again, I’m not the number 1 source on lore, but I’m pretty sure of this. As for the “blood”, I don’t know but I bet they react as many plants do.
… however The Map of the All gives an interesting insight.
In the past, the world was called Thyria.
Continent of Tyria, world of Thyria. Slang and accents and evolution of language likely resulted in the latter’s h being dropped.
Hmm… should’ve read that book closer when doing that instance. Not sure if retcon, rewrite or always the plan, but that’s definitely a clever way to make a distinct difference in terms.
I will point out that for artificers, the… focus core, I believe it is, is actually used not just in crafting focuses (foci?), but also in Inquest slaying potions. So no, they aren’t just useful for one thing. And don’t tell me that just because one of the crafting professions have it, the rest don’t need to. It’s a formula, it’s more or less the same for the 7 equipment proficiencies, and it’s not that hard. I’m sorry crafting isn’t “press 1 to craft” instead.
If you want to play a ranger, play a ranger. So what if people say it’s not good in PvP? They aren’t you. Plus, you might be the one to break the meta and prove that rangers are just as good as any other class. If after a while you decide rangers aren’t the class for you, at least then you’ll have decided for yourself and can try a new class.
I’m pretty sure training masteries will be similar to gaining levels after level 80, thus gaining experience will just improve your mastery rating. I’m also unclear as to whether masteries will only be available to Heart of Thorns players, or if all players will get masteries and only core will be available to those who lack the expansion. Otherwise, why do they need to add as many new skill points as they seemed to indicate they’ll need?
As for the Tome of Knowledges, do they grant a full experience boost to players at level 80? I’ve been holding on to the tomes as my level 80 characters really do not need level boosts.
I do feel the gold event star could’ve been a little more informative of what’s going on. Yes, Lunar New Year is going on, celebrating the year of the Ram and so on, but it could at least say that it’s happening in Divinity’s Reach.
As for the event itself, if it’s just the red envelopes and Dragon Bash, I’m disappointed. Don’t get me wrong, Dragon Ball isn’t that bad (and I barely PvP), but I was hoping for at least one other event, or possibly something dropping in the open world. As for Dragon Ball battles itself, how come we can’t get a reward chest giving us one small red envelope, or something similar? Anything would be better than an empty feeling for winning. I wonder if most people just gave up before even getting 10 wins (like I did, and many others mentioned).
Wait until 12:00 PST and see what Rubi and co say on Points of Interest?
Now, I admit I’m not the greatest MMO player, so it’s possible I’m just doing it wrong, but I really don’t like any of the guardian’s elite skills. I’m looking at all three of them, and finding myself leaning more towards my sylvari racial skills than sticking with any of the blue ones.
Renewed Focus: A 2 second invulnerability and recharge the virtues? OK, not horrible, but I really don’t use my virtues all that much, as unless I’m directly beside other players, they don’t really do much. Maybe that’s part of my problem, that it’s more designed for dungeons or PVP, but it really doesn’t do much for me. Added to that, it’s the only underwater elite skill!
The two tomes offer some good skills, but with a cooldown of 180, I really have a hard time getting a good grasp of what each of the skills do. And, perhaps similar to the above, maybe I just need to be closer to other players when I pop them instead of trying to do my own thing.
So, am I right in that these elite skills aren’t that great, or am I just playing the wrong class? If I’m mistaken, can anyone make some suggestions in how I should improve my guardian build so that I don’t humiliate myself quite so much?
Staff. Every single new specialization is a melee staff.
I know they said other weapons, but they were just teasing you. It’s melee staff for all.
Already proven false, as they confirmed greatsword for necros.
As for “pistols not feeling very elemental”, I beg to differ. When attuned to water, the pistol fires an ice bullet; fire attunement could be a blast of flame, much like off-hand engineer; earth is a basic rock bullet; and air could be, I dunno, a lightning blast from the muzzle? It might not seem it, but it’s easy enough to put magic into guns.
Since Glint’s Lair? Someone hasn’t been paying attention. Chapter 2, the Fort Salma fight: that last mordrem has a shield and only Marjory’s golems can bring it down. That was pretty gimmicky, even if you could generally take the thing down quickly once the shield was removed. I’m pretty sure every final boss fight in the living world had some mechanic that made it different, and unlike every other instance of bosses pre-Living World. Don’t make it seem like this started last November.
Getting 100% map completion, as listed on the main screen achievement tab, is 2 Gift of Exploration items, which are used in crafting legendary weapons. The rewards for completing each individual map is listed above.
Now personally, I’m disappointed the new maps don’t have a reward for completing the map, even if they never add it to World Map completion. I made a point of going around Dry Top to get every PoI, Vista and skill challenge, and it’s fine if the reward wasn’t offered until the entire map was revealed, but it was a nice little reward in the core maps, and I kind of want it here, too. I’ll live, though.
I’m going to chime in that I kind of want Super Adventure Box to come back. I also want the baubles and continue coins to be added to the wallet, as it’s reducing my total inventory and I’m not willing to delete those items!
Swapping weapons as an elementalist:
1. Get out of combat.
2. Open up the equipment screen.
3. Equip new weapon set.
If you want to be able to use more than just 5 base weapon skills, wait for the various attunements to unlock (F1-F4).
They never called it GvG once though. They called it a new pvp mode, so exactly why people thought it was GvG is beyond me.
All of this argument about GvG really just comes down to semantics. GvG is just guild versus guild. It doesn’t specify anything about how they fight, but that they compete against each other in some format. To nostalgic spvp gw1 players, its the old GvG. To the WvW commnunity, its modern GvG.
Its really stupid for people to argue back and forth about what GvG really is. Whether its 5v5, 8v8, or 20v20, because there is pvp involved, it is something that will take skill. Because players fight each other, they evolve their skills and strategies, and it progresses.
No one who has participated in a high tier GvG in gw2 would say it takes no skill. End of argument.
The announcement detailed this new mode as a GvG. Guilds register on a leaderboard and compete against one another. That would be why people are calling it GvG.
No, see, you’re confused. Stronghold was announced as a new PvP format, but immediately afterwards, they announced that guilds would be able to register for a leaderboard to show who are the best of the best. Because they were announced back to back, people erroneously assumed the two were linked.
I don’t think we can call it a success or a failure just yet. Season 1 style was a total failure, as people started complaining about missed content and the pressure put on the narrow timeline. Season 2 style, though, seemed to have been received positively and will probably continue. Which really is what will be the test. If there is a season 3, it’s a success; otherwise, it’s a failure.
What do you mean by Season 1 and Season 2 Styles, please?
Season 1 was all open world stuff. The world literally changed, and NPCs moved about. Currently, there’s only a few indications of these changes, though. Kessex Hills had its trees clear-cut to build the tower, and I think an NPC around there talks about the Nightmare Tower and how it was brought down. In Lornar’s Pass, one of the vistas was moved so that it was on top of the marionette wreckage. However, once that particular story arc was finished (usually 2-4 weeks after its initial release), it was done, gone and could not be replayed. At best, there were maybe a couple of remnants left for people who didn’t know it was ending (eg. a tri-colour chest in Kessex for the tri-colour keys)
Season 2 changed its format entirely. Due to the reactions of Season 1, ANet guaranteed that this would be content that could be replayed at any time. (As such, the vines in Iron Marches will never be cleaned out.) While there were some instanced areas in Season 1, often for a party of 5 but occasionally stuff that could be done solo, Season 2 was predominantly instanced and revealed a new map that was slowly revealed over the next 2 months. So in Chapter 1, we go in the Tangled Woods in Brisbane Wildlands, fight Mordremoth’s vines, and emerge in Dry Top. The content is permanent, and players who weren’t around when the new content came out could purchase the chapters to play through them; in Season 1, if you weren’t there, you just missed it. People also say that the story is much better in Season 2, while season 1 either felt rushed or disjointed; this might have been due to many divisions working on separate updates in parallel, while Season 2 was written by a core group of writers and felt more cohesive as a whole.
So you can see how the two seasons had very different styles in how new content was revealed. Don’t get me wrong, Season 1 was lots of fun even if I didn’t have much time to dedicate myself to any one part, but I never really got to play most of the events (totally missed the marionette fight, for instance) and they were designed for many players to complete at once, not so much the lone player who can only be on for a couple of hours. Season 2, with its instances, is designed with a single player in mind most of the time and each instance generally takes about 30 minutes to complete (longer if it’s the last instance of the chapter – stupid long boss battles), which is much easier for most players to manage. The achievements also allow for players to replay the chapters, and earn bragging right for doing hard stuff in each one.
I can’t speak for pdavis, but I’m sure any help you can offer would be welcome. This still seems to be in the early stages, so more input can only help. However, this is his project, and I’m only helping, so I leave it to him to respond here.
Link to the last conversation on this topic: https://forum-en.gw2archive.eu/forum/game/gw2/Why-is-there-no-colourblind-option-yet/
Just so stuff doesn’t have to be repeated over and over again.
I’d add to #5 that the player can’t move while the shot is charging. Kind of like how ranger’s 5th longbow skill, Barrage, only drops a burst of arrows until the user moves. When I was still learning the class, I found this a little hard to understand until I noticed this fact. It’d also give other players a better chance to avoid getting hit by this powerful attack. Otherwise, it looks like a pretty solid skill set.
The one problem with Guild Puzzles is that you can only do them if your guild decides to run one, and has advanced the guild enough to even run guild puzzles. I wouldn’t be against an instanced dungeon where 2 parties of 5 enter at the same, or similar times. There could be a lot of clever ways to do this, such as having the parties separated by a barrier or crumbling walls, but progress on one side reveals something on the other. Something kind of akin to Portal 2 multiplayer, but for 2 parties of 5 instead.
Well, that’s partially why I want Elona before Cantha. We explore through the Crystal Desert, and if the Straits of Devestation is wrapped up in that section, Kourna is just around the corner there.
Am I the only one who really wants to see Elona before seeing Cantha? No reason we need to follow the same order of new “continents” as GW1 did.
I do think the norn tend to have much more stocky builds than the humans do, if that’s what you’re getting at, but they still have flatter stomachs than you’re probably looking for. Just out of curiosity, are you looking for thicker men, women or both? I highly doubt you’ll find a “fat” woman, but you might find a thicker man. Also, just because I’ve seen threads about clipping, be prepared for this to be a problem with the chest armors, depending on how much of a slider the stomach has.
I wouldn’t think so, some of the food is vastly superior to current food.
I smell ascended cooking…
I’m pretty sure the steal function will not be replaced, nor will the initiative functionality of their skills. However, that doesn’t mean other functions of the thief cannot be changed around. The thought that the new class might become more of a sniper isn’t a bad idea, seeing as the hylek are experts with blowdarts and thus precision aiming. Of course, we can’t quite say for certain that it will be a rifle that the thief will gain; for all we know, it could be getting the hammer instead.
The big problem is that warriors already have nearly every weapon in the pool. All that’s left is dagger on either hand, pistol on either hand, scepter, focus, staff, torch and short bow. Without changing the base functionality of the magical weapons, it’s pretty much down to short bow, daggers or pistols; even torches seem somewhat magical in most of their functions. As we know a new weapon type isn’t coming in, that gives us very little scope to play with.
Just to play devil’s advocate, maybe the warrior won’t be getting a new weapon. That’s not to say that the warrior won’t get fun toys to play with. Perhaps the F2 skill is a burst skill for the off-hand weapon. This even means two-handed weapons like the rifle and hammer would get a second burst ability. That might just be enough to keep warriors happy and trying new weapon combos.
Patience, Novuake. We might still get our answers in the Heart of Thorns.
..no need to compare to gw1, I’ve not played it.
and the need to beat the boss after you’ve lost the achieve, is more infuriating than restarting.
and I get it… complete the entire instant.
but answer me this, if you can do the previous rooms perfectly…what do you gain by repeating the them?
It’s not about gaining anything, it’s about punishing you for failing. It’s not the best policy, perhaps, but that was the choice. Plus, using a challenge mote wouldn’t reset the fact that you have been spotted after the first discovery. It might be that mechanically, a challenge mote wouldn’t work here.
I feel weird, everything pointed towards the crystal desert and possible Elona, and instead Anet comes with some part of the maguma jungle that no one was expecting.( Or even wanting)
There is very little that pointed toward the Crystal Desert actually.
People see what they want to see, but basically the only thing that pointed towards CD was Glint, who is no longer there.On the other hand basically everything else pointed towards going towards Maguuma, where Mordremoth quite clearly have its based.
I would say that basically everyone that actually played the living story expected to go deeper into Maguuma as opposed to you claiming no one expecting it.
To piggyback on this, there was a little more that suggested it might’ve been the Crystal Desert, but only because it’s the biggest barren, sandy biome most players are familiar with. At the end of Chapter 4, you can talk to Trahearne and he’ll say that Kralkatorrik was going to be the next dragon they attacked before Scarlet woke Mordy up. However, both the Pale Tree’s vision and the mention of Kralk (my nickname for him) were after we had already been playing around Dry Top for about 2 months, so it should’ve been no surprise when the Silverwastes opened up.
It was pretty clear that we were heading west into the jungle as Mordy was making himself too much of a pain. Even back in GW1, part of Maguuma was sandy plateaus with thorny plant monsters. We should’ve been ready to head into another sandy desert, which happened to have 4 bases and the crystal egg underneath the ground.
“Oh, so you think you’re some [leader of the Pact] just because some [flowering tree] tart waved a sword in your face?”
Apologies to Monty Python and the Holy Grail.
The thing that makes theories theories is that they are still untested enough to be proven true in every situation. The law of gravity took years before it was accepted as a universal truth. Gorr’s theory was that the dragons were eating magic, drawing it out of the world, and reducing the latent magic in the world around them. This was actually proven to be true, especially after Season 2, Chapter 2, where a Priory caravan was attacked for having a high concentration of magical artifacts. He was merely wrong about what happened to the magic after the dragons absorbed it. (minor edit for language clarification)
I may not be the most experienced loremaster here, but I’d like to think I know a good deal of the ins and outs. Plus, I have experience in various RPG systems, so I’m curious what sort of mechanics you have going. I’d also be willing to playtest the game if I can manage to get my group to consider it. Send me a message through the forum, and we can chat. I don’t want to give my e-mail address out in the open forum, especially as it’s the one tied to my in-game account.
Jennah actually is wearing slippers. Mesmer illusion makes it look like she’s barefoot. Or at least, that’s what she tells anyone who makes issue of it. (Hey, if Kasmeer can be naked yet still PG, this could work, too!)
As for this charr, you’ll notice that nearly everyone standing idle with weapons drawn will idly bounce it in their hand, then give it a flip, if it’s a one-handed weapon. Rox does the same when she has the holy torch of forgotten in chapter 8.
Why the continent of Tyria? Because it has the same name as the planet! No, seriously. Tell me one place in the universe where the name of the continent is the same as the planet. It’s because there’s no place else of real consequence.
If any weapon skill takes more than 30-40 seconds, something is wrong. This is just… horrible.
No offense, I don’t like this idea. Yes, it worked in GW1 (especially where the casters subdivided in damage types), but GW2 works very differently. Now, what I dislike is at least partially due to crafting and the trading post. If you’ve leveled up the various crafting skills, you’ll know that some items are easier to sell than others, and heavy armour is already harder to sell than medium or light armour, and I say that’s partially due to only 2 classes use heavy armour. If you have a weapon only one profession can use, not only will all the drops be completely useless unless you have a character of that specific class, but it will bloat the trading post so that each weapon will be near worthless to sell short of to merchants.
I’m going to guess no. Being specialized, only in the Deep Jungle, wouldn’t make any sense as far as progression. If you can complete new masteries in the core game, you should also be able to progress specialization in the core game.
That’s like saying a priest is only a priest in the church, but at night he roams the streets as a superhero hooker.
While charming, it wouldn’t go over well either. And I sincerely hope specialization of any class isn’t restricted to the jungle.
That would be just stupid.
That’s not what this thread is about. A druid will still use druid skills outside of the jungle, but they will all start there. However, a mesmer may learn new illusion skills based on the flora or fauna of the area. A necromancer might be able to summon undead plants as new minions (which would be a little strange). That’s what the question asked is.
At the same time, we don’t know if the attacks will be the same for specializations. I don’t imagine specializations will lose the ability to equip certain weapons, but it is possible that the skills for existing weapons will also change with the new mechanics. There’s still so much unknown about specialization that it’s possible things we haven’t even thought about could change in the professions we’re familiar with.