A little while, probably at least a year but maybe more, I messaged someone thinking about making an RPG system for GW2. I dropped out shortly before it really got off the ground, but I’m curious if anyone’s heard anything from that group since. I just want to know what they’ve done, if anything.
There aren’t any capes in GW2! (Sorry, had to say that.)
This is kind of an interesting idea, but it needs a bit more fleshing out. First off, what armor class would it be? It feels like an adventurer or scholar class, but I suppose it could be a soldier… That right there would set the standard.
Second, I think I would make the shapechange ability either like an attunement for Elementalists, where attack skills change slightly depending on the form and weapon, or like Engineer toolkits, where you transform indefinitely with utility skills. It’d be super interesting if you could learn new forms similar to how rangers tame pets, but I don’t know if that’d be practical the way the game’s set up these days.
As far as the trait lines go, I wouldn’t call one Ferocity when it’s a stat. That could get confusing when a skill or trait says it affects ferocity, and you don’t know which one it means.
I didn’t read it all because it’s kind of densely written and I’m just not in the headspace to fully analyze it right now, but those are my initial impressions.
For a long time, I didn’t bother deleting mail I got from other players, because I never got that much and I was hoping to unlock the now-defunct achieve for having a full inbox. I rarely delete anything for it, some are kept for posterity at this point. However, because of this, some of the older mails from players have gone past what I think I can see, but it still counts towards my mailbox limit. Help?
Title really says it all. I enjoy RPing in general, and while I’ve never been a big fan of RPing in MMOs, I really love the world of Tyria. So I’d like to find a group of players who will periodically meet up to roleplay. I’ll try to check this thread regularly for a while, but I’d appreciate back-up by either PMing me on the forum, or sending an in-game mail to my username.
1) If Lazarus was going after the bloodstones, I imagine we’d have met him at the Door of Komalie rather than in Tarir. I think Bloodstone Fen ended up how it did for the reasons just as Lazarus said: the White Mantle had meddled with it for too long without keeping it in check. There’s no reason to destroy the bloodstones at the moment, and the others are pretty out of the way, so they are (hopefully) safe for now.
2) Maybe? That would probably be seen in specializations. But magic is a little different than it was back in GW1, when we had 4 primary magic professions. I currently have 5 classes highly tied to magic, and I don’t think all of them were drawing on the bloodstones from the start. I think the dragons death will be more responsible for magic becoming “unfiltered” than the bloodstones shattering.
3) The gods are a mysterious group, and who can say what their intentions are at this point. Even back in the days of Nightfall, the gods were somewhat distant, even if their avatars would sometimes respond to prayers. But outside of DR and a few select human settlements, their shrines have degraded. They might be quite upset over that. I think they’ll be kept out of the storyline for the most part, unless we run out of allies and desperately need to call for their help. I know the charr will love having to do that.
We’ve got a Bloodstone Fen portal map and an Ember Bay portal map. I don’t know if this pattern is going to continue throughout the season, but I’m starting to wish we could have a portal map scroll case, so we could store all the portal maps we’ve unlocked into one convenient place and not just another item left to clog our inventory.
I was put off by Marjory. I don’t understand the sudden interest in investigating, the equivalent, of a god. Why put yourself in that dangerous situation? Even if she did have motives, as others also said, the dialogue didn’t really foreshadow them enough(if at all), plus you’re just playing with fire. Inconsistency on her part.
What exactly is so inconsistent here? Remember that Marjory was a private investigator when we first met her, and if PIs are known for anything, it’s investigating powerful people and putting themselves at great risk. Plus, necromancers sort of play with fire just by raising the dead to begin with (although Tyrian necromancy is some of the whitest magic I’ve seen in any ’verse). This will probably be explored further in Chapter 3.
Kryta is still there, and still a human kingdom. Clearly something was done right.
Managing to push the charr back with superior firepower that does not nuke your own nation is not exactly doing something right when you’re also sacrificing thousands of innocent individuals over just a couple years.
I’d retaliate about how sometimes a tyrant is needed for the good of the nation, but that’s getting to politics and I don’t want to muddy the game forum with that kind of talk. Let’s just agree to disagree for now. Past actions are done, and maybe Lazarus will try to atone for his past actions. We’ve seen too little of him to know his true intentions yet.
That’s one of the lore inconsistencies in this release.
Captain Grumby’s dialogue even implies that it’s part of the Onyx Gate – the inner part we fight Optimus Caliph at even.
Which would mean that the islands shifted. Theoretically plausible, but in 250 years? Not with that great of a distance.
Yeah, it’s not like some magical force can raise a giant landmass that got buried by the sea. Oh, wait…
As far as the landscape goes, I’m willing to blame most of it on “magic” and leave it be. However, the closer it is to the original game, the better. I get so nostalgic whenever I wander past the Badazar statue in Ashford. How many times did I walk along those paths, unable to climb the hills as we can now?
You don’t have to fully complete Episode 1 (I haven’t), but it is true that you don’t have the ability to collect Unbound Magic right at the beginning. I seem to remember getting the ability after talking to General Bennett in the ground camp. Or somewhere around that time. If you have gone through the whole episode and can’t collect Unbound Magic I would quit the game and restart it. If that doesn’t work I would contact Support.
There’s a certain boss in the world who has a magical amulet. Once you get that, you can collect unbound magic in Bloodstone Fen. I’m sort of curious if there are any people who have chapter 2 unlocked but not 1 (or at least not played 1 yet) who could test it out to see if they get this mysterious locket.
Correction: GW2 is not strictly a fashion game. Or even “primarily”. But let’s face it, you could spend hours playing dress-up or making over their face if you really wanted to. Thank goodness this game doesn’t charge by the hour!
You might be reading too deeply into the scenario. You’re not the first to put forth the idea that we’re becoming a dragon’s champion, but the champions have always been a different breed from the rank-and-file corrupted minions.
First off, bloodstone addiction is not the same as dragon corruption. There are many of the same signs, but the bloodstone addicts are more single-minded rather than mindless or guided like the dragon minions are. Plus, we were just far enough away to avoid the downside of the bloodstone exploding. Otherwise, everyone on that airship would’ve been affected, not just us.
Second, we don’t know much about Aurene outside of her being a dragon and Glint’s daughter. Yes, she sucked up some of Mordremoth’s power, and maybe that sped up her birth or maybe she’ll be working to keep magic in balance in place of the elder dragons, but how and if she’ll have her own domain still remain to be seen.
Third, and this is where I might be overreaching, but the champions tend to be far more independent of their dragons than the regular minions are. The Claw of Jormag, for instance, has a bit more freedom than the icebrood do, I think. Yes, they are still driven to do their master’s bidding, but they have a bit of freedom in exactly how they do that.
Except from the notes that are lying around in the raid, there is no other form of story. The raid itself is just: “Here is the boss, kill it”.
Well, there was that cut scene reintroducing the White Mantle, but that got added to Bloodstone Fen anyway… (And is on the GW2 youtube page)
Elementalist, Thief: Need a bulky, one-on-one bruiser spec like Scrapper or Reaper, mostly so they can stop being so niche in PvP, where they are hard to balance
It may be true they don’t have a "tank"y build, but I’m not sure that’s a bad thing. I can sort of see a bruiser thief, the bouncers you see out front of seedy bars type, but elementalists – the closest this game gets to classic wizards – aren’t really supposed to be the tanky type. I suppose earth attunement gives them some hardened ability to take hits, but I wouldn’t do much more than that. Instead, just play with how they attune to the elements.
Well, of course it was short. It was only one chapter and it had Taimi in it. But we did get a few nice things with it.
Um, 2 “chapters” aka instances. There was the one at the start, where we got infodumped, and the one at the end, where Spoiler Spoiler Spoilered the Spoiler.
I don’t feel it was any shorter than any of the other repeatable living world chapters. Plus, with each map comes something new to collect and grind. In this case, getting enough petrified wood to buy all the special items.
How can that “not be bad”?
Not what I said. I said they weren’t all bad. Oh, they were pretty bad, and even if my GW1 character knew then what his scion knows now, he would’ve still done exactly the same thing, but the kingdom was thriving. Orr sank and nearly wiped out the race. Ascalon burned, the water turned to tar; then Adelbern goes all final solution and turned his people into eternal ghosts. Kryta is still there, and still a human kingdom. Clearly something was done right.
The idea that we had to help a lesser evil to defeat a greater one is far more nuanced than " lol I am gud guy now." Furthermore, Lazarus should be far more powerful than us so him coming to US for help makes no sense anyway.
First off, I don’t remember Lazarus ever claiming to be good. He might have said that we’re on the same side, but that’s completely different. Villains in real life rarely call themselves villains, or see what they are doing as wrong at all.
As for him coming to us, it’s a simple numbers game. We’re currently just assuming Lazarus is this monstrously powerful creature thanks to the bloodstone magic, but much of that magic might’ve been expelled just to fix his wounds. He was near-dead back in the War on Kryta, if not completely dead, and now 2 centuries older. Even if he is powerful, though, how many dragons has he killed, either alone or with help? Zero. We’ve killed 2, although with a lot of help and huge armies at our backs. Clearly we’re doing something right, and Lazarus wants to know what that is.
You obviously don’t realize how the mursaat behaved in gw1 if you seriously think the path they took is good storytelling. It’s simply a 180 turn to cram old lore into gw2.
Oh, I remember Guild Wars: Prophecies, before it even had a subtitle. I also remember that we fought alongside the White Mantle for a long time until, lo and behold, they were killing innocent people! And the Shining Blade, the rebel group we were slaughtering before, were actually the noble group! BUT! Were the White Mantle all that bad? Don’t get me wrong, the slaughter is bad, but Kryta was the only human kingdom to survive the charr invasion thanks in part of them (and the mursaat). Plus, if you think about why the mursaat were doing what they did, that they were just trying to protect their species from being slaughtered and releasing the titans on the world, I can forgive them a little. Plus, not everyone of a particular group is the same. Remember that each of playable races also has at least one evil faction to them. Why not have a mursaat that is good/not that evil?
Couldn’t Kasmeer find out his intentions? I mean she is supposed to know whether people lie or don’t
Here’s the thing, though: Kasmeer can only read people for whose species she’s familiar. When she first met the Itzel, she couldn’t get a good read on their intentions. Luckily, they were on our side, and presumably after hanging out in the village for a while, she got to know their rhythms a bit better. Lazarus, though, is the last of his species, and unlike the Itzel being at least hylek in nature, there’s not really a baseline for her to read. I think even if she does show up in the story, she’ll be hard-pressed to read him. Or maybe because she’s a human lie detector, that’s why she’s been kept away from the last mursaat for so long.
Personally, I’m willing to trust Lazarus, at least for now. The mursaat back in Kryta weren’t all bad until we realized they were sacrificing humans to power up the bloodstones and keep the Door of Komalie closed. Lazarus also said point-blank that he has no interest in human politics, and had bigger goals in mind. Presumably, those goals are keeping the dragons down. I’ll keep him around to help slay the next dragon, and watch his actions. Could he make a grab for power? Sure, no one does anything that doesn’t benefit them at least a little bit, but I don’t think he’s after power. Even if he gets it, what then? What’s his end goal?
I think the best way to think of sylvari is people made out of plants. Like, some old religions talk about humans being made out of clay. The sylvari were just made out of twigs instead.
As for sylvari origins, we don’t really know where the Pale Tree’s seed came from, or how it got there. I think there was mention of it being in a cave, but no details on where that cave is. However, it’s pretty safe to assume that if the Pale Tree ever dies, the sylvari race will start going the way of the dwarves: extinct. Sylvari have all the… biological functions of humans, except from the ovulating part. And if sylvari could reproduce with a seed… I’m starting to get really weird images in my head, so I’m stopping now.
I’d give you my opinion on why I wouldn’t want them but I would get infracted for having an opinion.
If you’re afraid of saying it publicly, tell me in a private message. I’m surprisingly open-minded about such things, so long as you promise to be the same. What’s the point of a discussion if neither side is willing to change their mind?
They need a special place, thats soul purpose is to store important lore data, artifacts etc guarded by scholars in a mountain with a secret entrance watched by a shifty looking chef.
Anet should just update that room to be a personal lore home instance filling it with cool story items and lore books as the story progress, add video logs and bits of dead dragons in thier. It amazing how much old living story lore lost overtime with very little records in game of it happening.
I’m starting to think this was the biggest flaw with Home Instances to begin with. It’s nice that each race has their own personal instance and all, but that means the other 4 duplicate a lot of it, or just goes unused. Maybe if the living world had a chapter or two take place in one of them, it wouldn’t be so bad, but after level 30, there’s not much benefit to them. If we had a central home instance, like one of the order rooms, or even a Commander’s Office, where these personal achievements could’ve been stored, it would’ve been much better. Not only that, but have them do something once their done. I mean, it’s kinda cool that the Order Member who I helped last is hanging out in my home instance, but they don’t say anything, they’re just… there.
Anyone want to theorize why rangers don’t use pistols or rifles? It seemed like it’d be a perfect fit, unless the idea is that rangers are more traditional in their fighting style. I’m just hoping the next elite spec will add in one of these for some big game hunting or the like.
I believe there are only 4 different skins for rebreathers each (ie. 4 heavy, 4 light, 4 medium). There’s also only 3 underwater weapon types. Until we see more love given to the underwater aspect of the game (which we really haven’t seen since launch), I don’t see this happening. When we finally learn the 6th dragon’s name, though, and we see the underwater expansion happening, I hope this will be part of the expansion.
Logan and Zojja are major NPCs, not a side one like Malyck. They’ve just been stuffed in a closet and will be pulled out when the next dragon attacks.
You’re a lot more optimistic than I am. :V
I’ll rub it in your face when they come back in 5 years… :p
Its name will most likely be Scylla, based on the sea monster of Greek mythology.
Female Elder Dragon. Hell yeah. Remember the people who wanted Jormag to be a gal?
I do not, but the Sons of Svanir would be so puppied off if that happened.
It’s just not taking a physical affect because Aurene’s not evil… yet.
That, or Aurene hasn’t picked her part of the magic spectrum yet. I’m placing my bet on “Life” magic – the speciality Monks used to have – but I don’t know if that would even work. Maybe there’s already a Life Elder Dragon out there, “killing” people with holy damage.
The entire scene was poorly done from the moment Lazarus appeared.
Our character thinks he can threaten a magical being who already absorbed a bloodstone is ridiculous. Then we get Marjory acting as if she can manipulate or even “keep an eye” on such a powerful entity is garbage writing.If the idea is supposed to be that Lazarus really isn’t that powerful then they shouldn’t have played up how big a deal the bloodstone exploding then being absorbed was. If he is as powerful as was depicted in LS3 ep 1 then the dialogue poorly reflects that idea.
Also his voice should have been more authoritative even if he did want to “help” there is no reason for him to cowtow to the player character. If he does go with the betrayal route it better be ruthless enough to make up for the pathetic dialogue he has in this episode.
I’m sorry that Lazarus is a nuanced character that might genuinely want to help rather than be a moustache-twirling villain from a 1940’s film. We’ll make certain to have the next morally questionable question to approach the party have a banner over his head saying, “I’m evil! Kill me!”
It was pretty clear in Chapter 1 that Lazarus has a grand plan, and it seems like that plan is killing the dragons. Our characters has killed 2 so far (I guess word travels fast, and even into the Mists), and that would be reason enough to pause before trying to challenge us head-on. And if he genuinely does want to be friends, it’s best not to threaten that person right from the start. Honestly, even if he does have some nefarious plan connected to killing dragons, I’d rather have him as a temporary ally against a foe that we both fear than try to fight a battle on multiple fronts.
I don’t think this’ll happen. Mostly because I think ArenaNet wants us to explore to find the ley lines to take advantage of them. Plus, how would you indicate the direction of flow? Maybe if an industrious asura gives us a new high-tech map which could detect the leyline flows, but on a static map, it would just get messy.
Plus, some of us still don’t have leyline gliding and it’s not like it’s one of the earlier abilities like the wallows are.
I believe when you complete a section of any of the stories after Season 1 (ie. Seasons 2+3, plus Heart of Thorns), you can switch to another story with minimal loss in story progress. I recently had a character switch his active story from S2C7 to S2C1 and although it warned me I might lose progress in C7, I think it just means I’d restart from where I ended. However, to play it safe, I suggest you do one of the following:
1. Just finish the chapter. Season 3 chapters are repeatable, so if you want to play it again, you can do so once it’s complete.
2. Take one of your other characters and have them do S3C2. There is no prerequisite to running a chapter besides having that chapter unlocked, and being level 80. So if your intention is to get all your characters to Ember Bay, just take that one down there first and have them buy the portal map.
Even making them replayable would be an option, rather than one-time only then disappears from the map.
Logan and Zojja are major NPCs, not a side one like Malyck. They’ve just been stuffed in a closet and will be pulled out when the next dragon attacks.
Should have been written “[…] withdrew to the area now called the Crystal Desert […]”, then.
So now you’re criticising the writings of a long-dead mursaat? Way to kick a guy when he’s down. Or girl/she. I have no idea how genders work for that race.
Anyway, if you really want to complain about something, complain about the fact that the tablets are apparently written in New Krytan, which I highly doubt. That means that someone – I guess the dwarves, unless the Durmand Priory are really prolific in these tasks – translated them for us, and just translated “Crystal Sea” as “Crystal Desert” for the reader’s ease.
Speaking of the dwarves, remember how there are two entrances into that mursaat room? At least it looked like there was a door back there. Maybe the dwarves went through the back door to activate the machines and that’s when someone dragged something heavy out of there.
I think they made a similar lore mistake (And later fix) in a past episode, in Season 2. Or was it on S3E1? Can’t remember.
I believe it was Season 2, Episode 7, when they forgot that Riannoc was established as the first sylvari to experience death.
Finally, I think the Destroyers being friendly to people in mursaat armor can be explained in one of two ways:
1. It’s merely a game mechanic “bug” that swaps the player’s team so that all the enemies are friendly but the players are aggressive.
2. The “Unseen” power of the mursaat lies in their armor, and wearing it makes you invisible to those destroyers.
Ley-line energy is still kind of weird. Do we know why their streams started appearing above ground? Before HoT, we never saw the leylines appearing. Then they started sprouting everywhere (but mostly the new maps because, well, they’re new).
Anyway, it could be that Destruction’s Maw is a very strong magical location. It might even be a node of some kind. I don’t have leyline gliding myself, so I couldn’t even try to glide along those paths, but maybe someone brave enough could try?
Besides all that, we were told outright that it was “the Pale Tree’s protection” – so whatever the source of the ‘immunity’ (and I use the term loosely given that it merely resulted in instant death rather than corruption) it is tied directly to the Pale Tree specifically, and Mordremoth was capable of bypassing said protection.
The Pale Tree was protecting sylvari from Mordremoth, but I don’t think it’s a complete protection. Do you want to know why Mordremoth could corrupt sylvari so easily? He kitten created them! So naturally, he has a back door. The Dream, however, seems to strengthen the willpower so that they could choose to resist. I may not have the lore memorized like you seem to have, Konig, but I believe that the Nightmare Court hasn’t turned away from the Dream but instead follow the Nightmare. This allows Nightmare Courtiers the same benefit to fight Mordremoth, even if they feel Ventari’s Tablet is too restricting. It was mostly the Soundless that fell to Mordremoth’s control, while others like Faolain and Trahearne had to have special attention before being fully corrupted.
Got a little distracted there, but I’ll get back to my point. In creating Mordrem, only sylvari were “corrupted”. The other four races could not be converted directly, at least from what I saw. They had to be tied to the blighted trees, or infected with the moss. Now, if Taimi’s theory is correct (which it usually is, but may need to be revised when we get new information), the blighting trees could only exist because of Zhaitan’s death. Meaning that if Zhaitan hadn’t been killed, the races that weren’t sylvari might have been safe from most of Mordremoth’s attempts to corrupt them. The Destroyers are molten rock given life, so of course they will always have that fiery element, and the other two dragons’ deaths means their magic can seep into the new creations.
Now here is a theory I just came up with after cancelling a rebuttal: thanks to Mordremoth’s death, it might be possible for Jormag and Kralkatorrik to corrupt sylvari. Maybe as we enter the Northern Shiverpeaks or the Crystal Desert, we’ll see Icebood Sylvari or Branded Sylvari from the dragons having new magics in them. So in a weird way, Mordremoth was the one protecting them from previous corruption. The Dream merely prevented them from being mindless mordrem drones.
And that’s just the recent stuff, the personal story is filled with it. Take the Lost Sister story path from the Human personal story for example. You hear that your long lost sister is still alive and you go to rescue her.
Then never hear from her ever again.
Actually, she shows up again in Orr. The personal story is a lot more intricate than people give it credit for, but because many people didn’t play through all the races or many of the variations, some of the links are lost.
There are some plotlines that are completely dangling, like if your charr helps their sire escape from prison, you will never hear from him again because the alternate branch was him being executed. Hard to do much with that path when it can be so drastically split. However, that storyline is where the Balthazar relic is initially found and later used during the siege on the Durmand Priory.
(edited by Rognik.2579)
Really? People still spout the whole “they can’t be corrupted because they’re dragon minions” despite the fact that Primordus does exactly that to his own destroyers with other Elder Dragons’ corruptions?
Arguing against the existence of Subject Alpha and Kudu’s Monster because they were lab experiments, sure, might mean though physically possible the Elder Dragons may actively avoid doing such, but now we see that isn’t the case.
And that goes nothing for all the hints, implications, and elusive wording that almost outright states that the defense came from the Dream and that Mordy can only circumvent because he also has access to the Dream…
Destroyers aren’t really corrupted, though. Primordus doesn’t take existing creatures and turn them into magma-based monsters, but creates his monstrosities straight from the molten rock. These new breeds of destroyers are showing up because there’s new ambient magic in the air, and Primordus can add death and plant magic to his creations. We haven’t seen a death-and-plant destroyer yet, now have we? As for Subject Alpha, that was direct manipulation of dragon corruption, which is kind of like gene splicing, and doesn’t necessarily follow the normal rules.
You seem to claim that the Dream is what offers the protection from corruption, and not the fact that they are dragon-touched. If that’s the case, where did the Dream come from? How did the Pale Tree break away from Mordremoth’s control from the first place? It’s fine for you to say you don’t know, but until we learn a little more, I say it’s still a valid theory.
I don’t think Guild Wars needs free weekends now that the core game is free to play. If people enjoy the game, they’ll decide if they want to play the expansion and all the bonuses that grants or not.
So since HoT came out, I thought these would be adressed when we got to leave the maguuma jungle, but I’ve not heard any of it yet:
- What happened to the nightmare court? They’re ‘leaderless’ now since Faolain used to be a nightmare courtier until she took an Eir-row to the knee
- What happened to the Zephyrites? After mordremoth awoke, a sylvari travelling with the group caused an accident that made them crash. Until this day they are still picking up the pieces and collecting their dead. Maybe in a future Current Event we can help them rebuild a base south of the Dry Top, there’s a thin-ish unused area we can use to make a small town map.
- Zojja (and Logan), I’m surprised that we havent visited them yet. At the end of HoT Zojja is left blind, and Logan comatose, yet we took the time to visit Eir’s remembrance, but not them?
Maybe are still more un-adressed gaps after HoT, discuss?
I can think of about a hundred story plots that anet either forgot, or had no idea where they were going to go with it anyways. ANyone remember the locket? or how about the identity of E? What about the second pale tree? See all anet does is set up useless plots that they will never ever finish.
Sometimes a locket is just a locket. The only reason the mordrem was after it, was because it was a powerful magic item.
I don’t remember any lockets in HoT, only the one from the the human PS where a soldier gets a locket and then wants to kill the queen
During LS2C3, after the destruction of Fort Triumph (I think), you meet a Durmand Priory member who has been moving magical artifacts around to prevent dragon minions from finding them easily. She mentions that one is a locket that will show the face of the next ruler of Kryta. People started predicting that Jennah will be killed off after learning this tidbit.
I think the answer is no. During Peachy’s GuildGab run of the chapter, she said she had 2 of these now, so if you ever need the thumb again, just rerun this chapter until you get it. That, or future chapters will have Rhoban ensure you can get a new digit to take with you.
Pet peeve: my asura is treated exactly the same as all the other bookah races when it comes to their experiments. Now, I know that writing different lines for all the variations of the PC is hard, but surely the asura lines could have been written so that I was at least a little indignant that Quickk thought I was just another lab assistant. It’s not like it would’ve taken more work to record the lines.
What was the point of resetting hearts ?
A repeatable gold/karma source. Plus, it allows said karma vendors to have a once-a-day item to sell to players (the 3 petrified woods).
I hate to sound harsh to the OP, but you’re going to have to let your OCD completionist writhe in agony. Short of the hearts changing colour after finally completing the map, I don’t think there’s a good strategy to fix your itchy trigger finger. The fire islands are in a corner of the map, anyway. Just don’t look there.
Could we at least separate out Raid masteries into a separate “region”?
Alternate suggestion: If all the mastery lines are locked or filled, then the XP bar goes to spirit shards until a new mastery is available. That way, for people who haven’t killed at least one raid boss (which would include all people not interested in raiding) their XP isn’t wasted.
Better question: does it even matter now? Both Scarlet and Mordremoth are dead, and I doubt either one have any lingering plans that will come back to haunt us. Scarlet’s plan was to wake Mordremoth, and it succeeded, but then she didn’t have a chance to kill him or lead the battle for him. Unless there’s one more safehouse of hers out there, Ceara’s story is over.
I’ll be a little peeved if Rytlock gets kicked out, to be honest, just as I was extremely peeved when the writers kicked me out of the Pact. Cutting ties to the characters’ past willy-nilly instead of exploring them always annoys me.
The ties aren’t being cut, just the responsibilities. As the supposed second-in-command of the Pact, we would normally be responsible for most of the planning for Pact movements. Being that high up means we can’t really go onto the front lines and be the hero we all want to be. Us leaving the Pact is more a plot hole being filled after it got pointed out one too many times.
That said, it might be the same for Rytlock. As a tribune, he was expected to spend much of his time back in the Black Citadel, and while his rank gave him some luxuries to go around relatively unimpeded, he’s drawn too much attention to himself and hasn’t reported in for far too long. This is probably his comeuppance striking him squarely in the hindquarters. Plus, as some are speculating, this might be how we force some exposition out of Rytlock after being teased for far too long. Once he spills his guts and no longer has a high rank tying him to the Citadel, he’ll be free to join us on all sorts of adventures to kill the remaining dragons.
I wonder if this will set a sort of trend for the remaining Living World chapters. Eir is dead, sadly, so any secrets she had go to the grave with her; then again, Braham being her son, perhaps he will learn things about her after her entered the Mists. Caithe had a big info-dump on her past during Season 2, and those memory seeds mean we might learn more about her in the future. I have faith Logan and Zojja will return eventually (even if their VAs were too difficult to recruit most of the time :p), so we might have seasons dedicated to their back stories in the future.
Anyone know why these things churn out more Empyreal Fragments than Petrified Wood? I mean, I guess it follows much like Bloodstone Fen’s mining crystals gave bloodstone dust and bloodstone rubies, but I just don’t see the connection.
We have no confirmation on the Seers being extinct at all.
Forgotton are gone from Tyria apparently, the ones that remain are within the six god’s realms.
I’m pretty sure they were a dying race even in GW1’s days, and we only ever met one Seer in all that time. Even if they aren’t extinct, they face the same problem as the Forgotten: unseen from these lands for centuries.
I’m with the majority in that the tengu are definitely the leading nomination for a new playable race. They could be really cool, and we have at least one show up in the original personal story. I don’t think I need to give any more support than that.
I think the kodan could become an interesting race. People keep saying there isn’t enough customization with them, but that could always be retconned. Add in some topfur for hair, maybe paint to give them tattoos (assuming it’s not too much of a cultural taboo) and a few other stylized choices. Maybe there are some black bear kodan somewhere, or brown bear kodan. Nothing says the kodan we know are the only tribes around.
For the third, the largos seems like the best choice, but I’m going to deviate and suggest that we meet another short, diminutive race. We have the asura, yes, but why not another short-statured race? Let’s not be heightist here. Small, agile creatures can be as much an asset as large, strong races.
One of the things about racism is that it’s rarely logical. You take one aspect of the culture, amplify it to ridiculous levels and then apply it to every member of that group without looking deeper. In this case, because a few sylvari fell to the jungle dragon, the other races are worried they still might revert in some way, shape or form. We only have the sylvari’s word that the voice is out of their head, and even they can’t truly promise it won’t come back. Plus, as I understand it, this is the first time the dragons have actually been killed. Who can say what the future holds for the sylvari race?