i know queue times already 6-8 mins for me. but its not fun to wait 6-8 mins afk in hotm and get teammates that are terrible. i wait anytime 20-30 mins instead if i matched with same skill level if im able to farming for the portal item for the beta or do anything i want while waiting.
what you guys think?
The system bad for solo players it really makes you to stay around 50% if your win rate raising you get some bad teammates, facing premades or have to play 4v5 or people that afk when there is still a little chance to win so it make sure you go back to 50% again. i played about 3k games. system punishing me after a win i lose atleast 2 getting low skill teammates. i have to carry them with my necromancer o.O
why i matched with peoples at top 50 that don’t stomp when i killed like the whole enemy team alone? why i have to play with peoples that dont use interrupt skills at all or interrupt ressing? or don’t defending points. slow as hell when help required. dies faster than a necromancer. when i got 3v1d then a teammate come alone to die. never understand why he comes when its late already. probably he thinks he will solo 2-3 meta classes or i dont know.
I should get teammates and enemies same skill level as me. make leagues like bronze silver gold etc and if im able to play in gold then don’t match me with people bronze skill level.
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necro good choice for spvp to get skilled as it is the hardest class to play in spvp right now.
because it have survivability mobility problems. after that you can reroll celestial and dps guardian faceroll. also necro is a pain to play with bad team.
if your teammates don’t care about you. enemy team just farm you for 20 mins and you cant do nothing alone other than die in 3sec and wait for respawn to go die again. cant run away cant defend yourself cant do damage with 2+ on you. i like the teamchat when none helps vs hard focus and some random write in teamchat. omg necro how you die 3 sec?
how you do damage if you spec tanky traits? if you want to be tanky they have to change necromancer mechanics as in current state your are not able to tank and be useful dps too. you don’t have enough trait points for it. elementalist engineers etc can do it they have good class mechanics and traits. that have very good synergy.
yes when 2 player can sit on a point is easier. but a team with only 1 bunker like class and 4 zerker can be kitten fun and total ownage if the zerkers are skilled
so more than 3 celestial is fine? but more than 3 zerker isnt?
i have to wait 6-8 mins already its a pain, can get bored before match starts. i have to spam map chat to make some people join ranked.
That annoys some people but i don’t care as i want to have fun and don’t waste time
Maybe if the system check for player builds and do matchmaking like 1 tanky build 2 melee dps and 2 ranged dps allowed. thats a lot more balanced as you have everything. you have tank, you have melee dps and ranged dps
it’s just require as much skill as any other elites if not more. if you think its just about 1111 that kills everything easy then you are a dead Lich already.
If they change it to require more skill without increasing its survivability i change it for plague anyday
skyhammer is a kitten fun map imo. but not for competitive gaming. its kitten good for death match like games.
I have serious problems killing good thiefs as a power necro. bad thiefs are easy mode. they have so many ways to avoid my damage while they killing me melee range. staff marks and dagger aa don’t kill a thief and i can’t cast vs good thief anyway. all thiefs are low skill if i able to cast and use Life Blast. Also they can catch you with 0 LF, thats a pain time. i cant really generate enough LF vs good thiefs.
you are melee. you should never be able to hit as much as a vulnerable spell caster especially like an elite. also you can counter/avoid lich. just have to git good and you have good chance.
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Yes they can. They counter Lich Form with Moa.
Complaining highlights problems that need to be highlighted.
But as i said i listen what other peoples think as maybe im wrong and there is a way to do better and thats how i improve.
You should know that complaining is there for one reason. To improve. I improve with talking people what they think and they accept what i think or they think otherwise. Im alway ready to learn something new. Also maybe my favourite class improve too because i think a lot of people want it to improve for tPvP and PvE.
Why you think i hate it? I just think its weaker than other classes and need some love.
Your comments are so negative to me. Also your username shows you are a very intelligent one.
Don’t post please then if you don’t like when i write about weakness of the necro.
Every other people can understand what i’m talking about.
The OP made this topic because of the line of side weakness of the necromancer.
Instead you should post something related to topic.
Yes we have Consume Conditions which is again 1 1/4 sec casting time. longer casting than a life blast.
Yes i mean all that frustrating LoS and kiting. What you said is one of them.
Well we do have a lot of aoe, and targetting them right can let you hit people behind obstacles. Especially if you have Greater Marks which makes their radius MASSIVE.
AoE easily avoidable they have dodges too. Greaters Mark not available for power necros as full spite grandmaster and soul reaping traiting is required.
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yes true but what i wanted to say even if i catch them while they losing, which is not easy by default.
i think its easy to kite necromancer.
than they apply shields and etc. so i still can’t do damage to them and this goes over till his protection button ready again and gained health back.
thats why i said other classes have better advantage of LoSing because with LoS and they damage mitigation mechanics they can totally reduce, avoid my damage. ( totally counters main damage 1 sec casting times ) while im not able if LoS fails. i don’t find it balanced
so you say we have LoS and 30% damage reduction to protect us. while they have LoS + healing + shields, 100% damage reduction stealth then some reset fight and come back with like full hp and we don’t have disadvantage? they actually regen back the damage you did to them while they LoS. but again maybe im wrong. but i’d like to see what necromacers doing especially power necros with meta classes that kite them to hell and outlasting them. im ready to check videos. i always like to learn something new.
I checked Hollts videos his enemys in video don’t take advantage of LoS just all play open field and getting kitten d like begginers thats it. but i like the video anyway he have same playstyle like me but more experienced atm.
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You have to rely on your teammates in this situations. If the player that LoS you is experienced, skilled and kite you and playing anything other than necromancer.
If the enemy player is necromancer like you and try to kite. you can kill it because you have same mobility so he don’t have that good advantage from it but better than open field. He don’t have health regen, shields, knockbacks, stealth or 100% damage reduction skills so LoSing as a necromancer just okay and not great like with other classes. Experienced people will LoS you as much as possible because your main damage have long casting time and easily avoidable so they can slowly outlast you by cheese mode builds. Also the more they LoS you the more like his friends coming to “focus necromancer” and rekt you together.
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The EU top leaderboards is all about engineers -> thiefs -> warriors -> elementalists -> rangers -> mesmers. that have about 54% to 70% win rate guardians is somewhere between. i don’t really know their names from leaderboards. after that comes the necros as last with about 51% to 57% also playing premades.
maybe im wrong but can’t find any necro names that have more than 57% win rate even with premade gaming.
An active forumer guy said in necro forum that good necromancers can do about 60% solo ranked.
so every necromancer players that bad then cant do 60% with premades?
i only play solo and i only have 51-52% win rate usually.
Why there aren’t any necro with 70%-80% win rates but every other class have! Someone should look at it something is wrong! Maybe only Nos or Zombify can do something better but they have kitten good teammates that really boosting them. but they are playing NA so i don’t know what they are able to do in EU as i hear EU is stronger than NA. maybe i’m wrong.
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I can’t call a DPS guard that kills me in like 2sec with 30+ k hp while he also having very good defense. “he just outplayed you” man its so high instant dps i can’t see it take any skill just go in and faceroll -> profit.
It’s just an imbalance, total counter or it was a cheater.
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WoW had a lot better balance when i played it in BC times. I played warlock thats why i play necromancer here because its the closest to warlock that fit my playstyle.
There every comp worked in arena up to player skills. You just needed a healer and some dps for 5v5 or 1 healer 1 dps or 2 dps for 2v2 arena.
There wasnt a thing like focus the warlock because it have low sustain and can’t get away so it makes my team weak if they don’t babysitting me the whole match or not able to defend me so i drop in 2sec to hard focus. oh and if i remember good the CC worked there like if you get like 2 CC after the first CC the second CC’s duration is less than the first if you get 3 CC you become immune + you had a CC break pvp trinket Here that lot of CC immobilize stack, knockback spamming instant kills the necromancer.
Every class was able to survive good on their own.
There was useful racial skills like human racial detect stealthed enemy a bit for some sec if he getting close.
Also GW2’s stealth counts kitten OP if we check WoW’s rogues stealth.
This game meta have cheesie classes with cheesie builds that top teams ofc play. They should be just as balanced as necromancer’s current state.
There PvP scene works good, big and not only 4 competetive teams have.
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I think only necromancer need attack speed buff. other classes are already too good with their instant attacks. while necro main damages have long casting time and easily avoidable.
First let me begin with saying that an Engineer was my first character but Necromancer was the profession with which I truly learned and explored the game. After I discovered Necro, everything about Engi suddenly became irrelevant and for the last… 500 days (and 2k hours) exactly today, I’ve been maining a Necro.
I love Necro because I love debuffing. I love Necro because I love being the walking death. I love Necro because life (force) from death.
I’ve given every profession an equal chance and nothing satisfies me as much as popping Corrupt Boon at just the right moment and turning someone’s defenses in to their own defeat. Or dropping a Spectral Wall against a corner and putting someone in time out forcing them to endlessly run in to the corner until the wall wears off. Or intentionally being passive versus a heavy condition build letting them pile conditions on me before transferring them all back and fearing them to ensure their death. Or frontlining a zerg with Plague, watching the bags roll in and dozens of people swinging at me and failing to bring me down because all dat sweet healf.
There are many, many reasons I love Necromancer but let me now say that this is all speaking from a WvW perspective, the one place we truly thrive.
For a while, my faith started to slip… I’ve done a good deal of PvP (rank 67) and primarily solo roam in WvW so I’ve had many, many fights. But one day, this Thief… Just changed everything in 20 short seconds by literally spamming Head Shot and interrupting everything. He completely shut me down and stopped me from doing a single thing until I was AA’d to death by him and it left me humbled. I had been having a rough week to begin with and I had to review my opinion on Necromancer and on myself as a player.
I still love Necromancer dearly but it isn’t without it’s flaws (and there are many of them). After that experience I started to drift on to my Warrior which has now gotten a significant amount of playtime under her belt but that’s not without still playing my Necro. It’s hands down my favorite profession and my very temporary (like maybe 3 days) hiatus from Necro after that experience only proved to strengthen my love but also to open my eyes ~
We are the weakest profession in every way imaginable but that only makes victory sweeter to achieve.
Sometimes I dislike all the woes we’re forced to deal with, others I’m glad no one can call me OP even if I totally annihilate them. At the end of the day it all comes down to one thing though… Necromancer is the profession with which I have the most fun. And after all, this is a video game where you’re meant to do just that, have fun (:
They can call you usually when you use lich. Now engineers totally counter it with all their defensive shields, healing and LoS. DPS guard today 2 hit rekt me in Lich form while he didn’t take any damage. Mesmer can moa so again total waste of elite. etc
thats why best team don’t have necromancers. it’s just one weakness for team. strongest team have warriors elementalists guardians engineers thiefs or maybe mesmer and there are a lot of people started to play ranger.
because that proffs done better than necromancer for conquest teamplay. necromancer have low sustain, no good self defense, low mobility, cant reset fight, and cant do any dps when focused. especially power necro that have to cast 1 sec cast time spells to do damage.
+they can dodge your damage easily. and can LoS your LB easily as they have good mobility so they move fast and easily to LoS.
just try get away and hope to survive some sec before you are in downstate.
good teams that play without necromancer have advantage because they made the other proffs better than necromancer for conquest teamplay. so yea if you can’t rely on your teammates than necromancer is a useless garbage and everyone know that.
So the question is there. Why the other proffs made to be able to outlast/=survive better on their own while also be able to do damage when focused and also doing like same damage as a not focused necromancer. I can’t see the balance.
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Can you tell me the name of the power necro that have 60% win rate and only play power necro and not boosting win rate with premades or proffs like engineer or elementalist etc? Im not using leaderboards to show skill. I just meant to say i get a lot better skilled enemies than before. I have to play against orange logo cheese mode salt premades and others and btw the guy said that Holl is in higher level games. So what higher level games he meant?
I’m in top20 games with 6-8 mins queue usually.
Please don’t use leaderboards to try and imply some sort of skill. You play lots of games. But your winrate is still average.
my win rate avarage as i made powernecro there with pugs and always playing with pugs vs others and pro premade teams. im between 50-52% its up to i get a pug that can peel for me ( usually not but rarely happens. ) or they just let me get jumped on by 3 peoples that follows me till i don’t die 1v3. Other power necro have better win rate because playing a lot of premade. he is about 53%
You can belive me it’s not easy.
But im always ready too see what you are able to do solo ranked maybe i learn something.
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you use sa wurm and cb as power nec or condi?
Yes its good for 1v1. but in conquest you are not 1v1 as they always finish off necro first. there are always atleast 2-3 players on me. played my last match with pugs vs orange logo, cheese mode premade. i got rekt wasnt be able to use downstate the whole match. + 2 stealth stomping chars.
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I’m in top20 games with 6-8 mins queue usually.
downed state trait is kinda meh. close to useless you are getting stealth stomped always in top games. or knockbacked away. your damage obstructed. low range you getting killed from better range.
so reapers might better. if you get stomped/stealth stomped a lot. and they avoid your downstate.
Yours :
1- Way to good.
2- Hell no! I like leaving my wells at my feets.
3- Somewhat unecessary. Beside staff is already overused, I don’t think it need a buff in this way.Mine :
1- Make “Furious demise” effect party wide.
2- Make “Ritual of protection” a pulse effect in the Well.
3- Change “Mark of evasion” into an AE siphon on dodge without any ICD.
The problem is with like having wells at your feets is you can’t well bomb as you have to go into zerg to well bomb = you are instant dead in high tiers. With ranged wells you still can have wells at your feets as you control where you want to land it.
The problem is none of your ideas help with CC’s. so you are still useless garbage character if you getting CC focus dps’d as you cant control your character + getting zerged. and better get an elementalist or engineer instead of you. My ideas meant to avoid getting zerged and survive better.
It’s only 3sec stability is not even enough to finish a sucessful stomp. Its just a defense against locking down necro totally till the end of the match. I don’t find it funny locked down and ping pong knockbacked to death without able to defend myself or attack.
or make Fitg or DP only Master trait if traiting is a must.
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I’ve found a good way to improve necromancer a bit to be better at tPvP in the high tiers.
1. Make DS to give Stability and Stun break without Fitg.
2. Make Wells ranged without having to spec for it.
3. Make marks to generate LF without traiting for it.
Tell me what you think about it. Its a bit more survivability that is required imo. still don’t solve the getting focused problem. but i think its easy change just add those trait to default necro mechanism.
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The problem is the proff is useless crap when focused. every proffs can fight/kite/get away kitten good while being focused and some of them can handle 1v2 kitten good. only necro bad at this stuffs. so the necro prof just fails in teamplay vs other proffs. your only chance to do very good is when your teammates can own enemy already or you are not focused, but it never happen against skilled players.
There is a reason you dont see many necros in PvP tournaments. And why the winning team never has a necro. ;>
Its not because they are too good so they get focused. Its because they are too easy to focus and lock down and not good enough to do anything about it themselves.
Thats why necromancer needs huge buff. It’s easy to cc and burst it. The damage skill have long casting time, so total useless as you are always focused and interrupted in high tiers.
so life blast,life transfer total useless skills if you dont have better team than enemy. okay you are left with dagger auto attack which is bad as you are not meant for fight close range and you have low sustain so here we are another weakness. There are better proffs for it.
Rangers attack you from 2000 yards you trying to survive while getting tons loads of immobilize, cc. thief and dps guardian ganking your face melee range, engineer ping pong you.
Thats power necro at high levels. We have that better downstate which dont worth much till stealth stomp in the game. quickness stealth stomp power. also whats the point for it if i cant use my downstate skills?
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ingame voice comm big NO. i don’t want to hear unknown random players rage in microphone.
+1
also i getting a lot more dc’s recently
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no class excels at 1v2.. you can 1v2 if you are skilled and your enemy makes mistakes or are low skilled.
yes and yes both of them good choice for easy to play high reward.
Easiest to play and rewarding: Engineer and Ranger. Personally i find DPS Guardian easy to play and rewarding. It kills every zerker and more.
Warrior and Ele i think both easy to play and rewarding after you get used a bit for them. High sustain/Mobility/Good damage. Very forgiving professions. If you do some mistakes you can still survive.
Hardest to play: Necro and Mesmer ( 1 or 2 mistakes and you are dead. Required a good team to show their true power )
Hard to play but very rewarding in good hands!! : Thief ( It’s probably only hard because i never liked thief/rogue playstyles. but it can require some skill as there are a lot of bad thieves. )
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You can’t beat good thieves. They have a lot better mobility and dps so you just accept you are dead already. If you do a bit damage to them they just run away.
That’s a very pessimistic attitude, and definitely not true.
Depending on the thief’s build you have to deal with them differently.
But generally there’s a recipe for fighting all of them:
Let them hit you when you’re in DS and don’t let them hit you when you’re not. That means, if you anticipate high damage soak it up with life force. Use your DS skills to combo bursts as part of your counter pressure when you’re leaving DS to put them on the defensive. If you manage that you will buy yourself some breathing room for when DS is on cooldown. Now is the time to dodge, stun, blind them, hide behind Spec Wall or Well of Darkness or whatever skills you’re using, and most importantly: generate life force so you can repeat this defensive pattern.
Killing them in the process is now just a matter of hitting a moment when they expose an opening that makes them overextend before they know it. This is more difficult against S/D perma evaders, almost up to the point where it’s pure luck if you can hit that crucial stun at the right moment. But generally it’s doable.
And keep in mind, if we’re talking about a 1v1 in sPvP they’re actually the ones pressed for time. They can’t stay on the point when you’re there. So patience and attrition, which would usually be in favour of the thief if it was an off point fight or a duel in WvW, is now working against them. They have to play more risky and aggressive which means that a duel against a thief is really the necro’s fight to lose.
I’d like to see that in practice vs good thief. it’s easier to say than done.
As i said i run power double wells ( WoS, WoC ) tpvp build. and not able to cast vs high tier thieves im talking about. Life Blast 1 sec casting time Life Transfer getting interrupted asap or avoided with thief tricks all the time. i kill bad thieves in 3-4 sec as i able to use my skills. they don’t cc me all the time and don’t avoid my damage. yes i can go to DS to cast an instant fear so i have 1sec breathing room before they are again on me and cc skill cast. I don’t have blind ( even more slow necro not good for conquest ) i use warhorn. i have daze and swiftness.
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You can’t get CB as a well necro. also i think a power necro with 2 or more defensive utility is bad team fighter. As you said “if we stack defensive stats we don’t do anything” it goes for defensive utilities too. You die anyway if they want you dead so no point to waste 2 or 3 utilities to go defensive, because every proff have better mobility.
You can’t beat good thieves. They have a lot better mobility and dps so you just accept you are dead already. If you do a bit damage to them they just run away.
I play power well team build. i can’t 1v1 good thief. im not being able to even do damage to “skilled” thieves that cc, interrupt me to death. So both their mobility, high dps and cc kills me. Only thing i have vs thieves is damage with slow casting times and some cc with casting times. ( you can’t use casting time dps vs skilled thieves anyway. they avoid too easily all of your casting time. ) Feels annoying because its thief team play build and also way too powerful 1v1. i don’t think it’s acceptable i have to die no matter what i do if a thief attacks me -.- Maybe i need something like a team play 1v1 hybrid power build. Anyone have idea for best power build to have better chance vs thieves?