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Necro lack of survivability is unacceptable

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Posted by: Rolisteel.1375

Rolisteel.1375

man

mobility = survivability.

The necro class have problem with everything survivability=mobility and also low dps and low overall pvp damage done.

Light armor that moves like a semi truck on beach sand" vs heavy armor that moves like a porsche. Machine gun vs rocket launchers. Thats the current state of necromancer.

What the hell even is this class?

in Necromancer

Posted by: Rolisteel.1375

Rolisteel.1375

The only people I have trouble with on my condi necro is DH and Revenant, and even then it’s not by a huge margin.

I’m using a non-meta build, and in the last season I had an 80% win rate by the time I hit legendary. A reaper’s place is in team fights. Run into a fight, drop your AoE, remove boons, and get the heck outta dodge. Target someone with lots of boons and shred them off, target them for your teammates to say “hey, i’m making this guy a soft little kitten for you, eat him up please”.

You can’t just run in, go mid at the beginning of the game, and expect not to get stomped. Go home and 1v1. Go far and 1v1. THEN start joining team fights and really screwing people up. Try to make people follow you off point, and then gank them.

Again, revenants and DH are going to give you a little trouble. DH less so, because if you avoid the traps and use LOS they are pretty much screwed… Rev will stick to you like glue and eat you up 9/10 times if they catch you alone.

Only revenants and DHs give you trouble? I’d like to see what you do with good warriors, mesmers, thiefs and druids. They should eat you alive and druids just win by outlasting + pet. Which build you run?

(edited by Rolisteel.1375)

What the hell even is this class?

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Posted by: Rolisteel.1375

Rolisteel.1375

Premader necros have babysitters, so nothing change for me.
But i agree they need to take look at our defense mechanic. Also the damage we do / match we do like 400-500k/conquest right? + die alot. while others classes do 700-900k? I think its joke as we are ranged casters that can do a lot of aoe. We should be on top of damage done meters. But as i said before overall our survivability and overall damage done is not on the same level of other classes. The numbers dont lie. The necro class is in weakest spot atm. Fun class but weak and you also notice its not that much fun when you get situations to fight overtuned classes where their spec/meta spec keep them good both at teamfights and very strong at 1v1’s.

(edited by Rolisteel.1375)

Class limit

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Posted by: Rolisteel.1375

Rolisteel.1375

It doesn’t solve the issue as the more tanky heavy dps one team have the more chance they will win. This is what my suggestion fixing. Restricting every team to 1 healer 3 squishy dps 1 tank comp.

(edited by Rolisteel.1375)

Class limit

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Posted by: Rolisteel.1375

Rolisteel.1375

My suggestion is to allow to que the MM only by roles. healer,dps, and tanky.

So when the match pops. Both teams will have 1 healer 3 squishy dps not tanky like in current meta, squishy like a focused necro and 1 class that can do tanking stuff. Class swap disabled. Changing role you queue with inside the match disabled. Thats how the matchmaking should work in my opinion. After that change we shouldn’t end up playing against close to unkillable comps with too high dps. Currently we have matches where: Team A: Unkillable + high dps Team B: Squishy + 0 dps.

(edited by Rolisteel.1375)

What the hell even is this class?

in Necromancer

Posted by: Rolisteel.1375

Rolisteel.1375

That power crap kills you in seconds doesn’t matter how you build your necro.
You are always the first target because the class is weak for solo q on his own.
You will notice it when enemy have lots of power crap and send you back to spawnpoint in 1-2 seconds then you will notice something is very unbalanced with the class/game
Very weak to focus = Biggest weakness in pvp and need improvements. 2dodges and some low damage mitigation thats all we have as defense.
You can use shroud potential only if your team already stronger than enemy team. If enemy team focus you and dont let you get Life Force you have about 1-2sec shroud time max.
Which means there are situations where shroud don’t worth anything as we are not able to use its potential because solo power crap decided to farm us.
So 1 hp bar 2dodges 33%dmg mitigation and about 1-2sec shroud time /fight to defend myself and use shroud skills. ( " i can go far with that. Not." )

(edited by Rolisteel.1375)

The Necromancer and why it sucks

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Posted by: Rolisteel.1375

Rolisteel.1375

Flesh Wurm instant still not a big improvement. If they make it instant then better option just give us an instant teleport skill. They have to make us like other classes. They can get out of combat and regen fast then get back in combat. We should do that too but we are not able because our class is not on the same level as other classes. Here is the unbalance. If you are using plague signet like meta necros, than its even harder or sometimes impossible get out of combat because of passive. Not bad skill but playing in non coordinated team it can cause the hell to you trying to survive. Can be both good and worst skill ever.

(edited by Rolisteel.1375)

How's pvp right now?

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Posted by: Rolisteel.1375

Rolisteel.1375

Guardian is one of the most overtuned and hated easy to play classes that a lot of players play and stacking guardians are very frequent in pvp. Its a very good class for beginners or peoples that like to get rewarded for doing like nothing and still win. just run around without thinking a lot, just take the beating, survive everything like a boss while having good damage and you will kill someone in the end.

(edited by Rolisteel.1375)

Necro lack of survivability is unacceptable

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Posted by: Rolisteel.1375

Rolisteel.1375

Doesn’t matter how skilled you are as long as you are playing necro, you are in the “easy to kill if they really want” zone for the enemy. Your survivability on necro is only as good as your team. With good teamplayers you can have some success, with players that don’t care about you or with some random “pro” players that play one of the OP press 1-2 buttons do 1 billion dps and survive every kitten for a while class and can kill enemy peoples 1v1 but don’t have brain for teamplay or how to play the game for win. you will die all the time to 2v1 3v1 focus etc and lose.

Necro stupid hard to kill for 5 players? Sorry but they are probably low or low-med skilled players then. If your necro character just stand on a point 1 class can kill it in some sec. Even if you control your char you don’t have much more ways of survivability as necromancer. 2 dodges, 33% damage mitigation. + shroud ( if you are play against a team that allows you to farm a lot of LF). If they don’t allow then you probably running around a lot with low LF and you are very vulnerable to focus dps.

Id like to see what happend there with this Goldilock vs all player focus.

(edited by Rolisteel.1375)

Necro lack of survivability is unacceptable

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Posted by: Rolisteel.1375

Rolisteel.1375

Or play necro get skilled with it after that reroll a class that you see the most in your games. ( This will show you what are the current OP classes that are very good ( too good ) on their own without support. ( it will be a melee class or druid/mesmer. ) and after that you don’t have to pay some gold to teammates to try to keep you alive or help when focused because the class you like have weak mechanism compared to others.
Grats you are ESL ready. :p

Why do you love Necromancer?

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Posted by: Rolisteel.1375

Rolisteel.1375

I love my Necro and chose her as my main because I have slow reaction times, I am bad at timing blocks and dodges but the Shroud is very comfortable and easy to use. I feel clumsy and squishy without Shroud when I play other professions. I always play good survivability classes in MMORPGs so Necro is perfect for me!

If we are talking about pvp

Necro have the worst survivability of all classes. You can see it in pvp. Necro die fastest,necro die most/match. Almost every class at high level pvp kill it in 1v1. Why? Because other classes have high burst damage while they also able to avoid your damage too good or outlast your condi damage.
All other classes have some kitten good ways to avoid getting damage. Be it dodges, damage mitigation,block,invu,shields,evade,stealth, teleport/mobility/kite, good health regen. Some of them also able to do damage while having 100% damage mitigation.

We only get 2 dodges and 33% damage mitigation and try to survive the burst going on nowdays with that. You also get a bit of shroud “if the enemy allows you to gain LF” thats enough for about 1-3 seconds before you are again in caster form if very high burst going on. Sometimes people attack me with so high burst damage usually its one of the melee classes or a mesmer,ranger they are all cancer of the game. because i have to “eat” all incoming damage. So im left with like 8k hp against a player that have high burst and a lot of ways to avoid my damage+heal. I only can beat other necros,eles and engis but also have a minimal chance to beat others only if you already have a lot of LF before the fight start. Without LF you are dead. If you have LF and you go shroud they will just burst you out of it in seconds or they just kite you + movement imparing conditions, avoid damage till you drop shroud then kill you in caster form as you do like 0 dps in caster form against anyone that play a class that have burst.

I just like the playstyle. Most peoples play the classes that have OP survivability/mobility + burst damage all in one. i’ve tried them but i don’t like the playstyle of those classes some of them i felt too easy and rewarding which i don’t like if the game wins for me against people that don’t have any chance because my class has better survivability/burst damage.

(edited by Rolisteel.1375)

Extended Off-Season and Other Updates

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Posted by: Rolisteel.1375

Rolisteel.1375

You can play with guildies and friend in team q against other premaders.
As i said leave the solo q true solo q.
I don’t really want to play games where my team is full of solo players that are against 2 good duo players that carry enemy team while my team is full solo and can’t kill anyone.
Also i don’t really want to play with low skilled duo in my team against higher skilled duo enemy team. Ive played some matches before where my team had premaders as a solo player. They went far the whole game to die in seconds. I don’t want that no thanks.

True solo q so we get better statistics on who is better on their own without duo/premade babysitting carry.

You get more accurate statistics about your skill if you do true solo q as lower skilled people don’t get carried where they don’t belong and 2 skilled duo not able then to farm wins and get easy fast division jumps where they don’t belong.

If you make sure we can see on statistic somwhere who are the top solo players then we have more chance people will make new pvp teams that works and can be even better than current ones. As we want competition.

(edited by Rolisteel.1375)

Extended Off-Season and Other Updates

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Posted by: Rolisteel.1375

Rolisteel.1375

Full solo q + team q.

Being able to join solo/duo q. Duo q is still a very big advantage. Yes i said very big. Still not fair vs full solo players. As 2 good players in duo q farm to higher division easier/faster than someone that have same skill but full solo player and they have to work harder/more stress/frustration on solo players. Don’t allow players easy mode higher division they don’t deserve vs full solo players. Let everyone fight just as hard as every solo player. If they want to party then team q is there for them. Its the only way for more balanced games.

Matchmaking has never been worse

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Posted by: Rolisteel.1375

Rolisteel.1375

I think its boring because current meta have both way too high damage going on while also some classes are too good at avoiding damage and regen health back while some arent really good at avoiding damage.
So it creates an imbalance if one team has more of this.
If you get an enemy comp that full with high sustain high dps classes and your team gets some squishy dps that is when you know it will be a boring lost match because no balance in teams survivability.
One team becomes unkillable because have more classes that can last long at fights while other team will suffer.
Also class stacking. I’d say it would be best balanced if the matchmaking doesn’t allow class stacking/swapping.
You have to chose your role when you queue up you want to play. tanky, dps or healer and system make sure you can have only 1 healer/support 3 squishy dps and 1 tanky class that can go and survive better in the middle of the zerg.
Thats what i can call balanced.

(edited by Rolisteel.1375)

Necro lack of survivability is unacceptable

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Posted by: Rolisteel.1375

Rolisteel.1375

If you solo kill warriors on necro then you play against very bad warriors probably. I played warrior today for first time, no necro killed me yet they are free kills

In which division you killed warriors on your necro?

if a player has more skill than you they will beat you on any class. ive been wrecked by necro on my warrior because i was outplayed. (usually they had full shroud too)

Too bad i still feel it doesn’t take any skill just an around 7-8years old player to kill a necro on warrior sorry and probably same for guardian too. Necros can’t build up damage on warrior a stunlocking condi melee right in their face that does very high damage they are unable to do anything just take the beating and try to run away thats all they can do and die in the end.

Necro lack of survivability is unacceptable

in PvP

Posted by: Rolisteel.1375

Rolisteel.1375

If you solo kill warriors on necro then you play against very bad warriors probably. I played warrior today for first time, no necro killed me yet they are free kills

In which division you killed warriors on your necro?

Other necros are the easiest fight for me. I played against necro guys like Leet0 and Hollts so i need around as much skilled player to take me down as to them. If i don’t make a mistake.

(edited by Rolisteel.1375)

queue time or matchmaking whats more imprtant

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Posted by: Rolisteel.1375

Rolisteel.1375

faster queue always better. we have life we have job. can’t sit at video game all day waiting for q pop wasting life. 10×10mins = 1h 40m waste of life. 10×2mins = 20 mins waste of life.

20 mins > 1h 40m

And when 8 of those 10 matches are pure garbage because the matchmaker is pure garbage, you’re looking at a total waste of around [10×10min matches=100min PLUS 10x 2min queues=20 mins: 120 minutes total waste for 2 good matches.

There needs to be a happy medium, but in order to get a happy medium they have to improve the quality of the matches so it’s not “wait 2 minutes for a guaranteed crappy match or wait 10 minutes for only a 90% chance of a crappy match”

If 8/10 matches are pure garbage i would quit that game then and don’t play. Because i play for fun not for frustrations and full of stress. Also it would be bad on your mental health if you cant controll the stress of 8/10 bad matches in a row. I also can get stressed a bit when someone just jump on my necro and i die in like 2 sec without having a chance to fight back. As never played a pvp game before gw2 where i played a dark magic class and died in 2 sec when some of other classes jump on me and don’t have a chance to fight back or defend myself. But can keep it at control. Matchmaking need some form of class comp balance but thats it.

Another way for more balance is the system should make sure both teams have same amount of bunker like dps and same amount squishy as hell dps. If one side have more heavy survivability dps other team gets about 2 squishy dps. The team with more heavy survivability dps wins. The matchmaking have to solve that issues. So the key for easy success in game especially if you play solo. Play a dps that have bunker like survivability or play a dps that can finish others in 2-3 sec. I play necro but this would be the last one i reccommend for beginner/avarage players as you have to solve a lot of hard and bad situations and think alot and run back from spawnpoint, teammates most of the time don’t care about you if you gets team that have hard focus necro tactic. So yeah key for success play what heavy!

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Single guardian can win the ranked game!

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Posted by: Rolisteel.1375

Rolisteel.1375

Guardians pull me into stuffs, trees etc. where i can’t get out of forcing my team have to fight 4v5 so its 30 seconds of advantage till i get unstuck.

On Legacy they can pull me out of that teleport door if i just run in and finish outside.

I was already thinking they are overtuned but also bugs like that a single guardian can win games for a teams!! Really? this kitten overpowered fix it.

Please make a 1v1 and 3v3 mode

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Posted by: Rolisteel.1375

Rolisteel.1375

Really need 1v1 balance because its boring that overtuned class mechanic kills me in seconds or outlast my damage so good giving a feeling im fighting a boss alone so i die in the end. If you are solo player you will get 1v1 situations but you can’t solve it as your class is not on the same level as others. Anyone like Dragon Ball anime? The balance right now in this game like the balance in the power level of Saiyans > simple Humans in kitten

ain im sorry but 1 vs 1 between all classes would go on for ever.

The 1 vs 1 balance in the game is actually spot on. If you were to create the best 1 vs 1 build for each class the fight would go on for a long time or even stalemate.

Ranger would get low on health stun break from celestial form and get back to near full health.

Warriors with the burst skill heal and while running a zerk, marauder or anything that does high dps. Warrior if timed right can last for ever almost against any class.

I wont use every class as a example but if you take away the cap point and say go fight someone 1 vs 1 with a 1 vs 1 build. This game has all the classes nearly balanced.

That is unbalance. Why do you need burst thieves or mesmers when every class does that job? Why do you need warriors when rev has the same sustain but gives team boons? Why do you need X class when another class does the exact same thing but has a huge advantage in another area?

Its fine to ask for something in game but to talk about unbalance on a 1 vs 1 issue shows a lack of understanding of what makes this meta.

Then tell me an 1v1 necro build that good to kill warriors, guardians, revs, thiefs etc? If you think its balanced.

Please make a 1v1 and 3v3 mode

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Posted by: Rolisteel.1375

Rolisteel.1375

Really need 1v1 balance because its boring that overtuned class mechanic kills me in seconds or outlast my damage so good giving a feeling im fighting a boss alone so i die in the end. If you are solo player you will get 1v1 situations but you can’t solve it as your class is not on the same level as others. Anyone like Dragon Ball anime? The balance right now in this game like the balance in the power level of Saiyans > simple Humans in DB

(edited by Rolisteel.1375)

Matchmaking has never been worse

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Posted by: Rolisteel.1375

Rolisteel.1375

Have you tried to play as DH, Engi, Rev for some win farming? Try DH it’s the easiest to get used to and have success other classes aren’t takes university either and are very strong and useful

Matchmaking has never been worse

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Posted by: Rolisteel.1375

Rolisteel.1375

How do you know you are the best player on your team? By scoreboard points? I tell you something. Sometimes the guy with lowest score are one of the most useful player to win the game. But it doesn’t matter as you win the game so who cares who is the last one on the scoreboard. Only care about who is the last one when you lose the game! Right?

Maybe you are not as good as you think? Sometimes every solo player get 1-2 players that worse at fights than enemy players, fighting outside of points, following enemy that kites them out of point, or simply don’t care about defending. having 2 points than going to far to die instead of defending and then lose all points, going for mob to lose every cap points. someone decides going to lord at around 200 points so you lose teamfight + that guy that went to lord alone was died already when he went to attack lord alone but you should be able to get in higher divisions. Especially if you play one of the easier life classes. But you also did premade q and still stuck.

I just started season too late only played solo q necro gs/power most and some own condi build just for fun and im in ruby tier

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Why can't ANET balance for 1v1?

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Posted by: Rolisteel.1375

Rolisteel.1375

Because you play in teams in sPvP and what might be balanced 1v1 may not be when there’s more players.

1v1 imbalanced
5v5 imbalanced
solo q class comps can be imbalanced

Never played a MMORPG PvP game before gw2 where i don’t have any chance vs some classes. because their class mechanic have more dps and survivability or simply better outlasting mechanic.

Thats where we sit now.

(edited by Rolisteel.1375)

Please make a 1v1 and 3v3 mode

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Posted by: Rolisteel.1375

Rolisteel.1375

It probably would be easier to balance classes around 1v1 ranked. Then when we got good 1v1 balance then put 5v5 peoples in conquest and then everyone ready for fight as everyone able to kill any class. Problem solved.

1v1 ranked is also good if you want to know, how good and useful you are when you have to kill someone.

If you get bored of solo 5v5 or bored of getting bad teammates, than you can join 1v1 ranked and kick kitten there and if you win thats good and grats if you lose than you can only blame yourself. Plus you get information about how dangerous player you are if you have to kill someone. That also reward better ( higher division ) players with some nice ego boost that they are the most dangerous killer machines of gw2 pvp.

1v1 ranked gets fast q pops.

Necro lack of survivability is unacceptable

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Posted by: Rolisteel.1375

Rolisteel.1375

Necros don’t have 2 hp bars. You have to build it up which requires atleast a somewhat useful team that knows how to play with a necromancer in team and not die faster than a necromancer. In bad team its just 1 hp bar with very minimal shroud time that enemy allows to you.

Please make a 1v1 and 3v3 mode

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Posted by: Rolisteel.1375

Rolisteel.1375

if they can balance that every class can kill each other up to who is the better, faster, more tricky player that knows when what skill to use then im ok with this.

queue time or matchmaking whats more imprtant

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Posted by: Rolisteel.1375

Rolisteel.1375

faster queue always better. we have life we have job. can’t sit at video game all day waiting for q pop wasting life. 10×10mins = 1h 40m waste of life. 10×2mins = 20 mins waste of life.

20 mins > 1h 40m

Anet have last pvp patch chance

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Posted by: Rolisteel.1375

Rolisteel.1375

Can you tell me a game that have better balanced pvp and have dark magic class that is not a free kill in 1v1 to some classes.
A lot of people thinks they are skilled because they can kill a necromancer with warrior,guardian,rev, thief etc.
Thing is that you cant survive that classes because they have a lot more dps while also having the better survivability.
The imbalance is so bad that like 7 years old warrior and guardian players can kill me in seconds, guardian fights last longer but they just don’t die in the end they always have some form of healing, condi clear or some damage mitigation ready so guardians can outlast your class easy.
They don’t even have to think just attack you.
I have to think all the time, when what to do, what skill use where to position myself, when stay far when to go closer, kite + tricks to use to survive.
Its a joke how easier life is on those classes.
You just faceroll keyboard with minimal understanding of the class you have success and kill experienced players.

Afk'ers still going unpunished

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Posted by: Rolisteel.1375

Rolisteel.1375

You people are nothing then the most selfish self entitled people in the world. Yall make me laugh. 9.9 times at of 10 the only time I’ve seen people afk is in a completely hopeless match for what ever reasons.

And I’ve seen people afk after losing mid in the opening battle.

This rarely happened that people go afk after whole team die in like 3-4 sec midfight. when Team comp is worse than enemy or when i survive better on necro than teammates with the most overtuned classes.

(edited by Rolisteel.1375)

Please make a 1v1 and 3v3 mode

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Posted by: Rolisteel.1375

Rolisteel.1375

This game classes are very imbalanced 1v1 so its not a good idea till it gets balanced. Some classes don’t take any skill to kill a necro just faceroll on keyboard they have so forgiving survive everything mechanic while also burst.

Necro lack of survivability is unacceptable

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Posted by: Rolisteel.1375

Rolisteel.1375

Yes i said it need a real teleport if we want to improve mobility. But its only useful if you also have ways to avoid some damage after the gank port to you and some useful health regen. As you still wont be able to cast your slow necro heals.

I was thinking about making sigils and amulets class specific and give back old energy sigil only for necro and mercenary amulet only for necro. Or something like that.

(edited by Rolisteel.1375)

Necro lack of survivability is unacceptable

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Posted by: Rolisteel.1375

Rolisteel.1375

The thing is, when you allow necros to have good escapes and survivability, they become broken. I’d suggest Spectral Walk become an F2 skill and that’s it. Nothing else.

and whats the point? you port back to zerg and still die? Its a light armor caster. It needs a real teleport then if we want to improve mobility.

A stunbreak you don’t need to spec into, useful against thieves to confuse them, lets you heal in peace as it doesn’t have a cast time when you return to the original position, free swiftness, free life force gathering while it’s active.

“What’s the point?” – Maybe necro could use more, but it would be a great start you know and fits in with the whole theme of the class.

Its nice and all but in ranked the same will happen like with flesh wurm port. It doesn’t help you survive as some of the classes just port to you and you die like always. So it doesn’t solve the current imbalance.

Necro lack of survivability is unacceptable

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Posted by: Rolisteel.1375

Rolisteel.1375

The thing is, when you allow necros to have good escapes and survivability, they become broken. I’d suggest Spectral Walk become an F2 skill and that’s it. Nothing else.

and whats the point? you port back to zerg and still die? Its a light armor caster. It needs a real teleport then if we want to improve mobility.

Necro lack of survivability is unacceptable

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Posted by: Rolisteel.1375

Rolisteel.1375

as far as i know the only good necro is a condition one. as my other one that doesn’t use condition much always get’s melted.

Thats because power necro is even more squishy as you have to be a lot in melee range + no boon corruption which is not optimal for you if you want to survive a bit better with necro.

(edited by Rolisteel.1375)

Necro lack of survivability is unacceptable

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Posted by: Rolisteel.1375

Rolisteel.1375

I don’t want them to make us win every 1v1’s easy machines. I just want to be able to fight back to any class not just some and to see every classes health bar can go down from my attacks. Just as good and fast as necros health bar can go down from their attacks.

Necro lack of survivability is unacceptable

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Posted by: Rolisteel.1375

Rolisteel.1375

damage mitigation, regen healing, mobility = survivability.

Thief have high mobility with very high burst damage.

Mobility is the best way of survivability but some classes have way more than just mobility. While some classes lack everything, no good mobility no good regen and not really good damage mitigation, no burst damage. so here is the imbalance in the game.

Necro lack of survivability is unacceptable

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Posted by: Rolisteel.1375

Rolisteel.1375

I think if they toned down the survivability of other classes, particularly the DH, druid and scrapper, the necro wouldn’t have an issue.

It wouldn’t matter, you could still train down the necro at any time. This was a thing in the past as well.

But if they toned down survivability of other classes to a level that they can be trained down just as easy as necro then it probably can work and after that every class can feel what necros feel for months, years etc.

Something has to be done for healthy game as anyone can see its far from being balanced pvp. Most balanced pvp i only had in the biggest tab targeting mmorpg’s some years ago. There wasn’t a thing you don’t have any chance against some classes or cant even do damage on him because they mitigate all damage + regen health back while also doing 2x more damage and you take the beating after your 2 dodges or just simply you are getting way too high damage you don’t even have chance to fight back.

(edited by Rolisteel.1375)

Necro lack of survivability is unacceptable

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Posted by: Rolisteel.1375

Rolisteel.1375

Necro survivability is fine, position yourself properly, have team mates peel teleporting melee off you until you can get some condis out and life force generation, the class definitely is not “too squishy”.

If you think like this then you probably play one of the most powerful melee or easy classes. You are probably play a revenant or guardian most of the time.
You can’t survive or get out of focus as good as other classes. In 1v1 some classes counters you so bad you don’t have any chance because they have higher sustain + burst damage or higher mobility + burst damage by game mechanic. Their burst can be so high sometimes you are not even able to fight back and it can’t really be called as a “fight”

Competitive teams can make necro work with babysitting while still die 40 times per match doesn’t mean that it’s balanced.

Play necro solo q for weeks, months then tell the same

(edited by Rolisteel.1375)

Necro lack of survivability is unacceptable

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Posted by: Rolisteel.1375

Rolisteel.1375

If you buff necro survivability, then you have to nerf their firepower to compensate.

Necro don’t really have firepower its mediocre at best while also have the biggest weakness for tpvp + not that good in 1v1’s anymore especially if you start with 0 LF.

I am sorry, if you think necro firepower is mediocre, I just can’t take you seriously. The reason every single team had a necro in the gw2 world championship was because their pressure is absolutely absurd. A necro is like a walking nuke that can completely destroy another team.

They are also super-easy to focus down, especially when the necro isn’t very good with positioning. Seriously, you should be hanging back and staying out of cleave as much as possible. I see WAY too many necros running and and yolo-ing like they are dragon-hunters and can just pop one of their million blocks. You have to play defensively until your team has an advantage, then go for the throat. You don’t go for the kill right at the start while the enemy has all his defenses and can proceed to just nuke you.

Necros don’t work super well in soloQ because teams don’t communicate and support them very well. On the flip side, necros are super-effective in organized play because they get the support they need to melt faces off.

If you are having trouble on your necro in soloQ, you can always take some decent survivability traits or utilities (like flesh wurm). I have seen some people actually play bunker necro pretty well (they just live forever but do no damage). However, you probably won’t take those survivability choices because they aren’t worth giving up the insane pressure of the skills you take.

I think they just take necro for boon corruption. I don’t know where the meta necro have that absurd damage you talking about when its all about boon corruption + small support to allies. Also Flesh Wurm is a waste slot most of the time.

Necro lack of survivability is unacceptable

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Posted by: Rolisteel.1375

Rolisteel.1375

If you buff necro survivability, then you have to nerf their firepower to compensate.

Necro don’t really have firepower its mediocre at best while also have the biggest weakness for tpvp + not that good in 1v1’s anymore especially if you start with 0 LF. I find it stupid that warrior is unkillable 1v1 its a joke how easy to kill necros with warrior. Trying to kite them ,dps them, use cd’s but our health just go down in seconds while their gets healed instead of taking heavy damage like they should. You cant have a good fight against warrior. Why not balance that every classes can kill eachother and better win? In the games before GW2 i was able to kill any class with any class if i were the better at timing skills etc. They were the biggest tab targetting mmos for both pve and pvp.

Btw im already searching for a bit more balanced game for pvp that have some form of dark magic class that i will play besides gw2

Afk'ers still going unpunished

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Posted by: Rolisteel.1375

Rolisteel.1375

If the player stops trying then he is weak personality and giving up everything too easy don’t really want to play just want some ego boosting wins to have success atleast in a video game if can’t have it in real life. So that kind of peoples just want wins so bad while not really having fun in the game. They probably once was players that raged at other players but they are on new level now. They just go afk instead of raging at other players, but there are also creatures that afk and raging at players keep playing/trying.

(edited by Rolisteel.1375)

The noob class of sPvP?

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Posted by: Rolisteel.1375

Rolisteel.1375

I think necromancer is one of the classes atm that requires the most skill to be effective at higher level PvP. You have to solve situations without good defensive skills/mobility skills and are very vulnerable to burst damage and cc. No good health regen. While also having long cast heal + long cast elite stability. Most of other meta classes can just run in zerg like headless chickens without thinking and run away if kitten happens regen fast then come back, so they are all the noob classes in reality.

to OP you got legendary as gs necro. That means nothing. League farming, duo q, premades. Doesn’t really matter what spec you use as necro in that league. If your teammates better than enemy you win with both if they are worse and they die in seconds than you lose with both.

You made this post because your gs necro got killed by condi necro?

I’d like to see you go from amber to legendary on GS necro. I’d actually love to see that.

And, no, it doesn’t matter what class, what spec, or who beat what. The truth is that the way necromancers are designed (the examples I’ve given) shows to me that the class is made as a low risk / low reward class. Its easier and safer to use. The devs designed the profession this way lol.

I started to play ranked about a week ago, im playing gs necro, and currently im ruby t3, but dont care about it, i started too late. Also sometimes change build for a match to not get bored of 1 spec. But i don’t have time for everything. Btw watch some Hollts videos i kinda play like him same playstyle ( but he is probably a bit more tricky). He can show you probably Legendary gs if he started at right time or had time to play.

(edited by Rolisteel.1375)

The noob class of sPvP?

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Posted by: Rolisteel.1375

Rolisteel.1375

I think necromancer is one of the classes atm that requires the most skill to be effective at higher level PvP. You have to solve situations without good defensive skills/mobility skills and are very vulnerable to burst damage and cc. No good health regen. While also having long cast heal + long cast elite stability. Most of other meta classes can just run in zerg like headless chickens without thinking and run away if kitten happens regen fast then come back, so they are all the noob classes in reality.

to OP you got legendary as gs necro. That means nothing. League farming, duo q, premades. Doesn’t really matter what spec you use as necro in that league. If your teammates better than enemy you win with both if they are worse and they die in seconds than you lose with both.

You made this post because your gs necro got killed by condi necro?

(edited by Rolisteel.1375)

The Necromancer and why it sucks

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Posted by: Rolisteel.1375

Rolisteel.1375

Enemy necro have supports and tank. Your group very squishy its a def lost game.
your enemy team comp all of them are hard to kill and take ages for necro or they just eats your necro for breakfast. Im sorry but necro are far behind those classes so nothing you can do about it till they are getting a nerf or we are getting a buff.

(edited by Rolisteel.1375)

Sustain Builds Need Changing

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Posted by: Rolisteel.1375

Rolisteel.1375

Balance is far from good. Some classes are too good at everything. Sustain,mobility,+high damage/burst. While some have god mode sustain with moderate damage.

What you think about necro being only mediocre? Necros job: Run with team→ drop some marks → die → respawn. Necromancers die way too much. Thats not what i can call pretty good and balanced. Most of the time i play necro so i write necro viewpoint.

50% system? :

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Posted by: Rolisteel.1375

Rolisteel.1375

never play duo q or premade. so you can be called as full solo player. then you wont get much more than 50% win rate.

(edited by Rolisteel.1375)

50% system? :

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Posted by: Rolisteel.1375

Rolisteel.1375

This is the so called 50% system? :p

Attachments:

Sustain Builds Need Changing

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Posted by: Rolisteel.1375

Rolisteel.1375

Yes guild wars 2 pvp can be very frustrating. Some professions/builds can carry bad players by default (low risk high reward) if skilled players play professions/build that can carry the player by default it can makes some bad frustration at players. So professions with good sustain and mobility is overpowered and very frustrating in hands of skilled players. Even if you can beat them ,the fight last for 4-5mins etc. very boring and it shouldn’t be like this or you get frustrated you fight for 4-5 mins, getting bored with that stupid kite kite heal inv block dodge evade miss heal kite kite guy is not dying and die in the end after 4-5 mins of boring fight. Btw, soon most people will only play dh ,engineer, druid, revenant for pvp.

(edited by Rolisteel.1375)

New Dark Magic Class instead of Necro?

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Posted by: Rolisteel.1375

Rolisteel.1375

It doesn’t matter for me if they fix the necro weaknesses or they create another dark magic class that is fun to play and don’t have as many weakness as necromancer have. Just do it.
Lets talk about necro a bit then. Also maybe it’s only me, but i think that Reaper “traits” should be more powerful.
I feel like i only take Reaper just for RS. Most traits useless . But other spec tree’s have better traits but then no RS also Reaper’s Shroud is not bad but slow, easily kiteable, damage easily avoidable for better players of other classes that kite.
So its very easy to make the necro waste his hard gained LF then finish it in 2-3 sec because the necro dont have any way to defend himself in caster form against that much power creep.

New Dark Magic Class instead of Necro?

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Posted by: Rolisteel.1375

Rolisteel.1375

We need a new class that ranged dps caster. Its a fixed pvp ready necromancer like class . Lets call itt a Warlock or Corruptor etc.!! A lot of peoples like to play dark power classes. They should be very strong. Not like that overall fun to play but weak necromancer and every other class better at almost everything in this game. None fear from necromancers, everyone run to you like headless chickens and spam you back to spawn point. they get locked out of the game in a somewhat skilled/better pvp match. Everyone can teleport to you so no run away and survive/reset fight for you slow necros. Focuz all the weak necros!

“Id like to have a dark power caster thats viable on his own and not one that MUST HAVE babysitter team support”.