Showing Posts For Ronah.2869:

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

Well, new personal story arcs could send you off on paths that lead to unlocking something specific from the Order you chose at the beginning of the game (which would add more substance to the Order you choose mattering)…

Also just want to quickly add, I think this would be really cool and is an example of an approachable system for all players that’s relatively easy to message, understand, and could be available to everyone.

What sort of systems of horizontal progression unlocking would you like to see that’d accompany a system like extended class progression?

Before I will expand a bit i will quote myself from a previous post

My opinion about sub-classes

- I see the sub-class as an affiliation of the character with a specific House similar with joining the Orders

- they are only a “name” and a “subcategory” of skills and NOT as a “specialization”. In this way we don’t limit players’ options regarding builds

- to visually differentiate the sub-classes there should be a “House specific look” similar to the Orders (Vigil, Priory, Whisperer) but with less constraints meaning that you can always change your sub-class (aka your House affiliation) if you like the other look.

- Affiliation to a House will imply to do various tasks having the final reward the new set skills from that specific House.

A House set of skills will include
-1 House specific skill which will give the name of your sub-class
-2 Profession specific skills
and 3 universal skills

So, a character can learn all the universal skills from all Houses, and all profession skills plus the House specific skills only from compatible Houses

To make a calculation

3 Houses / profession X 8 professions = 24 Houses

3 universal skills / house X 24 houses = 72 Universal skills usable by all professions

2 profession specific skills / house X 3 houses/ profession = 6 profession specific skills / character (usable only by a specific profession)

1 house specific skill / house =3 house specific skills / profession = Sub-class name (equipping one and only one of these skills will change your sub-c;lass name)

I hope i made it clear so you guys can understand what I meant

Houses will be seen in the world by all players, they can talk to the NPCs there but they will tell them they should come back alter when they are prepared meaning come back after level 80 is reached.

We don’t need to announce them to make it mandatory but we leave it as an option for the player.
He will discover that joining the houses will give him more skills while he would be intrigued when will he be prepared to join a House.

For people who think this these houses are too confusing, think of them as of Chinese martial schools. In there you join a school. In GW you join a House

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

@Ronah

Hey, you are right, I should have done that in my table.
I have put in there two different colour now.

Red = Totally changed that title
Blue = It is same title, but I have change spelling of words

I hope it is now more clear what I have done in there.

This is better now. Thank you !!

"This is a skill-based game"

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

12345 – F2 – 12345 – F3 -12345 – F4 – 12345 – F1 – 12345

Mix in a few dodge rolls and utility skills and there you have it.

Do Re Mi Fa Sol La Si Do are the notes used in every song but still we have millions of different songs

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

I have been thinking of these Racial Titles as well, what Ilmatar and Benjamin have talking about.
in this link: ( I hope I copy it right)

https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Horizontal/page/34#post3451097

Benjamin’s table of Racial Titles was awesome. I have made some suggestions in this table too. I hope you don’t mind that I have use your table as base of my suggestion. I have change couple Titles names, otherwise it is untouched, I hope .

Here is my Table for Racial Titles:

If they are going to add more titles, they still need a better tracking method. Many achievements are next to impossible to track unless you’re keeping notes or have the memory of an elephant.

Yea, they should do that in a better way. Here is how I see it and also I incorporated Nikes idea of Racial Category in Achievement panel
The data I wrote in the picture may not be real like how many JPs are in those zones but I just wanted to give you the idea of how to track the things

So to round out the implementation of these titles, you’d need a new “Racial” achievements category, with 5 sub-headers (1 per race of course ). You could see all 5 from any character, but a nice touch would be a small warning “You may not advance these achievements on this character” when viewing any of the 4 tabs that do not align with your current race. Then you’d need a separate achievement for each title with the meta-achievement for the total collection. Finally, many of these achievements need the “Checklist format” that would have kept the whole ‘Stop Scarlet’s invasions in every zone’ achievement from turning into the book-keeping disaster that it did – none of this blind ‘X out of Y completed’ junk when it’s looking for exact and precise tasks – LIST THEM OUT WITH A CHECK-OFF FOR EACH ONE. If that means 50 check boxes to prove you’ve done each and every difficulty level of Fractals with a character of that race, then do it.

Sprinkle it with some achievement points and maybe a few tiers to break up the process into stages and watch us go.

I have to believe that this project has positively miniscule Development and Coding overhead compared to the amount of play time it encourages .

Btw, Immanuel, I liked that “Jumping Paws and Claws” title
You could have put the ones you changed in the table with different color.
It was kind of hard to find them from Banjamin’s table

Attachments:

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

There has been a huge amount of discussion around sub classes. I would love to see you guys close out this particular area by either putting a sub class proposal together (Sentence detailing how it would work) or deciding as a group that it isn’t relevant at this point.

Personally I like the idea behind sub classes and see quite a few of the counter arguments based upon assumptions around balancing etc. Where possible we should try not to make decisions around feasibility of ideas through assumptions.

In short I would like to see if the CDI group thinks it is a relevant part of Horizontal Progression at this stage of GW2’s life?

Chris

My opinion about sub-classes

- I see the sub-class as an affiliation of the character with a specific House similar with joining the Orders

- they are only a “name” and a “subcategory” of skills and NOT as a “specialization”. In this way we don’t limit players’ options regarding builds

- to visually differentiate the sub-classes there should be a “House specific look” similar to the Orders (Vigil, Priory, Whisperer) but with less constraints meaning that you can always change your sub-class (aka your House affiliation) if you like the other look.

- Affiliation to a House will imply to do various tasks having the final reward the new set skills from that specific House.

A House set of skills will include
-1 House specific skill which will give the name of your sub-class
-2 Profession specific skills
and 3 universal skills

So, a character can learn all the universal skills from all Houses, and all profession skills plus the House specific skills only from compatible Houses

To make a calculation

3 Houses / profession X 8 professions = 24 Houses

3 universal skills / house X 24 houses = 72 Universal skills usable by all professions

2 profession specific skills / house X 3 houses/ profession = 6 profession specific skills / character (usable only by a specific profession)

1 house specific skill / house =3 house specific skills / profession = Sub-class name (equipping one and only one of these skills will change your sub-c;lass name)

I hope i made it clear so you guys can understand what I meant

"This is a skill-based game"

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

Gw2 says they have 460k Concurrent players

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

where did you get that number? where’s the source or link? you can’t just claim something without it. lol.

Google is your friend
http://massively.joystiq.com/2013/08/28/guild-wars-2s-first-birthday-by-the-numbers/
although you are right. he should have put the link in there

if you read more closely, you will see they had 460k players online at a time but this does not mean they are all the same ones in the next minute or hour.
Personally I believe GW32 has about 2 million accounts active meanign they logn in every month.
The other million account are split between quitters and people with multiple accounts.

(edited by Ronah.2869)

Something big is coming in 2014

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

They will fill up the Map we already have with zones starting from the lower part. This includes Crystal Desert like in Prophesies but NO Elona NOR Factions. Those were in different maps. Why is it so hard to see it?
Until they will fill up all the map we have now there won’t be released any other continents, planets or galaxies to explore

I attached the Map from GW1 prophesies and the GW2 Map so to let you understand better

I am sure this full map was scheduled for the release date then they couldn’t finish it in time or they were not too satisfied with it and then they decided to split it up in more releases.
They planned t release small bits of it through living story but they saw the community wants expansions so they decided to make living stories to keep people in the game and then release a bigger portion of the map.
In the same time they tested various game mechanics and gathered the feedback and suggestions from many people.
So this is what I think and all will be available somewhere in summer when GW2 will have 2nd year

Attachments:

(edited by Ronah.2869)

Something big is coming in 2014

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

Lets see.. they will keep us busy till April with Scarlet story then there will be some SAB and Dragon bash so pretty much in the summer, we will see the new BIG update.
So, around of 2nd year of GW2 we might get an expansion (paid or free, who knows).
But wait, they will not release a new map but they will start to fill up the existing map with playable zones.

As we saw, they opened Southsun cove and the Zephir sanctum.. These zones are in our map not i some external territory like Mad Kings Realm
This means they have started to design the lower part of the map and these were just hints given to us.

If we count that the LS is done by a small part of the A-Net workers, then we can imagine the rest have been working on the new expansion which certainly will be in the lower part of the map

All this being said, the living story was a method to keep players interested in the game because we all know people got lvl 80 and legendary in the first few months from the start. These people needed something to do because they are the so called rushers . They get everything really fast and then have nothing to do.

How to keep these people in the game? making Living story updates every 2 weeks.
The rest of players still have things to do because they have less time… so they were not a “problem” of not having what to do.

Conclusion
2 years is enough to develop a new expansion aka more zones in the current map
LS is keeping every one busy both hardcore and casual players till “it is ready”

(edited by Ronah.2869)

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

I have done a bit of thinking on how to obtain these titles what you are talking about and here is what I have came up with.

I have modified a few of those you put in there too.

If others have better title name ideas, feel free to add/change them

I like what you did there and it feels you have done a lot of thinking for this.
I like the requirements you put for obtaining the titles too
They seem fairly long term goal and involves all aspects of the game PvE, PvP WvW.

That Greater GWAMM title made me smile. Really nice done
If they make GW3 then can add Even Greater GWAMM and for GW4 The Greatest GWAMM of All

Anyway, nice work in there. If I find better title names I surely post them.

This suggestion is really easy to implement in the game based on achievements sistem we already have.

Some of those titles names really fit the idea and some are hilarious too especially those who are taken from the characters voice lines : I am six feet tall, it is all mine now, etc.

Something big is coming in 2014

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

Another 250 years will pass by and Tyria will look like a modern day world where the only profession available will be the engineer.
They will use machine guns, tanks, submarines and flying saucers with atomic bombs and bio-chemical weaponry
The expansion will be called World (Guild) War 3 – Survival

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

Sociopolitical Diversification

Guild Halls

- Guild Halls should be accessible through an UI icon similar to PvP, WvW, TP, etc.

- Getting back to the place in the open world where you were should be done through the same UI icon
(Note: The same Ion should be found in |G| window for those who want to accesses it from there)

- The guild hall UI Icon will be available only if the character represents the guild (guild-less characters won’t have that button in their UI)

- Guild Halls should be instanced zones or various architecture

- Guild Halls zones should evolve in time depending on the guild influence, merits, points etc accumulated totally by it.
( I am not a fan of donating because this will force guilds on arguing of what is more important: banners or guild donations?. It should be automatically evolved once you get to certain amount of points similar to the achievement system: you unlock things the more you gather and it should count the total amount w/o extracting the usages of influence points

- Statues:
I would like to have a place in the Guild Hall where I could see Statues of the characters that have done the most for the guild, calculating the influence earned
it will be a sort of the Top 10 Players list only we can see statues of the last character the player has played.
The Statues will be updated every time the players logs off with the respective character he has been on and the Top 10 will be updated every week counting the activity of the last week (This will give the possibility that new guild members can be in Top 10 if they played more then old guild members)

Also regarding the statues, there should be one permanent statue of the Guild Founder so every one will know who is the founder of the guild.

- Trophies. These are items that can be displayed in some palce in the Guild Hall and they are earned by playing guild activities. They are like Guild Ranks and if we compare it with the WvW ranks, we can see a rabbit, a dolyack, etc

- Guild Halls should contain all services available in the game bank, crafting, merchants, etc.

- You should be able to receive a temporary guild invite to any number of guilds to be able to visit their Guild Hall. The invite will be shown in the Guild Window under the current guilds in a guest category

Housing

- I like Open World housing and not instanced based. I like to see player cities evolving. Zones like WvW maps only called sectors which can be accessed through UI icon
- the UI icon is available to every character
- the player houses will be account bound and it will reflect the players activity through all his/her characters
( the houses will have racial rooms in it and they will vary in aria depending on how many characters of that specific race the account has.)
expl.
if an account has 1 character of each race, the house will have 5 rooms of similar aria decorated in racial style.
if an account has 1 character the house will have 5 rooms but only one will be decorated because the account has 5 default character slots
if an account has more then 5 characters then the racial rooms will be larger depending on what race has more characters. NOTE: for each character slot added to the account over the default 5, the house aria will grow with 10 % meaning that if an account will have 64 character the house will be 640% larger. The aria can also be done vertically not only horizontally meaning they can add more floors to the house.
it all depends on how large is the basic aria scheduled for an account (most certainly bigger then the 5 rooms)

- players will buy a house space and a house model. When the existing land will be finished, A-Net would release a new similar zone. So the player city will have Sector 1,2,3,4 …. 100,… etc
Later, they can add new house models which can be purchased from a cash shop item called "House make over kit "

(edited by Ronah.2869)

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

I would add Unique rewards = rewards that can be obtained ONLY by one character (account)
I would design gear boxes which contains either a full set of armor or a full set of weapons. They will be hidden behind RNG drops from all foes no amtter what level the character is
They will be only lvl 80 gears even if they drop to a lvl 2 character

I know this idea will be pretty expensive for A-net because they will need to design thousands of them, but the player who gets them will stand out in the could because no one will ever get his type of looking gears

The gears will have “unique” attribute to it
One account can get only three types of unique armors: heavy medium and light
and they can only drop to respective profession characters

A-Net can launch design contests for all these weapons and armors and those added to the game will receive an attribute “made by XYZ” as a reward for the designer.

Guild wars 2 copies sold

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

It still hasn’t reached 4.0 million. As of their Q3 report Guild Wars 2 had only sold 90,000 copies in 2013.
According to wikipedia, Guild Wars 2 is the 25th highest selling PC game of all time. That may sound really good, but Guild Wars 1 is the 11th highest (6.5 million copies sold).

GW1’s 6.5 million copies of all campaigns and expansion together or separately in 7 years of its existence where prices dropped from 60 USD to 10 USD all campaigns together

GW2 3.5 million copies of 1 campaign in 1 year and few months of its existence, with prices varied from 60 USD to 35 USD

If GW2 releases more campaigns they will add sales like 1.5 million / campaign and also if they make bundles of 10 USD, I am sure in 7 years it will overpass GW1 with a lot more

(edited by Ronah.2869)

Expansion coming soon?

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

How many times they said before the game was launched that they will launch it “when it is ready”. Something got in their way and forced them to release the game when it wasn’t ready (many saw the orr and end of the story as being rushed out)
So, they were not ready to release the game but they did. Now they need time to make the expansion and they buy that time with the Living Story

I think they work on some sort of expansion but they will keep us busy with LS until people who do it will shorten their numbers and the cash shop sales will be going down.
They can’t foresee when that will happen so they don’t have a time limit for making the expansion. Because they don’t promise anything they “don’t need” to keep it.

So, we may or we may not see an expansion but as long as the LS produces the desired results, they will keep working secretly on it without releasing any information.

You never know what you had till you lose it

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

As someone said before, if you’ve played other MMOs before GW2, there is a chance you may turn back to them, but if GW2 is your first MMO then you will not like others more

kitten Trolling takes out GW2

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

Maybe it’s because you just banned a bunch of innocent players. Maybe that got you guys in the crosshairs.

Ah, you mean all those “innocent” people that got their bans changed within a few hours?

Those same “innocent” people that abused a rather clear bug?

maybe those people who expressed their different point of view regarding various things

kitten Trolling takes out GW2

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

This proves the saying “what you give is what you get”

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

But with this very statement of yours, the future for GW2 just got a lot brighter
Cheers, Mr. Whiteside. I guess I’ll be digging up the pages of notes which have been accumulated in the past months to get more active, because now is the time again where I get the feeling that things can get done, finally.

Don’t get your hopes too high man, this is just a catch so people don’t leave the forums. They didn’t need this CDI if they would have replied to the suggestions people have made over the time in the suggestion forum
Everything that has been suggested in here in these CDI threads can be found hundreds of times in Suggestions but they invented this CDI when people lost hope that they ever read any suggestions.

It is just a move they made to keep people calm down and not spread some bad marketing about the game. It is just a psychological manipulation of the vocal community because the others are not interested in the future of the game: they play or quit playing depending on likes and dislikes but don’t forge their opinion on hopes

(edited by Ronah.2869)

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

Why did we get rid of quests? We got rid of quests because it forced the world to not change. Every new player that comes into the game has to do the same quests in the same order. How do you try to do that and have the sense that a player’s actions can change the world? Sure my actions can change the world to a certain degree, but not in the sense of ever changing a quest or the circumstances that are causing a quest-giver to say they need your help.

So instead of quests we have heart quests + Vistas, Pois and Skill points

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

I am not gonna waste my time explaining that a dark knight and a warrior necromancer are the same things but if you guys prefer different names to the same system, have it your way. I really don’t care

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

exactly what Morrigan says, giving each professions new weapons would make professions even more unique. You want a Warrior/Elementalist? Give the Elementalist a mainhand sword (+ offhand sword). Now you have a sword wielding Elementalist (= Battlemage) who has very unique new sword skills instead of having a warrior/ele who has warrior sword skills.

No, I want a warrior with a scepter and dagger summoning minions

In GW1 you could wiled any weapon you wanted. There was no calss or level restriction. In return you got the possibility to change your 2nd profession and be whatever you wanted.

(edited by Ronah.2869)

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

I can’t see your system adding anything to be honest

… it is a system that grows your character and makes it more unique and gives you varied and interesting ways to play that character- to differentiate from your other characters and from those around you so that everyone does not end up the same or every class end up playing the same.

I agree, an Elementalist shouldn’t feel like a Ranger but an highly developed unique Elementalist imho.

thank you-
I play my different classes because I enjoy the different mechanics.
That is something I would very much like to develop in- the unique mechanics of each class

Thank God there were no people like you when they made GW1 because we wouldn’t see GW1 at all. There, no one cared so much of a warrior being an elementalist and so on
Besides that, the elementalist warrior was wearing heavy armor

There are also other MMOs out there having the same system and they don’t think it is not good.

My main character in GW1 was an elementalist, but whenever I needed to farm the items for the traveler i used full ritualist build. The same happened to my necro character. he was always a ritualist when playing with other people.

Sp yea, this system will bring new development to the characters even if you two are not able to figure it out yet

(edited by Ronah.2869)

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

how does this add to the gameplay of people who already have characters of all professions or even multiples?
Seems to me what we need are ways to differentiate and broaden the game play on the system we already have.
If you want to play a class – just level and play it.

Personally, i think I have more characters and more lvl 80s then you. And if I suggest that is because I would like to have system like this and I wont feel bad that I have these characters

It is about horizontal progression of a character which implies not making it stronger and the progress is purely optional.
Vertical progression is something “you need to do to be the best” while horizontal progression is something that “gives you a reason to keep playing”.
Living story was a sort of horizontal progression up until they added achievement point rewards and leader boards

(edited by Ronah.2869)

delete, answered

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

Initiative…………….

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

How about learning alll other professions but with some stats restrictions?

I know it is not too much alt friendly idea but for some reason people could experiment having multiple professions changeable only out of combat in PvE and only out of the zone in PvP/WvW

Making aside for one moment that it would be hard to balance, i would like to see a multi-class system.

Ofc, there should be some restrictions.

1. If one could have all the classes (2 actives and the others selectables from a list) then maybe the primary class should always be the same (the original one) and the secondary would change among the others. This way make an alt would still worth.

2. If one can only pick one secondary class, then the system should allow to change which one is the primary and which one is the secondary.

Other restrictions could be that one could use the lightest armor of both active classes. For example, if one is a Mesmer-Warrior, then would use cloth armor.

Also, one wouldnt be able to use the elite skills of the secondary class, and maybe not even the last row of the Utility skills.

The benefits could be to be able to use all the weapons of both classes. Combined weapon skills (if that is implemented). Access to the traits of both classes (ofc with the same amount of points to distribute: 70): but if one of the trait lines give, for example, power and condition duration, then the power and condition duration of another line (primary or secondary class) wont count for a stat increase.

I think the trait part would be hard to balance: maybe all repeated effects shouldnt apply.

They don’t need to balance anything. They take the profession profile and fit it on your character. So If I am a warrior and at one point in time I want to be an elementalist, I won’t have to switch characters, but put that profession on
All my stats will be reset as for an ele and i should add points in different traits.
To make it less hustle, the builds will be saved like in GW1.

Of course, if they want to make different skills then this is another story which will fill up the vertical progression better then the Horizontal

So, once again, this profession learning will not make the character more powerful but it will give you the choice of having multiple professions available for one character

For this mechanic not to be against buying character slots, there can be a similar priced item in the gem store to unlock a new profession on your character
So buying a new character slot or a new profession for the same character will cost the same and will not make A-Nets profits go lower

This will solve the problem with those who don’t want to level up alts but want to play more professions. It is an optional QOL mechanic because leanign a new profession means unlocking all the skill, traits etc.
No worry, you won\t see an elementalist wearing heavy armor because becoming an elementalist will bring with it all the requirements for that profession.

(edited by Ronah.2869)

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

How about learning alll other professions but with some stats restrictions?

I know it is not too much alt friendly idea but for some reason people could experiment having multiple professions changeable only out of combat in PvE and only out of the zone in PvP/WvW

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

2) Add meaning to existing Personality System
(Charm = Foes less aggressive; Dignity = Foes like they are now; Ferocity = Even yellow and white foes are attacking)

Shouldn’t yellow and white mobs be scared from a ferocious character and run away?

From a realistic point of view, you are right, but if we consider that a ferocious character gathers the adversity of others towards him then animals are attacking him and not running away

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

2) Add meaning to existing Personality System
(Charm = Foes less aggressive; Dignity = Foes like they are now; Ferocity = Even yellow and white foes are attacking)

This^ would be nice.
White and yellow foes attacking. This will be definitely worth to see how ferocious characters are attacked even by rabbits, frogs and chickens too. Really cool and hilarious in the same time.

I would add also: the merchants (except heart NPCs because you helped them) will run a bit away from you when you are approaching them if you are a ferocious character

(edited by Ronah.2869)

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

1.)
2.) Spirit Dancer Mode:
In short: you toggle the Spirit Dancer Mode and from then on hidden demons, evil spirits and other evils appear in the world. Sometimes they are the ancestors of living creatures and join them in battle. They only aggro Spirit Dancers and heroes have to fight both: demons and normal creatures.
A version of a hardmode system in the open world, for people who have progressed past maximal level and world completion.
(https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Horizontal/page/15#post3420201)
.

I really like this idea and think it could be accomplished with the current game system. We already have similar things with the “heart” items only appearing to players that haven’t completed that heart yet. This would utilize that same subsystem toggling on “hard mode” for those that want it, while everyone else doesn’t see / interact with the “spirits”.

I am sure it will be really awkward to see players around you fighting invisible things. I am sorry, but this idea cannot apply to a open world with players of all levels but it can be applied only in instances

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

1) Mounts and mounted combat for diversifying the movement and combat

2) Players houses in cities visible by everyone and not a single home instance behind a gate

3) Personality system should be important

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

This is ringing alarm bells to me – after going to the effort of levelling a character, unlocking dungeons, and such, I’d feel pretty awful having to tell a friend or guildie that I can’t help them with a particular dungeon because my main is in the process of Ascending… which would make it something I’d never use.

What I’d probably offer as a counter-proposal is that once you’ve achieved map completion with a profession, you can make a new character of that profession to seek Ascension. Rewards achieved by the Ascended character can be shared with other characters of the same profession.

This is a valid issue you pointed out. It may be solved eitherr though an NPC which will sell temporary Normal Mode for 1g/h so you want 5h to be in NM again you pay 5 golds. (thinking the amounts you earn in Ascended Mode this won’t be a problem)
The permanent NM will be only unlocked through gem store item or after completing the HM star.
Your idea of crating an Alter ego of the same character is good too. having a lvl 80 character with world star and story done will unlock the new character slot which will give you access to the HM game.

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

Sorry Ronah, I’m only a fan of a Hard Mode in instances, not in the open world. (As a side note, I feel like Hearts are the absolute worst part of this game and am shocked that anybody would WANT to repeat them.)

As you see above, the HM aka Ascension Mode is Optional like it was in Gw1. Not everyone has vanquished the zones or have done the HM missions. The same will be in here. it is something for those who want it.
I doubt they A-Net would like to make separate servers to separate the player base, so any idea to give content for people who feel they have nothing to do is valid in my opinion
Personally, I don’t like instanced content in a MMO so if they add HM to any of the dungeons I will not participate.

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

Hard Mode could be like Ascencion. Character is dropped to level 2, all hearts and personal story is cleared, all dungeon story modes are cleard again, and they need to be done until character can access to another dungeon paths, and so on.

- Foes are giving less xp, but better looking loot.
- Characters can not use high end armors or weapons (meaning level 80) until they achieve back that level.
- Ascension is permanent until character has been reach lvl 80 again.
- Ascended character will get title Ascended.
- Ascended character need to do map completion again and when it is done, star behind of character name sould be very shiny.
- Ascended characters are glowing.

To me this doesn’t sound like a hard mode but as leveling up an alt with much more grind than before. Nothing which makes any encounter more difficult but just having the leveling phase expanded. Some might buy crafting mats and level up via crafting.

Who said there can’t be a more drastic scaling down system? It is right, you are leveling again from lvl2, but if they apply another down scaling system to you, the encounters will be harder and longer
it may sound like grind, but it opens up the whole new game for people who complain they have nothing to do after lvl 80.
How many people have asked for hearts to be repeatable? How many people wanted to redo all content but they don;t feel like exploring anymore because they ahve done everything and they don’t get anything better

This solution is giving new opportunities for those who think they have nothing to do. it is unlocked after you have the world completion star which is not available to everyone…. and it is a Personal Choice if you want to do it or not.

Some people might access the Ascension Mode by mistake…they can get back to NM through a gem store item that will nullify your Ascension mode

So, it is Open World content which will not affect other players around you except your own character.
If you are just clicking a UI button to get another down scale system just at the right boss fight and not all fights then it is not HM it is just exploit for better rewards

if you choose HM, you need to be in it for good. Think about the vanquishing in GW1. You enter the zone in HM, you can\t reset it NM whenever you see fit and then turn it back without consequences. You need to vanquish the zone entirely to get a reward

I open world this is not possible because you can’t affect other players so Margareeta;s idea, even if taken from some other game which I don’t remember right now, it is a viable solution for implementing a HM.

Ok, maybe the leveling should take the same amount of time like in NM so it won’t feel like more grinding but the fights can be tougher because you are permanently down scaled in a more drastic way What reward is for this? The exploration is open again for you and you can revisit all the zones again. basically it is the same game but more difficult.

Isn’t this the whole purpose of a Hard Mode? Playing the whole game in HM

buy hey, this is not Nike’s idea or other dev favorites, so people don’t think of them as valid and worth a brainstorming discussion. It just concludes to “no this is not good” or “no this is worse idea ever” like some other guy Kulvar said.
You guys, just want HM to be “your way” and if others have other ideas they attach certain NO to it without event double thinking how to convert the idea in a viable one if the original one was not so good explained

What other people suggested was either separate servers overflows, etc which are separating the player base or a tog-able button in hero panel for making your self more down scaled. Or have extended events which will affect the other players.
None of these ideas are valid in an Open World because they affect others
non HM people don\t want to be left alone in the map because all others are in HM maps. Non HM people don’t want longer and harder events because they are not in HM, and so on.
So, with a bit of touches here and there, Margareeta’s idea is probably one of the best ideas for Open world HM which brings the GW2 closer to GW1: vanquishing = completing all hearts again, HM missions= personal story missions repeatable in HM

(edited by Ronah.2869)

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

Unlocking HM should be an option that has great impact on your character. It should not be something you unlock automatically and should be a choice not a simple UI unlock. And all should start after you have got your map completion Star.

Hard Mode could be like Ascencion. Character is dropped to level 2, all hearts and personal story is cleared, all dungeon story modes are cleard again, and they need to be done until character can access to another dungeon paths, and so on.

- Foes are giving less xp, but better looking loot.
- Characters can not use high end armors or weapons (meaning level 80) until they achieve back that level.
- Ascension is permanent until character has been reach lvl 80 again.
- Ascended character will get title Ascended.
- Ascended character need to do map completion again and when it is done, star behind of character name sould be very shiny.
- Ascended characters are glowing.

Hmmm… this reminds me of some other MMO I played in the past. It was like I had to choose if i want to get ascended and then all was like new again. All quests and stuff.

Redesigned armors and weapons showing you are on your Ascension Mode would be cool.

I imagine a dialogue between 2 players lvl 10 in a party:
- how did you get that armor?
- this is low level ascended armor. I am doing the Ascension mode
- how do you unlock that?
- you need world completion star on Normal Mode

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

Play without traits and in white gear? There is no reward which fits this risk setting. There can be no hard mode without appropriate rewards.

Let me Emphasize this a little….

THERE CAN BE NO HARD MODE WITHOUT APPROPRIATE REWARDS

The same Marcus was talking about “loving a challenge” in the same post. Now I am pretty sure that the players DON’T love the challenge but the rewards

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

A challenge is something most GW2 players love, judging on the overly positive feedback on the Liadri-encounter and the mechanics associated as well as the SAB and it’s hard mode. People LOVED the challenge. And SAB hardmode hasn’t been nerved considerably, even though a few came out quite frustrated. This mode is meant to be really difficult and frustrating when not familiar with it.

are you shure it is about the challenge and not the rewards? I am sure that many of the challenge lovers became so when they got something that others couldn’t.
If there wasn’t any min Landri at the end of it, do you think the same amount of people would have “loved” the challenge?

(edited by Ronah.2869)

Who's excited for 2014?

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

I am waiting for them to fill up the Tyria map what we see now in zoomed out mode

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

Hard Mode is just a tweak of numbers. No one tests these hard modes because they are not meant as a game content but a niche. it is so easy for them to lower your stats but then people will complain the HM is unbeatable and they need a nerf which will make it closer to the Normal Mode.

If you want Hm, play without traits and armor and save in your bank some white low level weapons to sue in your own personal HM but do not complain about rewards.

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

Most MMOS if not all focus their progression in 2 ways: increasing the level cap or adding more better gears. Both mechanics imply they need to add more High level content while the low level content is ignored.

My idea – which is not new to some MMOs – is to add levels to the skills which in GW2 style they don’t mean to be more powerful due to the scaling down system, but they need to have better visuals.

I will give different examples:
A lvl 1 “barrage” will have visually less arrows then a lvl 3 “barrage”
A lvl 1 “stomp” will make visually less dust then a lvl 3 “stomp”
A lvl 1 “minion” will be visually smaller then a lvl 3 “minion”
etc.

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

Make a zone in the middle of nowhere in which people can build their houses. Let it be an open world zone which territory will increase the more houses people are building
People can buy land and start building a house from a few basic patterns
The house will be account bound and will be related to the achievements.
The houses will develop into others the more achievement points an account has.
People can set up their house as “open to public” or “closed to public”
This will build up a sort of Divinity Reach but all houses are own by players.

Extractor

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

250 gems is about 3 euros. It is not much if the thing you want out is really important.
Stop judging the cash shop items with in-game gold. This is just a system they added to combat gold seller sites and in the same time to give the impression that everyone can get what is in the cash shop.

Even if they would sell infusions or other stat related items, even legendary armors and such in the shop, they can\t be accused of making GW2 a pay to win because “everyone can farm the gold and afford all the things” get it?

Kill the Queensdale champion train.

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

- karma is needed for the exotic armors and weapons by hose who don’t like running dungeons
- experience is needed for leveling up alts and newbie characters
- karma is needed for making the legendary weapons
- experience is needed for gaining skill points
- gold is needed for everything
- completing dailies and monthlies
- creating bounds between players who see each other in there everyday.
- helping community getting better chances with guild banners and helping guilds gather influence
- etc

Queensdale train offers all these at a reasonable speed and profitability.

Note:
If anything in the game will be an “one time only” then there won’t be any train.
Give the people ONE single repeatable activity, and they all will do that endlessly

Kill the Queensdale champion train.

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

you will like this clip. It is WHY people like the train

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

Marcus Greythorne.6843 has some very good ideas, I won’t quote them but they are worth a read through his multiple posts

New Legendaries to compete with ESO?

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

Windstar is a modern version of WoW
ESO is a Conan meets GW2
EQ next is a Wildstar meets GW2

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

It would be another time consuming difficult PvE activity to do that’s completely different than dungeons, and it lets players enjoy all of the zones in new and exciting instanced ways.

as if the open world zones would be too populated nowadays, we need a new instanced version. No thank you. Better find other ways to add Hard Mode to the game but not instanced

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

My suggestion is to have Racial Titles. They are account bound titles, which means they can be access by any character, only after they have been unlock. These titles can be unlocked only by playing that specific race.

- Each race have 10 titles to open. (Some of these titles have more tiers to open). When all of specific race titles are maxed, it opens 11th title what are something like this:

- Asura: Lab Genius
- Sylvari: Champion of Pale Tree
- Charr: High Tribune
- Human: Commander of Seraph
- Norn: Hero of Hoelbrack

When each of these races highest titles have been achieved (totally 55 titles, 10 racial from each race + 1 of each of these racial highest titles) there will be open one more title:

God Walking Amongst Mere Mortals 2

So in this way, Guild Wars 2 will have one most prestigious title, like Guild Wars 1 have. Which can be transferred to Guild Wars 3, if this will be out.

This is a really good idea on how to have GWAMM title in GW2 and the " 2 " after the title is pretty cool too. It will show this title was achieved in GW2 while the simple GWAMM was achieved in GW1

The player needs to be a champion of each race to be the " best of Tyria "

This will be a long term goal and will even continue if they add new races to the game.

Nice +1.

and i like that Hero of Hoelbrak title. it is like the real purpose of any norn personal story

CDI- Character Progression-Horizontal

in CDI

Posted by: Ronah.2869

Ronah.2869

Horizontal progression = things a character can achieve without making it more efficient in combat or in other gameplay mechanics compared with another character who doesn’t have these things

- increase the number of titles and diversify their acquirement process = it is fun to see a new title pop up on your screen “you have earned the […] tile”

- weapon/armor/gear skin wardrobe = a goal for all collectors

- costumes crafting

- in-game leaderboards similar to GW1 challenge missions

- further customization for armors and weapons (weapon dyes)

CDI- Character Progression- Vertical

in CDI

Posted by: Ronah.2869

Ronah.2869

Get rid of levels and all will be fine. Levels have no meaning after lvl 30 when you unlock the elite skill. Levels don’t matter as long as we have the downscale system
Levels imply grinding no matter how you look at it.
Levels and level requirements are stopping this game to be apart from the whole mass of MMOs out there.