Showing Posts For Ronah.2869:

Levels segregate the game world

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

GW2 IS different from almost any other MMO.

Auto-attack? (the heck did you get that). I said play the game to gain exp.

Well this is what I do for the last 9+ months and 12th lvl 80s since I finished world completion with the first character. There is no progression in this game other then the numbers aside the yellow bar. The skills are the same, the traits are not so appealing even if now you see what skills they affect.
And GW2 is not different. it is just covered in different skin
Maybe you haven’t played many MMOs to understand that. it is not an action game, it is not an rpg, it is not a traditional MMO, it is not a Si Fi,, it is not a medieval war, it is not many things. it is a Hybrid that tried to be all and it is nothing.
It has some good concepts like no loot/resource steal and not party lottery for the group loot, but other then that is kill 10 rats game
the dragons are not seen in the game as a threat to the world even the whole game was marketed about these dragons. Every zone is basically the same and they can be done in circles. no matter what level you are you are every where easily killed so there is no progression at all except the numbers.

And if you like or not my idea is a matter of taste not functionality.

(edited by Ronah.2869)

Character selection screen

in Suggestions

Posted by: Ronah.2869

Ronah.2869

Being a kitten to a dev probably won’t get your idea close to being supported.

I don’t even want to. It is one of those ideas they seem to ignore for over an year now so I didn’t put any hope in it. it has been suggested many times to change it but as the search function is another broken feature I made a new thread. Just felt the need to show others what is like to have an appealing screen

[Merged] Think "Mounts" outside the box!

in Suggestions

Posted by: Ronah.2869

Ronah.2869

Now even though this horse has been beaten way more than the thieves horse and the same arguments have been thrown around for possibly (and literally) the 1000th time I have a question to ask:

What in blue blazes makes you think arenanet is going to change the whole game just so arenanet could make mounts for a minority.

The MMO market trend?
They seem to follow it closely with achievement grind every 2 weeks, meta skin chests and RNG chests and ascended and legendary being better then exotics, cash shop skins, boosters or all sorts, etc. GW1 had none of these in the cash shop

a JOKE in personal orr story

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

The personal story is cool with various paths up until you join an order. After that they seem to have changed the writers

[Merged] Think "Mounts" outside the box!

in Suggestions

Posted by: Ronah.2869

Ronah.2869

No.
This isnt WoW, this is GW.
Use your kittening feet.
You will probably ask for housing next right?

In a super advanced society where we see flying ships, war machines with wheels, elevators and all sorts of “traveling technology” we are forced to run on foot. What a lame situation. Really man. they invented motorcycles with guns just to fight the risen in the last story missions in Orr?

Levels segregate the game world

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

I don’t want to sway from the MMO basics of playing. Let’s not trivialize the basic character progression system for the sake of making it more useful..

Have you heard there are a lot of games giving you exp for being offline? How is that possible that “they trivialize the basic character progression system”?
Because the character progression in your opinion is only based on numbers you achieve by hitting auto-attack meaning you “are doing something”

Sorry, but with people like you – living by the rules, thinking by the rules- we would still use potions to heal up and not auto-regenerate health. Thank God they took that system away from GW2 at the right moment

GW2 was supposed to be an innovative game not an exact copy of other games.
Levels and level requirements makes it be one of many MMOs out there, nothing different.
The only difference are: adding quests every 2 weeks, the jumping puzzles and the personal story which are not seen in other MMOs.
The rest: dynamic events, hearts, vistas are just a different, more convenient forms of putting the kill 10 rats quests in the game: innovative in its way but not ground breaking.

(edited by Ronah.2869)

Character selection screen

in Suggestions

Posted by: Ronah.2869

Ronah.2869

You guys need to work on the character selection screem it is really depressing and uninspiring ina game about dragons
Here is how “others” can do it but not you

(edited by Ronah.2869)

[Merged] Think "Mounts" outside the box!

in Suggestions

Posted by: Ronah.2869

Ronah.2869

yet another useless topic about mounts.
Arenanet has said: We are NOT putting mounts in the game, otherwise you can fly over content which is meant to be played. deal with it and move on.

Otherwise you can do the train runs in Qeensdale [Vale waypoint][Phinney waypoint][Krytan waypoint] and ignore all events which are meant to be played
Having a flying mount will be way cooler then the WP system

(edited by Ronah.2869)

Levels segregate the game world

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

I don’t have a solution because I don’t see any reason why levels should be eliminated/replaced. It will just become trivial.

I never felt segregated because if you go to wvwvw/spvp, you are uplevelled. In pve – you’re NOT supposed to handle “harder” content if you are “young”. Imagine a novice fighting Zhaitan. -_-

levels should go away. There is no real purpose of having them after lvl 30. The downscale system is done so the whole game will make you feel like a noob. Sorry, they call it challenging, I call it a hit in your power. What do you think people are doing the trains in Queensdale? for loot?
maybe but more are doing it for leveling up
Why? because the NUMBERS gives them a goal and after the number 80 is reached they say there is nothing to do. Why?
because the whole content is based on levels that actually don’t matter. You can easily get killed in 3 shots by a grub in Queensdale or a risen bird in Orr. You don’t feel strong at all so that is why people prefer playing in QD with their lvl 80s because it gives them a sense of being stronger then a noob
The levels ARE ALREADY trivial in the game. My age suggestion will just replace them with somersetting that will go at least for a while against the rushers. Will make players long in the game at least and not just running the best leveling spots People nowadays don’t want to level through the game, they want to PLAY the game.
The age of grinding levels should have been long forgotten but it seems GW2 fall into the same trend.
The first thing you hear from a new player coming in the game is: “What is the best way to get max level?” and the answer is: Do the hearts which are boring, do the crafting but you need a lot of money or do the train in Queensdale"
By the system i suggested, the answer will be.
" in this game the skills have levels not the character. To become stronger you need to level your skills doing anything you like in the game. The character has an age monitor which will give you 10% of start increase in every 10h of game time but that is negelctable while this is a game based on skills. Skills have from 5-10 levels each and to beat harder zones the skills need to be stronger."

(edited by Ronah.2869)

Graphics settins improving.

in Suggestions

Posted by: Ronah.2869

Ronah.2869

yes, dynamic resolution scaling system. I like it, but seems others don’t as it has been suggested around 1 year ago

Collaborative Development Topic- Living World

in CDI

Posted by: Ronah.2869

Ronah.2869

Living world = breaking stuff up.
So many skill spamming and no damage at all to the environment makes the world still

Anyone else simply bored?

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

the game is boring in general. The music makes you sleep. The fights can’t be all soloed and as there is no one around it feels like a single player MMO. The Orr is too gloomy and dark and depressing. The zones are too large to run on foot, etc.

Levels segregate the game world

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

You can only do crafting in 1 day if you have gold. If you have gold, means you have other character/s.

Going AFK on day 1, character 1 is NOT good.

or you can buy gems and transform it to gold from the day 1

but letting the ironic part aside…. even if they afk form day one and they let the PC open for 300h they will not have their skills open or maxed, they won’t have gold or karma either… so why did they buy the game for?
They will just have max health and toughens… so what? it is not something that will make them survive the game

You need to take in consideration one thing. people DON’T see any numbers like levels on their characters. They will not even notice if their stats went higher or not.

They will not feel the need to level. They will just use the skills and see they level up.
The game system doesn’t show onto your screen like “you need 3h:40m:52s till next stats change” – 10% in 10h aka 1%/h is such a neglect-able amount which won’t even be notices unless you are told so by friends or other sources.

Also, the age is per character not account so you will not be able to level more alts in the same time and it is already implemented in the game as /age command and it is used for character’s birthday gifts

Currently people can level like 1level / 50 min so it is less then 80h to get to level 80 mainly using the number 1 auto-attack. With the age system implemented, they will focus more on leveling skills – aka gameplay and not crafing – to become better.

It is similar with the account magic find. I bet only a minority buys the greens from TP to max it, the rest are salvaging anything they get from drops.

Buying gems and mats still puts waaay more effort than being away after playing and still getting exp.

The point I’m making is, even if the person is NOT on the PC watching their character, it’s gaining “age” (exp) and is going stronger – which is NOT supposed to happen on MMO.

Ok, lets say one person lets the PC open for 300 h ~ 13 days and gets max health, max toughnes, etc. Than buys gems and turns them to gold and buys the best gear possible.
Fine.. he is still a noob in the game becasue his skills are lvl 1 so he needs to start playing to level the skills too

Now, we have a person who buys a lot of gems, puts them to gold and spends 20 h in the crafting station and gets max level and buys all the max gear.
Whhat does he get? 70 skills points, all skills unlocked, 70 trait points. and he is a noob player with all the gears and skills open for him in 20 H at the max power

The age system is more inconvenient for him them the crafting system
but for you 300h of AFKing which doesn’t give you any skill points or trait points and the skills you have are the lowest level more offending then the crafting.
Sorry, but i don’t understand your thinking

Again.. There is NO drawback on waiting. You are AFK. You are NOT playing the game, yet you’re character grows strong. You are at school/work/mall/friends yet your toon grows. You’re NOT doing anything inside the game other than god knows – sitting/dancing? You’re NOT playing the game.

Crafting, on the other hand is PART of the game. You have to be there to get to 80. It’s one of the option to get to 80.

My argument is not how noob the player is or how fast we’ll get to the end – my argument is about exerting effort in actually playing the game.

PS:

It’s too easy to get to 80 in this game, idk why we even have this topic. Gamers have become too lazy I think. You can get to 80 mark 1-2 weeks time.

The AFK kick off system is implemented already and can help out in the situation you describe. it can monitor the character activity and stop the aging system when the AFK system takes charge

Still, people can alt tab, move 1 square to the front, go back being AFK, gain xp while doing nothing related to the game…

Same scenario as I described.

the whole thread started because the levels are segregating the players. What is your solution of eliminating the levels while my idea is not of your likings.
Besides, the idea i had is not entirelly mine it is just adapted to fit GW2 becasue it is taken from Age of Wusho where people are gaining exp by meditating aka AFKing and then spend it into leveling skills of their likings.

Collaborative Development Topic- Living World

in CDI

Posted by: Ronah.2869

Ronah.2869

In a game promoted around dragons we rarely see them around and for a new player they don’t even seem like a threat to the world. The road to reach them is long and boring so many heroes quit the journey and satisfy their fighting needs killing the trolls and boars and occasionally some grawls or Sons of swanirs

let the Dragons be the main actors let them threaten the world everywhere and without a dragon timer

What he said!!!! The problem is i dont think we gonna ever see something like that or similar to that…

There is another game about dragons – Dragon’s Prophet – which was marketed as taming 300 dragons and when the game started players could only have 3 dragons in their box. The forum has changed that so now they can have as many dragons as they want but will need to buy the slots for storing them.
So, I guess, we may change A-Nets opinion on what the dragons should be in the game. maybe some good and bad dragons coukld bring new possibilities to the game as long as they want to release the game in China where the dragons are viewed as good ones

Collaborative Development Topic- Living World

in CDI

Posted by: Ronah.2869

Ronah.2869

In a game promoted around dragons we rarely see them around and for a new player they don’t even seem like a threat to the world. The road to reach them is long and boring so many heroes quit the journey and satisfy their fighting needs killing the trolls and boars and occasionally some grawls or Sons of swanirs

let the Dragons be the main actors let them threaten the world everywhere and without a dragon timer

Levels segregate the game world

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

You can only do crafting in 1 day if you have gold. If you have gold, means you have other character/s.

Going AFK on day 1, character 1 is NOT good.

or you can buy gems and transform it to gold from the day 1

but letting the ironic part aside…. even if they afk form day one and they let the PC open for 300h they will not have their skills open or maxed, they won’t have gold or karma either… so why did they buy the game for?
They will just have max health and toughens… so what? it is not something that will make them survive the game

You need to take in consideration one thing. people DON’T see any numbers like levels on their characters. They will not even notice if their stats went higher or not.

They will not feel the need to level. They will just use the skills and see they level up.
The game system doesn’t show onto your screen like “you need 3h:40m:52s till next stats change” – 10% in 10h aka 1%/h is such a neglect-able amount which won’t even be notices unless you are told so by friends or other sources.

Also, the age is per character not account so you will not be able to level more alts in the same time and it is already implemented in the game as /age command and it is used for character’s birthday gifts

Currently people can level like 1level / 50 min so it is less then 80h to get to level 80 mainly using the number 1 auto-attack. With the age system implemented, they will focus more on leveling skills – aka gameplay and not crafing – to become better.

It is similar with the account magic find. I bet only a minority buys the greens from TP to max it, the rest are salvaging anything they get from drops.

Buying gems and mats still puts waaay more effort than being away after playing and still getting exp.

The point I’m making is, even if the person is NOT on the PC watching their character, it’s gaining “age” (exp) and is going stronger – which is NOT supposed to happen on MMO.

Ok, lets say one person lets the PC open for 300 h ~ 13 days and gets max health, max toughnes, etc. Than buys gems and turns them to gold and buys the best gear possible.
Fine.. he is still a noob in the game becasue his skills are lvl 1 so he needs to start playing to level the skills too

Now, we have a person who buys a lot of gems, puts them to gold and spends 20 h in the crafting station and gets max level and buys all the max gear.
Whhat does he get? 70 skills points, all skills unlocked, 70 trait points. and he is a noob player with all the gears and skills open for him in 20 H at the max power

The age system is more inconvenient for him them the crafting system
but for you 300h of AFKing which doesn’t give you any skill points or trait points and the skills you have are the lowest level more offending then the crafting.
Sorry, but i don’t understand your thinking

Again.. There is NO drawback on waiting. You are AFK. You are NOT playing the game, yet you’re character grows strong. You are at school/work/mall/friends yet your toon grows. You’re NOT doing anything inside the game other than god knows – sitting/dancing? You’re NOT playing the game.

Crafting, on the other hand is PART of the game. You have to be there to get to 80. It’s one of the option to get to 80.

My argument is not how noob the player is or how fast we’ll get to the end – my argument is about exerting effort in actually playing the game.

PS:

It’s too easy to get to 80 in this game, idk why we even have this topic. Gamers have become too lazy I think. You can get to 80 mark 1-2 weeks time.

The AFK kick off system is implemented already and can help out in the situation you describe. it can monitor the character activity and stop the aging system when the AFK system takes charge

Levels segregate the game world

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

You can only do crafting in 1 day if you have gold. If you have gold, means you have other character/s.

Going AFK on day 1, character 1 is NOT good.

or you can buy gems and transform it to gold from the day 1

but letting the ironic part aside…. even if they afk form day one and they let the PC open for 300h they will not have their skills open or maxed, they won’t have gold or karma either… so why did they buy the game for?
They will just have max health and toughens… so what? it is not something that will make them survive the game

You need to take in consideration one thing. people DON’T see any numbers like levels on their characters. They will not even notice if their stats went higher or not.

They will not feel the need to level. They will just use the skills and see they level up.
The game system doesn’t show onto your screen like “you need 3h:40m:52s till next stats change” – 10% in 10h aka 1%/h is such a neglect-able amount which won’t even be notices unless you are told so by friends or other sources.

Also, the age is per character not account so you will not be able to level more alts in the same time and it is already implemented in the game as /age command and it is used for character’s birthday gifts

Currently people can level like 1level / 50 min so it is less then 80h to get to level 80 mainly using the number 1 auto-attack. With the age system implemented, they will focus more on leveling skills – aka gameplay and not crafing – to become better.

It is similar with the account magic find. I bet only a minority buys the greens from TP to max it, the rest are salvaging anything they get from drops.

Buying gems and mats still puts waaay more effort than being away after playing and still getting exp.

The point I’m making is, even if the person is NOT on the PC watching their character, it’s gaining “age” (exp) and is going stronger – which is NOT supposed to happen on MMO.

Ok, lets say one person lets the PC open for 300 h ~ 13 days and gets max health, max toughnes, etc. Than buys gems and turns them to gold and buys the best gear possible.
Fine.. he is still a noob in the game becasue his skills are lvl 1 so he needs to start playing to level the skills too

Now, we have a person who buys a lot of gems, puts them to gold and spends 20 h in the crafting station and gets max level and buys all the max gear.
Whhat does he get? 70 skills points, all skills unlocked, 70 trait points. and he is a noob player with all the gears and skills open for him in 20 H at the max power

The age system is more inconvenient for him them the crafting system
but for you 300h of AFKing which doesn’t give you any skill points or trait points and the skills you have are the lowest level more offending then the crafting.
Sorry, but i don’t understand your thinking

(edited by Ronah.2869)

Levels segregate the game world

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

You can only do crafting in 1 day if you have gold. If you have gold, means you have other character/s.

Going AFK on day 1, character 1 is NOT good.

or you can buy gems and transform it to gold from the day 1

but letting the ironic part aside…. even if they afk form day one and they let the PC open for 300h they will not have their skills open or maxed, they won’t have gold or karma either… so why did they buy the game for?
They will just have max health and toughens… so what? it is not something that will make them survive the game

You need to take in consideration one thing. people DON’T see any numbers like levels on their characters. They will not even notice if their stats went higher or not.

They will not feel the need to level. They will just use the skills and see they level up.
The game system doesn’t show onto your screen like “you need 3h:40m:52s till next stats change” – 10% in 10h aka 1%/h is such a neglect-able amount which won’t even be notices unless you are told so by friends or other sources.

Also, the age is per character not account so you will not be able to level more alts in the same time and it is already implemented in the game as /age command and it is used for character’s birthday gifts

Currently people can level like 1level / 50 min so it is less then 80h to get to level 80 mainly using the number 1 auto-attack. With the age system implemented, they will focus more on leveling skills – aka gameplay and not crafing – to become better.

It is similar with the account magic find. I bet only a minority buys the greens from TP to max it, the rest are salvaging anything they get from drops.

(edited by Ronah.2869)

Levels segregate the game world

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

Skills should have levels. The more you use one skill the more they level and gain power up to a max of course. It would give you the option to level more skills or stick with the ones you like

Characters should not have levels. They should have an age. every 10h of being online will raise your status points by 10% up to a max of 300%

Weapons, armors and items should not have level restrictions but power restrictions. You can equip any of them but they will vary in stats spending on your character’s age

I don’t agree with age.

People who has their own pc’s will just leave it afk and poof! Max age. Players should be putting effort to make their character stronger.

it is not a problem. people are doing the crafting for leveling in one day with less to no effort. Letting your PC on and AFK they kick you off after 1h as it is now. So it will not be possible with the AFK kick timer
Besides 10h for 10% means 100h for 100% and 300h for 300%
i think many of level 80 now get even exotics in 300h of play so I doubt anyone will let PC open that much time without playing anything because your income – gold, karma – will not increase.

(edited by Ronah.2869)

Levels segregate the game world

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

Skills should have levels. The more you use one skill the more they level and gain power up to a max of course. It would give you the option to level more skills or stick with the ones you like

Characters should not have levels. They should have an age. every 10h of being online will raise your status points by 10% up to a max of 300%

Weapons, armors and items should not have level restrictions but power restrictions. You can equip any of them but they will vary in stats spending on your character’s age

So if they get past a certain age, will their abilities start to deteriorate?

No, they can increase the percentage if they add more content in the game that needs you to be stronger. The same thing can happen with the skills levels..
If your character has 1000h when they will add content thet needs you to be stronger they will re-adjust your stats accordingly. They did this with magic find
So, after a certain age, a character wont get stronger…. like it doesn’t even now after lvl 80, but in the future if the game needs it, then it will get more stronger like they would increase the level cap to 100

(edited by Ronah.2869)

Levels segregate the game world

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

Skills should have levels. The more you use one skill the more they level and gain power up to a max of course. It would give you the option to level more skills or stick with the ones you like

Characters should not have levels. They should have an age. every 10h of being online will raise your status points by 10% up to a max of 300%

Weapons, armors and items should not have level restrictions but power restrictions. You can equip any of them but they will vary in stats spending on your character’s age

Block any message that is not English

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Posted by: Ronah.2869

Ronah.2869

as if getting verbally abused for breaking a champ train wasn’t bad enough now you get it multiple languages.

+1 for this. really cool statement.

Collaborative Development Topic- Living World

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Posted by: Ronah.2869

Ronah.2869

First of all, reward bags from Dynamic Events should be come once a day / event / account. So it would not be worthwhile to run just 4 – 5 same Dynamic Events.

These rewards I would like to see from Dynamic Events if they are success:
- Random Precursor (very rarely, no matter what level character is, lvl 1 – 80 areas, only from Gold rewards)
- Ascended items ( very rarely, no matter what level character is, lvl 1 – 80 areas, only from Gold rewards)
- Exotic item (armor or weapon), (normal exotic weapon no precursor weapon) (rarely, no matter what level character is, lvl 1 – 80 areas, only from Gold rewards)
- Karma bottle (randomly no matter what level character is, lvl 1 – 80 areas, Gold, Silver or Bronze rewards)
- Rare item ( randomly, no matter what level character is, but under lvl 25 no higher than level 25 rare item. When character is above lvl 25 higher rare items, lvl 1 – 80 areas Gold or Silver rewards )
- Masterwork item (mostly, no matter what level character is, level 1 – 80 areas, Gold, Silver or Bronze rewards)
- Fine item (never)
- White item (never)
- kitten crafting materials ( always, depending characters level, Gold, Silver or Bronze rewards)
- Gold (always, level 1 – 15 area 15 silvers, level 15 – 25 area 25 silvers, level 25 – 35 area 35 silvers, level 35 – 45 area 45 silvers, level kitten area 55 silvers, level 55 – 65 area 65 silvers, level 65 – 75 area 75 silvers, level 70 – 80 area 85 silver, level 80 area 1 gold, Gold, Silver or Bronze rewards)
- No extra rewards from Champion events, Champion Bags are reward itself.
- Fail, no bag

This is awesome suggestion. But only thing what I would change on this suggestion is money.

I would like to suggest that Dynamic Events loot bag would contain:

- Gold (always, level 1 – 15 area 150 silvers, level 15 – 25 area 250 silvers, level 25 – 35 area 350 silvers, level 35 – 45 area 450 silvers, level kitten area 550 silvers, level 55 – 65 area 650 silvers, level 65 – 75 area 750 silvers, level 70 – 80 area 850 silver, level 80 area 1 gold, Gold, Silver or Bronze rewards)

In that way it sounds more rewarding

Good work Sinope

WooW. 150 silvers for events in lvl 1 – 15 zones. This would make us RICH, RICHIE RICH I am sure you are not familiar with the currency exchange.
1 gold = 100 silvers = 10.000 copper
http://wiki.guildwars2.com/wiki/Coin

But anyway, like said before, Sinope’s suggestion is quite good for making people running around the zones. once chest /event /account /day

Oh no!

Now I feel so embarrassed. What was I thinking? I think I was thinking Copper rewards, not silvers. I will take this suggestion back I don’t want to ruin economy of this game, no way! What sinope has put in there sounds good

Now, what I would add her list is this:
- Black Lion Chest Keys (Rarely, no matter what level character is, level 1 – 80 areas, Gold, Silver or Bronze rewards)
- Random Skin from Living stories (Very rarely, no matter what level character is, level 1 – 80 areas, Gold, Silver or Bronze rewards)

Ummm, I hope this sounds better

yes, keys and skins from LS are good. Actually I remember they dropped in the Karka island – those living weapon skin – and also in the dragon festival – the dragon weapon skins.
Some people wondered why they took this possibility away but implementing it in the event reward chests will be much better then random drops.

Actually to put it short, the idea is to use the same mechanic as in Wold bosses where you get a reward chest for each event you do which contains various good things. You want more chests? You go around the zones to find events.

There are no timers like for the Dragons, so people will either announce them in the chat or they will just roam mindlessly.

A server chat will be great to have too so people can announce what events are starting and where. It happens now in big guilds but those other players without guilds or in small guild are not well informed.

Collaborative Development Topic- Living World

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Posted by: Ronah.2869

Ronah.2869

First of all, reward bags from Dynamic Events should be come once a day / event / account. So it would not be worthwhile to run just 4 – 5 same Dynamic Events.

These rewards I would like to see from Dynamic Events if they are success:
- Random Precursor (very rarely, no matter what level character is, lvl 1 – 80 areas, only from Gold rewards)
- Ascended items ( very rarely, no matter what level character is, lvl 1 – 80 areas, only from Gold rewards)
- Exotic item (armor or weapon), (normal exotic weapon no precursor weapon) (rarely, no matter what level character is, lvl 1 – 80 areas, only from Gold rewards)
- Karma bottle (randomly no matter what level character is, lvl 1 – 80 areas, Gold, Silver or Bronze rewards)
- Rare item ( randomly, no matter what level character is, but under lvl 25 no higher than level 25 rare item. When character is above lvl 25 higher rare items, lvl 1 – 80 areas Gold or Silver rewards )
- Masterwork item (mostly, no matter what level character is, level 1 – 80 areas, Gold, Silver or Bronze rewards)
- Fine item (never)
- White item (never)
- kitten crafting materials ( always, depending characters level, Gold, Silver or Bronze rewards)
- Gold (always, level 1 – 15 area 15 silvers, level 15 – 25 area 25 silvers, level 25 – 35 area 35 silvers, level 35 – 45 area 45 silvers, level kitten area 55 silvers, level 55 – 65 area 65 silvers, level 65 – 75 area 75 silvers, level 70 – 80 area 85 silver, level 80 area 1 gold, Gold, Silver or Bronze rewards)
- No extra rewards from Champion events, Champion Bags are reward itself.
- Fail, no bag

This is awesome suggestion. But only thing what I would change on this suggestion is money.

I would like to suggest that Dynamic Events loot bag would contain:

- Gold (always, level 1 – 15 area 150 silvers, level 15 – 25 area 250 silvers, level 25 – 35 area 350 silvers, level 35 – 45 area 450 silvers, level kitten area 550 silvers, level 55 – 65 area 650 silvers, level 65 – 75 area 750 silvers, level 70 – 80 area 850 silver, level 80 area 1 gold, Gold, Silver or Bronze rewards)

In that way it sounds more rewarding

Good work Sinope

WooW. 150 silvers for events in lvl 1 – 15 zones. This would make us RICH, RICHIE RICH I am sure you are not familiar with the currency exchange.
1 gold = 100 silvers = 10.000 copper
http://wiki.guildwars2.com/wiki/Coin

But anyway, like said before, Sinope’s suggestion is quite good for making people running around the zones. once chest /event /account /day

Collaborative Development Topic- Living World

in CDI

Posted by: Ronah.2869

Ronah.2869

We agree, this is something we’ve been discussing a lot lately and working on some various answers for, but I’m curious:

What rewards would you like to see from rewards? Would they be different when you’re leveling up than when you’re level 80? What would motivate you to want to go around the world playing as many different events as possible, rather than the same 4-5 over and over again?

Some of the fun challenges we are currently solving, but it’s great to hear peoples thoughts on this subject as well.

Even if I commented that some of the ideas in here are great for making people go into another zones and do the events, it will not actually make people break their habits. Everything in this universe is described by its cycle and rotation: the electrons around the atom, the daily activities like eating sleeping, drinking, working, the planets rotation around the sun, the galaxies around their center, and so on. And all these are done with the minimum energy consumption

No one can stop or change these cycles and rotations so it will never end in GW2 either. People’s lives are very robotic doing the same things all day everyday. Any change will work for a short time but in long term people will still be coming back to their habits using the less energy as possible.

I know this is not a constructive comment but like someone said above, the train will go on and on, only it will have a longer or shorter track.

Collaborative Development Topic- Living World

in CDI

Posted by: Ronah.2869

Ronah.2869

One of the things that I didn’t like in the personal story instances, is the fact that content can be forever skipped. The fact that by choosing between a noble human or not, or all the personal story instances where I had to choose to go either to point A or point B. I hated that, because I felt that the story was more immersing when I could experience the whole of it, and not just part of it. In fact, having replayed the human’s story with three different characters made me enjoy it a lot more than with just one, because it made Divinity’s Reach feel richer and more layered in complexity. And even then, there have been instances that I didn’t have the opportunity to ver try, and that I’ll probably never see them ever, unless you somehow revamp that system and allow us to replay every single instance.

I think the idea in Guild Wars 2 is that you’d play the Personal Story of other players in order to see all the different story lines, etc. This is complicated by two things:

1) Unlike in Guild Wars 1 (where missions and most quests required other players – unless you wanted to risk it with henchmen… and prior to the introduction of Heroes), you had to party up with people to play content. This made the content more social. Because the PS can be completed almost in its entirety as a solo venture, there’s really no reason to attempt to party up with others. I’ve tried using LFG to find folks to play PS with me, but I’ve never once had anybody join.

2) The rewards for completing the PS of others are pretty low given the time investment…

in GW1, the story was mandatory in here is just optional. You couldn’t unlock zones unless you beat the mission so people were “forced” to play together while in GW2 you can skip the whole story because it feels just an option not a requirement.

Collaborative Development Topic- Living World

in CDI

Posted by: Ronah.2869

Ronah.2869

First of all, reward bags from Dynamic Events should be come once a day / event / account. So it would not be worthwhile to run just 4 – 5 same Dynamic Events.

These rewards I would like to see from Dynamic Events if they are success:
- Random Precursor (very rarely, no matter what level character is, lvl 1 – 80 areas, only from Gold rewards)
- Ascended items ( very rarely, no matter what level character is, lvl 1 – 80 areas, only from Gold rewards)
- Exotic item (armor or weapon), (normal exotic weapon no precursor weapon) (rarely, no matter what level character is, lvl 1 – 80 areas, only from Gold rewards)
- Karma bottle (randomly no matter what level character is, lvl 1 – 80 areas, Gold, Silver or Bronze rewards)
- Rare item ( randomly, no matter what level character is, but under lvl 25 no higher than level 25 rare item. When character is above lvl 25 higher rare items, lvl 1 – 80 areas Gold or Silver rewards )
- Masterwork item (mostly, no matter what level character is, level 1 – 80 areas, Gold, Silver or Bronze rewards)
- Fine item (never)
- White item (never)
- kitten crafting materials ( always, depending characters level, Gold, Silver or Bronze rewards)
- Gold (always, level 1 – 15 area 15 silvers, level 15 – 25 area 25 silvers, level 25 – 35 area 35 silvers, level 35 – 45 area 45 silvers, level kitten area 55 silvers, level 55 – 65 area 65 silvers, level 65 – 75 area 75 silvers, level 70 – 80 area 85 silver, level 80 area 1 gold, Gold, Silver or Bronze rewards)
- No extra rewards from Champion events, Champion Bags are reward itself.
- Fail, no bag

Woow! I am just wondering why no one thought of this before. They just make us go in different zones only for the LS event but no one cares about the others.

I would add to your suggestion that, the rewards from repeating events will be only experience according to your level and possibly the karma as we get now, but no money or chests rewards anymore and the drops will be as now.
It will give the option for people to run the same vents but the profit rate will become minimum to null if the players are interested in items and gold.

Seeing a reward chest on the low right of the screen will definitely make people want more.
Your idea fits those who can play only one hour in a day…. they will mostly play the Queensdale events like they do now, but the others who play over 1 hour will be “forced” sort of speak to go into other zones for the rewards.

I see them running the lvl 80 zones events for the gold rewards and then start to go to low level zones. while low level characters will start to move into higher zones.

Anyway, brilliant idea.

(edited by Ronah.2869)

Criticism for Rock the Nightmare Contest

in The Nightmare Within

Posted by: Ronah.2869

Ronah.2869

You guys can use all the languages you want but the videos won’t be counted for the contest. It is their contest it is their rules.

Before the release of the game, many fan sites from all over the planet held contests to win the Collector’s edition. Their rules were: need to be a resident of the respective country. yes and many who could have won were excluded.

Rock the Nightmare videos

in Community Creations

Posted by: Ronah.2869

Ronah.2869

There are threads about how your character’s armors look, or post your best screenshot.

How about making a thread in here to “show off” our Rock the Nightmare Video contest entries?
Of course there will be a lot more clips sent to A-Net, but for the fun of us, the forum people, we can do it.
I will start.

where is the song to download

in The Nightmare Within

Posted by: Ronah.2869

Ronah.2869

Thank you for the clarification

where is the song to download

in The Nightmare Within

Posted by: Ronah.2869

Ronah.2869

I have entered the link where to download the song for the contest video https://soundcloud.com/arenanet but it seems I am not able to find it.
There is no “The Nightmares Within” names song in there
So where can i find it more exactly?

Collaborative Development Topic- Living World

in CDI

Posted by: Ronah.2869

Ronah.2869

I think this is how the Collaborative Development should look like. I am sorry if it refers to another game but I think the idea is very good implemented in there

Attachments:

(edited by Ronah.2869)

Search feature on the map

in Suggestions

Posted by: Ronah.2869

Ronah.2869

yes, why not? +1

Collaborative Development Topic- Living World

in CDI

Posted by: Ronah.2869

Ronah.2869

@Ronah: I had an idea for making events popular and posted it on Suggestions, but sadly, I didn’t get a single response: https://forum-en.gw2archive.eu/forum/game/suggestions/Revitalize-Zones-with-Reward-Scaled-DEs/first#post2990358

Short version: event rewards scale higher based on how long the event idles before completion.

It was not my idea, It was Sinope’s. I just said it can be a good idea to make people run the events.

Collaborative Development Topic- Living World

in CDI

Posted by: Ronah.2869

Ronah.2869

I know this is stupid idea, but I will say it anyways.

Situation now:
What I think the Living World is whole Tyria area, all the maps, and all the events in those maps. And what I have seen, there are most of the players, well in my server, in Queensdale area or in Frostgorge Sound area doing Champion Trains. They are doing it because they want good loot. The rest of the maps are mostly empty, there are no players around. Events are staying undone all other areas, just in case that there would be some player come in that area to beat it up.

My idea is this:
Normal events loot would be bit better. Lets make a little RNG in there too, every time you have beating up event, normal event or group event but not champion event, you will get a little chest what gives for example a weapon for a reward. And there would be a small possibility to get Ascended weapon or even Precursor from normal events, no matter what area you are, or what level you are. So player could get a precursor even a level 2 if he/she is lucky. But these little chests would never came those events what are giving loot bag, like champions. And this is the point, that little chest would come once a day / event. So if you want to get a precursor or acended weapon, you have to do all events in all maps to get greater possibility to get those weapons. In that way playerbase should be spread in whole world. I hope so.

I know this was a stupid idea.

Well, actually, this is a pretty good idea on how to make people do all the events in the world. All we know by now is that people are hunting rewards all the time, they like to zerg and they don’t mind repetitive activities So giving good rewards like you say once / day per event (and maybe per character or account) for each normal event similar to champion bags or world bosses chests is a really cool idea
If rewards from these would have the possibility of obtaining ascended and precursors
i think that would be enough reason for people running all events
I see this transforming into an event train but with different people all the time and none of them will bother if some one has started an event after them because they only need it once

What we see now in chat:
“Where is train at?” “Boar 40%, go to troll”

What we will see after this idea:
“What events are up?” “Spiders in the orchard” “Starting ale transport” “Who needs Barthol? I am about to start it” "I need it, please wait 1 min, finishing the skrits "

this could be a good opportunity for guilds to start event runs in every map

(edited by Ronah.2869)

Collaborative Development Topic- Living World

in CDI

Posted by: Ronah.2869

Ronah.2869

A good living world will be if the “medieval looking Tyria” will transform into a “modern day landscape”. so a player that has quit the game now and he will come back in a few years he will think he is in another game

(edited by Ronah.2869)

Collaborative Development Topic- Living World

in CDI

Posted by: Ronah.2869

Ronah.2869

So with all of this in mind it would be cool to carry on discussing around this area in much the same form as Nike has. Specifically brainstorming on top of the foundation of known systems and functionality.

Chris

How about rewarding the players who do this brainstorming? Ok, suggestions may come free but brainstorming activities should be rewarded, right?

As far as I am concerned, GW2 is not a finished game and it will never be. it is just lingering around an open beta stage 2 phase where the players take the role of testers every 2 weeks. It kind of reminds me of Firefall where it is still in open beta only that those guys haven’t released 30 zones but only one

Collaborative Development Topic- Living World

in CDI

Posted by: Ronah.2869

Ronah.2869

The tower of nightmares however is an interesting idea but considering the lore i dont really like it. Also merging two foes has been done before and now it just feels gimmicky. Not to mention the whole thing smells of Scarlet.

Most definitely it is related to Scarlet. It is her pale tree she is growing in there/ There is no tower, it is just a protection construction up until the tree is fully grown.

But moving on

There is a big problem with the LS. if it continues after the personal story people will feel forced to play it and many will rage against it.
It is happens in a parallel time with the personal story is has to be a story in its own. if this story involves dragons that we kill every 2 weeks then the Personal story will not feel so important.
So, A-Net has to decide if they want to have 2 stories in 1 game completely separate or only one story. They have worked too much for the personal story to throw it away just now even if my opinion is to “delete everything and start all over”

More wings!

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

I like the wings you posted there. It only shows A-Nets has not very good wing designers.
I would like to actually use the wings to fly. AION anyone?

make surveys in the website

in Suggestions

Posted by: Ronah.2869

Ronah.2869

Because the news you add in the website are also seen in the game client log in screen, i suggest to add surveys in there once a week.

Create a huge list of things to vote for from your ideas and from all the ideas coming from the other sources like the forum and let people vote on them. Each survey will have topic with various questions.

The survey will show you which are the most requested things, but don’t add generic stuff like “bug fixing” and “optimization issues” because these are mandatory thing you need to do and you don’t need people requesting for it.

One subject could be:

Weapon and armor skin:

How should they be?
- unlocked for the account
- unlocked for the character
- sell-able in the TP

how to acquire them?
- in game skin salvage kit 70% chance
- gem store skin salvage kit 100 % chance
- unlocking the skin for the account by equipping the item
- unlocking the skin for the account by the first drop you had
- unlocking the skin for the account by showing it to an wardrobe NPC in your home instance

where to store the skins?
- in the achievement panel together with other achievement skins
- a new tab called wardrobe in the hero window (free)
- a new tab called wardrobe in the hero window (400 gems)
- a new tab called wardrobe in the hero window (free + gems)
- a wardrobe NPC in your home instance
- a wardrobe NPC in any major city

etc.

I think you all got the idea how a survey should be done focused on a topic and then more things on how it should work

Of course, many people will choose the free versions instead of the gems paid, but A-net can take a compromise and do those both free and gems. It will not affect too much the results of the syrvey

Is the LS reverting us to a quest log?

in Living World

Posted by: Ronah.2869

Ronah.2869

Living story has the same cycle all the time: gather things, go around the world to find things, kill x number of things, doa jumping puzzle and then finish it off in a dungeon.
usually the JP and the dungeon stop a good amount of players to see the ending of a LS arc so they start to care less about it because the4y know they will not be able to finish it

Solo Instancing?

in Tower of Nightmares

Posted by: Ronah.2869

Ronah.2869

i liked the way it went straight in to the story when loading into kessex hills, i was getting tired of the formula of: load in, find npc, talk to them, accept mission. the straight load in made the story feel seamless and it felt like it mattered in the moment, so i’m very happy with that decision.

I also liked having a solo instance, it made it feel like a personal mission, however there should be an option for people who want/need to group up.

This I agree with

25 SP for a heal skill !!!

in Tower of Nightmares

Posted by: Ronah.2869

Ronah.2869

A-Net statistics show probably that many people have gather lots of skill points so they give them a reason to spend them/ For not conflicting with the new players, they offered them the possibility to get with LS content by playing the game.

Crowd Trains

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

I like the train. It is a lot more fun then doing hearts or other stuff in the game. Some people like to farm dungeons and became elitists. Why not have others their own style of farming?
Desides, A-Nets enjoys farming This is all about LS content so…

if you are a new player you will soon like it and think it is the best and easier way to level. it is not taking to much to see the whole map chat talking about the train.
Nerfing the train will have two conclusions; either it will move to another zone till it will get nerfed in there too, either the people will not play at all

Don’t count on fact that people will go and do the boring heart events coz it will never happen. The zones are way too huge to actually see more then 2-5 people running around so the whole game feels like GW1 only without your trusted heroes aka a single player MMO.

(edited by Ronah.2869)

I No Longer Care - Do You?

in Living World

Posted by: Ronah.2869

Ronah.2869

Maybe it is just me but the game starts to become a Collectors’ Heaven. All living stories what have gone till now starting with the Flame and Frost are based only on “collecting stuff” : refugee lost items, karka samples, etc continuing now with the toxic spores. Besides this, it is the achievement collecting which include kill/smash various number of things raging from 10 to 500 on most parts
So, to sum it up, all we do in these living stories is collecting things. We have a bit of 5 min or less story followed by a lot of collecting. Sad but it seems A-net innovative thinking has reached its highest level. Every 2 weeks we get to collect the same things just covered in different skins.

Collaborative Development Topic- Living World

in CDI

Posted by: Ronah.2869

Ronah.2869

Add all content once every 4 months and not in separate bits every two weeks. people have then a big chunk of content they can do in 4 month time and ti will feel more closer to an expansion then it feels now.

And living world is not done by adding more and more events throughout the world but it is done by changing the environment completely and adding destroyable objects all over the places other then those needed for events/quests which have a life of their own and will get smashed by players random skill spamming without direct interaction aka selecting the object

When you will go to a place and see trees cut off or burned and walls broken down, then you will know that some fights have been going on there

Change Sylvari Armor Back Please

in Suggestions

Posted by: Ronah.2869

Ronah.2869

A glow slider solves the problem for those who don’t want to glow and for those who want to shine

Too much time wasted on PvE on gathering

in Suggestions

Posted by: Ronah.2869

Ronah.2869

I will quote myself from another thread

Maybe it is just me but the game starts to become a Collectors’ Heaven. All living stories what have gone till now starting with the Flame and Frost are based only on “collecting stuff” : refugee lost items, karka samples, etc continuing now with the toxic spores. Besides this, it is the achievement collecting which include kill/smash various number of things raging from 10 to 500 on most parts
So, to sum it up, all we do in these living stories is collecting things. We have a bit of 5 min or less story followed by a lot of collecting. Sad but it seems A-net innovative thinking has reached its highest level. Every 2 weeks we get to collect the same things just covered in different skins.

Add content once in 4 months

in Living World

Posted by: Ronah.2869

Ronah.2869

You have said that you have 4 teams working for the LS content and they cycle one in 4 month.

How about adding the whole content all at once every 4th month and not adding it little by little every 2 weeks? I think This will make the content more solid, bigger and actually will be enjoyed by the players.

The festivals are not content like a LS so they can happen independently from what the LS is adding to the game
Also, you can add bug fixes and other polishes every 2 weeks so people will know you are always improving the game.

More content added all at once is better then spread around in 2 weeks schedule.
Players will have enough time to finish it in their own pace without missing different parts of it.

No male heroes?

in Tower of Nightmares

Posted by: Ronah.2869

Ronah.2869

The A-nets game designers are mostly males and like most of the male players they like to design/play female characters. I think this is the reason we have more female heros then males. The males from A-Net enjoy making them