Showing Posts For Ronin.5038:

Female Voice

in Norn

Posted by: Ronin.5038

Ronin.5038

Sounds a little too masculine in my opinion.
I would’ve settled for somewhere in between female human and female norn.
Also, some of the lines are read like she’s incredibly bored or hungover. Probably both.

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Ronin.5038

Ronin.5038

Would it be an acceptable option if we got a little skin window where we could select skins from the wardrobe to replace each of the kit skins. the button for the engineer skin window can be some place on the wardrobe tab. if the skin select is left blank than the skin could be the default.

Example toolkit gets both a mace skin and a back piece skin, Flamethrower/elixir gun gets a rifle skin and back skin, bomb kit/grenades get just a back skin.

Good luck getting this to happen.
ANet isn’t even sure if it’s worth spending time implementing a combo field prioritisation option (which they should), so getting something like this done is very slim.

Not saying I wouldn’t want this. Anything to make these abominations on our backs disappear.

[PvX] Balance, Iteration, Wrongdoing

in Profession Balance

Posted by: Ronin.5038

Ronin.5038

Just thought I’d add my voice to this.

I completely agree.
I’ve been playing since launch and after a few months of playing I started to ask myself “what is ArenaNet doing?” as more and more bugs/exploits and glaring balance issues started to pop up with many of these issues not being acknowledged or fixed/fixed properly.

I still ask myself the same question to this day.

Just as an example. Quite awhile ago a patch came out that allowed engineer kits to scale with legendary/ascended weapons (around 5% damage increase) instead of staying at exotic power and this was hotfixed within a day or two which brought kits back down to exotic levels, but then I look over at the fiery greatswords #4 skill fiery rush with it’s extreme exploitability (which has been happening for months with no fix) and wonder “what is ArenaNet doing?”
Or how about back when we could climb over the caves in CM Explorable mode? How long did it take to just add a giant invisible wall around the mountain?

It just seems like they’re in favour of adding new temporary content that we’ll never see again over fixing what they already have and is there to stay.

Does Engineer still need more stability?

in Engineer

Posted by: Ronin.5038

Ronin.5038

I remember reading an idea posted by someone that was for our glue abilities (glue bomb and glue shot) to provide pulsing aoe stability.
I’m not a PvP guy, but that sounds like it could be useful.

Pug Dungeon Build?

in Engineer

Posted by: Ronin.5038

Ronin.5038

What? Perhaps I worded that wrong or wasn’t detailed enough.
Stacking might just before a fight is better than stacking vulnerability during a fight then stacking might.
It’s also much less frustrating, what with pug random field spam throughout fights.

Pug Dungeon Build?

in Engineer

Posted by: Ronin.5038

Ronin.5038

Wow, came back to check out this thread, and apparently I started some heated discussion. I read through it all though, seems to be a huge debate between Grenade Kit and Bomb Kit. And I can’t believe I completely forgot that of course Grenade Kit is better for Vuln stacking due to each attack being 3 hits. Silly me. But this brings up another question for me. The Grenade Kit stacks more Vuln, but lacks a fire field and blast finisher. So is it better to hit the 25 Vuln cap, or fall short of the cap but in return supply Might stacks to the group.

Also, if you run both Bomb and Grenade kits, would you be hurting yourself any? Such as less utilities you can bring, less blast finishers etc.

Might stacking should probably be your first priority.

Running both bombs and grenades would be better than only using one.

Anyone make Gadgeteer work?

in Engineer

Posted by: Ronin.5038

Ronin.5038

For PvE?
Nope, for me it shared the same outcome as the rest of the new grandmasters. Useless.

new to engineer, build suggestion pleaase?

in Engineer

Posted by: Ronin.5038

Ronin.5038

Yes, berserkers (power, precision and ferocity) and knights (power, precision, toughness) are different sets.

Here’s the build I use
http://gw2skills.net/editor/?fdMQJAqelUUpdrlYxPLseNSaBNq0A6M8i6+5GEgnC-TxhFwADegAAUCaU5HjTEgM1fGt/wF9EBAOAY6AhAUsBA-e

It works very well in dungeons and open world. Just be prepared to learn combos and to spam different buttons in rapid succession to be as effective as you can.

Suggestion: Downed State Revamp

in Engineer

Posted by: Ronin.5038

Ronin.5038

I find it to be one of the worst for pve.
On the plus side it makes me fear being downed at all.

Runes of the Pack? Viability?

in Engineer

Posted by: Ronin.5038

Ronin.5038

Well, might stacking runes like strength or aristocracy are better but you can run pack runes if you want.

No need to worry about swiftness duration, speedy kits has you covered.

Explosive powder or shrapnel are better choices than incendiary powder. Reason for this is that you have enough access to burn through fire bomb and incendiary powder only effects one target while shrapnel doesn’t have a cooldown so it can affect multiple targets.

Only recommendations I can make to the build is to run 6/6/0/0/2. Pick up modified ammo for the damage boost and drop mines for elixir gun.

(edited by Ronin.5038)

Pug Dungeon Build?

in Engineer

Posted by: Ronin.5038

Ronin.5038

Thanks for all the useful info. And yes, my main concern was dealing with random pugs holding me back. Quick question though, I’ve been under the impression that the Bomb Kit out damages the Grenade Kit. And Vuln stacking should be about the same between the two since Bomb 2, 4, and 5 tick Vuln on pulse as well. Is this not right?

Bomb kit does out damage the grenade kit.
Grenade kit is much superior to bomb kit for vulnerability stacking. 3 vulnerability per throw > 1 vulnerability per bomb even when pulsing.

Also, the downside of thumper turret is that it has a long cooldown (50 seconds) which doesn’t match even 100% might duration (40 seconds) while elixir gun can provide the same amount of blast finishers (3) in the time it takes for thumper turret to come off cooldown + you get extra useful skills to go with it. Just got to weigh up your options. Do you want burst stacking might or continuous sustained might? Which one would be better for a pug scenario?

(edited by Ronin.5038)

new to engineer, build suggestion pleaase?

in Engineer

Posted by: Ronin.5038

Ronin.5038

People put a lot of points into explosives because it’s the best trait line we have for PvE.

I wouldn’t recommend healing power for anything PvE, instead for a new 80 engineer I’d go with a 50/50 mix of berserkers and knights then start to swap out the knights for more pieces of berserker gear as you get more confident with playing engineer.
Stick with Power, precision and condition damage is you want to stay P/P and turrets.

If you’re only using turrets, the best rune set would probably be scholar runes or are you also looking for good PvE builds?

Pug Dungeon Build?

in Engineer

Posted by: Ronin.5038

Ronin.5038

A pug is always going to be a mixed bag. But I suppose what you’re going for here is dealing with some of the worst of the worst (bearbows, signet warriors, staff guardians, constant knockbacks, overwriting fields, people who won’t listen, etc.)

Thankfully, engineer is a class that can cover many aspects of a group which may not appear in a pug (vulnerability stacking, might stacking, stealth, good aoe damage)

Bomb kit, grenades and healing turret are must haves. Third utility is up to you, but by default and my favourite pick is elixir gun (low cooldown blast finisher, stun break, heals and great group condition cleanse + 1 self condi cleanse)
A smart use of blinds is also required which engineers have ample of (grenades, bombs, main hand pistol)

I find freeze grenades to be invaluable for melee fights. Stack condition duration (giver weapons, condi duration food and 30 into explosives) to really slow down melee enemies.

Here’s what I run
http://gw2skills.net/editor/?fdMQJAqelUUpdrlYxPLseNSaBNq0A6M8i6+5GEgnC-TxhFwADegAAUCaU5HjTEgM1fGt/wF9EBAOAY6AhAUsBA-e

Only change I can currently think of is to use forceful explosives over shrapnel when people start spamming fields other than fire on the enemy.

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Ronin.5038

Ronin.5038

Hobosack looks bad on my Sylvari, Norn, Human and Asura.

New Engineer in the game :)

in Engineer

Posted by: Ronin.5038

Ronin.5038

Too weak compared to PvE condi builds? Power builds definitely, not sure about condi though.

I believe WEXXES has a turret build somewhere on these forums.

Just as a note, a turret build cannot compare to the strength of a power build, but if you really wanted to run turrets, I’d recommend going to find that guide.

Power Engineer for PvE

in Engineer

Posted by: Ronin.5038

Ronin.5038

Power engineer?
http://gw2skills.net/editor/?fdMQJAqelUUpdrlYxPLseNSaBNq0A6M8i6+5GEgnC-TxhFwADegAAUCaU5HjTEgM1fGt/wF9EBAOAY6AhAUsBA-e

Changes that can be made:
Shrapnel > Forceful Explosives
Short Fuse > Explosive Powder
Fireforged Trigger > Hair Trigger (if using rifle over P/S)
Elixir Gun > Surprise Shot (more utility or more damage?)
Speedy Kits > Static Discharge (QoL or surprise shot?)
Giver weapons > Berserker Weapons
It’s completely up to you which one of these traits/weapons you want to run. Although a few depend on what weapon you’re using, for example if choosing a rifle over pistol/shield then picking up rifle cooldowns is good, or if choosing to replace elixir gun with rifle turret, static discharge is a no brainer.

For runes I highly recommend strength just because of the might stacking a good engineer should do. They also go hand In hand with strength/battle sigils for boosting personal damage.

Bomb auto does more damage, hits more targets and builds vulnerability. Beats rifle auto by a long shot.

My last bit of advice I can give you is to go out and experiment on your own. Get information and advice from other experienced engineers and tweak the build around to cover your weaknesses and to suit your particular playstyle.

New engineer

in Engineer

Posted by: Ronin.5038

Ronin.5038

Got to be a little more specific.
Are you looking to do PvE, WvW, PvP or a mixture of game modes?

Bomb/Rifle Zerker PvE Build

in Engineer

Posted by: Ronin.5038

Ronin.5038

Unfortunately, no.
It was the only new grandmaster trait that seemed like it could’ve been something, but it’s got such a small trigger radius that the enemy has to practically step on the mine for it to detonate.
It could have uses in PvP, but for PvE modified ammo outdoes it.

When will mortar be a kit

in Engineer

Posted by: Ronin.5038

Ronin.5038

it was an esample
there is the krait rune set who got eliteboon with less CD (30 sec) and sunless rune set for 45 sec
but if anet make mortar a kit it’s just a waste
and mortar can be used for fun in some boss event XD
charrzuka is a weapon (its the same of ele conjure flame sword) with 180 sec CD
we dont need a nerf on kits

1 stack of bleeding, poison and torment for 8 seconds for krait runes (30 second cooldown) and 1 second of fear and 5 seconds of poison for sunless runes (45 second cooldown).
I sure don’t see anybody running these in PvE. Opening engineer up to more rune sets in PvP isn’t a bad thing either.

Why would making mortar a kit be a waste? Mortar in it’s current state is a waste, you do realise this don’t you?

Making mortar a kit will allow people to use it for fun and utility for many more bosses.

[PvE] What's the point of turrets?

in Profession Balance

Posted by: Ronin.5038

Ronin.5038

There is no point to turrets in PvE.

Rifle is used not because of the turret itself, but because of its toolbelt skill which works very well with a S/D build.
Healing turret isn’t even used as a turret, but more as a quick heal bomb.
Flame turret is inferior to bomb kit which does the same, but much better.
Rocket turret has way to long of a cooldown to be viable in pve.
Thumper turret, again too long of a cooldown. Toolbelt skill only used for stacking stealth.
Net turret is the only turret that can actually be used as a turret. Even then, it’s pure control.
Mortar is much worse than supply crate, especially with turret hitboxes fixed. Only time it really shined for me was during the marionette event and that was for it’s #4.

Untraited, they’re bad. Traited they’re still bad.

Engineers are hilariously OP

in Engineer

Posted by: Ronin.5038

Ronin.5038

Huh? Torment and fear don’t come naturally. Got to pick up sigils and runes for those and in that respect then every class has access to fear and torment.

You’ve got to be a little more specific on what game mode you’re talking about.
This has got the signs of a rage post, so I’m going to say PvP because engineers aren’t too shabby in PvE.

New skills, old skills, lets talk

in Engineer

Posted by: Ronin.5038

Ronin.5038

Mortar as a kit.
Increased cooldowns to compensate for it’s more powerful abilities. (#4 and #5 in particular)
I was thinking something like:

  1. > 20 seconds
  2. > 20 seconds
  3. > 40 seconds
  4. > 60 seconds
    Removed stability.

Favorite New Runes and Sigils?

in Engineer

Posted by: Ronin.5038

Ronin.5038

PvE
Strength or aristocracy runes
Battle and strength sigils.
They just mesh so well together.

Mortar Synergy w/ New Grandmaster Traits

in Engineer

Posted by: Ronin.5038

Ronin.5038

Pulsing 4 second reflect every 10 seconds and 3 seconds of stability sounds about right.

Even if they were to implement this change, I would still prefer for mortar to be a kit.

When will mortar be a kit

in Engineer

Posted by: Ronin.5038

Ronin.5038

impossible to change mortar into a kit
engy kit dont got CD and is the point for engy to have only utility kit for swap sigil
if mortart was converted a kit we OP it with lyssa runeset (elite take all boons and clean condition) if we got a 10 sec on cd on that rune, every 10 sec we got full buffed just using mortar for 1 sec and swap to another kit or weapon
thet can make a successive nerf on all kits
just leave mortar in this state (turret) and hopping for a CD reduction 120 sec to 60 sec

I’ll go ahead and echo what the others said.
Can’t abuse on elite skill usage runes when they have a cooldown of 45 seconds.
The only thing I can predict that changing mortar into a kit would do is promote and create build diversity. ANet loves those words, so please let it happen.

[Critique] FT build post-4/15 PvE

in Engineer

Posted by: Ronin.5038

Ronin.5038

Grenades supply bleeds with one of it’s two most direct damaging attacks which anyone who ran grenades should use as often as possible. Poison usually only needs one poison grenade throw to last an entire fight (just make sure not to overwrite those fire fields, I hate it when people mess up my combos so don’t do it to others)

I stand by what I type 100%, but from now on I won’t be arguing the point anymore. So each to their own I guess.

New to the Engineer

in Engineer

Posted by: Ronin.5038

Ronin.5038

High mobility would be speedy kits and rocket boots. Maybe an acid bomb to.

When will mortar be a kit

in Engineer

Posted by: Ronin.5038

Ronin.5038

I’m an avid supporter or converting mortar into a kit.
Only change I’d make is to nerf ice mortar to a 5 or 6 second duration. Or reduce it’s radius.

Myth: Flamethrower highest DPS in PvE?

in Engineer

Posted by: Ronin.5038

Ronin.5038

Flamethrower? Highest dps? No
It isn’t and never has been better than the other direct damage kits (bombs and grenades) for doing damage.
Here’s exactly what I run
http://gw2skills.net/editor/?fdMQJAqelUUpdrlYxPLseNSaBNq0A6M8i6+5GEgnC-TxhFwADegAAUCaU5HjTEgM1fGt/wF9EBAOAY6AhAUsBA-e
You’ll have might covered (9-12 stacks for the team and an easy 20+ for yourself) just through BoB, Magnetic inversion, acid bomb and sigils/runes.
No need for HGH, no need for blasting turrets. It’s quick, easy and your team will love you for it. You might even get some of them to re-roll as an engineer.

I just checked in game and strength runes are now over 11g per rune. Rather expensive, but an alternative there are aristocracy runes from CM if you have the tokens.

(edited by Ronin.5038)

[Critique] FT build post-4/15 PvE

in Engineer

Posted by: Ronin.5038

Ronin.5038

No, I don’t believe ET is mandatory for a support build.

Losing 25/10-15% direct damage for the entire team and extra blinds (yes flame turret has a blind field, but the turret can be destroyed, is immobile and has a longer cooldown) is a bit of a hit to the engineers supportive capabilities.

As for might stacking, blast finishers achieve the same result and is much better/faster than relying on a flame turret for the same reasons as above + you don’t have to wait in 10 second intervals to build just 3 stacks of might.

I’m not sure S/D a good choice because to get the most fury uptime, you’re going to want to keep the rifle turret down which removes the ability to use surprise shot. Rifle turret also suffers from some of the same issues as flame turret (immobility and destructibility)

The only positive I see from this is the group fury/vigor which engineer wasn’t really able to do before , but the fact that fury is tied to rifle turret makes me not want to run ET even more.

You’re losing more than 20% personal damage because you can’t rule out the permanent easily applied aoe poison and 15+ stacks of aoe bleed from grenades and flamethrower at best can hit 3 targets while grenades and bombs can hit up to 5.

I know it may seem like I’m being harsh, but I just don’t want people to cringe when a turret engineer joins their group. Think classic bearbow, they could be doing so much more but they choose not to, wether it be out of laziness, stupidity, stubbornness or lack of knowledge about their class.

Just my opinion on turrets and the flamethrower. Just got to wait on the current turret craze to die down.

[Critique] FT build post-4/15 PvE

in Engineer

Posted by: Ronin.5038

Ronin.5038

ET == Experimental turrets
HD == Hunker down

Hunker? I believe it’s bunker, or am I missing some joke here?

As for the pve flamethrower, in my opinion it’s still massively underperforming comparatively to the bomb and grenade kits. Both damage wise and utility/support wise.
The only time I’d switch in flamethrower is to activate incendiary ammo for a small damage boost and then swap out for a better kit.
At least flamethrower is the coolest looking kit in our kitten nal.

DPS dungeon/FOTM meta build that uses P/S?

in Engineer

Posted by: Ronin.5038

Ronin.5038

Banned? Never heard of banning a weapon before, although i wouldn’t mind being able to ban those bearbows but that’s a different issue.
P/S or rifle is good. Just ask yourself if you want more control or another blast finisher/blind/block.

What Runes Do You Use?

in Engineer

Posted by: Ronin.5038

Ronin.5038

Pve.
Strength Runes.

Lets see your engineers!

in Engineer

Posted by: Ronin.5038

Ronin.5038

My 2 engineers.
For those wondering, that’s what The Predator looks like with the AC base skin.

Attachments:

(edited by Ronin.5038)

Rampager Engie, does it work?

in Engineer

Posted by: Ronin.5038

Ronin.5038

If you really wanted to run condition damage in pve, rampager would be the right choice.
Strength runes (or aristocracy if you want extra condi damage) combined with sigil of battle and strength works well for building self might. Throw some blast finishers in there and you’ll have an easy 20+ stacks of permanent might which is around 700 condition and power damage.
Bombs and grenades would be the best choice. Bombs gives you permanent burn with some confusion and grenades gives you bleed and permanent poison. 3rd utility is up to you but elixir gun is a solid pick, if only for the 12/15 second blast finisher and super elixir.
Trait wise, 6/6/0/0/2 is what I’d go with. Shrapnel, anything, grenadier. Anything, precise sights, modified ammo/napalm. Last 10 points can go anywhere, but I prefer speedy kits for the quality of life improvement.
Remember, this is speaking for pve only.

Fashion and reroll advice..

in Engineer

Posted by: Ronin.5038

Ronin.5038

Norn.
If you don’t use one of the hulk looking body types, you’ll look just like a very tall human engineer that works out a lot.

Attachments:

Post Your Build Thread

in Engineer

Posted by: Ronin.5038

Ronin.5038

The build editor sites haven’t updated at this point, but I’ll post my build anyway.

http://gw2skills.net/editor/?vcMQJAqelUUpdrlYxPLseNiMqQnB6RdBYj4nHvVaBhA-zwxAYLhQKDAJKhJyioxW5KiGruGT5SEVHA4Agg0FCQxGA-e

Works fantastically. An easy 20+ stacks of might for yourself, 9-12 stacks of might for the team. 25 quick vulnerability stacks, high uptime chill, blinds (flash grenade, smoke bomb, static shot) permanent burn, poison and around 15 bleed stacks which are all stacked quickly and easily. 1k per auto grenade 3.5-4.5k bomb autos. Good self and group healing through heal turret/super elixir. Good group cleanse with fumigate, super elixir and heal turret. 1500 range grenades. Top it all off with supply crate, and this is a pretty good dungeon/general PvE setup.

New Engineer, advice on experiencing class

in Engineer

Posted by: Ronin.5038

Ronin.5038

Think of your weapons more of utility than as the sole means for damage. When leveling, especially, you will put out significantly more damage using bombs/grenades than you will with weapons. This is due to the fact that the raw stats on our weapons tend to be a little on the low side compared to others. In addition, the kits base damage scale with LEVEL when you are < 80, so it will always be best in slot. In addition, moving around the map can be made very easy with speedy kits (tools trait VI), so get that ASAP as well as rocketboots. These (along with other utilities) make these class highly mobile. When killing mobs, it’s easiest to just group them up, drop a bomb 4 (aoe blind) and then a bomb 2 and just spam 1 and maybe switch to nades and spam 1 and 2 some more. Just remember the aoe blind because it makes killing mobs a cakewalk, except for those stupid dredge.

All-in-all, the real fun aspect of the class comes when you can theorycraft interesting builds at 80 with access to all the utilities. Oh, and don’t forget that mortar sucks and 95% of the engis on this forum are incompetent. Feel free to add me as a friend or pm me in game if you would like more info.

Pretty much this. Gather bad guys up with grenades then sit around a corner waiting with bombs.
Once you want to start joining groups for dungeons, it’ll be wise to learn about combos.
All you need is bomb kit for #2 and #4 and some blast finishers.
Combo the heal turret with itself is also a great boon to everybody.

targeted ranged direct damage kit?

in Engineer

Posted by: Ronin.5038

Ronin.5038

I highly recommend investing in some condition duration.
Wether it be givers weapons, food or both, the increase in chill duration is invaluable for landing those grenades in an uncoordinated group. Net shot during chill downtime, throw in a net turret if you really want to overdo it.
Other than that, all we’ve really got is rifle auto for long range.

Healing Turret and might

in Engineer

Posted by: Ronin.5038

Ronin.5038

I believe it’s only for yourself.

Bunker Down

in Engineer

Posted by: Ronin.5038

Ronin.5038

A proximity radius increase wouldn’t hurt. I’m thinking something like a 120 radius.
Maybe if forceful explosives also increased the proximity radius and not just the explosion radius.

How is the current Engineer?

in Engineer

Posted by: Ronin.5038

Ronin.5038

Even stronger than before.
With the change to sigil cooldowns an engineer can easily maintain 20-25 stacks of might on himself.
Blast finishers (BoB, acid bomb and shield 4), strength runes, sigil of battle and strength is all one needs.
I’d say the current engineer is fairly solid, even if there’s still some outlying issues.

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Ronin.5038

Ronin.5038

Nothing. Just nothing.
Hey, look at all this new fancy, shiny clothing I can wear. Now I can fight with style…oh wait no I can’t.
Come on ArenaNet, this patch was meant to highlight and improve customisation within the game. Can we at least get rid of these tumours on our backs so we can fit in with the rest of the fabulous fashion crew?

Opinion on engie grandmaster traits?

in Engineer

Posted by: Ronin.5038

Ronin.5038

Tried out fortified turrets.
Was able to keep up a near permanent reflective shield using HT, RT, FT, AND NT.
There’s a slight delay (1/2 second to a second) for when the shield activates so keep that in mind if you plan on using this.
I suppose if you wanted near permanent reflection in 1 specific location, engineer would be the guy to go to.
Also works with supply crate.

(edited by Ronin.5038)

Opinion on engie grandmaster traits?

in Engineer

Posted by: Ronin.5038

Ronin.5038

Tried out bunker down in a pug dungeon.
In my opinion, not worth it over modified ammo. But it sure makes some cute beeping sound that could annoy others.

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Ronin.5038

Ronin.5038

The day approaches.
Will we finally be released from this torment or will we be forever burdened by ugliness?
I sure hope it’s the former.

Calling all Turret Engineers

in Engineer

Posted by: Ronin.5038

Ronin.5038

WEXXES is this a troll post or do you really run a turret build? With the supposed changes tomorrow, I was thinking about what a turret build might be like.

Yes he runs a turret build.
All we can do now is wait and see how Anet handles turrets.

Engineer Build Advice

in Engineer

Posted by: Ronin.5038

Ronin.5038

I’ll just link the build I use
http://gw2skills.net/editor/?vcMQFAUlUUpdrlYxPLseNiMqQnB6RdBYj4nHvVaBhA-zQCBYfAYLIkIBJ5pIas1hht0JaVQBRXDT5iIqmQAK2AA-e
Works well enough for me in dungeons/open world.
Just a warning, I wouldn’t go spending a bunch of gold on runes and sigils just yet. Wait till the 15th rolls on by when runes/sigils are rebalanced.

[Suggestion]Engineer: elite rebalancing

in Profession Balance

Posted by: Ronin.5038

Ronin.5038

Mortar re-designed into a launcher style elite kit similar to First Mate Horriks weapon during the Mai Trin boss fight would be an excellent change.
We have a turret elite (supply crate), an elixir elite (elixir x) so why not a kit based elite?

Engineer Build Advice

in Engineer

Posted by: Ronin.5038

Ronin.5038

Looks more like a pvp build to me.
If it really is a pve build, why aed over healing turret? No bombs/grenades either?
In my opinion self regulating defences and automated response are a bit of a waste of trait points when it comes to pve.
You thought right to use speedy kits. It’s basically a permanent 33% movement speed increase.
Kit refinement used to be good, but ever since the great kit refinement massacre almost nobody uses it.
Lastly, what type of pve are you building for? Open world or dungeons?