“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
Back in S1 I created Valkzerker specifically to deal with the meta bunker chrono.
S3 Demoserker is that much stronger, and bunker chrono that much more weaker.
I just gotta say, if I came up to this in game currently it wouldn’t last long.
Wait for phase retreat or shield block, headbutts 4s stun into berserk mode with sig of might activated, arcing slice, full hundred blades. If that (on top of whatever else comes your way under the stun) doesnt eat your 17k hp then there’s still whirlwind attack, another arcing slice (for full damage now), with a rifle swap volley, rifle butt, gun flames to go through (second traited sig of might will have procced). The lack of stun break in your build makes you a sitting duck.
(edited by Ross Biddle.2367)
@Jace
D/D ele was brokenly OP. The single most broken build in GW2 history relative to its time, and for the longest standing period of time.
Please, argue your way out of this fact. I’d love to see it XD
too much????
check what other class have atm 4 trait line with passive condi cleanse while we have 1!
i am not talking about trait weapon/utility cleanse like signet torch as other class got those like warrior , thief, etc…I’m sorry but how is this an argument? Do you want every class to have passive and free condition removal? What’s the point? We might as well just play pong at that point.
Passive is silly for any class (look at old Diamond Skin in particular). What I’d like to see is removal on effect. Inspiration is a MAJOR source of condition cleanse (and sustain in general) so keep that as is. But in other trait lines, more options for lesser degrees of condition cleansing for doing X. And have those traits compete with other popular picks that offer other benefits (more damage, more utility, whatever).
Um…mesmer isn’t lacking cleanses, you have phantasmal disenchanter, mantra of resolve, null field, arcane thievery, well of eternity in chrono.
Mes has tons of cleansing options, but fitting them into a viable build is often impossible. Power shatter in PvP, for example, requires decoy and blink, then portal is the competative option. Mantra of Distraction is another vital pick to make things like Mental Anguish function. As a last option you could take something like the mantra cleanse, but then you’re dishing out of your role (+1 bursting) or utility/strength in a team (portal).
Also, not that it needs saying, but Disenchanter = fail, null field = to weak, AT = CD to high and hard to land, and rofl at well of eternity. XD. Mantra cleanse is dope though.
Discipline is not necessary. You get some nice features from it, but it’s not necessary.
Temporal Curtain might be the weapon skill on Mesmers which improves the most when traited – which could also be interpreted as the base skill sucking balls… But I got to agree with Fay. Its neither the most traited nor the most stacked.
Regarding interrupts. Yes, it can interrupt. But you can hardly use it for skillful interrupt play because they introduced the delay. You’d pick it for the pull – yes, this is different than for interrupt – and maybe reflect. Although I don’t think it’s reliable enough for that unless you keep staying inside the walll.
I use it in wvw so YMMV.
Shield does almost everything better than the focus. The singular thing the focus can do is pull people off of siege, but even that is usually ineffective due to stab/aegis. The reflect on it is rarely useful, and can be done by guardians more effectively.
But im not a guardian…
Unlimited targets wall of Swiftness/cripple, 900 range, reflect, aoe pull to location, aoe interupt, into the void is insta cast (can be used during other actions), 2 part wrather than fire and forget, no los requirement, ground targeted, can remove conditions, light aura, I can go on&on no joke. The skill is stacked pretty heavy if you have experience with it.
You can use it for one effect or with skillful use you can get many things out of it in a single cast.
And as far as interrupting people off siege or just pulling people into wall aoe, I pull alot of people on walls with this regardless of whatever theory crafting you might come up with to trash talk mesmer focus. It’s better than mesmers would like to acknowledge simply because it doesn’t stun/stealth/do huge dmg. Which funny enough, if traited for reflect it can indeed do all those things in a single cast.
Ahhh WvW. Everything works when you have a zerg to fall back into
Warriors are not OP. If a warrior get next to you your dead. If you keep your distance, the warrior is dead. It is that simple. Sadly, some people can’t do simple.
Good thing we don’t have to stand on a small 300 radius circle.
Oh wait….
#WarriornotOP
I’m running it. Build in sig.
Someone’s got to stand up to all those condi wars
I’ve also vs’d a few power wars. They weren’t inspiring
http://metabattle.com/wiki/Build:Berserker_-_Demozerker
Fyi this build has the same name as yours incase you want to change it
It’s ok. I don’t think metabattle is going to take off.
Also that setup is awful XD
I’m running it. Build in sig.
Someone’s got to stand up to all those condi wars
I’ve also vs’d a few power wars. They weren’t inspiring
http://metabattle.com/wiki/Build:Berserker_-_Demozerker
Fyi this build has the same name as yours incase you want to change it
It’s ok. I don’t think metabattle is going to take off.
I’m running it. Build in sig.
Someone’s got to stand up to all those condi wars :D
I’ve also vs’d a few power wars. They weren’t inspiring :(
@ross
funny enough your build is so very similar to what I have been running lately ( I too, like running builds cutting across the meta. Whether they work though, it’s a different story)
Anyway, I was wondering:
- how much you would loose/gain by dropping chrono and go insp.
- a way to resume focus as off hand (I remember you were a big fan of sc/fc in the old wvwvw days)
Right now I am on full berserker with
- sw/pistol sc/sh
- dom/insp/chrono
- MoR/MoD/blink/decoy/MI.
Good control, many stuns, good survival vs condi, good damage too. So much fun, but squishy and cant contest point vs DH.
Thinking of replacing pistol with focus to see how it goes
What you say?
Focus is stuck back in the old WvW days. The curtain has some nice uses, but untraited you lose half its utility, and the CD’s arent fun either. iWarden is aweful since he spawns on top of the target and takes forever to deal his damage. These days the high damage flying around will eat him even faster than the old XD.
Chrono is absolutely necessary for Chronophantasma. Remove that and you remove at least half as many phantasm attacks you’d otherwise get (reset on shatter, which also resets their hp). More in fact since your phants are coming off CD more often (alacrity) and thus more summons. Also Time Catches Up is important for those shatters landing. And lets not forget 25% move speed XD
You can still take inspiration if you want. The trade off will be losing Illusions, which is going to cost you in phant summons (which is DPS). Phantasmal Haste you can live without, though in this build, under those stuns, and with chronophantasma, Phantasmal Haste has a beautiful synergy for once (you see those attacks firing off and landing exactly when they’re supposed to). Anyway, Inspiration would mean you could face more condi spam. I chose to avoid it all togeather XD
I like berserker, but to be competitive I went Marauder. That boost to HP allows me to live through those condi’s that do stick to me.
Dropping Blink is a big one for me. I don’t think I’ve ever run without it. That said, it’s not that hard to live without it when you’re running the stealth game. So that allows me the extra ultra long stun, or I have the option of running portal if I think my team would benefit.
As for contesting a point. I don’t even bother. I focus solely on killing the guy on point. There’s better builds/classes for playing point holder XD
While I’m all for introducing more cleanse into core trait lines, power creep becomes a concern the moment you buff elite specs. Elite specs need a unique nitch, and need to stick to that nitch. If you choose an elite spec (lol) then you can round your build out with core lines (choosing damage, utility, cleanse, support, whatever).
As for adding more damage to GS AA… SNORE. Please, it might be “simple” but it’s lame. The game doesnt need more AA 1 spam. (Back in the days of WvW, my guild on it’s raids would charge into a fight and everyone would say “oneoneoneoneoneoneoneoneoneone”). We have a ton of sustained damage in our phantasms. The thing it that people favor the sustain weapons over the ones with high damage phants (and for good reason). That and there are some shortcomings to various phants given the nature of the game (scrapper hammer aoe spam damage is redic). That said, things like chronophantasma have gone a long way to make phantasms presence more potent since a single shatter won’t instantly wipe them off the board. Phant’s lifespan go way down in team fights, but in smaller encounters they do a lot better. This is good for the old mesmer duelist motif that still exists in this game. Excelling at 1v1.
The last thing I want to see is another Rev, dishing out insane DPS by spamming his 1. And if you didnt notice, you only suggested it on the GS. Great, so our other weapons will continue to suck XD
Temporal Curtain should instantly vaporize anyone pulled into the void.
After that the ashes rise up and blind anyone in the vicinity.
Temporal curtain has to be the most stacked skill ingame, and the most traitable.
Having 1 trait —> Most traitable?
Sharing a trait spot with a trait generally considered to be essential in order to function in PvP —> Most traitable?
Indirectly,
For example interupts. And yes i know there are other skills on mesmer that interupt.
If it doesnt trait MORE than other skills of the same nature, then it’s not comparable. Or is, since it is.
Every mes weapon set has a cc/interrupt on the 4th or 5th skill XD. All multi target/aoe in some regard.
This could be a non-issue, but I was just curious if anyone thinks it was intended or not:
So if you were in Diamond or Legendary at the end of season two, you are placed in Sapphire at the start of this season. You still get the rewards for crossing the skipped divisions, but I noticed that the League Elite achievement (crossing league divisions) was unchanged.
Honestly, I was kind of banking on the fact that I could go through the early divisions to finish this part of the achievement, but now it seems I have to reach legendary in order to get the back piece this season.
Coupled with the fact that Sapphire is in a state similar to T1/T4 Diamond at the moment, it’s going to be a rough climb.
If I read the dev right, when you cross a single division, you get all the division crossings up to that division.
I guess it begs the question: Who’s the real idiot?
It isn’t so much that warrior is OP, it’s more that it’s a mongo-mode class. Something that easy should not be that good. Warrior needs to be made harder to play, not weaker.
There’s a ton of classes and builds that flat out counter warrior.
If you put down your fav S3 meta build and bring them along, you’ll see how silly calling war OP is XD
“Power Shatter” is actually a distinct build from a lockdown/interrupt one. Sure, they both have and utilize F1 but the subtleties are there from traits to weapon loadouts.
One thing “Power Shatter” needs is a reliable condition cleansing within the framework of it’s typical trailines. So if you wan’t to make “Power Shatter” viable, one way you might do that is alter The Pledge so that a condition is cleansed each time you enter stealth (better torch synergy, better decoy synergy which the build relies on, MI synergy, and also team synergy from thieves/Scrappers providing stealth).
Another way might be to add cleansing onto Imagined Burden (Forcing the player to choose between the increased damage of Mantal Anguish, or the debuffing power of Power Block) so that GS provides some form of cleansing (tied to GS skills, or crits with GS, maybe 1 condi cleansed for every enemy hit with iWave etc).
Providing unblockables “just so” your burst can hit kind of defeats that high risk, high reward part of playing the dive in, burst, and dive out of “Power Shatter”. If you wan’t to ‘negate’ the block, play lockdown, and stun/interrupt/lockdown the target BEFORE bursting. “Power Shatter” does its best bursts by surprise anyway. While Lockdown/rupt isnt so dependent on it (though can certainly benefit from the benefit of a stealth ambush).
Power Shatter is out right now. It’s not far off being back in. Though the things to get it there might be considered radical compared to it’s past history. Straight up unblockable on our two best offensive shatters though does seem a little to ‘simple’, as Pyro put it.
Every mesmer build without inspiration is out in competitive pvp. Sad but true.
Yes. #1 problem with “diversity” for Mesmer (if not other classes) moving into the future is the stupid reality that all meaningful condi cleanse is sitting in Inspiration.
What Anet needs to do is create alternate (albiet less potent) options elsewhere in other trait lines. Trait choices that force picks between things like condition cleansing vs power vs utility, etc.
We’ve actually been over this in the past. Mes was forced to take Dueling for clone production (deceptive evasion). This locked us into (and out of) build variety. Things just werent viable without the ability to produce clones. Same is true of condi cleanse.
Can you imagine how many power shatter variations we could have with just a little bit of viable cleansing sprinkled throughout different trait lines (and I don’t mean cleanse on signit use when signits have barely any room on the bar/in a build- though it’s atleast one bad example)? A trait that allowed the proccing of swiftness? So dumb. So, so dumb.
thats why i found bunker chrono is the best handling/counter heavy conditions team with null field and time warp/gw while my team stand on point and harvest them
Yeah, a bit of team cleanse can go a long way, shoring up the gaps in personal cleansing.
also please share you build i want to test it a bit
Builds are in sig info but here
http://en.gw2skills.net/editor/?vhAQNAsaRlknhG1YNawBNwtGLnGFZAsABV90mtbL629GfHA-TJBCABuXGAgTBwFPBAY2fAA
I’m not confident CI is stacking with Paralyzation sigils btw. Can anyone confirm if they fixed it?
Build has no cleanse, thus the Marauder ammy.
Don’t be afraid to use your stealth, esp dropping split for more Mass Invis. Drop target, reposition etc.
Kiting and LoS’ing are your friend in 1v1’s. Make use of those phants to whittle your opponent down, and lock out their offense with your myriad of CC.
So long as you watch for stabos and do a pre shatter, you can cleanse and promptly lockdown targets to force them to eat your damage.
I’d record but my comps getting old and crappy, and running a recording program can cause the game to stutter and screen freeze at times (FRUSTRATION). Anyway, when it works it works, when it doesnt… I’m just reluctant to records.
thats why i found bunker chrono is the best handling/counter heavy conditions team with null field and time warp/gw while my team stand on point and harvest them
Yeah, a bit of team cleanse can go a long way, shoring up the gaps in personal cleansing.
“Power Shatter” is actually a distinct build from a lockdown/interrupt one. Sure, they both have and utilize F1 but the subtleties are there from traits to weapon loadouts.
One thing “Power Shatter” needs is a reliable condition cleansing within the framework of it’s typical trailines. So if you wan’t to make “Power Shatter” viable, one way you might do that is alter The Pledge so that a condition is cleansed each time you enter stealth (better torch synergy, better decoy synergy which the build relies on, MI synergy, and also team synergy from thieves/Scrappers providing stealth).
Another way might be to add cleansing onto Imagined Burden (Forcing the player to choose between the increased damage of Mantal Anguish, or the debuffing power of Power Block) so that GS provides some form of cleansing (tied to GS skills, or crits with GS, maybe 1 condi cleansed for every enemy hit with iWave etc).
Providing unblockables “just so” your burst can hit kind of defeats that high risk, high reward part of playing the dive in, burst, and dive out of “Power Shatter”. If you wan’t to ‘negate’ the block, play lockdown, and stun/interrupt/lockdown the target BEFORE bursting. “Power Shatter” does its best bursts by surprise anyway. While Lockdown/rupt isnt so dependent on it (though can certainly benefit from the benefit of a stealth ambush).
Power Shatter is out right now. It’s not far off being back in. Though the things to get it there might be considered radical compared to it’s past history. Straight up unblockable on our two best offensive shatters though does seem a little to ‘simple’, as Pyro put it.
Using destroyer amulet in a hybrid scepter/sh build, most fun I’ve had since pre-HoT. You’re glass of course but with all the damage mitigation from sc/sh, staff and inspiration you’re very sustainable.
In the meta build Dragon hunters are close to a hard counter; in this build they’re easy as you don’t have to just rely on melee to BF burst and your conditions to get them down by attrition. Confusing images alone takes 1/3 of their health with the marauder damage. Condition damage generally averages around 30% of total damage.
I may make a thread about it one of these days, too lazy.
The meta is so block and counter condi heavy, it’s not been a bad idea to run something that cuts across the meta. At the end of S2 everyone was on and on about the godtier meta condichrono was. Yet nobody seemed to be able to see the single stun break, the lack of stability, the fact there was no presence of stealth/target drop in the build. Then you have all these meta classes/build pretty much spamming aoe condi’s like there’s no tomorrow. No worries, throw a berserker in the mix with multiple sources of long duration resistance and go ham. Generate a down, secure the kill, watch as the fights swing in your teams favor.
There’s a lot going on in the matchups this season that wasnt there before. The meta builds might be strong, but they’re also predictable.
One thing I’m especially loving is running Shattered Concentration, and stripping that stabos in fights that classes like Reaper really rely on. Then slapping them with a 3-4 second stun while the phants and the rest of the team go to town. Classic.
(edited by Ross Biddle.2367)
The fact that you felt a need to make this post kind of speaks to the opposite of what you’re actually saying though.
If condi/hybrid war is so op, why is it an easy matchup for my power war to beat?
XD
- I noticed that it’s getting harder and harder to kill things. Warrior passives just adds to the annoying auto pilot gameplay this game has.
This season I’m playing two classes/builds. Phantasm Lockdown Chrono, and Demoserker. Both are dedicated to singling out and eliminating targets, and meta targets at that. You’re right in that things do feel harder to kill these days, but under this setup the kill counts are always high at the end of my matches.
A good team focus under a string of stun/bursts makes good work of pretty much everything. Except Scrappers. Scappers make warriors look like kittens in the sustain department XD
We all know temporal curtain simply needs to be made unblockable and then it’ll have all the uniqueness is needs to be cool.
Nothing will ever ever replace shield though XD
The worst thing is grouping up with a random, or even a friend, and they’re not up to par and drag you down anyway XD
Lol
Give the game built in comms and random people will suddenly be able to coordinate, and communicate what’s going wrong and strategize on how to overcome it. Bad communication = bad relationship with all the inherent problems XD
I felt the first, second, and third points were lacking. But the eleventh through fifteenth superb.
In film, when the USA is faced with a global, world ending crisis, do they find a simple, reasonable, straight forward solution to it? No. They fire nukes at it until it goes away.
Quite frankly not only Anet, but also Bruce Willis are offended by your suggestion of reducing the level and degree of the nuclear balancing solution.
Scissors beats paper, paper beats rock, rock beats scissors, but if everybody has a nuclear kitten nal then it’s undoubtedly fair. ~Fact.
Playing lockdown.
Killing everything.
Considering running Phantasmal Rectal Destabalizer, that or power berserker (the far easier option). The former requires ranked players playing a propper ranked game though since it’s no solo carry build XD
ANet destabilzed our rectum once again. Did I say that right, Ross?
From a purely professional opinion, yes. Yes you did.
Would love to have a 5 thief match-up. As a thief main. You do realize that a single CC would be enough to implode your dodging puppet right? It takes one steal and a focus fire to implode you in a teamfight, especially if I have revenant or chrono on my side. And if you can’t win your teamfights you hardly have a chance to win the game. You don’t kill fast enough to warrant outrotating the enemy.
Here you go>>>
There’s nothing scarier than being solo at mid and having 4 Thieves appear on the horizon, circling, about to descend with staves in hand XD
That said, we won in the end.
Don’t do power creep kids. Stay in school.
Pro balancing tip: Nerf the excessive damage reduction if that’s your concern. Don’t buff the power damage XD
Are you sure it’s not METABattle’s fault? I think 80% of PVPer’s just go there to get a decent build and go with it. The seasons get really competitive and everyone is paranoid that losing will trash their MMR. So the don’t risk experimental builds. I’ve been playing since 2012 and METABattle was not as prevalent as it is now. Back when the game was new, people had to come up with there own build and the META was a secret to be discovered. Now the best builds are laid out for all to see, so that’s all you see…
There used to be a site (can’t remember it now) that listed “glass cannon” “bunker” and “balanced” builds for every profession.
Metabattle is only partly responsible. Actually, one year ago metabattle had already a strong influence on PvP.
The problem is that the build diversity has effectively gone down.
Elite specs have some highly broken mechanics, which creates a huge difference between builds using and having synergy with them and builds which do not.
Also, the absurd pressure that enemies bring (with their own broken elite specs) force you to play a very specific way to be able to survive. For example, the amount of condition is insanely high, so you have very very hard time if you don’t spec against them.
Let us take an example: mesmer (my main).
- The shield is probably our strongest off-hand with very high defense, very good CC, high illusion generation and some support. Alacrity pretty much improve anything we do as mesmer and F5 allow double cast anything we want. No other traitline give you so much. So we have to run chronomancer (broken elite spec)
- We need to run inspiration if we want to survive the insane condition output of other classes (including enemy mesmers, how ironic!). Mesmer is otherwise very weak against condis.
- we have now 1 traitline to pick. That leaves us domination for power, chaos for bunker and illusion for condi. Power has a really low damage output. The burst is high, but with all the defensive elements of enemies, it is not enough to really pressure someone, and we lack follow up damage. That leaves us bunker (Paladin) and condi (Mercenary). Our support is fairly low, so bunker, while definitely playable does not have the same kick as it used to. Condi survives almost as well if not better (benefits from CD reduction of illusion on both shatters and shield block) and synergize very well with the illusion spam traits that chronomancer give you (broken elite spec again). These illusion spam traits also synergize very well with inspiration for more cleanse and heal. Tadaa!!!!! A broken build.
Can you play bunker? Yes but you don’t gain survivability while you lose damage.
Can you play power? Yes, but you lose survivability and you have no damage after your initial burst which everyone can block/evade/invuln or simply fully heal right after.So yes, in principle you have build diversity, but nowhere near as good as the broken meta specs and small minor variations around them.
Maybe it’ll take the introduction of new elite specs. Hopefully they’re not more OP than the current elite specs.
I don’t think you understand the fundamental problem here XD
It’s fine. It already got shaved. It can be countered. invulnereability, block, blind. teleport.
Power revenant should still be viable.
Your warrior can easily take it ross biddle
But what if I don’t want to play my war XD
Fortunately for you it is pretty hard to lose against power rev with the standard build for mesmer which is apparently your main class.
Oh sure, condi chrono will do the job just awesome.
Thanks for showing me the health of the game in all aspects is in tip top shape. I guess we leave Unrelenting Assault alone.
XD
Scepter/Torch and Scepter/Sword are both awesome….you get better clone production and another block with sword, or stealth burns and fury from torch. Really it just depends on your personal play style!
OH sword also has the line daze, which is good for interrupting group res attempts/stomps.
So what is more viable for 1v1 situations Sc/T and what? GS or Staff or Sw/Sw or Sw/Sh
Also now after the patch, should the Chrono line be given up?
Either stick with sword/shield, or you can take the more offensive set of scepter/sword, sword/shield. Sword/shield for full defensive set, scepter/sword is more offensive but the benefit of 2 low cd blocks (also good for moar colne production).
not nerfs like some of us want to delete him into oblivion.
Arguably the game was better before Rev came along.
XD
It’s fine. It already got shaved. It can be countered. invulnereability, block, blind. teleport.
Power revenant should still be viable.
Your warrior can easily take it ross biddle
But what if I don’t want to play my war XD
I’d rather there be more access to Resistance.
Then conditions would be useless in the game. Look at warrior with the resistance changes if they had more They would be extremely hard to kill.
Warrior is an outlier but resistance would not make conditions useless as the duration is low today and gives a much needed boost against condi spam weapon 1.
unless that same 1 spam is a corrupt XD
It’s unfair that some classes has an powerfull damage skill with evade and teleport in one. It is so unfair, non other
mesclass has it…
Please, enlighten us with the name of this skill the mes has of the same ilk?
Either
Why is this so hard XD
Then a full power thief/rev discovers you’re as soft as an overly plump school boy with a pension for lollypops, and they instagib you mid first phantasm cast XD
Full yolo power chrono might pack a heavy punch, but there’s a huge cost. Especially when you compare them to ammy’s like mercs.
Ok, I understand now. You want a build that is strong against everyone and weak against no one
Context Crowley. You were arguing there’s power in power chrono. I’m merely pointing out the difference between running what you’re saying is “oh so great” and what merc provided. It’s the difference between viability and not
While people like this exist, they’re essentially just target golems.
Which really seems to be 1/2 the people you face in unranked, hence these stated experiences. If only these types of posts were able to take into account encounters vs good players at least most of the time.
When you start boiling down to these “non viable” builds, you have to be something extra special to make it work. Even then, fooling the same experienced player twice becomes an uphill battle in any given match. Once you step into the competitive arena, that’s when you learn playing anything aside from the best meta makes playing mesmer a frickin nightmare XD
I’m eating corned beef silverside, roast potatoe, pumpkin, kumera, whole half toatoes, peas, yorkshire puddings, all covered in beef gravy
Good luck.
I think some of you guys are reading far too many meta guides and doing too little testing.
How much damage do you think you put out if say, you run gs+s/s power with chrono traits and you got your gs phanta and sword phanta out, you land a swap into blurred frenzy while double shattering after additional phanta hits while your target is standing in well of calamity?
I found out today. Not disappointed. Add some fun use of ContiSplit on top of that and good times were had by all.
Then a full power thief/rev discovers you’re as soft as an overly plump school boy with a pension for lollypops, and they instagib you mid first phantasm cast XD
Full yolo power chrono might pack a heavy punch, but there’s a huge cost. Especially when you compare them to ammy’s like mercs.
(edited by Ross Biddle.2367)
O I thought this was a QQ thread. I was just QQing.
Haha!
What bugs me the most is the “double” nerfing that seems to be happening.
Nerf Moa… and remove Mercenary amulets
Nerf Alacrity.. then make quickness/slow no longer affect rez/stomping.
Meanwhile, other Elite’s are barely touched.
The POWERCREEP in this game has got be put in check! And it needs to happen fast and it needs to happen on EVERY PROFESSION. Not just one at a time.
Yeah!
Also, trains on time.
Pretty tired of seeing 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 when I attack Warriors.
How is this any different from any other point since the games release XD
Back in the day we used to do this thing called ‘waiting’, at which point we’d ‘kite’. Sometimes we’d even go take a toilet break, or make a cup of joe to come back refreshed and ready to ‘get on with it’.
XD
tarcis made it…. k..
The old interrupt build, strength traded for berserk with wanderers amuelt which thousand of people tried at the same time but ofc tarcis made it – like he made shoutbow adn greatsword/lb which none ever played before him – I dont know why there are always certain people who claim they would have created a build which thousand of people already tried before/ play at the same timeTbh I don’t even care, I don’t even play this game competitive atm. The “I made it” is always a troll to people who doesn’t show respect to whoever actually put effort to invent a potential meta and share with community and letting the community know that the invention is working.
Some people want the credit, some people steal the credit, and some people don’t appreciate the inventor and been jealous. These situation happens in irl too.
Part of the reason why a lot of time I don’t really want to share something to the community is because that pretty much 70% of the community are like the third types of people I talk about, but then I realized I shouldn’t even care and help the other 30% community.
But as the spirit in martial art, never lock yourself with your own invention, share with others, and make it better.
People that care so much that have to log on forum or take screenshot to make fun of it, all I can say is you got trolled, and you are probably the third type of people that I’m talking about. You never think about if someone doesn’t share this with you, at this point you probably still think warrior is unplayable.
best luck!
If the screen shot comment was aimed at me, the purpose of the screenshot was to show an instance of a general opinion “out there” that berserker is now viable.
I’m not a warrior main. I don’t get wound up about build ownership etc. I even just defended your “I made it” comment XD
If you’re a proud troll though, more power to you I guess :D
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