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I don’t understand the benefit of running Strength or Battle over Force. If you’re stacking 15 might for your party, the other 10 can easily come from other players. Especially with elementalists and thieves being so popular for speed run groups, it’s hard not to hit 25 stacks of might. And 25 stacks of might plus Force is substantially better than 25 stacks of might with Strength or Battle.
In response to the OP: Celestial armor is a safe investment, but I wouldn’t do weapons and jewelry.
You can use condi duration food I use them if I am too lazy to keep precise rotation. Best way to stack vulnerability are grenades because every one of those three grenades stack its own. Those superior might stacking via traits, sigil ect is ofc only for solo PvE or pug runs where noone stack might. In rest situations I switch for rifle with bloodlust+night/force sigil and Enhanced Performance for Explosive Powder.
Celestial is really great for engi and I wasnt convinced about it till I build one and use it a while. Many ppl looks at raw stats and tell you its sux because its has only half stats of berserk. Wrong. Ppl dont realize over 70% dmg comes from other sources than raw stats while other stats like toughness, healing or vitality doesnt multiple other ways. Also ferocity on celest is very simillar to zerk. Yes berserk have a bit bigger damage but you get much more on return, survability, healing and support ect while you still have massive damage.
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(edited by Rozbuska.5263)
P/S is more like condi/utility and condi in PvE sux.
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Someone said home boarder but I am still in queue so I cant confirm:-)
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Same problem, no transfer, all achi done, every day in WvW
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Celestial is great I run this build in PvE everywhere exept zerk runs ofc. Perma 25 might and 25 vulnerability, massive damage good survability, great party support and healing. 3000 power, 1700 condi dmg and only about 30% dmg loss compare to zerk
http://gw2skills.net/editor/?fdQQJAqelUUpPrlYxdLseNicBNqrA6OkhR/5AszeC-TRiDABL8AAWZ/BCVCqp6PAcgAQ4ACQxJAgLlf/pnIAwBwv9N47v58zP/8zPvrP/8zP/8SBs1yI-e
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+1
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Its always nice when someone try something new I am also sometime sick of all those “meta or gtfo” guys. Engi has many ways how to keep 25 stacks of might.
sure but in that build, there aren’t any mobility or stunbreack
it’s just a self might stack (judgernaut), bomb kit without traits is useless (low dmg or o heal for groups), flame turrets is a condition utility (want u flame only to blast on fire field???)this build is good only for make some farm in maps 1-15
if u want to make a build for pve u need somethig to run dungeon, fractal, boss or mapping
I never said that build is good I just give him credit for trying:-) Every single one of us must start his theorycrafting somewhere. You will learn much more from your own mistakes then someone else successes.
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Its always nice when someone try something new I am also sometime sick of all those “meta or gtfo” guys. Engi has many ways how to keep 25 stacks of might.
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In PvE (and only in PvE) its not bad idea. In WvW/SPvP I can imagine those colored AoE only for allies not enemies. Especialy for fields it can be helpfull, blue rings for water fields, red for fire ect.
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This trait is great for solo farming if you use it with bombs kiting mobs in small circles it increase you damage by like 25%. Its bad mob need cross that proximity radius to activate a mine so its useless in dungs while you stacking for example.
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Rabit will be probably better choice while turret damage dont scale with power or even with might, condi damage on other hand..:-)
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Ok “Mr. Adult” I am sure your 5s stability will safe the world every guardian will bow before you how you waste 2 utility slots. But you have right you have more blast finishers I admit it. But it has at least twice as long cd then is actualy usefull but why not:-D
Bombs in zerg are pretty much sux, low range and fuse is simply too long, maybe its good for hold some choke point but its not too often. CC? Enemies in deathball has stability and offten immunity to slow effects with food, melandru runes and traits so you can only CC pugs (and zerkers who obviosly havent those runes and traits) but you dont need some special build to kill those ones.FYI over 6k hours of my playtime is WvW so dont call me PvE guy..
It is an 20% uptime of stability for 5 ppl so theoreticly it is an 100% uptime. Plus u get those 5 sec again when your health drops below 25%. Anyway you can change this skill if your organized zerg has 100% uptime. But this is something you can argue with any class. I can say your guardian build is kitten because u use stability skill and there is anyway an uptime.. lol. Bombs in zerg suck? Yes maybe. But FT sucks more. Remember: I don’t recoomend melee engi in zergs. You do. You recommend a build which is really not worth the tier 1 wvw slot. Bearbow ranger is on pair with your efficience. I posted a build which is maybe far away from a good zerg build but still in all aspects better then your badgemachine (but not in the points of badges, yes).
CC is useless in zergs? Yes thats why many other classes do have popular build which do have a lot of CC. And btw: what is your builds use in zergs? FT#1+#2? great job mate. That’s why engineers are so unpopular.
Back to topic: I recommend zerker grenades. Nothing wrong with it. In worst case I can’t deal damage because totally outzoned (let’s talk about skill again, this case should not happen…) And you are not doing much better with FT then. It is anyway similar to zero damage.
Your uptime calculations are trully amazing:-P I never said FT is best, damage is bad compare to your “zerker grenadier what survive every zerg battle” but you are not alone there (you are because you need run around with you nades and pray to god someone not focus you). There is another 20+ ppl stacked on commander and if everyone has only 2k dps output you still kill everyone because you have those numbers around you. FT is bad damage but its amazing for taging, not only for loot but also for heal and endurance. You have better dps with nades or bombs its obvious but you spend lots of time by saving your own butt then damaging while I can damaging constantly under heavy focus.
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Ok “Mr. Adult” I am sure your 5s stability will safe the world every guardian will bow before you how you waste 2 utility slots. But you have right you have more blast finishers I admit it. But it has at least twice as long cd then is actualy usefull but why not:-D
Bombs in zerg are pretty much sux, low range and fuse is simply too long, maybe its good for hold some choke point but its not too often. CC? Enemies in deathball has stability and offten immunity to slow effects with food, melandru runes and traits so you can only CC pugs (and zerkers who obviosly havent those runes and traits) but you dont need some special build to kill those ones.
FYI over 6k hours of my playtime is WvW so dont call me PvE guy..
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Well I am not skilled enough then..
Y
If you want to play bunker melee in zerg I recommend this build:
and you talking about bad builds..
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(edited by Rozbuska.5263)
Dude this is waste of time you clearly dont understand how organized fights works. I just hope you dont come to our server we have enough zerker rallybots:-)
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You aren’t free kill with zerker grenadier. You have nice CC and immobilise from rifle, rocket boots and jump shot for mobility and 1500 range. I never had problems to survive unless there is extremly retaliation stacking in enemie zerg. Your own damage is your defense: Jump shot can one-shot enemie zerkers and with some combinations of burst skills u can also burst down heavy targets… I often see small groups going to chatch me and most of the time I am able to burst them down before they get me.
Man look at this video https://www.youtube.com/watch?v=cQBBfzs7ucg if you will play on our server you will be dead before your first nades even land. I was there on that video many times stick with commander survive every fight, kill many players (Ultimate Dominator is so close) and collect tons of loot. There is nothing like 1500 safe range if you are not with commander you are dead or even worse rallybot.
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Our commanders play very agressive rush into enemy zerg in compact ball where you need survability. Ppl what play glass cannon builds and dont stay in that front line with commander are often just rally bots for enemy zerg. By this way you help more enemy zerg than yours:-)
Ofc if your server play defensive often defend keep behind wall of AC is higher range and damage output maybe better.
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Basicly if you play power bombs you use only skill 1 so short fuse is useless
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Engi can take few different ways, most common is probably condi with rabid gear and then power with zerk. But it depends where you want use that engi we have entirely different builds for general PvE, dungs, WvW and SPvP
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I beat her last year on 8 orbs with this build and this year on first try:
http://gw2skills.net/editor/?fdQQJAqelsTpPrlcxdLseRCbBNqxAyJuBRuxq8xGEAA-TBCEABQcCAUa/hpU+Jp6PAcgAqTPxDPAAvUCGA4AY8iHAjP+4jP+4N+4jP+4jXKAmkGB-e
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Yea it dont but engi simply cant offer much more in different builds for zerg so its more like our commander said other day while we do proffesion check and tell every proffesion what to do, tell us “thiefs and engis just do something ok”?:-)
EG is great condi cleaner yes but targeting it especialy in the middle of fight is painfull, superelixir make your commander angry because its lighfield, our mightstacking take too long, bombs healing sounds good but healing is too low and you need constantly moving and before bomb explore zerg move elsewhere. Basicly only things what we can reasonably provide are water fields, fire fields and blasts. Engis role right now in zerg is tag everything and collect bags:-)
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Try mine (in description) After half year of using I cant find better for zerg. Its front line build you must me stack on commander all the time, also be in party is important
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kitten my screenshot is so popular:-D
Out of curiosity, what build are you running to pull those kinds of numbers with the bomb auto attack? That’s insanity.
Link is my signature:-) Btw that screen was captured in exo gear without food and bloodlust stacks actualy it hit for 9300+ in ascended and with stacks
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kitten my screenshot is so popular:-D
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If you use zerk gear its pointless to take condi traits and food.
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An optimal group does not exist when you have an Engineer around.
Well you probably never play with good engi. I am really sorry for you loss:-P
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My thing: lv80 ranger … Now im inbetween: continue my Engi ( lv30 all traits unlocked ) or my ele ( lv38 but need to unlock traits ) …
Does an Engi now fit in meta dung team? Plus, speed runs ?
Thx
It fit before and now fit even more but you will still over and over hit that wall of dumb ppl “4 war, ele only”. If you are good player (engi need lots of learning to manage all synergies and rotation for diferent situations) and you found guild with ppl who actualy know more about theorycrafting not just copy paste builds from guides you will be more then satisfied. My guildies often kick war from party to took me instead because after many speed runs they simply know how great it is to have good engi in party:-)
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I do not recommend the rifle turret.
If you need a burst stacking thing for stealth or something, use the thumper turret. It has 3 blast finishers on it’s own.
If you want sustained finisher, you definitly want the elixier gun since it’s by far the best option for a blast finisher, heal, condi cleanse and damage. Harder to use but totally a Nr.1 kit!
I must agree EG brings simply too much utility on the table to not use it:-)
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So guys ill revive this thread to say : is it true that engineers rifle/bomb buils do more DMG in PvP than even walled GS warrior ? I mean it says so in the new dps calculation ( and im talking direct DMG). Are really engis now top tier direct DPS in dungs ?
Not top its ele but engi is still about 12-15% more effective than War.
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Far best for underwater farming is an engineer. Pull at least 10 mobs and melt them in 2-3s.
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Underwater combat isnt that bad as you think I personaly pretty enjoy it. Its simply need some polish and effort thats all.
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Scholar only for perfect zerk runs, Strength for everything else
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For testing damage is great one veteran giant in Orr few steps left from Melandru
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FT in terms of damage is absolutely worst option you have no matter what build you use. But it can eventualy help stack might for other kits but lets be honest in PvE Ft dont worth a slot.
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My OCD hurts:-D
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For me one weapon set on engi right now is big disadvantage in terms of stack sigils on second pair of weapons. Right now you can have that sigil on underwater weapon yes but def already said it will be fixed.
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EOTM isn’t WvW.
WUT? So you sayin us Anet put there Keeps, Towers, Guards and siege weapons only because they want slow a train or what? Slap yourself man and then slap yourself again much harder.
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If you wanna run in front line in zerg with commander try mine WvW build (in signature) I usualy never die and collect all loot around:-)
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Imo classes needs more stability and stunbreakers then some DR on CC. Dodge as stun breaker is also really good idea but lets say its consume whole endurance not just half.
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You can take this amulet away np because good bunker players dont use them at all:-P
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+1
/15 asdfgsdfgsdfg
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I tested damage yet AGAIN, with berserker, celestial, and rabid. I got the same 476 number that you had everywhere. Then i realised that you might be trolling with rifled turret barrels trait. AND THERE WE GO, 547 damage. Your trait modifies the damage, it’s still 0 scaling. Please stop trolling, and leave the post (if it was intended).
Yea my whole day is just about trolling you srsly.. I tested it again with all amulets and it seem there is some bug what adding me those 15% dmg like a trait (without trait ofc and it dont stack with him) everytime I have amulet with any amount of power in it. I already reported it dont worry:-)
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No vulnerability nothing just rabid/celestial amulet swap:
http://i.imgur.com/5u8GqZM.jpg
http://i.imgur.com/eZrwnvL.jpg
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Ï dont do much test but when I tried turret dmg on golems it clearly do more dmg with more power.
Well, you are wrong. Leeching and turrets have 0 scaling. I’ll do the testing once more tonight, just to make sure, but i already am sure.
In that case there must be something else what inflict my damage in that test I will look on that again.
Tested once again, no scaling. And celestial is pure damage AND survivability loss.
I tested it again and.. more power in amulet, more damage from turrets. Scaling is not the best technicly not worth but its there.
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Ï dont do much test but when I tried turret dmg on golems it clearly do more dmg with more power.
Well, you are wrong. Leeching and turrets have 0 scaling. I’ll do the testing once more tonight, just to make sure, but i already am sure.
In that case there must be something else what inflict my damage in that test I will look on that again.
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Ï dont do much test but when I tried turret dmg on golems it clearly do more dmg with more power.
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I just try it with Celestial amulet and guys.. 2 hambows and annoying ranger at once like a boss:-P
My first “try” of this build was with celest. You get more power that you dont use cause turrets dont scale of power, and the scaling of everything is more then horrible. You lose condi, which is horrible, since that’s your main source of damage. You gain healing power, which scales okayish with your heal, and bad with everything else (not much to scale with). You get vitality that you dont even need, since you have a lot of hp anyways. You gain ferocity which is useless, and you lose crit chance. You also lose toughness. How is it better? Just no.
Actualy they scale with power quite well (or I miss something). Toughness is fine but condi bypass it so bit more vitality is exactly that what keep you survive while turrets do their job. Imo you dont need so much crit chance because there is so many hits when you have at least one crit per second. And with much more survability you can swap leeching for str and that might per crit (there is only one sec internal cd so you have lots of might) easily give you that condi dmg what you loose by switch amulet.
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I just try it with Celestial amulet and guys.. 2 hambows and annoying ranger at once like a boss:-P
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Engi has one big prolem for you. It starts be fun and powerful after you reach 80:-) Thats the reason why many ppl give it up on so low lvl.
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