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WvW build need feedback

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Posted by: Rozbuska.5263

Rozbuska.5263

Coglin: engineer and support in WvW its like playing pretend. You can support others a bit and you will maybe feel good about it but others barely notice something:-)

Archon: Automated response was nerfed yes but with this build and other reduction from runes and food still give you 100% under 25% and its still great. In pugiesh zerg fights I use omnombery compots and still its almost on cap (with sigil of restoration its 1500 heal per every kill bigger zerg is more immortal you are).
Invigoration speed is not neccessary there because sigil of stamina. This in zerg is like permadodge:-)
Lack of stability is bad in every zerg build but engineer dont have any good source of that.

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Legendary effects

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Posted by: Rozbuska.5263

Rozbuska.5263

Only Grenade Barrage has changed effect if you use Grenadier trait thats all what we have:-)

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WvW build need feedback

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Good for you my friend. Glad you rarely die in zerg battles. Play how you want, I strongly support that. I simply stated that I do not “condone” using the FT with out some of its traits, and that I do not “condone” not having a stun breaker. As well i was clear to state that it was

in my opinion

As I stated it specifically as my opinion, you do not have to agree with it in the least.

Reducing cd on FT is even more useless.

In my opinion, no, not really, it is very useful. We tend to have consistent water fields on pin. I find it very good for a low cool down blast on them. Particularly when I am the pin.

As to your claim about stun breakers. Well your welcome to play that way. Stability doesn’t last forever. I have found that once stunned, you can pop a stun breaker and dodge to avoid another. You can even double dodge or rocket boots to get out of trouble.

The OP is asking for advice. I simply stated that I personally do not condone certain aspects of your suggestions or builds. You can get angry about it, defend it, or argue what it does, or doesn’t need, all you like. It will not change the fact that I will ever condone or advise players to run without stun breakers or certain traits for the FT.

You on the other hand are welcome to run whatever build you like and feel works for you. I will always condone playing how you like. Doesn’t mean I have to support it as a way to play for those asking for advise.

Condon, condom whatever (I really had to ask google what that word mean never saw it before:-D).. Ppl while building engineer making often mistake with focusing traits to one thing like 4 traits purely to support FT or Turrets for example. Yes those builds are often pretty good but not great. Engi profiting from maximal flexibility and you must simple look at bigger picture.

About blast finisher well if you are in position where you must blast waters for some emergecy healing you probably dont will stay on one place and wait for cd even reduced one. Also you dont blast over and over and over on same place usualy its fast multiblast and rush and for that we have much better blasts like Thumper or simply BoB, shield, heal turret combo

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WvW build need feedback

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

I cannot condone this builds. The typed advice is sound in general, but avoiding fire forge trigger and Juggernaut altogether is bad in my opinion. As is not having a stun breaker.

Dude I am using this build like 5 months and you can counts my deaths in huge zerg fights on fingers of one hand while I am using it. You dont need any of that traits. You dont need Juggernaut because in zerg you have always 25 stacks of might and you have those 200 toughness from inventions anyway. Reducing cd on FT is even more useless.
You need stunbreaker in only in glass cannon builds. Here you will survive even 1v5 for loooong time and if zerg roll over you while you runing somewhere solo.. Well there isnt enough stunbreakers what could help you.-) In zerg you have stability if not there is so many cc around that even full bar of stunbreakers dont save you.

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Camping flamethrower feels.. wrong?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

FT in PvE is sign of bad engineer:-)

1. I don’t play PvE, this thread is more in regards to PvP where Juggernaut is a very worthwhile trait.
2. FT in it’s current state has it’s uses in all game modes, anybody who says otherwise is a bad engineer:-). Camping flamethrower on the other hand, is another subject entirely which is why I’m trying to discuss it here. If you have something to add to this conversation then please do so, otherwise keep your chide remarks to yourself as it adds absolutely nothing to this conversation it only makes your look like an kitten .

In WvW is FT very good especialy for tagging zergs:-P in PvP I dont know.. I tried it but Anet first remove Backdraft and now nerf Air Blast.. dps is maybe higher and blast finisher is nice but I imo its still not worth a slot. In PvE is damage still very low compare to bombs/nades and that new blast finisher works bad when you stacking in corner. If you have there FT as part of rotation with other kits it can be good but its better replace it by EG if you use FT as main source of dps you are bad engi:-)

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WvW build need feedback

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Posted by: Rozbuska.5263

Rozbuska.5263

That all depends for what situation in WvW you will use your build. You can basicly play 3 types of WvW – solo roam, front line or back line. You talking about survability and you have bombs so I assume you want play frontline in zerg.
- Condi gear in zerg is waste due to condi stacking. Go power all the way Soldier gear is quite a good choice.
- You wanna minimalize condis on you so take -condi duration food and runes (Melandru for example). Also take Automated Response and Leg Mods – it will make you with food practicly immune to cripple, chill and immobilize. Its not stability but best what
- In zerg are best sigil works on kill because you killing a lot or you are dead anyway.
You can try my build, now after FT buff its even better then before into front line:-)

http://gw2skills.net/editor/?fdAQFAUlUUpWrlcxvLseNShxMyY6JkBMuoXfkJA-TxBDABOq+jO7PIlyPwUCCwFEQOdEC8gACAgAczbGYzbmhO0hO0hO0G6Qv5Qv5QLDAzYA-e

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Camping flamethrower feels.. wrong?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

FT in PvE is sign of bad engineer:-)

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IMO, engineers are OP

in Profession Balance

Posted by: Rozbuska.5263

Rozbuska.5263

These three utilities are so effective that VeeWee is the only engi capable of running without them, because of frandliness levels being off the charts.

Everyone complains about elixer s, nades, toolkit. Buuuut the real op build is gadget mortar engie.

That sounds fun:-D

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Ascended gear - what to craft

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

True is as engi you cant be good just with one set. I already have Zerk, Assassin, Soldier, Rabid and Celest for different situations and builds:-) kitten so many Damasks:-D

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Ranger and traps

in Profession Balance

Posted by: Rozbuska.5263

Rozbuska.5263

So.. to say you lost 80% of your health instantly to traps (which would have to be at least 12k damage on an engineer) is completely impossible.

Yea tell me about that.. Why do you think I come here?

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[SPvP]Offensive Turretier

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Posted by: Rozbuska.5263

Rozbuska.5263

This is ok for those rare situations where you fight 5 rangers who use 2 on cooldown. Otherwise it won’t do much. Building to counter a single build isn’t very productive. Also barrage will melt turrets and it’s not even reflectable.
An easier way to counter rangers is to avoid their rapid fire while going in melee. They don’t handle melee at all. Bait empathic bond with some random criple or even pistol/elixir auto. Some don’t even run it because it’s quite the dps loss.

Its not only on rangers lots of classes use projectile and I dont met single build in last month what can be problem:-) This build is very versatile and you can kill hambows, PU/torment mesmers or necros same easy as rangers:-)

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Ranger and traps

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Posted by: Rozbuska.5263

Rozbuska.5263

conditions ignore toughness…

burn trap does 1 s burn per pulse only , so the burn wont kill u. 1.5s if taken condition duration runes+ traits, but the 0.5 s wont proc cause burn procs just each second.

this is getting out of hand.

How many times I must say you it was INSTANT damage not condition ticks…

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Ranger and traps

in Profession Balance

Posted by: Rozbuska.5263

Rozbuska.5263

80% of ur health, what r u doing? camping the fire and poison traps? maybe u should move around?

They were on stair all in one spot. Invisible.. Did I said today that stupid traps sits there was INVISIBLE? (i am sure I mention it was invisible…). How can I run around something what I dont know is there? Did you guys understand what mean invisible right? You dont see that thing thats it!

and u can dodge out of it the moment they go out. u got 0. 5 sec time.

and 80% health only by traps is if u rly just camp for 4 s on those traps everytime they go up .

after u saw the first traps going up, u can see all other further traps the ranger places.

not sure if troll or l2p issue

0.5s.. I am sure pro players like you have enough time to make coffie in that loooooong window:-P Its wasnt 4s it was almost instant spike never saw that before and I am sure there wasnt any delay I have very good reactions for that it was like spike traps in super adventure box – insta pop up. And it wasnt like traps from multiple rangers only one ranger was ranger in that team (well there was other one but I kill him like 15s before so no way)

are u sure ur enemy was a ranger?

and many skills are 0.5 – 0.75 s cast if not lower that u need to dodge..

eviscerate is most likely 0.5 s

skull crack is 0.5s

signet of instawi…spite is 0.75s

phoenix of an s/x ele is 0 .25 s

etc..

if u dont dodge some of these its instantly a lost fight in most cases (skullcrack u can still make up for it w a stunbreak)

and u can clean condis, especially as necro (staff 4, dagger 4, hell even ur dam heal)

neverthless i am pretty sure u r overdoing it, cause traps cant take 80% of ur health instantly. even if u camp inside of em.

Dude dont make noob from me I spend over 3k hours in SPvP since headstart and yes I am able dodge that things and yes it was ranger and his traps and yes it was 80% HP and if I wont pop healing turret right away I would die to burning there.. An before you ask i had rabid gear so I wasnt squishy.

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IMO, engineers are OP

in Profession Balance

Posted by: Rozbuska.5263

Rozbuska.5263

All classes are OP:-)

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Ranger and traps

in Profession Balance

Posted by: Rozbuska.5263

Rozbuska.5263

80% of ur health, what r u doing? camping the fire and poison traps? maybe u should move around?

They were on stair all in one spot. Invisible.. Did I said today that stupid traps sits there was INVISIBLE? (i am sure I mention it was invisible…). How can I run around something what I dont know is there? Did you guys understand what mean invisible right? You dont see that thing thats it!

and u can dodge out of it the moment they go out. u got 0. 5 sec time.

and 80% health only by traps is if u rly just camp for 4 s on those traps everytime they go up .

after u saw the first traps going up, u can see all other further traps the ranger places.

not sure if troll or l2p issue

0.5s.. I am sure pro players like you have enough time to make coffie in that loooooong window:-P Its wasnt 4s it was almost instant spike never saw that before and I am sure there wasnt any delay I have very good reactions for that it was like spike traps in super adventure box – insta pop up. And it wasnt like traps from multiple rangers only one ranger was ranger in that team (well there was other one but I kill him like 15s before so no way)

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Ranger and traps

in Profession Balance

Posted by: Rozbuska.5263

Rozbuska.5263

80% of ur health, what r u doing? camping the fire and poison traps? maybe u should move around?

They were on stair all in one spot. Invisible.. Did I said today that stupid traps sits there was INVISIBLE? (i am sure I mention it was invisible…). How can I run around something what I dont know is there? Did you guys understand what mean invisible right? You dont see that thing thats it!

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Ranger and traps

in Profession Balance

Posted by: Rozbuska.5263

Rozbuska.5263

Is there a clear tell to Overcharged Shot? Actually visible tell to Magnet Pull? Time to interrupt Healing Turret? No.

Traps are yay…..traps, you know. They are with us for 2 years now and were hardly affected or buffed by any changes. Rune of the Trapper, which could be a new bonus play with them is restricted from PvP.

How to outplay traps for pros:

-Berserker Stance.
-Let the AI eat traps for you.
-Dodge after activation.
-Don’t walk into trap.
-Screw the Trapper from range (no, trappers are very rarely using so OP OP Longbow).
-Or, you know, condi cleanse. It’s not like two traps will cover you up with nearly every condition in game like condi engineer does.

You know, it’s funny. This entire reasoning paints an image in my head.

A deer caught in a trap by some poacher, yelling “OMFG, WHERE’S THE SKILLFULL COUNTERPLAY, NO RED CIRCLE?!”

Overchaged shot knock me down aswell and Magnet has this very visible line and quite a long cast. I can agree with uninteruptable healing turret.

Lets look at your outplay list.
- I dont have Berserker stance
- I dont have any AI what I can send there
- Thats point of this topic… How can I dont walk into trap when I dont know its there.. Yes I can see when ranger putting trap on ground and go around but good ranger lay traps long before.
- Shooting from range is clearly nice idea for you but my pistol hits for 300 on 900 range and condis are rather slow. Range vs range, damage vs damage Ranger always win especialy now with that long bow boost yes I can chain perma reflect but that another story..
- Maybe you dont know but engi havent much condi cleanses.

Then you’re screwed up. Same as many X builds vs. Y builds.

But playing condition engineer, I somehow manage to kill trappers usually. Idk…

I never said I dont kill him he was one of those RF noobs and I have build with 20s reflect:-P I just step into invisible traps what eat me 80% HP in like 3s thats why I am here.

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Burn baby burn flamethrower

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Still useless in PvE and in PvP it will leave without any defensive utility.

2/6/0/4/2 FT/bombs engie is easily the best solo farming build in the game currently in terms of raw DPS, both sustained and burst. Warriors used to be comparable but with the adrenaline nerf and FT damage buff now it’s not even close.

You are joking right?:-)

Why don’t you go ahead and enlighten me then? The build needs to have:

1) Either permaswiftness or a constant +25% buff.
2) Better DPS than the FT build, including any buffs that don’t take forever to set up (i.e. no might blasting).
3) No significant ramp-up time (1-2 seconds tops, i.e. no prolonged condition-stacking period).
4) Not reliant on elites or any other skill with an excessively long cooldown (10 seconds tops).

You can manage 25 stack without Juggernaut and without HGH or blasts. Like this for example:
http://en.gw2skills.net/editor/?fdQQFAUlUUpPrlYxdLseNicBNqrA6Okhx+5AszeC-TRiDABL8AAWZ/BCVCqp6PAcgAQ4ACQxFAgLlf/pjIAwBwv/G47v58zP/8zPvrP/8zP/8SBs1yI-e

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[SPvP]Offensive Turretier

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Hay (I know Vee Wee syndrome:-P) guys its time for new build:-)

http://gw2skills.net/editor/?fdAQJAqelUUpdrVVx2KseNCbBF6MexYLyOWlPGhAA-TJxHwACOBAT2f4YZAAPIAA

Since I saw first time Ranger changes in dev stream Ive start working on something for counterplay that and not only that but overall on some great pvp build. I think I did great one it was long ago since I loose 1v1 or even 1xX with it:-)

- No matter what title or 3 turrets in build say.. this is not a turret build. Not in terms where you put down turrets and wait till they do the job.
- Its not for point holding (but you can use it for that aswell) but for roaming.
- You must use turrets offensivly as well as their toolbelt skills
- Main strenght of this build is reflect chain. Shield and all turrets can provide 20s+ of reflects if you put them down and pick up when shield ends. Also dont forget on elite its another source of reflects.
- Elixir Gun is your best friend, stunbreaker, gapmaker, ranged slow, condi remove and massive bleeding in one kit what else you want:-)

I hope you will enjoy all those crying Rapid Fire Rangers same as me:-P

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Burn baby burn flamethrower

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Still useless in PvE and in PvP it will leave without any defensive utility.

2/6/0/4/2 FT/bombs engie is easily the best solo farming build in the game currently in terms of raw DPS, both sustained and burst. Warriors used to be comparable but with the adrenaline nerf and FT damage buff now it’s not even close.

You are joking right?:-)

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Ranger and traps

in Profession Balance

Posted by: Rozbuska.5263

Rozbuska.5263

Is there a clear tell to Overcharged Shot? Actually visible tell to Magnet Pull? Time to interrupt Healing Turret? No.

Traps are yay…..traps, you know. They are with us for 2 years now and were hardly affected or buffed by any changes. Rune of the Trapper, which could be a new bonus play with them is restricted from PvP.

How to outplay traps for pros:

-Berserker Stance.
-Let the AI eat traps for you.
-Dodge after activation.
-Don’t walk into trap.
-Screw the Trapper from range (no, trappers are very rarely using so OP OP Longbow).
-Or, you know, condi cleanse. It’s not like two traps will cover you up with nearly every condition in game like condi engineer does.

You know, it’s funny. This entire reasoning paints an image in my head.

A deer caught in a trap by some poacher, yelling “OMFG, WHERE’S THE SKILLFULL COUNTERPLAY, NO RED CIRCLE?!”

Overchaged shot knock me down aswell and Magnet has this very visible line and quite a long cast. I can agree with uninteruptable healing turret.

Lets look at your outplay list.
- I dont have Berserker stance
- I dont have any AI what I can send there
- Thats point of this topic… How can I dont walk into trap when I dont know its there.. Yes I can see when ranger putting trap on ground and go around but good ranger lay traps long before.
- Shooting from range is clearly nice idea for you but my pistol hits for 300 on 900 range and condis are rather slow. Range vs range, damage vs damage Ranger always win especialy now with that long bow boost yes I can chain perma reflect but that another story..
- Maybe you dont know but engi havent much condi cleanses.

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Ignoring the playerbase

in Guild Wars 2 Discussion

Posted by: Rozbuska.5263

Rozbuska.5263

I just have one thing for devs: Guys pls stop making game easier.

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Burn baby burn flamethrower

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Still useless in PvE and in PvP it will leave without any defensive utility.

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Ranger and traps

in Profession Balance

Posted by: Rozbuska.5263

Rozbuska.5263

Again out of whole point. It all about traps counterplay not effectivness.

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Ranger and traps

in Profession Balance

Posted by: Rozbuska.5263

Rozbuska.5263

Mines are fine traps need red circles

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Ranger and traps

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Posted by: Rozbuska.5263

Rozbuska.5263

It wouldn’t be a trap if it was visible, it’s a stratagem for catching or tricking an unwary person.

I can argue same with mines..

Mines can be manually detonated, while traps don’t have any such backup plan.

And? Target still must be in range to get damage witch is SMALLER then traps.

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Ranger and traps

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Posted by: Rozbuska.5263

Rozbuska.5263

It wouldn’t be a trap if it was visible, it’s a stratagem for catching or tricking an unwary person.

I can argue same with mines..

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Ranger and traps

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Posted by: Rozbuska.5263

Rozbuska.5263

The entire point of a trap build is to surprise someone who thinks they can just run up and gank the ranger. The element of surprise is the only thing that makes them relevant to a fight.

It dramatically loses it’s potential after the first person runs into a trap and proceeds to warn their team about the trap ranger. After that it’s pretty easy to just NOT walk where the ranger is obviously trying to lead you. If the traps are being laid in combat you can see them being placed.

Frankly I am astonished that people will keep running into my traps in an attempt to get me when they see me standing perfectly still on point and not even trying to get away from them. It means that I have laid my traps. You literally JUST got destroyed by my traps last time we fought. Why the Hell would you think there wouldn’t be traps this time?

Fool me once, shame on you. Fool me twice, shame on me.

Yea your explanation is amazing.. If I dont run close thru your amazing invisible traps you pew pew me with autoattack to death.

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FT combo field + blast finisher working?

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Posted by: Rozbuska.5263

Rozbuska.5263

That blast is absolutely uselees and never work when you really need it.. Another new row for bug forum..

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Flametrhower

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Posted by: Rozbuska.5263

Rozbuska.5263

We dont need more burning. Only thing what FT needs is some solution for retaliation.

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Ranger and traps

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Posted by: Rozbuska.5263

Rozbuska.5263

I never said they are OP I talking about counterplay what doesnt exist

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who is Vee Wee?

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Posted by: Rozbuska.5263

Rozbuska.5263

I watch few his videos and he play event worse then me:-P

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Ranger and traps

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Posted by: Rozbuska.5263

Rozbuska.5263

Radius of mine is like… 50. And mines shoud be also invisible did you know how those things works in real life right?
Its not about make all classes same but provide counterplay to certain skills. Ranger traps are to strong to be invisible.

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Ranger and traps

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Posted by: Rozbuska.5263

Rozbuska.5263

I can manage all those today Rapid Fire idiocy but what drive me crazy are Ranger traps. There is literaly no way how to spot them on the ground and dont tell me there is red circle because I dont see any never.
When I get compare to my mines.. They are visible from distance they flashing they made sound same necro marks or any other ground AoE you clearly see.
Traps need something simillar.

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5 Engi Dungeons

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Posted by: Rozbuska.5263

Rozbuska.5263

CoE P1 This time. Dont be afraid by start:-P
https://www.youtube.com/watch?v=0eUcZzOZpQo

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Unwanted Changes

in Guild Wars 2 Discussion

Posted by: Rozbuska.5263

Rozbuska.5263

Dont get me wrong Feature Pack is great but I met 3 changes very annoying to me:

- While salvaging items are highligted now. Problem is it makes rarity squares very wierd looking and its problem to recognize what is what. We dont need highlight items.
- Transmuted items now have name of transmuted skin not of orginal item. This made HUGE mess. I have 4 asc sets and multiple weapons clearly separated by stats all with same skin skin combinations what i like. It now make changing gear much more difficult because I must double check everything.
- Minis are no longer categorized by season so good luck if you missiong something for achiev.

Rest is great keep good job my dear devs:-)

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(edited by Rozbuska.5263)

Sigil of Cleansing Cleanses An Engi Weakness

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Posted by: Rozbuska.5263

Rozbuska.5263

Combination with Generosity or Purity it can be nice solution for our condi problems:-)

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Sigil of Cleansing Cleanses An Engi Weakness

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Posted by: Rozbuska.5263

Rozbuska.5263

yea its quite good:-)

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Sigil of Cleansing Cleanses An Engi Weakness

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Posted by: Rozbuska.5263

Rozbuska.5263

FYI that sigil have 9s icd

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Power Ranger So OP!!!

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Posted by: Rozbuska.5263

Rozbuska.5263

My today SPvP was in theme.. How to let ranger kill on my reflects in most cool way:-D I even make one duo:-P

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Just one more touch for flamethrower

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Posted by: Rozbuska.5263

Rozbuska.5263

What? really, nerf retaliation more? for wvw?
It has already been nerfed and now you want a nerf to promote the usage of flamethrower that gets buffed and now you are afraid that you do too much damage and the usage might kill you?

And eat that again dumb kid:
http://i.imgur.com/Wd9lhMN.jpg

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Superior Rune of Scavenging Price

in Black Lion Trading Co

Posted by: Rozbuska.5263

Rozbuska.5263

I bought few stacks for like 50s lets w8 for spike:-D

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Idea For trait: Fortified turrets

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Posted by: Rozbuska.5263

Rozbuska.5263

Not bad idea that GM trait is good but not that good right now.

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Just one more touch for flamethrower

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Posted by: Rozbuska.5263

Rozbuska.5263

Retaliation needs nerf for all multihitting skills not only flame jet. Just make it 1 hit per second per target and it will be fine for both sides.

What? really, nerf retaliation more? for wvw?
It has already been nerfed and now you want a nerf to promote the usage of flamethrower that gets buffed and now you are afraid that you do too much damage and the usage might kill you?

Really?

how about making flamthrower hit with the same ICD as you suggest for rataliation?
Sounds about right since retaliation is a boon used by All professions.

Considering the rapidfire changes to every profession i would say buff retaliation an make people learn to play a class and discover the actual game and combat tactics.

Retal supose to be that annoying thing what learn you not mindlesly spam button over and over NOT main source of damage. If you do 3k dmg and get back 5k something is wrong with system.
If you wanna do it fair lets make it so retal return back percentual part of your dmg maybe then tards like you will understand where is problem when your own Eviscirate kill you.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Just one more touch for flamethrower

in Profession Balance

Posted by: Rozbuska.5263

Rozbuska.5263

Retaliation needs nerf for all multihitting skills not only flame jet. Just make it 1 hit per second per target and it will be fine for both sides.

Tekkit Mojo – Engineer
Tekkit’s Workshop

5 Engi Dungeons

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

Well just like EA Warriors you have to give a little to get a little! And the Flamethrower is getting pretty big damage buffs!

Wahoo! Bye frands!

FT will be like “Almost nothing +33%” after patch:-) When they increase damage lets say by another 300% we can start talking about using FT as source of dps:-)

Tekkit Mojo – Engineer
Tekkit’s Workshop

5 Engi Dungeons

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

It’s possible the Flamethrower will be good next patch! You can run Vee Wee’s Flamethrower Team Support build! It has fury and might for the whole team!

http://gw2skills.net/editor/?fdAQFAUlUUpmqtbxWLseNSdBNqoA6AUguK6EGjQD-TxRBABU8AAuS5HN7PgnOAAuAAUq+jZKBBA-e

Wahoo! Bye frands!

Well your build maybe have fury but you also lose like 70% dps:-P

Tekkit Mojo – Engineer
Tekkit’s Workshop

5 Engi Dungeons

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

So I made very first video:-) run was pretty slow because we had fresh guy from lfg and my rotations has some wierd delay maybe because streaming who knows:-P

Also we made engi speed run guild Hoard Of Bombing Optimists [HOBO] :-P so we can schedule runs. If you want run in 5 engi groups just whisp me:-) No represent needed its just for gathering engis:-P

More videos comming soon we wanna share with you some pretty nice new tactics what 5 engi can do:-P

Ok that was really fun to watch. A few things: static discharge would speed things up rather than speedy kits. Also, why use toolkit? You can KB alpha with rifle 4 rather than magnet. Other than that, well done. Good might maintenance, good vuln stacking, relatively quick fights. Really only missing fury which can be added a bit, and dps buffs that other classes provide.

Awesome run. PS. Roz I sent you a private message so check it out

I have SD and Speedy Kits we all run 5/4/0/0/5:-P Alpha these days stay on place after Overcharged Shot pretty often and Magnet works everytime:-) Fury is problem right now but I dont see much ways to get good source of fury:-)

Tekkit Mojo – Engineer
Tekkit’s Workshop

5 Engi Dungeons

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

So I made very first video:-) run was pretty slow because we had fresh guy from lfg and my rotations has some wierd delay maybe because streaming who knows:-P

Also we made engi speed run guild Hoard Of Bombing Optimists [HOBO] :-P so we can schedule runs. If you want run in 5 engi groups just whisp me:-) No represent needed its just for gathering engis:-P

More videos comming soon we wanna share with you some pretty nice new tactics what 5 engi can do:-P

Tekkit Mojo – Engineer
Tekkit’s Workshop

Why should I roll an engineer?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

If you consider engi just as an alt.. dont do it engi is full time job man:-) engi is hard to learn and hard to master amazing in party but noobs dont want you in party. That will be all:-) You can run 5x engi dung faster then all those those meta zerk Wars with stealth better then Thief and reflects/heals same as Guard. But be a good engi is hard its not 2 button War what you know from start to finish in one day. Its weeks of practice to be at least decent.

Tekkit Mojo – Engineer
Tekkit’s Workshop