Here is my idea:
Add zones on the map, say a radius 1200-1800 around nodes. Any time people enter the zone their timer is taken to zero. When they deal damage, the timer is set to zero. Then take the peak time and establish a cutoff time for afk.
Say over 90s without damage or being at a point = afk.
Ranger is alright open world and pve, mediocre in spvp, and a liability in wvw.
Single classes can outperform ranger in every category.
I just shortbow condi spammed her to death. 40% food etc.
I get this feeling the only people who like asuras are the ones that play them in pvp.
Back on topic though:
I think more boon stealing can help help balance out the strength rune meta. Give classes skills to steal the might stacks and you would require warriors and eles to properly cc those skills to keep their might/stability.
I’d like a shout that reveals 5-10 enemies in a range around the character (or pet). A trap or pet f2 that strips boons would be nice, and a blast finisher for greatsword 2.
If you want to do temples:
1- Go to a map in orr and see if a temple event is going.
2- If not go to character select and guest to a different server (often you get put on a new megaserver)
3- Repeat until you find a temple event.
I’d probably just say sorry to my team and close the client.
This map has to be the least fun experience I’ve ever had in an online game. It just is the pinnacle of trashy design. I’d rather have capricorn in solo queue than this.
I always wonder about SoloQ. What if you get a bad streak of nubs on your team yet you keep getting 150+ points in the each match, do they have any effect are your ranking?
If not then the leader boards are quite useless.
Win loss ratio only. A dev answered this a while ago.
So they are pointless cause they aren’t a reflection of anybodies skill.
Assume that every game there is a player so bad his team will lose no matter what. 100% of the time you arent that player.
You will lose 44% of the time (4 / 9)
You will win 56% of the time (5 / 9)
This is a really simple answer but it shows that your mmr isn’t 100% dependent upon your allies. The leaderboards generally reflect this. Of the top 100 NA:
16 have under 56% win/loss
8 have under 53% win/loss
1 has under 50% win/loss
I always wonder about SoloQ. What if you get a bad streak of nubs on your team yet you keep getting 150+ points in the each match, do they have any effect are your ranking?
If not then the leader boards are quite useless.
Win loss ratio only. A dev answered this a while ago.
esports games, except very well known games like Startcraft or Warcraft, are mostly free to play. But we already paid this game. GG
Startcraft is now free to play except for ranked matchmaking and campaign.
All customs and unranked are free. Gw2 pvp could use being free to play, with limits on travel/talking. It would have to prevent gold spam bots and such while still letting newcomers enjoy the game.
Conditions should be nerfed when their hard counters are.
i.e. nerf berserker stance, diamond skin, etc..
Then nerf condis.
At the moment condi builds need to be powerful because the tools to counter them are OP. A condi class fighting a warrior has to facetank 10s before they can damage the bad guy, and in order for the fight to be even, that 10s downtime needs to be made up very quickly by the condi class.
In wvw I wouldn’t really expect to do anything but stalemate a good pu mes. Be smart on your dodges and interrupts and you should be alright.
I wouldn’t craft eternity to sell. Just keep the two or sell one. You will lose more fron the 15% selling eternity than twilight or sunrise.
I bring healspring in the hopes my teamates will use it. Maybe someone someday whose name isn’t JTan will call out a blast finisher in my water field. In this wvw players have it down better than the pvp ones.
As to the second shortbow sigil. I’m torn. Agony is extremely effective, and an obvious choice, but I’ve been testing other options to see if I’m missing out on something better than 20%. One thought is to bring vuln on crit as a cover condition. Maybe sigil of ice or sigil of blood as well. Still can’t decide.
I don’t bring offhand training mainly because I should never be in that set except to spam evades. The extra distance may be nice, but I’d rather have the regen.
On the other hand I’d bring off hand if I ran torch, then I can start a fight with throw -> bonfire -> shoot through the fire field with shortbow. I have not tried that extensively eough to judge it vs dagger.
I won a 1v1 tourney back 8 months ago. Placed 2nd in another one. Nothing terribly big though. They were small and not many prominent pvp players showed up. Still remember the ele who beat me too.
http://www.stormbluffisle.com/index.php/forum/pvp/2353-1v1-tournament-8-15-2013?start=18
(edited by Ryan.9387)
I’ve been running this build lately as a midpoint ranger. I created it out of frustration over how ineffective typical homepoint ranger builds are once you get to mid.
It is designed to provide a high pressure teamfight build that can keep spirits alive by keeping them out of aoe. This is not meant as a 1v1 build, although it can win against a good amount of builds.
Earth sigil, sharpening stone, and shortbow provide up to three sources of bleed per shot along with other assorted conditions. Spirits provide additional pressure and sustain. Sword/Dagger is brought as a backup set used in case you are being focused down.
I opted out of sharpened edges (skirmishing 10) because I would have to drop empathic bond (never drop empathic bond), or lose the survival of the fittest trait, which gives 55% cit chance vs 35% (with fury). If I dropped survival of the fittest I would see a decrease in damage because of the abysmally low crit chance without fury.
Provided you had a team comp that could pump fury you may consider the swap, but you will lose condi clear which is useful to winning 1v1s against some builds. It is just a tradeoff that can be personal choice. I opt for more survivability and fury than the 3s bleed on 66% of crits.
Probably because they expect the poor ranger to hold homepoint for them.
In all seriousness, top 1000 isn’t high enough to expect proper high level strategy from players. The population is too small for top 1000 to be extremely meaningful. I still see the same mistakes when I solo queue in top 100.
(edited by Ryan.9387)
Give zerker stance a condi duation reduction. Immunity is toxic to a game.
League has a functional normal system with matchmaking.
gw2 does not.
Leauge also has a large playerbase.
gw2 does not.
I considered myself good when I had too much money to flip with. Then I invested the majority of it and live off the easy easy profits. It is stress free life now!
Probably winning one of the aotm 1v1 tourneys a couple months back.
That 2s poison field is too short to combo sword 2 through. It really is a huge joke change.
Apex isn’t brain dead enough to lose to a decap engie. They will adjust their build and just wreck that too. This isn’t a simple issue.
Wolf is most always kept as the swap-to pet. You keep your 1st pet out (like river drake) and swap to wolf when you want cc because it will cast skill #4 first.
Supply and demand…
Dodge the stuns, bring a stunbreak or RaO, use your evade skills properly, and you will not get killed.
Wrong, you can evade and dodge as best as you can you’re still gonna die in the long run cause you’ll be burning for the entire time that you’re on the point
I guess my own existence must be a lie then, because I kill many warriors without a stunbreak or RaO.
We could just remove zerker stance.
Then once again condi < tank < burst < condi.
It is a toxic skill which hurts intended balance.
Sadly its really amusing how just a few tournaments ago Staff ele was looked down on and with the new patch, Eles support gained a 10% buff to heals, and “now its over powered” because of the Monk runes. But some really don’t understand that the monk runes are actually worse in terms of survival since Dwyana is better. A Staff ele is not a tank build with 1,659 toughness and 13,805 HP.
If you are going to sit there and talk about my staff ele build, Get it straight first. The build is SUSTAIN, not tank. As for the people who don’t agree get a team together, run the same comp as APeX, We’ll see you in team queue to show that it isn’t the comp that makes the player, its’ the skills of them.
Since the theorycrafting is coming from someone who does wvw a lot. Realize ele + ranger drops 3 water fields. Each warrior has 2 low cooldown blast finishers. That can be 6k+ aoe heal on a low cooldown.
So NA soloqueue > EU soloqueue and
NA Teamqueue < EU Teamqueue?
I sent 80g to a lvl 1 account and played tp with it up to around 350g. Still lvl 1-6 and not banned.
We could remove the entire UI. Forcing people to memorize hp/cooldowns would increase skill cap…
I have been into the top 1k, and then dropped out again. Over and over. It appears to me that the yoloQ matchmaking system is almost completely random…. matching players up based on a priority queue rather than an actual rating system.
I have played over 1k games so far, and if there was a rating system in place, you’d think I’d be encountering the same opponents/teammates on a fairly regular basis. Although there are one or two people I recognize… it seems to be different players every time.
Further evidence to this… if the game was calculating your rating and matching you against similarly rated players…. wouldn’t it make sense that you could see your leaderboard-rating in game, and not on a time-delayed website?
If I was a betting man… i’d say there’s no actual discrimination based on leaderboard ranking. The ‘improvement’ in your teammates is more likely an improvement in your own ability which you mistake for teammate competence (its easier for your teammates to rotate correctly if you’re winning most of your 2v1s and 1v1s…)
I play vs the same people all the time. There are usually some randoms, but always people I’ve played over and over again. My last four matches solo queue over a week have all had Toker and/or Cmc on the other team. It is enough that I change my build according to the players in the other team. Say you fight cruuk. Get your homepoint 1v1 build out, and wait for him to come every single time he spawns. Get your stunbreak ready for AK, because that guy runs burst every single time no matter the class.
It happens enough in Team Queue that I’ll even face the same team 3-4 times in a row with my premade.
When was the last time you bought paper and wondered why a 20 dollar bill is so expesive?
Yeah didn’t think of the legendary itself. That could cause decent demand.
The prices of all skins went up due to the patch, legendaries included. Since equipping a single weapon unlocks the looks for all your characters, demand is spiking, but there’s no corresponding increase in supply.
But that will change, if not soon then not too much longer after that.
Gone are the days when people are likely to work to craft two incinerators (no need to do all that work when you can double wield and work on another legendary). So the demand by the current crop of players will start to drop, while the demand from newer players won’t be much different. I doubt that the prices will drop back all the way, but if I could short the market, I’d do so.
Except the spark shares an identical skin with a cheap exotic dagger that is 7ish gold.
Frankly I don’t buy this explanation because the shield is the only pre with a unique skin.
I’d pay 60 usd for cantha.
So I make a recipie for some lvl 15 tray and have the only copy on the tp.
I trade it to buyer. I post WTB for 1000g. He sells me the recipie and I charge extra for the 15%.
See an issue??
Or I just mail the dude a pre…
I spent a few days running 10-0-30-30-0:
shortbow (earth/agony) with krait runes and rabid amulet.
Sharpening stone/LR/sun spirit
I’ve found it to pump out brutal condi dmg as a ledge kind of role in teamfights. Less dps than power but far more sustain. It is pretty meh 1v1 but great teamfights.
For homepoint I’m loving the chill build with sun/stone/sor and s/d a/t.
Another question:
Why is everyone running dual dagger offhands? What advantage is that providing over torch?
No. Rank floor is stupid and will kill a game this small.
When you account bound the skins I’ll buy them through in game mail. Eliminate that too right?
Then…
WTS gets higher,
WTB gets lower,
inflation hits hard,
less items sell,
and you as the consumer get shafted.
To get this straight:
-gw2 pve and pvp are boring
-gw2 tp is all you do
-you don’t enjoy the tp
-you want to nerf tp because you don’t think it is fair
It seems to me the best solution for you is to quit gw2. You don’t like doing anything in the game anyway.
Before you quit go run around farming zones and mail random people money. You will be happier and you will ‘help’ the economy too!
Dodge the stuns, bring a stunbreak or RaO, use your evade skills properly, and you will not get killed.
Also consider that any changes you make to the game will be reflected in the tp. If you buff farming income TP prices will just get higher and you will still be poor. If you nerf the tp directly the damage will be passed to the consumer through higher prices and less supply. Then the tp players will just move to the grey market and will continue making more money than you.
The profit they make is directly related to the willingness of others to join their market. If you want less profit, encourage tp trading, so more players will share the income.
Thanks for posting those.
Most of these look like homepoint builds. I thought rangers would be moving more towards teamfight builds with stuff like the new ele and theif running around.
Bring an ele over ranger for power builds. Ranger power is still weak.
I want backstory on teams and players.
Gameplay can get very uninteresting when class and build combos lead to a known winner before a fight.
River drake/wolf
or
Cave spider/wolf
Can someone list what build they were running? I didn’t watch the tourney but I’m curious what kind of spirit ranger setup teams used.