I solved that by only playing on my main during primetime. Doing that I can get +10/-15 games
Your volatility was probably high. Did you pay at all the last few days?
I’ve also found that queueing only when competition is online helps to give better rating results.
All I really want is a question mark ping.
Through most of the season there have been around 12 people with a legendary skill rating.
In my opinion that number seems really low.
A global rating boost of +50 or +100 would result in 27 / 55 players in legendary. (at the time of writing)
Noscoc
Marvin
How would your system rank these two players?
Ele with aftershock/ powerful auras can neuter a dh heavy comp with reflects and projectile hate. Pair it with a necro and you get killing power too.
Ranger counters dh when abusing the unblockable sotw bug.
A gun flame warrior with the unblockable signet can annihilate a dh heavy team provided there isn’t a Rev/ thief hunting you.
Am I missing something?
You are missing that ratings are not uniformly distributed. They are normally distributed. The top 250 are the upper tail of that normal distribution.
Fitting a normal distribution with a mean of 1200 and the rank 1 and rank 250 ratings mentioned estimates a total ranked population of ~32,000.
Can you show the math behind this? I’m curious how it is done.
Distribution is probably gaussian.
Look at their winrates. If you can pull a 70% w/l then you could be up there too.
The people up top generally belong there. If you reset MMR all you will get is a week or two of the same players curbstomping randoms as a duo. I’m sure you wouldn’t find that fun.
Sotw is the only way ranger remains remotely viable in ranked.
The sotw + bristleback combo is the only way to quickly resolve 1v1s vs dh/warrior. Without that bug rangers can’t kill within a reasonable period of time. I’m all for nerfing it, but please take a hard look at the role ranger is expected to fill in pvp.
You know you probably wasted about an hour of Evan Lesh’s time.
Time that could have been spent to make the game better.
Instead spent fact checking your lies.
Tfw you get so salty you make a YouTube video to bm.
I use alts to learn classes without the stress of ruining my own mmr. I can’t get the same competition in hotjoin or unranked. The ranking let’s me see how well I’ve done.
My DH friend was able to win every 1v1 vs him when we played against him. You should see about having a DH on your team watch home.
On foefire you can spec a cleansing water ele and just afk chase him all game to effectively neuter him. You can’t kill him with the ele but you prevent him from doing anything.
Volatility probably increases when you winstreak, but is counteracted by the volatility decrease from the sample size of your games increasing.
Don’t worry much, keep a high win rate and you will cruise up. The players up top won’t be going anywhere.
Rebound is very good. The only thing I would like to see is a range increase on the skill, although that would probably be too much.
My team never got our rewards from ToL2, so don’t hold your breath.
Most groups shouldn’t miss a single green circle for the entire fight. Getting in TeamSpeak and calling out every green helps. Moving the boss into the killfloor early also helps.
The dps check is really low so don’t worry too much about it.
Put your banners in the center, the tank should be pulling the boss in a circle with a reasonably low diameter.
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There is this kind of unspoken agreement that everyone will play in unranked.
Well all the raiders on this forum say there are plenty of raids out there for people with no or low li.
Only problem is do you want to kill bosses well that will take afew weeks of banging your head against the wall… I mean boss with others who dont know much.
Edit
Might help to state what class you play some arent as welcomed as others in the raid either.I find funny complaining about getting some weeks to get your first boss kill. Its part of the process to start raiding, everybody need to pass it. Just because there are people way far this point now that kill all bosses really fast doesnt mean that you can skip the process they went thought
Well wouldent be so bad if I could run any build I wanted on my characters but sadly you pigonholed into meta
With good reason. The higher group dps the more mechanics you can ignore. Bosses get trivial with more dps.
Take gorseval. Low dps groups have to handle updrafts/adds/orbs/breakbars. A no updraft group literally stands in the center all fight long.
High dps for KC lets the group mostly ignore projection aggro, completely ignore the spirits, and complete the boss while taking less damage.
Deleted my reply. Realized this was a necro thread.
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Yes exactly .. its not that we had ingame 3 round tournaments in the beginning of the game .. they were not swiss just single elimination okay .. but still better then having nothing …
I haven’t started playing GW2 at this time but I would love to see ingame tournaments.
Way back there were 3 round automated tournaments. There was a free and a paid entry version. You would pay a cheap gem store item to enter and you would win gems for winning or placing well. These tournaments had a queue time of like 10min.
A lot of teams formed to try to win gems.
There was also an authorized shout caster program where people could cast normal ranked games. There was also a skill based leaderboard.
I wish I could play that game.
f
The point I make is that every wildly successful pvp game has had its competitive aspect balanced and designed with one game mode in mind.
And by your own criteria courtyard was reasonably well designed.
“It’s simple to add in x game mode, all you have to do is redesign the game.”
OP is right. We got courtyard, which crashed and burned. We got stronghold, which also crashed and burned. The game modes “could” work, but the design required would extend past map design and into class balance, which would mess up the balance of conquest.
Lol. One ranked game mode.
Overwatch. One ranked game mode.
Starcraft. One ranked game mode.
All fantastically successful.
Anet has a volatility attached to your mmr that increases when you don’t play. This is the standard for pretty much every game, overwatch included.
Losing should decrease your mmr quickly.
https://wiki.guildwars2.com/wiki/Deja_Vu
https://wiki.guildwars2.com/wiki/Echo_of_Memory
The skill where the mesmer is surrounded by a purple bubble produces phantasms. If you dodge at the right time you can “evade” the skill and a phantasm will not be produced.
https://m.youtube.com/watch?v=qipMu_1-oYk
Helseth (an ESL mesmer) mentions this trick and a way that high ranking players counter players who dodge this skill. You likely won’t have to worry about that.
This is only a small trick but it can help you hurt the clone generation.
You should pick up a mesmer build and play it for a night or two. Understanding how classes work from both sides helps me win more 1v1s.
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It feels bad to be vindicated.
I’ve encountered this issue during an AG tournament. It had to do with a new build in my case. Interestingly, the bug occurred maybe 3-5 min before the build released.
Druid.
I feel like a machine when I play it now.
if u think that a premade of 5 against 5 solo is fair match, then u dont know what the word fair/equal means. sure some pve guild plays 5 man premade and get stomp by 5 solo pvper thats a MM problem. but a equally skilled premade vs solo will always have premade win.
You misunderstand what equally skilled means.
lower down in MMR you may get a lot of 5 mans losing, because they are not so good PvE players who queued as a 5 man that then get put up against better players who queued solo/duo, but conversely at a high MMR you may get a really good 5 man that wins 80% of their matches because is more likely to be on TS, using full cheese comp, trying to find better solo/dup players than this pre-made becomes more difficult, and even then the difference between them makes less of difference when everyone is at least somewhat competent, etc.
I thought higher MMR people were faced with hour long queue times. I figured no one would be playing as a premade then cause their queue times will be days long.
Nobody does in legendary anyway. I played in alts because the solo queue times were longer than 20min.
You can find a premade literally by pressing the yes button after a match…
It is beyond easy. Stop being so reclusive and say hi to people.
http://gw2skills.net/editor/?vNAQRAnf8YjMqQFL2uCerAXLWcEsmvVsqCwEAmcXO4k6TVJOPN-TpwgABAs/QklBAA
This build works very well. Sigils are optional, I use geo/leeching.
Play this build by pushing 1v1s and avoid team fights. You can win any 1v1 if you play well. When you are 1v2 just run in circles off point and try not to die.
You can precast search and rescue iirc.
Use staff 4 in the direction you are moving for clear.
Condi druid can 1v1 every class but only barely.
You cannot contribute to teamfights and are forced to push far or sit home. If you get good enough people will just gank you 2v1 every game which you can’t really fight.
After probably 4000 games on Condi ranger I’ve thrown in the towel. The spec does not work in the current meta.
Something I’ve noticed is that a number of people I play with don’t know about the community run PvP tournaments.
I think that the PvP scene would benefit if more people knew about these tournaments.
Perhaps upon reaching legendary, an info paragraph of sorts could be displayed saying something along the lines of:
“Congratulations on reaching legendary rank in PvP! The PvP community runs a number of amateur tournaments with gem prizes for players just like you. Head over to <url> to see a listing of events that may interest you. Join with a team, or even sign up as a free agent!”
This esl was very good.
What you interpret as hotjoin is how the game is played at a high tier. The teams are so good that outnumbered fights are impossible. Everything they do is about getting a numbers advantage on the field.
Abjured probably lost because they likely didn’t prepare well enough. Since EU is more competitive, their teams can practice against real competition, leading to a higher standard of play.
Btw every competitive team uses voice. What they mean is that they don’t spam their voice channel. They won’t say things like “I totally dodged that skill!” They keep their chat to only relevant info.
Probably the best single point I know is:
Never enter an outnumbered fight.
See title
Just curious
The good necros I have dueled in the past always start between 20-30%.
At 0%, the necro probably wouldn’t actually engage in a real match. At high shroud, the necro isn’t going to be challenged much.
So generally, if you want to get better, handicap yourself and start with less.
If there was a strategy so strong, players would copy that strategy and remove the build advantage. Then you are left with two teams running the same builds, and the victor is clearly decided on skill alone.
Please use made up facts that actually support your argument…
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For what it’s worth, I agree entirely with what Aeroxe said.
Every single person I have played with regularly in the past no longer cares anymore. Many don’t log in.
Since the game has pip inflation, all you have to do is wait a couple of weeks and all the good/mediocre players will advance in leagues.
It will be you versus the true ambers, not you versus the ex ruby/diamond/legendary. No need to mmr tank. Let the system remove your competition.
I can deal with balance flaws.
I can deal with bad maps.
I can deal with dying.
But I can’t deal with 2000ms skill delay for no reason.
I don’t live in the third world, I live in the middle of NY, 3000 miles away from AnetHQ. 16ms by light. At worst my line takes 100ms to ping places in Texas, where I believe your NA servers are located. This tells me my request is sitting in your server for 1900ms before it is processed and sent back.
There is something very wrong.
My computer runs at 3GHz with a Phenom X6. This is 3,000,000,000 clock cycles per second. If my computer was your server, 5,700,000,000 clock cycles would be spent before my skill would process. Now I’m perfectly aware that this is probably not a fair as your servers are under different loads, with different cycles-per-instruction, cache, etc. But still, 1900ms is an eternity for a computer.
You build your mechanics with twitch game play in mind. I quote: “You’ll achieve victory through timing, dodging, and quick thinking, not immobile number-crunching”, yet when your servers slow down to the pace of a TI84, you drive the players your game play appeals to completely insane. Your game has been out nearly three years. You have patents on your servers. You tout your “Industry Leading Art and Technology”.
Please fix your servers.
It’s definitely a solid “meh”
https://wiki.guildwars2.com/wiki/Season_2:_Gold_Guild_Challenger_Trophy
https://wiki.guildwars2.com/wiki/Season_2:_Bronze_Guild_Challenger_Trophy
https://wiki.guildwars2.com/wiki/Season_2:_Silver_Guild_Challenger_Trophy
https://wiki.guildwars2.com/wiki/Season_2:_Platinum_Guild_Challenger_Trophy
My team was looking forward to getting ours and never got any.
Cavalier amulet may appeal to those using valk.