The Dhuumfire thread
(edited by Sagat.3285)
Why do some think that by replacing SB thief will be able to stay in combat easier? What class succeeds double melee without mobility and disengage abilities? If you’re going to use staff for disengage might as well use the bow. Use a range set not that’s not SB?? Have you seen the state of pistols?? Even the few p/d and /p players disappeared when “he who knows his name” thought he had good ideas, p/d is hiding in WvW behind runes,food and dire gear.
“He who knows his name” gave us staff and Acro 2.0 instead of that possible ranged option and makes no mention of base thief. Is he discussion shy as well? I thought it was only for cameras.
(edited by Sagat.3285)
Here’s another angle to see this issue from: If a ranger or another class that has a dangerous channel skill starts attacking for you just before you stealth, you can’t dodge any of it, or you’ll give up your stealth and likely take even more damage. Maybe you dropped an emergency Shadow Refuge to escape from a zerg, the Shadow Refuge may finish, but you can’t dodge out of the way or dodge in the Shadow Refuge because you’ll get revealed and die. I’m sorry. I can’t see any defense for a reveal on evade. Condition thieves can be scary, but this skill is a total hindrance to them.
It’s only a hindrance if you have to use stealth as a crutch.
@ the other dude. I’m not out to insult your use of Stealth, however the common misconception with a bunch of people is stealth is required to be good at thief and that is flat out wrong and leads to people trying to use it in every situation….see the above quote as to the wrong time to use it.
Condi Daredevil isn’t a build that absolutely relies on stealth like previous thief builds do. See the current PvP / WvW state of D/P SA/Trick/CS or DA.
I wouldn’t say that I need stealth to function. I usually play Necro with no special teleports, stealth, or evades. The problem isn’t that it hurts people who depend on stealth, but that it punishes the player for needing to evade in stealth, which can be necessary sometimes. There’s little reason to run it right now because it is more punishing than it is rewarding.
Exactly I don’t see the synergy, just because it has condition damage doesn’t mean whatever and ballerina thieves are not a real thing even if Death Blossom’s animation was reworked unless of course we are talking PvE then yes keep it like that
but since they balanced around PvP this trait will be a hindrance. Will it be more annoying then Last Refuge as a minor?? We’ll see..
He already killed p/d in PvP he won’t have to try for those who believe ballerina thieves will succeed.
Edit: Ballerina thieves in WvW?? Haha funny jokes.
(edited by Sagat.3285)
All we can do now is hope to god Karl isn’t working on Druid and Forge.
That’s bald calling out…be more proper with it like “he who knows his name” depending on topic
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1. don’t play thief, it can’t 1v1 atm and one of the hardest professions in game
There are some builds that are complete cheese in 1v1, making it virtually unkillable.
you mean pd? i hardly doubt new player can pull it off
Condi p/d thief only exists in WvW due to Dire,food and runes it’s complete trash in PvP for real this time not just an opinion someone thinks they did a good job balancing. Yes I wouldn’t recommend thief as a starter class.
When I consider how the Rev started and where it is in the most recent beta, I have confidence they will make good on Daredevil.
Haha lulz so funny.
Not every thief build carries combat mobility sure we all use SB but when trying to build for something else it usually fails like sacrificing burst for more in battle time, for a while I noticed venom and condi thieves in PvP not anymore someone thinks they did a good job. Thief always had the same role it just became more specific.
Fair enough. I haven’t seen condi-thieves (be that unicorn or p/d) for a long time neither. Nor venomshare for that matter. I quite agree on the role being more specific – but I find that to be balanced. Perhaps unlike you?
I would hate that thieves have the mobility they have now, the slipperiness, the burst and on top the ability to 1vs1 … in one build. That would imo be OTT. If thieves had multiple ways to function but in different builds, there would be reason to envy them their diversity. Nothing more.
You confused me. I stated when we are trying to do trade-off it’s not worth it at all how is trying to do that not balanced? “He who knows his name” think he did a good job and only revealed himself for the brief fanboyish happy times of DD. Thief is the new necro.
Hmm, sorry, wasn’t sarcastic, that was the selling point for me to use tempest, good to know it’s like this only for me.
What’s your favorite mode for you to like it(please not that one)??
You guys do realize that daredevil isn’t a requirement right? It is funny how some people expect the elite specs to be important in all 3 game modes.
Make a spec that is better suited for your playstyle if dare devil isn’t to your liking.
Acro says hi.
I don’t understand all the elementalists who fully don’t like the tempest stuff. Yes, the warhorn is really bad, shouts not even average, half traits won’t ever be used but you forgot the profession mechanic, do you not like the overloading of the attunements?
This made me laugh way more than it should have. The first complaints were about overloads lulz.
The thief is about stealth, the daredevil us about evasion. If you want to troll people while stealthed you play thief, the daredevil is not about staying in stealth, hence the damage part of lotus training. This is working as intended as far as I am concerned.
It just promotes facetanking in stealth d/d condi is not a real thing lulz. If you’re wasting your dodging while stealth your lost thinking synergy it makes no sense to me.
Or you can read what they said.
Daredevil isn’t about overuse of stealth. the fact that people feel its required is the problem. You can easily run a build not reliant on stealth and still do just fine.
The problem here is people just want the easy stick instead of learning a new playstyle.
If it goes too far you end up with something like DH that was a bit of exaggerating but that’s why it doesn’t make sense to me. Even s/d would occasionally use stealth tbh it would be more of QoL change but fine bring on those ballerina d/d thieves lulz.
The entire elementalist community.
Haha lulz.
I don’t feel like getting reaper if axe or scepter don’t become reliable ranged weapons and my build is kind of stiff right now. DD is not what I hoped for thief but zerker is screaming “PLAY ME!!” at me for some reasons.
At least a style or line didn’t die for it to happen lulz.
Thief main here.
So, whilst I’m not some pro PvPer by any means, I do know what “role” I have and I’m able to carry out that “role” pretty well. So please, no “l2p” in response to my comment.
I’d like to point out that Thieves are NOT asking to be A tier again, like DD ele is right now. That’s silly and if any Thieves ARE asking for that then just ignore them, I’m not interested in being stupid powerful.
However, every single time I read discussions like this about the +1 and decap-bot role that Thief has been, undeniably, FORCED into in PvP, I can’t help but sense some hypocrisy.
I’d love for any of the various Ele, Necro, Guardian, etc players here that are defending the current state of Thief to be assigned the same role as us for just a single day and see if you enjoy that experience, feel rewarded and engaged in the match, and to see how long it takes for you to close your game clients and create topics such as this. I’d love for you to experience the feeling of being flamed at by your teammates for attempting to 1v1 or contest a point without being handheld. I’d love for you to know how it feels to aimlessly run around the maps, standing in a circle for a couple of seconds and then moving onto the next circle to do the exact same for the entirety of the match, and occasionally fitting in the odd revive and stomp that your teammate has provided for you. To spend the whole game effectively running away from fights because you know that no matter how well you play, you’re the only player in your team that just cannot hold your own, and that you’re the most expendable player because there are other professions on the team that can fulfill your role if needs-be.
If you had that experience playing as an ele or a necro or whatever else, I can almost guarantee that the majority of you would feel far from satisfied with the viability of your profession. It’s really easy to sit here and say that Thief should be totally fine with the way they HAVE to play in PvP when your own favourite profession is suffering from none of the same issues.By no means a pro pvp neither, but have it occurred to you, that some have actually experienced the very same thing DUE to thieves in the past? At least you HAVE a role – more than some of us had in the past …. due to fx thieves.
But two wrongs doesn’t make a right, so let us leave it at that. I can understand your frustration, but I have to ask:
Where do you see other classes, when thieves get both the best mobility (imo) and being able to 1vs1?I think the bigger picture (seeing it from the opponents pov) is relevant – don’t you? That is what you ask of us as well.
Not every thief build carries combat mobility sure we all use SB but when trying to build for something else it usually fails like sacrificing burst for more in battle time, for a while I noticed venom and condi thieves in PvP not anymore someone thinks they did a good job. Thief always had the same role it just became more specific.
l2p
SA is overpower now, there is no counter for the stealth. please learn to play the game with your brain, dont be kitten.
3 backstab and CnD doesnt kill a girl ? time to school boy
looks someone’s brain got nerfed. to death i’d say ^^
ok. now serious part of my post:
stealth… yes it is kinda op. it allows us to move among enemies without their knowledge about our position.stealth is our mechanics, its hard to stay alive without using stealth (especially after 23.06 patch) cuz we dont have any true active defence. Now many classes/specs are getting or already have skills and traits that apply revealed what breaks our mechanics and whole trait line. if bs is my main dmg source but other classes can simply make me unable to use it, its not counterplay. its breaking mechanics. its like increasing ele’s atunement swap cd to 1 min, reducing ranger’s lb range to 1, revenant’s energy beeing stuck at 0 for 10s or “your block skills and aegis no longer block attacks” you know which class it is ^^ . would it be ok? of course not! so why on thief it is ok?
i’d willingly see SRej going baseline and beeing replaced by “no longer afftected by revealed” thingy and giving stealth skills a 3s cd after successfully landing on enemy. we cant use them more frequently anyway. the only problem can be cd on auto attack :P we’d need a 3rd slot on class bar, but anet already have it implemented for warr’s spec’s burst skills. for thieves it would require stealth instead of adrenaline and max would be 1, not 10 (or stealth can be counted as 10).
guess you never play pvp.
why pu shatter and SA dp in meta?because of stealth.
stealth ruin others burst build even the sd thief.
SRej baseline?this trait is the most overpower trait in SA. this trait make you unbeatable,just stay in stealth you wont die,except you suck.
why 5 ele lose but 4ele1dp is win?
boy, play pvp and use your kitten brain
btw:SA thief also kill sd thief in wvw, have you play other build or class? I guess no
so l2p poor brain
Please say d/p SA and not just SA. You’re making a fool of yourself lulz the point is SA got gutted badly for the other sets way to miss it :/ in WvW it’s dire and food that’s keeping p/d alive you need to show me d/d killing either s/d or d/p.
Again lulz.
just learn to play boy.
is that SA’s problem or D/D ’s problem?
so you want to set DD up and make dp into god?
keyboard fighter always have no brain
go into pvp and play a match ,or go to school this game isnt for fool
If you really have a thief you would know the changes would not skyrocket d/p’s power SE originally removed all conditions and d/p doesn’t bother taking CiS so dropping it to master like it used to has no effects on it. So what’s making d/p into god again?
Don’t be so impulsive lulz.
Edit: “keyboard fighter” that’s hilarious btw
(edited by Sagat.3285)
I don’t use burning much. I’m more focused on confusion. As to melee, are you seriously suggesting I try to melee a Reaper as a condi Mesmer?
well to be honest im glad you cant do anything to a reaper on that build… its so brokenly trolly its not funny. one of the top unfun builds to fight
It makes sense though you’re leaving your clones out close to the reaper for free cleave and LF gain the same would happen vs any AI builds or class even pre death turret engi. It’s called scaling potential.
Being stunned for 2 seconds by an enemy that came out of nowhere and then bleeding to death while they shadowstep away limits MY options too. I think stealth needs a bit of a hit. If a reliable reveal skill that people actually want to use is on the way, I’ll welcome it.
Now I’ll have to think about when I engage as a steath thief, rather than just seeing one person by themself and slowly chipping them down.
Joke attempt?
Basically what Cynz said just learn to finish already low HP foes and decapp the devs do seem fine with it… As for our defenses I heard no valuable excuse they did a terrible job on that. If PvP was TDM focused it would be kind of worst thief cannot handle team pressure you would stay in the back and kill low HP target don’t even bother getting in, SH is the same.
(edited by Sagat.3285)
The thief is about stealth, the daredevil us about evasion. If you want to troll people while stealthed you play thief, the daredevil is not about staying in stealth, hence the damage part of lotus training. This is working as intended as far as I am concerned.
It just promotes facetanking in stealth d/d condi is not a real thing lulz. If you’re wasting your dodging while stealth your lost thinking synergy it makes no sense to me.
l2p
SA is overpower now, there is no counter for the stealth. please learn to play the game with your brain, dont be kitten.
3 backstab and CnD doesnt kill a girl ? time to school boy
looks someone’s brain got nerfed. to death i’d say ^^
ok. now serious part of my post:
stealth… yes it is kinda op. it allows us to move among enemies without their knowledge about our position.stealth is our mechanics, its hard to stay alive without using stealth (especially after 23.06 patch) cuz we dont have any true active defence. Now many classes/specs are getting or already have skills and traits that apply revealed what breaks our mechanics and whole trait line. if bs is my main dmg source but other classes can simply make me unable to use it, its not counterplay. its breaking mechanics. its like increasing ele’s atunement swap cd to 1 min, reducing ranger’s lb range to 1, revenant’s energy beeing stuck at 0 for 10s or “your block skills and aegis no longer block attacks” you know which class it is ^^ . would it be ok? of course not! so why on thief it is ok?
i’d willingly see SRej going baseline and beeing replaced by “no longer afftected by revealed” thingy and giving stealth skills a 3s cd after successfully landing on enemy. we cant use them more frequently anyway. the only problem can be cd on auto attack :P we’d need a 3rd slot on class bar, but anet already have it implemented for warr’s spec’s burst skills. for thieves it would require stealth instead of adrenaline and max would be 1, not 10 (or stealth can be counted as 10).
guess you never play pvp.
why pu shatter and SA dp in meta?because of stealth.
stealth ruin others burst build even the sd thief.
SRej baseline?this trait is the most overpower trait in SA. this trait make you unbeatable,just stay in stealth you wont die,except you suck.
why 5 ele lose but 4ele1dp is win?
boy, play pvp and use your kitten brain
btw:SA thief also kill sd thief in wvw, have you play other build or class? I guess no
so l2p poor brain
Please say d/p SA and not just SA. You’re making a fool of yourself lulz the point is SA got gutted badly for the other sets way to miss it :/ in WvW it’s dire and food that’s keeping p/d alive you need to show me d/d killing either s/d or d/p.
Again lulz.
l2p
SA is overpower now, there is no counter for the stealth. please learn to play the game with your brain, dont be kitten.
3 backstab and CnD doesnt kill a girl ? time to school boy
Lulz.
Not sure how you didn’t notice, it was always a pain in the kitten because Locust Swarm constantly puts you in combat on maps like Khylo.
I must have avoided the spots or thought it was Plague Signet. I played thief more then necro in PvP as well(for now).
Reaper is hard to gauge in PvP because a bug is allowing them to proc LF gains from nearby objects not just players.
This has been the case since launch, nothing new.
Since launch?! How did I not notice?? Some bugs do seem to take them forever to fix.
Boon hate.
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Link those stances please.
It’s fine if you are playing d/p…the best set. SA has been unjustifiably nerfed(it’s not related to evades at all) SE needs to be reverted, CiS needs to drop back to master tier reduce the blind to 3 sec if you have to, the fall damage part can replace Last Refuge which no one will obviously use seriously no one will ever use it, SRej feels useless because you are either not playing d/p and it’s competing with CiS which again has to drop to master tier, merge Leeching Venom with Venomous Aura. New GM using a stolen skills gives you resistance and regen 3 sec.
Thief still has better mobility so decap role is pretty much permanent to us. They’ve made good changes even if somewhat UP for offense but for defense Acro/SA they messed up. I know tempest and DH need a lot work but the easier stuff first please.
Did I mentioned SA is not related to evades? DD or d/p are no excuse for the “incidents”.
This can be fixed if the LF generation is reworked in order to be like Revenant energy, that when ooc goes to 50%, so it can be easier to balance necro too
Hell to the no.
I cant tell if I would like this change to the necro, but seems a nice fix for not bad of complains with and against necros, so why you are against?
Revenant is completely different from necro that would be copy paste anyway, this ooc system is too passive and restrictive, the issue was never that necro starts with 0LF it was necro being weak with 0LF, I don’t trust the devs on this at all and some dumb nerfs will happen somewhere for this passive regen.
It’s been nerfed already you either took to much dmg while dueling and failed to stealth before he used Life Leech.
As long as it involves resistance it has potential.
This can be fixed if the LF generation is reworked in order to be like Revenant energy, that when ooc goes to 50%, so it can be easier to balance necro too
Hell to the no.
Im very confused by some of these reply’s. It seems like many people on this forum specifically are so concerned with not becoming overpowered and policing our skills….are you not seeing what is happening with the current meta? in order for DD to be viable something small like heartseeker targeting on staff 2 would be a step in the right direction. all this “too easy to land” stuff makes me laugh. just a heads up, the other classes arent out there like, “oh maybe bruning needs to be cut down, and while youre at it, nerf our water traits a bit to make it fair”
oh and before you say it let me guess, I need to learn to play right. kittenin rediculous
Everything is compared to cele d/d ele lulz I wouldn’t use that as a standard to balance around if anything use d/p as the standard.
My suggestion to improve scepter AA:
1# chain: 2 stacks of bleeding.
2# chain: 2 stacks of poison.
3# chain: corrupt a boon.Hahahahahahahah
Oh my word. No. Just no. Never. Not in this or any other lifetime. No with a side of nope, on a salad of not with a garnish of now way. This is the single most absurdly OP suggestion I’ve seen since the very first beta weekend.
Well that’s a bit of a rough response.
To be fair, boon corruption on autoattack would be pretty overpowered…
If it’s not on necro’s scepter last AA chain maybe. If you face players a lot you would know how unfair the boon hate to boon generation ratio is. A good dose of it is the best that could happen to PvP/WvW instead of bandaids like limiting class stacking.
No
Message Body length must at least be 15.
Buff bleeding and poison instead if there is something to nerf it’s boons add more boon hate it will balance out ele and cele builds.
(edited by Sagat.3285)
The worst thing about the trait line is Aura’s. I feel like you took Aura play out of the base class a few months ago and just shoved it here in a poorly thought out way.
This IMHO is the most kitten ing thing about Tempest. Eles already had an auramancer playstyle with signets that was actually different from the normal dd cantrips, semi-viable (definitely in hotjoin and maybe even unranked if you’re good) and most of all, fun.
Then suddenly signets didn’t give auras anymore. Making signet builds basically unplayable in pvp.
And now they introduce auras on utilities again with shouts on the elite spec? That is SO CHEAP. Like “we’re out of ideas for ele elite spec, well just take some of their stuff away and give it back as the elite!”
Lulz.
A thief finds this familiar.
it’s not for lore, it’s for balance
Logic while sacrificing synergy. I wish they’ve found another way to add new skills and mechanics. This one is kind of unpleasant.
I don’t know if I should cry or laugh this made my year after GW2 going f2p and 4 ele comps. Can we confirm how long it’s been here??
You know that it is againt the forum rules to reopen locked threads by making the same thing again with a new thread, or ???
The Mod will have had its reasons for locking the first one …
It would be nice if they would have posted it. It existed for more than a year. Why delete it now?
Random thought maybe they don’t feel comfortable with DD getting involved in it they might get pulled in and add it to the Nerf Bat collection.
If it ever comes back be smart about it and don’t put in CS like the range increase on pistol you know because pistol is also a condi weapon at least it see more uses as that and somehow the range wasn’t made baseline.
take the dodge that doesn’t do damage……
or just you know play thief without stealthing.
Lulz.
Uncatchable doesn’t.
Doesn’t mean it shouldn’t.
Both it and the trick Caltrops should have the choking gas treatment.
Lulz.
This nerf wish sounds familiar.
take the dodge that doesn’t do damage……
or just you know play thief without stealthing.
Lulz.
Uncatchable doesn’t.
There is none for TDM.
Just wanted to devs to have a mental note about reworking acrobatics on base thief. With the DD spec acro has sorta lost it’s identity. I suggest perhaps looking a improving shadow steps with acrobatics (maybe rename). Since thief has so many forms of shadowsteps augmenting them with the trait line could open new ways to play.
This sounds familiar
Revert the SA “incidents” as well.
No condition and boon mobs mean 66% of necro’s design is trash just like in vanilla GW2 the same could be said for Mallyx. Glad to see they’ve made progress in design and make use of all mechanics the game has to offer
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(edited by Sagat.3285)
Idk but need that founders pack swag you know
You mean like those who prepurchased HoT then make threats of refund?
i didnt want to answer but you do realize cpc has half the cooldown(not traited) compared to the racial and pulses, making condi clears worthless?
CPC is a great skill, its better than a field giving allies protection. I actually use it in the dredge fractal or sometimes in pvp.
I swear if people in this forum stopped crying so much the profession would be viewed much better. Also start playing on our strengths and stop trying to be guardian or warriorYou need that skill to put additional weakness that stacks in duration that you can get from consumables?? Honestly if they are not going to add projectile destruction they could make it a condition version of WoS, pulses 3 stack of poison 6 sec, 3 sec of weakness, 1 sec interval, same CD and 6 sec duration.
There are no consumables in pvp, and i want my seaweed salad. Why reduce the duration on an area denial skill which is mostly defensive? I dont think the idea for the projectiles will ever get implemented for 2 reasons. First it seems the devs want us to have no blocks or projectile defense cause deathshroud absorbs all :P and secondly, the area it covers is pretty big, the duration is too long for a projectile field, and it kinda negates its usefulness in gimping the enemy damage, being projectile or not.
Players don’t stand still,necro doesn’t do well vs ranged foes and weakness is common on necro.
Are these arguments against CPC? What should it do, hunt down ranged targets?
To make it stronger….longer poison maybe? Trying to be realistic, 12s aoe projectile defense on a possible 24s cooldown is too much i think :P
Yes pretty much similar thinking to thief’s Caltrops but at least that doesn’t have common already found defense and debuffs. If they have to link the projectile destruction to MoC instead of dumb self debuff. Most skills are not projectile and you would have to stay in it.
My thoughts are about skills that would actually be used competitively. If it’s not going to give wanted defenses give it a condition well flavor it’s not like any necro is proud of any corruption CC and Plague weren’t at first even Corrupt Boon fell off.
(edited by Sagat.3285)
Isn’t BnS f2p??
i didnt want to answer but you do realize cpc has half the cooldown(not traited) compared to the racial and pulses, making condi clears worthless?
CPC is a great skill, its better than a field giving allies protection. I actually use it in the dredge fractal or sometimes in pvp.
I swear if people in this forum stopped crying so much the profession would be viewed much better. Also start playing on our strengths and stop trying to be guardian or warriorYou need that skill to put additional weakness that stacks in duration that you can get from consumables?? Honestly if they are not going to add projectile destruction they could make it a condition version of WoS, pulses 3 stack of poison 6 sec, 3 sec of weakness, 1 sec interval, same CD and 6 sec duration.
There are no consumables in pvp, and i want my seaweed salad. Why reduce the duration on an area denial skill which is mostly defensive? I dont think the idea for the projectiles will ever get implemented for 2 reasons. First it seems the devs want us to have no blocks or projectile defense cause deathshroud absorbs all :P and secondly, the area it covers is pretty big, the duration is too long for a projectile field, and it kinda negates its usefulness in gimping the enemy damage, being projectile or not.
Players don’t stand still,necro doesn’t do well vs ranged foes and weakness is common on necro.
i didnt want to answer but you do realize cpc has half the cooldown(not traited) compared to the racial and pulses, making condi clears worthless?
CPC is a great skill, its better than a field giving allies protection. I actually use it in the dredge fractal or sometimes in pvp.
I swear if people in this forum stopped crying so much the profession would be viewed much better. Also start playing on our strengths and stop trying to be guardian or warrior
You need that skill to put additional weakness that stacks in duration that you can get from consumables?? Honestly if they are not going to add projectile destruction they could make it a condition version of WoS, pulses 3 stack of poison 6 sec, 3 sec of weakness, 1 sec interval, same CD and 6 sec duration.
(edited by Sagat.3285)
I suggested something like this a long time ago sad it didn’t make it. It seems that there is only 1 aura like buff per class so I would just make it scepter attacks gives a condition damage buff to you and allies 35 condition damage max stack 10, they can make the rest of Lingering Curse baseline scepter is wet trash anyway.
If you also have Uncatchable that means it procs twice interesting. Not all on dodge traits proc confusion or count as skills btw.
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