The Dhuumfire thread
The Dhuumfire thread
@Ohoni It would be more effective if it went forward if you want to get away just turn your camera and use it.
What? No! We already have Staff 2 and 5 if we want to make a targeted dash, not to mention Dodge. I’d prefer both 2 and 5 to work better than they do, but there’s no point to 3 also being a forward dash. The whole point of it is to be able to escape with only a single button press, no ambiguity. Maybe I’m just more used to this function because I play SB a lot?
SB #3 doesn’t go back much but you do turn to disengage right? Don’t load much on a single weapon or it fails in every situation or it gets nerf especially a 2H in thief’s case. Staff is made to stay in combat.
The Dhuumfire thread
(edited by Sagat.3285)
No Dhummfire seems fine it’s Life Blast that doesn’t support it. Safest solution is Life Blast hitting twice.
The Dhuumfire thread
@Ohoni It would be more effective if it went forward if you want to get away just turn your camera and use it.
Please no smoke field on staff dark is fine.
The Dhuumfire thread
It seems d/p outshines even p/d in condition play lulz. I would have just left(don’t just stay waiting for death) as soon as I knew it was trap thief and coordination wasn’t made fast enough. Don’t nerf the runes nothing like this is possible with d/d or p/d.The thieves seem to be having fun at least.
The Dhuumfire thread
Why are you just standing there and what are you trying to do?
I am not fine with it because that means the traps will permanently suck without those runes but it’s definitely not OP.
The Dhuumfire thread
Assassins were awesomely designed, and what I thought I would be getting from Thief in GW2 originally. I would gladly sacrifice Shortbow #5 and every source of stealth if we could be a lot more like Assassins from GW1.
They have that, it’s called a Revenant.
Revenant is proof that the devs read the thief forum.
Appropriate?
The Dhuumfire thread
How about we just change all of our “while in stealth” traits to “when you are revealed” instead. So SRej becomes “gain 1200 health and 2 initiative when you leave stealth or are revealed.” SE becomes “lose 2 conditions when you leave stealth or gain revealed.” The leaving stealth part is there so that if it expires naturally, you still gain benefit from it.
I’ve spoke on that a while ago on a decently big thread, coming from necro that would be bad you can receive infinite damage or conditions while revealed so no.
But while revealed you also lose access to SE, so it pretty much works out the same that way. Also, you could improve your cleansing by playing more agressively.
Thief needs a “rest period” in combat due to initiative going completely aggressive will get you killed. No weapon supports such style not even staff.
Edit: p/p doesn’t have that period sooo yeah
The Dhuumfire thread
(edited by Sagat.3285)
Ha! Developers should have went rifle and called him a Commando. That way, this april fool thread would work better.
There was more in rifle than a joke and 1200 range.
The Dhuumfire thread
How about we just change all of our “while in stealth” traits to “when you are revealed” instead. So SRej becomes “gain 1200 health and 2 initiative when you leave stealth or are revealed.” SE becomes “lose 2 conditions when you leave stealth or gain revealed.” The leaving stealth part is there so that if it expires naturally, you still gain benefit from it.
I’ve spoke on that a while ago on a decently big thread, coming from necro that would be bad you can receive infinite damage or conditions while revealed so no.
The Dhuumfire thread
The answer is NOT to just give people the ability to “stop Thieves doing anything” with a utility skill. It’s to rebalance Thief abilities so that Stealth isn’t something we need to rely on as a crutch to survive more than 5 seconds in a team fight.
Like I said in my last sentence I’m all for rebalancing thief abilities, cause I know they are pigeonholed into it but stealth is still something that had to be touched on to become better countered at some point.
They are too lazy for that they proved it even if it did it should have happened before any non self revealed came into the game.
The Dhuumfire thread
I liked what Huang said about stealth on the twitch stream.
Irenio: Stealth is something that you haven’t really been able to counter, its just been a one sided opportunity for whoever can stealth
Rubi: I don like stealth to be countered
Irenio: Yeah, people who have stealth always say thatLike he said, a lot of you thieves want to protect stealth from being countered at all but really it gives a huge advantage in any battle when you are helpless to stop it.
Also, hopefully anet can buff thieves in other areas that are needed so they aren’t so reliant on it anymore.
I don’t trust their PvP they balance around golems and duel between each other. They don’t suck but there are not a good point of view. They are hardcoutering thief not stealth.
Instant reveals are proof.
Edit: They chose to boost mesmer stealth and give other classes stealth capabilities his argument is completely invalid.
The Dhuumfire thread
(edited by Sagat.3285)
Wonder why tempest community was disappointed
That’s dirty.
He did have my attention for some days with DH unfortunately,my condi signet ele died because of tempest. Now that I think about it he removed the only diversity ele saw in years lulz this guy is something else oh man why just why “he who knows his name”??
Edit: Acro says hi from the grave.
The Dhuumfire thread
Losing 3/4 of your health bar to a thief or mesmer or indeed and engineer before even seeing your opponent is not fun.
Just my opinion but – stealth is annoying and the more counters to it the better.
THEN – classes that rely on stealth will need buffing in more interesting ways.
IMO this is good for the game.
Mesmer won’t care at all even if there was literally perma reveal everywhere they don’t rely on stealth it’s just extra and utility.
The Dhuumfire thread
. Only choice is to quit game or reroll.
Yep. Unfortunate but true.
There is a third choice offered by “he who knows his name”. Buy HoT and wait till staff can compete it was all a scheme I underestimated their work of balance as team. I kind of rerolled already I do have all classes after all.
Wait
vs
Pay money and wait
Lol ok
Just saying, if you want players to pay to be competent at a game with a specific class, you just moved into pay to win territory.
That’s a risk they will take at each expansion and it seems that the base class is balanced around the elite spec instead of the other way around so some players will be lost in the process.
The Dhuumfire thread
Sure, but being sarcastic still isn’t helping anything towards making sure that “one shot” counts. You’d think knowing there is this big of a gap would increase peoples’ willingness to get involved constructively.
Also, nothing about sarcastic attacks at the developer makes Karl want to reach out to you more. The more hostile you are to your developer the more you’re shooting yourself in the foot.
Do what Bhawb, Spoj and I do. Take time, write a big objective and well organized set of feedback and directly message Karl about it and just be like “here’s a list of directions we feel thief should be taken in.” Include benefits AND areas you’re willing to take a hit for the greater good, etc.
I will point out one big different between Necromancer and Thief. Necromancers are almost always willing to agree if something they are doing feels too strong or if a suggestion is clearly too outrageous. Thief on the other hand are so combative and I’m not sure I’ve seen… Really any posts saying “we need this tuned down for us to get better elsewhere”.
Why is this important? Because a shift in power is always necessary. It’s bound to happen. But if you only take charge of the buffs you want and never the nerfs, that’s how you end up in situations where you get a nerf from left field that totally breaks you.
Balance is a two way street, and you have to help with both sides, and do so constructively or you will just end up with whatever the developer was able to think up alone,
I’ve(and others) given my feedback already on the new condi traits and SA not acro but others did, dig deeper. The nerfs have already happened on thief ×/d sets have been put to p/p level not sure what needed to be nerfed on them while d/ p barely go scratched and I don’t remember anything on necro to nerf to buff unless those “nerf dagger will buff GS” threads count.
Robert did a get a rough entry after trait revamp but look he didn’t stealth, he talked to his level and reacted with positive changes not perfect but positive he even broke the “balancing around perfect scenarios” rule I applied to necro. I know it’s a team effort but he claims us so the negativity of the forums goes to him nothing against him personally it’s criticism as a dev you embrace that and respond with changes or reasons not stealth. Someone give me a counter to his stealth.
In regards to the nerf-to-buff. You have to look at non-numerical things (at least in case of thief), such as Shortbow 5. The thing that comes to mind as consideration, and remember, I’m on your side, thieves need help, but there is literally only so much they can do to make a class better in teams or even 1v1s while leaving mobility at the levels they are. A direct buff to, say, a mesmers level (though, I’d rather them go down) while maintaining other thief perks, you’d simply become the next OP class, and that’s why trade offs are important. Thief are in such a rough state right now because they have perks that they do so well that if you give them too much, they would become irreplaceable.
As for Necromancer give/take. Many necromancers want better LF generation (on weapons that lack it obviously), and VP to be baseline for diversity reasons. That said, we realize Spectral mastery and maybe even Spectral Armor would need to be shaved down to allow for that to happen. Many even agree we’d take a 15 or so % nerf to our total life force pool, just to use it more reliably, and to increase diversity. Providing areas for nerfs doesn’t mean forcing a nerf for buffs. It means logically seeing what needs to be done to allow for net-positive growth, without leading to more issues.
Back to thief, and why that is relevant, you can’t boost an agile attacker to making them too much bulkier (for sake of team fights) or too much better at deleting a target while still being able to zip around a map at will because it creates further issues.
These are things that need to have solid solutions to ensure you don’t just end up getting nerfed again the next patch, and without proper input on how to handle it.
Another good example: Turret Engineer. Got buffed into a very powerful spot, but needed to be snapped back into reality, and the result was a completely unusable set of utilities because their strong points got demolished.
I’m not trying to be a jerk here, I’m just being honest. If you want to be a “balanced” class, you have to really consider the aftermath, much more than just getting boosts because balance isn’t just the next patch.
I and others have spoken on SB#5 and thief presence in combat already. Let’s do logic you have 1 melee set but your other set is for disengage so you can’t really stay in fights mm what are my other ranged options since double melee is not needed due to initiative, p/p and p/d but those are too weak and got gutted in addition for no reason. Mmm ha maybe HoT is bringing a ranged option for that oh we get another melee mm what now? Mm more reveals are coming but staff is weaker than d/p mm but meh I have other classes.
I don’t understand “he who knows his name” ‘s logic at all when it comes to that. Zero(and the entire section) has threads for base thief feedback. I don’t like debates either but there is no excuse right now.
The Dhuumfire thread
Why would they take a silly reveal GM trait when elixir X is so much more superior and versatile?
Exactly there was no need for it but more is to come and they don’t look well telegraphed.
The Dhuumfire thread
Sure, but being sarcastic still isn’t helping anything towards making sure that “one shot” counts. You’d think knowing there is this big of a gap would increase peoples’ willingness to get involved constructively.
Also, nothing about sarcastic attacks at the developer makes Karl want to reach out to you more. The more hostile you are to your developer the more you’re shooting yourself in the foot.
Do what Bhawb, Spoj and I do. Take time, write a big objective and well organized set of feedback and directly message Karl about it and just be like “here’s a list of directions we feel thief should be taken in.” Include benefits AND areas you’re willing to take a hit for the greater good, etc.
I will point out one big different between Necromancer and Thief. Necromancers are almost always willing to agree if something they are doing feels too strong or if a suggestion is clearly too outrageous. Thief on the other hand are so combative and I’m not sure I’ve seen… Really any posts saying “we need this tuned down for us to get better elsewhere”.
Why is this important? Because a shift in power is always necessary. It’s bound to happen. But if you only take charge of the buffs you want and never the nerfs, that’s how you end up in situations where you get a nerf from left field that totally breaks you.
Balance is a two way street, and you have to help with both sides, and do so constructively or you will just end up with whatever the developer was able to think up alone,
I’ve(and others) given my feedback already on the new condi traits and SA not acro but others did, dig deeper. The nerfs have already happened on thief ×/d sets have been put to p/p level not sure what needed to be nerfed on them while d/ p barely go scratched and I don’t remember anything on necro to nerf to buff unless those “nerf dagger will buff GS” threads count.
Robert did a get a rough entry after trait revamp but look he didn’t stealth, he talked to his level and reacted with positive changes not perfect but positive he even broke the “balancing around perfect scenarios” rule I applied to necro. I know it’s a team effort but he claims us so the negativity of the forums goes to him nothing against him personally it’s criticism as a dev you embrace that and respond with changes or reasons not stealth. Someone give me a counter to his stealth.
The Dhuumfire thread
People clearly have issues with how they are doing it. How about giving better feedback rather than creating a million "the sky is falling threads that do absolutely nothing.
Also, by the sounds of things, it’s you who is feeling a bit salty.
This so much. Thief forums are currently drowing in salty tears of self-pity.
Kinda hilarious. I’m sure the devs will react to that!Feedback was given since trait preview and 1st day post patch even money was given there was no reaction on thief except for selling DD and purity of pistols 2.0 sooo yeah.
To be fair, very little has changed since then… For anyone. There is a larger balance patch on its way, repeating sarcastic nonsense on the forums isn’t solving anyone’s issue. They don’t produce balance patches at a rate based on pointless threads in the thief section per day.
We still have to deal with Ele in its current state, that alone says there is work to be done and it just hasn’t come yet.
However, as living proof, being reasonable and doing lots of collaboration and write ups, it’s much more beneficial to the class in the long run (as we’re starting to see Necromancers inch out of that terrible spot it was in for 3 years).
Be a part of the solution and you might get the results you desire. (As a whole, not directed at you specifically.)
At least they said something about ele(only because of a tournament) and necro. Both thief and ele share “he who knows his name” anyway. They are the ones who decided to do this big revamp but were not prepared to adjust it because of “busy with HoT” that is called bad time management.
At least a mention of putting CiS back to master ,comments on the new condi traits or state of Acro but nothing. The problem with 1 big patch is that if they miss it it’s 6 more months or 3 more years to go and they usually miss stuff. I understand though someone has to save DH and Tempest but some won’t and again bad time management.
The Dhuumfire thread
I don’t think anyone appreciated the change to Target the Weak. Should have been left as it was or had its effect moved to another minor.
I would prefer it to stay like that if anything the GM majors are the ones that are not atrractive for PvE.
The Dhuumfire thread
People clearly have issues with how they are doing it. How about giving better feedback rather than creating a million "the sky is falling threads that do absolutely nothing.
Also, by the sounds of things, it’s you who is feeling a bit salty.
This so much. Thief forums are currently drowing in salty tears of self-pity.
Kinda hilarious. I’m sure the devs will react to that!
Feedback was given since trait preview and 1st day post patch even money was given there was no reaction on thief except for selling DD and purity of pistols 2.0 sooo yeah.
The Dhuumfire thread
Come on guys, think positive.
Thieves might not be as strong as last year, but they are still a lot stronger than they will be next year!
Ooh that’s dirty. Thief is the new necro.
The Dhuumfire thread
If steal could lock F skills then way to many things would have to be rebalanced with that in mind, including steal itself. So while the idea sound simple enough its pretty unrealistic and impractical to implement.
but it is realistic and balanced and practical to implement multiple skills that completely shut down thieves main offensive and defensive abilities? okkkkk
Stealth is best defensive mechanic in the game currently and needs reveal to be countered. Simple solution is add casting animation to reveal skills so you can dodge it, if you cant, you suffer.
Don’t make me laugh the last ones are all instant,1 random and more to come. Trolling the trolls.
The Dhuumfire thread
As is the fate of all thief, rogue, ninja classes, the masses will cry until they are nerfed into the ground. I don’t know why I thought this game would be different.
No game brought the archetype this low. They should rename the class “runner” there is great roleplay potential.
The Dhuumfire thread
Then why thief is the only profession to have special attacks from stealth?
I mean, the class is balanced around it, with “normal skills” toned down to compensate the powerful stealth skills.
So why are we the only profession with a hard counter to our mechanic?
Everyone suffers from stun, daze, KD, KB etc etc but there isn’t a skill that prevents a warrior’s eviscerate or a ranger pewpew, so why in the earth there must be something that prevents a backstab?If the “puff” part of stealth is too strong, let reveal affects only visibility so we can have the stealth buff (with all of our skills) but be visibile to foes.
And for the “chain backstab” problem, we can have 2 types of reveal. Self reveal, applied after a hit from stealth, that will work like it is now, and the reveal applied from others that will let us access stealth abilities while not being stealthed.
maybe !
Devs are adding releaving skills because they will remove the revealed debuff from our own skill.
At least put revealed back to 3 sec in PvP and fix SA for ×/d sets. “He who knows his name” is still abusing his stealth on the subject.
The Dhuumfire thread
Yeah, its very sad thiefs cant be anymore class with no counterplay. Year ago thieves can disengage with stealth any fight they wanted, they could reset fight with stealth whenever they wanted, they were allowed to stay invisible for 20 seconds and wait all cd’s recharged. Its not anymore possible and its very healthy change for pvp balance
In advance don’t bother with this guy it’s not worth it.
The Dhuumfire thread
Negating 100% of the damage would be broken.
You can build for more damaging conditions than burn, and even (gasp!) even covering your conditions with garbage ones! Like, you know, all condi classes in old days.
Is there another way to guarantee some damage? It’s not like you’re in a perfect scenario where your foes is running around like a headless and panicking chicken not doing anything. Guard doesn’t reliably cover, with ele it’s the fields and boons are carrying the spec so it makes sense to bring more reveal skills.
The Dhuumfire thread
(edited by Sagat.3285)
1) Burn is more or less fine. They can tone it down by 15% and increase by 10% the trait on guardians that increase they’re burn damage, making it perfect.
Another example of category 2.
Burn stacking is NOT fine. It is always funny how the immediately comeback is “use more cleanse”. What a lot of those who use burn stacking don’t want to admit is that it is a lot easier to apply burns than it is to clear them. Even a support guard who does have access to a lot of cleanses can’t keep up.
Negating 100% of the damage would be broken. That’s why burn,confusion and torment are the only decent conditions by themselves.
Make boon hate more comon.
The Dhuumfire thread
Oh yeah, I keep forgetting that in PVP the self-reveal on thief is 4 seconds. I’m not sure it is necessary anymore.
All things that were mentioned and ignored pre and post patch.
The Dhuumfire thread
If that patch fails for thief it’s 3 more years to go I don’t trust the one they do every 6 months.
The Dhuumfire thread
No, we need the old trait back. Fight for it
Any lover of the class would but after my journey with necro how long it takes for such changes to happen is life draining. We didn’t even manage to get “he who knows his name” to speak on stealth or x/d. Such experiences are so frustrating especially when constant my fighting spirit is low thief has to be the most poorly managed class in any game I’ve played ranger was just limitations of AI.
I’m still here but no voices of sense from them is just telling me to play something else which I’ve been doing for a while now it’s like the present was too obvious.
The Dhuumfire thread
The funny thing about this is that, while Karl is concern about balance _(not letting Thief be overpowered — which I support)
Nail on the head, but you cant blame him, because the moment thief is competent people will start crying
just accept it. Maybe if we try hard enough we’ll get nerfed again.
What’s left for them to nerf ?
SB #5…(drops mic)
There still:
Venoms, traps, crafting speed (in stealth), HS, ..
Man the list can go on…
If of everything traps gets nerfed I need to start looking for another game faster before it spreads out. Playing russian roulette with balance is not a selling point and ironically they cater to new players well I guess they can just avoid thief.
The Dhuumfire thread
. Only choice is to quit game or reroll.
Yep. Unfortunate but true.
There is a third choice offered by “he who knows his name”. Buy HoT and wait till staff can compete it was all a scheme I underestimated their work of balance as team. I kind of rerolled already I do have all classes after all.
The Dhuumfire thread
No it’s the first one. It was confirmed live on stream that more is to come engi is just the first wave there are probably 12 more.
The Dhuumfire thread
The funny thing about this is that, while Karl is concern about balance _(not letting Thief be overpowered — which I support)
Nail on the head, but you cant blame him, because the moment thief is competent people will start crying
just accept it. Maybe if we try hard enough we’ll get nerfed again.
What’s left for them to nerf ?
SB #5…(drops mic)
The Dhuumfire thread
I was just thinking: given all the nerfs to thieves and all revealed/anti stealth mechanics handled to other classes, doesn’t it mean that devs want thief to be unplayable? Isn’t it direct attempt to prevent thief players from taking part in tournaments? Shouldn’t we able to report this somehow?
You can still roll soldier double SB and pure map mobility/initiative gain sets ups just ignore all combats traits,utilities and gear. I have a feeling eventually this will happen.
“He who knows his name” is not flexible in discussions either.
The Dhuumfire thread
does reveal work on mes?
It won’t drag them down but yes it works vs them. May I point out that devs buffed PU?
The Dhuumfire thread
Pretty sure it’s next to the line’s icon.
The Dhuumfire thread
I think most of these revealed skills are meant as a counter to Mesmer’s OPness… Anet just seems to forget that Thief exists and is not as OP as a Mesmer…
Also, all this reveal is the worst counterplay idea I’ve ever seen. I mean yeah, make it let us pop out of stealth to reduce the stealth spamming, but reduce the amount of skills in total.
With changes to all the Stealth traits to On First Second in Stealth or On First Second in Reveal, to target Stealth camping (= more aggressive gameplay is rewarded), that would be enough counterplay.Make the out-of-stealth-skills have a cast time that you can dodge though, to encourage more skillful play (or tactical use by stealthing before using the skill).
But like this I’m just thankful that as soon as HoT hits, I’m gonna try Daredevil on a S/D Build which only got access to stealth via C&D… and if that is unviable Herald (Revenant Elite Spec), Shatter or Interrupt Mesmer and Meditation Guard seem nice
Funny story they are the ones who buffed PU I am in tearz lulz. Now I can see the team effort in their balance don’t forget more “healthy counters” will come eventually. 3 more years to go
but I’m already mostly on other classes anyway.
The Dhuumfire thread
ya thief is at bottom of food chain dont think druid can be worse. Staff just confirmed it even more with bunch of useless skills only work against npc.
You mean druid staff? At this point druid seems worthy to be hyped for.
The Dhuumfire thread
“Hands up, Don’t Nerf.”
“Thief Lives Matter.”
Ooh that’s dirty you can roleplay engi as a cop too wow.
The Dhuumfire thread
I’m laughing at this, now I’m excited for druid as long as it is not “he who knows his name” they are doing it right.
lulz. I might retire my thief from WvW as well if that mentality continues.
The Dhuumfire thread
They are the ones who introduced Trapper Runes, buffed PU stealth duration, nerfed SA etc if more reveal is coming it’s because they chose to bring more stealth.
The Dhuumfire thread
Lulz more reveal to come confirmed. Meh my necro will love them anyway.
The Dhuumfire thread
I miss it tbh. Seeing a Headshot bounce three times was hilarious! Same with Unload and lucky rng against a ranger.
Ricochet never bounced to a previously hit target, so I’m not sure why the ranger is significant.
Thieves are so weak that we actually have to worry about Ranger Pets, unlike literally everyone else. Stunning them both was nice.
Haha lulz the ranger pet.
The Dhuumfire thread
How about you request more options for none stealth builds instead?
You are talking about prayer requests to God, right? I think He’s the only one around this place that is actually taking requests.
The main problem with being locked out of stealth is that it is the main method to remove conditions, and even it is slow. The issue isn’t necessarily the inability to hide, but it’s that an entire traitline is completely nullified. Dagger/Pistol is based on the ability to stealth in order to gain those benefits. Not to mention that Backstab requires stealth.
If Thieves were still able to gain benefits of Shadow Arts even without stealthing, there probably wouldn’t be too much of an issue. But as it stands, a bad design choice makes Thieves too dependent on at least entering stealth just to stay alive.
That’s because stealth is part of the class just like symbols are part of guardian people need to stop ignoring or disagreeing with that. I wouldn’t say it’s bad design it’s what they did with it that’s bad especially catering to any complaints and making questionable adjustments.
The Dhuumfire thread
As soon as Cele Ele is nerfed, Cele Nerco will take over as the FOTM op build. Be ready for it.
If the nerfs include real and common boon hate it will cancel out and necro is a counter class nothing to counter means no point in your presence.
The Dhuumfire thread
I don’t agree on CnD having blind at all, having a single skill that can blind/cursees vulnerability and stealth you is a bit much. but the trait shouldn’t be a gm for sure.
I fear him messing up in trait replacement. He putted Concealed Defeat next to SE, gave us fall damage trait as GM,argues DD’s EA is conditional and shouldn’t be a minor, fine we wil just have traits that will never see gameplay. It’s not like OH dagger is on par with OH pistol a 3 sec blind with a 240 radius on CnD could close the gap.
The Dhuumfire thread
I still think the sa tree is in a good spot, can be too good at times. Everything is perfect for team ay and solo. I mean the stealth res, -25% dmg in stealth, Condi removal in stealth too. It’s easy to troll with sa but it’s also easy to beat too.
May be d/d will become better once d/d is out dd/sa/trickery ?
What is the focus of that build? It seems tank oriented with neither DA or CS like you are barely trying to survive. Again put CiS back to master tier or give CnD baseline blind. Why hasn’t “he who knows his name” commented on why he made this change(CiS next to SRej which doesn’t affect d/p at all) and when will he reverse it??
You just put x/d sets at levels close to p/p how do you not comment on that?
The Dhuumfire thread
Any thing like that would be mandotory unless into a minor which “he who knows his name” will never do.
The Dhuumfire thread
