Showing Posts For Sagat.3285:

This Patch is Anti Thief

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

Now that I think about it does feel underwhelming everything for the other classes were major nerf or buff.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

1st PU mesmer QQ thread

in PvP

Posted by: Sagat.3285

Sagat.3285

Where are the conditions necros and engi,the D/D ele,pew pew ranger and other 1k range classes will suffer minor damage and shatter can be dodged so all I see is the beginning of a new build and improvement of poor weapon. Mesmer is still a 1v1 class in 5v5 game.If you didn’t know the devs don’t see PU condition mesmer they see PU trait (toughnessboon duration) so it is very unlikely it will get nerfed.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Mesmer: Change the changes!

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

[/quote]

There is literally no class in game that will be able to cleanse the amount of condi’s put on this by this new. Shame on you, you even play a mesmer, and you are promoting players to play what will end up being, literally, the easier spec in game. I guarantee you that within 1 day of playing mesmer I could beat 90% of the community with the new PU lol.

You have extremely high access to every condition. Especially bleeds and torment. The bound trait getting buff, buffs staff condis a ton. The scepter auto attack with clones inflicting torment auto attack is awful. Those two alone literally only rely on you to press one to win because of how quickly you’ll stack bleeds/burning/torment on the enemy. Thats awful. [/quote]

A pew pew ranger won’t even get touched….and guess who else and why…
A condition necro will own you…and guess who else and why

Mesmer is still a 1v1 class in 5v5 game I don’t see how this change improve team play.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

The Future of Low Risk High Reward Builds

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

Cancer? They just gave condi mesmer a reason to stay out stealth more often. About certain thief and mesmer being called cheesy or cancer lol those classes are build for 1v1 it’s intended that you feel that way lol fight in team and their influence decreases since the game is not about 1v1 . D/D ele too countered by condi necro,decent power shatter mesmer,S/D thief….

The game need more builds being used not less so many traits,skills,gear and stats not used because we are required to burst power or condi. I feel like it might change in the future however….hopefully.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Torment, necro being left out?

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

Nope. The torment on scepter auto should just be removed rather than start this silly power creep.

Devs don’t look at PU condi mesmer they look at PU trait(toughness+boon duration) so yeah the change on scepter is fine shatter conditions is now possible and scepter did feel like it needed improvement. Mesmer is 1v1 class I don’t see how this change improve team play significantly.

Can we all wait for next skill bar? Proposing anything now doesn’t change a thing now.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

Mesmer: Change the changes!

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

when power block came out where you guys "anet u should encourage skillful play "?Instead you were crying for interruption (its passive play like war i guess lol)
And now this.
@Sagat.3285
play mesmer and learn how the DD actually works

@nearlight.3064
I’m pretty I can’t beat anyone from TCG ,and it won’t prove that their classes are op . There is one thing called logic.

I am used to playing DD mesmer lol. What I am tryingto say is that is VERY unlikely that PU will change because it fits it’s trait line, the angry should either adapt their tactic,focused on an other aspect of mesmer or improvement of their classes.

Keeping in mind that mesmer is 1v1 class and the game is based on 5v5.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Mesmer: Change the changes!

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

A mesmer won’t even need PU to faceroll everything. At least according to the recent helseth rant on it.

WWW: Do you know any class with +1k range can backstep from a PU mesmer or P/D thief and still won? The lack of mobility end up in chase most ignore that their heavy weakness of those set up any pew pew ranger can be as glass canon as he want and let them chase him.

PvP: The game is balanced around 5v5 I heavily doubt without PU/lesser stealth the mesmer will not get stomped easily in team fight. 1v1 condition necro,engi,thief,shout war/guard,cantrip D/D ele, 0 6 0 4 4 S/F ele,+1k range classes…..can beat a PU mesmer. Conquest just have to be removed and the problem is not here anymore.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Elementalist: Ready-up evaluation

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

What SHOULD have been nerfed:

-Celestial amulet(SPvP) healing potential reduced (subtract points from healing power and add them to offensive stat lines.)

The other classes have so much healing man ele pales in comparison maannn the celestial is op on them boooyyy.

Back to the serious you might need that healing after patch lol compare all the skill bar so far lol(specifically the recent one…) I’m so impatient for guard and necro.

Perhaps, we will see. As of now I’m disgusted by the amount of defense provided by celestial amulet when equipped on an elementalist.

I JUST WISH THEY WOULD FIX POORLY DESIGNED SKILLS!

I’m going to be honest I’m tired of this game being all about burst power or condi (only power in pve). So many traits,gear,skills and set up not used because the game pushes you to damage the main tanks are seen in conquest(tank guard,turret engi..and are hated) and WWW.

Most of the community want to see all damage power or condi and complain at any sight of tank even a mix burst/tank(shout war,…) they want fights to end quick. I kinda feel that it might changed first with change of conquest and pve content but I’ll keep hoping.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Mesmer: Change the changes!

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

I’ll try to be serious about this. I feel like the complaints about the recent mesmer skill bar are directed to the wrong aspect. Why complain about PU? Personally I feel the trait will never changed(it got buffed a long time ago) because the devs look at it as a GM trait in toughness+boon duration trait line not as PU condition or power set up that most people call cheese.

So why is no one mentioning Debilitating Dissipation? If not familiar with the name it is the trait trigger bleed/vulnerability/weakness on clone death AKA death clone for dislikers. Since the hate is strong with this one why not propose reduction of bleed/vulnerability to 2 stacks and reduce their duration to 4 or 3 sec and maintain the recent mesmer skill bar(it’s not like you are a dev anyway…).

For anyone who doesn’t know or is not familiar with those complaints the hate comes from the mix of three traits PU+DE+DD and of course any mention of wanted nerf to DE is the last thing wanted since PU will not change viewed alone why not change DD since it’s not a condition damage or duration trait line.

A proper condition mesmer has to DE but PU and Maim the Disillusioned cannot be on the same build so the hate might too strong.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Elementalist: Ready-up evaluation

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

What SHOULD have been nerfed:

-Celestial amulet(SPvP) healing potential reduced (subtract points from healing power and add them to offensive stat lines.)

The other classes have so much healing man ele pales in comparison maannn the celestial is op on them boooyyy.

Back to the serious you might need that healing after patch lol compare all the skill bar so far lol(specifically the recent one…) I’m so impatient for guard and necro.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Skill Bar: Patch Notes (Updated)

in Mesmer

Posted by: Sagat.3285

Sagat.3285

Shatter condition mesmer can’t have PU and vice versa this is simply a decent improvement for scepter. If a proper power shatter is rewarding so should a condition one. Just fought a shatter rampager mesmer the conditions are heavy but at least his toughness and lack of PU allowed me to kill him and condition necro,engi and thief will still beat a condition mesmer.

And no need to mention those shout condi war….. Don’t act like it cannot be countered.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Elementalist Ready Up recap

in Elementalist

Posted by: Sagat.3285

Sagat.3285

I agree. All they did was buff utilities that are still niche or unused because we need survivability utilities for most of pvp, and fix crappy GM traits to have some purpose or use. I’m honestly sad that they didn’t do anything positive to weapon skills, since stuff like like shatterstone or scepter autos will still suck.

Oh well. 6/6/0/0/2 blind ashes fresh air S/F nuke build anyone?

I’m thinking D/F 6/0/6/0/2 signet build honestly.

I’m pretty happy that this patch they’re only really buffing the poorer things and not nerfing the used items to compensate.

They’ve done that in the past and it is a NIGHTMARE.

Maybe I’ll try that out too.. If it doesn’t use clearasil diamond skin lol.

The only satisfaction I get out of ele anymore is blowing things up with scepter builds. If I want condition builds I might as well go play the soon to be buffed torment spam PU mesmer, like why did anet buff the most toxic build in the game? I guess I’ll also out cheese people on celestial might stacking ranger in pvp.. it’s just disenheartening for anet to buff low risk high reward builds even further.

Am I the only one that thinks some PU mesmers might switch to shatter condition???

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Skill Bar: Patch Notes (Updated)

in Mesmer

Posted by: Sagat.3285

Sagat.3285

  • Scepter: If PU condi wasn’t so powerful to begin with, I might not mind this buff. But given PU condi is for the most part faceroll, this change doesn’t make any sense. Yeah there are other non-PU condi builds one can and will play, but certainly Anet has to take the meta condition build into consideration when balancing things like this.

Am I the only that thinks some PU mesmers might try shatter condition now???

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

Condi Mesmer, Master of Torment

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

I main mesmer and yet really dislike this change. This is going to lead to the next cheese build similar to turret engineers.

I don’t see how shatter condition mesmer can be related to turrets.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

The adrenaline binds warriors to longbow

in Warrior

Posted by: Sagat.3285

Sagat.3285

Is this an improve all burst skills thread if not I ’ll say the usual: War is supposed to be weak to damage conditions. How hard does engi and thief struggle with conditions? That should be close to war even with superior vitality and healing. To the one that said you lose DPS by changing build YOU GAIN SOMETHING ELSE IN RETURN YOU USED THE SKILL POINTS.

Improve all burst skills to activated CI effectively that means hit or close to hit. Most people want the game to run around condi or power burst so making the non-dps traits,skills,gear and stats wanted will increase diversity in pvp or www, pve is so zerker dps oriented I can’t see bunker related is even considered. Glass canon should be 0 survival skills zerker traditional S/F ele is not glass canon they can still have good cleansing and damage mitigation try to make the same for war.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

1st PU mesmer QQ thread

in PvP

Posted by: Sagat.3285

Sagat.3285

Hey hey they did not buff PU ok they didn’t. They buffed shatter condition mesmer can we all agree on that? Now we might the rise of the torment masters in WWW Runes of Tormenting in process that means split of usual PU to possible shatter mesmer.

And yes until conquest is changed PU is not widely seen in pvp and don’t forget this game is not about 1v1.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Skill Bar: Patch Notes (Updated)

in Mesmer

Posted by: Sagat.3285

Sagat.3285

Torment on autoattack for clones sounds ridiculously strong. And it will make PU builds even worse.. so I won’t be surprised if we hear the cries of nerf condi mesmer like we heard the cries of nerf dhuumteror necro last year.

Is it every hit of the auto chain or just the last one? And do we know how long?

First hit 2 sec second 4 sec clone 2 sec.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

State of Ele if Celestial is Nerfed?

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

Celestial is fine play it with thief,guardian or necro and tell me how you did.War might stacking will not be as strong after patch and we still have to wait for the ele changes. Saying an amulet is giving you trouble when alone the stats are not much of threat is simply ridiculous.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

PvP: Thief vs Engineer

in Thief

Posted by: Sagat.3285

Sagat.3285

depends on the engi. turret engi can be dealt with if you have enough cleave, and most engi specs are pretty bad at cleansing condis, so when i play P/D they go down fairly easy.

That how we know Potato is not playing condition thief and hopefully conquest changes soon enough so I can fight more P/D spec.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Engineer turrents in pvp

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

Sigh it’s like stealth is not widely used in pvp because of conquest so they are seen in WWW why should the build that never used in WWW nerfed in pvp or at all? The knockback reduction should fix your worries. Strong in one mode unseen in the other one don’t mention pve please.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Bonfire vs Combustive Shot!

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

Ranger torches need a buff, i concur

Not really, I would prefer combustive shot radius to be nerfed instead of buffing other AoE’s. There’ nothing skillfull about AoE spam that covers an entiere PvP point.

lol then what would be the radius with 1 bar of adrenaline? Many skills can cover almost or all a pvp point so many: caltrops,barrage,bombs,chaos storm,staff ele,traited symbol… and AI does count lol.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Spirit Weapon Buff Confirmed?

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

yaaaay another AI build.

at what point can we stop calling players watching their AI fight eachother “PVP”?

I think the game was called pokemon if I’m not mistaken.

Like Bruno said, hopefully its a pve change that doesn’t end up helping pvp.

You might be disappointed skill bar doesn’t really translate into pve balance as seen so far.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

State of Ele if Celestial is Nerfed?

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

Might now grants 35 Power and 15 Condition Damage per stack prior to the 35 Condition Damage.

Why not 15 power and 35 condition or 25 both? It’s not like conditions builds are more common or recognized than power ones lol it would just give a harder time to fight the defensive boons regen,protection stop trying to make bunker more bunker

1. Might originally only granted Power. Would be extremely odd if “Might” granted more Condition Damage.
2. Might-stacking Celestial builds heavily rely on spamming conditions (They even utilize Sigil of Doom). We would have a much healthier game if there was a clear distinction in Power and Condi builds.

Might should be used primarily to benefit power-builds. Although I suppose it’s okay that it grants condition damage as a slight bonus, so that it’s not completely useless on Condi-builds in a team setting.

Ele is a natural celestial I feel like they should make the most amulet unless you have their hardest counter boon removal,stealing or corruption. I don’t see most thieves, condi necro and mesmer have problem against them at least the one I saw got to had you can easily predict a D/D ele burst.
Ele skill bar is not here yet and war(well we know what happen) other classes don’t gain that much from amulet(maybe after patch).

Edit: Might is fine wait for the ele skill bar since war has been taking care of already.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

State of Ele if Celestial is Nerfed?

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

Might now grants 35 Power and 15 Condition Damage per stack prior to the 35 Condition Damage.

Why not 15 power and 35 condition or 25 both? It’s not like conditions builds are more common or recognized than power ones lol it would just give a harder time to fight the defensive boons regen,protection stop trying to make bunker more bunker.

Ele is a natural celestial I feel like they should make the most amulet unless you have their hardest counter boon removal,stealing or corruption. I don’t see most thieves, condi necro and mesmer have problem against them at least the one I saw got to had you can easily predict a D/D ele burst.

Ele skill bar is not here yet and war(well we know what happen) other classes don’t gain that much from amulet(maybe after patch).

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

[Ranger]Pet Issues

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

Just give my pet an evade command with visible endurance and I’m happy.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Spirit Weapon Buff Confirmed?

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

How is AI supposed to be good for pve? The closest are phantasm builds and drakes….just like turret engineer and other AI builds they would be strong in conquest and never used in www at less not with 3 of them slotted. They got to be viable in at least one mode and unfortunately for some it might be where people are hiding from WWW lol .

People complain all the time anyway I’m still waiting on info for necro and just give a little up side I would like fighting and playing a spirit weapon guardian if improved. right.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

Trap Thieves?

in Thief

Posted by: Sagat.3285

Sagat.3285

Depends some glass canon or SA thieves use shadow trap or needle one(not both),some S/P use the wire,some P/D use needle,venom share use ambush…not even worth picking the traits

That is saying you can’t have a full trap build your set identify you as a thief but that being say never heard of full trick,deception or signets builds being reliable so in the end they need a little boost to make it worth that slot.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

[Skill Barr] necro vs buffs

in Necromancer

Posted by: Sagat.3285

Sagat.3285

What exactly is so much more skill about the condi necro vs the power necro… I’m curious to your reasoning here

Interrupts(fear+golem),combos,timing(corruption+signet{if slotted}.

All I saw power necros do is mainly DS 1111, axe AA #2,all out wells ..
Necro: I want faster burst Lich mode engage
Thief: STEAL!!! STEALTH !!! THIEVES GUILD !!! FEAR!!!! CONDITIONS !!! STOMP!!!!

The chill spec is a pain to fight for me at least.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Why do you play tuerret builds?

in Engineer

Posted by: Sagat.3285

Sagat.3285

Why do you play a build that most other players do not respect? I’d rather play complex high risk reward specs, than something similar to a turret engi. And doesn’t sitting in a point for the whole match get boring?

I am not here to please you and pvp is CONQUEST so until changed"holding points" builds are considered recommended rather than your self-made cheesy list of builds. How many turrets do you see in WWW or pve?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Engineer turrents in pvp

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

I suspect the reason players complain about them is because turrets do not take condition damage.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Why do you play tuerret builds?

in Engineer

Posted by: Sagat.3285

Sagat.3285

I usually play condi engi but like someone above said they are now viable, pvp is conquest and I have a thing for AI builds. Spreading turrets is great pvp strategy that I find better than any other engi tactics beware that they are 3 types of turreteer : rabit,zerker and soldier at least that I fought.

People will always dislike some spec so names on any build that wasn’t reliable before makes me laugh since yours was probably viable at all time. I don’t think anyone used turrets in WWW or pve(maybe) so I guess it fits what engi needs in pvp. I will always say you build in what you like and not what you want to couter : engi still can die vs corruption necro,other condition builds,pew pew ranger(depends of traits),staff ele so at least it is good enough to be noticed unlike some other AI builds.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Vee Wee's PvP Suggestions!

in PvP

Posted by: Sagat.3285

Sagat.3285

Removing downed state from pvp would make a lot of traits and a rune useless: there are people out there build to revive.

…and destroy more the teamwork.

And forcing people to go more bunker, since there would not be the “cleave the downed” problem.

I’m going to add skills as well : 3 signets,1 elixir,1 shout,1 manipulation,1 banner that I only see people use in coordinated 5 man squad/team :“shutting down even more diversity”.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

[Suggestion] Dancing Dagger

in Thief

Posted by: Sagat.3285

Sagat.3285

I would be fine with change of Death Blossom if I didn’t know thieves using it in solo pve since I really don’t know any war using Rifle for conditions tried using Rifle Butt to proc Distracting Strikes…did not do better than LB.

They would need a compensation.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Vee Wee's PvP Suggestions!

in PvP

Posted by: Sagat.3285

Sagat.3285

Removing downed state from pvp would make a lot of traits and a rune useless: there are people out there build to revive.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Why all that meta hate?

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

Do you really need an explanation for that? Going condition damage allows you to build defensive while dishing out almost as much damage as a 4/5 glass cannon! There is something wrong in the game when even guardians start to use condition builds.
Your example lacks. That car racer won because he was the most skilled. But, for example, a PU condi mesmer winds because its a PU condi mesmer. You have to fight the build more than the player behind it, which introduces the so called build wars. Most condition builds allow bad players to play godlike simply because they are either too forgiving or too strong, or both. Now what happens if good players use such builds? Take a look at Call of Duty for example. The ever-hated noob tube (underslung grenqade launcher) was used by almost everyone once one person started to use it simply because its the most effective way to get kills. But its as cheap as nothing else… a power build at least has to have skill in this game when facing power or condi builds. a condition build has to have more condition cleanse than opposing conditioners, or has to have more conditions than the opponent has condition cleanses. That wacks balance out of shape and it gets worse every day.

Please say glass canon instead of power, I fight zerker or celestial ele 0 2 0 6 6,hambow,celestial war,SA D/P and D/D thief,chill/blind necros, zerker SoF ranger…they do fine. The problem is those GLASS CANONS go out there thinking they will fight only other GLASS CANONS no better power,tank,condi or AI. PU dies versus corruption,pew pew ranger…or simply not staying by the clones(because the staff AA and Chaos Storm are SOOO reliable,the block is SOOO invisible,Confusing Images is SOOO not evadable) stop jumping in there thinking: the quicker I do this the higher my chance are it’s just NOOO time your self.

Thus come a very important question do you build on what you like or what you want to counter? Please share us your spec….

YEAH conditions takes SOOOO little time to kill you so little that condition burst is avaible to ALLLL THE CLASSES.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Guardian's Torch #5

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

The way it read to me was that your intention was in comparison to the elixir gun fumigatr skill that was also mentioned. They function similarly. Only the condition differs. Your post wasn’t particularly clear given the context of your comparison. I do feel if you change one, that the other should change as well. Besides, it is not as if the Guardian needs more condition removal compared to the engineer.

Because the guardian has so much more HP,cc,self-healing,ranged and damage at the same time than engineer.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Thief - combat mobility is too much

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

But that ain´t the point, either. I won´t say its unfair because a thief lacks condi remove, i´d rather say its unfair because condition builds are stupidly OP, just look at condi P/D or D/D thief.

If you get backstabbed for 10k on 3k armor, the thief doing so has blown all cooldowns and is more or less defenseless. Nothing to do there, a single, swift sneeze will make him cry. But that ain´t the point as well, right…

I laughed at D/D condi and P/D is very predictable and probably the lowest on your self-made cheese list. Power D/D and D/P thieves can use Valkyrie so please don’t say power thief is glass canon especially since the most effective ones use 6 6 2 0 0, 2 6 6 0 0 or 0 6 6 2 0 0.

Thief only has to be low on toughness with the other sets if you need vitality on power spec get Practiced Tolerance. Considering the numerous"fixes"on thief since the beginning I can’t take this thread seriously at all.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Fire aura + other aura ideas.

in Elementalist

Posted by: Sagat.3285

Sagat.3285

Fire Shield: yes! A blind, or that retal, would be pretty nice – we have enough access to burning, and plenty of ways to gain might, but relatively few useful defensive options related to fire.

So other classes shouldn’t have access to burn and might aura just because ele has enough? It’s good seeing people seeing people care about aura but at least keep an eye on all the classes that can gain fire aura instead ele especially in party when ele shares a fire aura when I’m using condi necro it’s great in www.

Why not had more lighting fields maybe on engi.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Why all that meta hate?

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

Some will hate I just call it a great set up I just want the other specs to at least be usable that’s all I care bout like thief’s traps,ele condition,guard condition and spirit weapons,ranger pet need a evade command….

The hate got lower tough since most hide in pvp which won’t always be conquest thus those builds will eventually be more used and self-made duels created around their preferences: they’ll never fight any of their counters,condi bunkers and spec they wish didn’t exist even rules about certain skills lol. They just refuse to accept this is not a 1v1 game so I would call it fear and insecurity instead of hate.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

PvE balance idea - boon wipes

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

Ice bow 5, fgs, kill boss before it corrupt anything. Or just kill it without might stacks and make hardcore guilds killing time same as any casual run. I"ll go with no as well. Mobs interrupting people= bring a guardian, that’s already the case in some encounters. Ennemis leaving melee range, kill it when it’s cc. It’ll just make solo more annoying.

When the name of the game has guild in it and www and pvp are not balanced around 1v1 shouldn’t pve be the same?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Burst Skills need a Boost.

in Warrior

Posted by: Sagat.3285

Sagat.3285

Why is no one focused on Kill Shot? Rifle is the power long range weapon of warrior the only reason we don’t use it often is because of CI sure Brawler’s Recovery is better but I still think they should make Kill Shot 1 sec activation time add a very visible charging animation to it(just like they did for Air Blast) and you have your self a decent rifle.

Eviscerate?! What happen to stun?! What happen to Ax/Sh?!What happen to Bull’s Charge?!

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

[Larcenous Strike] Why keep it unblockable?!

in Thief

Posted by: Sagat.3285

Sagat.3285

So, now some people are arguing this is a good change, as it adds more skillful play to a build that already had higher skill floor than most builds in the curret meta? If such ‘skillful play’ is so important to anet, shouldn’t they change builds like turret engineers, Incendiary Powder, MM necroes and bunker guardians, that are known to be the very apex of intellectual play? /sarcasm

Sure, this thing adds more counterplay to the thief, which wouldn’t be a problem without the issue I mentioned earlier. I don’t think this change is a major problem. HOWEVER the logical paradox mentioned by the op stands true; what’s the point of an unblockable skill, if you can’t use it due to beong locked by a skill that is blockable? I don’t think anet really thought this change through before they blazed their guns. As a compensation to an already increased risk, they should make FS unblockable as well, or even have LS at least steal 2 boons instead of 1. S/D was supposed to be a ‘bunker buster’ with LS being unblockable, but even that is now meaningless if no further changes address this.

At least they also added more counterplay to warrior, but they really should address the faceroll builds before increasing skill floor on a build that already demands more than most of the builds. Their course of action is really paradoxal, as they first imply to want to make the game more skillful, but leave things like turrets pretty much untouched and buff things like 1500 ranger pewpew (which will still be unviable against decent teams)?

If you are aiming at AI builds you don’t know the logic of the game so far :“nerf the most used and improve the lesser used”.All AI a will eventually be competitive even spirit weapons and maybe pet (if they put a command to evade) and I find MM weak and turrets can be countered but at least some of them viable enough to attract attention not like it was before.

Back on subject if you only use flanking strike to counter a skill instead of blowing initiative just to go to larcenous strike to"burst quick" you will not miss it and will get the chain. It’s that simple it just made S/D less power bursty than D/P or D/D and your AA still apply weakness and infiltrator return till cleanse one condi it’s not much change and larcenous has reduced initiative cost.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Thief - combat mobility is too much

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

Just going to say thief is basically a"spam" class other than SA condi P/D and zerk D/D which focus on CnD,stealth attack and AA which is spammable on all classes every other spec could be consider spam like. Trying not spam with a initiative system(double edged sword) is impossible. If they put CD on thief which will never happen you can expect MAJOR damage buff(power and condi) and stronger traits mainly SA since stealth will be less accessible and then you will want change back.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Thief Thoughts

in Thief

Posted by: Sagat.3285

Sagat.3285

I know about bp + hs
i just prefer blind stomp because why + another heartseeker when I can already use blind.

what i’m trying to say is, if down state is why they’re nerfing blinding powder then
it is quite absurd.
In fact, i can’t find a single good reason why blinding powder needs to be nerfed
beside the devs’ soul crushing crusade to run run thieves into the ground.

Well from my personal point of view the change is minor to pve if mobs attack that much then zerk wouldn’t be the to go to set,minor to www I’m not sure who runs D/P Trickery(300 condition damage) in there but to me SA is needed for D/P thus comes 6/6/2/0/0 if you want more damage the whole must make steal strong through Trickery is just so wrong to me with that set, pvp maybe we’ll see other mindsets and it will not always be about conquest which is why some don’t prefer some builds.

D/P is one of the two thief power set that can use valkyrie gear most effective with 6 SA or just 6/6/2 instead of 2/6/0/0/6 (which I wish no one ever taught of) it might make DA more attractive or some will just stick to Trickery…. Not all changes are mentioned or definitive.feedback is considered until the actual changes happen so worrying about a blind stomp is the last thing I could care about thief state right now I’m more into diversity.

Nerfing the most used and improving the less used seems to be their way of creating diversity but to me that’s the only thing that got player attention so far ask how many guard want to see spirit weapons viable and nerf of their meta builds… With the whole not balanced around 1v1 mindset I’m never surprised by changes.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Thief Thoughts

in Thief

Posted by: Sagat.3285

Sagat.3285

Black Powder- This will stop nothing

It seriously nerfs the ability to automaticaly stomp people in a blindfield.

well, once again that jsut goes to show the devs are singling the thieves out
other classes still have stabily stomp, invuln stomp, distortion stomp, fistform stomp

and even aegis stomp

they’ve gone balls deep to nerf thieves and everybody knows it.

and what’s wrong with having a class that’s good at stomping down targets?
every class is good at something

You can still stealth stomp even without blind on stealth BP+HS is already what D/P is supposed to do. S/P and P/P can dps a downed target without little to none intake damage (blind and evade) even CnD stomp has counters.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Predicitions on Skill Bar for Mesmer

in Mesmer

Posted by: Sagat.3285

Sagat.3285

I just wanna say PU power or condition will most likely never change it’s one of the 2 GM related to boon, so far the main defense system used my mesmers(AKA toughness trait line) vs players(since the skill bars seem to be aimed vs players AKA not personally you),with lesser access to stealth and burst than thief very unlikely to being change,countered by corruption,boon stealing/reaping,condition users,ranged dps(not getting hit with the build set-up).

The game doesn’t revolve around burst(power) vs players,is not balanced 1v1 and lastly improved AI,casting time and animations are the only sure thing to happen.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Skillbar rebalancing, the D/D Elementalist

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

Most of the changes would be in traits (nerfs and buffs to force people out of Water Magic and Arcana) and utilities especially elite wise…. I’m feeling like earth might becomes more attractive and reliable.

Don’t forget the mindset of the changes:“Tone down the most popular improve the less popular”.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

What do you hope ANet changes on Guardian?

in Guardian

Posted by: Sagat.3285

Sagat.3285

We all know the spirit weapons and MM will get fixed at some point look at the previously useless turrets maybe just in conquest but that’s where most players hide from the freedom of builds in WWW even duels lol.

Want:
-Amplified Wrath buff
-Kindled Zeal change/move/merge
-Hallowed Ground becomes break stun
-Healing Breeze change
-Shield skills CD reduced

Expect from them
-Permeating Wrath AoE increase
-Orb Wrath becomes a 20% projectile finisher
-Spirit weapons change
-Both tome changes based on SoR/Rampaging Brute changes
-Hammer AA cast time reduced
-Zealot’s Defense trigger Might of the Protector
-Indomitable Courage and Shielded Mind merged into GM trait
-New Master Trait about spirit weapons.

I don’t expect them to personally buff the guard too much since they have the mindset guard must be and shines in group and stationary class=stationary buffs (consecrations,spirit weapons,staff….)

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

[Balance] Thief initiative needs a rework

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

Let’s all remember that thief skill bar is not here yet maybe just maybe all classes will be more or less balanced or heading that way just maybe.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

D/P Trickery Burst Thief Remake

in Thief

Posted by: Sagat.3285

Sagat.3285

No open WWW I don’t even bother watching full video.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread