Showing Posts For Salamander.2504:

Balance team: Don't buff warriors

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Posted by: Salamander.2504

Salamander.2504

Except EP doesn’t work against condis ands controlling effects there bud.

I’m intimately familiar with what EP does and doesn’t do—and it really shouldn’t be a passive proc. The game would be better off without all defensive passive procs.

Balance team: Don't buff warriors

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Posted by: Salamander.2504

Salamander.2504

Warrior is and always has been THE SINGLE BEST DESIGNED PROFESSION. I’m not sure what happened since June, but holy kitten. No instant, passive, unavoidable burst, telegraphed skills that offer enough window for COUNTER GAMEPLAY, which has practically disappeared and has turned GW into spam wars.

Bring the others in line or the powercreep will make this game more unplayable than it already is.

With the exception of the Defy Pain and Last Stand trait passive proc effects, I agree that warrior is very well-designed and balanced. Passive procs like these and elixir S really do detract from the gameplay, though. Less is more.

League =/= skill

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Posted by: Salamander.2504

Salamander.2504

The main difference would be instead of finding two very different groups of 5 very alike MMR people, and having a potentially imbalanced match, try to find the 10 most similarly rated players in MMR within the pip range, rank them #1-10 based on MMR, and have even vs. odds. With an expanding PIP range, and variation in MMRs accepted as the queue goes on.

In a 5v5 with the 10 most similarly rated players, there won’t be as big a need to promote certain players over others, as it’ll be much harder for you to become underrated in MMR by the system.
…snip
In S1, getting high divisions without fighting tough enemies …snip

How will your proposed system prevent people getting high divisions without fighting tough enemies, i.e., a repeat of season 1? On first glance, it seems that if people are matched on opposing teams based on similar MMR as you’ve described, low MMR players can grind their way to the top fighting only low MMR players, just like S1.

It’s based on highest party member pip range, can’t queue with low division people and gain Diamond Pips for beating Sapphires.

Right, but if low MMR players are only fighting low MMR players, they can just solo que to legend and never have to fight someone with high MMR. I.e., they can reach the same division as someone much better than they are. For example, if they grind through with even w/l, they should simply maintain their MMR. Even if they winstreak through, wins shouldn’t raise their MMR quickly enough because they are fighting low MMR players. In theory, they could go through the leagues without ever being matched against someone with exceptionally high MMR, despite being in the same pip-range.

(edited by Salamander.2504)

League =/= skill

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Posted by: Salamander.2504

Salamander.2504

The main difference would be instead of finding two very different groups of 5 very alike MMR people, and having a potentially imbalanced match, try to find the 10 most similarly rated players in MMR within the pip range, rank them #1-10 based on MMR, and have even vs. odds. With an expanding PIP range, and variation in MMRs accepted as the queue goes on.

In a 5v5 with the 10 most similarly rated players, there won’t be as big a need to promote certain players over others, as it’ll be much harder for you to become underrated in MMR by the system.
…snip
In S1, getting high divisions without fighting tough enemies …snip

How will your proposed system prevent people getting high divisions without fighting tough enemies, i.e., a repeat of season 1? On first glance, it seems that if people are matched on opposing teams based on similar MMR as you’ve described, low MMR players can grind their way to the top fighting only low MMR players, just like S1.

Balance team: Don't buff warriors

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Posted by: Salamander.2504

Salamander.2504

I have been defending this position a lot, because I also think that the way the game is moving in PvP is bad.

There is no real doubt that elite specs are overpowered, and that they need to be nerfed. The real question is: how to balance them against core?

Due to the fact elite specs are tied with 1 weapon, 1 utility skill class, 1 trait line and new class mechanics (f1-f5), they will need to look at each of those in turn.

Step 1: It is my personal opinion that the pre-HoT guardian should serve as the ultimate benchmark for balance. This one class had 3 viable (and fun) options: condi medi, power medi, or bunker guard. None of these were OP, all were dynamic and offered ample counterplay. If ANet wants to balance the elite specs, they should look at the traits, utilities, weapon skills, and the cooldowns of these well-designed core classes. Then, taking into account design philosophy, base stats (vital and tough), fixing the broken new features should be relatively simple.

Step 2: Test it out and get community feedback.

Step 3: Go live.

Step 4: Readjust as necessary based on new feedback. It should be stressed that balance is an iterative process, not a “set it and forget it” concept that ANet has adopted since HoT. We actually haven’t yet had a true post-HoT balance patch yet.

Warriors and team attitude

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Posted by: Salamander.2504

Salamander.2504

Warrior’s are fine—it’s the elite specs that need to be nerfed.

Out of curiosity, what role do you see Warriors filling in today’s setup? Be it in PvP or WvW.

What he means is that if you nerf all the elite specs down, warrior will again be able to take it’s role as a jack of all trades, who is good at dishing out damage, and good at taking it, but doesn’t excell in both at the same time without sacrificing either tankiness or damage.

That pretty much sums it up. I won’t comment on WvW since I am a pure PvP’er and don’t leave HotM, but right now one of the issues brought up time and time again is that Rev fills the role of the warrior, but it just does it much better. My original point is that if you nerf Rev (and the elites), warrior all of the sudden becomes viable and can fill the same role its always filled.

Balance team: Don't buff warriors

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Posted by: Salamander.2504

Salamander.2504

I think I speak for the entire community when I say that the consensus is to *nerf the elite specs already.

You are quite incorrect here. You do not speak for the community here, please do not presume to do so.

Perhaps I should edit my post?

I know with 100% certainty that I speak for the PvP community that know the game well enough to thoughtfully contribute to balance discussions (arbitrarily defined as multiclassers who maintain a >55% winrate in ranked/unranked matches with 3.5k+ games) when I say that the consensus is to nerf the elite specs already.

; o)

(edited by Salamander.2504)

Balance team: Don't buff warriors

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Posted by: Salamander.2504

Salamander.2504

Guys, the truth is we’re never getting the pre-June 23rd trait system again, so we need to ensure that we can make the most out of the new system. And honestly, most people feel that the balance between Sept. 29th and Oct. 23rd of 2015 was fantastic. This was following the d/d ele fire nerf, but before HoT, a period in which there were a plethora of viable builds.

If you go far, say it

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Posted by: Salamander.2504

Salamander.2504

4. Your team has a support spec to keep people alive along enough for your home-capper to rotate in.

Going far is usually a good thing, especially on foefire where it’s easy to stay alive 3v4 on the mid point for almost anything but a plagueless necro.

Balance team: Don't buff warriors

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Posted by: Salamander.2504

Salamander.2504

Don’t buff thieves.

Don’t buff guardians.

Don’t buff anything.

I think I speak for the entire community when I say that the consensus is to nerf the elite specs already. Bring them in line with the core specs. We miss playing a game with good balance, and we miss playing the builds/classes we’ve played for the last 3 years—the core specs.

So here is our plea: Season 2 is coming to a close soon, and we’re all expecting a balance patch. Please make this one count.

And when you balance—think about class interactions. For example, condi reaper needs a nerf, but it’s the only thing holding rev’s and scrapper inline, so we can’t just nerf reaper in a vacuum. And so on. We need a holistic approach to balance to make core specs and elite specs viable together, without this nonsensical attitude of “shaking up the meta”. No one wants you to “shake up the meta” for its own sake. We just want to play a balanced game.

https://forum-en.gw2archive.eu/forum/game/pvp/Disapointing-balance-preview/first#post5989378
https://forum-en.gw2archive.eu/forum/game/pvp/Revert-Nov-4-Deathly-Chill-buff-Balance/first#post5958280
https://forum-en.gw2archive.eu/forum/game/pvp/Unranked-Is-a-Poor-Laboratory/first#post5993945
https://forum-en.gw2archive.eu/forum/game/pvp/Minor-balance-tweaks-on-23th/first#post5994028
https://forum-en.gw2archive.eu/forum/game/pvp/Is-core-equal-to-elite-specs-desirable/first#post5991156
https://forum-en.gw2archive.eu/forum/game/pvp/Some-Constructive-thoughts-on-Balance/first#post5967639
https://forum-en.gw2archive.eu/forum/game/pvp/Plz-remove-the-corrupt-boon-on-scepter-auto/first
https://forum-en.gw2archive.eu/forum/game/pvp/New-classes-are-too-OP-R-I-P-core-ones/first#post6077370
https://forum-en.gw2archive.eu/forum/game/pvp/Balance-A-framework-to-work-in/first#post6066556

Warriors and team attitude

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Posted by: Salamander.2504

Salamander.2504

Warrior’s don’t need a base run speed. With GS they are already very mobile and they can trait for perma 25% runspeed in discipline. Removing the requirement to spec into this traitline (or a certain weapon) for a particular attribute isn’t a good thing for build diversity—it removes the cost of trying to make the unachievable perfect build—something wich Karl actively prevented, but that balance philosophy seems to have been thrown to the wayside.

Warrior’s are fine—it’s the elite specs that need to be nerfed.

Stuck in Ruby, oh well

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Posted by: Salamander.2504

Salamander.2504

System working as intended. Have fun in ruby playing the game, and worry not about advancing.

League =/= skill

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Posted by: Salamander.2504

Salamander.2504

Lol, just wanted to touch on the Glicko thing. I don’t have the data with me, but you are MMR can change by at least 25 point against a pro team. So I don’t know where you guys are getting it doesn’t change by a lot. So if you lost 10 games in row, that’s paramount to a 250 pts loss in MMR and fyi: the default MMR is 1500 the max is 5000.

25 point loss is nothing. Please read:
http://www.glicko.net/glicko/glicko2.pdf

Check the legend time queue thread, I have already went over it.

Pass me the link and I’ll read it.

League =/= skill

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Posted by: Salamander.2504

Salamander.2504

Lol, just wanted to touch on the Glicko thing. I don’t have the data with me, but you are MMR can change by at least 25 point against a pro team. So I don’t know where you guys are getting it doesn’t change by a lot. So if you lost 10 games in row, that’s paramount to a 250 pts loss in MMR and fyi: the default MMR is 1500 the max is 5000.

25 point loss is nothing. Also, if you lose 10 games in a row to people with vastly higher MMR than you (the definition of the putative MMR hell), then your MMR changes very little because you were favored to lose by the system. Please read:
http://www.glicko.net/glicko/glicko2.pdf

MMR hell isn’t the fault of the system. Ranked isn’t for everyone.

(edited by Salamander.2504)

Question about Diversity in PvP

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Posted by: Salamander.2504

Salamander.2504

HoT spec power creep is out of control. The worst part is that it made gameplay far too faceroll.

The longer ANet takes to bring HoT specs down to core level, the more the PvP scene will continue to die off.

+1

Build diversity went out the window with HoT powercreep.

We want our core specs back, ANet!

Question on Rankings

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Posted by: Salamander.2504

Salamander.2504

Reset to nothing.

League =/= skill

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Posted by: Salamander.2504

Salamander.2504

2. MMR needs re-evaluation, it adjusts way to drastically based on 2 losses or 2 victories in a row. This leads to streaks that are extremely unhealthy.

It doesn’t do that, especially if you were heavily favored to win or lose. This is community perception and it’s just wrong. People go on loss streaks because they aren’t playing well—it’s not the system. Anyone who wants a zero-risk 50% winrate should go unranked.

(edited by Salamander.2504)

[video]PVP-ing with friends

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Posted by: Salamander.2504

Salamander.2504

Why are you using honor over virtues?

When was your favorite time in PvP?

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Posted by: Salamander.2504

Salamander.2504

Between Sept. 29 and Oct. 23rd of 2015. The month leading up to HoT was the best for me, and I had fun playing power necro, condi ranger, and medi guard. All 3 of these builds are beyond trash now, of course.

Ruby Players

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Posted by: Salamander.2504

Salamander.2504

Hi all how are you doing? In light of all the qq and salty business that goes on in ruby I thought I would ask if anyone would like to group up? I’ve been stuck bang in the middle of ruby for a day so I feel like a change. Open to learn, have some fun and hopefully make it to diamond (maybe?). Anyone in the same boat?

Tutoring if available would be awesome, always looking to improve
What is the best class (in your mind) to climb the ladder with?

Are you looking for profession-specific tutorials or general rotation advice?

Serious question Warriors.

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Posted by: Salamander.2504

Salamander.2504

Warrior is the only class Anet is treating right…idk what the kitten theyre doing with the others since 23 june tho..

+1. The biggest offenders screwing over warriors are revs, reapers, scrappers, etc…that is, only the elite specs. Once all of the elite specs are nerfed to be inline with the core classes, warrior should be fine.

39 Games D/D Ele Ruby

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Posted by: Salamander.2504

Salamander.2504

Vanilla bunker guard

-17 games
-0 losses
-One of the games we were outnumbered 4v5 from the start.
-4 pips from sapphire so far
-Pressure from a Rev or a Reaper annihilate this build.

Conclusion: Viable at low tiers. Vastly inferior to cleric tempest.

What you get for accepting feedback

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Posted by: Salamander.2504

Salamander.2504

As a geologist, I’d just like to chime in and say that picking up rocks is a worthy past-time and is a major contributor to how we know so much about the geologic history of our own planet. In fact, you could extend that argument out to our knowledge of the entire solar system since it is primarily meteorite finds (rocks found in Antarctica) that allow us to understand early (~4.5 Ga) planetary formation. This type of analysis is not trivial, so, if anything, you should consider that troll’s particular comment as a vote of confidence, really.

(edited by Salamander.2504)

non ground target wells?

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Posted by: Salamander.2504

Salamander.2504

When you want to ground target under your feet, just move your mouse over your minimap and cast the skill.

Here's MMR Hell

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Posted by: Salamander.2504

Salamander.2504

It may amuse the posters here that I just came from a match in which I tried out an old school phantasm build. I was flamed and told that I was playing an “op bull…” class and “easy moad” (sic) by three daredevils. We won by a few points, though I died several times, trying to improve on pressure.

Keep it up! It’s really great you’re taking the advice to heart and beginning to implement it. Gl

Here's MMR Hell

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Posted by: Salamander.2504

Salamander.2504

Ithilwin, have you considered using a controller instead? Would you be able to use something like this with your left hand? Thumb would be on the joystick and also moves up to the D-pad, index finder is on the shoulder trigger and bumper, and the rest of your hand holds it.

Just trying to think of some way you can use your left hand as little as possible.

http://www.amazon.com/Sabrent-Twelve-Button-Game-Controller-USB-GAMEPAD/dp/B00AEWTSWU

What level does an ftp account need for spvp?

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Posted by: Salamander.2504

Salamander.2504

Another question do you get experience for doing heart of the mists?

You get tomes of knowledge for making progress in the PvP reward tracks (do unranked/ranked for this, not hotjoin). 1 tome of knowledge=1 level. If you’re win-rate is decent I’m pretty sure it’s among the fastest ways to level in the game. Plus, once your level 80, you can use your spare tomes to level up alt toons.

There are a few points of interest in HotM, so if you walk around a bit in HotM itself you can actually get your character to lvl 2.

I don't understand pro PVP'ers

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Posted by: Salamander.2504

Salamander.2504

snip

He’s referring to babayum’s post being sarcastic, not yours. And I agree that poster was likely being sarcastic.

What level does an ftp account need for spvp?

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Posted by: Salamander.2504

Salamander.2504

No. A lvl 1 f2p account can join a party with “friend” who is in a hotjoin. The f2p account can right click on your party member to “join friend in PvP,” which will send him into the hotjoin match. Leaving the hotjoin match (right arrow above map) will then send the f2p account into HotM. A new account can play unranked immediately, but must be at least PvP rank 20 before playing ranked.

New "classes" are too OP, R.I.P. core ones.

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Posted by: Salamander.2504

Salamander.2504

If you couldn’t tell that I was trolling him or being an kitten to him.; like he does to evryo ne else then dude you have a problem. The OP belittle everyone on this forum, so just giving him a taste of his own medicine.

He brings nothing to the conversation except his usual “hit gud” remarks or if you cant carry legendaries then you shouldn’t be in it, etc..

I couldn’t tell. I guess I have a problem.

New "classes" are too OP, R.I.P. core ones.

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Posted by: Salamander.2504

Salamander.2504

+1 to OP. Nerf elite specs to bring them back in-line with core classes.

Yup. That’s how I ended up in t2 ruby.. 3 reaper every game.. and the bezerker stance nerf doesn’t help either. But there is a condi warrior build out there which does pretty well against reaper or eng, but I like my power warrior way too much to give it a shot

This surprised me after I read your post in the mesmer nerf thread:

Lol, he is playing a crappy build since it’s non meta. What a troll and he co.plains about losing a game:

Dude, here is an advice to win games you have to play a Metta build. Try metabattle and good luck.

Ahhahaa

(edited by Salamander.2504)

I don't understand pro PVP'ers

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Posted by: Salamander.2504

Salamander.2504

If you have enough game to get good rotation, map awereness and 1v1 skills… do a second F2P account.

You will be surprised by how easier it is to do than your main account. Even without HoTs.

Well, that isn’t true. You’re gimping yourself on an F2P account by not using elite specs. There’s no reason an F2P account will be easier to play with unless your main account has below-average MMR. But if that’s the case, you’re probably just not very good, so an MMR reset isn’t going to help you; you’ll just end up with an F2P account with below average MMR also. Sounds like a waste of time.

New account got better MMR than average, so your team will carry you until you hit legendary.

That’s also not true. New account has exactly average MMR.

I don't understand pro PVP'ers

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Posted by: Salamander.2504

Salamander.2504

I enjoy playing core classes, but I’m not good enough to play them in high rank on my main. I don’t want to ruin anyone’s fun (some people really care about their pips), so I often log an alt when I want to use sub-optimal builds in low ranks.

Basic guide on how to reach legendary

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Posted by: Salamander.2504

Salamander.2504

I have a question about that rotation.

So you soloQ, lets say you are DH or a reaper, not so mobile character, and enemy has thief that likes to decaps my home point. There’s 4v4 going in mid, our team being losing, thief going to decap. Should I go to home point chase thief away or go mid help others? And explanation why so please.

If you control mid and you think your presence will be enough to wipe the other team (i.e., look at their health bars before engaging), go mid because you can snowball the map from there: 1 caps mid, 1 goes to decap far, 2 rotate to get home back from the thief, and the last to stay flexible around mid to rotate to home as needed depending on their respawn-push.

If you don’t control the mid point (i.e., it’s theirs or contested), I would follow the thief back to keep home. Use all your mobility tricks to ensure the thief doesn’t decap home before you get there (if you’re a reaper, you should be using shroud 2 off cooldown). It’s important to maintain the one point you do have (home), because otherwise you’re letting your team get double-capped without having a single point. You’ll need to trust that your team can handle themselves 4v4, and as long as they are halfway decent, they can lose players but hold on long enough for respawning teammates to come back and join them in the mid fight to maintain point control. If the thief rushes mid when you reach home, you should use chat to warn your team and high-tail it back to mid to prevent the 4v5. The thief might try to juke you here and double-back to decap your home, so keep your distance behind the thief and eagle-eye him. Mesmers can do this too: if a mesmer drops a portal on your home and then leaves, you’re pretty much stuck unless your mesmer drops a portal at home too.

If they lose the teamfight at mid because you went home, stay home to defend home against enemy caps until your team can regroup to help you at home, or push mid/far depending on enemy positioning.

You can also follow this “path” even if you do control mid (scenario 1) but are confident in the ability of your bunker tempest to hold the point while allies respawn, if needed.

(edited by Salamander.2504)

The nature of MMR hell

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Posted by: Salamander.2504

Salamander.2504

If you can’t deal with that, or aren’t good enough, stay out of ranked. That’s how the community treated ranked before leagues, but now every casual/PvE’er feels entitled to progress through the leagues. Good players don’t play ranked to farm noobs and couldn’t care less that noobs are threatening to leave.

Since the advice to those having problems this season has been to group up I find it ironic that “better” players who presumably play more and so know more people in the “community” don’t want to have to take the same medicine.

The advice offered to players losing a lot, “to group up” is in direct response to huge loss streaks followed by blaming teammates (of similar MMR) in ranked matches. “Better” players don’t feel the need to group up because they aren’t blaming their teammates for 30+ loss streaks.

I don’t want to have to “take the same medicine” in ranked, where I’m already generally content with the skill of my teammates, because win or lose, the MMR system is matching me with similarly skilled players. Unranked is a whole other story, where if you have high MMR and don’t team up, you’re actively asking to get noobs placed on your team. This is the worst system (e.g., S1). Playing with (and against) people who are outside of your skill-range simply isn’t fun. I’d be happy never setting foot in that matchmaking system again.

That’s the one really great thing about S2 matchmaking: that you’re put on teams of similar MMR. I’m not saying S2 matchmaking is perfect (or even close), but that aspect of it is truly great. I hope that however ANet decides to change matchmaking for S3, we will maintain being placed on teams of self-similar MMR.

This isn't "competitive", this is babysitting

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Posted by: Salamander.2504

Salamander.2504

I have been stuck at tier 3 saphire for days now. I have played at least 30 matches and can’t win just 3 times in a row, no matter how good I am or how good my team mates are.

I don’t blame anyone for paying, because at this point I am close to doing it myself.

I’m about to as well. I’ve been stuck in the same kittening tier in the Emerald Division for 4 weeks now because if my MMR raises even slightly by one win, I get steamrolled in the next match. This isn’t fun, and quite honestly, I’m about to say kitten it for this game mode altogether. I only wanted the wings, is that too much to ask for?

Yes. Unless you’re willing to work multiple seasons for it. League working as intended.

Basic guide on how to reach legendary

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Posted by: Salamander.2504

Salamander.2504

I never know how to rotate. I play revenant and guardian. Not the best, but decent. What always makes me feel clueless is if it is a good idea to leave a capture point empty. Especially if there is some fast moving character like thief. In the end I either end up AFKing on an empty capture point, or I leave it to join mid and lose the capture point in 10-15 seconds…. any thoughts?

If you know they have a thief/whatever that likes to decap your home all the time, you can wait on point until you see them on the map and can account for their position. Once you’re confident they aren’t headed your way (i.e., the thief is fighting on far), you can rotate to mid if there is a fight there, or sit inbetween home (with LOS) and mid to remain flexible.

Rotating is important to prevent outnumbered fights for your team, but over-rotating to feel like your “doing something” costs so many games. It’s not good form to camp home, but do remember to swing back to get LOS on your home ~15 seconds after you wipe any of the opposing team, so they don’t decap on respawn. Realistically someone should always have eyes on home in some fashion, whether it be a portal+ map awareness or direct LOS+decent mobility. I call this “short-stopping home.”

Before you rotate into any ongoing fight, check the healthbars of your teammates. You don’t want to rotate into a losing/heavily outnumbered fight unless you’re confident that you can turn the tide. If you’re going to die, die on point, but if you can help it, it’s better to just disengage/rotate out to prevent a team-wipe.

(edited by Salamander.2504)

The nature of MMR hell

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Posted by: Salamander.2504

Salamander.2504

It’s a breath of fresh air having equal-skilled teammates, win or lose. Going back to unranked is painful now because the spread of skill within one team is often enormous.

I understand that the simple solution if you don’t like the team mates the system is giving you, having received much sage advice on these forums to that effect, is to form your own team.

I prefer to solo/duo que and frankly prefer not to carry players who are noticeably worse than myself/my duo que partner. Going back to unranked is a huge wake-up call, for those who forget how idiotic it is. This season’s ranked system made me realize how dumb the unranked matchmaking system actually is.

The ranked system right now is the closest to a tournament style we’ve ever had. If you’re bad, you get farmed for a few days, if you’re good, you don’t. That’s how every competitive sport is—the top seeds get matched with the lowest seeds at the start of the tournament. If you can’t deal with that, or aren’t good enough, stay out of ranked. That’s how the community treated ranked before leagues, but now every casual/PvE’er feels entitled to progress through the leagues. Good players don’t play ranked to farm noobs and couldn’t care less that noobs are threatening to leave.

The nature of MMR hell

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Posted by: Salamander.2504

Salamander.2504

The problem with that is it punishes you for having a high MMR by pairing you with players with really low MMR to make the teams average out.

Is it really punishing them? All these great players have all been telling us how hard they carry so presumably it is still an easy win for them and a better, dare I say it, more competitive, match for everyone.

Isn’t the current system more “punishing” for lower MMR players by stacking the odds continuously against them?

There are lots of sports with a handicap system designed to make the match, or race, more even.

This is after all a game that people play for fun at the end of the day, a small number of professionals aside. The devs lost sight of that fact this season and I am sure will fix this problem for next season or there will a very very small pool of players left in the Mists.

It’s a breath of fresh air having equal-skilled teammates, win or lose. Going back to unranked is painful now because the spread of skill within one team is often enormous.

Here's MMR Hell

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Posted by: Salamander.2504

Salamander.2504

Didn’t someone on these forums make a guild ETS (End the Streak) for that very purpose? Seems worth a shot.

Balanced PvP in MMORPG = impossible

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Posted by: Salamander.2504

Salamander.2504

There are simply too many available skills and movements associated with an MMO like GW2 – jumping, too many skill slots, skill spamming, animations, etc. Any problems with these can lead to exploits, imbalance, and a the development of a heavy “meta.”

Companies with much deeper pockets (ie. Valve and Riot) have trouble balancing games like DotA2 and LoL, which only allow for 4 skills and basic 2D movement on a map. And despite their best efforts, there are still many balance issues and a “Meta” that arises for every patch.

I admire Anet’s original vision, but what they are aiming to achieve with PvP (esport) is clearly a near impossible task. They could triple their dev team/resources and still not even come close.

I disagree—we know they’ve already come so close in the past. Remember the post-june 23rd patch, post sept. 29 patch (d/d ele nerf), pre-hot balance? There was a solid ~1 month of fantastic balance.

Lets change exalted legend

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Posted by: Salamander.2504

Salamander.2504

Solo Legend=~80% (?) of ranked games to legendary division are solo.
Duo Legend=~80% (?) of ranked games to legendary division are duo que.
Phalanx Legend=~80% (?) of ranked games to legendary division played in a 3-5 man.

Balance: A framework to work in

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Posted by: Salamander.2504

Salamander.2504

Hi ANet,
My goal this season was to get to diamond. After a few days of playing, I achieved this goal while duo-queuing, played a game or 2 in diamond, and then left ranked entirely. The game balance is so bad, ranked is pretty boring, win or lose. Since then, I’ve mostly been playing unranked on f2p accounts to get a sense for core game balance, which remains a huge issue.

Based on my experience, ANet, I hope I can offer you a framework in which to balance all of the elite specs: The idea is to balance all of the elite specs around vanilla bunker guard. For example, power rev needs to be nerfed so it can’t burst down a cleric bunker guard in 3 seconds, and cleric bunker tempest needs to be nerfed so it doesn’t offer drastically more support/sustain than the bunker guard. And so on.

This one simple concept, which has a very clear goal, should hopefully make balancing PvP a whole lot easier.

Also see: https://forum-en.gw2archive.eu/forum/game/pvp/Some-Constructive-thoughts-on-Balance/first#post5967639

PvP Review

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Posted by: Salamander.2504

Salamander.2504

So much in the OP is 100% wrong, I just don’t know where to begin.

Anyone using bunker guard?

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Posted by: Salamander.2504

Salamander.2504

I’m going to try it for myself later., but I’m curious if anyone is using bunker guard this season, and if they are having any success?

NA pvp team looking for a few more

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Posted by: Salamander.2504

Salamander.2504

Randomly pugged with Topher (on teef) and his DH friend last night. Based on in-game performance, can confirm this looks promising. Good luck guys!

Your Top 5 Suggestions to ANET sPvP

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Posted by: Salamander.2504

Salamander.2504

1) Allow us to queue from the open world. HotM is boring and queue times are long.
2) We need more conquest maps.
3) Losing while in a 4v5 (i.e., teammate dc’s) should not effect your ranked or unranked MMR (I’m talking about MMR, not pips).
4) All elite specs need a nerf to bring them back on the same playing field as the base specs. For example, Condi reaper is overtuned. Remove boon corrupt on scepter auto. Revert the Deathly Chill Nov. 4 buff. It was perfect then, now it’s OP.

On October 23rd, you erased all of your hard work on the core classes; they are currently obsolete. We all miss them and don’t want to be forced into using elite specs.
5) Please balance more frequently. Every time there is a balance patch, we hear something from the dev’s along the lines of “this might be OP but we’ll watch it closely”. It frequently is OP, but buffs are never reverted. Who exactly is “watching closely”?

Thanks for reading.

(edited by Salamander.2504)

Computer science approach to matching?

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Posted by: Salamander.2504

Salamander.2504

Thanks for the tip Salamander! Indeed the glicko-2 is very similar to what I was thinking about. I guess I was re-inventing the wheel.

I do suspect that the GW2 implementation has a fundamental theoretical flaw, but since I’m not a specialist in Bayesian, I’ll discuss this with a friend who has a PhD in that domain (Bayesian statistics, not GW2; although she might also like GW2… who knows).

If I have a point, I might spend some time generating some test data (imaginary players playing matches) and seeing how and when Glicko-2 converges based on some assumptions.

I’ll get back to you.

That sounds awesome, looking forward to it.

Conditions and AOE

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Posted by: Salamander.2504

Salamander.2504

Condi necro is OP, but condi mesmer isn’t. The widespread introduction of new powerful AOE skills (both power and condi) and CC negatively affects all tiers of PvP, and your insight that ANet is compensating with the introduction of healing classes (tempest, druid) is probably right, although the cleric tempest role isn’t dissimilar to the old bunker guard.

[Suggestion] Metal pips

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Posted by: Salamander.2504

Salamander.2504

Very creative, but it’s a bad idea. League’s are not “get your ticket stamped.” If someone is stuck in a division, there’s a reason for it, and the last thing we need is for anyone to be able to grind their way to the top. That’s not how tournaments work.

I’m utterly shocked that some posters above want this implemented. Please don’t come ranked if your not in it for the competition and fun of playing PvP. I know that sounds harsh, but this is the exact opposite of the fundamental idea behind the ranked arena league system. There is already a system in place like you describe: it’s the rabbit—>deer—> dolyak——> dragon system that means absolutely nothing in terms of player experience/ability. Why would we ever want to turn the meritocratic league system into that?

Unranked is still a really great place to play, and it sounds like that would be more enjoyable for you.

(edited by Salamander.2504)