Showing Posts For Salamander.2504:

Class Rankings after the first week

in PvP

Posted by: Salamander.2504

Salamander.2504

I have a legit question because I really want to see bunker guard make a comeback:

So we’ve all seen the rise of the cleric tempest, and how it offers fantastic game-changing support. If tempest can get away with it, can cleric bunker guard? If not, why?

How To Destroy A Game within 5 Years

in PvP

Posted by: Salamander.2504

Salamander.2504

I feel that threads like this are a direct indication of how well a company is doing.

There is a vocal minority of displeased people (happy folks don’t feel the need to post), so I don’t think these threads are representative at all.

Most players don’t run to the forums and cry foul at the drop of the hat.

Yes they most definitely do. In fact, this is exactly how I would describe the PvP subforum to anyone to asked.

why don't they ban idiots

in PvP

Posted by: Salamander.2504

Salamander.2504

There are very specific instances in this meta where a Warrior (if he’s good) running the appropriate build will actually give your team the advantage. Warriors can absolutely shred and lockdown Reapers faster than anyone else can solo, nevermind having the rest of your team there at mid to finish that reaper off and make it an immediate 1-person advantage.

There are two problems with this:

- Not many Warriors playing Warriors really know how to play Warriors in this meta right. I am seeing…an unfortunate amount of Warriors likely testing builds even in Sapphire.
- You will never convince other players playing a warrior in that specific set of match-ups that it is a good idea before they start tilting at the pregame. This applies to not just Emerald / Sapphire but at High-End as well. Yep, ESL folks are afking too.

Not even Thieves or Mesmers get this treatment despite supposively being in the same shape. It’s unfortunately one of the reasons why despite saying I would carry myself to Legendary on my Warrior, because I am not one of this terrible ones running Warhorn (…really) I stopped just because of this social activity.

This guy gets it.

Skill trumps class: I went Amber—>Sapphire in 1 night queuing with a warrior teammate, and Sapphire to Ruby in 1 afternoon queuing with a mesmer teammate, the two most hated and “underpowered” classes.

Ranked matchmaking is obviously broken.

in PvP

Posted by: Salamander.2504

Salamander.2504

Are you saying there was decay between seasons? How could they have decay when mmr wasn’t even changeable in unranked. And yes I didn’t play as much between seasons but I not sure mmr had decay in between either. I could be wrong though.

MMR does decay between seasons. Unranked and ranked MMR are separate, so when you take a month off of ranked (or unranked), your MMR will go down.

All I want is an "Official" Post by A net.

in PvP

Posted by: Salamander.2504

Salamander.2504

You’re right Torafugu. Like today it was time for my dogs lunch. I have 4 dogs. The problem was there was only two slices of bread. So I gave my 2 eldest dogs a slice of bread each and beat the other two down with a stick. I tried to make it fair and 2 of my dogs were fed and very happy with this arrangement. So I’d called it a success too.

Your metaphor for losing in a video game is animal abuse? Aren’t you the one who has been making ad hominem attacks on forum-goers by spouting all of the psychology mumbo jumbo this past weekend?

S2 From a High-Level Player's View

in PvP

Posted by: Salamander.2504

Salamander.2504

As a meta dh, I routinely kill 3 or 4 by myself. So what? If none of ur team is capping, or they die instantly or w./e, guess what, u can still lose. Same when I play reaper or rev.

That’s why I say, MY MMR is not based on MY PERSONAL SKILL. It is based on my TEAM’s COMBINED SKILLS.

QTF. No matter how well you do, it’s a team game, if your team has enough bad in it you will lose.

I know we are all human, and mistakes happen, or we just get overwhelmed. But when people say people just need to “get good” or “L2P” or even “comeback in a few weeks” they are not helpful suggestions. I’m slowly climbing through emerald, but the whole thing is being made slower by the win 2 lose 3 merry go round I’m on for 10-15 matches before I get the 3 in a row so I can move up 1T.

Why is win 2 lose 3, followed by a winstreak a problem? It sounds like your win-rate is in the realm of 50%.

Because I have to play for around 7-8 hours to move up 1T. Once I’m out of emerald, I don’t even want to think about how long it’s going to take to climb a T in the next division. I’ve not had a won streak of more than five since I got out of Amber.

I don’t see an issue with this. If you’re having a slow go moving up tiers now, you’re probably very close to your appropriate league position. The league is not a reward track for you to progress through linearly. No one is entitled to move up the leagues.

S2 From a High-Level Player's View

in PvP

Posted by: Salamander.2504

Salamander.2504

If TheFamster only had 1800 PvP games (ranked and unranked), only played 5 games in season 1, and took a 6 month break, his ranked MMR would decay back down to the average (where all new players start). So how could the system carry him if his MMR was already at base level?

Also, for those interested, friends and family of ronpierce will be holding a candlelight vigil to honor his memory after ya’ll verbally eviscerated him. Geez. Keep the fight clean boys. It’s toxic in here.

(edited by Salamander.2504)

Bristleback Damage Reduction

in PvP

Posted by: Salamander.2504

Salamander.2504

5k is unacceptable.

2-3k is acceptable.

End of Story.

Dodge once and it becomes 2-3k

Move at a 45 degree angle to it and be comes 0

WASD op pls nerf

Reaper necro 2

in PvP

Posted by: Salamander.2504

Salamander.2504

Ya, scepter boon corrupt on the auto is pretty silly too. But that’s base, not Reaper.

That’s true, but it’s hardly scary when wielded by a base necro. There is a reason base condi necro hasn’t been a thing since Dhuumfire.

S2 From a High-Level Player's View

in PvP

Posted by: Salamander.2504

Salamander.2504

Its always people who can’t get what they want as easily as they want that have problems with anything, what’s your point?

The basis of the system is one I agree with very much. It’s not perfect, and has many of ways to be improved of, especially as we head into the next season, but lets not get all ‘woe is me’ on me here. The fact is, the people who complain the most are always the people who want more out of something, so comments like that does nothing.

People wonder why I come off as arrogant and annoyed…

Can I please just remind myself and others that the purpose of this thread was not to convince someone who chooses to argue everything that there is a problem, but to support the OP and recount our experiences.

If people want to turn up and call us self entitled, low skilled or whatever, cool…
I’m pretty sure Anet cannot be particularly pleased with the way this has gone, and recounting your experiences here will help more than having a whole thread dedicated to tit for tat with with one guy who’s been having a blast pwning noob teams and feeling like the man with golden balls.

PVP is in a mess, MMR needs a hard reset.

I’m more than happy to compete against people who are better than me and lose, but not in an environment which is purposefully stacked. Not for one game, definitely not for 20.

You realize that a hard MMR reset would make matchmaking even more chaotic, right? QQ would go through the roof.

Yeah, it’s not going to happen, but if you really wanted to start from a fair position it would be necessary, because the MMR you have should be earned in the environment you compete. Also the system has inflated/deflated people’s undeservedly through inappropriate matchups.

But yeah, it would be chaos and it is unlikely to happen.

If you haven’t already seen Sunshine’s proposal on a PvP Pre-season, I think it’s implementation would address your major concerns.

https://forum-en.gw2archive.eu/forum/game/pvp/Suggestion-PvP-Preseason-before-Season/first#post6012699

Is there such a thing as teaching PvP?

in PvP

Posted by: Salamander.2504

Salamander.2504

S2 From a High-Level Player's View

in PvP

Posted by: Salamander.2504

Salamander.2504

As a meta dh, I routinely kill 3 or 4 by myself. So what? If none of ur team is capping, or they die instantly or w./e, guess what, u can still lose. Same when I play reaper or rev.

That’s why I say, MY MMR is not based on MY PERSONAL SKILL. It is based on my TEAM’s COMBINED SKILLS.

QTF. No matter how well you do, it’s a team game, if your team has enough bad in it you will lose.

I know we are all human, and mistakes happen, or we just get overwhelmed. But when people say people just need to “get good” or “L2P” or even “comeback in a few weeks” they are not helpful suggestions. I’m slowly climbing through emerald, but the whole thing is being made slower by the win 2 lose 3 merry go round I’m on for 10-15 matches before I get the 3 in a row so I can move up 1T.

Why is win 2 lose 3, followed by a winstreak a problem? It sounds like your win-rate is in the realm of 50%.

S2 From a High-Level Player's View

in PvP

Posted by: Salamander.2504

Salamander.2504

Its always people who can’t get what they want as easily as they want that have problems with anything, what’s your point?

The basis of the system is one I agree with very much. It’s not perfect, and has many of ways to be improved of, especially as we head into the next season, but lets not get all ‘woe is me’ on me here. The fact is, the people who complain the most are always the people who want more out of something, so comments like that does nothing.

People wonder why I come off as arrogant and annoyed…

Can I please just remind myself and others that the purpose of this thread was not to convince someone who chooses to argue everything that there is a problem, but to support the OP and recount our experiences.

If people want to turn up and call us self entitled, low skilled or whatever, cool…
I’m pretty sure Anet cannot be particularly pleased with the way this has gone, and recounting your experiences here will help more than having a whole thread dedicated to tit for tat with with one guy who’s been having a blast pwning noob teams and feeling like the man with golden balls.

PVP is in a mess, MMR needs a hard reset.

I’m more than happy to compete against people who are better than me and lose, but not in an environment which is purposefully stacked. Not for one game, definitely not for 20.

You realize that a hard MMR reset would make matchmaking even more chaotic, right? QQ would go through the roof.

Reaper necro 2

in PvP

Posted by: Salamander.2504

Salamander.2504

Anyone who thinks Reaper is balanced and the rest is an L2P issue should probably L2P themselves. It’s pretty telling when the general consensus is that power reaper is a well-balanced class (even among the base specs) but pales in comparison to condi reaper.

The offenders:
1) Chill damage received an inconsequential 15% nerf to the scaling coefficient. In reality, Deathly Chill needs to be reverted to its pre-Nov. 4 state
2) Scepter corrupt boon on AA (Jan 26 buff) needs to be reverted.

<—Reaper main

(edited by Salamander.2504)

S2 From a High-Level Player's View

in PvP

Posted by: Salamander.2504

Salamander.2504

I have a few questions.
1. Does unranked still use the old MMR method, where teams are attempted to be balanced?
2. Does unranked MMR gains and losses share with Ranked?

The reason I ask this is, if the above are both true, first off, people need to get out of the mindset that “Ranked” is for everyone. Everyone is welcome to apply, but not everyone will be effective in a highly competitive arena. That’s FINE. There is no reason to hand-hold people in Ranked, that’s what Unranked even exists for. People who want 100% fair matches, remember unranked exists. It may suck to hear, but Ranked simply isn’t a reward track and isn’t intended to be. It is a competition, and as such, it wouldn’t be a competition if everyone won or if it was divided up into baby, medium and high tier (which is effectively what averaging MMR does), because it becomes unfair for the higher tier players who have to fight only higher tier players while lower tier players rise in ranks by fighting other bad players.

I don’t want to come off as rude, but I think people are really watering down what the point of having an “Unranked” and a “Ranked” even is. By no means should anyone feel like they are entitled to do well in Ranked, nor should all apply. If you wish to try to get a few ranks out of it for some rewards, by all means, but I don’t think anyone should EXPECT anything from competition.

To my second question, if they ARE indeed shared, maybe build up your MMR by practicing and getting better in Unranked and try making a static team before shooting for Ranked play. (And if not, perhaps they should be.)

+1

System is fine. If you’re on a loss streak, go unranked. No one is entitled to do well in ranked.

I do love this. But if all the “entitled” folk stop playing PvP you wont get your easy wins. Then you’ll start to lose games. Then you’ll be the ones complaining the system is not fair.
snip

No, not really. I’m already in a division (ruby) where the matchups are difficult, and I’m not complaining. No free wins here. The matchups are fair now, presumably because I’ve approached my appropriate division. System working as intended tbh.

And this is just it. It does take time to reach that point. And as people like you, and me, and whoever else, moves out of amber/emerald, they will get easier.

This is why I keep saying, this is not a system issue, but it IS a Season 2 issue, for a little while.

Beyond Season 2, we can only hope ANet handles early Division placement better than throwing everyone back into Amber, or do something to REALLY speed up early rank pip gain on win streaks (though for everyone’s sake, I propose just bumping division).

I guess it takes some time, me and my duo-que partner went amber→ ruby in about 14 hours spread over two afternoons. In that context, weird matchups for 2 days isn’t a big deal—I’ve experienced much worse in fluke unranked loss streaks etc.

Don’t get me wrong—I’m not opposed to a way to “really speed up” early ranking spots, but the current win-streak bonus seems to do the trick, at least to an extent. Getting 2 pips a game saves an enormous amount of time. Open to ideas though, like pre-season division bumps.

S2 From a High-Level Player's View

in PvP

Posted by: Salamander.2504

Salamander.2504

I have a few questions.
1. Does unranked still use the old MMR method, where teams are attempted to be balanced?
2. Does unranked MMR gains and losses share with Ranked?

The reason I ask this is, if the above are both true, first off, people need to get out of the mindset that “Ranked” is for everyone. Everyone is welcome to apply, but not everyone will be effective in a highly competitive arena. That’s FINE. There is no reason to hand-hold people in Ranked, that’s what Unranked even exists for. People who want 100% fair matches, remember unranked exists. It may suck to hear, but Ranked simply isn’t a reward track and isn’t intended to be. It is a competition, and as such, it wouldn’t be a competition if everyone won or if it was divided up into baby, medium and high tier (which is effectively what averaging MMR does), because it becomes unfair for the higher tier players who have to fight only higher tier players while lower tier players rise in ranks by fighting other bad players.

I don’t want to come off as rude, but I think people are really watering down what the point of having an “Unranked” and a “Ranked” even is. By no means should anyone feel like they are entitled to do well in Ranked, nor should all apply. If you wish to try to get a few ranks out of it for some rewards, by all means, but I don’t think anyone should EXPECT anything from competition.

To my second question, if they ARE indeed shared, maybe build up your MMR by practicing and getting better in Unranked and try making a static team before shooting for Ranked play. (And if not, perhaps they should be.)

+1

System is fine. If you’re on a loss streak, go unranked. No one is entitled to do well in ranked.

I do love this. But if all the “entitled” folk stop playing PvP you wont get your easy wins. Then you’ll start to lose games. Then you’ll be the ones complaining the system is not fair.
snip

No, not really. I’m already in a division (ruby) where the matchups are difficult, and I’m not complaining. No free wins here. The matchups are fair now, presumably because I’ve approached my appropriate division. System working as intended tbh.

Unhappy/Confused about Matchmaking

in PvP

Posted by: Salamander.2504

Salamander.2504

I’ll explain the lopsided games.

“Beginning with Season 2, matchmaking for Ranked matches will use your placement in your current league division as your primary matchmaking consideration and pair you against players who are placed in the same point range as you, regardless of the skill level (MMR) of the other people in that point range."

This is what they said how the season 2 MM system will work.

So actually to clarify something and please correct me if I’m misreading. The way the system currently works is it only considers MMR on your own team and not the full 10 players. So let’s say there’s 10 people queuing within an acceptable division range, 5 players are around 800 MMR and the other 5 are around 1000 MMR. Due to the fact that the system only considers making a team of 5 of similar MMR players at a time, the 5 800 MMR players will be put on one team and the 5 1000 MMR players will be on the other team. So what you get is high skilled players on 1 team and less skilled players on the other. Of course the result is the 800 MMR team getting stomped.

The result is you will never get a balanced team vs. balanced team like a team of 2 1500 MMR players + 3 800 MMR players vs. 2 1500 MMR players + 3 800 MMR players.

But with all said, I prefer the balanced team vs balanced team setup more.

The thing is eventually the teams will end up balanced. Or atleast so close it won’t matter. As different teams will progress at different rates. The 800mmr people SHOULD start fighting other 800mmr (or close) becuase they will be the only ones in range.

Atleast thats how I have understood it.

Eventually it will work out yes you are correct. As the 800 MMR people will be the only ones in the suitable division range so 800 MMR vs 800 MMR games will happen. The question is how long will that take though and if it takes too long is this system worth it as you’ll be playing lopsided games for a while. Another thing I’m wondering about is the decreasing player population amplifying this as well.

These are all good explanations (and questions) :]

That’s your answer? It’s better if you just straightened your stuff out. Can’t you see your customers are complaining?

It’s day 5. Way too early to tell if this needs to be straightened out at all. People are still getting into their appropriate league positions. Evan Lesh’s answer was fine.

LOL. If you were in danger control, you are the type of person to wait until there is max casualties eh?

Since the beta, we have no idea how exactly MMR works, show us our MMR and I assure you all this whining is gonna stop.

Show the MMR when being matched up. Easy. So we could see if Matchmaking is working.

Ouch, I guess?

I don’t see why the pitchforks are being brought out on day 5. ANet Devs explicitly told us that the beginning of the season would be chaotic in these very PvP forums, and all of the forum-goers signed on enthusiastically! Give it a week, things are going to be different. My matches through sapphire to ruby were already much more balanced.

Also, seeing our MMR is a terrible idea—I would get so discouraged seeing my MMR drop after losses, etc. It’s demoralizing and I’m glad we can’t see it.

Super easy pvp league season

in PvP

Posted by: Salamander.2504

Salamander.2504

To anyone having a great winning streak right now, remember that someone else get a losing streak. I lose most of my matches 100 to 500, and the only few I win are really close. I get in the same losing team multiple time too. This pvp season isn’t the best for novice player or anyone trying to learn. And if Anet continue like that, there won’t be enough new player to support pvp, sadly.

Ranked has never been good for novice players trying to learn (yes, even pre-leagues). And hopefully, it never will be. That is literally the reason unranked exists.

Unhappy/Confused about Matchmaking

in PvP

Posted by: Salamander.2504

Salamander.2504

I’ll explain the lopsided games.

“Beginning with Season 2, matchmaking for Ranked matches will use your placement in your current league division as your primary matchmaking consideration and pair you against players who are placed in the same point range as you, regardless of the skill level (MMR) of the other people in that point range."

This is what they said how the season 2 MM system will work.

So actually to clarify something and please correct me if I’m misreading. The way the system currently works is it only considers MMR on your own team and not the full 10 players. So let’s say there’s 10 people queuing within an acceptable division range, 5 players are around 800 MMR and the other 5 are around 1000 MMR. Due to the fact that the system only considers making a team of 5 of similar MMR players at a time, the 5 800 MMR players will be put on one team and the 5 1000 MMR players will be on the other team. So what you get is high skilled players on 1 team and less skilled players on the other. Of course the result is the 800 MMR team getting stomped.

The result is you will never get a balanced team vs. balanced team like a team of 2 1500 MMR players + 3 800 MMR players vs. 2 1500 MMR players + 3 800 MMR players.

But with all said, I prefer the balanced team vs balanced team setup more.

The thing is eventually the teams will end up balanced. Or atleast so close it won’t matter. As different teams will progress at different rates. The 800mmr people SHOULD start fighting other 800mmr (or close) becuase they will be the only ones in range.

Atleast thats how I have understood it.

Eventually it will work out yes you are correct. As the 800 MMR people will be the only ones in the suitable division range so 800 MMR vs 800 MMR games will happen. The question is how long will that take though and if it takes too long is this system worth it as you’ll be playing lopsided games for a while. Another thing I’m wondering about is the decreasing player population amplifying this as well.

These are all good explanations (and questions) :]

That’s your answer? It’s better if you just straightened your stuff out. Can’t you see your customers are complaining?

It’s day 5. Way too early to tell if this needs to be straightened out at all. People are still getting into their appropriate league positions. Evan Lesh’s answer was fine.

Anet you need to save this season

in PvP

Posted by: Salamander.2504

Salamander.2504

No I dont want to be a guy with 1,000 hours of pvp having teammates with 20 hours. I dont understand how anything can be fairer then being grouped with people your own mmr level. This is supposed to be competitive.

+1

If you want balanced matches, you either need to put in the time to get to your appropriate ranked position, or skip the league and stay in unranked.

personal MMR reset?

in PvP

Posted by: Salamander.2504

Salamander.2504

Your best bet is to find yourself some folks to team up with to avoid the nasties.

When I came to this game....

in PvP

Posted by: Salamander.2504

Salamander.2504

Unnranked will give you fair matches. If you’re hurting in ranked its not worth the sorrow. Good luck.

MMR thought of imbalance Anet READ

in PvP

Posted by: Salamander.2504

Salamander.2504

If all of the folks having losing streaks are so good (as claimed in various topics), won’t all the QQ’ers on the forum eventually be paired together? And start kicking major butt?

You Can't even help your friends

in PvP

Posted by: Salamander.2504

Salamander.2504

Moral of the story: Pick your teammates wisely if you decide to go ranked.

S2 From a High-Level Player's View

in PvP

Posted by: Salamander.2504

Salamander.2504

I have a few questions.
1. Does unranked still use the old MMR method, where teams are attempted to be balanced?
2. Does unranked MMR gains and losses share with Ranked?

The reason I ask this is, if the above are both true, first off, people need to get out of the mindset that “Ranked” is for everyone. Everyone is welcome to apply, but not everyone will be effective in a highly competitive arena. That’s FINE. There is no reason to hand-hold people in Ranked, that’s what Unranked even exists for. People who want 100% fair matches, remember unranked exists. It may suck to hear, but Ranked simply isn’t a reward track and isn’t intended to be. It is a competition, and as such, it wouldn’t be a competition if everyone won or if it was divided up into baby, medium and high tier (which is effectively what averaging MMR does), because it becomes unfair for the higher tier players who have to fight only higher tier players while lower tier players rise in ranks by fighting other bad players.

I don’t want to come off as rude, but I think people are really watering down what the point of having an “Unranked” and a “Ranked” even is. By no means should anyone feel like they are entitled to do well in Ranked, nor should all apply. If you wish to try to get a few ranks out of it for some rewards, by all means, but I don’t think anyone should EXPECT anything from competition.

To my second question, if they ARE indeed shared, maybe build up your MMR by practicing and getting better in Unranked and try making a static team before shooting for Ranked play. (And if not, perhaps they should be.)

+1

System is fine. If you’re on a loss streak, go unranked. No one is entitled to do well in ranked.

(edited by Salamander.2504)

Past vs. Present

in PvP

Posted by: Salamander.2504

Salamander.2504

Ranked is for testing your mettle against people who are better than you and establishing a ladder position. If you’re at the lower end of the skill level, you’re going to lose a lot. That’s literally how every single competitive tournament sport works in the real world. Why should Tyria be different?

Other ranked systems in online games pit you against players of your own level therefore you do have a better chance to win while offering progression.

We’re at the very start of the league system—ANet warned us it would be like this. Remember all the QQ posts yelling at ANet to reset MMR last season? That’s basically what they did, and all the QQ’ers come out again.

They didn’t reset it, the old mmr stills factors into matchmaking and them not resetting it is part of the reason why its so bad this season.

What I meant by them “basically resetting MMR” was that your MMR doesn’t determine your opposing matches now, which accomplishes the same thing. If they did a total reset it would be just as chaotic and people would QQ just as much, with the only difference being that it would take a lot longer to be people to get to their correct league position, so the bad matches would last a lot longer.

Past vs. Present

in PvP

Posted by: Salamander.2504

Salamander.2504

Ranked is for testing your mettle against people who are better than you and establishing a ladder position. If you’re at the lower end of the skill level, you’re going to lose a lot. That’s literally how every single competitive tournament sport works in the real world. Why should Tyria be different?

Other ranked systems in online games pit you against players of your own level therefore you do have a better chance to win while offering progression.

We’re at the very start of the league system—ANet warned us it would be like this. Remember all the QQ posts yelling at ANet to reset MMR last season? That’s basically what they did, and all the QQ’ers come out again.

If someone didn’t do ranked before leagues, there was probably a good reason. It seems to me everyone is forgetting that. If you want guaranteed fair matches, go to unranked. Ranked is where you compete, and that will mean blowouts if you’re not up to snuff.

Last season they gave everyone fair matches and it was a disaster, with good players having a harder time progressing through the leagues than worse players. The season 2 system is far superior.

Past vs. Present

in PvP

Posted by: Salamander.2504

Salamander.2504

its not the defeats. Defeas yuo learn from. Its the creating games were its a 100% no way in hell you have a chance to get a decent game. If it was 5 matches then yes , ok. But its like taking people 200 matches to get to that point.

I belive that you would have a point if people x = highly dkilled just startet in diamond and all new i bottom and average in between. Then the system would propperly have been better startet off. I doubt its even fun on high skill level smashing people 500-20 and speending time on 100 matches of boring no meaning.

If you want a system which guarantees you a 50% winrate, go to unranked.

Ranked is for testing your mettle against people who are better than you and establishing a ladder position. If you’re at the lower end of the skill level, you’re going to lose a lot. That’s literally how every single competitive tournament sport works in the real world. Why should Tyria be different?

Past vs. Present

in PvP

Posted by: Salamander.2504

Salamander.2504

Before Leagues:
Jake the Noob would go ranked, get stomped and go back to unranked where the PvP population was larger and less competitive. Nobody complained about ranked—it was a smaller population of competitive folks, and you knew what you were getting into by clicking that button. Ranked filtered out the less competitive because they just couldn’t cut it.

After Leagues:
Ranked has more rewards and a shiny badge! Jake the Noob decides to go ranked, gets stomped, but feels entitled to a 50% winrate and to get the rewards. This feeling of entitlement, coupled with discouraging loss streaks lead to complaining.

Just an observation. Now, before I’m accused of being an elitist, I do want to say I think its fantastic that a larger portion of the PvP and game population are participating in the ranked PvP scene—it’s breathing life into the system. But, we should all remember what Ranked was like before leagues too—it was not noob friendly then, and it really isn’t now either. So we can’t all expect to be ranked heros, because frankly, not all of us are good enough.

The one issue with my post above is that if you get caught on a loss streak, you’re stuck in a negative feedback loop, and that does really suck.

My 2 coppers. Happy hunting, everyone.

New matchmaking is seriously fantastic

in PvP

Posted by: Salamander.2504

Salamander.2504

Loving the new matchmaking.

Question¿

in PvP

Posted by: Salamander.2504

Salamander.2504

If you were watching the map, why did you engage mid vastly outnumbered?

You can’t help having bad teammates, but the least you can do is help yourself.

Bristleback/reaper chill nerfs

in PvP

Posted by: Salamander.2504

Salamander.2504

deathly chill already had a bad scaling and they just made it even worse while its very high base damage which is exactly the problem remains the same

The high base damage (202) was never the problem—the problem was the scaling because might-stacking made Deathly Chill hit like a truck.

Rigged Match Making?

in PvP

Posted by: Salamander.2504

Salamander.2504

So the big question is: Why are so many people landing 80%+ win rates as solo que after 20+ games in, while so many others are landing 0-10% win rates 20+ games in on legendary lose streaks? There aren’t even any players reporting 50/50ish type situations! Statistically speaking, with how this system is supposed to work, it would be an impossible anomaly for this happen, unless there were some favoritism going on within the server. Is there some of: “liked player set for wins and disliked player set for punishment” listings within server configuartions? How else can you explain this?

I’d like a dev response on this please

Have you considered that this may not actually be the case? People are going to come on the forums to complain if they lose 15 games in a row, and some folks will gloat because they won 15 games in a row.

We would have to look at the data (which is unavailable to us) to find if these assumptions of yours have any merit.

Occam’s razor suggests that it is more likely that the match making system is actually working correctly, and we just get both ends of the bell curve posting on the forum.

This guy gets it.

We all knew this would happen. Heck, we asked for this. It’s going to take a few days for things to settle out, but once it does we’ll be able to use league position as an indicator of skill. The ultimate goal.

Empathetic bond timer?

in Ranger

Posted by: Salamander.2504

Salamander.2504

Bah, humbug. Thanks for the quick responses.

Empathetic bond timer?

in Ranger

Posted by: Salamander.2504

Salamander.2504

Does the timer reset when you swap pets?

No Balance patch! Feb 23rd

in PvP

Posted by: Salamander.2504

Salamander.2504

My dream job – join balance team for Anet

Sounds awful. I’d hate to have to work entirely alone in a broom closet.

Not even a nerf to precision strike l0l

in PvP

Posted by: Salamander.2504

Salamander.2504

+1 unacceptable lack of changes

No Balance patch! Feb 23rd

in PvP

Posted by: Salamander.2504

Salamander.2504

You could probably tell from my original post that I was speechless at the lack of any balance. I’m still speechless. Apparently the dev’s think the PvP is balanced…

:(

No Balance patch! Feb 23rd

in PvP

Posted by: Salamander.2504

Salamander.2504

Profession Skills

General:

Elementalist

Flame Burst: Fixed a bug that caused this skill to go on interrupt recharge if it was attempted on an enemy outside the max range of the skill.
Cyclone: Removed the erroneous unblockable skill fact.
Water Globe: Removed the unblockable skill fact from this ability, as this is a skill fact that’s normally reserved for abilities with attacks. Added a water-combo skill fact.

Engineer

Final Salvo: Updated skill facts to remove stability from gyro self-destruct skills.
Thunderclap: Updated the area-of-effect rings to show combo rings to allies and red rings to enemies.

Guardian

Shield of Courage: Fixed a bug that prevented aegis from refreshing when it was stolen by a thief using the Bountiful Theft trait.
Symbol of Energy: Updated this ability to display a red ring to enemies rather than a combo ring.
Hunter’s Determination: Updated the initial aegis application to last the full 8 seconds as indicated in the skill fact.

Ranger

Wilting Strike: Fixed a bug that prevented this trait from functioning with Heart of Thorns pets.
Companion’s Might: Fixed a bug that prevented this trait from functioning with Heart of Thorns pets.
Primal Echoes: Fixed a bug in the skill fact that indicated an incorrect duration when using the Moment of Clarity trait.
Astral force is now cleared at the beginning of a PvP match.

Revenant

Elemental Blast: Updated this skill to properly display its red circle to enemies.
Energy Expulsion: Updated this skill to create an extra energy fragment when using the Natural Abundance trait.
Soothing Bastion: Fixed a bug that prevented this trait from properly extending boon durations.
Embrace the Darkness: This skill will now deliver an attack instead of piercing all defenses. The skill remains unblockable and will ignore blindness, but it will no longer pierce evasion.
Diabolic Inferno: This skill will now deliver an attack instead of piercing all defenses. The skill remains unblockable and will ignore blindness, but it will no longer pierce evasion.

Thief

Impairing Daggers: Fixed a bug that prevented this ability from functioning as a projectile finisher.
Pistol Whip: Fixed a bug that caused this ability to display incorrect damage values in PvP. The initial strike of this ability has been combined between PvP and PvE (dealing the PvE damage values) and will no longer deal increased damage to crippled enemies.

Warrior

Brutal Shot: Fixed a bug that prevented the roll-back portion of this skill from functioning if the player was in midair. Fixed a bug that prevented the audio of this ability from playing.

Hilarious.

Taunt is a condition right?!

in PvP

Posted by: Salamander.2504

Salamander.2504

Ok, I understand plague signet, but suffer?

Because suffer is an instant-cast shout that doesn’t stun-break, you can transfer fear/taunt with suffer.

Would you?

in PvP

Posted by: Salamander.2504

Salamander.2504

People see many past metas through rose colored glasses. Just the other day someone made a thread saying the days of d/d cele ele was the perfect meta… ya ok buddy.

Can’t wait for the thread saying 5 rev teams are ideal because we’re all on equal footing like an FPS.

I think I know the post you are referring to, and that player was saying that the post-Sept. 29 cele d/d ele meta was the best (not the post June 23rd). And he’s right…between Sept. 29 and Oct. 23rd the game balance was really fantastic.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-September-29-2015/first#post5580330

Changes to Amulets for Season 2

in PvP

Posted by: Salamander.2504

Salamander.2504

First of all, thanks for the communication! We the playerbase really appreciate it. Now, I have no issue with the removal of this amulet, but I’m a bit confused: does this announcement mean that the removal of the vigilant amulet is a top balance priority? There has been a lot of community feedback in this subforum regarding major balance-breaking skills/traits*, and Vigilant Amulet ranks nowhere on this list. Will any of the community concerns be addressed in the Feb. 23 balance patch?

*For example:
https://forum-en.gw2archive.eu/forum/game/pvp/Disapointing-balance-preview/first#post5989378
https://forum-en.gw2archive.eu/forum/game/pvp/Revert-Nov-4-Deathly-Chill-buff-Balance/first#post5958280
https://forum-en.gw2archive.eu/forum/game/pvp/Unranked-Is-a-Poor-Laboratory/first#post5993945
https://forum-en.gw2archive.eu/forum/game/pvp/Minor-balance-tweaks-on-23th/first#post5994028
https://forum-en.gw2archive.eu/forum/game/pvp/Is-core-equal-to-elite-specs-desirable/first#post5991156
https://forum-en.gw2archive.eu/forum/game/pvp/Some-Constructive-thoughts-on-Balance/first#post5967639

(edited by Salamander.2504)

We need a nerf for thief

in PvP

Posted by: Salamander.2504

Salamander.2504

Honesty forces me to admit i’ve been killed in 3 hits by thieves before the update as well. Their gimmicky nature is the reason why I personally don’t like thieves very much, but afaik they don’t specifically use their auto attacks to actually kill something. Their most devastating effect comes from the rest of their skills and from the fact that they can be pretty hard to catch.

They do now…

Their most devastating effect comes from the rest of their skills and from the fact that they can be pretty hard to catch.

No one really complained about thief damage like this in PvP before the Jan. 26 patch which buffed the AA, so it’s hard for me to believe that the problem lies in the “devastating effects from the rest of their skills”. The problem now is that their AA is currently just as devastating…

Tuesday Feb. 23 Balance patch

in PvP

Posted by: Salamander.2504

Salamander.2504

…Some minor balance tweaks will be coming for the start of the new season….

What can we expect from this balance patch, ANet?

Every time ANet puts out a balance patch, they say they’ll keep a watchful eye on things and adjust/revert where necessary. They’ve never actually reverted anything though: as far as I can see, once a change is made, that’s it and the rest of the game is balanced around (sometimes broken) mechanics in the future.

—Thief AA buff (Jan. 26 patch) needs to be partially reverted.
—Ranger Search and Rescue buff (Jan. 26 patch) needs to be nerfed.
—Necro scepter AA buff (Jan. 26 patch) needs to be fully reverted.
—Necro chill damage buff (Nov. 4 patch) needs to be fully reverted.

Among other things. ANet balance “team” (?), are the upcoming Feb. 23 balance “tweaks” based off your experience PvPing, or community feedback? Are you able to revert things when necessary as you’ve promised in the past?

Need help with pvp.

in PvP

Posted by: Salamander.2504

Salamander.2504

OP elite specs =/= more HoT sales

in PvP

Posted by: Salamander.2504

Salamander.2504

Wait… are you telling me you can’t convert gems to gold to buy legebdary weapon or ascended armor?? .. oh thought so

Sure you can, but it is doubtful that such practice is main reason anyone is using gem store, most anybody playing pve gets gear by doing well… pve and uses gem shop to get new “shiny looks”. Just as most exclusive pvp players(if there even are any left) use gem shop to buy new shiny looks.

Sure there will be odd apple or two with more money than sense that will blow hundreds of dolars/euro on gem->gold transitions just to buy full pve gear on TP, but there are(most likely) so few of them that they are not main source of income. It’s been common trend past few years showing that small transactions in big quantity are more profitable than few bigger sales.

You clearly have no idea what you’re talking about. You seem to think that when someone buys gems with gold, they’re buying directly from Anet and just printing gems, but this is completely false. The gems you get from gold are coming from other players. The relative quantity of gold vs gems is what determines the exchange rate.

If nobody was buying gems and converting into gold, the gold->gems rate would be infinitely high. The opposite is true too: if nobody converted gold into gems, the gems-> gold rate would be infinitely high.

Ultimately, when someone buys something from the gem store, Anet profits exactly the same amount, no matter what. Those gems were at one point purchased from Anet, regardless of whether they went through a gems-> gold conversion or not.

Mind=blown

Tried Druid for the First Time Yesterday...

in PvP

Posted by: Salamander.2504

Salamander.2504

snip
i also don’t know what MMR level or win raito you are on but its easy to win with druid at low MMR levels and much harder at higher levels due to Sound Ques and large Visual effects.

This isn’t true. Druid does not suffer from the so-called Dolyakhunter syndrom. Are you sure you play at higher levels?

Xd it does suffer from large effects ,

Luna impact large Blue light Column the floor before it strikes about 1/3 of second.
all the shouts have Sound ques and are Non target effects easly worked around.

Staff 3 : is one directional leap towards the direction the druid is traveling or go for a easy break and regroup.
staff 4 : vines , visual effect Hand/arm stretch the vines come out when the Hand is half cast about 1/4 second.

Pet is easy to see and hear the whistle of the swap , and if the person did not notice a quickness boost on the druid at the start of the fight , he should know that the closer you are to a pet swap the faster the pet will hit you which can only be done once every 20-32seconds even though its a 15second swap time with beastmastery (this from a decent distance about 600-700 yards gives you time to evade ect)

it might not suffer from Large Icons Floating above heads giving easy ques like a flipping dance game but it has Lots of important Effects which can be noticed and controlled if you don’t get distraced by the the flashy lights and numbers.

I’m not arguing whether druid has visual animations or not. I just wholeheartedly disagree with your statement that druid is a class that excels at low MMR but not at high MMR. That’s an argument people recently used for DH because newbies can get caught in the traps because they aren’t expecting it. It doesn’t apply to Druid at all. Anything works at low MMR.

(edited by Salamander.2504)

Dragon Hunter Trap builds need nerfs

in PvP

Posted by: Salamander.2504

Salamander.2504

Shrug

DH is OP but so is almost every other elite spec. DH isn’t even the biggest offender in that regard.

Yes some elites are really strong, but still most of them can be countered in some way, dh is just luck of the draw and specific class abilities.

What class/build do you play? Most folks are having more trouble vs a scrapper or a druid than a DH. Have you tried spending some time in a 1v1 arena going at it with a DH friend? It might help a lot if you haven’t.

Literally nothing else in the game, maybe really bursty assassins that are exceptional at their job are the only thing I i might die from sometimes. But nothing 1v1 since I mostly 1v2

But what class/build are you using? There might be class-specific tips people could help you with, but as an above poster said, practice and time will help tremendously.

Theres no point in listing, I have one class of each. I already listed the problems (some of tha tcan never go away due to mechanics i.e. placing a trap on a node) with DH but tbqh cba it just needs a nerf thats it, so silly it hasnt been done yet though.

Well, the only advice I can offer then is to change your stomp animation. Dragonhunters, by virtue of their name, will always have an advantage if you’re using your dragon rank finisher. I swapped mine to the dolyak finisher and have since been having great success.

Rank=/=Skill

Funny joke though. But pls guess my real rank, you have one guess, I’ll tell you if you get it right…

Based solely on probability, dragon rank!

Tried Druid for the First Time Yesterday...

in PvP

Posted by: Salamander.2504

Salamander.2504

snip
i also don’t know what MMR level or win raito you are on but its easy to win with druid at low MMR levels and much harder at higher levels due to Sound Ques and large Visual effects.

This isn’t true. Druid does not suffer from the so-called Dolyakhunter syndrom. Are you sure you play at higher levels?

Dragon Hunter Trap builds need nerfs

in PvP

Posted by: Salamander.2504

Salamander.2504

Shrug

DH is OP but so is almost every other elite spec. DH isn’t even the biggest offender in that regard.

Yes some elites are really strong, but still most of them can be countered in some way, dh is just luck of the draw and specific class abilities.

What class/build do you play? Most folks are having more trouble vs a scrapper or a druid than a DH. Have you tried spending some time in a 1v1 arena going at it with a DH friend? It might help a lot if you haven’t.

Literally nothing else in the game, maybe really bursty assassins that are exceptional at their job are the only thing I i might die from sometimes. But nothing 1v1 since I mostly 1v2

But what class/build are you using? There might be class-specific tips people could help you with, but as an above poster said, practice and time will help tremendously.

Theres no point in listing, I have one class of each. I already listed the problems (some of tha tcan never go away due to mechanics i.e. placing a trap on a node) with DH but tbqh cba it just needs a nerf thats it, so silly it hasnt been done yet though.

Well, the only advice I can offer then is to change your stomp animation. Dragonhunters, by virtue of their name, will always have an advantage if you’re using your dragon rank finisher. I swapped mine to the dolyak finisher and have since been having great success.