if someone’s already stomping a warrior, stand in front of them to soak the hammer rather than starting your own stomp :O
also you may not want to stomp if you have a necro buddy nearby, because it is necromancer tradition to drink the blood of their fallen enemies
Dueling would be nice.
One on one trade might be nice, though it’s unnecessary. A better mail system for sending items to players would be cool.
Inspecting would be awful.
Stat progression on gear? Runs completely counter to the foundations of the game and only fuels a self-destructive cycle. No.
More armor skins obtained by playing would be cool. I’m forced to find little issue with Anet providing plenty of skins on the gem store, though; I think it’s one of the devils we have to accept if we want a B2P game.
Still awaiting the people that did calculations on the accountbound tools to state how many decades you have to play to make up for the cost, compared to simply paying like 2 silver to go to a waypoint of choice (since its free back to a merchant through sPvP, the actual teleport to merchant thing is completely pointless).
Assuming you teleport once daily, from the max possible distance, you will save kitten a day.
It costs about 130 gold to get the gems for it. I think the price of gems went up a bit but w/e
13000s/4.5s=2888
2889 days for it to pay itself off. Just under 8 years.
So basically, soft solo queue.
Honestly I would have absolutely no problem with hotjoins being completely replaced with soft solo queue.
I don’t think non-humans can become ghosts. At least, they have a tougher time of it. Humans are constantly going ghosty.
go to wvw
buy shoulder and head at level 1 for karma
transmog
win game
This is not to bad of an idea. If you pay for it, either with cash or time&gold, then fine. Giving the options for free – not as great.
Probably should have a high gem price though simply for the fact that they will add more faces and hairstyles to the list over time. Or give it a low price and force people to rebuy the upgrade like the Digital Deluxe Upgrade.
Nah just have it like.
Hair Set 1:
Contains the first set of DLC hairstyles for the character creation screen. 3 hairstyles per race/gender.
400 gems
And then have like.
Hair Set 2
Hair Set 3
Face Set 1
Face Set 2
And then as more come out, add Hair Set 4+ and Face Set 3+.
Except the chance of getting a sprocket is MUCH lower than every hit. I counted this morning and I mined 18 hits on a Mithral nodes in Dry Top and got ONE sprocket (granted, very bad luck). The POTENTIAL to earn 60 more copper is NOT earning 60 more copper. This issue (like many on these forums) is blown WAY WAY out of proportion.
I calculated the value of the Watchwork swing based on the value of the Sprocket. The value of watchwork sprockets at the time was about 3s (which is what you’d call a “potential”); quite straightforward, 3*20%=.6, or 60 copper.
Watchwork Sprockets have risen in price significantly since that time. A Watchwork swing is now worth 3.88s*20%=.776=77.6 copper. Using a Watchwork Pick over an Orichalcum Pick now generates you 81.6 copper.
I would personally quite like it if new hairstyles/faces were available to fresh characters, or you could buy some kind of ‘unlock upgrade’ so that you could do it.
Here you go: For those who don’t know, the immobilize bug is when your character is permanently immobilized after an instant stun break or condition cleanse. The only way to break out of the immobilize is to use an emote, like dance, which is obviously detrimental in the middle of a PvP fight.
Eww, that’s no good.
I don’t get that. I get the delicious “constantly rubberbanding 1 ft off the ground while immobilised” bug. I don’t know whether it’s the same one as yours, but it’s still not very fun.
At what point are you seeing players join teams from spectator mode? Rewards are based on time played on a team, so are people forgoing partial rewards to be on the winning team?
They are. It’s a fairly easy system to exploit.
Wait until your (undoubtedly losing) team is 1 man down; not enough to cause a rebalance
Enter spectator mode, causing your team to be 2 men down, causing a rebalance
Wait for the rebalance to occur
Join the winning team.
If you’re mainly focusing on getting reward track credit, it’s the way to go. You have to lose 300 or more rank points before it becomes a non-viable tactic, and by that point, the match is almost over. A team will usually have gained enough score advantage from their manpower advantage to pull ahead at about the two minute mark.
Few suggestions to try to fix it;
1. Make hotjoins 8v8. A 7v8 is at a significantly smaller disadvantage than a 4v5.
2. Base earned points more in participation.
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errr
identifying what the immobilize bug IS might help
and the build would remain the same. “spam 3, wait for ini to refill while dealing the damage of a soggy brocolli, repeat”. and it would remain crap.
Relying on one weapon set is a build?
I hope anet makes venoms not suck. They currently suck and they’ve been sucking since forever.
Which build? Venomshare’s solid with a proper team, and the venoms have their individual places. The only one that’s really a dud is Ice Drake.
they can’t make a viable P/P thief without breaking P/D and -/P. don’t hold your hopes up.
that said, i’d love to see a redesigned death blossom so it’s actually good for what D/D is made for, rather than have a condi skill (a decent one, yeah) on a power-centric set.
I think it’s possible to make a viable PP thief if they restrict their changes to Unload. Give it the nu Rapid Fire treatment; reduce the total cast time to 1.5 sec and reduce the cost to 4 init and it’s suddenly very efficient damage.
Also, I’d love a redesigned Dancing Dagger.
I don’t mind the sandstorm establishing tempo for a zone, but I would like it if future iterations of the idea would have longer cycles.
Say, for example, we go into a new zone and it has a map-wide event. It should be on a two-hour cycle with a half-hour “sandstorm” period, so that there can be interdependencies in the events in the 1 1/2 hour period before the storm. Though I haven’t done all the events, the only interdependencies in Dry Top seem to be 2-stage ones.
PPS: I want 100 different skirts or dresses. Especially leather.
I would LOVE some more cute dresses. Like you don’t even know. The winter dress is just not enough for me.
Errr.
Clearly you spent 4 hours outside of wvw? <_<
Yes, the timer still runs even when you’re not in WvW, because the birthday booster is not exclusively a WvW booster. It’s an everything booster.
My elementalist uses DD w/ 00644. Same traits as yours, except the Water ones are Shard of Ice and Cleansing Wave. Swap sig of water for sig of earth.
The main problem with a signet build like this one is that conditions can tend to stack up on you. Being able to reliably strip another condition every 10 seconds is a bit more useful than them being removed periodically.
The immobilise is great setup for your big hitter skills on the dagger offhand, and the great Burning coverage you get from Signet of Fire is fantastic to help set up Fire Grabs. The vulnerability stacks caused by Shard of Ice help cover these conditions.
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2 be fare tho
gaurdians r in a gud plaec
It definitely does not seem to be an issue on my end. I’ve reset firewall rules, disabled the firewall, disabled all AV, repaired the client, and none of them seem to have done anything to the problem. I’m now reinstalling the game.
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Or instead of mixing it unnecessarily with a trait that is only loosely linked to it… you simply buff it up to the standard 20% CDR for all adept major traits. Purity of purpose and all that.
Thing is, most weapon CDR traits also provide a secondary effect, like improved range or somesuch.
OC not all of them do, and as Death Shroud is a class mechanic rather than a weapon set the comparison does not quite fit.
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The lower supply of wood is counteracted by the lower demand (you don’t need it for ascended armorcrafting).
Speaking from a conceptual point of view, though, it would make sense if we were cutting down actual trees instead of saplings.
I would be more worried by the bottomed-out value of leathers.
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no not lol mode
we should go further than lol mode
we should go dynasty warriors mode
there are 100 dudes at each node and they all die in 1 hit
I think it’s hypothetically possible that they would put the profession changes with the most ‘controversial’ changes first, so that when people start talking on the forums, they still have a month+ to examine feedback. Less controversial changes require less analysis.
Personally, though, I don’t think this would hold much weight because the changes don’t really seem all that objectionable. What are you going to pick on? Flamethrower and longbow buffs?
Oddly enough, I think it’s still part of the character creation options.
It is.
It still works behind the scenes, you just can’t see it.
IMHO, sub80s should always have their transmutation costs divided by 3, for the exact same result as old crystals gave.
Expect:
Axe buffs, it is our analogous weapon to LB, mainly to the #1/2 skills (since 3 is awesome)
anet plz giv blast finisher on axe 3.
giv anet
giv
How about we don’t punish stacking since the whole point of this game’s combat is that we group closely together to share buffs? Or … you go on the LFG, post a no stack group and do that? Everyone wins.
That’s an incredibly small scope to put the combat in. The WHOLE POINT of the combat is to group closely together to share buffs? The design elements of the combat imply a hybrid between archetypal MMORPGs like WoW and action games like Dark Souls. Surely the “whole point” is a create a combat system that goes halfway between managing the RPG elements of the game, and then on reflexes, skill and reading the environment and your opponents.
Guardians Are In A Good Place.
More seriously, guardians do have problems with a lot of their traits being tied to spirit weapons (and therefore of dubious value), and the Master tier Zeal traits aren’t really all that hot. Hopefully we’ll see changes to them, but Guardians don’t really need that much, as they’re already quite solid.
Sounds good, now buff Pig pets and it will be perfect.
Plz.
pigs are already the cutest pet, they cannot simultaneously be the cutest and the best
I’m actually wondering about Intimidation Training in combination with Juvenile Eagle/Juvenile Hawk. 6s CD, reduced by Commanding Voice to 4.8 secs. Slap Malicious Training onto it and you’ll be laughing- Presuming your bird doesn’t die horribly, of course.
Unless its a bug, I’m sure they meant elixir x not elixir s. And 6s of revealed? Woot! I finally have a way to some control back and deal with all those incredibly annoying stealth thieves.
new roaming duo gonna be power LB/GS ranger + condi bunker nade engi. 2x 6sec revealed + hefty AOE and insane single target spike.
Anyone wanna be friends with my ranger? Play on Crystal Desert in NA :PAs for the other changes, im not that well versed with engi, but i like a few of them as ive tried those traits a couple of times before.
it’s entirely likely that other classes will be getting Revealed application, and they just didn’t tell us about it because it’s only the engi/ranger skillbar :p
Nice for PvE, but Napalm dealing damage means it will also apply retaliation. And once it is down, we can’t do anything about it. Could quite backfire on us.
Seems somewhat trivial. I would imagine most people would rather stand out of the fire rather than stand in it and cause you a little retaliation damage.
Do we know exactly how much damage it does?
- Axe -> Ricoshae: Might on hit (including bounces) 3sec
ricochet
also, might play axe again, looks interesting :o
I think they’re not making major changes because they are planning on changing the implementation of guilds (removing the server chapters) at some point in the near future. Changing design/bugfixing for the current design is pointless, with that in mind.
It is, however, a real shame that we haven’t heard any ETA for the next feature pack, or if these changes will be delivered seperately, when they will arrive.
1. Not sure but probably a good idea.
2. For the most part, yes. If you’re having trouble getting enough siege to do it, ask for donations.
3. Tell them if they want to genuinely help, to try to do that. If they want to be the one commanding, then they can command.
4. EotM is very different from normal WvW. It’s not representative of normal WvW, but you can learn a few things there, like the basics of managing supply and the importance of morale when leading a PUG group. Most of what you learn in EotM stays in EotM/karma train nights, though.
5. Usually I’ll try to look at objectives in a path across the map, and try to find the most effective one. What points (walls/gates) on an objective can you safely push? If you meet enemies, will you be able to easily disengage or ambush them? Think about what you’re going to do next.
6. Super nice to have!
7. Yes. The only way you’re going to get better is by practicing command, or studying someone else’s command. If you think someone else can do a better job, and they’re offering, then take them up on that offer.
8. Depends on the time (of day and of week) and your attitude. If you can have fun and aren’t completely incompetent, chances are people will be happy to follow you. Generally speaking, the later in the week you’re commanding, the less seriously people will be taking it.
9. There are a few things that you can look for to tell how matched (or outmatched) you are. Size and makeup (which classes compose the enemy group) are straightforward indicators. Guild tags are another; if the entire enemy group has the same tag, you’re in for a fight.
10. Play WvW underneath someone else, in an organised group, and watch and learn. 99% of the stuff you need to learn, you can learn by following commanders and trying to understand why they’re making the decisions they’re making.
11. This is questionable, in my experience. Most of the commanders I’ve seen are at the head of the pack, because the dorito is a clear indicator- If you’re a heavy, you need to be on that dorito. It makes it so much easier to amass and direct the force of your group to have that sign directing your peoples’ attention.
12. gl hf dd
Yep, he’s up there. He counts as a world boss; you’ll get a bonus chest with an assured yellow in it.
Lazy thought for changes directed at addressing Deceptive Evasion;
Add a Minor Adept trait somewhere for mesmers, possibly in Dueling.
Deceptive Armory:
Whenever one of your weapon skills generates a clone, generate a second clone.
20 sec CD
CD is arguable, and it doesn’t completely remove the dependency on traits, but it might help.
Hopefully not too silly a question;
We’ve got a bunch of new crafting recipes available in the game which produce soulbound items, including the Nomad/Zealot/Celestial exotic armor spreads and I think some of the new foods. So I’m wondering; what drives the decision as to whether a newly introduced crafted item is bind on acquire or bind on equip?
Also, thanks a bunch for answering questions :>
I was very disappointed when they stuck with this decision. It seems like it’d be a bit too late for them to revert their decision, though; on the one hand, you have players who explicitly bought the pick to gain economic power, and on the other, you have people without the pick who are calling for the removal of that economic power.
Watchwork Sprockets are far from trivial, and they were still far from trivial back when Sprockets were at their bottom price. Basic math implies that the Watchwork Pick increases the value of every mining swing you make by 64 copper- 60 from watchwork sprockets, 4 from not using Ori pick charges. To compare, the Molten and Bone picks save you 4 copper, if you would otherwise use an Orichalcum pick. This is far, far, far from an aesthetic choice. The Watchwork pick will pay itself off roughly 15 times as quickly.
Those are only attainable through Black Lion Chests (as far as I know) and only last for an hour. They’re far too sparse and last for too small of a time for them to be a staple of anyone’s build.
What’s being suggested here is a permanent sigil that would increase your damage to at least 3 times that.
They’re much much easier to get now with the dust that compacts other boosters; you can turn any of the other combat enhancing boosters into what you want.
yeah, i did a t4 one time
idk if t5 is possible; if it is, it’d be pretty rough
Why do you think Liadri is well designed? Because players are bad at killing her? As far as I can tell you are fighting the arena while dpsing a trivial boss. And her over the top weakness and melee spam encourages ranging and kiting. Personally i dont think thats good design. Challenging does not mean its well designed. Mai Trin and Mossman also fall under this category along with many others.
Personally I think that Liadri has good design elements and bad design elements; mostly good. Most of the elements of the fight are ‘fair’. You can learn the shadow drop rotation/tempo. You can learn how the crystals work. You can learn how the pully orbs work. There are some demented elements, like blinding the adds and allowing them to suicide and then potentially ressing. There’s one really bad element, which is the screen blur effect; obscuring the information the player should be recieving is not good design.
Promote active gameplay without stacking, such as Mai Trin, and people start whining everywhere.
Make unfair bosses which don’t follow the established rules of the game and people start whining everywhere.
I would disagree with that. There are plenty of warriors that don’t keep Sig of rage out of their bar. Very few warriors would bring banner, even fewer warriors bring rampage.
This is probably because the other two elites aren’t pulling their weight. Warbanner doesn’t quite fit into the toolset that you need as a warrior, and Rampage is just not necessary.
Huh?
Necrotic Grasp natively pierces. You do not need Unyielding Blast for it to pierce.
Is that what you mean?
Warriors seem like a decent benchmark for measuring damage:cast time. They’re probably one of the classes with the most well defined tells.
why fix what isn’t broken
tl;dr
on the surface wars seem OP because any idiot can play one and do well,
but they also have a lower skill ceiling than any other class,
so at expert levels they are the worst profession.
are they though
i’m not really following all the mlg leet esports stuff but if your theory is true then very few or none of the teams at the high end level of play will run a warrior
to be the worst, then logically, they must have the lowest representation in high end play