Way to long time, i usale join the map that have a free spot and stand in que for homeborder so i can join that when it get free, what they can do is with ever Waypoint you chose when switching map you end up at start Waypoint, that way you cant jump direct to Garrison, Bay or Hill.
He alt-f4 to try to get away from dying but it dont work for him.
Hope the server maintenance will fix it.
Am friendly so i have about 10 kills
Brutaly thankyou, guss you are never in on GW2Sverige, have solved the most questions i had
My idea is that 2 lvl on both side should speed up dolys with ~5% so if you upgarded all 4 the dolys moves ~10% faster.
Noticed alot off skill lag yestadray when it was 40+ players clsoe to you, didnt see any culling so that is better but the lag make it worse.
1. The server that have most players in off time have a big advantage but kitten its boring, i usale logout if its no enemys in, taking keeps, towers without enemys is not hard.
2. As long as you have a group it should be ok, solo and its way much more enemys and you will die.
Desamos.1836 no your server need to 1, 4, 7, 10 place to be green.
There should be away to make food that last for 2hours or 4hours instead of 30min as it is now, same item only more off them + something more that make so it last longer.
Aztex if you have 2 spot on supply camp it simple meen you can not solo take a Supply camp you need to be 2 players and then 3players Tower, 5players Keep, 10players Castle. And that way the big zergs you now have in Lord room will have to split up, you still will need to kill the Lord and stop the Defendeers from ressing him but you will also need to get groups to go take 4 other spots in the keep, 2other spots in Tower and then 9 other spots in the Castle and hold this spots for 60sec.
With then make defens easyer, a big zerg cant just run in take Garrison, they will need to co.op and move players between the 5 spots to hold them for 60sec, with then meen that a smaller defens force can go in take back 1 spot then move to 2 spot.
Prefebly it should be so when you kill Lord then you see 4spots on the map for a keep that you need to hold and make sure no one manage to ress the lord, this spots should be random so a keep have ~10 difrent spots with 4 off them light up, that also make it abit more dificult to defend, you cant build alot defens with 1 spot becase its not sure it will be used.
They simple add 4 rings randomly somewere within the Keep that defenders and attackers see when the lord is dead.
Ps maybe lower timer in Supply camps like 30sec, but it is the same time no mater if it is 1 or 100players in the ring.
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Kill germans and France players
Bad idea to remove cost to travle, that way you would just press tp mind, tp mind, tp mind.
Use the one you like, both are as bad/good, all depends on if you like the jumpshoot and pull that rifle have or not, same with Pistols skills.
60sec is a better time, 5min is to long and it should be sy 2spot Supply camp, 3 spots Tower, 5spots Keep, 10spots Castle.
1. you should not be able to interrupt your own heals.
2. you should not be able to interrupt your own heals.
3. you should not be able to interrupt your own heals.
4. you should not be able to interrupt your own heals.
5. you should not be able to interrupt your own heals.
Tried yestarday to interrupt my Guardinas heal but it was imposible, cod not even interrupt the skills it have on F1-f4.
I lied i dont use Strength sigil i use Battle sigil, so i use Blood lust on one gun and Battle sigil on the other gun.
Thankyou for the info and to all trolls i say as i sad in all other game you wrote the excact same thing go to that games forum and write. When i played AOC it was so bad and all were going Warhammer (with i never played) so there i dont know what they wrote but guess SW-TOR and then at SW-TOR they wrote same about GW2 and now ESO, and then in ESO they will write same and complane why is ESO so bad….
The problem at least i think is to do a dungon they dont need it to work for 500players at the same time only 5 so its alot less work to get a dungon to work then to get something to work in WvsWvsW.
I have both and like them both but if i would have to chose i would go with Bloodlust.
What they can do is to cap a place you need to hold more then 1 spot (now kill lord), like a Supply camp you need to kill all and then hold 2 spots (so you cant take it solo) for 60sec, tower you need to kill Lord and hold 5spots for 60sec, Keep kill Lord and hold 10spots for 60sec, that way you cant just run in with a zerg then run to next target and it will make it easyer to defend. To get the SC, Tower, Keep back for the defenders you need to ress Lord (boss at SC and at SC rest stay dead when boss dead) and kill all enemys at the cap spots.
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Callynn.1684 at least for Engineer your heal get on CD if you dodge or change direction your moving or shoots.
we are also revising the math behind the ratings formula
I hope that mean that you will add some % on how many players are in all the World vs World maps, so even if your server are at 500points you will not get 500points if it is only 1% full in all the World vs World maps.
What i want is that you shouldn’t be able to interrupt your own heals, i should be able to dodge, run left/right back/forward to try to get them to miss me without my heal failing.
Should also be able to shoot before the 1-2sec animation on the heal, “pots” and attack skills should be separated so if you use a remove condition, heal or something like that you should be able to use attack skills at the same time.
Not the best time you cod have selected to update EU servers.
Only a WvW player think this is the funniest tread on the forum
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Engineer is Hard to play but fun, cant say it feels like i can kill any class fast but some can kill me fast, and as some wrote World vs World is not 1vs1 it is Zerg vs Zerg and there you can help your team some.
tigirius.9014 wrote what i tried to say but as usale forgote to add
I blame that am wordblind so i allways write as short as i think i can with usale meen that i leave out something.
What i want is that you shouldnt be able to interruptable your own heals, i should be able to dodge, run left/right back/forward to try to get them to miss me without my heal failing.
Listen to Asura story then you know
Separate so 1 PVE Monthly and 1 WvWvW Monthly, i never can do monthly becase you have to do dungons and get some item that you dont get from killing players.
Elixir H is even worse when it come to easy to interrupt, if you sneeze it get interrupt.
The medkit you pot on the ground give you 5% hp so its yea 10% of one hit back so now i just need 9 more before i get hit again…
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Am getting more and more annoyed with F1 heal skill on Heal kit same with the other heal but then on 6, it can fail to easy, you can’t shoot you can’t dodge you dare not even change direction you run until it have gone true the animation and then ofc if the enemy fear you or something it fails and it feels like Guard/Warriors heal is not even close to fail as often. Have not tested any other class. Have no problem that it takes 2sec to get the heal but it should be so easy to interrupt.
That hid and other skills can be stopped is fine but heal should be so easy to stop especially when it feels like Engineers heal is the worst heal of all classes, thief and Mesmer they get back 80% hp when they use their heal and we get back 20%.
Thankyou Arenanet this is the best news i heard as a update for a game.
Been so angry when enemy abuse culling bug with running in extremle big groups so you dont se that they are moving in Golems to gate before they start attacking.
Look at Maskaganda.2043 build it is a good PP build even do i dont agree 100%
https://forum-en.gw2archive.eu/forum/professions/engineer/The-Spree-WvW-pistols-and-pots-movie/first#post1235768
Tobkilla 24hour from you did it last is it now.
Its only on EB you cod do that, on Borderland you still need the key and easy fix on EB JP is you reset it when you enter, EB JP is a own instance so it should work.
Should be same with minding spots and cheast out in the world, reset at 00.00 GMT for EU server.
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One thing that just came to me with all this compliance I can’t go to Us/EU server and play… is that 1 a month Nr1 in Us and 1 in EU WvsWvsW ranking should meat to fight whit server is Nr1 in the world, this fight should be for 42hours from 18.00 Friday central time in Us (01.00 GMT) until Sunday 12.00 CT (19.00 GMT) and on New maps that is only used for this fights. No JP or PVE bosses on the map. Serve 2-3 on EU Us get 2days rest until fight start again on Sunday.
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For me B is only to swift and with full set of Superior Rune of the Centaur i dont need it, but we will se when i get there, dont really feel the need for any off the trait skills at 10 on Explosive or Inventions but i like that i drop bombs after me when i dodge with i do alot and with better hp regain under 25% maybe i survive some time, if i get stuned am dead no mater if hidden or not, the enemy hates me so they jump me 20players +
Delete this post
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Changed some in your build to fit me:
http://gw2skills.net/editor/?fcQQJAqal0pSXnvSgF1LJRYBgeo38yXRPeMkn8XBA
I use Medkits becase i have Sigil of battle on one Pistol = 3Might when you switch to Pistol and i have Superior Rune of the Centaur on the armour (or will have full set soon), when i have full set maybe i will go with U instead of B.
Why i added 5 points in Explosives is for dodge bomb and more power =)
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Waypoints are currently the most powerful upgrade in the game but there are a few issues.
They are only inactive when the defense quest is active, are you guys planning on disabling them slightly longer than the defense quest to allow attackers to keep the defenders from spawning there just as the defense quest lapses?
For example under the current system I can count down on voip the defense quest and spawn in everyone right as it hits zero and before attackers can reflag the keep.
This is definitely a bug. I’ll see about leaving the rally points disabled for a few extra seconds after the event has completed. That way it just stays disabled if the event starts back up.
No no no, shyyy it is good that you can get your defenders to Hills or Bay or Garrison when it get attacked throw WP for ~3sec. =)
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Mike ok if you don’t want K/D list then make some other list that is the easiest and most reliable way to keep players playing, you can add this and that armor but it will simple mean players play like crazy until they have it then stop. So add list that show Supply Camp Points, Tower Points, Keep Points were you get point for taking Supply Camp, Towers, Keeps Defending them, something like this you cod have, No upgraded at all 1point Defending and Taking (with 30min CD, if you take Supply camp within 30min from last time you took it then you get 0) 1 upgraded done 2 Point defending 1Point taking, 2 upgraded done 3 Points Defending 2 Points Taking, 3 upgraded done 4 Point Defending 2 Point Taking, 4 upgraded done 5 Point Defending 3 Point taking.
On Supply Camp there is only 4 upgrades so there is no question with is what, on Tower/Keep then it is Reinforced Wall, Reinforced Gate, Fortify, And you must do all Oil (Tower) Canon, Mortar, Way Point (Keep) to get the extra points and then it’s no matter in with order you do it when you have all this upgrades it give max points.
The owner of a Tower or Keep you should be able to set so the workers repair Wall/gate when no upgraded is running and the Tower/Keep is not under attack, same with repairing Canons, Oil, Mortars, you have one tick box for Repair Wall/Gate and one for Oil, Canon, Mortar, you can’t select only Repair Canon or only Repair Gate, all or nothing on the 2 different types.
Then so not one guild can claim on Keep/Tower/SM/Supply Camps and do nothing you should change so as long as you have at least 1 buff running it is yours but if there is no buffing running a other Guild can claim the Supply Camps, Towers, Keeps, SM.
Add so you can build a sniper rifle that is mounted were you build it and it is neutral so anyone can use it both you and your enemies, it should have same distance as a treb have, when you use it you get a riflescope and headshot do ~10k body shoot ~5k damage on players and then players that move should be were hard to do HS on, on Siege weapons and walls/gates it do 10% off what a player can do.
Last and most important fix so you can invite players to Party with clicking on the name in Chat / friends list / guild list and click name in group to kick from group no matter if the player is close or in other map / logged out.
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In a tower you can build 12 weapons, or you cod at least.
Changed my mind what i think is first.
1. add list that you can se in game and on homepages with top 10 k/d, top 10 friendly heal, top 10 repair and so on for your side, this info is from the player login to he logout off the map so do you switch borderland map your at 0, then top 100 for the day, top 100 for the week (WvsW week) and a search in it so you can search for your own name and other to se were you are in the list eevn if your not top 100.
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Some day i will test this build but would like full set off Superior Rune of the Centaur and then use Medkit instead off Elixir H.
Would prefer if they promoted defens, so you got the badges if you defended Camp, Tower, Keep, Castle instead.
Ps you get 1-2 badges when you kill leader in Supply Camps.
The treb at garrison you can shoot down with Balista under it or if you setup a treb between Longview and Garrison.
Same with all other spots.
What they should do is so Treb, cats do 100% damage on direct hit then 1-5m from were you hit 75%, 6-10m from were you hit 50% and 11-20m from were you hit 25%, so if direct hit do 10k damage to wall then 1-5m 7,5k, 6-10m 5k, 11-20m 2,5k damage.
That way players cant just hit 10m infront off wall and get full damage on everything.
Ps here the idea about sniper rifle can be used, you setup a sniper rifle at Bay next to NE gate and shoot the player that use the Treb, cannot damage treb much, like 10% off what a player can.
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Plz add trail again it was much better.