Yea good idea let players fly over the wall directly to Lordroom.
Siege as it is now is so underpowered so you really need to rethink how you play if you cant take a Tower with 40players that is defended by 5. Underpowered is the wrong Word but there is no were you can Place siege so it cant get detroyed easy by attackers.
The sad truth is that ANet will make megaservers for WvW when most of normal servers have no population at all.
Then they will be forced to introduce WvW megaservers to hide the decreasing numbers of WvW population.
And then they finaly killed the game.
Squad, Guild, All should be the chose.
Translation did not work.
I give Arenanet about 0.5% chance off making it, 9,5% they do update that fail like HOT did and 90% nothing at all happens under first 6month off 2016.
But now there are no scouts, there is no personal benefit from staying in a keep for several hours, no one wants to defend something that is no longer a value.
There was little personal benefits from staying in a keep for hours before HoT either.
Before it was not so much but you at least had running upgrades (curse players for taking supply) and making sure it had siege to defend it, but update after update they made it harder and harder to defend were the big kitten up was were AOE can hit any siege you put at a wall.
I remember defending my home (Cliff side) for like 8hour and you felt so good when you alone or with 1-2 more stopped a enemy Group off 10-20players because they cod not build own AC/Balistas to counter the defending siege.
It is a PVE-map not a PVP-map, use it for some event in PVE.
Objectives upgrades will no longer be automatic based on time. They will upgrade based on dolyaks that reach them.
This is Good but IMPORTENT the upgraded should not get done directly when doly get in it should take about 5min after last doly get in Before upgraded get done.
Remove tick Points only give Points for capping, defending, and upgrading buildings. That way it mater the least with coverage, if you have no enemy you cant gain any points.
1 feels abit low maybe 3 would be the magic number you can ress on 1 kill, rest is good.
Now i want so you fix that you cant shoot through wall, gate, roof and that AOE from players cant hit back side off wall only front.
Swagger.1459 make your own topic and take it there.
Simple answer is No, the new map have every flaw you can add and no upside.
Ps with fixed new map i ment flater, eayser to get to keeps, Towers, camps and easyer to see enemy.
Fixed new map + EB + Old map without lake no EotM.
And let the server vote on reset day with map they want and the map with most vote is that servers home border. Then you only have 3 maps.
Diku the problem with that is then you will need about 50k players to be able to defend 4 maps + attack 12maps.
Still dont get the globe idea, do that mean if one globe is called SFR then SFR server is allways defending those 4 maps?
Some explanation on my 0 Point on passive, i mean something like this, a camp is worth the point ”the enemy” gain on it if you cap it without resistance, so Camp have 4 upgrades that you do manually, 1 and 2 is worth 30point 3, 4 worth 50points each, so if you upgraded a camp to max your server will gain 160points, if enemy cap it they will gain 160points and then if 0 upgraded then 0 points for capping it. Then you add points for defending buildings on camp something like 1-4players = 20points 5-9= 60points 10+ players 100 points, with then mean if you cap a fully upgraded Camp with 10+ defender your server gain 260points + all kill points, and if defenders win they gain 100points + kills, they already got the 160points earlier. And here for winning on defender side is when sword go away from the building. Made up some points, if that is good or if it should be higher am not sure.
Your talking about GvG not WvW.
To much text, got lost at globs then i gave up Reading.
What i want is so you get 0 Points on passive things only Active Points.
(edited by Shadow.3475)
The worsed is it feels like it will be we can use the wings in WvW map.
It takes what 30min or so if your unlucky to move from North spawn to the west/east keep if you manage to find the entrance, if enemy have Tower ne then you have walls that block, ofc a lot off mountain and then ravines. And it took about 4min to Bay/Hills.
The advantage on new map is the enemy cant find you its so many ravines and Cliffs, on the old it was a flat space you ran on outside Bay/Hills.
(edited by Shadow.3475)
The new map is designed for PVE not PVP.
Step 5 in my idea change the buff shrine now to “Bloodlust”, you have 3 shrine next to every keep, then do so if you hold any off your shrine that is next to your servers keep (where you have WP) you get + in points for Stomps. That will also make something more for small rooming groups to do, stop the enemy from getting extra points on stomps and make sure your server get extra points.
Been thinking some more and came up with some steps to make this work.
Step 1 remove so Building upgrades without supply, suggestion 6unupgarded or 3 upgraded Dolys first upgraded tower and then 2x next lvl and 2x 3lvl, and it should then take about 5min after doly drop off supply until upgraded is done. For Keep 10/5 Dolys first then 2x 2 and 3 lvl.
Step 2 make the ground flatter maybe leave 3-4 chock points not as it is now chock points all over.
Step 3 move WP to Keep also for Enemy but still do so you can only have 1 WP/map.
Step 4 make a advantage be on top wall not disadvantage, easiest way stop so players AOE cant hit so high.
If A-net made a reward system like it was in Knightonline that would be good for me.
Kill is worth 50points death -50point then you can have some buff so you get 60points/kill, if you’re in a group the 50points are divided between group so something like 2players = 30points/player, 4plares 20point/player per kill and so one, and then ofc only last hit get the points, the one that finish off the enemy. Then have a list that show now (from you enter map until you leave) then have list day, week, month, year, all time.
Then give points for defending a building or capping a building.
Before you cod have a Guild yourself and have +5 supply and so but now you cant.
Step 1 you need 150 Favor and there is no way to get favor alone.
Step 2 if you somehow manage to get 150Favor borrow 4players to make a Guild hall then your Guild is to low lvl to make +5 supply with you cod Before expansion.
(edited by Shadow.3475)
Dont get why you want rewards, for me its enough off a reward to kill enemy players, manage to defend building against bigger number off attackers and so on, the problem as it is now it’s even worse than it was on old map for defending.
We need bulldozer that flaten the map and remove auto upgrade and so you cant shoot trough wall, gate, roofs, limit AOE distance up in the air something like 33% of the main distance.
It should be a challange to do something not simple numbers, same gose with defens, if your on a treb/cata you will need to loob in the shoot over your wall not shoot at your own wall.
(edited by Shadow.3475)
They need to make it flat so you can get from point A to point B, as it is now you have to run all over the map to get to any building its walls, canyons, blocking walls, canyons, mountains, canyons.
The new map sucks. That’s the reason there arent alot players on them. This should be clear for most people.
I completely disagree with that. The new map is fine minus a lack of waypoints. It needs waypoints in towers as soon as you cap them.
The problems are core WvW problems that have been there WAY before the release of HoT.
Did not have a treb and i like my ac but there is no way to Place them for gate
(behind maybe but then i Think that is cheating, like treb) Damage should not go through gate, wall and roofs.
All the * tunnels and kitten annoys me, you need to move 10m but you have to run 5km to get 10m because its a * Cliff so you have to run around but then its blocked so you have to run around that all the way to South off map to get up 10m from were you started.
Catalin.5341 they use ram on gate and there not even on top of the A you cod have a AC they cod not shoot down with normal AOE.
Play much less now, the new map is constructed wrong. It is much much smaller than the old map if you take out the part you can move, its small tunnels you move in.
Tried to defend home keep on homemap but were ever i built a AC enemy AOE cod hit it so as it been on old map.
No take a bulldozer on new map and make it flatter and only have EOTM up with its queue on at least 3maps.
Solo scouting, capping camps or following PUG commander.
Never play EB, don’t like the map.
Not been any combat so fare in new map.
Take you 20min just to get to the camp or tower because its all small corridors everywhere
Few players so fare, this map is much smaller were you can move its all tunnels and different levels so the place you can use is much less.
Remove 50% off the mountains and corridors so there is more open fields and less chock points and make it easier to get to Keep, towers, camps.
Barricades players should be able to build not automatically popup.
Been running around some more now and i agree that they need to remove 50% off the mountains so there is more open fields and less chock points and make it easier to get to Keep, towers, camps.
Barricades players should be able to build not automatically popup.
The size off the map feel good but now it is small corridors that you have to run in with lvl after lvl.
Way to early to say but it feel like defens got a boost so thats good.
There it is as many defenders as attackers if it been 5 for start you would have been in lordroom in 3-5min.
Arctisavange as it is now Attackers have the advantage, on a wall you cant damage them if you dont stand at the edge but then your already dead. So that defens get buff is good, it should be hard to cap a building.
I used them up, but then i rarly use buffs for x min
Used up all mine yestaday but only got about 15lvl.
I still think you should remove tick points and only give points for active playing, server get points if you take/defend a building, server get points for upgrades and kills were you get 1point / kill + 1-4 point if you stomp the enemy, 1point if you have no bloodlust then +1 for ever bloodlust your server have.
Set the value off capping building on how upgraded it is and how many is defending it, same with defense more points the more attacker there is, no different on points on upgraded for defense.
Then it don’t matter with day reset is.
One other thing is if you get bronze, silver, gold should be what you done, if you done 1-10% damage wall/gate bronze, 11-25% silver, 26% + gold, killed 1-4npc bronze, 5-9silver 10+ gold (lord is npc) and bronze if your in the ring when you cap it. If you get 2bronze=silver, 3bronze=gold, 1bronze+1silver=gold.
Reset always get more players so moving it to Saturday feel wrong, move it to Thursday instead.
1-2years ago one player had a list with new abilitys for the WvW Points, look that one up he had alot off good sugestions.
WvW Invitational Statement from John Corpening, game director for World vs. World
in WvW
Posted by: Shadow.3475
Orochimaru.4730 no in Guild hall Guilds can have GVG in expansion.
As i tried to write remove so you cant use pets that dont help you like dogs, dragons and so in WvW map, it only 1 more thing for the server and all players to keep track off.
As i wrote before fix so you can’t shoot trough wall/gate, as it is now only place to put ac is behind gate… that way you direct fix so Treb/cat cannot shoot at inside of gate to destroy Rams, that way to remove supply you will need to lob in cow over the wall/gate and you can’t shoot up at roof and damage something on top of roof as you can in lord room in Garry. (Treb Cat was not meant to defend gates it was meant to shoot at enemy in distance before they came to wall and shoot down Wall/gates).