When big fights I switch to best performance and then I have no direct problem with lag.
No better they do as my suggestion was, paper camp/tower/keep/sm is worth nothing in tick and were little to cap, then the more it get upgraded the better tick you get and the more points you get to cap it, defense point they can also race a bit but not as much. (defense point on paper should be high)
Yes but at lvl 6 you will have lower.
Only solution is to have GM in game, or helpers with is players that can go check when a report come and then record so Arenanet can ban.
Cheaters and bug abuser makes you quite the game (not for always but when your in playing and you lose T3 keep or 1700 supply is 0 and you have 100 rams in the keep)
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Changed my idea for scout buff:
Give Scouts WXP and karma and maybe Magic find buff for 30-60min when leaving scout, when the area your scouting give points to server then scout get WXP and karma for every tick, numbers am not sure about.
pigdog you dont need that, watch Catalin Guild you only need to use window mode and change that so you have wider.
What arenanet should do is limit how much you can see when using Siege so the one with ultra wide will only get small pic in midle off screen.
Yes i would like to have “spycam” trap that you can setup and you get a “ping” or it open a small window when someone move next to it so you can see enemy’s.
More would be nice if you cod have a “trap” that was like Mesmer portal with open a portal to lord in supply camp, tower, keep, SM, only works for 1 player.
Hope trap on siege works on golem.
With this changes it feel like you will get attacked by 5-10 golems all the time nothing else, so then its back to my idea were you limit so 3golem is max that can damage a gate, 4 wall.
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Just realized what more is needed and that is penalty’s, maybe losing T3 Keep with players on map -50 to 100points for server and -10 to 50% off one rank / player that didn’t help in deafens, if you have scout buff your immune .
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Ragnar yes that’s why I think they should change so only Melee attack from Axe, Hammer, Sword should be able to damage siege except other siege ofc.
Now its to easy to destroy all defensive siege.
Frvwfr.4307 5 elementalist and 1 necro and all AC are gone.
Yes that why i sad only solution that they dont have to change all is to limit so only Melee attacks with sword, axe, hammer and other siege can destroy siege, that way you get a advantage with a AC on wall against enemy under the wall, you get damage but the siege dont.
Been thinking how arena net cod fix so its a advantage to be on wall not disadvantage as it is now, now the one on wall cant hit but the ones on the ground can hit, cant come up with a solution that don’t mean they have to change everything except do so only Sword, Axe, granites and other siege can damage siege, as it is now aoe damage form the ground destroy all siege so the only advantage the defenders have is gone.
proviticus.4183 if your on the higher ranked server then reset should be when you go (not home map), everything is paper and the attacking servers usually manage to cap Garry and Sunny/Crag under the first 2-3hours, and ofc Bay/hills.
If they do as one off my ideas was so you an not ress a dead player when in combat will make it harder to ress player on other side of the gate.
Ps guards should see stelthed players.
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Dont agree with you about crag/dawn/cliff
But Arenanet should limit how wide you can see when on siege.
It should not be a advantage to be lower then higher as Arenanet made it now with LOS.
Have taken the skillpoint, have to go there again then.
You click it and it show a area marked and you go there and nothing, just destroy it?
They should only have it there so you cod complet it
Remake score system:
T0 (Paper) you get 0points for buildings
T1 33% of max points for buildings
T2 66% of max points for buildings
T3 100% of max points for buildings
1 Tear is Reinforced gate and walls, 1tear Fortify, 1tear (Mortar tower) (Waypoint Keep/SM). (for supply camp T1 2 first upgrades and then 1 T ever on second row.
And then the most important part is that if your server have buildings for 400points you don’t automatically tick that and how you solve that is simple, you count how many players there is on the 4 WvW maps and there you do 0% = 10% then for every 1% players you gain 1.5% in tick, so if there is 10% full on all 4 maps and your server have 400Points you will tick 20% of that with then mean tick is 80. When there is 60% full on all 4 maps and all 3 servers you tick 100%
Change so only Siege can damage gates and limit so only 3siege on gate and 4 on wall part can damage and Yellow sword automatically when 3-4 siege attack gate/wall.
Add a Guild buff that you can add on Buildings that make CD on siege to 4hours and the guild buff last for 24-48hours.
To claim a building you need primary buff running, tower, keep, SM one off the defensive buffs, supply camp +5 supply, when all buffs run out you lose the claim, when you claimed a building you can set limitation how much supply players can take out when building is not attacked (no swords) and you get warning if you try to take supply when under limitation that you will be enemy to this building, take supply [Yes] [No] and if you press yes the guards will attack you and the gate turn red so you can’t go in/out as long as the guild have the claim.
Other guild can ask to take over the building and there the owner can say yes/no if he say no the guild can try again and then if 5 other guild say yes or something like that the guild takes it.
Change so commanders can select how se there tag, choice should be Group, Squad, Guild or All and so they can select show other commanders on map. On Squad you can make so the Commander get to choose all can join or ask, were ask he get question player x want to join Squad, the Commander can check how is in his Squad and then kick/ban player from it.
To get players to run in smaller groups add penalty, something like 35-50players -5% damage done or 5% damage taken 51 -10% damage done or +10% damage taken.
Add in game GM or simple let players get Mod function were they can go check reports on cheaters and then make recording in game so players get banned for cheating and bug abuse. (need to add cheat/bug abuse to report)
Give Scouts WXP and karma and maybe Magic find buff for 30-60min when leaving scout, when the area your scouting give points to server then scout get WXP and karma for every tick, (so before first t1 nothing), numbers am not sure about.
Escorting Dolys should give a buff were bronze give you +1supply you can carry Silver +2 Gold +3 supply you can carry and it last for 1hour (only successful escorts), it don’t stack but the 1hour is reset/you get higher if you had bronze and then do Gold you get +3 instead off +1 if you Escort again within the hour you have the buff.
Change so you cannot ress dead player when in combat and so when you’re dead you can’t see any players or at least you can’t see any enemy players.
Daily quest should be random so you and your friend will/can have different daily quest.
Add under guild upgraded so you can make your own guild emblem with you send in to Arena net and if its ok you can use it.
Give some classes show players in stealth, the player that is in stealth should not get info that they can see him.
When queue on the map lower AFK timeout to 5min and if you run against a wall to 2min, if you have scout buff and are in scout area AFK timer normal 15min.
With this changes you can keep the enemy at 0 points on tick so only points that you/enemy get is from stomps, scouting will be worth so much more when the server get 0 points if you lose a T3 camp/tower/keep until its upgraded again.
Night capping and upgrading when few players are online will give the server much less.
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On the north camp go behind the house were you pic up supply lure the closes to you and turn around corner so rangers come to you kill them and then kill what remains.
When looking back at old game you forget all the bad things, Knight Online i still think had the most fun and intesive PVP but kitten i would play it now when it took like 100hours grind to get 1 lvl at the high lvl, what made it fun was you cod be evil like almost kill a enemy and let mobs finish him so he lost 5% off a lvl, something I guess GW2 cod take after is limit heal and remove debuffs to your party, then ofc limit veil, swift also to your party, problem is then how to speed up dollys.
Problem is “roaming groups” on SFR are usually a Guild with 15-20players. This is primetime ofc and the simple answer why is you know you will run in to enemy groups of 30-80players.
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Better go eotm until your 80.
The roamers are the ones that cap camps and keeps keep with sword.
Its fun to fight Deso even do sometime frustrating on home border when Bay get attacked first by Unit then Gods come and finally GH so you have 3 big groups running trying to maneuver so they all can attack at the same time from 2-3 different directions.
Only GvsG would kill this game, 80% off all players would be left out.
Make a area and rank list for Guilds cross servers.
Thank you everyone that helped with Krytan Explorer, my nemesis was Momoztli Grounds with is North west in Bloodtide Coast.
Not in Borderland map as been sad, do that in separate map like the big jumping puzzle.
Then make so guild do a challenge to take Arena with have at least 15min wait before it starts so the defenders have a chance to get players there. (if they do the challenge before time start it can start when window open)
Then you can do so the Guild signup to be with in the fight and for every 4Guild/1arena opens, the defender need to have open for challenge at least 3hours / a day and under that open time the server they are on get points, little points if no one attacks more if they get attacked.
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PVD from lvl 1 but when fights starts the 80.
Will he get something else except earrings later? question is if I should save 200 points or simple buy a earring for a other character.
If so add it to Jewelry crafting, it have noting now and still is at 400.
Warning bell trap, when enemy run over it a “warning bell” show on map, it show like White 0-5, green 6-14 blue 15-24 red 25+ or something like that and it stay on the map for ~10sec.
None lower stats then my lvl 500.
Skin? what is that? were do you put that?
Weapon reward you can take from history guy have lower stats then my lvl 500 weapon why would I want that?
Should I take [Gift of Heroes] and use on my lvl 500?
No, would be so much topics on forum about bug here bug there, abuse here and so on.
Zaxares grifers then I think it should be 1week first time 1month 2 time lifetime ban 3 time, cheat programs and so lifetime ban direct.
Did not have lag but got DC 2 times.
Would be so fun to have 15rams in every Tower so you cant build 1 siege for defens and you can never do it until you lose it.
Make a Guild buff that you can add like +5 supply and so that make CD 4hours and then change so the Guild that hold the building can delete siege, make players enemys to the building so guards will attack them and gate is red.
Totally missed this discussion when it happened, but that you can banner the lord I think is good, that makes it more challenging to take a building.
No been asked and answered 100 times.
And bugs were you get stuck, were you can go over/under ground.
GM online 24/7 so players that get reported for cheating get banned.
Yes botting but Arenanet don’t have any GM so they will not get banned, seen a guy from BB for 4weeks now that have been reported by 3-4 servers at least and (BB server to) and over 10.000 times, seen commanders on Map chat write send report on **** he is in Bay, Hills, Crag, Sunny lord room, saw him this morning in Bay lord was at 20% when I came in to lord room.
Was fun, should be shorter do, maybe do so it is matchup 4days in 1 week.
The 2 cheapest salvage kit removes 25slots in your inventory when you run from point a to point b.
No will not work. What then will happen is when blue server plan to attack Green servers Garry they send 5guys on green server to destroy all siege in Garry.