Showing Posts For Shadow.3475:

If you could have any support with you...

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Posted by: Shadow.3475

Shadow.3475

Gay guy Gabrial (when he was on like 50-100 followed him)

Do the WvW commander colors mean anything?

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Shadow.3475

Depend on what server you are.

More ideas to improve wvw game mode

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Posted by: Shadow.3475

Shadow.3475

No to GvGvG, yes to change Point gain system but i prefer that you only get Point when you take Buildings that are defended and/or upgraded, and that you gain Point for defending Buildings, defenders get max no matter what upgraded it have if enough player attack, attackers get max when its full upgraded and full defended by players.

"Closed Raids" in WvW

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Shadow.3475

Blue tag – pug raid, join as whatever
Yellow tag – scout
Red tag – rooming Group or scout Group Guild raid
Purple tag – Guild raid

"Closed Raids" in WvW

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Posted by: Shadow.3475

Shadow.3475

On SFR we use different colors so you know if it is Guild raid, rooming Group, scout or open raid.

Tower Defense Options?

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Posted by: Shadow.3475

Shadow.3475

Junkpile.7439 not buff i would like lowered damage on Superior so all Superior do 10% more damage then normal siege except Omega Golem with should do 10% less damage to Gate/Wall then Alpha golem.

What i would like is only Meele attacks and other siege can destroy Siege, Canon, oil, mortar, engineers handgranat cod also do damage to siege.

Tower Defense Options?

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Posted by: Shadow.3475

Shadow.3475

The big problem here is Arenanet made so AOE can hit were ever you put siege, even if you put it under a roof AOE hit.

WvW Lag March 2015

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Shadow.3475

8,30 +1 i get DC every day, strange thing is i never got DC any other time.

Ready Up next Friday: Desert Borderlands

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Posted by: Shadow.3475

Shadow.3475

If you dont want to PVE simple kill the enemy then they cant build it.

WvW is so lagy.

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Posted by: Shadow.3475

Shadow.3475

My guess is that the test servers are at same servers so it cant handle the load.

Will Night Capping ever change?

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Posted by: Shadow.3475

Shadow.3475

Not until Arenanet change the Point value so you gain nothing capping undefended Buildings and gain no static tick Points.

Longview Tower ?

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Posted by: Shadow.3475

Shadow.3475

Was it no that Tower you cod run through the gate earlyer.

Could we get a way to take down troll siege?

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Shadow.3475

Not if you make the votes for unique individuals. If you have 10 people trolling on your map at once then GG.

Not that hard you kitten of a player that takes supply from the Tower your scouting then 9 guildis help him remove all siege you build.

Could we get a way to take down troll siege?

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Posted by: Shadow.3475

Shadow.3475

For troll siege I wish there was a vote ability to destroy, where it would take like 10 votes.

Problem with that is it give the trolls one more way to mess up for the server.

Siege Beauvoir

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Posted by: Shadow.3475

Shadow.3475

Finaly i remembered the ss i had for this:
The first is a Catapult hitting 5m infront off wall, 2 is a treb hitting between 2 walls and ofc damage both, 3 is a ram that its imposble it can hit the gate.

Attachments:

Proposal for a new competive WvW

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Posted by: Shadow.3475

Shadow.3475

What the game needs is peneltys, now its only karma train with like 5% off pop defending, if everyone on the map that did not help defend a upgraded building get a penelty if its lost then players would be more carful with defending key Buildings, the problem is you need some way to stop upgrades, maybe do so if a Guild claim a building its only that Guild that can upgrade and that Guild gain/lose more if building defended/lost.

If no one from that Guild is online on the map other Guild can clain building or simple lose the claim, then Arenanet also can make more Guild buffs that can be used on Buildings, like longer CD on siege, alarm system.

(edited by Shadow.3475)

[suggestion] discover stealthed

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Posted by: Shadow.3475

Shadow.3475

The discover stealted player skill should be like it was in KO were it worked for your Group and distance off 600 lasted for 20sec CD 15sec, give it Engineer, then Rangers, Thife have show stealthed for your self that last for 30sec CD 45sec and range 1200.

Also do so Scouts (NPC) see stealthed players and attack them.

How to motivate our commander? Suggestion?

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Posted by: Shadow.3475

Shadow.3475

Show him some kittens.

Siege Beauvoir

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Shadow.3475

Ofc i exaggerate abit but still when it go over the wall even if its only 1m it should do 0 damage, the rock will move away from the wall not against it when it past the wall.

That Beauvoir is as stuped as it is that the one on the ground next to the wall have a advantage then the one ontop off the wall.

(edited by Shadow.3475)

Siege Beauvoir

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Posted by: Shadow.3475

Shadow.3475

The splash damage is insane as it is now, you shoot 50m behind the wall and the wall go down, i can buy like 5-10% damage to wall/gate Close to were the rock hit, but if the rock totaly miss so it hits infront or behind the wall then 0damage, have SS home were you se its like 1m free room between ram when it is as long forward as it gose and gate and still gate take damage, catapults that shoot and hit 5-10m under wall on the rock and the wall take damage and so on.

Siege Beauvoir

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Posted by: Shadow.3475

Shadow.3475

Change so hit area on Rams, Catapults and Trebs are smaller not as it is now it hits 2difrent walls and gate on 1 shoot, were the stone hit (Treb/Cat) is were it do damage so if you aim bad and hit in front of wall = no damage to wall and no way should it do damage to more then 1 area, Gate on keep that is 2 door change so you can damage both off them and if you then place 1ram fare left then other fare right then they will hit one door each, that way it will demand more off the players that place siege and the ones that use them.

Ps if you hit excaly in midle off gate/wall then it do damage to both side but 50% to each side.

Should Omega Golem Be Nerfed?

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Shadow.3475

the krytan assassin.9235 maybe they change it now, Before it was down in less then 10sec and ofc it have to be a Guild that runs the golem/mesmers, in spawn you make the 20golems, you can if you dont have queue jump to the new map and Garry at homeborder and so on to get supply, then you get them to were the rune between hills and garry is with 1 mesmer, have 1 thife attack wg or even better gate next to Bay so it get under attack then have 3mesmer hidding close to water next to WG and then all 3 mesmer move about half way up stairs start portal then run back swim over water and start other part off portal, same time the mesmer next to golem start portal and he and the 50players run to were the 3portals end up he starts the otherside off portal the 50players TP and golem TP that way you have in like 20sec move 50player + 20golem to WG and start attcking it.

Should Omega Golem Be Nerfed?

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Shadow.3475

So my sugestion is still limit how manny players/siege that can damage a gate/wall, say 2 Omega/alpha, 3rams/cat/treb or 15players.

Should Omega Golem Be Nerfed?

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Shadow.3475

the krytan assassin.9235 problem is with 20 Omega it dont mater, been with on SFR were we had queue on map and enemy manage to TP in 20 Omega and scout called out but before reinforcment came inner gate was down and enemy had 30 Omega + 50 players in Lordroom, first 1player attack keep so sword get up (tp out of use) scout report one thife Watergate then you TP in 20golem and 50players rush in and remove Canon and rest off siege in 3sec, 8sec later gate down and then 5sec after that golem TP to inner gate with then go down in 10sec so within 60sec you broken in to T3 keep and are in lordroom.

Should Omega Golem Be Nerfed?

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Posted by: Shadow.3475

Shadow.3475

Ballista can bring down golem even do a bit slow. Biggest problem is that players down next to golem can shoot away all defensive siege even do there is no way there skill can hit that fare.

(edited by Shadow.3475)

Clever solution for imbalance wvw

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Posted by: Shadow.3475

Shadow.3475

Simple do so only Points servers get is Active Points, capping building, upgrading Buildings, defending buildings, and there do so paper is worth 0 if its not defended and Wall/gate then it is Worth something even if it is not defended.

WvW tournament 2015?

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Posted by: Shadow.3475

Shadow.3475

Am on SFR so i want

[Suggestion] Small improvements for WvW

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Shadow.3475

Good bump this is a were good sugestion.

All WvWvW Titles Unreachable

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Shadow.3475

They did WvWvW titles abit to hard so every other title is easy. Even do i Think i am Closes on repiar.

Ive finally solved the population problem

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Posted by: Shadow.3475

Shadow.3475

Bad idea, now you have queue for 1h+ on SFR when primetime and enemy playing.

WvW tournament 2015?

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Posted by: Shadow.3475

Shadow.3475

my guess would be after expansion.

What is faster....

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Shadow.3475

LVL in edge of the mist it is probably fastest, ofc use the lvl 20 thing.

Removing White Sword : Good or Bad?

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Shadow.3475

Would be ok if they did so normal ram/cat count as 5players, S-ram/cat 10players, guild cat 15players, Alpha golem 15players, Omega 20Players and then Yellow sword show gate attacked 25players + Blue Sword show Wall attacked 25players+ and then 50players + Red so: Red-Yellow-Red-Yellow or(Red-Blue-Red-Blue for wall) and Black 100+ players, so if you use 5Omega on gate then Yellow Swords-Black Swords-Yellow Swords and so on.

(edited by Shadow.3475)

Rewards

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Posted by: Shadow.3475

Shadow.3475

Please remove this reward as it is now, it is ridicules got 7-8rewards in 15min and it was like you moved left reward, you moved right reward, you jumped double reward,5 year old kid maybe like it but rewards should be hard to get then it is some value in getting a reward.

Removing White Sword : Good or Bad?

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Posted by: Shadow.3475

Shadow.3475

Solution I see is do so Ram, Cat count as 10players, Treb 15players so 3rams/Cats 2Treb = Yellow sword or 2rams 5players.

Golem despawns in less than 20 mins?

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Posted by: Shadow.3475

Shadow.3475

In the water it rust so it breaks down faster

Adopt-a-Dev for the WvW Fall Tournament

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Shadow.3475

Lunacy Solacio.6514 yes and that is fine but Necor eles aoe should not be able to do that.

Adopt-a-Dev for the WvW Fall Tournament

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Posted by: Shadow.3475

Shadow.3475

Lunacy Solacio.6514 they can make different LOS depending if it is grenades or a ele / necro AOE, were ele necro AOE is LOS and grenades as it is now.

Cliffs, Arrows, and rocks...

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Posted by: Shadow.3475

Shadow.3475

What is need is that the game take in height differs, so when your higher up you can shoot at least as fare as you can on the ground and most important you can shoot close to your self without standing outside the wall, and then the other way if you can shoot 80m and it is 20m high then you should only be able to shoot 40m (high is 2x in range so 20m high = 40m on range), a AOE that you can shoot 20m from you should not be able to hit anything on a 20m high cliff and only edge on a 10m cliff.

How to fix WvW, a few easy steps.

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Posted by: Shadow.3475

Shadow.3475

Been thinking about how to make camps, Towers, keeps worth it anyway even if you remove ticks, do so the server get points for every upgraded done (one time) then have so when Gate, Mortar (tower) WP (Keep/SM) and Fortify is done the value of the tower, keep, SM go up both if you defend it and take it, you/the server only get points when its capped or when “sword” go away for defending side, to make it better for defending side also race the points you get for kills when defending if it is upgraded the building that you defend.

For camps it is when upgraded 2, 3, 4 is done the value go up, that way you can do 1 upgrade on enemy camp that give your server points and it will still give the enemy 0 if no one defend it when its lost.

That way a small server facing a bigger server can agree we will only on home border upgrade north camp, 2 towers and Garrison and nothing on any other map, or something like that, or even we will only upgrade Garrison and north camp, then Wall, oil, canon on towers and supply on nw/ne camp so then its worth 0 if you can not get players to defend it.

(edited by Shadow.3475)

How to fix WvW, a few easy steps.

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Posted by: Shadow.3475

Shadow.3475

1point for kill and 3 for stomp, the zerg can easily kill but harder to stomp so add point on stomp with BL too.

Scoring Discussion

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Shadow.3475

Merlin Dyfed Avalon.5046 24 or 48hours is to long even if you cant do it over 1 week, you then need to be online 7hours a day when your server have SM in EB then 3.5hour a day in 2 different borderlands so that makes it 14hour a day you need to be online if your server manage to hold it. Make it say 4hour for SM, 3hour for Enemy Garrison, 2hour for the 2 enemy tower next to there Garry a week.

(edited by Shadow.3475)

Spy wasting our supplies.

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Shadow.3475

Reported 2 players that done that 10000 times and still they keep on doing it, Arenanet think its ok

Ingame GMs, do they exist?

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Shadow.3475

Its a character name not Name, Address, Phone number, email they write, want to se that law suet my character named Kagndfe dubefre got named for cheating and they wrote my character name in game so other players saw I got banned for cheating.

And other games have list off characters that have been banned.

That we cant speak with GM or pm then I understand and think is ok, but would be good if a map wide report came when a GM ban a player, like Player xxx banned 2weeks for flying, for all 3 servers on the map.

They can’t do that because it breeches various data protection laws in some countries, naming and shaming even if done by the GM’s is a very sensitive subject that is quite strictly bound by many different laws in many different countries and they have to walk a very fine line whith it.

(edited by Shadow.3475)

Ingame GMs, do they exist?

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Shadow.3475

That we cant speak with GM or pm then I understand and think is ok, but would be good if a map wide report came when a GM ban a player, like Player xxx banned 2weeks for flying, for all 3 servers on the map.

whats the most useless Siege Weapon

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Posted by: Shadow.3475

Shadow.3475

Oil then Canon, canon is us lease simple because they can be destroyed so easy, inner canon in Keeps are fine.

Scoring Discussion

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Shadow.3475

Only way to fix coverage is to only give points for active playing, you get no tick points, you get less if any points for capping a undefended building and then have so you get more points the better the building is upgraded and defended, both for defense and capping.

What camp is most valuable in WvW?

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Posted by: Shadow.3475

Shadow.3475

North camp for Homeborder then SW if you start left and SE if you start right, the camps that give supply to your tower and your keep.

Most Fun Moments in WvW

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Shadow.3475

Gay Quaggen comander was probably they most fun i have had in the game, Gabriel lead Gay Mondays on SFR before he switch to the enemy and on one Monday he transformed to a Quaggen and we laugh so much so we almost lost Garrison on home border.

Adopt-a-Dev for the WvW Fall Tournament

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Shadow.3475

To add reward to Escort doly (you get + in supply you can carry) it is way to easy in EB, 2min run to get it to Tower and even if it is doly to Keep as soon as its at first Tower it is pretty protected, all except Bay south west doly have 5-7min unprotected movement in borderland.

1 more thing I now see that need to be fix is Camps in EB, they are way to Close, move them so it takes the Dolys 3min longer to walk to itch building, same with Bay on border maps.

The keeps on the borderlands are supplied by 3 dolyaks each (4 for garrison) while the keeps on EBG only receive from 2. That’s why the supply routes are shorter.

But “shorter” is a relative term… Have you ever heard about Speldan Clearcut?

(edited by Shadow.3475)