Just want to thank all servers yesterday it was fun to play even do we always defended it was one or a other keep under attack all the time and never enough time to try to get the Treb down so always outer wall down to garrison but for hours we ran between fights, also want to thank our commanders that made it possible to defend.
Yes if the server is full at prime time it should stand as full even in the morning, something like when a server is full it stays as full for 24hours.
Should be 1week CD on switch and you cant swítch to a server your against in World vs World.
After 5min AFK in safe zone or dead give a warning and if nothing happens in 60sec kick from map.
With something happening i mean leaving safezone.
(edited by Shadow.3475)
Midnight GMT i think.
1. No
2. No
3. No
If any force balance servers, simple demand that xxx players move from server a to server b.
Are WvW imbalanced the reason for the SWTOR-like fall of GW2 numbers on Xfire?
in WvW
Posted by: Shadow.3475
If some cod leave SFR i would be happy, then i didnt have to que so much to WvWvW =)
xfire is a program for kids so it shows what kids do… but seriously no GW2 is much much much better worked then SW-TOR, Bioware was finished with Story-line when EA forced them to start the game, nothing was finished at end, here Arena net have the World vs world and so working, ofc the ones that want raid, raid, raid a.k.a WOW they are disappointed, but I don’t want PVE except to lvl and there I prefer solo playing.
(edited by Shadow.3475)
No outmanned buff!!!!!!!!!!!!!!!!!!!!!!!! simple give points after how many players play, is it 5% full then give 17.5% of the points servers have, is it 40% full give 70% off the points servers have and so on, then it dont give that much having 50players running when no one is online, 50players is what 3%.
Am sorry to say but Blacktide and Baruch Bay don’t even try at evening with is boring, the DE server it was more fun fights but night capping kittened it up, now it don’t mater that Blacktide have 99% off map at night when they and especially Baruch Bay don’t tries.
Las night we had all except 1 supply camp on Seafares rest borderland and then finally Blacktide and Baruch Bay had a lot off players and did a simultaneous attack on DB keep and on SH keep with ended up that we had to let Blacktide take DB but we stopped Baruch Bay and after about 30min they gave up and 1hour later we had DB back again.
So not one server get to big advantage when few players are playing add a % with point gained / amount of players, like a company that have 10 workers at night will not make as much as in the day when it is 500workers there. So something like this: Start (0player) servers gain is 10% and then 1.5% / 1% players, with mean that when it is 60% or more the servers gain 100% of what they have, that way if 1server is full and the 2 other is empty on World vs World the servers will gain 33% * 1.5 + 10% = 60% (59.5% but counted up) so that server takes everything almost and have 800points they will get 60% off the 800points, that way it should not be as much o great the other server lead with 60k point in the morning.
I mean on all 4 maps in total, not 60% on 1map but on all 4maps so if 1 map can hold 450players (3×150) then you need 1080players to get to 60% of max 1800players.
(edited by Shadow.3475)
Just dont come to SFR it is que enugh there
Remove AOE damage through gates should also go for Siege weapons then you dont need damage friendly structures.
Think your wrong, as i se it the most importent is that its fun to PVP, to have PVP for getting better gear, stats, buffs is bad.
Yes 1 week feel about right.
Yes yes yes yes.
Only i would like is longer attack range with it.
Yea just buy with ever you think sounds good, you need to buy 5/ lvl except first lvl and then you need 30pointfor last if i remember corect.
I have lvl almost all lvl in World vs World, maybe 10 in PVE and 2-3crafting
At 60 i started to do my storyline quests.
(edited by Shadow.3475)
1. Let use chose if we want everyone show in the servers color, so blue team is blue, red team is red, green team is green and if your server is red then everyone that is red is your friend not just supply, tower, keeps that is red. The one that want as it is now should be able to have it so but it should be a chose. (the easiest way to do this is 1 time you login to World vs World map you get the chose do you want to see enemy red, friends green or everyone in its servers color, even if you did the “wrong” chose you then know you can change)
2. So not one server get to big advantage when few players are playing add a % with point gained / amount of players, like a company that have 10 workers at night will not make as much as in the day when it is 500workers there. So something like this: Start (0player) servers gain is 10% and then 1.5% / 1% players, with mean that when it is 60% or more the servers gain 100% of what they have, that way if 1server is full and the 2 other is empty on World vs World the servers will gain 33% * 1.5 + 10% = 60% (59.5% but counted up) so that server takes everything almost and have 800points they will get 60% off the 800points, that way it should not be as much o great the other server lead with 60k point in the morning.
3. Let Guilds add a picture as Guild emblem.
4. AFK players in “safe zone” (where you spawn and so) you should be able to click and select vote kick and when 5players done that they get up 30sec countdown that they will be kicked if they don’t move.
5. Move PVE events from World vs World, move jumping puzzle from World vs World or at least add it in its own instance so when you enter Puzzle you leave World vs World map and someone else can enter.
6. Let use queue for all servers and then add Overflow Borderlands when it is 100+ for all 3 servers in queue all maps, with you then when it open up on normal maps you get moved from Overflow borderland to normal map, the overflow map you simple remove home spawn spot and add that in north instead off supply camp and add supply camp were “home spawn is” remove one tower like “cliff side” so there is 3towers, 3keeps, 6 supply camps.
7days CD on transfer and you cant transfer to a server that your server is against in World vs World.
Your build lookes fun, will test it some day
I have no idea what you guys are talking about saying guardians are week in wvwvw. With my build i feel like iam unstopable, it is impoable to keep a condition on me and i have a 320 passive hot on at all times from my virtue. i dont even find it nesesary to have ranged cause i can be focused and still be ok. ill link my build below and i use a full clerics gear for power tuff and healing. also sup runes of the soldier to make all my shouts remove conditions. and anyone next to me gets my hot also. when i needd to i do switch my weps around but most of the time i just have fun with gs and hammer.
http://www.guildhead.com/skill-calc#Mccz0M9MmvNGcmRTbo9MaxxVMsbMsa
I think its fun to shout Retreat when you chase someone
They will sooner or later face other servers with players that play 24/7.
When will free world transfers be disabled? *Edited by moderator. Staff call-out*
in WvW
Posted by: Shadow.3475
Think its ok that you can transfer but it should be at least 1week CD before you can do it again, prefebly 10-14days.
Or do so siege weapon damage buildings they hit no mater if its your or enemys.
A idea would be to show on a homepage every servers population in World vs World 1 day after and 1month back with a diagram that show when they have que and so, that way a guild can easyer make chose lets move guild to server xxx.
I moved from Underworld with is high to Segate rest with is med and the que is longer at sea.
It is good that the server that lead get advantages like better xp and so but more HP is not a advantage you should get, that should go to the server that is last so they have 1 advantage when they try to take back land.
Jumping Puzzle underground they should have somewere else, or at least have so when they enter it is a other map so someone else can enter Eternal map.
Wrote a solution to that in my sugestion post:
2. So not one server get to big advantage when few players are playing add a % with point gained / amount of players, something like this: Start (0player) servers gain is 10% and then 1.5% / 1% players, with mean that when it is 60% or more the servers gain 100% of what they have, that way if 1server is full and the 2 other is empty on World vs World the servers will gain 33% * 1.5 + 10% = 60% (59.5% but counted up) so that server takes everything almost and have 800points they will get 60% off the 800points, that way it should not be as much o great the other server lead with 60k point in the morning.
[Suggestion] Not ONE should have to bear the costs for WvW upgrades
in Suggestions
Posted by: Shadow.3475
The guild that owns the castel, keep, tower and only on upgrades, the guild/player shouldnt be able to take the money for him self even if it is to much.
It should be a window you open with a key and there you have all Camps, Towers, Keeps, castal that your side owns on the map you are at and you can click Garison and add 2silver 50karma, click tower xxx 1silver 10karma.
(edited by Shadow.3475)
Stop and think about your question. Ok now can the answer be how do you know when someone will leave the World vs World map? if not think again
1. Let use chose if we want everyone show in the servers color, so blue team is blue, red team is red, green team is green and if your server is red then everyone that is red is your friend not just supply, tower, keeps that is red. The one that want as It is now should be able to have it so but it should be a chose. (the easiest way to do this is 1 time you login to World vs World map you get the chose do you want to see enemy red, friends green or everyone in its servers color, even if you did the “wrong” chose you then know you can change)
2. So not one server get to big advantage when few players are playing add a % with point gained / amount of players, something like this: Start (0player) servers gain is 10% and then 1.5% / 1% players, with mean that when it is 60% or more the servers gain 100% of what they have, that way if 1server is full and the 2 other is empty on World vs World the servers will gain 33% * 1.5 + 10% = 60% (59.5% but counted up) so that server takes everything almost and have 800points they will get 60% off the 800points, that way it should not be as much o great the other server lead with 60k point in the morning.
3. Let Guilds add a picture as Guild emblem.
4. AFK players in “safe zone” (were you spawn and so) you should be able to click and seelct vote kick and when 5players done that they get up 30sec countdown that they will be kicked if they dont move.
(edited by Shadow.3475)
How to cancel a order in Black Lion Trading Company
in Account & Technical Support
Posted by: Shadow.3475
Aa at top of that you cod switch what you saw, thx.
How to cancel a order in Black Lion Trading Company
in Account & Technical Support
Posted by: Shadow.3475
How to cancel a order in Black Lion Trading Company, by mistake i added a order instead off selling the item i tried to sell.