Osicat am not sure if I should thank you or curse but you given me a lot to think about when I lvl my Mesmer so for now Thank you
What so supricing that would be first match up at S2?
If you press Compact 2 time it should move it back as it was or in settings make it posible to remove the buttom, pressed it by misstake 100 times and curse every time becase you have to move 80 items to it spot again.
(edited by Shadow.3475)
A 5 year old should understand if there is 6teams you should play against and it is 12 slots that you then should meet every team 2 times not some teams 3time and some team 1time.
Now we (SFR) meet the kittens for the 3time and Kodash we only meet 1time.
Ps. just translated Piken from Swedish to English.
When there is queue to the map:
AFK timer is lowered to 180sec (3min) then kick
If your dead the kick timer is 120sec (2min)
And player that is not lvl 80 get kicked if lvl 80 player in queue.
They lowered cost to move to SFR and so, what they should have done is double the cost to move the servers with queue or simple not allowed at all.
Why you all Think it is bad that Arenanet did something so you help your server with kills i dont understand, first it is bad PVD then its bad PVP. 3players can get the buff and if your server dont have 3 players then….
To easy to cap, 1 player cap it in 30-40sec with only standing there, so 2 players can walk in cap, walk out other cap and so on.
A simple solution is damage break stealth, so if a player do a AEO damage skill were a stealth player is the stealth is removed.
DevonCarver easy fix from your side is you can not claim a tower/keep/castle if you don’t have one off the hp, power and so buffs and Supply camp then you must have +5 supply running before you can claim the Supply camp. With then mean when the time run out off the buff you lose your claim.
Before you got a question if you want to salvage if you pressed a item with rune/sigil but yesterday after patch i didn’t get that and i don’t like that, then I can salvage a yellow, orange or purple with cheap salvage kit and that’s bad.
When your in a battle and bags full you cant check so hard what it is you removing.
Salvage kit is your friend, I use the cheap one ~3silver and salvage all up to ~1s, then you get a lot off material and even in the middle off a fight you can get room in your bag
No no no no we dont want even more players to switch to the winning servers.
5Omega and you have a Keep in 2min.
Klawlyt for afk they can/should lower kick timeout to 5min.
Klawlyt yes but when it get attacked you fight (get points) so it is the off time were you stand in a tower for 1hour and nothing happens you should get some reward.
Let commanders make a group outside the 5man group that way they will always se were the other commanders is and then can have a commander channel to talk in.
No will get abused, better that Arena net build in a buff that tick wxp or something like that, after 5min in a building that not been attacked you get the buff and then ever 10min after that the % goes up, or better you get CD time you can leave the building to get supply’s and so on.
Suggested a % off player on maps / score % back in October. Think it should be same with capturing buildings, if no on is defending then you get 0points or close to it for taking it, coin you still should get.
Can be a idea that you (arena net) do a list off banned account for hacking, or at least a news like we banned 10k account for abuse off the game this week or something like that, that would scare at least some off the ones that think ooo I die all the time I need help.
Wrote only name on red map but Dawn, Crag, Sunny, Wood also ofc.
The idea is move the tower north off the ramp were players run up, about were sentry is now so the tower defend the ramp and most important shorten the dolyak travel with about 3min, and then add Sentry about were towers are now so it stand and watch Garrison.
Instead off Doors can ONLY take damage from siege weapons see min time to break down a gate, something like 50sec Paper (2%/sec), 120sec Reinforced (1%/2sec), so when you go over max damage you just waste the damage, but to get up to max damage is something like 5ram/golem on reinforced gate.
Would like the immune idea but it is to powerful, but would prefer a better LOS check, the skill I most think on then is AOE pull.
DevonCarver then please lower the cost on carrying supply to 10-20-30-40-50 or something like that. (that is still 150lvl to max out)
Please get up login server again Arenanet.
Yes solo took back my home Cliffside, was a pain started ram then run to supply camp get 10 more supply and wait when guard/ranger spawn kill them run camp and so on.
Konrad Curze.5130 guess your new to World vs World, before the change in May everyone complained that you never face a new server, for use it was 10weeks running against Zergzuna with 1M Arrow Carts.
Symbol of Swiftness and two handed weapon mastery you walk 1-2sec between Swift.
That i Think is fine and you can get better skills then Retreat / Save Yourselves
1. Select color on the different sides.
2. Select how you see who your aiming at, something like Target is now but you get it automatically on the one you aim.
3. Change in reward system so you get more if you take or defend a building that is good defended, this is both with lvl it is on upgraded and how many that defend it, were key is how many defend, like 20% what lv and 70% how many players. Example taking fully upgraded SM undefended should give less point then taking a supply camp defended by 30players.
4. Min time it takes to break down a gate or wall, paper gate/wall something like 30sec, reinforced gate/wall 120sec, fortified wall 300sec.
(edited by Shadow.3475)
By making all off use colorblind is not the right way to go.
Give players a chose between old, new shouldn’t be that hard.
Red is bad, green is worse and Blue is totally kittened up.
Only way I can play now is make the minimap as small as you can and then put something in front off the lower right corner on the monitor and if you die logoff and in so you don’t have to open the big map, the problem is its were hard to see were the battle is and so.
The red is way to bright red, have to make the minimap as small as I can and then put something infront off the screen so its blocked, my eyes is cursing me when I open the “big” map.
At least let me remove the minimap.
(edited by Shadow.3475)
Dont get the fuss, Legendary weapons are not better then normal what i can se.
Some other change they can do is instead of 1-2 damage spots on west wall on garrison it is 10 and it is the hole wall not just part off the wall, that way if you have 5cats shooting they have to hit the same spot otherwise they will damage different part off the wall, more do so if you shoot to short/long you do 0 damage to wall, only “aoe” damage is to the sides and should be much lower, say 100% were you hit and 10% on the nearest wall part left/right. Then the repair cost must be about 20-30% off what it is now per wall part.
That way you cant shoot a treb from garrison to Bay, they hit 5-10m in front off the wall.
Aberrant.6749 probably depend on my play style with is first in last out off a fight and that’s not good with a engineer.
Test, I started with Engineer but got so tired off dying before you even saw the enemy so I switch to Guard.
The big problem is its no reward for defense, this morning we took SM with was paper and it took about 3min to capture it and we got over 25% on 1 lvl in WXP, if you had defended SM and manage to stop then you would have got 0.5% off one lvl if even that.
Only solution I can se is lower reward a lot on capture building that have no upgraded/defense, and then the better a place is defended the better reward you get for taking / defending it.
The solution someone else wrote about scout get tick off 50WXP / 5min when your in a building that is not attacked can also work, problem is AFK players then, how do the server know if your afk or just watching.
Depend solo then probably thief, big zerg some off the other classes
Sit down next to a Enraged supplycamp boss
If it is one guild that take the supply camp you can claim I direct, but normally you have to wait.
What they can do is the points you gain is connected to how many players is playing and then also do so a paper building give less then a fully upgraded building, same for taking/defending a building.
There is a limit distances a mesmer can do a portal so if you can from spawn to 1 keep it feels like a bug. You cant do from Cliff side to Garrison and that is closer.
In general (WvsW) then some should use Hallowed Ground and you only have 1 slot you can switch. Stand your ground and hold the line never get switched away.
Would like a function to queue for first spot open no mater with map.
K/D they can add but only for bragging right, no extra skills or so. The problem is then you will have the small team off 5 with thief’s just camping start place to kill solo players just to get better K/D. And okittenitten how good it would be on Arrow carts, I just killed 68players without dying
What I hope Arena net is working on is some penalty on too big zergs, like you lose HP, Armour and so if o many at same place.
1. Is good.
2. No, maybe let the one that own the Tower, Keep, Castle to do it, but then you also need to add you must have buff running to claim, if no one in the Guild left in the map it get released and so on.
3. There my suggestion to Areanet is/was add 5% speed buff on upgraded 3 and 4.
4. Big no no. Now its a big problem on the 2 towers up north on Border maps that it gets to little supply and you want players to be able to remove the supply before it come to the tower so you cant ever curse them.
5. No simple it will be a lot off work for the servers = more lag.
6. Some type off CD it should be on instant ress, like 60sec or so.
7. Better with sniper rifle so you can shoot the player that use the siege.
8. See the idea but no that will just make Zerg even more effective.
9. Sounds good but 20min feel way to short, something like 2hours or so.
(edited by Shadow.3475)
Only thing I still think is lower the cost off carrying more to lvl1 10point, lvl 2 20point and so on.
Ps and fix so you can repair with 1, 3 supply, now it have to be 2.
Limit so only 5Golem can damage one Gate/Wall so if you make 20 then you have to divide them to attack different spots and you will not go through a Fortify wall in less then 20sec.
Were anoying that they can steatlh when ever and how ofen they like with makes it a pain to flush out off a keep/Tower, its imposible alone (at least as a guard) with 2 its hard and takes up to 10min.
Easy solution for this is that NPC Guard see stealthed players and unstealth them.