I hope you add so when all borderland is full for all 3 servers you open a 4 borderland and for point not getting messed up simple lower value on the 3 original borderland and move those points to borderland 4 that should be built difrently then normal borderland becase no one will be home team, so 3 keep, 3tower, 6 supply camp no JP.
If they add more skins then it will be more work for the server and for the client = LAG.
And many players didnt notice any more skill lag yestarday, my self had less skill lag.
Culling sort of gone but now even more skill lag….
Suggestions to Anet that I know will probably never be used…
-Unique skins for WvW
-Ascended Gear in WvW
This i must say i find funny, first you complane about lag and then you want more difrent looks and so you will get more lag? Feel like one more that missed the option to lower quality on enemy so you only se name.
Am not sure how the point is given but i hope the better upgraded a Supplycamp/Tower/Keep/Castle is the more point you get for defending and taking that place.
Was gladly supriced when i played last evning even if i saw way to many enemys
What i was glad about was that i noticed big difrens when i lowered quality on enemy so my FPS jumped from 10 to 20-25 when 100players were fighting on wall, had some skill lag but way much less yestarday, but to early to say anything there.
The thing i wounder about is will the 20sec Global CD make it so you cant use medkit to allways sprint?
Question is will it also meen that Arrowcarts and players cant shoot at things on the otherside off the gate?
Begining to feel like tomorrows patch, soon prime time EU.
As long as it take for Iron to type after there zerg been wiped for the 10 time 
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How can SFR still be medium it is allways que from 19.00 to 23.00.
Yes and Arenanet sad we can not make map any bígger.
Onlything i would signup on is a time limit like 30min then you get kicked from JP and have to wait until next day and that it reset at midnight like daily do.
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Do you switch to retret when not in combat?
World vs World map complition is way much easyer then the rest.
GS Blood Lust
Hammer Blood and i havent checked exacly /usaly fight for my life when switching o hammer) but i feels like i get HP back.
Cant say i feel any problem with damage even do i have Knight armour with soilder rune, jewellery is full Berserk and Berserk on GS with Blood lust and Knight hammer with Blood when i get in a bad spot
Cod be fun but feels more like PVE then PVP when i read what you write.
WvWvW is fun when its big fights, ofc its fun to win but the importent part for me is that it should not be like now around 21.30 all evnings the skill lag start and then its almost imposble to defend beacse you cant shoot and sooner or later a AOE pull will pull you down from 1km away.
Brutaly info helped me alot and i use GS and Hammer:
https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Hammer-and-Altruistic-Healing-gameplay/first
1. Will not work, that way a spy cod build 15 AC in a tower and set only he can use it so that way no one can defend the tower.
2. No will make it less PVP and more PVE, what they cod do is as i sad before you can set so Workers repair the building/weapons when its not attacked and it is supply in the building, and instead off removing Siege after 30min simple remove 10% / 10min and then let use repair Siege when its not under attack.
3. Not sure now you have superior siege you can make and they are better.
Oh man, you dont want to see what would happen if Deso SFR and Vizunah would be placed in one team. Im pretty sure we would still find a way to attack each other ingame.
Ofc if you se IRON tag then it is attack, the other deso is anyway only in JP defending that
Instead of a heal skill giving 6500 or 8500 HP no matter if you have 10k hp or 30k hp add % but show it in numbers, so if the heal skill give 25% and you have 10k then it will heal for 2500HP and show 2500HP, if you have 20k then it will heal for 5000HP that way it is not a penalty to have much HP, now it is a penalty because you will have less defense when you have more HP.
It should be like it was in Knight online, the stealthed player is stealthed and will not know if the enemy se him or not and for the one that have show stealthed players running it is like a friendly stealthed player and you then ofc can aim and hit him.
As i sugested before Rangers have solo show stealthed players and Engineer have “AOE” show stealthed players, so all that are close to the engineer or in group with the engineer see stealthed players, the skill should last around 30sec when same CD, then they can /should also add “food” that do solo se stealthed players that last for 20sec and have 30-40sec CD.
Make utility googles reveal stealthed players… There you go, the engineer becomes useful as a class (anti-stealth) and stealth has a an effective hard counter but requires specialization to use. May want to add a similar utility to necros as well.
This happened in DAoC as well. The ranger/hunter/scout class had a passive ability allowing them to detect stealth. They further had a usable ability with a cooldown that made stealth obsolete to them for a short period. Sorry, dont remember the names but w/e.
If they add a stealth detection it needs to be unable to force revealed. Maybe give the thief a the transparent model allies see them as. Otherwise the detection skill would become a “Shutdown” Skill for the non-D/x stealthers. Stealth might need a statistical buff too to cope with the fact that the thief will have the tankiness of a boonless Ele, with no healing power or vigor.
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They can check that its to high up so you cant shoot at one at the ground if you stand att cliff then they should be able to check the other way, the player stand to high up so the aoe cant hit.
AOE pull should be LOS and half the range that single pull is so 300range.
The game mechanics actually prevent this from being possible in the same way the game mechanics prevent Anet from fixing it so you can’t shoot catapaults at the inside of a gate to damage rams on the outside.
The actual casting location could be, and already is, LOS. But AoE effects go through obstacles, and there’s no way to fix that that wouldn’t require them restructuring the entire way AoEs work.
So stuped that player can stealth midle off a attack, that should be imposible, at least add so as long as you get damage you cant stealth, so tick damage and all most be removed before you can stealth. (if you have tick damage and stealth you get unstealth when tick damage you)
AOE pull should be LOS and half the range that single pull is so 300range.
Simplest solution you cant go in to stealth when your in combat.
Maskaganda.2043 dont mean its anything wrong with 1vs1 fights its just that never happens if your on SFR except maybe in JP, at least not if your going to help your server, the enemy allways run at least in 5man groups and then it is 4-5 groups like that close so even if it start with 5 at the end its 30+ and there a engineer have nothing to ofer except free kill for the enemy
When I play my engineer with I love I always defend because manning a arrow cart, ballista I can help but if I try to jump down in the fight am dead within 3sec.
Now I play Guardian more and more because there I can jump down in the middle off the enemy zerg and help my server and I have a chance off surviving.
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OK so if I had to choose between gs or hammer (for wvw) what would u choose and y
Why chose use both, range weapons are for chickens
This is still small group fights, show me how to survive when you run in to Iron group with 30man zerg or Viz 50man Zerg with a engineer and get kills when you can heal about 30% off your max heal with 10sec CD.
Strange i allways get event Succeeded but there is no reward.
Simple fact is if you use all 3 bags and the heal you will get up to 7800HP with is ~30% of max heal and a Thife hit you for ~10k on 1 hit so to heal up 1 hit you will need 1.5 round off your max heal with takes about 10sec so for 10sec you can not be hit ones more to get back 1 hit hp.
Then we compare to a Guard with on 1 heal do ~60% off it heal and then if he use the rest off his heal he will do about 150% off his max heal within about 3sec, were a eneginer need 10sec to get back 60% hp.
If you have the elite skill you can then 1 every 3min drop so you get 25% hp more back yea am alive for a white hit off any charatcer.
What i try to get at is the more hp you have the more penelty you get, the heals should be % not a number so if you have 15k heal and the heal give 25% you will get 3750hp and if you have 26k = 6500hp back.
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As long as the servers stand in the EU its fine with me if the Us players get bad ping.
Engineers med-kit heal should be % say it give 20% off your health back / bag so you can get 60% back with all 3, as it is now it give 2% / bag.
Something that anoys me is that a stealthed player can move in/out off Ring of Warding.
Guardinas have to many, kitten i switch around and never can deside with to use
Think they went abit to fare, 15 would be better and then count Golem as 5players so 3golem = yellow swords.
Culling totlay removed i think is imposble but i hope they will manage to fix it so you dont notice it.
More importent remove Dungon and fractional from Daily and monthly.
Not sure Sigil off Battle and Bloodlust you can use.
Read Q and A with Colin Johanson and he talked about rasing so it will be 25players before orange sword show and i think tha is a good idea but Flame ram should count as 2 players , catapult should count as 3 players and golem should count as 5 players.
Cant find a setting so i dont lose aim on the one i have aimed if i click on the ground somewere with the mouse, i use mouse to turn screen and then i click ground and lose target so i dont hit anything.
Anti stealth skill for some classes, like Ranger get single player see stealthed players for 30sec and Engineer get AOE skill so everyone around him se stealtehd players for 10sec that i would like.
Rangers should then also have a skill that break stealth, they shoot shoot 1 on a stealthed player and everyone see him.
As i wrote earlyer limit it so you cant jump direct to a Keep you have to first go to start Waypoint on map, that i can agreee would be good to limit the impact off having 1 big Zerg defending all 4 maps.
Gone from litle lag to extreme, same with culling was running around alone between nw sc and hill when i all of fa sudden saw 1, 2, 3, 4, 5 FR player popup next to me runing the other way and they cant have seen me becase they didnt kill me.
Feels like you switch out CPU from 8core to singel core and memory from 192GB to 12GB in the servers.
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Yes it is posible i have lvl from around lvl 5 to 80, but now i wouldnt recomend to go to WvsW map before 30 at least so you have all skill slot open.