Can I merge Zenith Avenger Skin with Vision of the Mists and still have the glow? cant find anyway to preview.
For fun I did a full berserk set with str rune and I hit hard but if the enemy se me before I start hitting am dead, 11k hp and low Toughness, I did managed to get over 100% on crit damage =)
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Love staff as 2 weapon, you have perm swift, Line of Warding to stop the sobs and before you switch to your main you buff yourself with Empower.
EDIT: Desolation server, everyone have skill lag. Is it still our ISP?
That one is easy, Desolation always run in 1big Zerg so separate your Zerg in to 3-4 smaller groups and vola.
On a update day the servers have more work so that day it will lag more.
Most defiantly they do listen, but they cant do changes as every player want so they try to go middle road.
Only thing I think they should do is have % on points you get connected to % off players, at night then say it is 50players off 1200 (if that is max on all 4 maps) then you have 6% full then you get 16% off the point tick, how I came up with 16% is simple 0 player then its 10% then for every 1% players you get 1.5% on the point tick so when it is 60% full your up at 100% on point tick.
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Easier to do like a suggested, if there is no Basic buff running any other guild can claim the building/camp.
I stopped doing it because they removed the 2 Orc minds in there.
No I don’t want Raid this get amour or you cant do WvsWvsW there GW2 have done so right and blizzard so wrong, don’t get how anyone can play WOW after first update when what you spent 6month getting is worthless and you can with coin buy better.
Do raids in GW2 but they should not give better armour/weapon then you can get somewhere else.
Yes you but you need to be able to kill/be attacked by 4-6 at a time.
The solution were a NPC come and take the orb when you “pic it up” like Dolys from Camp sounds promising, and then the one that “pic it up” get question with building he want it to move to and when he click on Bay/Hill/Garrison it simple start walking.
“Retreat!” feel pointless when you have staff (skill 3)
Every server blob then if SP blob more then Viz or if Kod blob more then both off them is hard to say, but both Kod and SP is not as chicken as Viz with retret with a 60man blob from Viz get attacker by 10-20players.
Onlything Arenanet can do to stop it is add penelty if your to many player at one area, like 30-39 -10% HP, 40-49 -10% HP -10% Amour, 50-59 -20% HP -10% armour and so on.
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Guards can Swift doly 98% off the time with staff and heal them.
Onlything i can se they can do is add penelty if you run in big Groups.
I run 0-15-30-20-5 i use 3 shouts.
Must test if the block is fixed on heal skill.
The cost for extra supply capicity is to high, would have prefered they dubble all other cost and lowered supply capicity cost to around what AC mastery would be after dubble, So 10-20-30-50-70.
Mathemagician idea would make it better, say if you been in a Tower/keep 5min when its not attacked then you get a scout buff and if you leave it gose away in 3min, if you been there 10min then its 5min Before it gose away so you can make it to a supply camp retake it and run back.
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The thing that i wounder about when Reading on the forum is what game have you played when you complane that Arenanet is slow with updates? can not be WOW it took them 7 years to make it 3d, it cant be AOC they still havent fixed things that should be with when it was realiced, can not be SW-TOR so what game is it.
Green that meen you have to run in to a Tower and it get attacked just after you run in and then you jump out, the odds on that is not so good. If he jumped out Before the Tower get attacket he get nothing extra, if he runs in to the Tower just after the attack started he get nothing extra.
Yes but that you can get anyware else to, if you come running in to a Keep and dont fire one shoot just run in to the circal you will get gold.
Scouting is boring and you get no reward what so ever, my idea is simple if you are in Camp, Tower, Keep, Castle before it get attacked you get 2x the reward if it lost or if your side save it, that way the scout get something at least.
My sugestion was that if it is more then 30 friendly player within xx m you get -10% HP, if it is more then 40player you get -10%amour -10% HP then 50player -20%armour -20% HP -10% stamina and so on. So you get some punishment for Zerging.
No if you force zerg to devide in to smaller group then you will need more coop instead off running in to gate with 100players and simple hit gate until it down you will need to make 1 20 man group gate with rams,1 20 man group to take care off AC and then 2×25 man group to be ready for attacks north/south.
Or if you attack keep then devid so you attack 2 gates at same time with groups that is inbetween to move were needed instead off simple run up to gate press 111111111 run next gate 11111 run to lord room 111111.
But AC was just one Elementalist AOE and every other characters AOE attack do the same, if you hit more then 30 it duble in damage, then you will not want to run in a bigger group then 25.
The number can be higer like 50 or so, onlything i want is that it is some penelty for running in big groups, as it is now its only advantages.
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Do so a AOE attack like Arrow carts attack and so hit Everything in the circle and if it is more then 30 the damage it do is 2x that way you will get the zerg to split in to smaller groups and try to use tactic instead off 100 running gate run in take, run next gate in….
If you do like that then 5 AC can kill the hole zerg on 1-2 hit.
You can hit the enemy at the gate but the enemy at the gate cant hit your siege defens.
Before 30 you should go there.
I cant get it beacse you have to run around alot of PVE maps =)
Problem with that is if you set a low pop WvsW server vs Viz or SFR its not fun for them or Viz/SFR even do Viz are chickens
The only problem with target is it gose away if you die.
1. Make all AOE spell/skills hit everything in its area, guards wall stops everything for 5sec (don’t count Guards sword hit and simulate there it should be limit like now) that will make Zerging less appealing.
Simples is still let AOE hit everyone within target area.
Report it here to:
Guard heal skill Shelter 2sec block is not working now, after patch 26march it stoped working, it heal but the symbol for block never come and you dont get any protetction so its not just that the icon is gone.
Okey, dont want to use 150Gold and then no my sword looks like my old.
Most anoying for me is when you die ress at WP then run back to the fight and jump down cliff and se exp and wtf now i need to get back up that cliff again and when you go back exp, exp, exp and you se 8 bags on the cliff from top to bottom.
So the lighting on the sword will stay?
If i buy/make Vision of the Mists can i change sigil in it and if you can and do that will it still have the same look?
http://wiki.guildwars2.com/wiki/Vision_of_the_Mists
Simple solution let AOE damage all it hit then you cant run in a big zerg becase 10 AOE on that zerg will kill it not just damage 5random players.
Was thinking about rebuilding my engineer and change to armour that give condition damage, Toughness and Precision then the question is what to use for runes, my idea is 5 Rune of Lyssa + 1 with +28 condition damage or 5 Rune of the Engineer + 1 with +28 condition damage or 6 Rune of Divinity.
6 on Lyssa: When you use an elite skill, lose all conditions and gain all boons for 5 seconds. feel like yea that i do 1 every day so pointless.
And 6 on Rune of the Engineer give +5% damage while holding a bundle. with am not sure what it meen but my guess is if you use flametrower or grenat you get 5%.
Funny/strange thing i notice is superior AC (what i used when i saw it) you can place at point A but not normal AC with is strange.
This was on Cragtop.
My sugestion is that you can make your own guild emblem and upload it to Arenanet.
Other solution is that owner of the building can mark siege weapons that the workers in the building keep so they dont despawn, maybe set a limit to say 5 in tower 10 in keep or something like that.
But the one were superior have 1hour despawn time was a good sugestion.
I se a thife go to stealth 50m from me i put up Ring of Warding and then 2sec after i get hit, if he cod not get in i wouldnt have been hit, tried otherway to but there your more unsure, when you get hit i put out Ring of Warding and then 2sec later he is 70m away.
Beofre patch 26
1. Shelter.s 2sec block was so good, when your oooo kitten am dead you pushed your heal and had 2sec to try to get to a better spot.
2. Save yourselves
3. Stand your ground
2 and 3 is simple with skill i used most, if Save yourselves is better am not sure but i have it at 7 so i use it more
It would be a lot better if that person wasn’t an elementalists every time and no matter how many times they get downed they just spirit form back to their base.
Then use Ring of Warding and keep them out again.
They can’t cross a Ward even with the invulnerability.
As some one else wrote its not true, a stealthed player can run in and out without any problem.
Do not agree with MistaMike i think like the most that replayed that its much better that you have PVE maps and then PVP maps so you can chose if you want to lvl in PVP or PVE. More if you had PVP in normal map that would meka Wordl vs World a pain, like Guild xx grefed you in lvl and then they defend Tower Longview but you then deside those * i will not help.
When that happens to me it is beacse swiftness run out, when it stop your character moves slower like when he gets attacked, so if swift is blinking wait.
The problem i have is you cant jump directly after jump finished, so you have to make a pause if 1-2sec between jumps, not allways it happens but.
Before when you started Shelter you got icon for Block Duration with was there 2-3sec but now you dont get that with make Shelter bad, you dont get block and the least heal, before when you got a 2sec block it was were good.