Showing Posts For Shadow.3475:

Favourite Moments in WvW

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Posted by: Shadow.3475

Shadow.3475

Pink Monday (gay Monday) take a pick with, maybe with Quagen commander

WvW pre-Season 3 thoughts

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Posted by: Shadow.3475

Shadow.3475

1. GM in game.
2. Remake score system
3. Shorter matches like 4days, then rest 3days
4. More function for commanders, like Guild, Group, Squad, all.
5. More maps (vote with you want for home map)
6. Reward for scout, change claim so you need main buff to claim and lose the claim as soon as buff gone, add guild buff that last for 24hours and give CD on Siege 3-6hour and then the Guild can destroy Siege, set limitation taking supply from building (if you take then you turn Red for Guard and cant enter) and more.

Collaborative Development, 5 months later

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Shadow.3475

Valdemas and the you woke up or?

Anet's stance regarding to WvW spying ?

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Shadow.3475

If they had GM then grifers that destroy siege or waste supply maybe cod get banned, but players reporting to other server is imposible.

Why is there no way to report griefers?

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Shadow.3475

Botting they say but don’t think they have any GM.

What started the WvW decline

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Shadow.3475

First problem is there is no GM in game, cheaters can cheat all day every day and never get banned.

Second no one working to make WvW better at least that we know off.

Firendly Fires as a Penalty on Zergs?

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Posted by: Shadow.3475

Shadow.3475

That was a idea, simple have so all AOE help skills only is give to players in your party, then maybe make so you can make a party off 10players.

And then for commander tags have, show only party, show only Squad, show only Guild, show all, and on more tick Show all commanders on map.

(edited by Shadow.3475)

My suggestions to improve WvW

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Shadow.3475

Royale the problem as it is now if you have a 50player group and a 10player group then the 10player group will damage all players one time in the 50player group if they have AOE damage and if your unlucky.

Firendly Fires as a Penalty on Zergs?

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Shadow.3475

And many classes have a field around them that damage, so you cant run close to any friends.

Will not work.

Season 3

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Posted by: Shadow.3475

Shadow.3475

New Point system, were you get more Points for taking/defending upgraded Buildings and you get Close to 0 for holding/capping Buildings that are not upgraded.

And depending on how many players there is should also give more/less points, something like T3 keep and 66% full maps (all 4 maps all 3 servers) that max out at 50point, same keep with 5% full maps it ticks 10points.

(edited by Shadow.3475)

Siege Timers

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Shadow.3475

mango the solution for that is the guild that claimed with siege timer buff can delete siege.

Siege Timers

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Shadow.3475

What they can do is the Guild that claim the Tower/Keep/SM can add a buff that make siege timer longer as you can add a buff +5 supply and so on.

They also need to add LOS so its not that easy to destroy siege or simple do so some damage don’t do anything to siege.

(edited by Shadow.3475)

Report button

in Bugs: Game, Forum, Website

Posted by: Shadow.3475

Shadow.3475

Fix so cheat/abuse is on the Report button and then ofc have some GM that can login to the map and check when 10reports or so come on the same player.

Pressed all report there is on one player but he still is online every day.

A simple solution to "True Warfare" ?

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Shadow.3475

They need to add players defending in the mix, so 40% is how long it hold/upgraded 60% how many that defended. If you take a paper tower with 0 defender that should give attacking force 0points or close to 0, maybe also add so server get 0point in tick on paper camp, tower, keep, SM.

More they can do is scouting give you buff, something like every 30min you get a buff for 1hour that give you 2x WXP or something like that, if what you scouted is lost you lose the buff.
If you defend doly from start to goal(gold medal) you get +2 supply you can carry for 1hour, silver medal +1 supply for 1hour.

(edited by Shadow.3475)

double fortified and new builds please

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Shadow.3475

As I wrote Before limit how much damage you can do on a gate/wall, fastest on Paper=60sec, Reinforced=120sec, Fortify=180sec, and if that is 3rams/cat/Treb or 10rams/Cat/Treb that is up to Arenanet.

Mind spot same on all maps

in Bugs: Game, Forum, Website

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Shadow.3475

Its kittening annoying, found 4tree and 4 orc easy run (less then 5min) and when I was on 3 of 5 character they moved.

Delete Please/ Issue Resolved

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Shadow.3475

Weak characters like Engineers and Rangers ruined mats if they get to much attacked, changed my Engi so it have shield and as much at Toughness as I can then It happens less often, never happens on Guard with have over 3000 armor and so.

So I don’t think it is a bug its simple they are to weak.

Mind spot same on all maps

in Bugs: Game, Forum, Website

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Shadow.3475

Or at least give use some info if when you switch map for use? as it is now I was running to a Orc spot and poff it was gone.

Mind spot same on all maps

in Bugs: Game, Forum, Website

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Shadow.3475

Fix so all maps have the ancent Wood and Orichcum mind on the same spot or remove the kitten with megaservers, so annoying that you run with one character then relog and none is at the same spot. And then go back to 1week or so the minds get moved. (when you restart, update server).

(edited by Shadow.3475)

New wvw point tick system

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Shadow.3475

Nice idea, but bigger differs on reward if its upgraded or not, same with if its defended or not, something like 10-50% paper – fully upgraded and 0-80% 0defenders=0% zone blob=80%. So taking a paper tower with 0defenders would give you 10% in reward of what you get now, if its fully upgraded and pip pip off defenders you get 120% off what you get now.

Same for defense, if you defend a fully upgraded Camp against 25players + should give more then defending a paper Keep against 5players.

(edited by Shadow.3475)

Edge Of Mists: Improvements needed !

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Shadow.3475

Would prefer it was as i tooth it would be, you end up in edge of the mist if your in queue for a map until is your turn to enter map.

Anyone else bored with topography of WvW?

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Shadow.3475

Would like if there were like 10 different Border maps and 3 different EB maps and everyone on the server get to vote with map they want for there borderland / EB then you have a draw with the % on the different maps vote your server had (EB all 3 servers had).

Proposal: decrease the player cap on WvW maps

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Shadow.3475

Then they have to do the map smaller, remove some buildings and you will need to add 2-3x as many maps, and now with the fix am back to were little lag.

Please remove teleport in WvW

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Shadow.3475

Fixit like it was when it was “bugged” so you can not teleport from map A to map B keep without first teleporting to Citadel, if you want to take it one step longer then add so you first have to go to the map your on Citadel and from there Teleport to other maps Citadel.

The end of PvDoor.

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Shadow.3475

Better to do limit how much damage you can do to a Gate, Wall that also go with Siege, Say gate 3rams, 2 omega 3 alpha golem, 10players, Wall 3Treb, 3Cats, 3Golem, so if you place 8rams on a gate you will not do more then 3rams do.

(edited by Shadow.3475)

Looking for info on lag in WvW

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Shadow.3475

1 healing skill stop working, then i change to best Performance so AOE skills and so are not shown and then usually heal skills work.

2 SFR

3 hear often other have lag when i don’t, noticed more ofen now that I get DC from time to time, but that i think have to do with that i have setup so AOE skills drop as soon as i let go off the key. (never got DC before I changed to that)

4 when big groups fight, in lord room if its is 40+ or on open field if its 80+

New Commander Help Pls

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Shadow.3475

Drop siege yourself, its the commander that have the function to see how much supply the Group have and better to get 2ram on outer and 3 on inner then 4 on outer and 1 inner gate.

Sooner or later you will start to curse players that never take supply in camps, that are rallybots or simple drop random siege

WvW Status

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Shadow.3475

The thing that disturb me now is AOE attacks have no limit what so ever were it can hit and then Siege they set limit on so aoe attacks can hit were ever you place a AC, Cat, Treb, Balista. So simple remove Towers, keeps they have no purpose now.

Why are you delaying account wxp

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Shadow.3475

I Think my first guess was/is correct, they plan to implement Account Bound WXP with expansion.

Ideas for dolyak escort rewarding (devs)

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Shadow.3475

Give + supply you can carry when finish, bronse +1 silver +3 gold +5 for 30min. (can only have 1 buff so íf you help 2 dolys in you get the better if both silver you get +3)

Cannon destroying rams through gate

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Shadow.3475

Oil can be destroyed by distant attack off players so they need to fix so only melee attacks and siege can destroy oil.

Cannon destroying rams through gate

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Shadow.3475

Its ok if they fix AOE attack from players that can hit siege that it should not be able to hit.

Why Anet? Superior Seige Forge Crafting x1

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Shadow.3475

Would be good if when you press Craft (or what ever it say) you get a question how many if you have more then 1 book.

Leveling through WvW

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Shadow.3475

When big fight start logout/relog to 80.

WvW is so lagy.

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Shadow.3475

It works for me, when i get skill lag so i cant heal i change settings to performance and then i can heal.

When big blob fight i switch to best performance then all is ok.

That will only effect your FPS, and has nothing to do with skill lag.

WvW is so lagy.

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Shadow.3475

When big blob fight i switch to best performance then all is ok.

Garrison Waypoint send us to Citadel WP ?

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Shadow.3475

If its contested you cant tp there, you never been able to tp to a WP with X on it.

Garrison Waypoint send us to Citadel WP ?

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Shadow.3475

Pretty sure I read in some note somewhere with I cant find that they fixed so you can not teleport from map x to map y keep. And if they fixed it without planning to fix it, leave it like this. Much better that you cant move a 100man blob from defending Hills blue map to Red map Bay then Green map Garry directly without having to use citadel Waypoint on every map.

Garrison Waypoint send us to Citadel WP ?

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Shadow.3475

If you are at homeborder you will not have a problem to TP to Bay, but if you have a 100man Zerg at EB they cant TP direct to Bay, they will first have to move the zerg to homeborder then when 3sec window is tp to bay.

They cant setup WvW for servers with 20 players they have to set it up for the server with big numbers.

I found it as a bug and quite annoying tbh, waypoint is a T3 upgrade, it’s not you get it after flip.

Having to load twice to get to a specific waypoint instead of map spawn is a waste of time.

Zerg will move faster? So small groups trying to defend. You work hard to get the 3 wp in home border and in EB keep to improve your mobility.
If a blob can’t succeeded in defend, it will just brute force a structure and cap it back. Small groups could have an hard time.
So I guess this favours numbers over strategy.

Garrison Waypoint send us to Citadel WP ?

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Shadow.3475

Its a fix so its harder for a Zerg to jump from map x to map y and defend.

WvW getting monotonous

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Shadow.3475

Bad steering in ESO, made so PS3 and xbox can run it.

And what is MvM? Monthly victim Mother?

Dire Intricate Gossamer Insignia

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Shadow.3475

Tried on 20 Dire exotic armor now and only you get is [Globs of Dark Matter] [Globs of Ectoplasm].

Do they need rune in them?

(edited by Shadow.3475)

Dire Intricate Gossamer Insignia

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Shadow.3475

Checked can not buy that Recipe from Vender Master Tailor so how to get it so you can make Dire Intricate Gossamer Insignia?

How to deal with Spies

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Shadow.3475

Only way to “fix” it would be so guild.s that been ok by other on the server can claim buildings and then set so no one can build siege/drain supply under xxx, but that would give other problems.

Is tagging keeps a tactic or griefing?

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  • **** anoying tactic that works were well.

Account bound WXP

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Shadow.3475

PlayerOne i hope they do like this:
WvW lvl points account bound except 5first lvl with is only on 1 character, so if you have one that is 42 one 578 and one 284 then you get 42+573+279=894 skillpoints on all characters, you should still se the lvl you se now on your different characters.

Suggestion about commander tag

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Shadow.3475

When you are on map you can press a key that show all commander tags that are not hidden for you and you then get list and can select join this commander.

The commander can select hidden and there if he want only Guild member to see it or players on his friends list, can ofc select both.
Or he can select show, there he have automatically join or ask, automatically join then everyone that select to join him get in his squad, ask then commander get up symbol somewhere on the screen that someone want to join and then can open window were he see player x lvl x want to your squad and he can tick in Yes [ ] No [ ] and then ok.

That way if the commander don’t want up scaled to follow him he can block it.

Ps and commander can select show all other commanders my tag.

Account bound WXP

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Shadow.3475

My guess is it will be with in the expansion.

Is it Possible to DDoS a server?

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Shadow.3475

DDOS a server is what they do when they take down a homepage.

What do you like to see before Season Two?

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Shadow.3475

WvW lvl points account bound except 5first lvl with is only on 1 character, so fo you have one that is 42 one 578 on 284 then you get 42+573+279=894 points on all characters, you should still se the lvl you se now on your different characters.

No limit to how many players AOE attacks can hit.

Commanders should be able to change color on commander tag and select show only squad, Guild, Party or All.

More points for the server for kills, less for capping undefended tower, keep, SM.

The different % I set depend on how many defenders there is, this goes for all Supply camps, Towers, Keeps and SM:
Paper you get 10-20% what you get now.
T1 20-40% what you get now.
T2 40-60% what you get now.
T3 60-100% what you get now.
The different lvl are Wall/Gate reinforce one T, Fortify wall one T, Way Point (mortar on towers) one T, on Supply camp it is Increase Supply Deliveries one T, Hire Caravan Guard one T and then both lvl 2 for 3T.
And for defending side you get more the higher lvl it is.
Paper Camp 2Points, Tower 3Points, Keep 10Points, SM 15Points.
T1 Camp 3Points, Tower 5Points, Keep 15Points, SM 25Points.
T2 Camp 5Points, Tower 10Points, Keep 20Points, SM 30Points.
T3 Camps 7Points, Tower 12Points, Keep 25Points, SM 35Points.

So Camps and Tower you will get abit more points if it is fully upgraded then you get now, but in general you will get less points.

(edited by Shadow.3475)