Lmao about Engi bombs. You mean those things that he places on the ground that have a delayed explosion and are clearly marked with red circles? Dear god how much more of a telegraph do you need? And if you aren’t built to survive, then you counter those flames covering the point by GETTING OFF THE POINT! Sounds like a bunch of glass cannons whining that they can’t sit on a point like a bunker.
I for one play a bunker Engi. I have crap condition removal as an Engi, yet I can hold a point against 2-3 enemies by myself, even if a necro is in the mix. I don’t do any damage, but that’s not my job. My job is to sit on that point and make sure the enemy wastes time and resources trying to take it from me (which isn’t going to happen.)
What is with all this complaining about not being able to dodge every condition out there? My power necro hits for 3k on an auto attack. That’s not even my burst damage. And compared to other glass cannon zerkers out there, that is low. So what is you’re plan to dodge all the direct damage that you can’t simply cleanse off?
I’ve been testing things that I’d normally test on the target dummies in LA on the golems in Heart of the Mists; if nobody else is running up and killing them while you’re testing, it’s fairly similar, though you do have to finish them off or wait for them to deaggro before you can move on to testing the next thing.
Problem is you can’t test Ascended or Legendary weapons in the Mists.
Personally I would like to see more condition removal from the Med Kit’s Antidote. Right now it feels as though Healing Turret just overly dominates our choices in healing.
I think giving more options for players to place reveal on oponents is an interesting notion, however I think it would be the end of thieves without some serious re-working of the class.
I love thieves. They are so deadly and survive through stealth and evades. However, catch one in a cc chain and he drops like a fly. I have only met a few “good” thieves on my Necro, and those were fun fights. Point is, Thief not op, wish people would stop filling this forum page with garbage. >. <
Why do these threads keep popping up? Conditions kill enemies slower than direct damage from zerkers. So yes that condition build need to play more defensively. My power necro has plenty of condition cleanses and hits for about 3k per hit on an auto attack. Now if I could do all of that AND have awesome defense, I’d be op as hell. Stop making these stupid threads, we have shot down numerous ones already, and l2p.
meh, I get told that I am a noob all the time just because I have access to death shroud.
I don’t think it is honestly. From experience, as I played it I’m always thinking that I could do ‘x’ better on ‘y’ class. You can be surprisingly tanky if you take soldiers amulet and have good lifeforce regen. But other than that I find the DPS only ok and too slow. Plus, I find you pretty much NEED piercing on lifeblast to fight in this zoo meta. I couldn’t even hit a kitten ranger because he spirits kept blocking everything. I really think that should be changed. I shouldn’t need piercing to hit a target through a god kitten petting zoo. Also, like someone else mentioned, against someone who isn’t terrible, you have to work pretty hard to kill them relative to what I can do on my other characters.
You can be tanky without the soldier’s ammy. The Life Force generation on a Spectral Power Necro is unreal. And the damage is great. I have had no issues at all in sPvP or PvE. The downside is I bring no group support, but that is not my problem. ;-)
I love power builds and have tried them on multiple classes, and Necro is one of the must survivable classes in full zerker that is still capable of dishing out high damage attacks.
Yes I am already aware of the merging, but they still spawn on kills, which really isn’t that much help at all. Spawning on minion death or applying Death Nova would be fun as hell but completely OP.
Those saying Necros take no skill to play etc etc are just as bad as all these kids crying for nerfs to Warriors. Warriors are fine, Necros are fine, CC and conditions are a bit broken. That is what needs to be looked at, not the individual classes.
They are aware and working on the bug. And the survival really isn’t that bad if you traited into the minion and the cooldown isn’t long for an Elite.
Everyone seems to be misunderstanding me. Why would I post a sigil change in Necro forums. This is possibly my fault though, I thought the little minions that spawn from Death trait 5 when you kill someone were called Flesh Reavers. My memory sucks and I’m not in game right now.
So back on topic, I just figured it would be better if they were summoned from crits instead of on kill.
Edit: Jagged Hooros is what I was thinking of!
(edited by Shaogin.2679)
So I was just thinking that Jagged Horrors would be so much better if they spawned on crit with a cooldown instead of when you kill an enemy.
Thoughts?
(edited by Shaogin.2679)
I like our elites minus the bugsm However, plague form does almost nothing for a power build and yet it is literally the only useable underwater elite for a necro. Before anyone gets any new elites, I want an underwater elite that compliments a power build. :-)
What Necromancer even has access to 10 minions? And seriously, if you’re having issues with MM necro, that’s a l2p issue.
really? show me videos of your guardian beating a mm necro.
How about a video of me killing one on my Necro or Engi? I don’t do guardians. Lol.
And a MM strength is CC. As a guardian do you not have access to block/cleanse/stability? Can you not AoE the minions all down or just kite them and take the Necro down?
MM are really not all that hard, but maybe that’s just because I play a Necro and understand how they work? Best advice I always see, if you are having trouble with a certain class/spec, actually take the time to play that class/spec and see how it works instead of instantly flooding to the forums to complain.
Condi is spammy against people who don’t know what they are doing or aren’t paying attention.
Power is spammy against people who don’t know what they are doing or aren’t paying attention.If you have to actually play, both require timing and awareness to be successful. You can dodge condi application, and you can time condi cleanse. Done well, you force a condi opponent to start pacing their conditions. Do you cleanse with only 5 bleeds, or do you let them run? Are you waiting for the burst of bleeds that just isn’t coming and taking unnecessary damage? What cooldowns do they have and what can you dodge if you DO decide to cleanse to minimize any post-cleanse condi burst?
The more I actually consider condis, the less of a problem I have with them. And sometimes with my Power spec, I just chase someone down dropping LB hammers until they go down and there’s nothing they can do. In fact, I’m surprised there isn’t more complaining about Power Necros. How can people not complain about how much damage LB does while taking significantly less damage in DS? I have no idea.
But I digress. I’m glad to see people are finding success with Power Necro in tournies.
Those complainer are there. lol. I always get people from PvP matches telling me what a noob I am after killing them cause “Deathshroud is just a crutch and requires no skill.”
I would simply love an underwater Elite that actually fits into a power build.
Crap, phone messed up my message. I’ll hit you guys up with more questions on all this later.
In the meantime, how do you get the little dps measuring program to work? Mine never displays any information.
Thread went from someone saying condis are spamming to people saying Power is spammy. Its not. Stop speccing Deathly Invigoration and Life blasting all the time. Strange how the best way people defend condi not being spammy is to bash power builds for being spammy. You just had to mention stuff like active condi xfers, selective boon watching, Utility Management (epidemicing conditioned dead bodies) and mark prioritization.
As for the comment on Ele, Yes. It is wayyyy more active than DS1ing all day, but even Power builds for necro in general. Even though I am defending power, I would be silly to admit its even close to the piano keys of Ele.
Oh yeah, I tried Ele once. It reminds me a lot of my Engi. Much more complicated than Necro, and it is always fun to go up against a good D/D Ele. However, if you are playing power Necro and just spamming LB, you are not getting the fullest potential out of your build. Played right, though not as complicated as an Ele, power Necro is extremely fun and active to play. And if you check out the build link in my signature, that is what I run. No wells. It is more single target oriented, but I do just fine when outnumbered by taking down the easiest targets first till it is just a 1v1 with my final oponent
What Necromancer even has access to 10 minions? And seriously, if you’re having issues with MM necro, that’s a l2p issue.
My Necro Staff #5 doesn’t care about a thief trying to stealth stomp. Funny story actually, was in Skyhammer and this thief kept trying to Scorpion Wire me into a hole. Well he kept failing and was getting low on health so he blew his Shadow Refuge. Out of instinct I just started dropping marks in the area and the fear mark hits him, sends him out of his Shadow Refuge, and down one of the holes to his death. Lol
Well this topic got derailed fast, but not too far off topic I suppose. Quick question though Spoj since you tested all this, from a PvE perspective does LB out dps dagger once you start piercing at least two targets per shot?
Power Necro is very good atm. A little underestimated by most as well. Thieves aren’t a main concern (you are pretty tanky) it’s more hambow warriors that’s the issue and depending on the situation it is manageable.
I run staff, dagger/focus with double wells and flesh wurm (very under utilized ability, great on Forest and Khylo). IMO focus is just too good to not use. Great burst set up and utility with the boon strip. The combination of wells and lich form can turn a team fight faster than anything else I’ve seen. Lastly, it’s not lb spam. Play the build properly and you’ll have fun and a decent amount of success.
I do love having the focus but I’d miss my warhorn too much. That unblockable daze, and the crazy amount of Life Force that the Locust Swarm puts out. I just pick up Chill of Death instead.
Power necro loses to any sustain class. If they outlive your bursts you’re screwed/dead.
A zerk thief with shortbow can outlast you its really sad. Same thing with a pistol thief.
Power necro really shines with a partner though. You take all the heat, and bring aoe/dps/cleave while the thief/mesmer/or whatever can res you so you dont die to dumb cheese.
In team fights power necro can cleave super hard. Double wells + Marks + Death shroud 4/5. And Lich. If someone can protect you, you can cleave the entire point of bunkers/teammates or whoever is trying to res.
The well of corruption demolishes them.
Thief/Mesmer who just camp at range with shortbow/GS. YOu’ll lose to. Our terrible mobility along side bad ranged damage makes us lose badly. And you can’t escape from their auto damage since they can keep up with you easily. Once you get low/opportunity arises they just go in for a burst.
If you try to burst them they just blink away and you can’t keep them nearby.
Again, really have no issues with sustain classes or people trying to range me. Staff doesn’t hit hard, but it pierces and gives 4% LF per hit on an AA. And on top of that I run with spectral abilities, especially Spectral Grasp. I have plenty of chill, cc, and DS uptime to deal with just about anything I come across.
I think the only thing that has ever given me trouble is Sword/Dagger evade spam Thief. I don’t see them often, but totally catches me off guard when I do.
If someone is just letting you spam LB on them then that is your opponents fault. It’s not really as much spam as everyone claims it be. It’s constant jumping into and out of DS. And for those have trouble with thieves, try dropping axe/focus for staff. Staff generates great LF at range and marks are great for dealing with melee oponents.
Rofl I love these guys saying how glassy a power necro but coming from a elementalist, necros are pretty tanky xD and do tons of damge with the auto atack in death shrowd 3k+ easly, will try the terrormancer though (but arent they getting nerfed?)
It is all in how the class is played. I faced an Elementalist just today on my power Necromancer, and it was a great fight. I had great survival through proper management of Life Force and Death Shroud, he had great survival as well. We both hit like trucks, we both consistantly dropped low on life and recovered. This fight was a complete stalemate as both of us were just waiting on the other to make a mistake.
Point is, Ele is just as effective as Necro when both professions are played to their potential.
Or if you want to try a real glass cannon that can actually survive pretty well, try the power necro build down in my signature. I can often take on two players at once and due to the insane Life Force generation, it is pretty good at survival.
I have even managed to escape bad situations by Spectral Walking away and if the enemy group follows me I just Recall and speed off the other direction. I have laughed my kitten off at how often players are left confused by that.
Consume Souls Elite – instantly kill all Warriors in 600 radius and reanimate them as your minions.
Make it happen. Totally fair.
The MM was ideally suited to allow new players to pvp to have a straight forward necro build that allowed them to be viable on some level. However these entry level builds should by rights be easy downed by specific and targeted builds that require higher skill ceiling to be effective. This was not the case. Rank 3 MM’s were consistently winning over much higher rank players who did everything right, just the sheer volume of minion healing and screen clutter was winning out. This ultimately has a detrimental effect on the necro community because there is no incentive for newer players to want to develop and explore all that the profession can offer.
This was not the case at all. The ones complaing about MM Necros were other noobs that didn’t know what to do. Any experienced player would know a simple hit of the “Tab” key would target the Necro through that “clutter” as the Tab function prioritizes enemy players over npc’s except in the case of mesmers. Also, the miniins only heal the player if they can actually land an attack, and they’re pretty easy to kite around while you easily destroy the inexperienced Necro.
We tend to be able to use on-swap more effectively though, so I guess it balances out.
The advantage we have really isn’t all that great due to the cd on those sigils, especially when you factor warriors into that equation. Nonetheless, it’s not really that big of an issue.
I don’t know, from what a read it looked like it would function just like current mines except they would not remove boons. I suppose it could be OP when point holding. But outside of that it would be a nice tool to stand toe-to-toe with melee fighters.
If it wasn’t intended, they would have changed it
They are. It was never intended, this is a bug fix and I welcome it. If you want Bloodlust just slot it in.
It isn’t a bug fix, especially since it was there since the start of the game and they never, ever did anything about it even if it was so widespread. We’re talking about 20 months here. And i can’t think of a single person infracted or banned for such “bug abusings”.
I can agree it may have been not intended at the start, but its use was widely accepted by then. Even the blog post refers to the change as them having “more strict rules”.Anyway, i can only hope the “removing restrictions” post will be about us and eles getting that second weapon…
There is an event in the game that unlocks a vendor that sells the only source of Harpy Feathers in the game. That event has been bugged for over a year now preventing access to the vendor despite many many players reporting this bug over the past year.
Turrets and Minions have had bug issues since release, which are finally being addressed.
Point is, claiming that something isn’t a bug or an unintended effect simply because it hasn’t been addressed in so long really isn’t a valid point when we’re talking about Anet.
What are you wearing “Jake”?
…she sounds hideous
(sorry, couldn’t help myself)
Well, she’s a guy so…….
So with Synaptic Overload granting 5 secs of quickness on 20 sec cd on knockbacks, could it possibly synergize very well with the knockback from Bunker Down mines?
If so, could we be looking at a decent melee FT build, seeing as how the FT crits often and would be dropping mines every 2 secs possibly?
And even if you take out the traits in Explosives and instead invest into a Flamethrower bunker build, it seems Bunker Down is a trait that will synergize amazingly well with the FT kit, protecting you from many melee attackers, while possibly investing 30 into Inventions to gain projectile reflections and slotting Healing Turret and Flame Turret?
Not sure how all this will play out, but I am definitely interested.
All im saying is I have 5 traits dirctly tied into minions. A 6th trait is taken to support my minions. I am completly built around them. I can tell you, I wouldnt take any of these GM traits over what I have, and any nerf is gonna hurt me. In all my PvE ive been told MM is bad, never once was I told it to be good. Everytime I SPvP no one ever told me it was a problem. They just complained about mesmers and theives and the occasional warrior. A minion master is a bit more fair, because you have your targets, you know what to attack. A mesmer is confuing and sometimes unfair. Theives cant be hit half the time, and unless the warrior is a fool, dealing damage to them is too hard, for such high risk. Their changes in my opinion are foolish. And in no way will make this Build or even Class any healthier to the game. Just my two cents, but the uncalled balances changes finally found their way to me
Better stay leveling a warrior if I want to win Guild Wars 2 (Humor me with that)
I know that on about the usual PvE kittens that think they own the world with their warrior build and don’t stand open for other build professions can have, the only way to make them shut up is to show them that you’re not one of the usual crappy guys, but an exceptional, extraordinary good player that has mastered his profession and knows what he’s doing and what he has to do.
Example: Cof P1-2 ‘Zerker’ Rush
3 Warriors + 1 Ele + 1 Necro (me)
1 warrior (5k AP) : Omg, what’s a necro doing here ?
Me(10k AP) : What’s the problem mr 5k ?
He: Necro’s can’t be good
Other warrior whispers me: he’s trying to kick you but we won’t accept it
Other warriors says: give him a try
———> What did I do ? I rushed through Cof with my well build, stacked vuln, gave decent damage , etc / didn’t die or down ONCE ! The 5k Warrior actually did get downed a lot of crappy times because he never learned how to dodge when endure pain/whriling attack is on CD, what did they learn ? Necro’s aren’t that crappy at all, we just have to get more out of pvp and show them how good we can be n.nGuys, everyone on the Necro forum, don’t hate your own profession, we’ve had enough of complaining of others.. We can make the difference on our own, because we kinda rock very hard… Make undead creatures and kitten ?!
I’ve done some complaining myself, but now I realise I was wrong, they were all wrong !
Terror for Necros (read L.O.V.E.)
He was just asking if the MM nerf was justified. Way to take one sentence and run off on a rant there.
And to those seeing this change as a boost to survival as MM, it may very well be, so long as the scaling is good.
The reason these changes are being made though is a MM Necro could gear up in full soldiers, and would have great healing and damage still through minion traits. This got just of hand and of course many necros hopped on the easy build and as a result spawned much qq from the sPvP community.
What these changes will do is tone down damage from minions a bit and make it so if the necro wants sustain from minion healing, he actually has to gear for it.
The nerfs to the MM Necro are justified. It allowed you to be pretty tanky with heavy damage. I mean hell, my wife plays MM. She has to play using an xbox controller cause she can’t get the hang of keyboard and mouse. And yet even she could go around and defeat players left and right in sPvP, and she did just fine in PvE. And regardless it’s going to be a minor nerf to just bring it in line to where it needs to be.
Deleting was more about emotional state than actual action.
I meant Phantasm being able to be rezzed without a specific target. So that they are available at the beginning of a fight, rather than needing to be created on the spot.
That seems to be the root reason my Minion Mistress Necro does so well by comparison. Her Minions are standing by at the beginning of the fight and they can be redirected to a new target.
Lol. MM Necro. The noob build for 1v1 fights. It is getting the nerf it deserves, was fun while it lasted though.
I feel bad for you that actually have issues with cc trains. You must be standing in a horrible spot in WvW or something.
Pah, play another class if you don’t get Necros. I am excited as hell about this upcoming patch.
I was excited as hell when they announced the buffs to the Blood Magic trait line….
Wait…
Omg, you mean Anet didn’t give you exactly what you wanted? Such a shame. I always forget that players obviously know how to design and balance a game way more than game devs.
All you ingenious players ought to make your own broken game and stop cluttering forums with this qq nonsense.
Me on the otherhand, can’t wait to play a DS bunker Necro! :-)
All those engi traits are just useless crap…
Oh right, cause you got the new patch early and have already had the chance to test out how the patch as a whole plays together.
@Uriel, this post is qq, plain and simple.
@Tommyknocker, thank you. You are awesome.
The DS toughness trait is the new Adept minor and the Soul Comprehension trait is the new Master minor, info from the Ready Up.
So what if there is nothing new for power Necro’s. I play a power Necro in both sPvP and PvE, with no issues whatsoever. They gave changes where changes were needed, insteading of just handing out random crap just to appear as being “fair.”
And siphons aren’t that great, and a main reason is because the very delicate balancing it takes to put them in the right place. Instead, we are now looking at the possibilites of an insanely survivable 0/0/30/30/10 bunker build!
God I can’t believe the amount of QQ across ALL professions here. I have been playing power Necro and loving it, but always was a bit bummed about the lack of options for a bunker build or support build. Now those options seem to be opening up along with improvements to sustain/attrition, and still all you see are these complaint threads. Whatever, you guys wallow in your tears all you want, I’m going to continue enjoying the hell out of my Necromancer!
I think what happens is people hear of changes and get their hopes ungodly high that their class will get massive buffs and change those little things that they would fix. Then the changes come and it isn’t exactly what they wanted and then QQ about it.
There was a post about how guardian changes weren’t that big. Yet guardians are very balanced and have interesting and powerful builds, and are integral to most or all aspects of the game. And even they came and complained. So it is to be expected; imagine a spoiled kid on Christmas who doesn’t get his massive wish list.
I hear ya. And not saying at all that it is just Necromancers, it is every profession. There are alot of changes coming in this next patch that alot of people put hard work and thought into (even taking into consideration player complaints and comments) on a game that is Free-to-Play, and all players can do is complain in mass before they can even get their hands on the new content to see how it all plays out together!
Necro Community- “We want healing in Death Shroud, more attrition, better sustain, more group support!”
Anet- “Ok, let’s try this out then and see how it works.”
Necro’s- “Omg why do you hate us this all sucks qq qq qq.”
Anet- “But you haven’t even tried all the changes yet to see how they play out. O.o”
Necro’s- “So what? We’re sure it all sucks, otherwise we’ll have nothing to qq about.”
Logic at its finest.
Actually Build diversity is exactly what I’m asking for, so many traits on necro push twards condi, I would like some more power based ones. I don’t think its out of line to get one condi build trait and one power trait…
Water: Aquatic Benevolence- your healing to other allies (not self) is increased by 25%
As the trait clearly states it effects YOUR HEALING…..not all nearby friendlys….learn to read.
They also stated they are introducing a Sigil of Benevolence, or something of the sort, which will provide increased healing to allieas much in the same way the Ele GM trait will work.
God I can’t believe the amount of QQ across ALL professions here. I have been playing power Necro and loving it, but always was a bit bummed about the lack of options for a bunker build or support build. Now those options seem to be opening up along with improvements to sustain/attrition, and still all you see are these complaint threads. Whatever, you guys wallow in your tears all you want, I’m going to continue enjoying the hell out of my Necromancer!
Pah, play another class if you don’t get Necros. I am excited as hell about this upcoming patch.