Split blade, geomancy, crippling talon , sun spirit proc, sun spirit active, poison volley. Sharpening stone and sharpened edges.
Potentially 25 bleeds, 5 burns, 5 poison.
Melty people.
There IS, in fact, a priority list right now. The priority list is being changed to a random selection next week. I’m perfectly clear on how it works, as you would know if you read the op.
So why even mention a priority list and resistance of you know there won’t be one when it’s introduced :/
Also we don’t know its durations but we do know we will ha e extremely high boon corruption abilities so it shouldn’t be an issue either way. Also this way the problem you talked about in the op, them gaining a random 6th boon and stuff not getting hit, is less of an issue.
(edited by Sigmoid.7082)
@Dclaw
1. True but like i said its just a different means to the same end. Still a condi build but played a different way.
2. You can maintain 18 stacks as long as you are fighting people around 50% hp and that is with a single minor trait. It doesnt count any other might generation from potential use of the signet trait with its 2boon corrupt. Or even spiteful spirit since it casts axe #3 and that now converts a boon and grants retaliation.There are traits in there that are nice for a power build and I for one have one that can use curses.
I think there is a way to go where Powermancers still can equip usable things but the focus has to be the condimancer (like power is in the spite line, and the reapers line, and the soul reaping line,…)
That is actually how it is after its changed though. Most of the traits are condi but there are valid options for power traits and synergy with other traits in other lines power builds would take. Only PS, PoC and , WS arent mainly condi. Thats 3/9.
Weakening shroud is probably the best GM in the game right now for tanky power builds. I don’t see why the focus of curses should be condi at all.
Because they want the lines to have a similar feel. It does that well while still having options for everyone.
Your build suggestions were extremely bad. You never run Spiteful Spirit. You just don’t. Run Signet of Suffering on a condi mancer now because that’s going to be your absolute best option.
Well… you kinda just made my point for me. We don’t REALLY need PoC now, do we?
Running Master of corruption is basically asking your foe to kill you faster with no pay off. Don’t run a corruption build you’ll die. Oh and you won’t be able to apply as many conditions as you seem to think. With the changes to barbed precision you actually lose a huge chunk of condition damage. Your best bet with a condition build is going to be signets. You’re pigeonholed into a signet build which really SUCKS!
Yea…. I don’t see that.
No I didn’t. You need to land your signets to get them to trigger and if you’re on your butt the entire time it doesn’t matter. Also information is one of the key ways to win a match. Just by having signets you’re potentially giving your foe 90% of your build’s information before you even engage. This gives them near perfect information on weather or not they want to engage with you. If they’re worth their salt and engage you you’re screwed. If they tease you for a bit and leave or just leave you don’t gain nearly as much information as they do and all your cards are on the table before the encounter ever happens.
The victor is most often the one with the most information. And you’ll be giving away allot of your information for free with potentially no upside.
Plague Sending: When you have 3 or more conditions on you your next critical hit casts Plague Signet on your target. This trait benefits from the recharge bonus of Signets of Suffering.
It has a 30 second cool down and you can’t always control when its going to trigger.
But it cant be evaded. Since you need to hit to crit to proc it. Its 100% chance to lose come conditions as long as you have 3 or more every 30s. Also if you have the signet trait it will convert 2 boons and grant you 3 stacks of 15s of might. on a 24s cooldown. Its great protection against condi bombs.
Dont forget chill increased cooldown by 3 times so there is that part of it that will be very strong still and people cant always leap. Sure its been cut a little but until i play with it im not going to say it will be completely useless.
I think one of the main problems is we are used to things as they are now and we only know descriptions instead of actually ability scaling, cooldowns, different effects etc etc etc.
Im sure when people get to play with it opinions will change since builds can be tested and things worked with. I am excited about the changes since a lot of things have opened up build wise.
1. Stance on signets, their trait and the auto proc signets.
2. Synergy between traits
@Manveruppd
There is no “priority list”
Skills which convert boons and conditions now randomly select from all boons and conditions on the target instead of taking the last applied.
@Dclaw
1. True but like i said its just a different means to the same end. Still a condi build but played a different way.
2. You can maintain 18 stacks as long as you are fighting people around 50% hp and that is with a single minor trait. It doesnt count any other might generation from potential use of the signet trait with its 2boon corrupt. Or even spiteful spirit since it casts axe #3 and that now converts a boon and grants retaliation.
There are traits in there that are nice for a power build and I for one have one that can use curses.
I think there is a way to go where Powermancers still can equip usable things but the focus has to be the condimancer (like power is in the spite line, and the reapers line, and the soul reaping line,…)
That is actually how it is after its changed though. Most of the traits are condi but there are valid options for power traits and synergy with other traits in other lines power builds would take. Only PS, PoC and , WS arent mainly condi. Thats 3/9.
(edited by Sigmoid.7082)
@Dclaw
1. Doom and infusing terror have the same base 20s cooldown. You can double tap it for aoe fear+chill as well. Sure you don’t have a few bleeds to torment but you gain access to short cooldown poison, chill that can be made to do damage as well as much better use of the dhuumfire trait and potentially 4 or 5 stacks of aoe burn empowered by vulnerability and might generation. Again different way to play condi but like I said you still have the option in those lines. So its not “no reaper line for condi necro” at all.
2.the spite line generate vulnerability and might like crazy. Condition damage scales with both of these now. Also there are some good traits in there for condi builds that have been theory crafted. Maybe not “terrormancer” but condi builds as a whole can still benefit from that line.
The options are there its just if you want to capitalise on them and use them for your build or not. Again saying X line is power only or Y line is condi only is wrong because now there are no stats tied to traits so no useless stats, options for both types in the lines and builds avaliable.
At least Curses should be a Condition (or Hybrid) only Specialisation since Powermancers have Spite&Reaper
No line should be anything for anyone. It should just provide options to augment your build regardless of what build you are running. If power wants curses they should have options, if condi wants reaper or spite they should have options. Which they do. They changed this and removed stats from trait lines specifically for this reason so all builds can have options in all lines, which with the changes they now do.
. “Furious Demise” , Minor2 in the Curses Specialisation. 5s of Fury doesnt serve any Condition build.Curses is now a condition-only specialisation since power has now 4 way better options so no power build will play it.
This is narrow minded. There are actually a few good pick ups for all builds in curses its not just condi only. Some good traits for power and hybrid builds in there.
I have one (dumb) question.
1. So “blood is power” no longer does bleeding damage (as a trade off for party damage: might)?
2. or it’s just the changes (buff) of giving might to party instead of self, and still does the bleeding damage?Share with me your impression of the changes, thanks. :X… (I can’t seems to forgo the lost of 20k bleeding damage lol) need a fellow necro to fear* me into despair lol.
Its a corruption skill, they all cause conditions on self so wouldnt see why it would be removed.
Wait for anet to reveal the internal cool down on the signet trait before you get excited.
Signet of the locust is not going to be an AoE path of Corruption.
If the internal cool down is too high (more than 5 seconds) the build won’t work.
Signets already have high cooldowns so I doubt they’ll add an icd on Signets of Suffering
They are lowering some of them i believe.
The build I will be testing is extremely similar but blood magic instead of soul reaping. http://dulfy.net/gw2traits#build=AgQBlAKkBPQ
Similar concept just get sustain from leeches and DS instead of all from DS
First of ICD’s on signet procc traits are with 99% certainity the same as the corresponding signet. That is the whole deal about traits triggering certain skills, that you can enhance them by picking traits that buff utilities/weapons.
Also i already know all skills that ue another skill use that skills cooldown timer for its ability to proc.
Its why it would take the signet trait over close to death for 24s stun break and condi removal and more leech from lesser signet of vamp procs, might generation and passive boon corruption. I should manage to maintain around 10+ stacks of might at all times.
For 3rd trait line I’d prefer SR for Death Perception. If the condi removal won’t be enough, my second choice would be Death Magic, essentially for Shrouded removal and the new %dmg negation GM trait.
I thought curses was great for the build because of barbed generates bleeds for lesser vamp signet procs ( more damage and healing to you ), you need 4. You grant yourself fury all the time, plague sending is free condi removal/boon corruption/might generation every 24s, PoC for more boon killing and getting in close and weakening shroud for high uptime on weakness which give you more defense with the 25% damage reduction on average. Literally 100% weakness uptime because of all the might you will corrupt. I cant see anything super good about soul reaping these days but i may give your suggestions a whirl as well
I dont know what i would take for utilities though. few signets, maybe wells or another stun break. All in all i am extremely excited to try this. Boons will be utterly useless, should leech a ton of hp and just be more annoying over all while doing decent damage comparable to now or even higher.
Side note: signet of vamp and lesser vamp signet probably wont stack but maybe lesser signet grants less stacks. Means you can tag a target being attacked by an ally and proc it, provide some extra healing and damage for your allies as well as the vamp aura.
EDIT: Very excited for these changes but dont know what i would drop for the reaper line now, probs curses but i lose some fun things
EDITEDIT: SoL should be very fun to use since its base healing should increase since blood-thirst was made baseline.
TRIPEDIT: Will have to make the most of this
- Boon to Condition Conversion
Aegis -> Burning 1 stack for 3 seconds
Fury -> Blindness 5 seconds
Might -> Weakness 10 seconds
Protection -> Vulnerability 3 stacks for 10 seconds
Regeneration -> Poison 10 seconds
Resistance -> Chilled 3 seconds
Retaliation -> Confusion 3 stacks for 5 seconds
Stability -> Fear 1 second
Swiftness -> Cripple 10 seconds
Quickness -> Slow 3 seconds
Vigor -> Bleeding 3 stacks for 10 seconds
(edited by Sigmoid.7082)
Its not the cooldown of the signets im bothered with nor consume conditions, its the trait synergy whih can be seen in the man post. Just want thoughts on the build. Please dont whine about CC, there are enough threads for that.
Also i already know all skills that ue another skill use that skills cooldown timer for its ability to proc.
Constructive feedback, thoughts and things you have come up with. Tired of all the doom&gloom threads.
(edited by Sigmoid.7082)
I wouldnt say “needs” more than wants and maybe builds are going to be different and will have to be thought about things a different way opposed to what we are used to. So many builds that are about now have changed.
Again I would still say its good game design to make you pick one of three things that would be beneficial to your build.
The only real thing i dont understand is consume conditions but everything else I see as fine. My opinion.
Regardless making tough choices on improving your characters abilities via traits is still good game design. Its the class itself that has issues.
They didnt mention any and they seem to have the ICD on traits down in the notes. Even if it does its still great as a trait because of the synergy with the other traits that use signets.
“Signet of the locust is not going to be an AoE path of Corruption.” It actually would be if it functions on all hits of the skill. Would also still be balanced due to much longer cooldown and shorter range.
Anyone else have a build they will be running? What do you guys think of mine?
-3 really good traits for condition necro are all in the Soul Reaping master slot
This isnt bad its good design if you have a tough choice about which one you want to take.
These are the build i came up with that im looking to run.
There is signet power :
http://dulfy.net/gw2traits#build=AgQBlAKkBPQ~
In this you have signet synergy with plague sending casting plague signet, bloodbond casting lesser vamp signet, and any other signet skills you take. You get bleeds from barbed precision, mark of blood on dodge roll, and weakening shroud casting enfeebling blood, also PoC as well as anytime you corrupt vigor as well as its strike.
Any and all signet procs will turn 2 boons into conditions granting you better crit chance through target the weak. Perma weakness as well because of weakening shroud. No lack of crit chance due to furious demise. Extremely high might stacks due to all the signet procs, spite minor #1 and #3. Toss up between bitter chill/ redning shroud and bitterchill/spiteful reneral.
Lots of life leech and either well skills with vamp rituals or transfusion for aoe leaching procs potential 45 strikes of leech. Lesser vamp signet procs as well.
As long as you are hitting somone below 25% you consume 1 condi every 5s. Also have plague signet proc every 24s as well as any other skills you have.
Plenty of damage, plenty of sustain. looks fun.
What has everyone else come up with??
(edited by Sigmoid.7082)
Depends on how much of a res each pulse of transfusion is going to do as well as if it procs the well of blood trait at your feet after moving the target to you.
PoC is for condi reapers because of deaths charge and its better syngery and having dhuumfire and chill as a source of co di damage instead of terror.
Supposed you are supposed to take it with axe traits and maybe withering precision. 6s retal per target, bleed, criple, up to 2 converted conditions and total damage coefficient of 2.6 applied per target.
Double enfeebling blood holy feast combo essentially aoe backstab. Not sure on effectiveness though.
Will apply enough bleed for less vamp signet trait blood bond to proc too.
I’m going spite/curses. Blood power build. Won’t be taking consume conditions or master of corruption’s. I don’t see it as mandatory at all.
they better tune all numbers on amulets, how do you wanna play a 11600 hp cleric staff ele without 3k from water line….
with all the power creep it’s time to introduce nomad zealot dire and sinister, won’t make a big difference anymore anyway.
I think that was one of their points. We currently have just kvet half the combos available in PvP because with stats from traits some builds would be to strong. Now it’s all amulet I expect to see things introduced.
Amulets get 30% more stats and base tatd raised to 1k.
Here!
http://www.dragonseason.com/activity/390/
Basically all gear (amulet in pvp and rest in wvw) get increased by 30% pts on stats
Ex : carrion amulet now gives 650 vitality, add 30% and you get roughly another 200 vitality, to this final number add the new base stats( 926+74 ) and you get in the end the equivalent of 300 vitality investment…whichever line you choose..^^
Works the other way as well. If you didn’t invest in a line that gave a set of 300 stats the are now totally lost. This makes builds more specified because they are based solely on the amulet stats and can’t round anything off with trait stats.
Also
Siphoned Power: Striking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)
With some duration thats 25 stacks on something/someone below 50%.
the more i look at it the better it seems to get beides consume conditions getting wrecked but i could see that coming a mile off. Lots of synergy though.
Can take curses/spite/blood on a power build for like bloodbond, weakening shroud and barbed precision synergy and the signet trait for more synergy along with plague sending and lesser signet of vamp from bloodbond.
something like that will end up having siphons doing a ton of damage for you and a lot of boon removal and weakness.
I’m not saying consume conditions is end all amazing with no downside. I was simply stating we do have the tools to deal with the threat, and can even turn the risk into reward. The only way we can tell for sure is to test it out next week, but until then I don’t think we should ignore the new additions Anet has given us ^^.
Im not, just need a build calc to be updated to start throwing my builds together. Spite/curses/blood magic is going to be one i play for sure. Like i said there is so much synergy in there that its going to be a lot of fun to play around with but im more interested in how they are changing stats because they are the other half of a build. Traits can be as OP as you like but with how amulets are locked stat wise then it may not be as strong as it seems.
the more i look at it the better it seems to get beides consume conditions getting wrecked but i could see that coming a mile off. Lots of synergy though.
Can take curses/spite/blood on a power build for like bloodbond, weakening shroud and barbed precision synergy and the signet trait for more synergy along with plague sending and lesser signet of vamp from bloodbond.
something like that will end up having siphons doing a ton of damage for you and a lot of boon removal and weakness.
Im more bothered about the stat changes actually. since we are free to take whatever we want now opposed to getting stats from lines im wondering how its going to change the builds effectiveness alone with traits rather than just the traits themselves.
Can take curses/spite/blood on a power build for like bloodbond, weakening shroud and barbed precision synergy and the signet trait for more synergy along with plague sending and lesser signet of vamp from bloodbond.
(edited by Sigmoid.7082)
is that duration extended by the Spite trait line
it no longer grants condition duration.
Granted. The other part still remains. Will the added buffs and armor traits that increase the duration/damage affect the self-inflicted conditions?
we dont know
is that duration extended by the Spite trait line
it no longer grants condition duration.
Next tuesday woop!
“When they are ready”
“Soon”
max condi ranger, 230 a stack bleeds, 150 a stack poison, just going to be everywhere, 400 burns. Condi ranger just got super deadly…
They are more than likely to either make it self use only , change the doon duration or both.
Elementalist was the most complete from the first preview. The others should be further along with the preview tomorrow.
I hope they’re not just further along, but nearly finished altogether aside from slight tweaks. I want this update out as soon as the possibly can.
Considering the live streaming is tonight I would assume they are done.
im not sure about that. with the upcoming spec revamp, theyre infinitely more systematic compared to, say, a year ago. a lot of the spec changes make a lot of sense, which was indeed surprising to me. im giving them the benefit of the doubt on this patch. we’ll see.
Tomorrows ready up will be big for sure. Since they will also be the final set dulfy should have the build calc for specs updates and we can start theory crafting more accurate builds.
@zapv
Relentless pursuit will be the go to adept reaper trait in any for of pvp. You arent really giving up much by taking it over the other options. Its more effective on us than warrior becuase we are hampered more by those conditions than a warrior is.
Other than that the changes in your post would be interesting but probably unlikely because necro.
Doesn’t dispute my point that with less options the game is far easier to balance. Because its far easier to balance its easier to add more to it, as they have said this paves the way for adding more specs to the game.
You have 3 slots for specs and in HoT you will have 6 of them. That means you have 20 combinations of trait lines and in each trait line you have 27 different combinations of trait set up. Given that traits are actually going to be more meaningful more of the potential builds coming out of those still large number of combinations will be worth while and if something is out of whack because there is less to take into account you can change and balance the game faster than every 6 months.
Having a more balanced game that is more frequently updated resulting in further balance changes and more meta shifts is something I would happily welcome.
EDIT:
You have 20 combos of 3 specs, 81 ways to configure your 3 specs differently so you should have 1620 different builds possible. Dont trust my math though sure i missed something but that is MORE than enough for diversity as well as balance.
(edited by Sigmoid.7082)
If something has less moving parts its easier to see the problems and get them repaired faster correct?
Also:
Isn’t the goal to have as many diverse builds as possible instead of one of a specific set number?
You can count the effective builds on one hand. With the change there should be far more effective builds due to better balance.
I would rather have more powerful and meaningful traits and a better balanced game than what we have now and its what Anet seems to be doing.
How about we wait till we see the new system tomorrow?
@~Holl
Would you swap all your stuff for valks gear? You should still sit at 32% crit chance but have amost 4k more hp and 3k more LF.
Zerker still meta in PvE, Shoutbow still meta in PvP along with dd eles. And our condi build isn’t even the best damaging condi build.
Nope still not viable.
Meta will change with all te trait and stat changes so we dont even know whats going to be what.
Zerker will always be the most damaging gear and most meta specs like shoutbow are getting stronger. There’s going to be a huge power creep in PvP judging from the previewed trait lines. Also condi necro is still in a bad state regardless of traits. Not enough pressure. Cripple on scepter has just become weaker, still can’t generate life force reliably. All it has going for it are transfers, and a monkey can dodge deathly swarm.
Numbers and traits werent final. Before i see them i wont judge whats going to happen to the meta in pvp. Because of what we got told today i expect a bunch of skill changes as well.
Besides, isn’t Celestial Amulet getting nerfed? I seemed to remember a dev post saying it was, even as the other amulets were getting stat increases to offset the loss of trait stats.
That would at least kick the Celestial Meta builds in the crotch. I mean, you might still be able to make a Shoutbow, or a D/D ele, but they won’t be as equally good at everything as they are now anymore.
Pretty much. Also bsre in mind all skills are being looked at since every skill is now going to have a type and an accociatrd cooldoen trait so pretty much everything is going to need to be rebalanced. Excited for tomorrow for sure .
Hello friends!
Please do not give the OP any more attention than he needs, aside from the extreme profession bias towards Warriors and Elementalists (He’s been over there too) the threads listed are simple Warrior balance discussions among us of the profession. Many of us in those threads have already vouched our opinions on what has merit or not (CI minor? Oh lord that’s horribly imbalanced, no thank you).
Thank you for your understanding.
Haha, I actually posted in all professions threads. I have only responded 2~3 threads in Ele and Warrior during this month, and suddenly you think I’m specifically targeting Warrior and Ele.. LOL
While many people cry for a nerf to thief and ranger, Warrior actually go the other way round of asking for more buffs than ever. They misunderstand the reason of why Anet makes things baseline. Anet makes things baseline because some skills are TOO WEAK without the trait, but Warrior is actually pushing the best traits to be baseline because every warrior uses it, it’s too good not to use it! It’s killing our diversity!" The funny thing is every professions have the same problem if they want to be top tier efficient in PVP. So does that mean every professions should get everything that’s too good not to pick as baseline? Is that what you guys want?
The bold lines are very interesting.
The answer is there.
Exactly, it makes the argument seem silly.
“Anets making things weak baseline since they take up space for something that should be base and otherwise have 0 chance of being picked or functional”
“What we want is things that are so strong that everyone takes them made baseline”
I think people are looking at only half the chill skill. No one ever mentions the skill cooldown half of the condtion.
its like people forgot chill triples skill cooldown.
A lot can happen in 3 secs currently I would say only ele see this chill as a nuisance I don’t really see that changing except maybe with condition reaper but condition with necro has and necro is general have issues of their own sooo >.> what was that?
Just depends on how often you can chill someone since the more often you can the more of an issue it becomes for people cooldown wise, even if they keep removing it. Having something go from 8s to anywhere from 9~24s would be annoying if you need something sooner rather than later. Chill isnt really abundant in the game right now in a way that its full effects can really be noticed just hope reaper changes how people see the condition since essentially its extremely powerful.
In your example chilling someone for 3s would add 2s onto their cooldown time. Thats now a small amount. If you can constantly do it every now and then those 2s will pile up. Adding like 2~10s to a skills cooldown can be game changing. Especially if you interrupt something. Doing that puts it on kitten cooldown thats effected by chill.
Just only works if you can constantly reapply chill but you can use bitter chill to always cover it will vulnerability.
(edited by Sigmoid.7082)