i think speced rightly, a necro can stay in shroud forever. perma tank ftw.
That’s impossible. LF regen from skills within DS is minimal, it will always drop from damage or skill use. You can drop in and out of DS for an extended period of time if you are fighting another bunker that hit like a wet noodle, but chances are you cant hurt him either.
It’s actually entirely possible just highly unlikely. Unholy martyr+shrouded removal+ vital precitance = 4% lf gain every 3s as long as conditions are right. Again unlikely but not impossible.
Also with what we have been shown about reapers it will be entirely possible for them to stay shrouded just by auto attacking oraking use of chilling force. So more likely reapers will remain shrouded for extremely long periods of time.
Lenman I think it’s your build that’s generally making it hard to fight against a necro. If they run spite,blood,soulreaping then they have a great advantage because of your pet.
Examples being locust swarm, allows them an extra 2% lf because its hitting your pet. That lasts 10-15s depending on traits. That’s 40-60% lf alone from one skill means they can stall you out in shroud.
Next example is siphons. Again because you have your pet they are gaining extra HP back. It’s like 40-70 a hit which doubles because of your pet. Even higher if they have the well siphons meaning they will essentially be gaining around 400hps just from the well. This also applies to signet of the locust. You double the heal they get from it due to your pet again.
Literally because of your pet you can end up having a harder time than you should do because it gives necros better scaling on their sustain.
Considering the weakness uptime that necros can get ,running either curses or corrupting might, combined with siphons and signet of vampirism means that they can actually attack into you and still have a net gain of HP.
Lastly we have a trait called siphoned power that grants 2 stacks of might striking a target below 50% HP. Again your pet is actually letting your target get stronger. This also applies to spiteful renewal as well since the pet is more likely to be below 25% than you are.
I got called op today running might stacking clerics build with blood magic.
http://intothemists.com/calc/?build=-34-_;1o2GJ0343JVJ0;9;469A;0136038246;4WVl6R;1H7W3H7W33C
Been running full blown signet necro jesus. Hilarious results. Heal like 2~3k when exit shroud, massive transfusion, decent leech, lots of armour. Also had a curses variant or a more selfish one with bloodbond instead and again hilarity ensued. The sustain and support is real and the damage isnt even bad.
Today I got called a noob, nab, op, easy build———- etc for running a clerics support necro?!?
Transfusion and death to life just allow some serious team heals. It’s some of the most fun I have ever had. Around 9k team heals.
No, Necro is far from bad atm. Condi Signet is ridiculously strong.
Necro’s changes are good if you accept to change your good old build, you must admit it guys.
How are signets that strong? Bosses and trash mobs don’t really put that many boons on themselves to convert and there aren’t a lot of conditions to make good use of the transfers. Condis are for sure at a disadvantage when comparing to a power necro in lich. No way your spa will keep up.
pvp . more to the game than trash mobs and bosses.
Ithilwen didnt you say rapid fire was broken but you think mesmer is fine as it is now?
and here is the rest. It is called the holy mother kittener spec
very tanky.
I take blood over SR because it has more in there that is useful. Also can run semi support with transfusion and ritual of life for some easy resses.
http://intothemists.com/calc/?build=V44-_;1o2GJ0;03JVJ0;9;467A;0136146047;4INl6W;1CoF2CoF2a0Y
Signets seem much better than the variant of the old standard power build because of how much better they deal with conditions and boons over all. I personally run blood magic over SR though and barbarian amulet as well.
Happily using barbarian amulet for 31k-hp and 21k-lf. Enjoying life.
It doesnt show in the window but it should be working.
Been a lot of fun. Cele builds or any buuod that relies on boons are fun fights. I now feel the weaker people get the more of an advantage I have in a fight
before patch it was 30% from the line. Now its 15% base and 15% from traits so in all its a net gain % lf compared to before. Also its only showing the 15% since the rest is baseline. Base lf is now 69% of your hp pool and with full soul reaping its 79%. more than before by like 1%.
He was running spite/curses/soul reaping.
You can tell he is from the obvious way lf drains super slow thanks to vitalP and how SA procs on him.
There are duels later on where he stop cancel casting and still manages to reach 20+ might because of siphoned power being 2 stacks 22.5s on might on a 1s ICD.
He isnt playing condi, in all of the duels he is soldiers, he says later on in the video and he isnt running blood magic either. He says big team fights are another matter though
there are some condi build duels around 4:30:00
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So what do you guys think of the duels from this stream
You can se the duels at 2:48:00 and 2:58:50 there abouts. Cele engi vs Signet necro. Its also something for you to watch if you missed it. The duel at 3:00:00 is also a very good watch.
http://www.twitch.tv/chaithh/v/6473120
around 2:48:00 you see some necro duels. You really get to see signets of suffering in this one. Also at 2:56:50 is another one.
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Crusader: 1050 pow, 1050 tough, 560 fero, 560 heal
Valkyrie: 1200 pow, 900 vit, 900 fero
Cavalier’s: 1200 tough, 900 pow, 900 feroThese amulets are immediately useless – ferocity without ANY precision is a 100% waste.
that’s not true, I can tell you right away you’ll be seeing some Remorseless ranger builds, which get +25% dmg boost and a crit on the next ability after the proc. Remorseless procs after any new instance of fury. so for example, cavalier rangers will be pretty interesting, not sure yet if effective.
To add there are also a bunch of classes that can generate crit chance without precision at all. Those amulets are for them. I know rangers, warriors, reapers and even guards can use those.
It’s there to replace the current valk amulet so its stats are in fact correct.
if you get 14 stacks of burn on you you deserve to die.
The best part about the blind is that it ensures we can’t transfer it before we’ve lost more than we’ve healed.
Facts from Putrid mark wiki:
If the caster is Blinded, the Blind will be transferred along with other conditions (as long as it is not evaded or blocked).
Deathly Swarm:
Blindness will not cause this skill to miss if the condition is transferred.
Plague signet:
This skill is not affected by Blindness.
so i believe it wont change much if at all.
anyone have a recap of the necro bit? only caught the end
they are nerfing mesmers already they said in chat and for engi to land that would be hard since they need 3 kits but transfering it would be fun.
watching the stream and the condi changes transfers are going to be the way to go because of how much pressure they can put out…
2 bleeds arent hard to come by though. depends on builds how hard it is for you to get but any all all builds will have little issue procing it on cooldown.
thought the prioritized blind as the first thing transferred.
Power Reaper might have a problem procing it. Loss of dark path bleeds for example.
The bleeds have been removed from dark path??
Just seen on stream its got a 20s cooldown or 16 when traited.
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It will actually be impossible not to proc blood bond as long as you take it. you get the free mark on dodge roll and there are so many ways to get 2 bleeds it isnt a problem on any build at all.
It would reintroduce problem as stats from trait-lines that they literally just changed. I would rather them introduce more amulets into pvp than do this. We have just over half the stats combos available in pvp.
If you’re being hit every second by build that isn’t full cleric or rabid condi, you’re not likely to survive long enough to get better value out of Signet than from even post-nerf CC.
I would say this depends on how many more stat combos they put into pvp and how well siphons scale with healing power after the patch. Then again due to the blood magic minor giving healing power based on % threshhold you can hit some high values of it making the signet slightly stronger the lower you get.
Edit: Just tried clerics on my build in pvp…well i’ll be kitten ed. I was using valk but its not bad.
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Actually skills that grant either only stab or stab and one other boon can more of a detriment to the enemy than ourselves because of the corruption. Also even with more than 2 boons there is a chance if will get hit first because its totally random.
Skills which convert boons and conditions now randomly select from all boons and conditions on the target instead of taking the last applied.
as a necro if you let someone get to 25 might you are doing it right. We have to many options of removal/corruption to allow it to happen.
Really you often cant stop it. They stack it so quickly
Which is why signets and the two traits will be strong, you will have 5 ways to turn those might stacks into weakness, including doing it aoe style.
You cant signets in pvp. You need flesh wurm as an escape mechanic or it will be so easy to gank you. Running 3 signets is just not viable at all.
We dont know how this will change because thats by todays standards. The entire meta will shift. You can run 2 signets very easily and be just fine.
as a necro if you let someone get to 25 might you are doing it right. We have to many options of removal/corruption to allow it to happen.
Really you often cant stop it. They stack it so quickly
The ways we have to convert boons are huge. All cant be used in the same build but most can. We have :
- Signets of suffering and 5 (4 at a time ) utility signet and 2 trait signets. The cooldowns for the good ones will be changes to range from 12~24s
- Path of Corruption
- Well of corruption
- It sucks but axe as well as spiteful spirit.
- Corrupt Boon
They wont be able to ramp up the might they need to do damage. I have a build that will have 4 low cooldown signets and PoC. Might also turns into weakness which makes them less evasive, one dodge every 10s with vigor or 20s without, and do an average of 25% less damage. Also you will spam them with damaging and non damaging conditions the more they try to buff themselves because of all the conversion, Including the more they try to sustain with any form of regen the more poison they will get.
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as a necro if you let someone get to 25 might you are doing it right. We have to many options of removal/corruption to allow it to happen.
@Roe
I would like to add i feel we will be the counter to cele builds since their damage is low and they need might to ramp up but we can counter might stacking super hard. Also because of the burn changes this is another big hit to them since that was one of their main damage sources.
It feels like a lot of this patch was making certain builds less effective to make other builds more viable. No more evasion spam cause of vigor nerfs, no more redic cele builds.
I’m going to dedicate my life to finding the trolliest minion build possible and playing it constantly. Probably going to stream too.
Full condi leeching necro <3
Im going power leech.
spite/curse/blood or
spite/ soul reaping / blood.
Two things to note. People will dodge less because of vigor nerfs and increase access to weakness due to traits or the corruption of the easiest accessible boon in game, might. While at the same time we will now generate insane amount of might, weakness and vulnerability all on our one so the weaker someone gets the stronger we get when fighting them. I.Cant.Wait
Its a Boon.No class is built to have a constant upkeep of boons, they are a built/trait choice. Some have easier access but again its still a choice if you want to capitalize on that. It shouldn’t make traits useless not other counter mechanics. This way, mathematically , its not to different but has better balance with traits and weakness.
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I thought it had always been that way because transferred conditions tick with the appliers condition damage. You can have 0 condi damage and as long as you transfer high damage conditions it does hit ticks for you.
It’s just going to make the lockdown gameplay even worse. They shouldn’t nerf it at all. It’s the only thing squishy classes like elementalist have.
Got problems if you cant live without dodging every 5s and dodging every 6.7s is death.
It really is an extremely large difference, you may look at your numbers and say 1.7 seconds difference isn’t a lot but I would say a more accurate way of viewing it is that your dodge cooldown has been increased by 33% which is massive. If you don’t think that is a big difference, how about we just increase the cooldown of all your skills by 33% since you know no big deal.
Dodges were never meant to be spammed, it was to strong and made a load of trait useless, its better balanced now. The cooldown on dodges is meant to be 10s. With the change it actually doesnt have a huge impact and again its balanced to fit around traits and evasive play if you specc for it and how weakness works.
If they changes weakness to -100% endurance regen people would be more annoyed. This way is a lot better for a balance standpoint.
It’s just going to make the lockdown gameplay even worse. They shouldn’t nerf it at all. It’s the only thing squishy classes like elementalist have.
Got problems if you cant live without dodging every 5s and dodging every 6.7s is death.
1. Ele needs to spend dodges on Evasive Arcana from time to time.
2. Try to play fresh air.
1. Dodges should be something that you spam
2. I do.
It’s just going to make the lockdown gameplay even worse. They shouldn’t nerf it at all. It’s the only thing squishy classes like elementalist have.
Got problems if you cant live without dodging every 5s and dodging every 6.7s is death.
Lich got gutted pretty bad, I can’t defend that. Its duration was unimpressive before, and now, even with the trait, it’s still unimpressive.
If you take the spectral trait it last 22.5s and has a cooldown of 144s and grants 20% LF when it ends.
Yet they put Master of Corruption to compete the choice between Terror and path of corruption. Way to kill Condition Necro more. Now unless some new synergy comes out, Condition Necro would be stuck with a 30 CD heal (which is already the most easily interruptable heal in the current meta) and gg.
Or, you know, you can take blood magic for blood bond and gain like 3k hp 15s or so and if you traited it you corrupt boons and gain might.
You seem to think something is positive without realizing that your suggestion of just taking the spectral trait isn’t very realistic. So someone takes it? They’d miss out of Vital Persistence which has been pretty much a staple and mandatory for power builds, no to mention it now reduces cooldowns in shroud. I don’t think you’re going to be seeing many super-charged liches. And even if you do, the necro will be weaker for it.
I’m just saying, you seem a bit overly optimistic and I’m not sure (yet) thats it’s entirely warranted…
I was just stating a fact that you could take the trait , positive or negative I was nearly pointing it out. There is hardly any optimism I just am more neutral than anything but I suppose it appears to be optimism when compared to the overall pessimistic and negative tone this board has recently.
More excited to see the final cooldown ans numbets of the skills for Tuesday so I can see how effective certain things will be.
For all we know they have reworked Plague, CC and Lich due to the outcry. Anet has already proven themselves to be very liberal with these patch changes and listening to feedback, since they now they’re breaking the game balance with all these class changes at once.
Or they will leave them as is and use live servers as a lab test, which seems to be their plan for all classes by this point.
Honestly think they will look at the abilities cooldowns. Particularly lich.
Literally its a good change because compared to now its not that big of a change to how many times you dodge with it on, once every 5s compared to once every 6.67s, but it better balances with weakness. Weakness is -50% endurance regen. Beofre this change with vigor on you could still get one dodge every 6.67s so it felt like weakness wasnt doing anything at all. Now it will correctly balance at -50%(+50%) putting you at a 10s to dodge.
It is no longer overly effective.
Lich got gutted pretty bad, I can’t defend that. Its duration was unimpressive before, and now, even with the trait, it’s still unimpressive.
If you take the spectral trait it last 22.5s and has a cooldown of 144s and grants 20% LF when it ends.
Yet they put Master of Corruption to compete the choice between Terror and path of corruption. Way to kill Condition Necro more. Now unless some new synergy comes out, Condition Necro would be stuck with a 30 CD heal (which is already the most easily interruptable heal in the current meta) and gg.
Or, you know, you can take blood magic for blood bond and gain like 3k hp 15s or so and if you traited it you corrupt boons and gain might.
You seem to think something is positive without realizing that your suggestion of just taking the spectral trait isn’t very realistic. So someone takes it? They’d miss out of Vital Persistence which has been pretty much a staple and mandatory for power builds, no to mention it now reduces cooldowns in shroud. I don’t think you’re going to be seeing many super-charged liches. And even if you do, the necro will be weaker for it.
I’m just saying, you seem a bit overly optimistic and I’m not sure (yet) thats it’s entirely warranted…
I was just stating a fact that you could take the trait , positive or negative I was nearly pointing it out. There is hardly any optimism I just am more neutral than anything but I suppose it appears to be optimism when compared to the overall pessimistic and negative tone this board has recently.
More excited to see the final cooldown ans numbets of the skills for Tuesday so I can see how effective certain things will be.
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For the o no chill converts to resistance things ive been seeing. yes it converts to it and its sucks but its only 2sec of resistance and not many classes have actual boon conversions so it shouldnt be coming up that often.(i only see engi being main threat for this because of their convert on incoming conditions, but this can be baited/burned out by using other skills first). Also classes that do have it arent able to spam it, so use another cripple/chill on them and when their resistance falls off they are affected by them(its not like resistance prevents you from adding new condi to ur target, they just dont take affect while its on)
You are forgetting guardians who can transform conditions into boons on demand and also Lyssa runes which any profession can equip. Lyssa could now see a lot of use by engis: they now have a kit as an elite skill, so could use the elite effect off the cooldown on Lyssa.
If they use CoP to clear less than 5 condis its their loss because they wasted the cooldown due to how well we can now convert boons into conditions. Lyssa runes again should be an issue compared to the cooldown you just made them use.
It goes from 1 dodge every 5s to one every 6.67s. Not really a big change.
Its only a huge difference if you have weakness on you since before with weakness on you still got one dodge every 6.67s but now its every 10s since vigor is +50% and weakness is -50%.
Does signet of the vampire even work well,,, it always seemed incredibly ineffective.
Using in Valk build, works wonders but you have to use it right. JUst takes a lot of getting used to.
But allows me some insane hp/s with the set up i have.
What setup if you don’t mind me asking?
Well decided to try things out with siphons and signets for before patch. Just valk amulet, signet heal, plague, WoS and WoP. Very survivable build all in all and the damage isnt bad either.
Really have to make the most of dagger 2 though since it can heal you for around 4.5~5k